Module:Inventory slot/Aliases

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This table defines the aliases used in Module:Inventory slot.


de:Modul:Inventar slot/Aliases es:Módulo:Inventory slot/Aliases fr:Module:Case inventaire/Alias ja:モジュール:Inventory slot/Aliases ko:모듈:Inventory slot/Aliases pt:Módulo:Inventory slot/Aliases ru:Модуль:Инвентарный слот/Псевдонимы uk:Модуль:Інвентарний слот/Псевдоніми zh:模块:Inventory slot/Aliases



local aliases = {
	-- Common fuel types for furnace --
	['Any fuel'] = { 'Coal', 'Charcoal', { title = 'Log', name = 'Oak Log' }, { title = 'Overworld Planks', name = 'Oak Planks' }, 'Block of Coal' },
	['Any leather armor'] = { 'Leather Cap', 'Leather Tunic', 'Leather Pants', 'Leather Boots' },
	['Any golden armor'] = { 'Golden Helmet', 'Golden Chestplate', 'Golden Leggings', 'Golden Boots' },
	['Any chainmail armor'] = { 'Chainmail Helmet', 'Chainmail Chestplate', 'Chainmail Leggings', 'Chainmail Boots' },
	['Any iron armor'] = { 'Iron Helmet', 'Iron Chestplate', 'Iron Leggings', 'Iron Boots' },
	['Any diamond armor'] = { 'Diamond Helmet', 'Diamond Chestplate', 'Diamond Leggings', 'Diamond Boots' },
	['Any netherite armor'] = { 'Netherite Helmet', 'Netherite Chestplate', 'Netherite Leggings', 'Netherite Boots' },
	['Any Pottery Sherd'] = { 'Angler Pottery Sherd', 'Arms Up Pottery Sherd', 'Archer Pottery Sherd', 'Blade Pottery Sherd', 'Brewer Pottery Sherd', 'Burn Pottery Sherd', 'Danger Pottery Sherd', 'Explorer Pottery Sherd', 'Flow Pottery Sherd', 'Friend Pottery Sherd', 'Guster Pottery Sherd', 'Heart Pottery Sherd', 'Heartbreak Pottery Sherd', 'Howl Pottery Sherd', 'Miner Pottery Sherd', 'Mourner Pottery Sherd', 'Plenty Pottery Sherd', 'Prize Pottery Sherd', 'Scrape Pottery Sherd', 'Sheaf Pottery Sherd', 'Shelter Pottery Sherd', 'Skull Pottery Sherd', 'Snort Pottery Sherd', 'Brick' },
	
    -- Stones --
	['Any Cobblestone or Blackstone'] = { 'Cobblestone', 'Blackstone' },
	['Any stone-tier block'] = { 'Cobblestone', 'Blackstone', 'Cobbled Deepslate' },

	-- Display names --
	['Broken Elytra'] = { title = '&eElytra', name = 'Broken Elytra' },
	['Button'] = { title = 'Button', name = 'Stone Button'},
	['Wooden Button'] = { title = 'Button', name = 'Oak Button'},
	['Arrow Loaded Crossbow'] = { title = 'Crossbow', name = 'Arrow Loaded Crossbow' },
	['Damaged Arrow Loaded Crossbow'] = { title = 'Crossbow', name = 'Damaged Arrow Loaded Crossbow' },
	['Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Firework Loaded Crossbow' },
	['Damaged Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Damaged Firework Loaded Crossbow' },
	['Illager Banner'] = { title = '&6&oIllager Banner', name = 'Illager Banner', text = 
		'&7Cyan Lozenge/&7Light Gray Base/&7Gray Pale/&7Light Gray Bordure/&7Black Fess/&7Light Gray Per Fess'},
	['Half Filled Bundle'] = { title = 'Bundle', name = 'Half Filled Bundle' },
	['Filled Bundle'] = { title = 'Bundle', name = 'Filled Bundle' },
	['Flower Charge Banner Pattern'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Flower Charge'},
	['Flower Banner Pattern'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Flower Charge'},
	['Creeper Charge Banner Pattern'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Creeper Charge'},
	['Creeper Banner Pattern'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Creeper Charge'},
	['Bordure Indented Banner Pattern'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Bordure Indented'},
	['Field Masoned Banner Pattern'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Field Masoned'},
	['Skull Charge Banner Pattern'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Skull Charge'},
	['Skull Banner Pattern'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Skull Charge'},
	['Thing Banner Pattern'] = { title = '&dBanner Pattern', name = 'Banner Pattern', text = '&7Thing'},
	['Mojang Banner Pattern'] = { title = '&dBanner Pattern', name = 'Banner Pattern', text = '&7Thing'},
	['Globe Banner Pattern'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Globe'},
	['Snout Banner Pattern'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Snout'},
	['Piglin Banner Pattern'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Snout'},
	['New Thing Banner Pattern'] = { title = '&dBanner Pattern', name = 'Banner Pattern', text = '&7New Thing'},
	['New Mojang Banner Pattern'] = { title = '&dBanner Pattern', name = 'Banner Pattern', text = '&7New Thing'},
	['Flow Banner Pattern'] = { title = '&bBanner Pattern', name = 'Banner Pattern', text = '&7Flow'},
	['Guster Banner Pattern'] = { title = '&bBanner Pattern', name = 'Banner Pattern', text = '&7Guster'},
	
	-- Empty display name --
	['debug_fourj_item'] = { title = '\226\128\140', name = 'debug_fourj_item' },

	-- Weapons --
	['Trident'] = { title = '&dTrident', name = 'Trident', text = '/&7 When in Main Hand:/ &29 Attack Damage/ &21.1 Attack Speed'},
	['Damaged Trident'] = { title = '&dTrident', name = 'Damaged Trident', text = '/&7 When in Main Hand:/ &29 Attack Damage/ &21.1 Attack Speed'},
	['Trident BE'] = { name = '&dTrident', text = '/&9 +8 Attack Damage'},
	['Mace'] = { title = '&dMace', name = 'Mace', text = '/&7 When in Main Hand:/ &26 Attack Damage/ &20.6 Attack Speed'},
	['Damaged Mace'] = { title = '&dMace', name = 'Damaged Mace', text = '/&7 When in Main Hand:/ &26 Attack Damage/ &20.6 Attack Speed'},
	['Mace BE'] = { title = '&dMace', name = 'Mace', text = '/&9 +7 Attack Damage'},
	
	-- Ominous Bottles --
    ['Ominous Bottle'] = { name = 'Ominous Bottle', text = '&9Bad Omen (01:40:00)'},
    ['Ominous Bottle II'] = { name = 'Ominous Bottle', text = '&9Bad Omen II (01:40:00)'},
    ['Ominous Bottle III'] = { name = 'Ominous Bottle', text = '&9Bad Omen III (01:40:00)'},
    ['Ominous Bottle IV'] = { name = 'Ominous Bottle', text = '&9Bad Omen IV (01:40:00)'},
    ['Ominous Bottle V'] = { name = 'Ominous Bottle', text = '&9Bad Omen V (01:40:00)'},

	-- Bedrock and Education Edition display names --
	['Elytra Wings'] = { title = 'Elytra Wings', name = 'Elytra' },
	['Cooked Beef'] = { title = 'Cooked Beef', name = 'Steak' },
	['Map (no markers)'] = { title = 'Map', name = 'Map', text = 'Display Markers: &cNo' },
	['Locator Map'] = { title = 'Map', name = 'Map', text = 'Display Markers: &aYes' },
	['Shrub BE'] = { title = 'Fern', name = 'Short Grass' },
	['Unknown'] = { title = 'Unknown', name = 'Missing Tile' },
	['info_update'] = { title = 'tile.info_update.name', name = 'Missing Tile' },
	['info_update2'] = { title = 'tile.info_update2.name', name = 'Missing Tile' },
	['reserved6'] = { title = 'tile.reserved6.name', name = 'Missing Tile' },

	-- Chemistry --
	['Lead (element)'] = { title = 'Lead', name = 'Lead (element)' },
	['Water (compound)'] = { title = 'Water', name = 'Water (compound)' },
	['Chloride'] = { 'Calcium Chloride', 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' },
	['Sparkler'] = { 'Orange Sparkler', 'Blue Sparkler', 'Red Sparkler', 'Purple Sparkler', 'Green Sparkler' },
	['Matching Chloride'] = { 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' },
	['Matching Colored Torch'] = { 'Blue Torch', 'Red Torch', 'Purple Torch', 'Green Torch' },
	
	-- Potato peels from 24w14 potato --
	-- Note: These can't use this module's default color handling because potato peels have no white variant but do include the uncolored variant in recipes --
	['Any Potato Peels'] = { 'Potato Peels', 'Light Gray Potato Peels', 'Gray Potato Peels', 'Black Potato Peels', 'Brown Potato Peels', 'Red Potato Peels', 'Orange Potato Peels', 'Yellow Potato Peels', 'Lime Potato Peels', 'Green Potato Peels', 'Cyan Potato Peels', 'Light Blue Potato Peels', 'Blue Potato Peels', 'Purple Potato Peels', 'Magenta Potato Peels', 'Pink Potato Peels' },
}

-- Tooltip colors --
local yellowTooltips = {
	'Bottle o\' Enchanting',
	'Creeper Head',
	'Damaged Elytra',
	'Dragon Head',
	'Dragon\'s Breath',
	'Elytra',
	'Enchanted Book',
	'Head',
	'Heart of the Sea',
	'Nether Star',
	'Piglin Head',
	'Player Head',
	'Skeleton Skull',
	'Totem of Undying',
	'Wither Skeleton Skull',
	'Zombie Head',
}
for _, name in ipairs( yellowTooltips ) do
	aliases[name] = { title = '&e', name = name }
end

local aquaTooltips = {
	'Beacon',
	'Conduit',
	'End Crystal',
	'Golden Apple',
}
for _, name in ipairs( aquaTooltips ) do
	aliases[name] = { title = '&b', name = name }
end

local lightPurpleTooltips = {
	'Command Block',
	'Chain Command Block',
	'Repeating Command Block',
	'Dragon Egg',
	'Enchanted Golden Apple',
	'Structure Block',
	'Structure Void',
    'Jigsaw Block',
    'Barrier',
    'Heavy Core',
}
for _, name in ipairs( lightPurpleTooltips ) do
	aliases[name] = { title = '&d', name = name }
end

local orangeTooltips = {
	'Ominous Banner',
}
for _, name in ipairs( orangeTooltips ) do
	aliases[name] = { title = '&6', name = name }
end

-- Tools and weapons --
local tools = {
	{'Wooden', 'Sword', 4, 1.6 },
	{'Stone', 'Sword', 5, 1.6 },
	{'Iron', 'Sword', 6, 1.6 },
	{'Golden', 'Sword', 4, 1.6 },
	{'Diamond', 'Sword', 7, 1.6 },
	{'Netherite', 'Sword', 8, 1.6 },
	
	{'Wooden', 'Pickaxe', 2, 1.2 },
	{'Stone', 'Pickaxe', 3, 1.2 },
	{'Iron', 'Pickaxe', 4, 1.2 },
	{'Golden', 'Pickaxe', 2, 1.2 },
	{'Diamond', 'Pickaxe', 5, 1.2 },
	{'Netherite', 'Pickaxe', 6, 1.2 },
	
	{'Wooden', 'Axe', 7, 0.8 },
	{'Stone', 'Axe', 9, 0.8 },
	{'Iron', 'Axe', 9, 0.9 },
	{'Golden', 'Axe', 7, 1 },
	{'Diamond', 'Axe', 9, 1 },
	{'Netherite', 'Axe', 10, 1 },
	
	{'Wooden', 'Shovel', 2.5, 1 },
	{'Stone', 'Shovel', 3.5, 1 },
	{'Iron', 'Shovel', 4.5, 1 },
	{'Golden', 'Shovel', 2.5, 1 },
	{'Diamond', 'Shovel', 5.5, 1 },
	{'Netherite', 'Shovel', 6.5, 1 },
	
	{'Wooden', 'Hoe', 1, 1 },
	{'Stone', 'Hoe', 1, 2 },
	{'Iron', 'Hoe', 1, 3 },
	{'Golden', 'Hoe', 1, 1 },
	{'Diamond', 'Hoe', 1, 4 },
	{'Netherite', 'Hoe', 1, 4 }
}

local materialGroups = {}
local toolGroups = {}

for _, toolProps in ipairs( tools ) do
	local aliasName = toolProps[1] .. ' ' .. toolProps[2]
	local damagedName = 'Damaged ' .. aliasName
	local text = '/&7When in Main Hand:/ &2' .. toolProps[3] .. ' Attack Damage/ &2' .. toolProps[4] .. ' Attack Speed'
	aliases[aliasName] = { title = aliasName, name = aliasName, text = text }
	-- add damaged here as well so it gets the proper tooltip
	aliases[damagedName] = { title = aliasName, name = damagedName, text = text }
	
	local materialGroup = toolProps[1]:lower()
	local toolGroup = toolProps[2]:lower()
	
	if toolProps[2] ~= 'Sword' then
		if materialGroups[materialGroup] == nil then materialGroups[materialGroup] = {} end
		table.insert( materialGroups[materialGroup], aliases[aliasName] )
	end
	if toolGroups[toolGroup] == nil then toolGroups[toolGroup] = {} end
	table.insert( toolGroups[toolGroup], aliases[aliasName] )
end

for materialGroup, items in pairs( materialGroups ) do
	aliases['Any ' .. materialGroup .. ' tools'] = items
end

for toolGroup, items in pairs( toolGroups ) do
	aliases['Any ' .. toolGroup] = items
end

-- Tools and weapons in Bedrock Edition --
local toolsBE = {
	{'Wooden', 'Sword', 4 },
	{'Stone', 'Sword', 5 },
	{'Iron', 'Sword', 6 },
	{'Golden', 'Sword', 4 },
	{'Diamond', 'Sword', 7 },
	{'Netherite', 'Sword', 8 },
	
	{'Wooden', 'Pickaxe', 2 },
	{'Stone', 'Pickaxe', 3 },
	{'Iron', 'Pickaxe', 4 },
	{'Golden', 'Pickaxe', 2 },
	{'Diamond', 'Pickaxe', 5 },
	{'Netherite', 'Pickaxe', 6 },
	
	{'Wooden', 'Axe', 3 },
	{'Stone', 'Axe', 4 },
	{'Iron', 'Axe', 5 },
	{'Golden', 'Axe', 3 },
	{'Diamond', 'Axe', 6 },
	{'Netherite', 'Axe', 7 },
	
	{'Wooden', 'Shovel', 1 },
	{'Stone', 'Shovel', 2 },
	{'Iron', 'Shovel', 3 },
	{'Golden', 'Shovel', 1 },
	{'Diamond', 'Shovel', 4 },
	{'Netherite', 'Shovel', 5 },
	
	{'Wooden', 'Hoe', 2 },
	{'Stone', 'Hoe', 3 },
	{'Iron', 'Hoe', 4 },
	{'Golden', 'Hoe', 2 },
	{'Diamond', 'Hoe', 5 },
	{'Netherite', 'Hoe', 6 }
}

for _, toolProps in ipairs( toolsBE ) do
	local aliasName = toolProps[1] .. ' ' .. toolProps[2]
	aliases[aliasName .. ' BE'] = { title = aliasName, name = aliasName, text = '/&9+' .. toolProps[3] .. ' Attack Damage'}
end

-- Armor tooltips --
local head = {
	{'Leather Cap', 1 },
	{'Chainmail Helmet', 2 },
	{'Iron Helmet', 2 },
	{'Golden Helmet', 2 },
	{'Diamond Helmet', 3, 2 },
	{'Netherite Helmet', 3, 3, 1 },
	{'Turtle Shell', 2 },
}

local body = {
	{'Leather Tunic', 3 },
	{'Chainmail Chestplate', 5 },
	{'Iron Chestplate', 6 },
	{'Golden Chestplate', 5 },
	{'Diamond Chestplate', 8, 2 },
	{'Netherite Chestplate', 8, 3, 1 },
}

local legs = {
	{'Leather Pants', 2 },
	{'Chainmail Leggings', 4 },
	{'Iron Leggings', 5 },
	{'Golden Leggings', 3 },
	{'Diamond Leggings', 6, 2 },
	{'Netherite Leggings', 6, 3, 1 },
}

local feet = {
	{'Leather Boots', 1 },
	{'Chainmail Boots', 1 },
	{'Iron Boots', 2 },
	{'Golden Boots', 1 },
	{'Diamond Boots', 3, 2 },
	{'Netherite Boots', 3, 3, 1 },
}

local equipped = {
	{'Leather Horse Armor', 3 },
	{'Iron Horse Armor', 5 },
	{'Golden Horse Armor', 7 },
	{'Diamond Horse Armor', 11, 2 },
	{'Wolf Armor', 11 },
}

local bodyParts = {
    {head, "on Head"},
    {body, "on Body"},
    {legs, "on Legs"},
    {feet, "on Feet"},
    {equipped, "equipped"}
}

local allItems = {}

for _, bodyPart in ipairs(bodyParts) do
    local items = bodyPart[1]
    local bodyPartName = bodyPart[2]
    
    for _, toolProps in ipairs(items) do
        local aliasName = toolProps[1]
        local text = '/&7When ' .. bodyPartName .. ':/&9+' .. toolProps[2] .. ' Armor/'
        if toolProps[3] then
            text = text .. '+' .. toolProps[3] .. ' Armor Toughness/'
        end
        if toolProps[4] then
            text = text .. '+' .. toolProps[4] .. ' Knockback Resistance'
        end
        aliases[aliasName] = { title = aliasName, name = aliasName, text = text }
        allItems[aliasName] = {title = aliasName, name = aliasName, text = text}
    end
end

-- Lists of item variants --
local itemVariants = {
	['Small Flower'] = { 'Oxeye Daisy', 'Cornflower', 'Lily of the Valley', 'Wither Rose', 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip', 'Azure Bluet', 'Allium', 'Blue Orchid', 'Poppy', 'Dandelion', 'Torchflower' },
	['Mushroom'] = { 'Red Mushroom', 'Brown Mushroom' },
	['Quartz Block'] = { 'Block of Quartz', 'Chiseled Quartz Block', 'Quartz Pillar' },
	['Red Sandstone'] = { 'Red Sandstone', 'Cut Red Sandstone', 'Chiseled Red Sandstone', 'Smooth Red Sandstone' },
	['Sandstone'] = { 'Sandstone', 'Cut Sandstone', 'Chiseled Sandstone', 'Smooth Sandstone' },
	['Stone Bricks'] = { 'Stone Bricks', 'Mossy Stone Bricks', 'Cracked Stone Bricks', 'Chiseled Stone Bricks' },
	['Stone Slab'] = { 'Stone Slab', 'Cobblestone Slab', 'Mossy Cobblestone Slab', 'Smooth Stone Slab', 'Stone Brick Slab', 'Mossy Stone Brick Slab', 
		'Granite Slab', 'Polished Granite Slab', 'Diorite Slab', 'Polished Diorite Slab', 'Andesite Slab', 'Polished Andesite Slab', 
		'Cobbled Deepslate Slab', 'Polished Deepslate Slab', 'Deepslate Brick Slab', 'Deepslate Tile Slab', 'Brick Slab', 'Mud Brick Slab', 
		'Sandstone Slab', 'Smooth Sandstone Slab', 'Cut Sandstone Slab', 'Red Sandstone Slab', 'Smooth Red Sandstone Slab', 'Cut Red Sandstone Slab', 'Prismarine Slab', 'Prismarine Brick Slab', 'Dark Prismarine Slab', 
		'Nether Brick Slab', 'Red Nether Brick Slab', 'Blackstone Slab', 'Polished Blackstone Slab', 'Polished Blackstone Brick Slab', 'End Stone Brick Slab', 'Purpur Slab', 'Quartz Slab', 'Smooth Quartz Slab', 'Petrified Oak Slab' },
	['Stone Stairs'] = { 'Stone Stairs', 'Cobblestone Stairs', 'Mossy Cobblestone Stairs', 'Stone Brick Stairs', 'Mossy Stone Brick Stairs', 
		'Granite Stairs', 'Polished Granite Stairs', 'Diorite Stairs', 'Polished Diorite Stairs', 'Andesite Stairs', 'Polished Andesite Stairs', 
		'Cobbled Deepslate Stairs', 'Polished Deepslate Stairs', 'Deepslate Brick Stairs', 'Deepslate Tile Stairs', 'Brick Stairs', 'Mud Brick Stairs', 
		'Sandstone Stairs', 'Smooth Sandstone Stairs', 'Red Sandstone Stairs', 'Smooth Red Sandstone Stairs', 'Prismarine Stairs', 'Prismarine Brick Stairs', 'Dark Prismarine Stairs', 
		'Nether Brick Stairs', 'Red Nether Brick Stairs', 'Blackstone Stairs', 'Polished Blackstone Stairs', 'Polished Blackstone Brick Stairs', 'End Stone Brick Stairs', 'Purpur Stairs', 'Quartz Stairs', 'Smooth Quartz Stairs' },
	['Wall'] = { 'Cobblestone Wall', 'Mossy Cobblestone Wall', 'Stone Brick Wall', 'Mossy Stone Brick Wall', 'Granite Wall', 'Diorite Wall', 'Andesite Wall', 
		'Cobbled Deepslate Wall', 'Polished Deepslate Wall', 'Deepslate Brick Wall', 'Deepslate Tile Wall', 'Brick Wall', 'Mud Brick Wall', 'Sandstone Wall', 'Red Sandstone Wall', 'Prismarine Wall', 
		'Nether Brick Wall', 'Red Nether Brick Wall', 'Blackstone Wall', 'Polished Blackstone Wall', 'Polished Blackstone Brick Wall', 'End Stone Brick Wall' },
	['Purpur Block'] = { 'Purpur Block', 'Purpur Pillar' },
	['Stone'] = { 'Stone', 'Andesite', 'Granite', 'Diorite', 'Polished Andesite', 'Polished Granite', 'Polished Diorite' },
	['Tulip'] = { 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip' },
	['Prismarine'] = { 'Prismarine', 'Prismarine Bricks', 'Dark Prismarine' },
	['Ore'] = { 'Coal Ore', 'Iron Ore', 'Gold Ore', 'Lapis Lazuli Ore', 'Redstone Ore', 'Emerald Ore', 'Diamond Ore', 'Nether Quartz Ore', 'Nether Gold Ore', 'Deepslate Coal Ore', 
		'Deepslate Copper Ore', 'Deepslate Emerald Ore', 'Deepslate Iron Ore', 'Deepslate Gold Ore', 'Deepslate Lapis Lazuli Ore', 'Deepslate Redstone Ore', 'Deepslate Diamond Ore'},
	['Dead Coral Block'] = { 'Dead Tube Coral Block', 'Dead Brain Coral Block', 'Dead Bubble Coral Block', 'Dead Fire Coral Block', 'Dead Horn Coral Block' },
	['Coral Block'] = { 'Tube Coral Block', 'Brain Coral Block', 'Bubble Coral Block', 'Fire Coral Block', 'Horn Coral Block' },
	['Dead Coral'] = { 'Dead Tube Coral', 'Dead Brain Coral', 'Dead Bubble Coral', 'Dead Fire Coral', 'Dead Horn Coral' },
	['Dead Coral Fan'] = { 'Dead Tube Coral Fan', 'Dead Brain Coral Fan', 'Dead Bubble Coral Fan', 'Dead Fire Coral Fan', 'Dead Horn Coral Fan' },
	['Coral'] = { 'Tube Coral', 'Brain Coral', 'Bubble Coral', 'Fire Coral', 'Horn Coral' },
	['Coral Fan'] = { 'Tube Coral Fan', 'Brain Coral Fan', 'Bubble Coral Fan', 'Fire Coral Fan', 'Horn Coral Fan' },
	['Torch'] = { 'Torch', 'Soul Torch' },
	['Lantern'] = { 'Lantern', 'Soul Lantern' },
	['Fungus'] = { 'Crimson Fungus', 'Warped Fungus' },
	['Fungi'] = { 'Crimson Fungus', 'Warped Fungus' },
	['Roots'] = { 'Crimson Roots', 'Warped Roots' },
	['Nylium'] = { 'Crimson Nylium', 'Warped Nylium' },
	['Soul Sand'] = { 'Soul Sand', 'Soul Soil' },
	['Campfire'] = { 'Campfire', 'Soul Campfire' },
	['Blackstone'] = { 'Blackstone', 'Polished Blackstone', 'Chiseled Polished Blackstone', 'Polished Blackstone Bricks', 'Cracked Polished Blackstone Bricks' },
	['Stone Button'] = { 'Stone Button', 'Polished Blackstone Button' },
	['Stone Pressure Plate'] = { 'Stone Pressure Plate', 'Polished Blackstone Pressure Plate' },
}

-- Copper --
local copperstuff = {
	'Block of Copper',
	'Cut Copper',
	'Cut Copper Stairs',
	'Cut Copper Slab',
	'Chiseled Copper',
	'Copper Grate',
	'Copper Bulb',
	'Copper Door',
	'Copper Trapdoor',
}
local coppervariants = { '', 'Exposed ', 'Weathered ', 'Oxidized ' }
for _, copper in ipairs( copperstuff ) do
	itemVariants['Unwaxed ' .. copper] = {}
	itemVariants['Waxed ' .. copper] = {}
	for _, coppervariant in ipairs( coppervariants ) do
		local name = coppervariant .. copper
		if copper == 'Block of Copper' and coppervariant ~= '' then
			name = coppervariant .. 'Copper'
		end
		table.insert( itemVariants['Unwaxed ' .. copper], name )
		table.insert( itemVariants['Waxed ' .. copper], 'Waxed ' .. name )
	end
	itemVariants[copper] = {}
	for _, copperitem in ipairs( itemVariants['Unwaxed ' .. copper] ) do
		table.insert( itemVariants[copper], copperitem )
	end
	for _, copperitem in ipairs( itemVariants['Waxed ' .. copper] ) do
		table.insert( itemVariants[copper], copperitem )
	end
end

for aliasName, aliasItems in pairs( itemVariants ) do
	aliases['Any ' .. aliasName] = aliasItems
	aliases['Matching ' .. aliasName] = aliasItems
end

-- Discs --
local discs = { 
	{ '13',        'C418',                     },
	{ 'Cat',       'C418',         'cat'       },
	{ 'Blocks',    'C418',         'blocks'    },
	{ 'Chirp',     'C418',         'chirp'     },
	{ 'Far',       'C418',         'far'       },
	{ 'Mall',      'C418',         'mall'      },
	{ 'Mellohi',   'C418',         'mellohi'   },
	{ 'Stal',      'C418',         'stal'      },
	{ 'Strad',     'C418',         'strad'     },
	{ 'Ward',      'C418',         'ward'      },
	{ '11',        'C418',                     },
	{ 'Wait',      'C418',         'wait'      },
	{ 'Otherside', 'Lena Raine',   'otherside' },
	{ 'Pigstep',   'Lena Raine',               },
	{ '5',         'Samuel Åberg',             },
	{ 'Relic',     'Aaron Cherof',             },
	{ 'Precipice',           'Aaron Cherof',             },
	{ 'Creator',             'Lena Raine',             },
	{ 'Creator (Music Box)', 'Lena Raine',             },
}
for _, disc in ipairs( discs ) do
	local name = 'Music Disc ' .. disc[1]
	local artist = disc[2]
	local trackname = disc[1]
	if disc[3] ~= nil then
		trackname = disc[3]
	end
	aliases[name] = { title = '&bMusic Disc', name = name, text = '&7' .. artist .. ' - ' .. trackname }
end

-- Disc Fragments --
local disc_fragments = { 
	{ '5',    },
}
for _, disc_fragment in ipairs( disc_fragments ) do
	local name = 'Disc Fragment ' .. disc_fragment[1]
	local trackname = disc_fragment[1]
	if disc_fragment[2] ~= nil then
		trackname = disc_fragment[2]
	end
	aliases[name] = { title = '&fDisc Fragment', name = name, text = '&7Music Disc - ' .. trackname }
end

-- Paintings --
local paintings = { 
	{ 'Kebab med tre pepperoni ',   'Kristoffer Zetterstrand', '1x1'},
	{ 'de_aztec',                   'Kristoffer Zetterstrand', '1x1'},
	{ 'Albanian',                   'Kristoffer Zetterstrand', '1x1'},
	{ 'Target Successfully Bombed', 'Kristoffer Zetterstrand', '1x1'},
	{ 'Paradisträd',                'Kristoffer Zetterstrand', '1x1'},
	{ 'Wasteland',                  'Kristoffer Zetterstrand', '1x1'},
	{ 'Meditative',                 'Sarah Boeving',           '1x1'},
	{ 'Wanderer',                   'Kristoffer Zetterstrand', '1x2'},
	{ 'Graham',                     'Kristoffer Zetterstrand', '1x2'},
	{ 'Prairie Ride',               'Sarah Boeving',           '1x2'},
	{ 'The Pool',                   'Kristoffer Zetterstrand', '2x1'},
	{ 'Bonjour Monsieur Courbet ',  'Kristoffer Zetterstrand', '2x1'},
	{ 'sunset_dense',               'Kristoffer Zetterstrand', '2x1'},
	{ 'Seaside',                    'Kristoffer Zetterstrand', '2x1'},
	{ 'Creebet',                    'Kristoffer Zetterstrand', '2x1'},
	{ 'Match',                      'Kristoffer Zetterstrand', '2x2'},
	{ 'Bust',                       'Kristoffer Zetterstrand', '2x2'},
	{ 'The Stage Is Set',           'Kristoffer Zetterstrand', '2x2'},
	{ 'The void',                   'Kristoffer Zetterstrand', '2x2'},
	{ 'Skull and Roses',            'Kristoffer Zetterstrand', '2x2'},
	{ 'Wither',                     'Mojang',                  '2x2'},
	{ 'Baroque',                    'Sarah Boeving',           '2x2'},
	{ 'Humble',                     'Sarah Boeving',           '2x2'},
	{ 'Bouquet',                    'Kristoffer Zetterstrand', '3x3'},
	{ 'Cavebird',                   'Kristoffer Zetterstrand', '3x3'},
	{ 'Cotán',                      'Kristoffer Zetterstrand', '3x3'},
	{ 'Endboss',                    'Kristoffer Zetterstrand', '3x3'},
	{ 'Fern',                       'Kristoffer Zetterstrand', '3x3'},
	{ 'Owlemons',                   'Kristoffer Zetterstrand', '3x3'},
	{ 'Sunflowers',                 'Kristoffer Zetterstrand', '3x3'},
	{ 'Tides',                      'Kristoffer Zetterstrand', '3x3'},
	{ 'Backyard',                   'Kristoffer Zetterstrand', '3x4'},
	{ 'Pond',                       'Kristoffer Zetterstrand', '3x4'},
	{ 'Fighters',                   'Kristoffer Zetterstrand', '4x2'},
	{ 'Changing',                   'Kristoffer Zetterstrand', '4x2'},
	{ 'Finding',                    'Kristoffer Zetterstrand', '4x2'},
	{ 'Lowmist',                    'Kristoffer Zetterstrand', '4x2'},
	{ 'Passage',                    'Kristoffer Zetterstrand', '4x2'},
	{ 'Mortal Coil',                'Kristoffer Zetterstrand', '4x3'},
	{ 'Kong',                       'Kristoffer Zetterstrand', '4x3'},
	{ 'Pointer',                    'Kristoffer Zetterstrand', '4x4'},
	{ 'Pigscene',                   'Kristoffer Zetterstrand', '4x4'},
	{ 'Skull On Fire',              'Kristoffer Zetterstrand', '4x4'},
	{ 'Unpacked',                   'Sarah Boeving',           '4x4'},
	{ 'Orb',                        'Kristoffer Zetterstrand', '4x4'},
	{ 'Earth',                      'Mojang',                  '2x2'},
	{ 'Wind',                       'Mojang',                  '2x2'},
	{ 'Fire',                       'Mojang',                  '2x2'},
	{ 'Water',                      'Mojang',                  '2x2'}
}
for _, painting in ipairs( paintings ) do
	local name = 'Painting ' .. painting[1]
	local artist = painting[2]
	local artwork = painting[1]
	local size = painting[3]
	aliases[name] = { title = 'Painting', name = 'Painting', text = '&e' .. artwork .. '/&7' .. artist .. '/' .. '&f' .. size }
end

-- Damaged armor, note it skips tools and weapons as they are handled above to add the damage tooltip --
local damagedItems = {
	'Bow',
	'Brush',
	'Carrot on a Stick',
	'Chainmail Boots',
	'Chainmail Chestplate',
	'Chainmail Helmet',
	'Chainmail Leggings',
	'Crossbow',
	'Diamond Boots',
	'Diamond Chestplate',
	'Diamond Helmet',
	'Diamond Leggings',
	'Elytra',
	'Fishing Rod',
	'Flint and Steel',
	'Golden Boots',
	'Golden Chestplate',
	'Golden Helmet',
	'Golden Leggings',
	'Iron Boots',
	'Iron Chestplate',
	'Iron Helmet',
	'Iron Leggings',
	'Leather Boots',
	'Leather Tunic',
	'Leather Cap',
	'Leather Pants',
	'Netherite Boots',
	'Netherite Chestplate',
	'Netherite Helmet',
	'Netherite Leggings',
	'Shears',
	'Shield'
}
for _, item in ipairs( damagedItems ) do
	local name = 'Damaged ' .. item
	aliases[name] = { title = item, name = name }
end

-- Banners and colored items --
local patterns = {
	'Base Dexter Canton',
	'Base',
	'Base Gradient',
	'Base Indented',
	'Base Sinister Canton',
	'Bend',
	'Bend Sinister',
	'Bordure',
	'Bordure Indented',
	'Chevron',
	'Chief Dexter Canton',
	'Chief',
	'Chief Indented',
	'Chief Sinister Canton',
	'Creeper Charge',
	'Cross',
	'Fess',
	'Field Masoned',
	'Flow',
	'Flower Charge',
	'Globe',
	'Gradient',
	'Guster',
	'Inverted Chevron',
	'Lozenge',
	'Thing',
	'Pale',
	'Pale Dexter',
	'Pale Sinister',
	'Paly',
	'Per Bend',
	'Per Bend Inverted',
	'Per Bend Sinister',
	'Per Bend Sinister Inverted',
	'Per Fess',
	'Per Fess Inverted',
	'Per Pale',
	'Per Pale Inverted',
	'Piglin',
	'Snout',
	'Roundel',
	'Saltire',
	'Skull Charge'
}
local colors = {
	'White',
	'Light Gray',
	'Gray',
	'Black',
	'Brown',
	'Red',
	'Orange',
	'Yellow',
	'Lime',
	'Green',
	'Cyan',
	'Light Blue',
	'Blue',
	'Purple',
	'Magenta',
	'Pink'
}

-- Firework Stars --
local fireworkStar = {}
for _, color in ipairs( colors ) do
	local name = color .. ' Firework Star'
	aliases[name] = { title = 'Firework Star', name = name, text = '&7' .. color }
	table.insert( fireworkStar, aliases[name] )
	for _, pattern in ipairs( patterns ) do
		name = color .. ' ' .. pattern .. ' Banner'
		aliases[name] = { title = 'Banner', name = name, text = '&7' .. color .. ' ' .. pattern }
	end
end
aliases['Any Firework Star'] = fireworkStar
aliases['Matching Firework Star'] = fireworkStar

-- Items that use the sixteen colors --
local coloredItems = {
	withWhite = {
		'Balloon',
		'Banner',
		'Bed',
		'Carpet',
		'Concrete',
		'Concrete Powder',
		'Glazed Terracotta',
		'Glow Stick',
		'Hardened $1 Stained Glass',
		'Hardened $1 Stained Glass Pane',
		'Shield',
		'Shulker Box',
		'Stained Glass',
		'Stained Glass Pane',
		'Wool',

		'$Dyed Terracotta',
		'$Dyed Candle',
	},
	noWhite = {
		'$Dyed Wool',
		'$Dyed Bed',
		'$Dyed Carpet',
		'$Colored Dye',
	}
}

local coloredBadItems = {
	['Light Gray Glow Stick'] = 1,
	['Black Glow Stick'] = 1,
}

for type, items in pairs( coloredItems ) do
	for _, item in ipairs( items ) do
		local coloredItemAliases = {}
		local defaultItemAliases

		if item:find( '%$[^1]' ) then
			defaultItemAliases = {}
			local itemName
			if type == 'noWhite' then
				itemName = item:gsub( '%$%w+', 'White' )
			else
				itemName = item:gsub( '%$%w+ ', '' )
			end
			table.insert( defaultItemAliases, itemName )
		end

		for _, color in ipairs( colors ) do
			local itemName
			if type ~= 'noWhite' or color ~= 'White' then
				if item:find( '%$1' ) then
					itemName = item:gsub( '%$1', color )
				elseif item:find( '%$' ) then
					itemName = item:gsub( '%$%w+', color )
				else
					itemName = color .. ' ' .. item
				end
			end

			if not coloredBadItems[itemName] then
				if defaultItemAliases then
					table.insert( defaultItemAliases, itemName )
				end

				table.insert( coloredItemAliases, itemName )
			end
		end

		if defaultItemAliases then
			local defaultItem = item:gsub( '%$%w+ ', '' )
			aliases['Any ' .. defaultItem] = defaultItemAliases
			aliases['Matching ' .. defaultItem] = defaultItemAliases
		end
		item = item:gsub( '%$1 ', '' )
		item = item:gsub( '%$', '' )
		aliases['Any ' .. item] = coloredItemAliases
		aliases['Matching ' .. item] = coloredItemAliases
	end
end
-- list of all potions with no effects
local noEffects = {
	'Water Bottle',
	'Awkward Potion',
	'Thick Potion',
	'Mundane Potion',
	'Uncraftable Potion',
	'Splash Water Bottle',
	'Awkward Splash Potion',
	'Thick Splash Potion',
	'Mundane Splash Potion',
	'Uncraftable Splash Potion',
	'Lingering Water Bottle',
	'Awkward Lingering Potion',
	'Thick Lingering Potion',
	'Mundane Lingering Potion',
	'Uncraftable Lingering Potion',
	'Tipped Arrow',
	'Arrow of Splashing',
	'Uncraftable Tipped Arrow',
}
for _, name in ipairs(noEffects) do
	aliases[name] = { name = name, text = '&7No effects' }
end

-- start these lists with the no effect items as names are not normal
local potionItems = {
	['Potion'] = {
		aliases['Water Bottle'],
		aliases['Awkward Potion'],
		aliases['Thick Potion'],
		aliases['Mundane Potion'],
	},
	['Splash Potion'] = {
		aliases['Splash Water Bottle'],
		aliases['Awkward Splash Potion'],
		aliases['Thick Splash Potion'],
		aliases['Mundane Splash Potion'],
	},
	['Lingering Potion'] = {
		aliases['Lingering Water Bottle'],
		aliases['Awkward Lingering Potion'],
		aliases['Thick Lingering Potion'],
		aliases['Mundane Lingering Potion'],
	},
	['Tipped Arrow'] = {
		aliases['Arrow of Splashing'],
		aliases['Tipped Arrow'],
		aliases['Tipped Arrow'],
		aliases['Tipped Arrow'],
	},
}

-- Potions --
local effects = {
	-- durations are in the order normal, extended, enhanced
	{name = 'Regeneration', effect = '&9Regeneration', enhanced = 'II',
		durations = { normal = { '0:45', '1:30', '0:22' }, lingering = { '0:11', '0:22', '0:05' }, arrow = { '0:05', '0:11', '0:02' }}},
	{ name = 'Swiftness', effect = '&9Speed', enhanced = 'II', 
		durations = { normal = { '3:00', '8:00', '1:30' }, lingering = { '0:45', '2:00', '0:22' }, arrow = { '0:22', '1:00', '0:11' }}},
	{ name = 'Fire Resistance', effect = '&9Fire Resistance', durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
	{ name = 'Poison', effect = '&cPoison', enhanced = 'II', 
		durations = { normal = { '0:45', '1:30', '0:21' }, lingering = { '0:11', '0:22', '0:05' }, arrow = { '0:05', '0:11', '0:02' }}},
	{ name = 'Healing', effect = '&9Instant Health', enhanced = 'II' },
	{ name = 'Night Vision',    effect = '&9Night Vision',    durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
	{ name = 'Weakness',        effect = '&cWeakness',        durations = { normal = { '1:30', '4:00' }, lingering = { '0:22', '1:00' }, arrow = { '0:11', '0:30' }}},
	{ name = 'Strength', effect = '&9Strength', enhanced = 'II', 
		durations = { normal = { '3:00', '8:00', '1:30'}, lingering = {'0:45', '2:00', '0:22'}, arrow = { '0:22', '1:00', '0:11' }}},
	{ name = 'Slowness', effect = '&cSlowness', enhanced = 'IV', 
		durations = { normal = { '1:30', '4:00', '0:20'}, lingering = {'0:22', '1:00', '0:05'}, arrow = { '0:11', '0:30', '0:02' }}},
	{ name = 'Leaping', effect = '&9Jump Boost', enhanced = 'II', 
		durations = { normal = { '3:00', '8:00', '1:30' }, lingering = {'0:45', '2:00', '0:22'}, arrow = { '0:22', '1:00', '0:11' }}},
	{ name = 'Harming', effect = '&cInstant Damage', enhanced = 'II' },
	{ name = 'Water Breathing', effect = '&9Water Breathing', durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
	{ name = 'Invisibility',    effect = '&9Invisibility',    durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
	{ name = 'Slow Falling',    effect = '&9Slow Falling',    durations = { normal = { '1:30', '4:00' }, lingering = { '0:22', '1:00' }, arrow = { '0:11', '0:30' }}},
	{ name = 'Luck',  effect = '&9Luck',   durations = { normal = { '5:00' }, lingering = { '1:15' }, arrow = { '0:37' }}},
	{ name = 'Decay', effect = '&cWither', durations = { normal = { '0:40' }, lingering = { '0:10' }, arrow = { '0:05' }}},
	{ name = 'the Turtle Master', text = '&cSlowness IV ($1)/&9Resistance III ($1)', enhanced = '&cSlowness VI ($1)/&9Resistance IV ($1)',
		durations = { normal = { '0:20', '0:40', '0:20' }, lingering = { '0:15', '0:45', '0:15' }, arrow = {  '0:07', '0:22', '0:07' }}},
	{ name = 'Oozing',  effect = '&cOozing', durations = { normal = { '3:00' }, lingering = { '0:45' }, arrow = { '0:22' }}},
	{ name = 'Infestation',  effect = '&cInfested', durations = { normal = { '3:00' }, lingering = { '0:45' }, arrow = { '0:22' }}},
	{ name = 'Weaving',  effect = '&cWeaving', durations = { normal = { '3:00' }, lingering = { '0:45' }, arrow = { '0:22' }}},
	{ name = 'Wind Charging',  effect = '&cWind Charged', durations = { normal = { '3:00' }, lingering = { '0:45' }, arrow = { '0:22' }}}
}
local types = {
	{name = 'Potion',           durations = 'normal',    text = 'Potion of '},
	{name = 'Splash Potion',    durations = 'normal',    text = 'Splash Potion of '},
	{name = 'Lingering Potion', durations = 'lingering', text = 'Lingering Potion of '},
	{name = 'Tipped Arrow',     durations = 'arrow',     text = 'Arrow of '},
}

for _, effect in ipairs(effects) do
	for _, type in ipairs(types) do
		-- form name, it will be reused
		local name =  type.text .. effect.name
		local potionName = {}
		if type.name == 'Tipped Arrow' then
		potionName = type.text .. effect.name
		else
		potionName = type.text .. effect.name
		end
		
		-- if we have durations, add times
		if effect.durations then
			local durations = effect.durations[type.durations]
			
			-- turtle master is weird, so just do a fancy string replacement
			if effect.text then
				aliases[name] = { name = potionName, text = effect.text:gsub( '%$1', durations[1] ) }
				aliases[name .. ' Extended'] = { name = potionName, text = effect.text:gsub( '%$1', durations[2] ) }
				aliases[name .. ' Enhanced'] = { name = potionName, text = effect.enhanced:gsub( '%$1', durations[3] ) }
			else
				-- we always have normal
				aliases[name] = { name = potionName, text = string.format( '%s (%s)', effect.effect, durations[1] ) }
			
				-- ensure we have extended
				if durations[2] then
					aliases[name .. ' Extended'] = { name = potionName, text = string.format( '%s (%s)', effect.effect, durations[2] ) }
					
					-- and enhanced, currently there is nothing with a duration that can be extended but not enhanced
					if effect.enhanced then
						aliases[name .. ' Enhanced'] = { name = potionName, text = string.format( '%s %s (%s)', effect.effect, effect.enhanced, durations[3] ) }
					end
				end
			end
		else
			-- otherwise its just effect, currently every potion with no duration can be enhanced
			aliases[name] = { name = potionName, text = effect.effect}
			aliases[name .. ' Enhanced'] = { name = potionName, text = effect.effect .. ' ' .. effect.enhanced }
		end
		
		-- add the base potion to the any list
		table.insert(potionItems[type.name], aliases[name])
	end
end

-- build the any lists
for item, potionAliases in pairs( potionItems ) do
	aliases['Any ' .. item] = potionAliases
	aliases['Matching ' .. item] = potionAliases
end

-- Wood --
local woodTypes = {
    overworld = {
        'Oak',
	    'Spruce',
	    'Birch',
	    'Jungle',
	    'Acacia',
        'Dark Oak',
        'Mangrove',
        'Cherry',
        'Bamboo',
    },
    nether = {
        'Crimson',
        'Warped',
    },
    both = {},
}
local woodTypeWorld = {}
for _, world in ipairs({'overworld', 'nether'}) do
	local woods = woodTypes[world]
	for _, type in ipairs(woods) do
		woodTypeWorld[type] = world
        table.insert(woodTypes.both, type)
    end
end
local woodItems = {
    overworld = {
        'Log',
        'Wood',
        'Stripped $1 Log',
        'Stripped $1 Wood',
        'Boat',
        'Boat with Chest',
        'Sapling',
    },
    nether = {
        'Stem',
        'Hyphae',
        'Stripped $1 Stem',
        'Stripped $1 Hyphae',
    },
    both = {
		-- Any/Matching X or Y
        '${Log,Stem}',
        '${Wood,Hyphae}',
        'Stripped $1 ${Wood,Hyphae}',
        'Stripped $1 ${Log,Stem}',

		-- Dimensional prefixes
        '$world Planks',
        '$world $wood Stairs',
        '$world $wood Slab',
        '$world $wood Fence',
        '$world $wood Fence Gate',
        '$world $wood Door',
        '$world $wood Trapdoor',
        '$world $wood Pressure Plate',
        '$world $wood Button',
        '$world $wood Sign',
        '$world $wood Hanging Sign',

		-- Both dimensions
		-- Items with non-wood variants include $wood
        'Planks',
        '$wood Stairs',
        '$wood Slab',
        '$wood Fence',
        'Fence Gate',
        '$wood Door',
        '$wood Trapdoor',
        '$wood Pressure Plate',
        '$wood Button',
        'Sign',
        'Hanging Sign',
    }
}
local woodItemWorld = {}
for world, items in pairs(woodItems) do
    for _, item in ipairs(items) do
		-- expand $world (should only happen in "both")
        if (item:find('%$world')) and world == 'both' then
            item = item:gsub('%$world ', '')
            woodItemWorld['Overworld ' .. item] = 'overworld'
			woodItemWorld['Nether ' .. item] = 'nether'
		else
			woodItemWorld[item] = world
		end
    end
end

local woodBadItems = {
	['Bamboo Sapling'] = 1,
	['Bamboo Wood'] = 1,
	['Bamboo Log'] = 1,
	['Stripped Bamboo Wood'] = 1,
	['Stripped Bamboo Log'] = 1,
}

local woodNameMapping = {
	['Mangrove Sapling'] = 'Mangrove Propagule',
	['Bamboo Boat'] = 'Bamboo Raft',
	['Bamboo Boat with Chest'] = 'Bamboo Raft with Chest',
}

for item, world in pairs(woodItemWorld) do
	local itemName = ''
	local woodAliases = {}

	-- real "linkable" name
    local realItem = item:gsub('^Overworld ', '')
    realItem = realItem:gsub('^Nether ', '')

	for _, wood in ipairs(woodTypes[world]) do
		-- Parse ${,} (world-select) syntax
		local selector = (woodTypeWorld[wood] == 'overworld') and "%1" or "%2"
		itemName = realItem:gsub("%${(.-),(.-)}", selector)

		if itemName:find('%$wood') then
			itemName = itemName:gsub('%$wood', wood)
		elseif itemName:find('%$1') then
			itemName = itemName:gsub( '%$1', wood)
		else
			itemName = wood .. ' ' .. itemName
		end
		
		-- special handling
		if woodNameMapping[itemName] then
			itemName = woodNameMapping[itemName]
		end

		if not woodBadItems[itemName] then
			table.insert(woodAliases, itemName)
		end
	end

	-- Parse ${,} (world-select) syntax
	item = item:gsub("%${(.-),(.-)}", "%1 or %2")
    item = item:gsub('%$wood', 'Wooden')
    item = item:gsub('%$1 ', '')
    aliases['Any ' .. item] = woodAliases
	aliases['Matching ' .. item] = woodAliases
end

-- Bedrock Edition Items --
local editionItems = {
	BE = {
		'Acacia Fence Gate',
		'Andesite Wall',
		'Beacon',
		'Birch Fence Gate',
		'Black Stained Glass Pane',
		'Blackstone Wall',
		'Blue Ice',
		'Blue Stained Glass Pane',
		'Bow',
		'Brick Wall',
		'Brown Stained Glass Pane',
		'Bucket of Pufferfish',
		'Bucket of Tropical Fish',
		'Buried Treasure Map',
		'Cat Spawn Egg',
		'Chest',
		'Cobbled Deepslate Wall',
		'Cobblestone Wall',
		'Conduit',
		'Creeper Head',
		'Crimson Fence Gate',
		'Crying Obsidian',
		'Cyan Stained Glass Pane',
		'Dark Oak Fence Gate',
		'Deepslate Brick Wall',
		'Deepslate Tile Wall',
		'Desert Village Map',
		'Diorite Wall',
		'Dragon Egg',
		'Dragon Head',
		'Enchanting Table',
		'End Gateway',
		'End Portal Frame',
		'End Portal',
		'End Rod',
		'End Stone Brick Wall',
		'Ender Chest',
		'Flowing Lava',
		'Glass Pane',
		'Glowstone',
		'Granite Wall',
		'Gray Stained Glass Pane',
		'Green Stained Glass Pane',
		'Head',
		'Honey Block',
		'Horn Coral Block',
		'Iron Bars',
		'Jack o\'Lantern',
		'Jungle Explorer Map',
		'Jungle Fence Gate',
		'Jungle Leaves',
		'Lava',
		'Leather Horse Armor',
		'Light Blue Stained Glass Pane',
		'Light Gray Stained Glass Pane',
		'Lime Stained Glass Pane',
        'Lodestone Compass',
		'Magenta Stained Glass Pane',
		'Magma Block',
		'Map',
		'Minecart with Command Block',
		'Monster Spawner',
		'Mossy Cobblestone Wall',
		'Mossy Stone Brick Wall',
		'Mud Brick Wall',
		'Nether Brick Wall',
		'Oak Fence Gate',
		'Observer',
		'Ocean Explorer Map',
		'Orange Stained Glass Pane',
		'Panda Spawn Egg',
		'Peony',
		'Pink Stained Glass Pane',
		'Plains Village Map',
		'Polished Blackstone Wall',
		'Polished Blackstone Brick Wall',
		'Polished Deepslate Wall',
		'Prismarine Wall',
		'Purple Stained Glass Pane',
		'Red Nether Brick Wall',
		'Red Sandstone Wall',
		'Red Stained Glass Pane',
		'Rose Bush',
		'Sandstone Wall',
		'Savanna Village Map',
		'Scaffolding',
		'Sea Lantern',
		'Shroomlight',
		'Skeleton Skull',
		'Snowy Village Map',
		'Spawn Cat',
		'Spawn Panda',
		'Spawn Wandering Trader',
		'Spawner',
		'Spruce Fence Gate',
		'Stone Brick Wall',
		'Stonecutter',
		'Structure Void',
		'Swamp Explorer Map',
		'Taiga Village Map',
		'Trapped Chest',
		'Trial Explorer Map',
		'Wandering Trader Spawn Egg',
		'Warped Fence Gate',
		'White Stained Glass Pane',
		'Wither Skeleton Skull',
		'Woodland Explorer Map',
		'Yellow Stained Glass Pane',
		'Zombie Head',
	},
	LCE = {
		'Peony',
		'Rose Bush',
		'Shrub'
	}
}
for edition, items in pairs(editionItems) do
	for _, item in ipairs(items) do
		local name = item .. ' ' .. edition
		aliases[name] = { title = item, name = name }
	end
end

-- Light blocks
for level = 0, 15 do
aliases["Light Block " .. level] = {title = "Light Block", name = "Light Block " .. level}
aliases["Light " .. level] = {title = "&dLight", name = "Light " .. level}
end
aliases["Light Negative"] = {title = "&dLight", name = "Light Negative"}

-- Smithing Template
local smithing_templates = {
	{ 'Netherite Upgrade',    'Diamond Equipment', 'Netherite Ingot'  },
	{ 'Bolt Armor Trim',      'Armor',             'Ingot & Crystals' },
	{ 'Coast Armor Trim',     'Armor',             'Ingot & Crystals' },
	{ 'Dune Armor Trim',      'Armor',             'Ingot & Crystals' },
	{ 'Eye Armor Trim',       'Armor',             'Ingot & Crystals' },
	{ 'Flow Armor Trim',      'Armor',             'Ingot & Crystals' },
	{ 'Host Armor Trim',      'Armor',             'Ingot & Crystals' },
	{ 'Raiser Armor Trim',    'Armor',             'Ingot & Crystals' },
	{ 'Rib Armor Trim',       'Armor',             'Ingot & Crystals' },
	{ 'Sentry Armor Trim',    'Armor',             'Ingot & Crystals' },
	{ 'Shaper Armor Trim',    'Armor',             'Ingot & Crystals' },
	{ 'Silence Armor Trim',   'Armor',             'Ingot & Crystals' },
	{ 'Snout Armor Trim',     'Armor',             'Ingot & Crystals' },
	{ 'Spire Armor Trim',     'Armor',             'Ingot & Crystals' },
	{ 'Tide Armor Trim',      'Armor',             'Ingot & Crystals' },
	{ 'Vex Armor Trim',       'Armor',             'Ingot & Crystals' },
	{ 'Ward Armor Trim',      'Armor',             'Ingot & Crystals' },
	{ 'Wayfinder Armor Trim', 'Armor',             'Ingot & Crystals' },
	{ 'Wild Armor Trim',      'Armor',             'Ingot & Crystals' },

}
local smithing_template_array = {}
local armor_trims_array = {}
for _,smithing_template in pairs(smithing_templates) do
	local current_alias = {
		title = 'Smithing Template',
		name = smithing_template[1] .. ' Smithing Template',
		text = '&7' .. smithing_template[1] .. '//Applies to:/ &9' .. smithing_template[2] .. '/&7Ingredients:/ &9' .. smithing_template[3],
	}
	aliases[smithing_template[1]] = current_alias
	aliases[smithing_template[1] .. ' Smithing Template'] = current_alias
	table.insert(smithing_template_array,current_alias)
	if string.find(smithing_template[1],' Armor Trim$') then
		table.insert(armor_trims_array,current_alias)
	end
end
aliases['Matching Smithing Template'] = smithing_template_array
aliases['Any Smithing Template'] = smithing_template_array
aliases['Matching Armor Trim'] = armor_trims_array
aliases['Any Armor Trim'] = armor_trims_array
aliases['Matching Armor Trim Smithing Template'] = armor_trims_array
aliases['Any Armor Trim Smithing Template'] = armor_trims_array

return aliases