Module:Inventory slot
This module implements {{inventory slot}}
.
Dependencies
de:Modul:Slot es:Módulo:Inventory slot fr:Module:Case inventaire ja:モジュール:Inventory slot ko:모듈:Inventory slot pl:Moduł:Inventory slot ru:Модуль:Инвентарный слот pt:Módulo:Inventory slot uk:Модуль:Інвентарний слот zh:模块:Inventory slot
local p = {}
-- List of special prefixes which should be handled by
-- other modules (such as being moved outside links)
p.prefixes = {
'Any',
'Matching',
'Damaged'
}
function p.slot( f )
local args = f.args or f
if f == mw.getCurrentFrame() and args[1] == nil then
args = f:getParent().args
end
args[1] = mw.text.trim( args[1] or '' )
-- Comment this next line out if you're not using aliases
local aliases = mw.loadData( 'Module:Inventory slot/Aliases' )
local modAliases = args.modaliases or ''
if modAliases ~= '' then
modAliases = mw.loadData( 'Module:' .. modAliases )
else
modAliases = nil
end
if aliases or modAliases then
local frames = {}
for frame in mw.text.gsplit( args[1], '%s*;%s*' ) do
local frameParts = p.getParts( frame, args.mod )
local id = frameParts.name
if frameParts.mod then
id = frameParts.mod .. ':' .. id
end
local alias
if modAliases and modAliases[id] then
alias = modAliases[id]
elseif aliases and aliases[id] then
alias = aliases[id]
end
if alias then
table.insert( frames, p.expandAlias( frameParts, alias ) )
else
table.insert( frames, frame )
end
end
args[1] = table.concat( frames, ';' )
end
local sprite
local ids = mw.loadData( [[Module:InvSprite/IDs]] ).ids
local modIds = {}
local animated = args[1]:find( ';' )
local pageName = mw.title.getCurrentTitle().text
local imgClass = args.imgclass
local numStyle = args.numstyle
local body = mw.html.create( 'span' ):addClass( 'invslot' ):css{ ['vertical-align'] = args.align }
if animated then
body:addClass( 'animated' )
end
if args.class then
body:addClass( args.class )
end
if args.style then
body:cssText( args.style )
end
if ( args.default or '' ) ~= '' then
body:css( 'background-image', '{{FileUrl|' .. args.default .. '.png}}' )
end
local first = true
for frame in mw.text.gsplit( args[1], '%s*;%s*' ) do
local item
if frame ~= '' or frame == '' and animated then
item = body:tag( 'span' ):addClass( 'invslot-item' )
if imgClass then
item:addClass( imgClass )
end
end
if frame == '' then
( item or body ):tag( 'br' )
else
local category
local parts = p.getParts( frame, args.mod )
local title = parts.title or mw.text.trim( args.title or '' )
local mod = parts.mod
local name = parts.name
local num = parts.num
local description = parts.text
local img, idData
if mod then
local modData = modIds[mod]
if not modData and mw.title.new( 'Module:InvSprite/Mods/' .. mod .. '/IDs' ).exists then
modData = mw.loadData( 'Module:InvSprite/Mods/' .. mod .. '/IDs' )
modIds[mod] = modData
end
if modData and modData[name] then
idData = modData[name]
else
img = 'Grid ' .. name .. ' (' .. mod .. ')'
end
elseif ids[name] then
idData = ids[name]
elseif name:match( '\.gif$' ) or name:match( '\.png$' ) then
img = 'Invicon ' .. name
name = name:sub( 0, -5 )
else
img = 'Grid ' .. name .. '.png'
end
local link = args.link or ''
if link == '' then
if mod then
link = 'Mods/' .. mod .. '/' .. name
else
link = name:gsub( '^Damaged ', '' )
end
elseif link:lower() == 'none' then
link = nil
end
if link == pageName then
link = nil
end
local formattedTitle
local plainTitle
if title == '' then
plainTitle = name
elseif title:lower() ~= 'none' then
plainTitle = title:gsub( '\\\\', '\' ):gsub( '\\&', '&' )
local formatPattern = '&[0-9a-fk-or]'
if plainTitle:match( formatPattern ) then
formattedTitle = title
plainTitle = plainTitle:gsub( formatPattern, '' )
end
if plainTitle == '' then
plainTitle = name
else
plainTitle = plainTitle:gsub( '\', '\\' ):gsub( '&', '&' )
end
elseif link then
if img then
formattedTitle = ''
else
plainTitle = ''
end
end
item:attr{
['data-minetip-title'] = formattedTitle,
['data-minetip-text'] = description
}
if img then
-- & is re-escaped because mw.html treats attributes
-- as plain text, but MediaWiki doesn't
local escapedTitle = ( plainTitle or '' ):gsub( '&', '&' )
item:addClass( 'invslot-item-image' )
:wikitext( '[[File:', img, '|32x32px|link=', link or '', '|', escapedTitle, ']]' )
else
if not sprite then
sprite = require( [[Module:Sprite]] ).sprite
end
local image
if mod then
image = args.spritesheet or mod .. 'Sprite.png'
end
if link then
item:wikitext( '[[', link, '|' )
end
local image, spriteCat = sprite{
iddata = idData, title = plainTitle,
image = image, settings = 'InvSprite'
}
item:node( image )
category = spriteCat
end
if num and num > 1 and num < 1000 then
if img and link then
item:wikitext( '[[', link, '|' )
end
local number = item
:tag( 'span' )
:addClass( 'invslot-stacksize' )
:attr{ title = plainTitle }
:wikitext( num )
if numStyle then
number:cssText( numStyle )
end
if img and link then
item:wikitext( ']]' )
end
end
if idData and link then
item:wikitext( ']]' )
end
item:wikitext( category )
end
if first then
if animated and item then
item:addClass( 'active' )
end
first = false
end
end
return tostring( body )
end
function p.expandAlias( frameParts, alias )
-- If the frame has no parts, we can just return the alias as-is
if not frameParts.title and not frameParts.mod and not frameParts.num and not frameParts.text then
return alias
end
local expandedFrames = {}
for aliasFrame in mw.text.gsplit( alias, '%s*;%s*' ) do
local aliasParts = p.getParts( aliasFrame )
aliasParts.title = frameParts.title or aliasParts.title or ''
aliasParts.mod = frameParts.mod or aliasParts.mod or 'Minecraft'
aliasParts.num = frameParts.num or aliasParts.num or ''
aliasParts.text = frameParts.text or aliasParts.text or ''
table.insert( expandedFrames, string.format(
'[%s]%s:%s,%s[%s]',
aliasParts.title, aliasParts.mod, aliasParts.name, aliasParts.num, aliasParts.text
) )
end
return table.concat( expandedFrames, ';' )
end
function p.getParts( frame, mod )
local parts = {}
parts.title = frame:match( '^%[%s*([^%]]+)%s*%]' )
parts.mod = mw.text.trim( frame:match( '([^:%]]+):' ) or mod or '' )
local vanilla = { v = 1, vanilla = 1, mc = 1, minecraft = 1 }
if parts.mod == '' or vanilla[mw.ustring.lower( parts.mod )] then
parts.mod = nil
end
local nameStart = ( frame:find( ':' ) or frame:find( '%]' ) or 0 ) + 1
if nameStart - 1 == #frame then
nameStart = 1
end
parts.name = mw.text.trim( frame:sub( nameStart, ( frame:find( '[,%[]', nameStart ) or 0 ) - 1 ) )
parts.num = math.floor( frame:match( ',%s*(%d+)' ) or 0 )
if parts.num == 0 then
parts.num = nil
end
parts.text = frame:match( '%[%s*([^%]]+)%s*%]$' )
return parts
end
return p