Scorchful:Config File (Old)
The Scorchful config file is a bit of a beast, but this guide will help walk you through what each of the options do. Items in italics are the important options that are fairly straightforward and are the ones you most likely will want to adjust.
This page reflects the latest version of the config for Minecraft 1.21.1. Items documented here may not necessarily reflect what appears in an older version of Scorchful. Starting from Scorchful 0.15, removed options will be documented in #Removed Config Options.
Update Config
The update config is used to enable or disable automatic config updates when significant changes are made to the default config values.
- Current config version
currentConfigVersion - This just saves the current version of the config, you should not touch this.
- Enable config auto updates
enableConfigUpdates - Whether to allow the config to reset itself whenever the config is out of date. For most modpacks, I'd recommend turning this off.
Client Config
Config options that relate to various client-sided effects. Note that while this section appears on dedicated servers, changing it there has no effect on players.
- Do burning heart overlay
doBurningHeartOverlay - Enable/disable the burning heart overlay temperature indicator
- Do soaking overlay
doSoakingOverlay - Enable/disable the soaking overlay on the health bar
- Do Sun Hat shading
doSunHatShading - Enable/disable the shading effect of wearing a Sun Hat
- Enable sound temperature effects
enableSoundTemperatureEffects - Used to enable/disable the heartbeat sound when warm.
- Enable drip particles when wet
enableWetDripParticles - Enable/disable the drip particles when wet
- Enable heat stroke post processing
enableHeatStrokePostProcessing - Enable/disable the blur and wobble effects of Heat Stroke. May improve performance on low end PCs
- Enable fear post processing
enableFearPostProcessing - Enable/disable the desaturation effects of the Fear status effect
- Sun Hat shade opacity
sunHatShadeOpacity - Controls how dark the sun hat shading is
- Enable sandstorm particles
enableSandstormParticles - Enable/disable dust particles during sandstorms
- Enable sandstorm fog
enableSandstormFog - Enable/disable the dense fog effect during Sandstorms
- Enable sandstorm sounds
enableSandstormSounds - Enable/disable the wind sounds during Sandstorms
- Sandstorm particle render distance
sandStormParticleRenderDistance - How far from the camera to render sandstorm dust particles
- Sandstorm particle rarity
sandStormParticleRarity - How many sandstorm dust particles should appear, higher value = fewer particles
- Sandstorm particle Z axis velocity
sandStormParticleVelocity - How fast the sandstorm dust particles move
- Sandstorm fog start distance
sandStormFogStart - How far away to start rendering sandstorm fog
- Sandstorm fog end distance
sandStormFogEnd - How far away to stop rendering sandstorm fog
Heating Config
Server-side options for temperature and heating.
- Do passive heating
doPassiveHeating - Enable/disable passive environmental heating
- Passive heating tick interval
passiveHeatingTickInterval - How many ticks should occur between applying heat to a player from the environment. Setting this to large values can be used to slow heat down.
- Max passive heating percent (0-1)
maxPassiveHeatingScale - The maximum scale that the environment can heat heat players to. Given as a percentage from 0 to 1 (0 = 0%, 1 = 100%)
- Enable Turtle Armor status effects
enableTurtleArmorEffects - Enable/disable water breathing from Turtle Armor
- Min temperature for heat (in °C)
minTemperatureForHeatC[1]
Cutoff temperature for overheating in Celsius. Biomes at or above this temperature will apply environment heating to players. May not be less than 25°C.
- Degrees per temperature level increase (in °C/°K)
degreesCPerTemperatureIncrease[1] - Specifies the number of Celsius/Kelvin degrees the temperature must be above the minimum heat threshold for each one-point increase in player temperature per tick. Must be positive and non-zero.
- Environment temperature multiplier
environmentTemperatureMultiplier[1] - Multiplies the final temperature point change of an environment temperature change.
- Cooling from ice
coolingFromIce - How much temperature to remove each tick that the player is standing on packed or blue ice
- Scorching biome heat increase
scorchingBiomeHeatIncrease - How much to increase the environmental heating by when out in the Sun in a Scorching biome (Deserts and Badlands)
- On fire warm rate
onFireWarmRate - How much to increase the temperature of entities on fire each tick
- On fire warm rate with Fire Resistance
onFireWarmRateWithFireResistance - How much to increase the temperature of entities on fire each tick, when they have Fire Resistance
- In lava warm rate
inLavaWarmRate - The temperature change to apply to entities swimming in Lava each tick
- Strider out of lava cool rate
striderOutOfLavaCoolRate - The cooling to apply only to Striders each tick they are not in Lava
- Powder Snow cool rate when warm
powderSnowCoolRate - The cooling to apply to entities in Powder Snow each tick (only applies when their temperature is > 0)
- Fireball strike heat
fireballHeat - The amount of heat to apply to entities when struck by a fire ball / fire charge
- Water breathing duration per worn piece of Turtle Armor (seconds)
waterBreathingDurationPerTurtleArmorPieceSeconds - The amount of time to add to the dive water breathing per piece of turtle armor worn, in seconds
- Temperature from cooling food
temperatureFromCoolingFood - Temperature change to apply to players after eating items with the tag
#scorchful:is_cooling_food