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29 January 2026
- diffhist N Template:Aicon/doc 20:57 +2,997 Deadlydiamond98 talk contribs (Created page with "{{documentation header}} {{lua|Aicon}} Using this template creates an advancement or a legacy achievement icon like seen in game. == Image == You can set the icon of the advancement using {{p|1}} to any inventory slot image or fallback grid image. {{aicon|Grass Block}} == Background == Displaying a different background can be accomplished by using {{p|2}}, and the completed advancement by using {...")
- diffhist N Template:Aicon 20:55 +155 Deadlydiamond98 talk contribs (Created page with "<includeonly>{{ #invoke: Aicon | main }}</includeonly><noinclude>{{documentation}} <!-- Put categories/interwikis on the documentation page --></noinclude>")
- diffhist N Module:Aicon/styles.css 20:54 +366 Deadlydiamond98 talk contribs (Created page with ".module-Aicon-background { display: inline-block; position: relative; width: 52px; height: 52px; } .module-Aicon-content { position: absolute; left: 10px; top: 10px; line-height: 0; } →[[Category:Template styles]] [[ja:モジュール:Aicon/styles.css]] [[pt:Módulo:Aicon/styles.css]] [[uk:Модуль:Aicon/styles.css]] [[zh:Module:Aicon/styles.css]]: ")
- diffhist N Module:Inventory icon 20:51 +488 Deadlydiamond98 talk contribs (Created page with "local p = {} p.icon = function( f ) local args = f if f == mw.getCurrentFrame() then args = f:getParent().args end local file = args[1] local link = args.link local title = args.title if file:match( '%.gif$' ) or file:match( '%.png$' ) or file:match( '%.webp$' ) then file = 'Invicon ' .. file else file = 'Invicon ' .. file .. '.png' end return '32x32px|link=' .. ( link or '' ) .. '|class=pixel-image|' .. ( title or '' ) .. ''...")
- diffhist N Module:Aicon 20:50 +1,566 Deadlydiamond98 talk contribs (Created page with "local p = {} local invIcon = require( 'Module:Inventory icon' ).icon function p.aIcon( icon, background, state, link, file ) local f = mw.getCurrentFrame() local argIcon = icon or 'Grass Block' local argBackground = background or 'plain' local argState = state or 'raw' local argLink = link or '' if ( argBackground ~= 'oval' ) and ( argBackground ~= 'fancy' ) and ( argBackground ~= 'plain-mini' ) then argBackground = 'plain' end if argState ~= 'worn' then...")