Module:Sprite

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Revision as of 00:08, 28 January 2014 by minecraft>Majr
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Documentation for this module may be created at Module:Sprite/doc

local p = {}
function p.base( f )
	local args = f
	if f == mw.getCurrentFrame() then 
		args = require( 'Module:ProcessArgs' ).merge( true )
	end
	local name = args.name
	local image = args.image
	local scale = args.scale or 1
	local sheetWidth = ( args.sheetsize or 256 ) * scale
	local size = ( args.size or 16 ) * scale
	local defaultPos = args.defaultpos or 1
	local pos = math.abs( args.pos or defaultPos ) - 1
	local link = args.link
	local align = args.align or 'text-top'
	local tiles = sheetWidth / size
	local class = args.class or ''
	local left = pos % tiles * size
	local top = math.floor( pos / tiles ) * size
	local text = args.text or ''
	local css = args.css
	local styles = {}
	local imgClasses = {
		Block = 1,
		Entity = 1,
		Item = 1,
		Schematic = 1
	}
	
	if imgClasses[name] then
		class = name:lower() .. '-sprite ' .. class
	else
		table.insert( styles, 'background-image:{{FileUrl|' .. ( image or name .. 'Sprite.png' ) .. '}}' )
	end
	if left > 0 or top > 0 then
		table.insert( styles, 'background-position:-' .. left .. 'px -' .. top .. 'px' )
	end
	if scale ~= 1 then
		table.insert( styles, 'background-size:' .. sheetWidth .. 'px auto' )
	end
	if size ~= 16 then
		table.insert( styles, 'height:' .. size .. 'px;width:' .. size .. 'px' )
	end
	if align ~= 'text-top' then
		table.insert( styles, 'vertical-align:' .. align )
	end
	if css then
		table.insert( styles, css )
	end
	
	local sprite = table.concat( {
		'<span',
			'class="sprite ' .. class .. '"',
			'style="' .. table.concat( styles, ';' ) .. '"',
		'><br></span>'
	}, ' ' )
	sprite = sprite:gsub( '%s([">])', '%1' )
	
	if text ~= '' then
		text = '<span class="sprite-text nowrap">' .. text .. '</span>'
	end
	
	if link then
		if link:find( '//' ) then
			-- External link
			return '[' .. link .. ' ' .. sprite .. text .. ']'
		else
			-- Internal link
			return '[[' .. link .. '|' .. sprite .. text .. ']]'
		end
	else
		return sprite .. text
	end
end

function p.sprite( f )
	local args = f
	if f == mw.getCurrentFrame() then
		args = require( 'Module:ProcessArgs' ).merge( true )
	end
	
	local category = ''
	if tonumber( args[1] ) then
		args.pos = args[1]
	else
		local ids = mw.loadData( 'Module:Sprite/' .. args.name )
		local id = mw.text.trim( args[1] or '' )
		local pos = ids[id] or ids[id:lower():gsub( '%s', '-' )]
		if not pos then
			category = '[[Category:Pages with missing sprites]]'
		end
		args.pos = pos
	end
	
	return p.base( args ) .. category
end

function p.link( f )
	local args = f
	if f == mw.getCurrentFrame() then
		args = require( 'Module:ProcessArgs' ).merge( true )
	end
	
	local link = args[1]
	if not args.id then
		link = args[1]:gsub( '-', '+' ):match( '^(.-)%+' ) or args[1]
	end
	local text = args[2] or link
	
	args[1] = args.id or args[1]
	args.link = link
	args.text = text
	
	return p.sprite( args )
end

function p.doc( f )
	local args = f.args
	local idTable = mw.title.new( 'Module:Sprite/' .. args.name ):getContent()
	idTable = idTable:gsub( '(\n%s*%-%-%s*.-%s*%-%-%s*\n)', '%1,' ):gsub( '^return {', '' ):gsub( '}$', '' )
	
	local html = {}
	local ids = {}
	local posKeys = {}
	local section = ''
	for line in mw.text.gsplit( idTable, ',' ) do
		line = mw.text.trim( line )
		id = line:match( '^%[[\'"](.+)[\'"]%]' ) or line:match( '^%w+' ) or ''
		pos = line:match( '=%s*(%d+)%s*,?$' ) or ''
		section = line:match( '^%-%-%s*(.+)%s*%-%-$' ) or section
		
		if id ~= '' and pos ~= '' then
			if ids[pos] then
				if type( ids[pos].id ) == 'table' then
					table.insert( ids[pos].id, id )
				else
					ids[pos].id = { ids[pos].id, id }
				end
			else
				ids[pos] = { id = id, section = section }
				table.insert( posKeys, pos )
			end
		end
	end
		
	local list = {}
	local listHead = '<ul class="spritedoc-multicolumn">'
	local listFoot = '</ul>'
	local lastSection = ''
	for i, pos in ipairs( posKeys ) do
		local id = ids[pos].id
		local newSection = mw.text.trim( ids[pos].section )
		
		if newSection ~= lastSection or i == 1 then
			if newSection ~= lastSection then
				if lastSection ~= '' then
					table.insert( list, listFoot )
				end
				
				table.insert( list, '\n===' .. newSection .. '===\n' )
				lastSection = newSection
			end
			table.insert( list, listHead )
		end
		table.insert( list, '<li><table><tr><td data-pos="' .. pos .. '">' )
		if type( id ) == 'table' then
			for i, id2 in ipairs( id ) do
				if i == 1 then
					args[1] = id2
					table.insert( list, p.sprite( args ) .. '</td><td><div class="sprite-id"><code>' .. id2 .. '</code></div>' )
				else
					table.insert( list, '<div class="sprite-id"><code>' .. id2 .. '</code></div>' )
				end
			end
		else
			args[1] = id
			table.insert( list, p.sprite( args ) .. '</td><td><div class="sprite-id"><code>' .. id .. '</code></div>' )
		end
		table.insert( list, '</td></tr></table></li>' )
		
		if i == #posKeys then
			table.insert( list, listFoot )
		end
	end
	
	return f:preprocess( '{{#widget:stylesheet|page=Sprite doc}}' ) .. '<div id="sprite-doc" data-details=\'{"name":"' .. args.name .. '","size":' .. ( args.size or 16 ) .. '}\'>' .. table.concat( list ) .. '</div>'
end
return p