Module:Inventory slot/Aliases
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This table defines the aliases used in Module:Inventory slot.
Alias | Output |
---|---|
Acacia Fence Gate BE |
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Any Armor Trim Matching Armor Trim |
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Any Armor Trim Smithing Template Matching Armor Trim Smithing Template |
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Any Balloon Matching Balloon |
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Any Banner Matching Banner |
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Any Bed Matching Bed |
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Any Blackstone Matching Blackstone |
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Any Block of Copper Matching Block of Copper |
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Any Boat Matching Boat |
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Any Boat with Chest Matching Boat with Chest |
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Any Campfire Matching Campfire |
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Any Candle Matching Candle |
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Any Carpet Matching Carpet |
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Any Chiseled Copper Matching Chiseled Copper |
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Any Cobblestone or Blackstone |
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Any Colored Dye Matching Colored Dye |
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Any Concrete Matching Concrete |
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Any Concrete Powder Matching Concrete Powder |
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Any Copper Bulb Matching Copper Bulb |
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Any Copper Door Matching Copper Door |
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Any Copper Grate Matching Copper Grate |
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Any Copper Trapdoor Matching Copper Trapdoor |
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Any Coral Matching Coral |
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Any Coral Block Matching Coral Block |
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Any Coral Fan Matching Coral Fan |
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Any Cut Copper Matching Cut Copper |
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Any Cut Copper Slab Matching Cut Copper Slab |
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Any Cut Copper Stairs Matching Cut Copper Stairs |
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Any Dead Coral Matching Dead Coral |
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Any Dead Coral Block Matching Dead Coral Block |
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Any Dead Coral Fan Matching Dead Coral Fan |
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Any Dye Matching Dye |
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Any Dyed Bed Matching Dyed Bed |
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Any Dyed Candle Matching Dyed Candle |
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Any Dyed Carpet Matching Dyed Carpet |
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Any Dyed Terracotta Matching Dyed Terracotta |
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Any Dyed Wool Matching Dyed Wool |
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Any Fence Gate Matching Fence Gate |
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Any Firework Star Matching Firework Star |
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Any Fungi Matching Fungi |
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Any Fungus Matching Fungus |
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Any Glazed Terracotta Matching Glazed Terracotta |
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Any Glow Stick Matching Glow Stick |
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Any Hanging Sign Matching Hanging Sign |
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Any Hardened Stained Glass Matching Hardened Stained Glass |
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Any Hardened Stained Glass Pane Matching Hardened Stained Glass Pane |
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Any Hyphae Matching Hyphae |
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Any Lantern Matching Lantern |
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Any Lingering Potion Matching Lingering Potion |
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Any Log Matching Log |
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Any Log or Stem Matching Log or Stem |
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Any Mushroom Matching Mushroom |
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Any Nether Planks Matching Nether Planks |
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Any Nether Wooden Button Matching Nether Wooden Button |
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Any Nether Wooden Door Matching Nether Wooden Door |
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Any Nether Wooden Fence Matching Nether Wooden Fence |
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Any Nether Wooden Fence Gate Matching Nether Wooden Fence Gate |
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Any Nether Wooden Hanging Sign Matching Nether Wooden Hanging Sign |
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Any Nether Wooden Pressure Plate Matching Nether Wooden Pressure Plate |
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Any Nether Wooden Sign Matching Nether Wooden Sign |
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Any Nether Wooden Slab Matching Nether Wooden Slab |
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Any Nether Wooden Stairs Matching Nether Wooden Stairs |
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Any Nether Wooden Trapdoor Matching Nether Wooden Trapdoor |
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Any Nylium Matching Nylium |
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Any Ore Matching Ore |
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Any Overworld Planks Matching Overworld Planks |
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Any Overworld Wooden Button Matching Overworld Wooden Button |
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Any Overworld Wooden Door Matching Overworld Wooden Door |
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Any Overworld Wooden Fence Matching Overworld Wooden Fence |
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Any Overworld Wooden Fence Gate Matching Overworld Wooden Fence Gate |
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Any Overworld Wooden Hanging Sign Matching Overworld Wooden Hanging Sign |
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Any Overworld Wooden Pressure Plate Matching Overworld Wooden Pressure Plate |
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Any Overworld Wooden Sign Matching Overworld Wooden Sign |
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Any Overworld Wooden Slab Matching Overworld Wooden Slab |
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Any Overworld Wooden Stairs Matching Overworld Wooden Stairs |
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Any Overworld Wooden Trapdoor Matching Overworld Wooden Trapdoor |
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Any Planks Matching Planks |
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Any Potato Peels |
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Any Potion Matching Potion |
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Any Pottery Sherd |
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Any Prismarine Matching Prismarine |
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Any Purpur Block Matching Purpur Block |
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Any Quartz Block Matching Quartz Block |
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Any Red Sandstone Matching Red Sandstone |
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Any Roots Matching Roots |
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Any Sandstone Matching Sandstone |
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Any Sapling Matching Sapling |
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Any Shield Matching Shield |
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Any Shulker Box Matching Shulker Box |
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Any Sign Matching Sign |
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Any Small Flower Matching Small Flower |
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Any Smithing Template Matching Smithing Template |
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Any Soul Sand Matching Soul Sand |
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Any Splash Potion Matching Splash Potion |
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Any Stained Glass Matching Stained Glass |
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Any Stained Glass Pane Matching Stained Glass Pane |
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Any Stem Matching Stem |
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Any Stone Matching Stone |
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Any Stone Bricks Matching Stone Bricks |
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Any Stone Button Matching Stone Button |
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Any Stone Pressure Plate Matching Stone Pressure Plate |
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Any Stone Slab Matching Stone Slab |
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Any Stone Stairs Matching Stone Stairs |
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Any Stripped Hyphae Matching Stripped Hyphae |
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Any Stripped Log Matching Stripped Log |
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Any Stripped Log or Stem Matching Stripped Log or Stem |
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Any Stripped Stem Matching Stripped Stem |
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Any Stripped Wood Matching Stripped Wood |
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Any Stripped Wood or Hyphae Matching Stripped Wood or Hyphae |
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Any Terracotta Matching Terracotta |
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Any Tipped Arrow Matching Tipped Arrow |
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Any Torch Matching Torch |
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Any Tulip Matching Tulip |
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Any Unwaxed Block of Copper Matching Unwaxed Block of Copper |
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Any Unwaxed Chiseled Copper Matching Unwaxed Chiseled Copper |
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Any Unwaxed Copper Bulb Matching Unwaxed Copper Bulb |
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Any Unwaxed Copper Door Matching Unwaxed Copper Door |
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Any Unwaxed Copper Grate Matching Unwaxed Copper Grate |
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Any Unwaxed Copper Trapdoor Matching Unwaxed Copper Trapdoor |
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Any Unwaxed Cut Copper Matching Unwaxed Cut Copper |
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Any Unwaxed Cut Copper Slab Matching Unwaxed Cut Copper Slab |
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Any Unwaxed Cut Copper Stairs Matching Unwaxed Cut Copper Stairs |
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Any Wall Matching Wall |
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Any Waxed Block of Copper Matching Waxed Block of Copper |
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Any Waxed Chiseled Copper Matching Waxed Chiseled Copper |
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Any Waxed Copper Bulb Matching Waxed Copper Bulb |
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Any Waxed Copper Door Matching Waxed Copper Door |
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Any Waxed Copper Grate Matching Waxed Copper Grate |
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Any Waxed Copper Trapdoor Matching Waxed Copper Trapdoor |
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Any Waxed Cut Copper Matching Waxed Cut Copper |
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Any Waxed Cut Copper Slab Matching Waxed Cut Copper Slab |
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Any Waxed Cut Copper Stairs Matching Waxed Cut Copper Stairs |
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Any Wood Matching Wood |
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Any Wood or Hyphae Matching Wood or Hyphae |
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Any Wooden Button Matching Wooden Button |
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Any Wooden Door Matching Wooden Door |
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Any Wooden Fence Matching Wooden Fence |
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Any Wooden Pressure Plate Matching Wooden Pressure Plate |
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Any Wooden Slab Matching Wooden Slab |
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Any Wooden Stairs Matching Wooden Stairs |
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Any Wooden Trapdoor Matching Wooden Trapdoor |
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Any Wool Matching Wool |
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Any axe |
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Any chainmail armor |
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Any diamond armor |
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Any diamond tools |
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Any fuel |
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Any golden armor |
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Any golden tools |
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Any hoe |
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Any iron armor |
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Any iron tools |
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Any leather armor |
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Any netherite armor |
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Any netherite tools |
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Any pickaxe |
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Any shovel |
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Any stone tools |
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Any stone-tier block |
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Any sword |
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Any wooden tools |
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Arrow Loaded Crossbow |
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Arrow of Decay |
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Arrow of Fire Resistance |
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Arrow of Fire Resistance Extended |
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Arrow of Harming |
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Arrow of Harming Enhanced |
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Arrow of Healing |
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Arrow of Healing Enhanced |
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Arrow of Infestation |
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Arrow of Invisibility |
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Arrow of Invisibility Extended |
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Arrow of Leaping |
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Arrow of Leaping Enhanced |
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Arrow of Leaping Extended |
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Arrow of Luck |
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Arrow of Night Vision |
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Arrow of Night Vision Extended |
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Arrow of Oozing |
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Arrow of Poison |
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Arrow of Poison Enhanced |
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Arrow of Poison Extended |
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Arrow of Regeneration |
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Arrow of Regeneration Enhanced |
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Arrow of Regeneration Extended |
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Arrow of Slow Falling |
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Arrow of Slow Falling Extended |
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Arrow of Slowness |
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Arrow of Slowness Enhanced |
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Arrow of Slowness Extended |
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Arrow of Splashing |
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Arrow of Strength |
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Arrow of Strength Enhanced |
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Arrow of Strength Extended |
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Arrow of Swiftness |
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Arrow of Swiftness Enhanced |
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Arrow of Swiftness Extended |
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Arrow of Water Breathing |
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Arrow of Water Breathing Extended |
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Arrow of Weakness |
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Arrow of Weakness Extended |
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Arrow of Weaving |
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Arrow of Wind Charging |
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Arrow of the Turtle Master |
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Arrow of the Turtle Master Enhanced |
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Arrow of the Turtle Master Extended |
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Awkward Lingering Potion |
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Awkward Potion |
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Awkward Splash Potion |
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Banner Pattern Bordure Indented |
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Banner Pattern Creeper |
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Banner Pattern Creeper Charge |
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Banner Pattern Field Masoned |
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Banner Pattern Flow |
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Banner Pattern Flower |
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Banner Pattern Flower Charge |
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Banner Pattern Globe |
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Banner Pattern Guster |
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Banner Pattern Mojang |
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Banner Pattern Piglin |
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Banner Pattern Skull |
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Banner Pattern Skull Charge |
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Banner Pattern Snout |
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Banner Pattern Thing |
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Barrier |
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Beacon |
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Beacon BE |
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Birch Fence Gate BE |
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Black Firework Star |
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Black Stained Glass Pane BE |
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Blue Firework Star |
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Blue Ice BE |
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Blue Stained Glass Pane BE |
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Bolt Armor Trim |
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Bolt Armor Trim Smithing Template |
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Bottle o' Enchanting |
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Bow BE |
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Broken Elytra |
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Brown Firework Star |
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Brown Stained Glass Pane BE |
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Bucket of Pufferfish BE |
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Bucket of Tropical Fish BE |
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Button |
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Chain Command Block |
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Chest BE |
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Chloride |
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Coast Armor Trim |
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Coast Armor Trim Smithing Template |
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Command Block |
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Conduit |
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Conduit BE |
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Cooked Beef |
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Creeper Head |
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Creeper Head BE |
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Crimson Fence Gate BE |
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Crying Obsidian BE |
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Cyan Firework Star |
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Cyan Stained Glass Pane BE |
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Damaged Arrow Loaded Crossbow |
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Damaged Bow |
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Damaged Brush |
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Damaged Carrot on a Stick |
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Damaged Chainmail Boots |
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Damaged Chainmail Chestplate |
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Damaged Chainmail Helmet |
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Damaged Chainmail Leggings |
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Damaged Crossbow |
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Damaged Diamond Axe |
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Damaged Diamond Boots |
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Damaged Diamond Chestplate |
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Damaged Diamond Helmet |
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Damaged Diamond Hoe |
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Damaged Diamond Leggings |
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Damaged Diamond Pickaxe |
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Damaged Diamond Shovel |
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Damaged Diamond Sword |
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Damaged Elytra |
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Damaged Firework Loaded Crossbow |
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Damaged Fishing Rod |
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Damaged Flint and Steel |
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Damaged Golden Axe |
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Damaged Golden Boots |
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Damaged Golden Chestplate |
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Damaged Golden Helmet |
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Damaged Golden Hoe |
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Damaged Golden Leggings |
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Damaged Golden Pickaxe |
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Damaged Golden Shovel |
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Damaged Golden Sword |
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Damaged Iron Axe |
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Damaged Iron Boots |
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Damaged Iron Chestplate |
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Damaged Iron Helmet |
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Damaged Iron Hoe |
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Damaged Iron Leggings |
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Damaged Iron Pickaxe |
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Damaged Iron Shovel |
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Damaged Iron Sword |
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Damaged Leather Boots |
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Damaged Leather Cap |
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Damaged Leather Pants |
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Damaged Leather Tunic |
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Damaged Mace |
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Damaged Netherite Axe |
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Damaged Netherite Boots |
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Damaged Netherite Chestplate |
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Damaged Netherite Helmet |
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Damaged Netherite Hoe |
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Damaged Netherite Leggings |
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Damaged Netherite Pickaxe |
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Damaged Netherite Shovel |
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Damaged Netherite Sword |
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Damaged Shears |
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Damaged Shield |
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Damaged Stone Axe |
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Damaged Stone Hoe |
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Damaged Stone Pickaxe |
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Damaged Stone Shovel |
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Damaged Stone Sword |
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Damaged Trident |
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Damaged Wooden Axe |
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Damaged Wooden Hoe |
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Damaged Wooden Pickaxe |
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Damaged Wooden Shovel |
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Damaged Wooden Sword |
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Dark Oak Fence Gate BE |
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Diamond Axe |
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Diamond Axe BE |
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Diamond Hoe |
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Diamond Hoe BE |
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Diamond Pickaxe |
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Diamond Pickaxe BE |
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Diamond Shovel |
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Diamond Shovel BE |
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Diamond Sword |
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Diamond Sword BE |
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Disc Fragment 5 |
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Dragon Egg |
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Dragon Egg BE |
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Dragon Head |
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Dragon Head BE |
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Dragon's Breath |
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Dune Armor Trim |
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Dune Armor Trim Smithing Template |
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Elytra |
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Elytra Wings |
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Enchanted Book |
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Enchanted Golden Apple |
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Enchanting Table BE |
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End Crystal |
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End Gateway BE |
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End Portal BE |
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End Portal Frame BE |
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End Rod BE |
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Ender Chest BE |
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Eye Armor Trim |
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Eye Armor Trim Smithing Template |
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Filled Bundle |
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Firework Loaded Crossbow |
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Flow Armor Trim |
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Flow Armor Trim Smithing Template |
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Flowing Lava BE |
Invicon Flowing Lava BE.png: Inventory sprite for Flowing Lava BE in Minecraft as shown in-game linking to Minecraft:Flowing Lava BE with description: Flowing Lava |
Glass Pane BE |
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Glowstone BE |
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Golden Apple |
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Golden Axe |
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Golden Axe BE |
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Golden Hoe |
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Golden Hoe BE |
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Golden Pickaxe |
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Golden Pickaxe BE |
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Golden Shovel |
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Golden Shovel BE |
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Golden Sword |
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Golden Sword BE |
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Gray Firework Star |
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Gray Stained Glass Pane BE |
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Green Firework Star |
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Green Stained Glass Pane BE |
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Half Filled Bundle |
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Head |
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Head BE |
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Heart of the Sea |
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Honey Block BE |
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Horn Coral Block BE |
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Host Armor Trim |
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Host Armor Trim Smithing Template |
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Iron Axe |
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Iron Axe BE |
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Iron Bars BE |
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Iron Hoe |
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Iron Hoe BE |
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Iron Pickaxe |
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Iron Pickaxe BE |
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Iron Shovel |
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Iron Shovel BE |
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Iron Sword |
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Iron Sword BE |
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Jack o'Lantern BE |
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Jigsaw Block |
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Jungle Fence Gate BE |
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Jungle Leaves BE |
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Lava BE |
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Lead (element) |
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Leather Horse Armor BE |
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Light 0 |
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Light 1 |
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Light 10 |
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Light 11 |
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Light 12 |
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Light 13 |
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Light 14 |
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Light 15 |
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Light 2 |
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Light 3 |
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Light 4 |
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Light 5 |
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Light 6 |
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Light 7 |
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Light 8 |
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Light 9 |
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Light Block 0 |
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Light Block 1 |
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Light Block 10 |
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Light Block 11 |
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Light Block 12 |
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Light Block 13 |
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Light Block 14 |
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Light Block 15 |
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Light Block 2 |
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Light Block 3 |
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Light Block 4 |
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Light Block 5 |
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Light Block 6 |
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Light Block 7 |
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Light Block 8 |
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Light Block 9 |
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Light Blue Firework Star |
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Light Blue Stained Glass Pane BE |
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Light Gray Firework Star |
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Light Gray Stained Glass Pane BE |
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Light Negative |
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Lime Firework Star |
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Lime Stained Glass Pane BE |
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Lingering Potion of Decay |
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Lingering Potion of Fire Resistance |
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Lingering Potion of Fire Resistance Extended |
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Lingering Potion of Harming |
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Lingering Potion of Harming Enhanced |
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Lingering Potion of Healing |
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Lingering Potion of Healing Enhanced |
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Lingering Potion of Infestation |
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Lingering Potion of Invisibility |
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Lingering Potion of Invisibility Extended |
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Lingering Potion of Leaping |
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Lingering Potion of Leaping Enhanced |
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Lingering Potion of Leaping Extended |
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Lingering Potion of Luck |
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Lingering Potion of Night Vision |
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Lingering Potion of Night Vision Extended |
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Lingering Potion of Oozing |
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Lingering Potion of Poison |
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Lingering Potion of Poison Enhanced |
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Lingering Potion of Poison Extended |
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Lingering Potion of Regeneration |
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Lingering Potion of Regeneration Enhanced |
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Lingering Potion of Regeneration Extended |
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Lingering Potion of Slow Falling |
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Lingering Potion of Slow Falling Extended |
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Lingering Potion of Slowness |
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Lingering Potion of Slowness Enhanced |
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Lingering Potion of Slowness Extended |
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Lingering Potion of Strength |
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Lingering Potion of Strength Enhanced |
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Lingering Potion of Strength Extended |
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Lingering Potion of Swiftness |
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Lingering Potion of Swiftness Enhanced |
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Lingering Potion of Swiftness Extended |
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Lingering Potion of Water Breathing |
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Lingering Potion of Water Breathing Extended |
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Lingering Potion of Weakness |
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Lingering Potion of Weakness Extended |
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Lingering Potion of Weaving |
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Lingering Potion of Wind Charging |
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Lingering Potion of the Turtle Master |
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Lingering Potion of the Turtle Master Enhanced |
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Lingering Potion of the Turtle Master Extended |
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Lingering Water Bottle |
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Locator Map |
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Lodestone Compass BE |
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Mace |
Invicon Mace.png: Inventory sprite for Mace in Minecraft as shown in-game linking to Minecraft:Mace with description: Mace When in main hand: 1.6 Attack Speed 7 Attack Damage |
Mace BE |
Invicon Mace.png: Inventory sprite for Mace in Minecraft as shown in-game linking to Minecraft:Mace with description: Mace +7 Attack Damage |
Magenta Firework Star |
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Magenta Stained Glass Pane BE |
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Magma Block BE |
Invicon Magma Block BE.png: Inventory sprite for Magma Block BE in Minecraft as shown in-game linking to Minecraft:Magma Block BE with description: Magma Block |
Map (no markers) |
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Map BE |
Invicon Map BE.png: Inventory sprite for Map BE in Minecraft as shown in-game linking to Minecraft:Map BE with description: Map |
Matching Chloride |
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Matching Colored Torch |
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Minecart with Command Block BE |
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Monster Spawner BE |
Invicon Monster Spawner BE.png: Inventory sprite for Monster Spawner BE in Minecraft as shown in-game linking to Minecraft:Monster Spawner BE with description: Monster Spawner |
Mundane Lingering Potion |
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Mundane Potion |
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Mundane Splash Potion |
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Music Disc 11 |
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Music Disc 13 |
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Music Disc 5 |
Invicon Music Disc 5.png: Inventory sprite for Music Disc 5 in Minecraft as shown in-game linking to Minecraft:Music Disc 5 with description: Music Disc Samuel Åberg - 5 |
Music Disc Blocks |
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Music Disc Cat |
Invicon Music Disc Cat.png: Inventory sprite for Music Disc Cat in Minecraft as shown in-game linking to Minecraft:Music Disc Cat with description: Music Disc C418 - cat |
Music Disc Chirp |
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Music Disc Far |
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Music Disc Mall |
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Music Disc Mellohi |
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Music Disc Otherside |
Invicon Music Disc Otherside.png: Inventory sprite for Music Disc Otherside in Minecraft as shown in-game linking to Minecraft:Music Disc Otherside with description: Music Disc Lena Raine - otherside |
Music Disc Pigstep |
Invicon Music Disc Pigstep.png: Inventory sprite for Music Disc Pigstep in Minecraft as shown in-game linking to Minecraft:Music Disc Pigstep with description: Music Disc Lena Raine - Pigstep |
Music Disc Relic |
Invicon Music Disc Relic.png: Inventory sprite for Music Disc Relic in Minecraft as shown in-game linking to Minecraft:Music Disc Relic with description: Music Disc Aaron Cherof - Relic |
Music Disc Stal |
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Music Disc Strad |
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Music Disc Wait |
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Music Disc Ward |
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Nether Star |
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Netherite Axe |
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Netherite Axe BE |
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Netherite Hoe |
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Netherite Hoe BE |
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Netherite Pickaxe |
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Netherite Pickaxe BE |
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Netherite Shovel |
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Netherite Shovel BE |
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Netherite Sword |
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Netherite Sword BE |
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Netherite Upgrade |
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Netherite Upgrade Smithing Template |
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Oak Fence Gate BE |
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Observer BE |
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Ocean Explorer Map BE |
Invicon Ocean Explorer Map BE.png: Inventory sprite for Ocean Explorer Map BE in Minecraft as shown in-game linking to Minecraft:Ocean Explorer Map BE with description: Ocean Explorer Map |
Ominous Bottle |
Invicon Ominous Bottle.png: Inventory sprite for Ominous Bottle in Minecraft as shown in-game linking to Minecraft:Ominous Bottle with description: Ominous Bottle Bad Omen (01:40:00) |
Ominous Bottle II |
Invicon Ominous Bottle.png: Inventory sprite for Ominous Bottle in Minecraft as shown in-game linking to Minecraft:Ominous Bottle with description: Ominous Bottle Bad Omen II (01:40:00) |
Ominous Bottle III |
Invicon Ominous Bottle.png: Inventory sprite for Ominous Bottle in Minecraft as shown in-game linking to Minecraft:Ominous Bottle with description: Ominous Bottle Bad Omen III (01:40:00) |
Ominous Bottle IV |
Invicon Ominous Bottle.png: Inventory sprite for Ominous Bottle in Minecraft as shown in-game linking to Minecraft:Ominous Bottle with description: Ominous Bottle Bad Omen IV (01:40:00) |
Ominous Bottle V |
Invicon Ominous Bottle.png: Inventory sprite for Ominous Bottle in Minecraft as shown in-game linking to Minecraft:Ominous Bottle with description: Ominous Bottle Bad Omen V (01:40:00) |
Orange Firework Star |
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Orange Stained Glass Pane BE |
Invicon Orange Stained Glass Pane BE.png: Inventory sprite for Orange Stained Glass Pane BE in Minecraft as shown in-game linking to Minecraft:Orange Stained Glass Pane BE with description: Orange Stained Glass Pane |
Peony BE |
Invicon Peony BE.png: Inventory sprite for Peony BE in Minecraft as shown in-game linking to Minecraft:Peony BE with description: Peony |
Peony LCE |
Invicon Peony LCE.png: Inventory sprite for Peony LCE in Minecraft as shown in-game linking to Minecraft:Peony LCE with description: Peony |
Piglin Head |
Invicon Piglin Head.png: Inventory sprite for Piglin Head in Minecraft as shown in-game linking to Minecraft:Piglin Head with description: |
Pink Firework Star |
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Pink Stained Glass Pane BE |
Invicon Pink Stained Glass Pane BE.png: Inventory sprite for Pink Stained Glass Pane BE in Minecraft as shown in-game linking to Minecraft:Pink Stained Glass Pane BE with description: Pink Stained Glass Pane |
Player Head |
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Potion of Decay |
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Potion of Fire Resistance |
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Potion of Fire Resistance Extended |
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Potion of Harming |
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Potion of Harming Enhanced |
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Potion of Healing |
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Potion of Healing Enhanced |
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Potion of Infestation |
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Potion of Invisibility |
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Potion of Invisibility Extended |
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Potion of Leaping |
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Potion of Leaping Enhanced |
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Potion of Leaping Extended |
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Potion of Luck |
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Potion of Night Vision |
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Potion of Night Vision Extended |
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Potion of Oozing |
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Potion of Poison |
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Potion of Poison Enhanced |
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Potion of Poison Extended |
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Potion of Regeneration |
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Potion of Regeneration Enhanced |
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Potion of Regeneration Extended |
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Potion of Slow Falling |
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Potion of Slow Falling Extended |
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Potion of Slowness |
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Potion of Slowness Enhanced |
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Potion of Slowness Extended |
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Potion of Strength |
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Potion of Strength Enhanced |
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Potion of Strength Extended |
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Potion of Swiftness |
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Potion of Swiftness Enhanced |
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Potion of Swiftness Extended |
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Potion of Water Breathing |
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Potion of Water Breathing Extended |
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Potion of Weakness |
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Potion of Weakness Extended |
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Potion of Weaving |
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Potion of Wind Charging |
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Potion of the Turtle Master |
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Potion of the Turtle Master Enhanced |
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Potion of the Turtle Master Extended |
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Purple Firework Star |
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Purple Stained Glass Pane BE |
Invicon Purple Stained Glass Pane BE.png: Inventory sprite for Purple Stained Glass Pane BE in Minecraft as shown in-game linking to Minecraft:Purple Stained Glass Pane BE with description: Purple Stained Glass Pane |
Raiser Armor Trim |
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Raiser Armor Trim Smithing Template |
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Red Firework Star |
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Red Stained Glass Pane BE |
Invicon Red Stained Glass Pane BE.png: Inventory sprite for Red Stained Glass Pane BE in Minecraft as shown in-game linking to Minecraft:Red Stained Glass Pane BE with description: Red Stained Glass Pane |
Repeating Command Block |
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Rib Armor Trim |
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Rib Armor Trim Smithing Template |
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Rose Bush BE |
Invicon Rose Bush BE.png: Inventory sprite for Rose Bush BE in Minecraft as shown in-game linking to Minecraft:Rose Bush BE with description: Rose Bush |
Rose Bush LCE |
Invicon Rose Bush LCE.png: Inventory sprite for Rose Bush LCE in Minecraft as shown in-game linking to Minecraft:Rose Bush LCE with description: Rose Bush |
Scaffolding BE |
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Sea Lantern BE |
Invicon Sea Lantern BE.png: Inventory sprite for Sea Lantern BE in Minecraft as shown in-game linking to Minecraft:Sea Lantern BE with description: Sea Lantern |
Sentry Armor Trim |
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Sentry Armor Trim Smithing Template |
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Shaper Armor Trim |
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Shaper Armor Trim Smithing Template |
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Shroomlight BE |
Invicon Shroomlight BE.png: Inventory sprite for Shroomlight BE in Minecraft as shown in-game linking to Minecraft:Shroomlight BE with description: Shroomlight |
Shrub LCE |
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Silence Armor Trim |
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Silence Armor Trim Smithing Template |
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Skeleton Skull |
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Skeleton Skull BE |
Invicon Skeleton Skull BE.png: Inventory sprite for Skeleton Skull BE in Minecraft as shown in-game linking to Minecraft:Skeleton Skull BE with description: Skeleton Skull |
Snout Armor Trim |
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Snout Armor Trim Smithing Template |
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Sparkler |
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Spawn Cat BE |
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Spawn Panda BE |
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Spawn Wandering Trader BE |
Invicon Spawn Wandering Trader BE.png: Inventory sprite for Spawn Wandering Trader BE in Minecraft as shown in-game linking to Minecraft:Spawn Wandering Trader BE with description: Spawn Wandering Trader |
Spawner BE |
Invicon Spawner BE.png: Inventory sprite for Spawner BE in Minecraft as shown in-game linking to Minecraft:Spawner BE with description: Spawner |
Spire Armor Trim |
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Spire Armor Trim Smithing Template |
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Splash Potion of Decay |
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Splash Potion of Fire Resistance |
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Splash Potion of Fire Resistance Extended |
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Splash Potion of Harming |
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Splash Potion of Harming Enhanced |
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Splash Potion of Healing |
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Splash Potion of Healing Enhanced |
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Splash Potion of Infestation |
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Splash Potion of Invisibility |
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Splash Potion of Invisibility Extended |
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Splash Potion of Leaping |
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Splash Potion of Leaping Enhanced |
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Splash Potion of Leaping Extended |
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Splash Potion of Luck |
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Splash Potion of Night Vision |
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Splash Potion of Night Vision Extended |
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Splash Potion of Oozing |
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Splash Potion of Poison |
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Splash Potion of Poison Enhanced |
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Splash Potion of Poison Extended |
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Splash Potion of Regeneration |
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Splash Potion of Regeneration Enhanced |
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Splash Potion of Regeneration Extended |
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Splash Potion of Slow Falling |
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Splash Potion of Slow Falling Extended |
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Splash Potion of Slowness |
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Splash Potion of Slowness Enhanced |
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Splash Potion of Slowness Extended |
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Splash Potion of Strength |
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Splash Potion of Strength Enhanced |
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Splash Potion of Strength Extended |
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Splash Potion of Swiftness |
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Splash Potion of Swiftness Enhanced |
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Splash Potion of Swiftness Extended |
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Splash Potion of Water Breathing |
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Splash Potion of Water Breathing Extended |
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Splash Potion of Weakness |
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Splash Potion of Weakness Extended |
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Splash Potion of Weaving |
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Splash Potion of Wind Charging |
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Splash Potion of the Turtle Master |
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Splash Potion of the Turtle Master Enhanced |
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Splash Potion of the Turtle Master Extended |
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Splash Water Bottle |
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Spruce Fence Gate BE |
Invicon Spruce Fence Gate BE.png: Inventory sprite for Spruce Fence Gate BE in Minecraft as shown in-game linking to Minecraft:Spruce Fence Gate BE with description: Spruce Fence Gate |
Stone Axe |
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Stone Axe BE |
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Stone Hoe |
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Stone Hoe BE |
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Stone Pickaxe |
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Stone Pickaxe BE |
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Stone Shovel |
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Stone Shovel BE |
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Stone Sword |
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Stone Sword BE |
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Stonecutter BE |
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Structure Block |
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Structure Void |
Invicon Structure Void.png: Inventory sprite for Structure Void in Minecraft as shown in-game linking to Minecraft:Structure Void with description: |
Structure Void BE |
Error creating thumbnail: |
Thick Lingering Potion |
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Thick Potion |
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Thick Splash Potion |
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Tide Armor Trim |
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Tide Armor Trim Smithing Template |
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Tipped Arrow |
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Totem of Undying |
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Trapped Chest BE |
Error creating thumbnail: |
Trident |
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Trident BE |
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Uncraftable Lingering Potion |
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Uncraftable Potion |
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Uncraftable Splash Potion |
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Uncraftable Tipped Arrow |
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Vex Armor Trim |
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Vex Armor Trim Smithing Template |
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Ward Armor Trim |
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Ward Armor Trim Smithing Template |
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Warped Fence Gate BE |
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Water (compound) |
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Water Bottle |
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Wayfinder Armor Trim |
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Wayfinder Armor Trim Smithing Template |
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White Firework Star |
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White Stained Glass Pane BE |
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Wild Armor Trim |
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Wild Armor Trim Smithing Template |
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Wither Skeleton Skull |
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Wither Skeleton Skull BE |
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Wooden Axe |
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Wooden Axe BE |
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Wooden Button |
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Wooden Hoe |
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Wooden Hoe BE |
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Wooden Pickaxe |
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Wooden Pickaxe BE |
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Wooden Shovel |
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Wooden Shovel BE |
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Wooden Sword |
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Wooden Sword BE |
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Woodland Explorer Map BE |
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Yellow Firework Star |
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Yellow Stained Glass Pane BE |
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Zombie Head |
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Zombie Head BE |
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debug_fourj_item |
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de:Modul:Inventar slot/Aliases
es:Módulo:Inventory slot/Aliases
fr:Module:Case inventaire/Alias
ja:モジュール:Inventory slot/Aliases
ko:모듈:Inventory slot/Aliases
pt:Módulo:Inventory slot/Aliases
ru:Модуль:Инвентарный слот/Псевдонимы
uk:Модуль:Інвентарний слот/Псевдоніми
zh:模块:Inventory slot/Aliases
local aliases = {
-- Common fuel types for furnace --
['Any fuel'] = { 'Coal', 'Charcoal', { title = 'Log', name = 'Oak Log' }, { title = 'Overworld Planks', name = 'Oak Planks' }, 'Block of Coal' },
['Any leather armor'] = { 'Leather Cap', 'Leather Tunic', 'Leather Pants', 'Leather Boots' },
['Any golden armor'] = { 'Golden Helmet', 'Golden Chestplate', 'Golden Leggings', 'Golden Boots' },
['Any chainmail armor'] = { 'Chainmail Helmet', 'Chainmail Chestplate', 'Chainmail Leggings', 'Chainmail Boots' },
['Any iron armor'] = { 'Iron Helmet', 'Iron Chestplate', 'Iron Leggings', 'Iron Boots' },
['Any diamond armor'] = { 'Diamond Helmet', 'Diamond Chestplate', 'Diamond Leggings', 'Diamond Boots' },
['Any netherite armor'] = { 'Netherite Helmet', 'Netherite Chestplate', 'Netherite Leggings', 'Netherite Boots' },
['Any Pottery Sherd'] = { 'Angler Pottery Sherd', 'Arms Up Pottery Sherd', 'Archer Pottery Sherd', 'Blade Pottery Sherd', 'Brewer Pottery Sherd', 'Burn Pottery Sherd', 'Danger Pottery Sherd', 'Explorer Pottery Sherd', 'Flow Pottery Sherd', 'Friend Pottery Sherd', 'Guster Pottery Sherd', 'Heart Pottery Sherd', 'Heartbreak Pottery Sherd', 'Howl Pottery Sherd', 'Miner Pottery Sherd', 'Mourner Pottery Sherd', 'Plenty Pottery Sherd', 'Prize Pottery Sherd', 'Scrape Pottery Sherd', 'Sheaf Pottery Sherd', 'Shelter Pottery Sherd', 'Skull Pottery Sherd', 'Snort Pottery Sherd', 'Brick' },
-- Stones --
['Any Cobblestone or Blackstone'] = { 'Cobblestone', 'Blackstone' },
['Any stone-tier block'] = { 'Cobblestone', 'Blackstone', 'Cobbled Deepslate' },
-- Display names --
['Broken Elytra'] = { title = '&eElytra', name = 'Broken Elytra' },
['Banner Pattern Flower'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Flower Charge'},
['Banner Pattern Flower Charge'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Flower Charge'},
['Banner Pattern Creeper Charge'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Creeper Charge'},
['Banner Pattern Creeper'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Creeper Charge'},
['Banner Pattern Bordure Indented'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Bordure Indented'},
['Banner Pattern Field Masoned'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Field Masoned'},
['Banner Pattern Skull Charge'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Skull Charge'},
['Banner Pattern Skull'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Skull Charge'},
['Banner Pattern Thing'] = { title = '&dBanner Pattern', name = 'Banner Pattern', text = '&7Thing'},
['Banner Pattern Mojang'] = { title = '&dBanner Pattern', name = 'Banner Pattern', text = '&7Thing'},
['Banner Pattern Globe'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Globe'},
['Banner Pattern Snout'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Snout'},
['Banner Pattern Piglin'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Snout'},
['Banner Pattern Flow'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Flow'},
['Banner Pattern Guster'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Guster'},
['Button'] = { title = 'Button', name = 'Stone Button'},
['Wooden Button'] = { title = 'Button', name = 'Oak Button'},
['Arrow Loaded Crossbow'] = { title = 'Crossbow', name = 'Arrow Loaded Crossbow' },
['Damaged Arrow Loaded Crossbow'] = { title = 'Crossbow', name = 'Damaged Arrow Loaded Crossbow' },
['Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Firework Loaded Crossbow' },
['Damaged Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Damaged Firework Loaded Crossbow' },
['Illager Banner'] = { title = '&6&oIllager Banner', name = 'Illager Banner', text =
'&7Cyan Lozenge/&7Light Gray Base/&7Gray Pale/&7Light Gray Bordure/&7Black Fess/&7Light Gray Per Fess'},
['Half Filled Bundle'] = { title = 'Bundle', name = 'Half Filled Bundle' },
['Filled Bundle'] = { title = 'Bundle', name = 'Filled Bundle' },
-- Empty display name --
['debug_fourj_item'] = { title = '\226\128\140', name = 'debug_fourj_item' },
-- Weapons --
['Trident'] = { name = 'Trident', text = '/&7 When in main hand:/ &21.1 Attack Speed/ &29 Attack Damage'},
['Damaged Trident'] = { title = 'Trident', name = 'Damaged Trident', text = '/&7 When in main hand:/ &21.1 Attack Speed/ &29 Attack Damage'},
['Trident BE'] = { name = 'Trident', text = '/&9 +8 Attack Damage'},
['Mace'] = { name = 'Mace', text = '/&7 When in main hand:/ &21.6 Attack Speed/ &27 Attack Damage'},
['Damaged Mace'] = { title = 'Mace', name = 'Damaged Mace', text = '/&7 When in main hand:/ &21.6 Attack Speed/ &27 Attack Damage'},
['Mace BE'] = { name = 'Mace', text = '/&9 +7 Attack Damage'},
-- Ominous Bottles --
['Ominous Bottle'] = { name = 'Ominous Bottle', text = '&9Bad Omen (01:40:00)'},
['Ominous Bottle II'] = { name = 'Ominous Bottle', text = '&9Bad Omen II (01:40:00)'},
['Ominous Bottle III'] = { name = 'Ominous Bottle', text = '&9Bad Omen III (01:40:00)'},
['Ominous Bottle IV'] = { name = 'Ominous Bottle', text = '&9Bad Omen IV (01:40:00)'},
['Ominous Bottle V'] = { name = 'Ominous Bottle', text = '&9Bad Omen V (01:40:00)'},
-- Bedrock and Education Edition display names --
['Elytra Wings'] = { title = 'Elytra Wings', name = 'Elytra' },
['Cooked Beef'] = { title = 'Cooked Beef', name = 'Steak' },
['Map (no markers)'] = { title = 'Map', name = 'Map', text = 'Display Markers: &cNo' },
['Locator Map'] = { title = 'Map', name = 'Map', text = 'Display Markers: &aYes' },
-- Chemistry --
['Lead (element)'] = { title = 'Lead', name = 'Lead (element)' },
['Water (compound)'] = { title = 'Water', name = 'Water (compound)' },
['Chloride'] = { 'Calcium Chloride', 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' },
['Sparkler'] = { 'Orange Sparkler', 'Blue Sparkler', 'Red Sparkler', 'Purple Sparkler', 'Green Sparkler' },
['Matching Chloride'] = { 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' },
['Matching Colored Torch'] = { 'Blue Torch', 'Red Torch', 'Purple Torch', 'Green Torch' },
-- Potato peels from 24w14 potato --
-- Note: These can't use this module's default color handling because potato peels have no white variant but do include the uncolored variant in recipes --
['Any Potato Peels'] = { 'Potato Peels', 'Light Gray Potato Peels', 'Gray Potato Peels', 'Black Potato Peels', 'Brown Potato Peels', 'Red Potato Peels', 'Orange Potato Peels', 'Yellow Potato Peels', 'Lime Potato Peels', 'Green Potato Peels', 'Cyan Potato Peels', 'Light Blue Potato Peels', 'Blue Potato Peels', 'Purple Potato Peels', 'Magenta Potato Peels', 'Pink Potato Peels' },
}
-- Tooltip colors --
local yellowTooltips = {
'Bottle o\' Enchanting',
'Creeper Head',
'Damaged Elytra',
'Dragon Head',
'Dragon\'s Breath',
'Elytra',
'Enchanted Book',
'Head',
'Heart of the Sea',
'Nether Star',
'Piglin Head',
'Player Head',
'Skeleton Skull',
'Totem of Undying',
'Wither Skeleton Skull',
'Zombie Head',
}
for _, name in ipairs( yellowTooltips ) do
aliases[name] = { title = '&e', name = name }
end
local aquaTooltips = {
'Beacon',
'Conduit',
'End Crystal',
'Golden Apple',
}
for _, name in ipairs( aquaTooltips ) do
aliases[name] = { title = '&b', name = name }
end
local lightPurpleTooltips = {
'Command Block',
'Chain Command Block',
'Repeating Command Block',
'Dragon Egg',
'Enchanted Golden Apple',
'Structure Block',
'Structure Void',
'Jigsaw Block',
'Barrier',
}
for _, name in ipairs( lightPurpleTooltips ) do
aliases[name] = { title = '&d', name = name }
end
local orangeItalicTooltips = {
'Ominous Banner',
}
for _, name in ipairs( orangeItalicTooltips ) do
aliases[name] = { title = '&6&o', name = name }
end
-- Tools and weapons --
local tools = {
{'Wooden', 'Sword', 1.6, 4 },
{'Stone', 'Sword', 1.6, 5 },
{'Iron', 'Sword', 1.6, 6 },
{'Golden', 'Sword', 1.6, 4 },
{'Diamond', 'Sword', 1.6, 7 },
{'Netherite', 'Sword', 1.6, 8 },
{'Wooden', 'Pickaxe', 1.2, 2 },
{'Stone', 'Pickaxe', 1.2, 3 },
{'Iron', 'Pickaxe', 1.2, 4 },
{'Golden', 'Pickaxe', 1.2, 2 },
{'Diamond', 'Pickaxe', 1.2, 5 },
{'Netherite', 'Pickaxe', 1.2, 6 },
{'Wooden', 'Axe', 0.8, 7 },
{'Stone', 'Axe', 0.8, 9 },
{'Iron', 'Axe', 0.9, 9 },
{'Golden', 'Axe', 1, 7 },
{'Diamond', 'Axe', 1, 9 },
{'Netherite', 'Axe', 1, 10 },
{'Wooden', 'Shovel', 1, 2.5 },
{'Stone', 'Shovel', 1, 3.5 },
{'Iron', 'Shovel', 1, 4.5 },
{'Golden', 'Shovel', 1, 2.5 },
{'Diamond', 'Shovel', 1, 5.5 },
{'Netherite', 'Shovel', 1, 6.5 },
{'Wooden', 'Hoe', 1, 1 },
{'Stone', 'Hoe', 2, 1 },
{'Iron', 'Hoe', 3, 1 },
{'Golden', 'Hoe', 1, 1 },
{'Diamond', 'Hoe', 4, 1 },
{'Netherite', 'Hoe', 4, 1 }
}
local materialGroups = {}
local toolGroups = {}
for _, toolProps in ipairs( tools ) do
local aliasName = toolProps[1] .. ' ' .. toolProps[2]
local damagedName = 'Damaged ' .. aliasName
local text = '/&7When in main hand:/ &2' .. toolProps[3] .. ' Attack Speed/ &2' .. toolProps[4] .. ' Attack Damage'
aliases[aliasName] = { title = aliasName, name = aliasName, text = text }
-- add damaged here as well so it gets the proper tooltip
aliases[damagedName] = { title = aliasName, name = damagedName, text = text }
local materialGroup = toolProps[1]:lower()
local toolGroup = toolProps[2]:lower()
if toolProps[2] ~= 'Sword' then
if materialGroups[materialGroup] == nil then materialGroups[materialGroup] = {} end
table.insert( materialGroups[materialGroup], aliases[aliasName] )
end
if toolGroups[toolGroup] == nil then toolGroups[toolGroup] = {} end
table.insert( toolGroups[toolGroup], aliases[aliasName] )
end
for materialGroup, items in pairs( materialGroups ) do
aliases['Any ' .. materialGroup .. ' tools'] = items
end
for toolGroup, items in pairs( toolGroups ) do
aliases['Any ' .. toolGroup] = items
end
-- Tools and weapons in Bedrock Edition --
local toolsBE = {
{'Wooden', 'Sword', 4 },
{'Stone', 'Sword', 5 },
{'Iron', 'Sword', 6 },
{'Golden', 'Sword', 4 },
{'Diamond', 'Sword', 7 },
{'Netherite', 'Sword', 8 },
{'Wooden', 'Pickaxe', 2 },
{'Stone', 'Pickaxe', 3 },
{'Iron', 'Pickaxe', 4 },
{'Golden', 'Pickaxe', 2 },
{'Diamond', 'Pickaxe', 5 },
{'Netherite', 'Pickaxe', 6 },
{'Wooden', 'Axe', 3 },
{'Stone', 'Axe', 4 },
{'Iron', 'Axe', 5 },
{'Golden', 'Axe', 3 },
{'Diamond', 'Axe', 6 },
{'Netherite', 'Axe', 7 },
{'Wooden', 'Shovel', 1 },
{'Stone', 'Shovel', 2 },
{'Iron', 'Shovel', 3 },
{'Golden', 'Shovel', 1 },
{'Diamond', 'Shovel', 4 },
{'Netherite', 'Shovel', 5 },
{'Wooden', 'Hoe', 2 },
{'Stone', 'Hoe', 3 },
{'Iron', 'Hoe', 4 },
{'Golden', 'Hoe', 2 },
{'Diamond', 'Hoe', 5 },
{'Netherite', 'Hoe', 6 }
}
for _, toolProps in ipairs( toolsBE ) do
local aliasName = toolProps[1] .. ' ' .. toolProps[2]
aliases[aliasName .. ' BE'] = { title = aliasName, name = aliasName, text = '/&9+' .. toolProps[3] .. ' Attack Damage'}
end
-- Lists of item variants --
local itemVariants = {
['Small Flower'] = { 'Oxeye Daisy', 'Cornflower', 'Lily of the Valley', 'Wither Rose', 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip', 'Azure Bluet', 'Allium', 'Blue Orchid', 'Poppy', 'Dandelion', 'Torchflower' },
['Mushroom'] = { 'Red Mushroom', 'Brown Mushroom' },
['Quartz Block'] = { 'Block of Quartz', 'Chiseled Quartz Block', 'Quartz Pillar' },
['Red Sandstone'] = { 'Red Sandstone', 'Cut Red Sandstone', 'Chiseled Red Sandstone', 'Smooth Red Sandstone' },
['Sandstone'] = { 'Sandstone', 'Cut Sandstone', 'Chiseled Sandstone', 'Smooth Sandstone' },
['Stone Bricks'] = { 'Stone Bricks', 'Mossy Stone Bricks', 'Cracked Stone Bricks', 'Chiseled Stone Bricks' },
['Stone Slab'] = { 'Stone Slab', 'Smooth Stone Slab', 'Cobblestone Slab', 'Mossy Cobblestone Slab', 'Stone Brick Slab', 'Mossy Stone Brick Slab', 'Andesite Slab', 'Polished Andesite Slab',
'Diorite Slab', 'Polished Diorite Slab', 'Granite Slab', 'Polished Granite Slab', 'Sandstone Slab', 'Cut Sandstone Slab', 'Smooth Sandstone Slab', 'Red Sandstone Slab', 'Cut Red Sandstone Slab',
'Smooth Red Sandstone Slab', 'Brick Slab', 'Prismarine Slab', 'Prismarine Brick Slab', 'Dark Prismarine Slab', 'Nether Brick Slab', 'Red Nether Brick Slab', 'Quartz Slab',
'Smooth Quartz Slab', 'Purpur Slab', 'End Stone Brick Slab', 'Petrified Oak Slab', 'Blackstone Slab', 'Polished Blackstone Slab', 'Polished Blackstone Brick Slab', 'Cobbled Deepslate Slab', 'Deepslate Brick Slab',
'Deepslate Tile Slab', 'Polished Deepslate Slab' },
['Stone Stairs'] = { 'Stone Stairs', 'Cobblestone Stairs', 'Mossy Cobblestone Stairs', 'Stone Brick Stairs', 'Mossy Stone Brick Stairs', 'Andesite Stairs', 'Polished Andesite Stairs',
'Diorite Stairs', 'Polished Diorite Stairs', 'Granite Stairs', 'Polished Granite Stairs', 'Sandstone Stairs', 'Smooth Sandstone Stairs', 'Red Sandstone Stairs', 'Smooth Red Sandstone Stairs',
'Brick Stairs', 'Prismarine Stairs', 'Prismarine Brick Stairs', 'Dark Prismarine Stairs', 'Nether Brick Stairs', 'Red Nether Brick Stairs', 'Quartz Stairs', 'Smooth Quartz Stairs', 'Purpur Stairs',
'End Stone Brick Stairs', 'Blackstone Stairs', 'Polished Blackstone Stairs', 'Polished Blackstone Brick Stairs', 'Cobbled Deepslate Stairs', 'Deepslate Brick Stairs', 'Deepslate Tile Stairs',
'Polished Deepslate Stairs' },
['Purpur Block'] = { 'Purpur Block', 'Purpur Pillar' },
['Stone'] = { 'Stone', 'Andesite', 'Granite', 'Diorite', 'Polished Andesite', 'Polished Granite', 'Polished Diorite' },
['Tulip'] = { 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip' },
['Prismarine'] = { 'Prismarine', 'Prismarine Bricks', 'Dark Prismarine' },
['Ore'] = { 'Coal Ore', 'Iron Ore', 'Gold Ore', 'Lapis Lazuli Ore', 'Redstone Ore', 'Emerald Ore', 'Diamond Ore', 'Nether Quartz Ore', 'Nether Gold Ore', 'Deepslate Coal Ore',
'Deepslate Copper Ore', 'Deepslate Emerald Ore', 'Deepslate Iron Ore', 'Deepslate Gold Ore', 'Deepslate Lapis Lazuli Ore', 'Deepslate Redstone Ore', 'Deepslate Diamond Ore'},
['Dead Coral Block'] = { 'Dead Tube Coral Block', 'Dead Brain Coral Block', 'Dead Bubble Coral Block', 'Dead Fire Coral Block', 'Dead Horn Coral Block' },
['Coral Block'] = { 'Tube Coral Block', 'Brain Coral Block', 'Bubble Coral Block', 'Fire Coral Block', 'Horn Coral Block' },
['Dead Coral'] = { 'Dead Tube Coral', 'Dead Brain Coral', 'Dead Bubble Coral', 'Dead Fire Coral', 'Dead Horn Coral' },
['Dead Coral Fan'] = { 'Dead Tube Coral Fan', 'Dead Brain Coral Fan', 'Dead Bubble Coral Fan', 'Dead Fire Coral Fan', 'Dead Horn Coral Fan' },
['Coral'] = { 'Tube Coral', 'Brain Coral', 'Bubble Coral', 'Fire Coral', 'Horn Coral' },
['Coral Fan'] = { 'Tube Coral Fan', 'Brain Coral Fan', 'Bubble Coral Fan', 'Fire Coral Fan', 'Horn Coral Fan' },
['Wall'] = { 'Cobblestone Wall', 'Mossy Cobblestone Wall', 'Stone Brick Wall', 'Mossy Stone Brick Wall', 'Andesite Wall', 'Diorite Wall', 'Granite Wall', 'Sandstone Wall',
'Red Sandstone Wall', 'Brick Wall', 'Prismarine Wall', 'Nether Brick Wall', 'Red Nether Brick Wall', 'End Stone Brick Wall', 'Blackstone Wall', 'Polished Blackstone Wall',
'Polished Blackstone Brick Wall', 'Cobbled Deepslate Wall', 'Deepslate Brick Wall', 'Deepslate Tile Wall', 'Polished Deepslate Wall' },
['Torch'] = { 'Torch', 'Soul Torch' },
['Lantern'] = { 'Lantern', 'Soul Lantern' },
['Fungus'] = { 'Crimson Fungus', 'Warped Fungus' },
['Fungi'] = { 'Crimson Fungus', 'Warped Fungus' },
['Roots'] = { 'Crimson Roots', 'Warped Roots' },
['Nylium'] = { 'Crimson Nylium', 'Warped Nylium' },
['Soul Sand'] = { 'Soul Sand', 'Soul Soil' },
['Campfire'] = { 'Campfire', 'Soul Campfire' },
['Blackstone'] = { 'Blackstone', 'Polished Blackstone', 'Chiseled Polished Blackstone', 'Polished Blackstone Bricks', 'Cracked Polished Blackstone Bricks' },
['Stone Button'] = { 'Stone Button', 'Polished Blackstone Button' },
['Stone Pressure Plate'] = { 'Stone Pressure Plate', 'Polished Blackstone Pressure Plate' },
}
-- Copper --
local copperstuff = {
'Block of Copper',
'Cut Copper',
'Cut Copper Stairs',
'Cut Copper Slab',
'Chiseled Copper',
'Copper Grate',
'Copper Bulb',
'Copper Door',
'Copper Trapdoor',
}
local coppervariants = { '', 'Exposed ', 'Weathered ', 'Oxidized ' }
for _, copper in ipairs( copperstuff ) do
itemVariants['Unwaxed ' .. copper] = {}
itemVariants['Waxed ' .. copper] = {}
for _, coppervariant in ipairs( coppervariants ) do
local name = coppervariant .. copper
if copper == 'Block of Copper' and coppervariant ~= '' then
name = coppervariant .. 'Copper'
end
table.insert( itemVariants['Unwaxed ' .. copper], name )
table.insert( itemVariants['Waxed ' .. copper], 'Waxed ' .. name )
end
itemVariants[copper] = {}
for _, copperitem in ipairs( itemVariants['Unwaxed ' .. copper] ) do
table.insert( itemVariants[copper], copperitem )
end
for _, copperitem in ipairs( itemVariants['Waxed ' .. copper] ) do
table.insert( itemVariants[copper], copperitem )
end
end
for aliasName, aliasItems in pairs( itemVariants ) do
aliases['Any ' .. aliasName] = aliasItems
aliases['Matching ' .. aliasName] = aliasItems
end
-- Discs --
local discs = {
{ '13', 'C418', },
{ 'Cat', 'C418', 'cat' },
{ 'Blocks', 'C418', 'blocks' },
{ 'Chirp', 'C418', 'chirp' },
{ 'Far', 'C418', 'far' },
{ 'Mall', 'C418', 'mall' },
{ 'Mellohi', 'C418', 'mellohi' },
{ 'Stal', 'C418', 'stal' },
{ 'Strad', 'C418', 'strad' },
{ 'Ward', 'C418', 'ward' },
{ '11', 'C418', },
{ 'Wait', 'C418', 'wait' },
{ 'Otherside', 'Lena Raine', 'otherside' },
{ 'Pigstep', 'Lena Raine', },
{ '5', 'Samuel Åberg', },
{ 'Relic', 'Aaron Cherof', },
}
for _, disc in ipairs( discs ) do
local name = 'Music Disc ' .. disc[1]
local artist = disc[2]
local trackname = disc[1]
if disc[3] ~= nil then
trackname = disc[3]
end
aliases[name] = { title = '&bMusic Disc', name = name, text = '&7' .. artist .. ' - ' .. trackname }
end
-- Disc Fragments --
local disc_fragments = {
{ '5', },
}
for _, disc_fragment in ipairs( disc_fragments ) do
local name = 'Disc Fragment ' .. disc_fragment[1]
local trackname = disc_fragment[1]
if disc_fragment[2] ~= nil then
trackname = disc_fragment[2]
end
aliases[name] = { title = '&fDisc Fragment', name = name, text = '&7Music Disc - ' .. trackname }
end
-- Damaged armor, note it skips tools and weapons as they are handled above to add the damage tooltip --
local damagedItems = {
'Bow',
'Brush',
'Carrot on a Stick',
'Chainmail Boots',
'Chainmail Chestplate',
'Chainmail Helmet',
'Chainmail Leggings',
'Crossbow',
'Diamond Boots',
'Diamond Chestplate',
'Diamond Helmet',
'Diamond Leggings',
'Elytra',
'Fishing Rod',
'Flint and Steel',
'Golden Boots',
'Golden Chestplate',
'Golden Helmet',
'Golden Leggings',
'Iron Boots',
'Iron Chestplate',
'Iron Helmet',
'Iron Leggings',
'Leather Boots',
'Leather Tunic',
'Leather Cap',
'Leather Pants',
'Netherite Boots',
'Netherite Chestplate',
'Netherite Helmet',
'Netherite Leggings',
'Shears',
'Shield'
}
for _, item in ipairs( damagedItems ) do
local name = 'Damaged ' .. item
aliases[name] = { title = item, name = name }
end
-- Banners and colored items --
local patterns = {
'Base Dexter Canton',
'Base',
'Base Gradient',
'Base Indented',
'Base Sinister Canton',
'Bend',
'Bend Sinister',
'Bordure',
'Bordure Indented',
'Chevron',
'Chief Dexter Canton',
'Chief',
'Chief Indented',
'Chief Sinister Canton',
'Creeper Charge',
'Cross',
'Fess',
'Field Masoned',
'Flow',
'Flower Charge',
'Globe',
'Gradient',
'Guster',
'Inverted Chevron',
'Lozenge',
'Thing',
'Pale',
'Pale Dexter',
'Pale Sinister',
'Paly',
'Per Bend',
'Per Bend Inverted',
'Per Bend Sinister',
'Per Bend Sinister Inverted',
'Per Fess',
'Per Fess Inverted',
'Per Pale',
'Per Pale Inverted',
'Piglin',
'Snout',
'Roundel',
'Saltire',
'Skull Charge'
}
local colors = {
'White',
'Light Gray',
'Gray',
'Black',
'Brown',
'Red',
'Orange',
'Yellow',
'Lime',
'Green',
'Cyan',
'Light Blue',
'Blue',
'Purple',
'Magenta',
'Pink'
}
-- Firework Stars --
local fireworkStar = {}
for _, color in ipairs( colors ) do
local name = color .. ' Firework Star'
aliases[name] = { title = 'Firework Star', name = name, text = '&7' .. color }
table.insert( fireworkStar, aliases[name] )
for _, pattern in ipairs( patterns ) do
name = color .. ' ' .. pattern .. ' Banner'
aliases[name] = { title = 'Banner', name = name, text = '&7' .. color .. ' ' .. pattern }
end
end
aliases['Any Firework Star'] = fireworkStar
aliases['Matching Firework Star'] = fireworkStar
-- Items that use the sixteen colors --
local coloredItems = {
withWhite = {
'Balloon',
'Banner',
'Bed',
'Carpet',
'Concrete',
'Concrete Powder',
'Glazed Terracotta',
'Glow Stick',
'Hardened $1 Stained Glass',
'Hardened $1 Stained Glass Pane',
'Shield',
'Shulker Box',
'Stained Glass',
'Stained Glass Pane',
'Wool',
'$Dyed Terracotta',
'$Dyed Candle',
},
noWhite = {
'$Dyed Wool',
'$Dyed Bed',
'$Dyed Carpet',
'$Colored Dye',
}
}
local coloredBadItems = {
['Light Gray Glow Stick'] = 1,
['Black Glow Stick'] = 1,
}
for type, items in pairs( coloredItems ) do
for _, item in ipairs( items ) do
local coloredItemAliases = {}
local defaultItemAliases
if item:find( '%$[^1]' ) then
defaultItemAliases = {}
local itemName
if type == 'noWhite' then
itemName = item:gsub( '%$%w+', 'White' )
else
itemName = item:gsub( '%$%w+ ', '' )
end
table.insert( defaultItemAliases, itemName )
end
for _, color in ipairs( colors ) do
local itemName
if type ~= 'noWhite' or color ~= 'White' then
if item:find( '%$1' ) then
itemName = item:gsub( '%$1', color )
elseif item:find( '%$' ) then
itemName = item:gsub( '%$%w+', color )
else
itemName = color .. ' ' .. item
end
end
if not coloredBadItems[itemName] then
if defaultItemAliases then
table.insert( defaultItemAliases, itemName )
end
table.insert( coloredItemAliases, itemName )
end
end
if defaultItemAliases then
local defaultItem = item:gsub( '%$%w+ ', '' )
aliases['Any ' .. defaultItem] = defaultItemAliases
aliases['Matching ' .. defaultItem] = defaultItemAliases
end
item = item:gsub( '%$1 ', '' )
item = item:gsub( '%$', '' )
aliases['Any ' .. item] = coloredItemAliases
aliases['Matching ' .. item] = coloredItemAliases
end
end
-- list of all potions with no effects
local noEffects = {
'Water Bottle',
'Awkward Potion',
'Thick Potion',
'Mundane Potion',
'Uncraftable Potion',
'Splash Water Bottle',
'Awkward Splash Potion',
'Thick Splash Potion',
'Mundane Splash Potion',
'Uncraftable Splash Potion',
'Lingering Water Bottle',
'Awkward Lingering Potion',
'Thick Lingering Potion',
'Mundane Lingering Potion',
'Uncraftable Lingering Potion',
'Tipped Arrow',
'Arrow of Splashing',
'Uncraftable Tipped Arrow',
}
for _, name in ipairs(noEffects) do
aliases[name] = { name = name, text = '&7No effects' }
end
-- start these lists with the no effect items as names are not normal
local potionItems = {
['Potion'] = {
aliases['Water Bottle'],
aliases['Awkward Potion'],
aliases['Thick Potion'],
aliases['Mundane Potion'],
},
['Splash Potion'] = {
aliases['Splash Water Bottle'],
aliases['Awkward Splash Potion'],
aliases['Thick Splash Potion'],
aliases['Mundane Splash Potion'],
},
['Lingering Potion'] = {
aliases['Lingering Water Bottle'],
aliases['Awkward Lingering Potion'],
aliases['Thick Lingering Potion'],
aliases['Mundane Lingering Potion'],
},
['Tipped Arrow'] = {
aliases['Arrow of Splashing'],
aliases['Tipped Arrow'],
aliases['Tipped Arrow'],
aliases['Tipped Arrow'],
},
}
-- Potions --
local effects = {
-- durations are in the order normal, extended, enhanced
{name = 'Regeneration', effect = '&9Regeneration', enhanced = 'II',
durations = { normal = { '0:45', '1:30', '0:22' }, lingering = { '0:11', '0:22', '0:05' }, arrow = { '0:05', '0:11', '0:02' }}},
{ name = 'Swiftness', effect = '&9Speed', enhanced = 'II',
durations = { normal = { '3:00', '8:00', '1:30' }, lingering = { '0:45', '2:00', '0:22' }, arrow = { '0:22', '1:00', '0:11' }}},
{ name = 'Fire Resistance', effect = '&9Fire Resistance', durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
{ name = 'Poison', effect = '&cPoison', enhanced = 'II',
durations = { normal = { '0:45', '1:30', '0:21' }, lingering = { '0:11', '0:22', '0:05' }, arrow = { '0:05', '0:11', '0:02' }}},
{ name = 'Healing', effect = '&9Instant Health', enhanced = 'II' },
{ name = 'Night Vision', effect = '&9Night Vision', durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
{ name = 'Weakness', effect = '&cWeakness', durations = { normal = { '1:30', '4:00' }, lingering = { '0:22', '1:00' }, arrow = { '0:11', '0:30' }}},
{ name = 'Strength', effect = '&9Strength', enhanced = 'II',
durations = { normal = { '3:00', '8:00', '1:30'}, lingering = {'0:45', '2:00', '0:22'}, arrow = { '0:22', '1:00', '0:11' }}},
{ name = 'Slowness', effect = '&cSlowness', enhanced = 'IV',
durations = { normal = { '1:30', '4:00', '0:20'}, lingering = {'0:22', '1:00', '0:05'}, arrow = { '0:11', '0:30', '0:02' }}},
{ name = 'Leaping', effect = '&9Jump Boost', enhanced = 'II',
durations = { normal = { '3:00', '8:00', '1:30' }, lingering = {'0:45', '2:00', '0:22'}, arrow = { '0:22', '1:00', '0:11' }}},
{ name = 'Harming', effect = '&cInstant Damage', enhanced = 'II' },
{ name = 'Water Breathing', effect = '&9Water Breathing', durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
{ name = 'Invisibility', effect = '&9Invisibility', durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
{ name = 'Slow Falling', effect = '&9Slow Falling', durations = { normal = { '1:30', '4:00' }, lingering = { '0:22', '1:00' }, arrow = { '0:11', '0:30' }}},
{ name = 'Luck', effect = '&9Luck', durations = { normal = { '5:00' }, lingering = { '1:15' }, arrow = { '0:37' }}},
{ name = 'Decay', effect = '&cWither', durations = { normal = { '0:40' }, lingering = { '0:10' }, arrow = { '0:05' }}},
{ name = 'the Turtle Master', text = '&cSlowness IV ($1)/&9Resistance III ($1)', enhanced = '&cSlowness VI ($1)/&9Resistance IV ($1)',
durations = { normal = { '0:20', '0:40', '0:20' }, lingering = { '0:15', '0:45', '0:15' }, arrow = { '0:07', '0:22', '0:07' }}},
{ name = 'Oozing', effect = '&cOozing', durations = { normal = { '3:00' }, lingering = { '0:45' }, arrow = { '0:22' }}},
{ name = 'Infestation', effect = '&cInfested', durations = { normal = { '3:00' }, lingering = { '0:45' }, arrow = { '0:22' }}},
{ name = 'Weaving', effect = '&cWeaving', durations = { normal = { '3:00' }, lingering = { '0:45' }, arrow = { '0:22' }}},
{ name = 'Wind Charging', effect = '&cWind Charged', durations = { normal = { '3:00' }, lingering = { '0:45' }, arrow = { '0:22' }}}
}
local types = {
{name = 'Potion', durations = 'normal', text = 'Potion of '},
{name = 'Splash Potion', durations = 'normal', text = 'Splash Potion of '},
{name = 'Lingering Potion', durations = 'lingering', text = 'Lingering Potion of '},
{name = 'Tipped Arrow', durations = 'arrow', text = 'Arrow of '},
}
for _, effect in ipairs(effects) do
for _, type in ipairs(types) do
-- form name, it will be reused
local name = type.text .. effect.name
local potionName = {}
if type.name == 'Tipped Arrow' then
potionName = type.text .. effect.name
else
potionName = type.text .. effect.name
end
-- if we have durations, add times
if effect.durations then
local durations = effect.durations[type.durations]
-- turtle master is weird, so just do a fancy string replacement
if effect.text then
aliases[name] = { name = potionName, text = effect.text:gsub( '%$1', durations[1] ) }
aliases[name .. ' Extended'] = { name = potionName, text = effect.text:gsub( '%$1', durations[2] ) }
aliases[name .. ' Enhanced'] = { name = potionName, text = effect.enhanced:gsub( '%$1', durations[3] ) }
else
-- we always have normal
aliases[name] = { name = potionName, text = string.format( '%s (%s)', effect.effect, durations[1] ) }
-- ensure we have extended
if durations[2] then
aliases[name .. ' Extended'] = { name = potionName, text = string.format( '%s (%s)', effect.effect, durations[2] ) }
-- and enhanced, currently there is nothing with a duration that can be extended but not enhanced
if effect.enhanced then
aliases[name .. ' Enhanced'] = { name = potionName, text = string.format( '%s %s (%s)', effect.effect, effect.enhanced, durations[3] ) }
end
end
end
else
-- otherwise its just effect, currently every potion with no duration can be enhanced
aliases[name] = { name = potionName, text = effect.effect}
aliases[name .. ' Enhanced'] = { name = potionName, text = effect.effect .. ' ' .. effect.enhanced }
end
-- add the base potion to the any list
table.insert(potionItems[type.name], aliases[name])
end
end
-- build the any lists
for item, potionAliases in pairs( potionItems ) do
aliases['Any ' .. item] = potionAliases
aliases['Matching ' .. item] = potionAliases
end
-- Wood --
local woodTypes = {
overworld = {
'Oak',
'Spruce',
'Birch',
'Jungle',
'Acacia',
'Dark Oak',
'Mangrove',
'Cherry',
'Bamboo',
},
nether = {
'Crimson',
'Warped',
},
both = {},
}
local woodTypeWorld = {}
for _, world in ipairs({'overworld', 'nether'}) do
local woods = woodTypes[world]
for _, type in ipairs(woods) do
woodTypeWorld[type] = world
table.insert(woodTypes.both, type)
end
end
local woodItems = {
overworld = {
'Log',
'Wood',
'Stripped $1 Log',
'Stripped $1 Wood',
'Boat',
'Boat with Chest',
'Sapling',
},
nether = {
'Stem',
'Hyphae',
'Stripped $1 Stem',
'Stripped $1 Hyphae',
},
both = {
-- Any/Matching X or Y
'${Log,Stem}',
'${Wood,Hyphae}',
'Stripped $1 ${Wood,Hyphae}',
'Stripped $1 ${Log,Stem}',
-- Dimensional prefixes
'$world Planks',
'$world $wood Stairs',
'$world $wood Slab',
'$world $wood Fence',
'$world $wood Fence Gate',
'$world $wood Door',
'$world $wood Trapdoor',
'$world $wood Pressure Plate',
'$world $wood Button',
'$world $wood Sign',
'$world $wood Hanging Sign',
-- Both dimensions
-- Items with non-wood variants include $wood
'Planks',
'$wood Stairs',
'$wood Slab',
'$wood Fence',
'Fence Gate',
'$wood Door',
'$wood Trapdoor',
'$wood Pressure Plate',
'$wood Button',
'Sign',
'Hanging Sign',
}
}
local woodItemWorld = {}
for world, items in pairs(woodItems) do
for _, item in ipairs(items) do
-- expand $world (should only happen in "both")
if (item:find('%$world')) and world == 'both' then
item = item:gsub('%$world ', '')
woodItemWorld['Overworld ' .. item] = 'overworld'
woodItemWorld['Nether ' .. item] = 'nether'
else
woodItemWorld[item] = world
end
end
end
local woodBadItems = {
['Bamboo Sapling'] = 1,
['Bamboo Wood'] = 1,
['Bamboo Log'] = 1,
['Stripped Bamboo Wood'] = 1,
['Stripped Bamboo Log'] = 1,
}
local woodNameMapping = {
['Mangrove Sapling'] = 'Mangrove Propagule',
['Bamboo Boat'] = 'Bamboo Raft',
['Bamboo Boat with Chest'] = 'Bamboo Raft with Chest',
}
for item, world in pairs(woodItemWorld) do
local itemName = ''
local woodAliases = {}
-- real "linkable" name
local realItem = item:gsub('^Overworld ', '')
realItem = realItem:gsub('^Nether ', '')
for _, wood in ipairs(woodTypes[world]) do
-- Parse ${,} (world-select) syntax
local selector = (woodTypeWorld[wood] == 'overworld') and "%1" or "%2"
itemName = realItem:gsub("%${(.-),(.-)}", selector)
if itemName:find('%$wood') then
itemName = itemName:gsub('%$wood', wood)
elseif itemName:find('%$1') then
itemName = itemName:gsub( '%$1', wood)
else
itemName = wood .. ' ' .. itemName
end
-- special handling
if woodNameMapping[itemName] then
itemName = woodNameMapping[itemName]
end
if not woodBadItems[itemName] then
table.insert(woodAliases, itemName)
end
end
-- Parse ${,} (world-select) syntax
item = item:gsub("%${(.-),(.-)}", "%1 or %2")
item = item:gsub('%$wood', 'Wooden')
item = item:gsub('%$1 ', '')
aliases['Any ' .. item] = woodAliases
aliases['Matching ' .. item] = woodAliases
end
-- Bedrock Edition Items --
local editionItems = {
BE = {
'Acacia Fence Gate',
'Beacon',
'Birch Fence Gate',
'Black Stained Glass Pane',
'Blue Ice',
'Blue Stained Glass Pane',
'Bow',
'Brown Stained Glass Pane',
'Bucket of Pufferfish',
'Bucket of Tropical Fish',
'Chest',
'Conduit',
'Creeper Head',
'Crimson Fence Gate',
'Crying Obsidian',
'Cyan Stained Glass Pane',
'Dark Oak Fence Gate',
'Dragon Egg',
'Dragon Head',
'Enchanting Table',
'End Gateway',
'End Portal Frame',
'End Portal',
'End Rod',
'Ender Chest',
'Flowing Lava',
'Glass Pane',
'Glowstone',
'Gray Stained Glass Pane',
'Green Stained Glass Pane',
'Head',
'Honey Block',
'Horn Coral Block',
'Iron Bars',
'Jack o\'Lantern',
'Jungle Fence Gate',
'Jungle Leaves',
'Lava',
'Leather Horse Armor',
'Light Blue Stained Glass Pane',
'Light Gray Stained Glass Pane',
'Lime Stained Glass Pane',
'Lodestone Compass',
'Magenta Stained Glass Pane',
'Magma Block',
'Map',
'Minecart with Command Block',
'Monster Spawner',
'Oak Fence Gate',
'Observer',
'Ocean Explorer Map',
'Orange Stained Glass Pane',
'Peony',
'Pink Stained Glass Pane',
'Purple Stained Glass Pane',
'Red Stained Glass Pane',
'Rose Bush',
'Scaffolding',
'Sea Lantern',
'Shroomlight',
'Skeleton Skull',
'Spawn Cat',
'Spawn Panda',
'Spawn Wandering Trader',
'Spawner',
'Spruce Fence Gate',
'Stonecutter',
'Structure Void',
'Trapped Chest',
'Warped Fence Gate',
'White Stained Glass Pane',
'Wither Skeleton Skull',
'Woodland Explorer Map',
'Yellow Stained Glass Pane',
'Zombie Head',
},
LCE = {
'Peony',
'Rose Bush',
'Shrub'
}
}
for edition, items in pairs(editionItems) do
for _, item in ipairs(items) do
local name = item .. ' ' .. edition
aliases[name] = { title = item, name = name }
end
end
-- Light blocks
for level = 0, 15 do
aliases["Light Block " .. level] = {title = "Light Block", name = "Light Block " .. level}
aliases["Light " .. level] = {title = "&dLight", name = "Light " .. level}
end
aliases["Light Negative"] = {title = "&dLight", name = "Light Negative"}
-- Smithing Template
local smithing_templates = {
{ 'Netherite Upgrade', 'Diamond Equipment', 'Netherite Ingot' },
{ 'Bolt Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Coast Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Dune Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Eye Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Flow Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Host Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Raiser Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Rib Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Sentry Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Shaper Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Silence Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Snout Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Spire Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Tide Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Vex Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Ward Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Wayfinder Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Wild Armor Trim', 'Armor', 'Ingot & Crystals' },
}
local smithing_template_array = {}
local armor_trims_array = {}
for _,smithing_template in pairs(smithing_templates) do
local current_alias = {
title = 'Smithing Template',
name = smithing_template[1] .. ' Smithing Template',
text = '&7' .. smithing_template[1] .. '//Applies to:/ &9' .. smithing_template[2] .. '/&7Ingredients:/ &9' .. smithing_template[3],
}
aliases[smithing_template[1]] = current_alias
aliases[smithing_template[1] .. ' Smithing Template'] = current_alias
table.insert(smithing_template_array,current_alias)
if string.find(smithing_template[1],' Armor Trim$') then
table.insert(armor_trims_array,current_alias)
end
end
aliases['Matching Smithing Template'] = smithing_template_array
aliases['Any Smithing Template'] = smithing_template_array
aliases['Matching Armor Trim'] = armor_trims_array
aliases['Any Armor Trim'] = armor_trims_array
aliases['Matching Armor Trim Smithing Template'] = armor_trims_array
aliases['Any Armor Trim Smithing Template'] = armor_trims_array
return aliases