Scorchful:Config File (Old)
The Scorchful config file is a bit of a beast, but this guide will help walk you through what each of the options do. Items in italics are the important options that are fairly straightforward and are the ones you most likely will want to adjust.
Update Config
The update config is used to enable or disable automatic config updates when significant changes are made to the default config values.
- Current config version
currentConfigVersion - This just saves the current version of the config, you should not touch this.
- Enable config auto updates
enableConfigUpdates - Whether to allow the config to reset itself whenever the config is out of date. For most modpacks, I'd recommend turning this off.
Client Config
Config options that relate to various client-sided effects. Note that while this section appears on dedicated servers, changing it there has no effect on players.
- Do burning heart overlay
doBurningHeartOverlay - Enable/disable the burning heart overlay temperature indicator
- Do soaking overlay
doSoakingOverlay - Enable/disable the soaking overlay on the health bar
- Do Sun Hat shading
doSunHatShading - Enable/disable the shading effect of wearing a Sun Hat
- Enable sound temperature effects
enableSoundTemperatureEffects - Used to enable/disable the heartbeat sound when warm.
- Enable drip particles when wet
enableWetDripParticles - Enable/disable the drip particles when wet
- Enable heat stroke post processing
enableHeatStrokePostProcessing - Enable/disable the blur and wobble effects of Heat Stroke. May improve performance on low end PCs
- Enable fear post processing
enableFearPostProcessing - Enable/disable the desaturation effects of the Fear status effect
- Sun Hat shade opacity
sunHatShadeOpacity - Controls how dark the sun hat shading is
- Enable sandstorm particles
enableSandstormParticles - Enable/disable dust particles during sandstorms
- Enable sandstorm fog
enableSandstormFog - Enable/disable the dense fog effect during Sandstorms
- Enable sandstorm sounds
enableSandstormSounds - Enable/disable the wind sounds during Sandstorms
- Sandstorm particle render distance
sandStormParticleRenderDistance - How far from the camera to render sandstorm dust particles
- Sandstorm particle rarity
sandStormParticleRarity - How many sandstorm dust particles should appear, higher value = fewer particles
- Sandstorm particle Z axis velocity
sandStormParticleVelocity - How fast the sandstorm dust particles move
- Sandstorm fog start distance
sandStormFogStart - How far away to start rendering sandstorm fog
- Sandstorm fog end distance
sandStormFogEnd - How far away to stop rendering sandstorm fog
Heating Config
Server-side options for temperature and heating.
- Do passive heating
doPassiveHeating - Enable/disable passive environmental heating
- Passive heating tick interval
passiveHeatingTickInterval - How many ticks should occur between applying heat to a player from the environment. Setting this to large values can be used to slow heat down.
- Max passive heating percent (0-1)
maxPassiveHeatingScale - The maximum scale that the environment can heat heat players to. Given as a percentage from 0 to 1 (0 = 0%, 1 = 100%)
- Enable Turtle Armor status effects
enableTurtleArmorEffects - Enable/disable water breathing from Turtle Armor
- Min temperature for heat (in °C)
minTemperatureForHeatC[1]
Cutoff temperature for overheating in Celsius. Biomes at or above this temperature will apply environment heating to players. May not be less than 25°C.
- Degrees per temperature level increase (in °C/°K)
degreesCPerTemperatureIncrease[1] - Specifies the number of Celsius/Kelvin degrees the temperature must be above the minimum heat threshold for each one-point increase in player temperature per tick. Must be positive and non-zero.
- Environment temperature multiplier
environmentTemperatureMultiplier[1] - Multiplies the final temperature point change of an environment temperature change.
- Cooling from ice
coolingFromIce - How much temperature to remove each tick that the player is standing on packed or blue ice
- Scorching biome heat increase
scorchingBiomeHeatIncrease - How much to increase the environmental heating by when out in the Sun in a Scorching biome (Deserts and Badlands)
- On fire warm rate
onFireWarmRate - How much to increase the temperature of entities on fire each tick
- On fire warm rate with Fire Resistance
onFireWarmRateWithFireResistance - How much to increase the temperature of entities on fire each tick, when they have Fire Resistance
- In lava warm rate
inLavaWarmRate - The temperature change to apply to entities swimming in Lava each tick
- Strider out of lava cool rate
striderOutOfLavaCoolRate - The cooling to apply only to Striders each tick they are not in Lava
- Powder Snow cool rate when warm
powderSnowCoolRate - The cooling to apply to entities in Powder Snow each tick (only applies when their temperature is > 0)
- Fireball strike heat
fireballHeat - The amount of heat to apply to entities when struck by a fire ball / fire charge
- Water breathing duration per worn piece of Turtle Armor (seconds)
waterBreathingDurationPerTurtleArmorPieceSeconds - The amount of time to add to the dive water breathing per piece of turtle armor worn, in seconds
- Temperature from cooling food
temperatureFromCoolingFood - Temperature change to apply to players after eating items with the tag
#scorchful:is_cooling_food
Thirst Config
Server-side options for thirst and wetness.
- Temperature from Wetness
temperatureFromWetness - How much temperature to remove from wet entities, each tick
- Water from Refreshing food
waterFromRefreshingFood - The amount of body water provided by consuming Refreshing food and drink
- Water from Sustaining food
waterFromSustainingFood - The amount of body water provided by consuming Sustaining food and drink
- Water from Hydrating food
waterFromHydratingFood - The amount of body water provided by consuming Hydrating food and drink
- Water from Parching food
waterFromParchingFood - The amount of body water removed by consuming Parching food and drink
- Rehydration drink size
rehydrationDrinkSize - The threshold for how much body water needs to be collected before Rehydration will automatically rehydrate the player
- Soaking from Splash Potions
soakingFromSplashPotions - How much soaking is applied when an entity is hit with any Splash Potion
- Touching water or rain wetness increase per tick
touchingWaterWetnessIncrease - How much to increase wetness by when touching water or rain each tick. Note that submerging yourself in water will fully soak you, regardless of what this is set to.
- On fire dry rate
onFireDryDate - How many wetness points to remove each tick when on fire
- Humid biome sweating efficiency
humidBiomeSweatEfficiency - A multiplier for
temperatureFromWetnesswhen the humidity is in the range[65%, 80%). This applies to rainy climates like Jungles, Swamps, etc.
- Extra Humid biome sweating efficiency
extraHumidBiomeSweatEfficiency - A multiplier for
temperatureFromWetnesswhen the humidity is at or above 80%. This applies to rainy climates like Jungles, Swamps during the Wet Season; to cave biomes; and to all non-arid biomes when it rains.
- Arid biome sweating efficiency
aridBiomeSweatEfficiency - A multiplier for
temperatureFromWetnesswhen the humidity is at or below 20%. This applies to arid climates like Deserts, Badlands, and Savannas, as well as The Nether.
- Maximum Rehydration Enchantment efficiency
maxRehydrationEfficiency - Multiplier for
rehydrationDrinkSizethat controls the maximum amount of body water provided by a full suit of Rehydration armor
Combat Config
Server-side options for combat features in Scorchful.
- Fire Charge thrown type
fireBallThrownType - One of
SMALL,LARGE, orDISABLED. Controls what type of fireball is creating when throwing a fire charge. Small is just like firing from a Dispener and creates a fire on impact. Large is more like a Ghast and creates an explosion, and disabled disables this feature.
- Enable Desert Visions
enableDesertVisions - Enable/disable [Heat Visions](./Heat-Visions)
- Fear detection range multiplier
fearDetectionRangeMultiplier - How much to multiply an entity's (including players) hostile mob detection range by.
- Impaling damage per level
impalingDamagePerLevel - How much damage the Impaling enchantment should do to wet entities, per level of Impaling
- Fire Protection heat resistance per level
fireProtectionHeatResistancePerLevel - How much Heat Resistance the Fire Protection enchantment should give, per level of Fire Protection.
Weather Config
Server-side options for weather effects in Scorchful.
- Do Sand Pile accumulation
doSandPileAccumulation - Enable/disable sand piles accumulating on the ground during sandstorms
- Sand Pile accumulation height
sandPileAccumulationHeight - Sets the maximum height of sand piles that can accumulate during sand storms. Maximum value is 8.
- Sandstorm Slowness amount (percent from -1 to +1)
sandstormSlownessAmountPercent - How much to multiply the total speed of entities on the surface by during Sandstorms. Negative values provide slowness, positive values provide speed.
- Sandstorm Follow Range reduction amount (percent from -1 to +1)
sandstormFollowRangeReductionPercent - How much to multiply the total follow range of entities on the surface by during Sandstorms. Negative values decrease follow range, positive values increase it.