Scorchful:Fear
{
"title": "Fear",
"rows": [
{
"field": "See (link to #Causes article, displayed as #Causes)",
"label": "Sources"
},
{
"field": "Bat <code>#510359</code> (dark purple)",
"label": "Particle"
},
{
"field": "Negative",
"label": "Type"
}
],
"invimages": [
"Scorchful Potion of Paranoia.png",
"Scorchful Splash Potion of Paranoia.png",
"Scorchful Lingering Potion of Paranoia.png",
"Scorchful Arrow of Paranoia.png"
],
"images": [
"Scorchful Fear.png"
]
}
Fear is a status effect that causes mobs to flee their targets and desaturates the player's vision.
Effect

Mobs
When applied to a path aware mob, Fear causes that mob to flee and entities that it is currently targeting. For example, Zombies will flee from Villagers instead of hunting them down. This may cause the mob to lose track of their target and can be a good way of defending an area.
Players
When applied to the player, Fear desaturates and darkens the screen. It also makes the player much more visible to hostile mobs, extending their detection range by 2 times and making the player visible to mobs through walls.
When a player is given fear for the first time, they will be given the advancement "The Mind Killer". This is a reference to the Litaney Against Fear from the novel Dune.
Causes
Brewing
| Potion | Reagent, Base | File:Redstone-dust.pngRedstone Dust Extended | Effects |
|---|---|---|---|
Potion of Paranoia |
Potion of Paranoia (extended) |
See #Effect. Also applies Darkness for the same duration as Fear. |
Immune Mobs
Bosses and flying mobs including the Ghast and Phantom are immune to fear.
Data Values
The ID of the effect is scorchful:fear.
Shader Files
The shader effect definition uses post processing shaders to create the visual effects. These effects can be configured by resource packs. See Minecraft:Shader for a full description of the file formats. The following files contain the primary definitions relating to the effect:
- assets/scorchful/post_effect/fear.json: Defines the pass programs for the shader effect. Replace the program values with
minecraft:blitto disable the desaturation effect. - assets/scorchful/shaders/post/fear_color_convolve.json: Defines the variables (uniforms) used in the shader. You can use these to configure the strength of the effect desaturation and darkening effects.
- assets/scorchful/shaders/post/color_convolve_hsv.fsh: The fragment shader code for the effect. These are written in OpenGL Shading Language (GLSL).