Module:Sprite
Documentation for this module may be created at Module:Sprite/doc
local p = {}
function p.base( f )
local args = f
if f == mw.getCurrentFrame() then
args = require( 'Module:ProcessArgs' ).merge( true )
else
f = mw.getCurrentFrame()
end
-- Default settings
local default = {
scale = 1,
sheetsize = 256,
size = 16,
pos = 1,
align = 'text-top'
}
local defaultStyle = default
if args.settings then
local settings = mw.loadData( 'Module:' .. args.settings )
if not settings.stylesheet then
-- Make a separate clone of the current default settings
defaultStyle = mw.clone( default )
end
for k, v in pairs( settings ) do
default[k] = v
end
end
local setting = function( arg )
return args[arg] or default[arg]
end
local sprite = mw.html.create( 'span' ):addClass( 'sprite' )
sprite:tag( 'br' )
if setting( 'stylesheet' ) then
sprite:addClass(
setting( 'classname' ) or
mw.ustring.lower( setting( 'name' ):gsub( ' ', '-' ) ) .. '-sprite'
)
else
sprite:css(
'background-image',
'{{FileUrl|' .. ( setting( 'image' ) or setting( 'name' ) .. 'Sprite.png' ) .. '}}'
)
end
if setting( 'class' ) then
sprite:addClass( setting( 'class' ) )
end
local size = setting( 'size' )
local pos = math.abs( setting( 'pos' ) ) - 1
local tiles = setting( 'sheetsize' ) / size
local left = pos % tiles * size
local top = math.floor( pos / tiles ) * size
local scale = setting( 'scale' )
if left > 0 or top > 0 then
sprite:css( 'background-position', '-' .. left * scale .. 'px -' .. top * scale .. 'px' )
end
if not setting( 'autoscale' ) and scale ~= defaultStyle.scale then
sprite:css( 'background-size', setting( 'sheetsize' ) * scale .. 'px auto' )
end
if size ~= defaultStyle.size or ( not setting( 'autoscale' ) and scale ~= defaultStyle.scale ) then
sprite:css( 'height', size * scale .. 'px;width:' .. size * scale .. 'px' )
end
if setting( 'align' ) ~= defaultStyle.align then
sprite:css( 'vertical-align', setting( 'align' ) )
end
if css then
sprite:cssText( css )
end
local root
local spriteText
if setting( 'text' ) then
root = mw.html.create( 'span' ):addClass( 'nowrap' )
spriteText = mw.html.create( 'span' ):addClass( 'sprite-text' ):wikitext( setting( 'text' ) )
end
if setting( 'title' ) then
( root or sprite ):attr( 'title', setting( 'title' ) )
end
if not root then
root = mw.html.create( '' )
end
root:node( sprite )
if spriteText then
root:node( spriteText )
end
local link = setting( 'link' )
if link and mw.ustring.lower( link ) ~= 'none' then
-- External link
if link:find( '//' ) then
return '[' .. link .. ' ' .. tostring( root ) .. ']'
end
-- Internal link
local linkPrefix = setting( 'linkprefix' ) or ''
return '[[' .. linkPrefix .. link .. '|' .. tostring( root ) .. ']]'
end
return tostring( root )
end
function p.sprite( f )
local args = f
if f == mw.getCurrentFrame() then
args = require( 'Module:ProcessArgs' ).merge( true )
end
local category = ''
if tonumber( args[1] ) then
args.pos = args[1]
else
local default = {}
if args.settings then
default = mw.loadData( 'Module:' .. args.settings )
end
local name = args.name or default.name
local ids = mw.loadData( 'Module:' .. ( args.ids or default.ids or name .. '/IDs' ) ).ids
local id = mw.text.trim( args[1] or '' )
local pos = ( ids[id] or ids[mw.ustring.lower( id ):gsub( '[%s%+]', '-' )] or {} ).pos
if not pos and not mw.title.getCurrentTitle().isSubpage then
category = '[[Category:Pages with missing sprites]]'
end
args.pos = pos
end
return p.base( args ) .. category
end
function p.link( f )
local args = f
if f == mw.getCurrentFrame() then
args = require( 'Module:ProcessArgs' ).merge( true )
end
local link = args[1]
if args[1] and not args.id then
link = args[1]:match( '^(.-)%+' ) or args[1]
end
local text = args.text or args[2] or link
args[1] = args.id or args[1]
args.link = args.link or link
args.text = text
return p.sprite( args )
end
function p.doc( f )
local args = f
if f == mw.getCurrentFrame() then
args = f.args
else
f = mw.getCurrentFrame()
end
local settingsPage = mw.text.trim( args[1] )
local settings = mw.loadData( 'Module:' .. settingsPage )
local idsPage = 'Module:' .. ( settings.ids or settings.name .. '/IDs' )
local body
if args.refresh then
body = mw.html.create()
else
local spriteSheet = settings.image or settings.name .. 'Sprite.png'
body = mw.html.create( 'div' ):attr( {
id = 'spritedoc',
['data-idspage'] = '{{PAGEID:' .. idsPage .. '}}',
['data-idstimestamp'] = '{{REVISIONTIMESTAMP:' .. idsPage .. '}}',
['data-spritesheet'] = spriteSheet,
['data-pos'] = settings.pos or 1,
['data-refreshtext'] = mw.text.nowiki( '{{#invoke:sprite2|doc|' .. settingsPage .. '|refresh=1}}' )
} )
end
local data = mw.loadData( idsPage )
local sections = {}
for _, sectionData in ipairs( data.sections or { 'Uncategorized' } ) do
local sectionTag = body:tag( 'div' ):addClass( 'spritedoc-section' ):attr( 'data-section-id', sectionData.id )
-- https://phabricator.wikimedia.org/T73594
sectionTag:wikitext( '<h3>', sectionData[1], '</h3>' )
sections[sectionData.id] = { boxes = sectionTag:tag( 'ul' ):addClass( 'spritedoc-boxes' ) }
end
local nameKeys = {}
for name in pairs( data.ids ) do
table.insert( nameKeys, name )
end
table.sort( nameKeys, function( a, b )
return mw.ustring.lower( a ) < mw.ustring.lower( b )
end )
for _, name in ipairs( nameKeys ) do
local val = data.ids[name]
local pos = val.pos
local section = sections[val.section]
local names = section[pos]
if not names then
local box = section.boxes:tag( 'li' ):addClass( 'spritedoc-box' ):attr( 'data-pos', pos )
box:tag( 'div' ):addClass( 'spritedoc-image' )
:wikitext( p.sprite{ pos, settings = settingsPage } )
names = box:tag( 'ul' ):addClass( 'spritedoc-names' )
section[pos] = names
end
names:tag( 'li' ):addClass( 'spritedoc-name' ):tag( 'code' ):wikitext( name )
end
if args.refresh then
return tostring( body )
end
return f:callParserFunction( '#widget:Stylesheet', { page = 'SpriteDoc' } ) .. tostring( body )
end
return p