Module:Inventory slot: Difference between revisions

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Revision as of 04:49, 12 February 2014

This module implements {{inventory slot}}.

Dependencies

de:Modul:Slot es:Módulo:Inventory slot fr:Module:Case inventaire ja:モジュール:Inventory slot ko:모듈:Inventory slot pl:Moduł:Inventory slot ru:Модуль:Инвентарный слот pt:Módulo:Inventory slot uk:Модуль:Інвентарний слот zh:模块:Inventory slot



local p = {}
-- Individual cell
function p.cell( f )
	local args = f.args or f
	if f == mw.getCurrentFrame() and args[1] == nil then
		args = f:getParent().args
	end
	
	args[1] = mw.text.trim( args[1] or '' )
	
	-- Comment this next line out if you're not using aliases
	local aliases = mw.loadData( 'Module:Grid/Aliases' )
	
	local modAliases = args.modaliases or ''
	if modAliases ~= '' then
		modAliases = mw.loadData( 'Module:' .. modAliases )
	else
		modAliases = nil
	end
	
	if aliases or modAliases then
		local frames = {}
		for frame in mw.text.gsplit( args[1], '%s*;%s*' ) do
			local frameParts = p.getParts( frame, args.mod )
			
			local id = frameParts.name
			if frameParts.mod then
				id = frameParts.mod .. ':' .. id
			end
			
			local alias
			if modAliases and modAliases[id] then
				alias = modAliases[id]
			elseif aliases and aliases[id] then
				alias = aliases[id]
			end
			
			if alias then
				local aliasFrames = {}
				for aliasFrame in mw.text.gsplit( alias, '%s*;%s*' ) do
					local aliasParts = p.getParts( aliasFrame )
					aliasParts.title = frameParts.title or aliasParts.title or ''
					aliasParts.mod = frameParts.mod or aliasParts.mod or ''
					aliasParts.num = frameParts.num or aliasParts.num or ''
					aliasParts.text = frameParts.text or aliasParts.text or ''
					
					aliasFrames[#aliasFrames + 1] = string.format( '[%s]%s:%s,%s[%s]', aliasParts.title, aliasParts.mod, aliasParts.name, aliasParts.num, aliasParts.text )
				end
				
				frames[#frames + 1] = table.concat( aliasFrames, ';' )
			else
				frames[#frames + 1] = frame
			end
		end
		
		args[1] = table.concat( frames, ';' )
	end
	
	local animated = args[1]:find( ';' )
	local pageName = mw.title.getCurrentTitle().subpageText
	local class = args.class or ''
	local imgClass = args.imgclass or ''
	local style = args.style or ''
	local align = args.align or ''
	local numStyle = args.numstyle or ''
	local cell = {}
	
	for frame in mw.text.gsplit( args[1], '%s*;%s*' ) do
		if frame == '' then
			if animated then
				table.insert( cell, '<span class="item"><br></span>' )
			else
				table.insert( cell, '<br>' )
			end
		else
			local parts = p.getParts( frame, args.mod )
			local tooltipTitle = parts.title
			local mod = parts.mod
			local name = parts.name
			local num = parts.num
			local tooltipDesc = parts.text
			
			local img
			if mod then
				img = name .. ' (' .. mod .. ')'
			else
				img = name
			end
			
			local link = args.link or ''
			if link == '' then
				if name == pageName then
					link = 'none'
				elseif mod then
					link = 'Mods/' .. mod .. '/' .. name
				else
					link = name
				end
			end
			
			local title = args.title or ''
			if title == '' then
				if tooltipTitle then
					title = tooltipTitle:gsub( '&[0-9a-fk-or]', '' )
				end
				if mw.text.trim( title ) == '' or link:lower() == 'none' or link ~= name:gsub( '%s%(.*', '' ) then
					title = name:gsub( '%s%(.*', '' )
				end
			end
			
			if not tooltipTitle and title:lower() == 'none' then
				tooltipTitle = 0
			end
			
			local alt = img
			if title:lower() ~= 'none' then
				alt = title
			end
			
			if link:lower() == 'none' then
				link = ''
			end
			if title:lower() == 'none' then
				title = ''
			end
			
			local tooltip = ''
			if tooltipTitle then
				tooltip = ' data-minetip-title="' .. tooltipTitle .. '"'
			end
			
			if tooltipDesc then
				tooltip = tooltip .. ' data-minetip-text="' .. tooltipDesc .. '"'
			end
			
			local image = {
				'<span class="item ' .. imgClass .. '" title="' .. title .. '"' .. tooltip .. '>',
					'[[File:Grid ' .. img .. '.png|32x32px|link=' .. link .. '|alt=' .. alt .. ']]',
				'</span>',
			}
			image[1] = image[1]:gsub( ' title=""', '' )
			image[2] = image[2]:gsub( '||', '|' )
			
			if num and num > 1 and num < 1000 then
				if link ~= '' then
					num = '[[' .. link .. '|' .. num .. ']]'
				end
				if numStyle ~= '' then
					numStyle = ' style="' .. numStyle .. '"'
				end
				table.insert( image, 3, '<span class="number"' .. numStyle .. '>' .. num .. '</span>' )
			end
			
			table.insert( cell, table.concat( image, '' ) )
		end
	end
	
	if animated then
		cell[1] = cell[1]:gsub( 'class="item', 'class="item active' )
		class = 'animated ' .. class
	end
	
	local styles = {}
	if align ~= '' then
		table.insert( styles, 'vertical-align:' .. align )
	end
	if style ~= '' then
		table.insert( styles, style )
	end
	if #styles > 0 then
		styles = ' style="' .. table.concat( styles, ';' ) .. '"'
	else
		styles = ''
	end
	
	local html = {
		'<span class="grid ' .. class .. '"' .. styles .. '>',
			table.concat( cell, '' ),
		'</span>'
	}
	
	if ( args.default or '' ) ~= '' then
		local defaultClass = ''
		if animated then
			defaultClass = ' skip'
		end
		table.insert( html, 2, '<span class="default-item' .. defaultClass .. '">[[File:Grid ' .. args.default .. '.png|32x32px|alt=|link=]]</span>' )
	end
	
	html = table.concat( html, '' ):gsub( ' "', '"' )
	return html
end

function p.getParts( frame, mod )
	local parts = {}
	parts.title = frame:match( '^%[%s*([^%]]+)%s*%]' )
	
	parts.mod = mw.text.trim( frame:match( '([^:%]]+):' ) or mod or '' )
	
	local vanilla = { v = 1, vanilla = 1, mc = 1, minecraft = 1 }
	if parts.mod == '' or vanilla[mw.ustring.lower( parts.mod )] then
		parts.mod = nil
	end
	
	local nameStart = ( frame:find( ':' ) or frame:find( '%]' ) or 0 ) + 1
	if nameStart - 1 == #frame then
		nameStart = 1
	end
	parts.name = mw.text.trim( frame:sub( nameStart, ( frame:find( '[,%[]', nameStart ) or 0 ) - 1 ) )
	
	parts.num = math.floor( frame:match( ',%s*(%d+)' ) or 0 )
	if parts.num == 0 then
		parts.num = nil
	end
	
	parts.text = frame:match( '%[%s*([^%]]+)%s*%]$' )
	
	return parts
end

--- GUI variants; called directly to avoid the overhead of a bunch of #invoke calls per GUI
-- Crafting table
function p.craftingTable( f )
	local args = f
	if f == mw.getCurrentFrame() then
		args = f:getParent().args
	end
	
	local arrow = 'Arrow (small)'
	local shapeless = ''
	
	if args.arrow or '' ~= '' then
		arrow = args.arrow .. ' (' .. args.Mod .. ')'
	end
	if args.shapeless or '' ~= '' then
		shapeless = '<span title="This recipe is shapeless; the inputs may be placed in any arrangement in the crafting grid.">[[File:Grid layout Shapeless.png|link=]]</span>'
	end
	
	local html = {
		'{| class="grid-Crafting_Table" cellpadding="0" cellspacing="0"',
		'| ' .. p.cell{ args.A1, mod = args.Mod, link = args.A1link, title = args.A1title },
		'| ' .. p.cell{ args.B1, mod = args.Mod, link = args.B1link, title = args.B1title },
		'| ' .. p.cell{ args.C1, mod = args.Mod, link = args.C1link, title = args.C1title },
		'| rowspan="2" class="arrow" | [[File:Grid layout ' .. arrow .. '.png|link=]]',
		'| rowspan="3" | ' .. p.cell{ args.Output, mod = args.Mod, link = args.Olink, title = args.Otitle, class = 'output' },
		'|-',
		'| ' .. p.cell{ args.A2, mod = args.Mod, link = args.A2link, title = args.A2title },
		'| ' .. p.cell{ args.B2, mod = args.Mod, link = args.B2link, title = args.B2title },
		'| ' .. p.cell{ args.C2, mod = args.Mod, link = args.C2link, title = args.C2title },
		'|-',
		'| ' .. p.cell{ args.A3, mod = args.Mod, link = args.A3link, title = args.A3title },
		'| ' .. p.cell{ args.B3, mod = args.Mod, link = args.B3link, title = args.B3title },
		'| ' .. p.cell{ args.C3, mod = args.Mod, link = args.C3link, title = args.C3title },
		'| class="shapeless" | ' .. shapeless,
		'|}'
	}
	
	return table.concat( html, '\n' );
end

-- Furnace
function p.furnace( f )
	local args = f
	if f == mw.getCurrentFrame() then
		args = f:getParent().args
	end
	args = require( 'Module:ProcessArgs' ).norm( args )
	
	local progress = 'Furnace Progress'
	local burning = ' (in-active)'
	local smelting = burning
	local fuelUsage = 'Fire'
	
	if args.Progress then
		progress = args.Progress .. ' Progress'
		if args.Mod then
			progress = progress .. ' (' .. args.Mod .. ')'
		end
	end

	if args.Input and args.Fuel then
		burning = ''
		if args.Output then
			smelting = ''
		end
	end
	
	if args.FuelUsage then
		fuelUsage = args.FuelUsage
		if args.Mod then
			fuelUsage = fuelUsage .. ' (' .. args.Mod .. ')'
		end
	end
	
	local html = {
		'{| class="grid-Furnace" cellpadding="0" cellspacing="0"',
		'| ' .. p.cell{ args.Input, mod = args.Mod, link = args.Ilink, title = args.Ititle },
		'| rowspan="3" class="arrow" | [[File:Grid layout ' .. progress .. smelting .. '.png|link=]]',
		'| rowspan="3" class="output" | ' .. p.cell{ args.Output, mod = args.Mod, link = args.Olink, title = args.Otitle, class = 'output' },
		'|-',
		'| [[File:Grid layout ' .. fuelUsage .. burning .. '.png|link=]]',
		'|-',
		'| ' .. p.cell{ args.Fuel, mod = args.Mod, link = args.Flink, title = args.Ftitle },
		'|}'
	}
	
	return table.concat( html, '\n' );
end

-- Brewing Stand
function p.brewingStand( f )
	local args = f
	if f == mw.getCurrentFrame() then
		args = f:getParent().args
	end
	args = require( 'Module:ProcessArgs' ).norm( args )
	
	local inactive = ' (In-active)'
	if args.Input and ( args.Output1 or args.Output2 or args.Output3 ) then
		inactive = ''
	end
	
	local html = {
		'<div class="grid-Brewing_Stand">',
			'{| cellpadding="0" cellspacing="0"',
			'| class="bubbles" | [[File:Grid layout Brewing Bubbles.gif|link=]]',
			'| class="input" | ' .. p.cell{ args.Input, mod = args.Mod, link = args.Ilink, title = args.Ititle },
			'| [[File:Grid layout Brewing Arrow' .. inactive .. '.png|link=]]',
			'|-',
			'| class="output1" | ' .. p.cell{ args.Output1, mod = args.Mod, link = args.O1link, title = args.O1title, default = 'layout Brewing Empty' },
			'| class="output2" | ' .. p.cell{ args.Output2, mod = args.Mod, link = args.O2link, title = args.O2title, default = 'layout Brewing Empty' },
			'| class="output3" | ' .. p.cell{ args.Output3, mod = args.Mod, link = args.O3link, title = args.O3title, default = 'layout Brewing Empty' },
			'|-',
			'| class="paths" colspan="3" | [[File:Grid layout Brewing Paths.png|link=]]',
			'|}',
		'</div>'
	}
	
	return table.concat( html, '\n' );
end
 
return p