Module:Inventory slot/Aliases: Difference between revisions
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Fix copper stuff |
Fix inconsistencies and duplicates in wooden item aliases, use automatic alias correctly (no manual definition of nether wood items!) |
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Line 386: | Line 386: | ||
['Stone Button'] = { 'Stone Button', 'Polished Blackstone Button' }, | ['Stone Button'] = { 'Stone Button', 'Polished Blackstone Button' }, | ||
['Stone Pressure Plate'] = { 'Stone Pressure Plate', 'Polished Blackstone Pressure Plate' }, | ['Stone Pressure Plate'] = { 'Stone Pressure Plate', 'Polished Blackstone Pressure Plate' }, | ||
['Candle'] = { 'Candle', 'White Candle', 'Light Gray Candle', 'Gray Candle', 'Black Candle', 'Brown Candle', 'Red Candle', 'Orange Candle', 'Yellow Candle', | ['Candle'] = { 'Candle', 'White Candle', 'Light Gray Candle', 'Gray Candle', 'Black Candle', 'Brown Candle', 'Red Candle', 'Orange Candle', 'Yellow Candle', | ||
'Lime Candle', 'Green Candle', 'Cyan Candle', 'Light Blue Candle', 'Blue Candle', 'Purple Candle', 'Magenta Candle', 'Pink Candle', }, | 'Lime Candle', 'Green Candle', 'Cyan Candle', 'Light Blue Candle', 'Blue Candle', 'Purple Candle', 'Magenta Candle', 'Pink Candle', }, | ||
Line 797: | Line 790: | ||
local woodItems = { | local woodItems = { | ||
overworld = { | overworld = { | ||
'Log', | |||
'Wood', | 'Wood', | ||
'Log', | 'Stripped $1 Log', | ||
'Stripped $1 Wood', | |||
'Boat', | 'Boat', | ||
'Boat with Chest', | 'Boat with Chest', | ||
'Sapling', | 'Sapling', | ||
}, | }, | ||
Line 823: | Line 805: | ||
}, | }, | ||
both = { | both = { | ||
'$ | -- Any/Matching X or Y | ||
'${Log,Stem}', | |||
'${Wood,Hyphae}', | '${Wood,Hyphae}', | ||
'Stripped $1 ${Wood,Hyphae}', | 'Stripped $1 ${Wood,Hyphae}', | ||
'Stripped $1 ${Log,Stem}', | 'Stripped $1 ${Log,Stem}', | ||
-- Dimensional prefixes | |||
'$world Planks', | |||
'$world $wood Stairs', | |||
'$world $wood Slab', | |||
'$world $wood Fence', | |||
'$world $wood Fence Gate', | |||
'$world $wood Door', | |||
'$world $wood Trapdoor', | |||
'$world $wood Pressure Plate', | |||
'$world $wood Button', | |||
'$world $wood Sign', | |||
'$world $wood Hanging Sign', | |||
-- Both dimensions | |||
-- Items with non-wood variants include $wood | |||
'Planks', | |||
'$wood Stairs', | |||
'$wood Slab', | |||
'$wood Fence', | |||
'Fence Gate', | 'Fence Gate', | ||
'$wood Door', | '$wood Door', | ||
'$wood Trapdoor', | |||
'$wood Pressure Plate', | |||
'$wood Button', | '$wood Button', | ||
' | 'Sign', | ||
' | 'Hanging Sign', | ||
} | } | ||
} | } | ||
Line 849: | Line 847: | ||
woodItemWorld['Overworld ' .. item] = 'overworld' | woodItemWorld['Overworld ' .. item] = 'overworld' | ||
woodItemWorld['Nether ' .. item] = 'nether' | woodItemWorld['Nether ' .. item] = 'nether' | ||
else | |||
woodItemWorld[item] = world | |||
end | end | ||
end | end | ||
end | end | ||
Line 886: | Line 885: | ||
itemName = itemName:gsub( '%$1', wood) | itemName = itemName:gsub( '%$1', wood) | ||
else | else | ||
itemName = wood .. ' ' .. itemName | itemName = wood .. ' ' .. itemName | ||
end | end | ||
Line 901: | Line 900: | ||
-- Parse ${,} (world-select) syntax | -- Parse ${,} (world-select) syntax | ||
item = item:gsub("%${(.-),(.-)}", "%1 or %2") | item = item:gsub("%${(.-),(.-)}", "%1 or %2") | ||
item = item:gsub('%$wood ', ' | item = item:gsub('%$wood', 'Wood') | ||
item = item:gsub('%$1 ', '') | item = item:gsub('%$1 ', '') | ||
aliases['Any ' .. item] = woodAliases | aliases['Any ' .. item] = woodAliases |
Revision as of 04:57, 5 November 2023
This table defines the aliases used in Module:Inventory slot.
de:Modul:Inventar slot/Aliases
es:Módulo:Inventory slot/Aliases
fr:Module:Case inventaire/Alias
ja:モジュール:Inventory slot/Aliases
ko:모듈:Inventory slot/Aliases
pt:Módulo:Inventory slot/Aliases
ru:Модуль:Инвентарный слот/Псевдонимы
uk:Модуль:Інвентарний слот/Псевдоніми
zh:模块:Inventory slot/Aliases
local coloredDyes = {
'Light Gray Dye', 'Gray Dye', 'Black Dye', 'Brown Dye', 'Red Dye',
'Orange Dye', 'Yellow Dye', 'Lime Dye', 'Green Dye', 'Cyan Dye',
'Light Blue Dye', 'Blue Dye', 'Purple Dye', 'Magenta Dye', 'Pink Dye',
}
local aliases = {
-- Common fuel types for furnace --
['Any fuel'] = { 'Coal', 'Charcoal', { title = 'Log', name = 'Oak Log' }, { title = 'Overworld Planks', name = 'Oak Planks' }, 'Block of Coal' },
['Any leather armor'] = { 'Leather Cap', 'Leather Tunic', 'Leather Pants', 'Leather Boots' },
['Any golden armor'] = { 'Golden Helmet', 'Golden Chestplate', 'Golden Leggings', 'Golden Boots' },
['Any chainmail armor'] = { 'Chainmail Helmet', 'Chainmail Chestplate', 'Chainmail Leggings', 'Chainmail Boots' },
['Any iron armor'] = { 'Iron Helmet', 'Iron Chestplate', 'Iron Leggings', 'Iron Boots' },
['Any diamond armor'] = { 'Diamond Helmet', 'Diamond Chestplate', 'Diamond Leggings', 'Diamond Boots' },
['Any netherite armor'] = { 'Netherite Helmet', 'Netherite Chestplate', 'Netherite Leggings', 'Netherite Boots' },
['Any Pottery Sherd'] = { 'Angler Pottery Sherd', 'Arms Up Pottery Sherd', 'Archer Pottery Sherd', 'Blade Pottery Sherd', 'Brewer Pottery Sherd', 'Burn Pottery Sherd', 'Danger Pottery Sherd', 'Explorer Pottery Sherd', 'Friend Pottery Sherd', 'Heart Pottery Sherd', 'Heartbreak Pottery Sherd', 'Howl Pottery Sherd', 'Miner Pottery Sherd', 'Mourner Pottery Sherd', 'Plenty Pottery Sherd', 'Prize Pottery Sherd', 'Sheaf Pottery Sherd', 'Shelter Pottery Sherd', 'Skull Pottery Sherd', 'Snort Pottery Sherd', 'Brick' },
-- stones --
['Any Cobblestone or Blackstone'] = { 'Cobblestone', 'Blackstone' },
['Any stone-tier block'] = { 'Cobblestone', 'Blackstone', 'Cobbled Deepslate' },
-- Display names --
['Broken Elytra'] = { title = '&eElytra', name = 'Broken Elytra' },
['Banner Pattern Flower'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Flower Charge'},
['Banner Pattern Flower Charge'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Flower Charge'},
['Banner Pattern Creeper Charge'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Creeper Charge'},
['Banner Pattern Creeper'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Creeper Charge'},
['Banner Pattern Bordure Indented'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Bordure Indented'},
['Banner Pattern Field Masoned'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Field Masoned'},
['Banner Pattern Skull Charge'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Skull Charge'},
['Banner Pattern Skull'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Skull Charge'},
['Banner Pattern Thing'] = { title = '&dBanner Pattern', name = 'Banner Pattern', text = '&7Thing'},
['Banner Pattern Mojang'] = { title = '&dBanner Pattern', name = 'Banner Pattern', text = '&7Thing'},
['Banner Pattern Globe'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Globe'},
['Banner Pattern Snout'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Snout'},
['Banner Pattern Piglin'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Snout'},
['Button'] = { title = 'Button', name = 'Stone Button'},
['Wooden Button'] = { title = 'Button', name = 'Oak Button'},
['Arrow Loaded Crossbow'] = { title = 'Crossbow', name = 'Arrow Loaded Crossbow' },
['Damaged Arrow Loaded Crossbow'] = { title = 'Crossbow', name = 'Damaged Arrow Loaded Crossbow' },
['Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Firework Loaded Crossbow' },
['Damaged Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Damaged Firework Loaded Crossbow' },
['Illager Banner'] = { title = '&6&oIllager Banner', name = 'Illager Banner', text =
'&7Cyan Lozenge/&7Light Gray Base/&7Gray Pale/&7Light Gray Bordure/&7Black Fess/&7Light Gray Per Fess'},
['Half Filled Bundle'] = { title = 'Bundle', name = 'Half Filled Bundle' },
['Filled Bundle'] = { title = 'Bundle', name = 'Filled Bundle' },
-- Weapons --
['Trident'] = { name = 'Trident', text = '/&7 When in main hand:/ &21.1 Attack Speed/ &29 Attack Damage'},
['Trident BE'] = { name = 'Trident', text = '/&9 +8 Attack Damage'},
-- Bedrock and Education Edition display names --
['Elytra Wings'] = { title = 'Elytra Wings', name = 'Elytra' },
['Cooked Beef'] = { title = 'Cooked Beef', name = 'Steak' },
['Map (no markers)'] = { title = 'Map', name = 'Map', text = 'Display Markers: &cNo' },
['Locator Map'] = { title = 'Map', name = 'Map', text = 'Display Markers: &aYes' },
-- Chemistry --
['Lead (element)'] = { title = 'Lead', name = 'Lead (element)' },
['Water (compound)'] = { title = 'Water', name = 'Water (compound)' },
['Chloride'] = { 'Calcium Chloride', 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' },
['Sparkler'] = { 'Orange Sparkler', 'Blue Sparkler', 'Red Sparkler', 'Purple Sparkler', 'Green Sparkler' },
['Matching Chloride'] = { 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' },
['Matching Colored Torch'] = { 'Blue Torch', 'Red Torch', 'Purple Torch', 'Green Torch' },
['Matching Glow Stick'] = { 'White Glow Stick', 'Orange Glow Stick', 'Magenta Glow Stick', 'Light Blue Glow Stick',
'Yellow Glow Stick', 'Lime Glow Stick', 'Pink Glow Stick', 'Gray Glow Stick', 'Cyan Glow Stick',
'Purple Glow Stick', 'Blue Glow Stick', 'Brown Glow Stick', 'Green Glow Stick', 'Red Glow Stick' },
}
-- Tooltip colors --
local yellowTooltips = {
'Creeper Head',
'Damaged Elytra',
'Dragon Head',
'Dragon\'s Breath',
'Elytra',
'Head',
'Heart of the Sea',
'Piglin Head',
'Player Head',
'Skeleton Skull',
'Totem of Undying',
'Wither Skeleton Skull',
'Zombie Head',
}
for _, name in ipairs( yellowTooltips ) do
aliases[name] = { title = '&e', name = name }
end
local aquaTooltips = {
'Beacon',
'Conduit',
'Golden Apple',
}
for _, name in ipairs( aquaTooltips ) do
aliases[name] = { title = '&b', name = name }
end
local lightPurpleTooltips = {
'Dragon Egg',
'Structure Block',
'Structure Void',
'Jigsaw Block',
'Barrier',
}
for _, name in ipairs( lightPurpleTooltips ) do
aliases[name] = { title = '&d', name = name }
end
local orangeItalicTooltips = {
'Ominous Banner',
}
for _, name in ipairs( orangeItalicTooltips ) do
aliases[name] = { title = '&6&o', name = name }
end
-- Animated icons --
local animatedIcons = {
'Blue Key',
'Bubble Column',
'Calibrated Sculk Sensor',
'Compass',
'Clock',
'Crimson Hyphae',
'Crimson Stem',
'Debug Stick',
'Fire',
'Gear',
'Heat Block',
'Lava',
'Lodestone Compass',
'Magma Block',
'Magma Block BE',
'Nether Portal',
'Prismarine',
'Prismarine Slab',
'Prismarine Stairs',
'Prismarine Wall',
'Recovery Compass',
'Red Key',
'Sea Lantern',
'Stonecutter',
'Soul Fire',
'Sculk',
'Sculk Shrieker',
'Sculk Shrieker BE',
'Sculk Sensor',
'Sculk Sensor BE',
'Sculk Vein',
'Warped Hyphae',
'Warped Stem',
'Water',
'Written Book',
'Yellow Key'
}
for _, icon in ipairs( animatedIcons ) do
aliases[icon] = icon .. '.gif'
end
-- Some things are both animated and yellow --
local animatedIconsYellowTooltips = {
'Enchanted Book',
'Nether Star',
'Bottle o\' Enchanting',
}
for _, name in ipairs( animatedIconsYellowTooltips ) do
aliases[name] = { title = '&e', name = name .. '.gif' }
end
-- Some things are both animated and aqua --
local animatedIconsAquaTooltips = {
'End Crystal',
}
for _, name in ipairs( animatedIconsAquaTooltips ) do
aliases[name] = { title = '&b', name = name .. '.gif' }
end
-- Some things are both animated and purple --
local animatedIconsPurpleTooltips = {
'Command Block',
'Chain Command Block',
'Repeating Command Block',
'Enchanted Golden Apple',
}
for _, name in ipairs( animatedIconsPurpleTooltips ) do
aliases[name] = { title = '&d', name = name .. '.gif' }
end
-- Bedrock Edition Items --
local animatedEditionItems = {
BE = {
'Lodestone Compass',
},
LCE = {
}
}
for edition, items in pairs(animatedEditionItems) do
for _, item in ipairs(items) do
local name = item .. ' ' .. edition
aliases[name] = { title = item, name = name .. '.gif' }
end
end
-- Tools and weapons --
local tools = {
{'Wooden', 'Sword', 1.6, 4 },
{'Stone', 'Sword', 1.6, 5 },
{'Iron', 'Sword', 1.6, 6 },
{'Golden', 'Sword', 1.6, 4 },
{'Diamond', 'Sword', 1.6, 7 },
{'Netherite', 'Sword', 1.6, 8 },
{'Wooden', 'Pickaxe', 1.2, 2 },
{'Stone', 'Pickaxe', 1.2, 3 },
{'Iron', 'Pickaxe', 1.2, 4 },
{'Golden', 'Pickaxe', 1.2, 2 },
{'Diamond', 'Pickaxe', 1.2, 5 },
{'Netherite', 'Pickaxe', 1.2, 6 },
{'Wooden', 'Axe', 0.8, 7 },
{'Stone', 'Axe', 0.8, 9 },
{'Iron', 'Axe', 0.9, 9 },
{'Golden', 'Axe', 1, 7 },
{'Diamond', 'Axe', 1, 9 },
{'Netherite', 'Axe', 1, 10 },
{'Wooden', 'Shovel', 1, 2.5 },
{'Stone', 'Shovel', 1, 3.5 },
{'Iron', 'Shovel', 1, 4.5 },
{'Golden', 'Shovel', 1, 2.5 },
{'Diamond', 'Shovel', 1, 5.5 },
{'Netherite', 'Shovel', 1, 6.5 },
{'Wooden', 'Hoe', 1, 1 },
{'Stone', 'Hoe', 2, 1 },
{'Iron', 'Hoe', 3, 1 },
{'Golden', 'Hoe', 1, 1 },
{'Diamond', 'Hoe', 4, 1 },
{'Netherite', 'Hoe', 4, 1 }
}
local materialGroups = {}
local toolGroups = {}
for _, toolProps in ipairs( tools ) do
local aliasName = toolProps[1] .. ' ' .. toolProps[2]
local damagedName = 'Damaged ' .. aliasName
local text = '/&7When in main hand:/ &2' .. toolProps[3] .. ' Attack Speed/ &2' .. toolProps[4] .. ' Attack Damage'
aliases[aliasName] = { title = aliasName, name = aliasName, text = text }
-- add damaged here as well so it gets the proper tooltip
aliases[damagedName] = { title = aliasName, name = damagedName, text = text }
local materialGroup = toolProps[1]:lower()
local toolGroup = toolProps[2]:lower()
if toolProps[2] ~= 'Sword' then
if materialGroups[materialGroup] == nil then materialGroups[materialGroup] = {} end
table.insert( materialGroups[materialGroup], aliases[aliasName] )
end
if toolGroups[toolGroup] == nil then toolGroups[toolGroup] = {} end
table.insert( toolGroups[toolGroup], aliases[aliasName] )
end
for materialGroup, items in pairs( materialGroups ) do
aliases['Any ' .. materialGroup .. ' tools'] = items
end
for toolGroup, items in pairs( toolGroups ) do
aliases['Any ' .. toolGroup] = items
end
-- Tools and weapons in Bedrock Edition --
local toolsBE = {
{'Wooden', 'Sword', 4 },
{'Stone', 'Sword', 5 },
{'Iron', 'Sword', 6 },
{'Golden', 'Sword', 4 },
{'Diamond', 'Sword', 7 },
{'Netherite', 'Sword', 8 },
{'Wooden', 'Pickaxe', 2 },
{'Stone', 'Pickaxe', 3 },
{'Iron', 'Pickaxe', 4 },
{'Golden', 'Pickaxe', 2 },
{'Diamond', 'Pickaxe', 5 },
{'Netherite', 'Pickaxe', 6 },
{'Wooden', 'Axe', 3 },
{'Stone', 'Axe', 4 },
{'Iron', 'Axe', 5 },
{'Golden', 'Axe', 3 },
{'Diamond', 'Axe', 6 },
{'Netherite', 'Axe', 7 },
{'Wooden', 'Shovel', 1 },
{'Stone', 'Shovel', 2 },
{'Iron', 'Shovel', 3 },
{'Golden', 'Shovel', 1 },
{'Diamond', 'Shovel', 4 },
{'Netherite', 'Shovel', 5 },
{'Wooden', 'Hoe', 2 },
{'Stone', 'Hoe', 3 },
{'Iron', 'Hoe', 4 },
{'Golden', 'Hoe', 2 },
{'Diamond', 'Hoe', 5 },
{'Netherite', 'Hoe', 6 }
}
for _, toolProps in ipairs( toolsBE ) do
local aliasName = toolProps[1] .. ' ' .. toolProps[2]
aliases[aliasName .. ' BE'] = { title = aliasName, name = aliasName, text = '/&9+' .. toolProps[3] .. ' Attack Damage'}
end
-- Lists of item variants --
local itemVariants = {
['Dye'] = mw.clone( coloredDyes ),
['Colored Dye'] = coloredDyes,
['Dyed Wool'] = {
'Light Gray Wool', 'Gray Wool', 'Black Wool', 'Brown Wool', 'Red Wool',
'Orange Wool', 'Yellow Wool', 'Lime Wool', 'Green Wool', 'Cyan Wool',
'Light Blue Wool', 'Blue Wool', 'Purple Wool', 'Magenta Wool', 'Pink Wool',
},
['Dyed Bed'] = {
'Light Gray Bed', 'Gray Bed', 'Black Bed', 'Brown Bed', 'Red Bed',
'Orange Bed', 'Yellow Bed', 'Lime Bed', 'Green Bed', 'Cyan Bed',
'Light Blue Bed', 'Blue Bed', 'Purple Bed', 'Magenta Bed', 'Pink Bed',
},
['Dyed Carpet'] = {
'Light Gray Carpet', 'Gray Carpet', 'Black Carpet', 'Brown Carpet', 'Red Carpet',
'Orange Carpet', 'Yellow Carpet', 'Lime Carpet', 'Green Carpet', 'Cyan Carpet',
'Light Blue Carpet', 'Blue Carpet', 'Purple Carpet', 'Magenta Carpet', 'Pink Carpet',
},
['Dyed Terracotta'] = {
'White Terracotta', 'Light Gray Terracotta', 'Gray Terracotta', 'Black Terracotta',
'Brown Terracotta', 'Red Terracotta', 'Orange Terracotta', 'Yellow Terracotta',
'Lime Terracotta', 'Green Terracotta', 'Cyan Terracotta', 'Light Blue Terracotta',
'Blue Terracotta', 'Purple Terracotta', 'Magenta Terracotta', 'Pink Terracotta',
},
['Dyed Candle'] = {
'White Candle', 'Light Gray Candle', 'Gray Candle', 'Black Candle',
'Brown Candle', 'Red Candle', 'Orange Candle', 'Yellow Candle',
'Lime Candle', 'Green Candle', 'Cyan Candle', 'Light Blue Candle',
'Blue Candle', 'Purple Candle', 'Magenta Candle', 'Pink Candle',
},
['Flower'] = { 'Oxeye Daisy', 'Cornflower', 'Lily of the Valley', 'Wither Rose', 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip', 'Azure Bluet', 'Allium', 'Blue Orchid', 'Poppy', 'Dandelion', 'Torchflower' },
['Mushroom'] = { 'Red Mushroom', 'Brown Mushroom' },
['Quartz Block'] = { 'Block of Quartz', 'Chiseled Quartz Block', 'Quartz Pillar' },
['Red Sandstone'] = { 'Red Sandstone', 'Cut Red Sandstone', 'Chiseled Red Sandstone', 'Smooth Red Sandstone' },
['Sandstone'] = { 'Sandstone', 'Cut Sandstone', 'Chiseled Sandstone', 'Smooth Sandstone' },
['Stone Bricks'] = { 'Stone Bricks', 'Mossy Stone Bricks', 'Cracked Stone Bricks', 'Chiseled Stone Bricks' },
['Stone Slab'] = { 'Stone Slab', 'Smooth Stone Slab', 'Cobblestone Slab', 'Mossy Cobblestone Slab', 'Stone Brick Slab', 'Mossy Stone Brick Slab', 'Andesite Slab', 'Polished Andesite Slab',
'Diorite Slab', 'Polished Diorite Slab', 'Granite Slab', 'Polished Granite Slab', 'Sandstone Slab', 'Cut Sandstone Slab', 'Smooth Sandstone Slab', 'Red Sandstone Slab', 'Cut Red Sandstone Slab',
'Smooth Red Sandstone Slab', 'Brick Slab', { title = 'Prismarine Slab', name = 'Prismarine Slab.gif' }, 'Prismarine Brick Slab', 'Dark Prismarine Slab', 'Nether Brick Slab', 'Red Nether Brick Slab', 'Quartz Slab',
'Smooth Quartz Slab', 'Purpur Slab', 'End Stone Brick Slab', 'Petrified Oak Slab', 'Blackstone Slab', 'Polished Blackstone Slab', 'Polished Blackstone Brick Slab', 'Cobbled Deepslate Slab', 'Deepslate Brick Slab',
'Deepslate Tile Slab', 'Polished Deepslate Slab' },
['Stone Stairs'] = { 'Stone Stairs', 'Cobblestone Stairs', 'Mossy Cobblestone Stairs', 'Stone Brick Stairs', 'Mossy Stone Brick Stairs', 'Andesite Stairs', 'Polished Andesite Stairs',
'Diorite Stairs', 'Polished Diorite Stairs', 'Granite Stairs', 'Polished Granite Stairs', 'Sandstone Stairs', 'Smooth Sandstone Stairs', 'Red Sandstone Stairs', 'Smooth Red Sandstone Stairs',
'Brick Stairs', { title = 'Prismarine Stairs', name = 'Prismarine Stairs.gif' }, 'Prismarine Brick Stairs', 'Dark Prismarine Stairs', 'Nether Brick Stairs', 'Red Nether Brick Stairs', 'Quartz Stairs', 'Smooth Quartz Stairs', 'Purpur Stairs',
'End Stone Brick Stairs', 'Blackstone Stairs', 'Polished Blackstone Stairs', 'Polished Blackstone Brick Stairs', 'Cobbled Deepslate Stairs', 'Deepslate Brick Stairs', 'Deepslate Tile Stairs',
'Polished Deepslate Stairs' },
['Purpur Block'] = { 'Purpur Block', 'Purpur Pillar' },
['Stone'] = { 'Stone', 'Andesite', 'Granite', 'Diorite', 'Polished Andesite', 'Polished Granite', 'Polished Diorite' },
['Tulip'] = { 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip' },
['Prismarine'] = { { title = 'Prismarine', name = 'Prismarine.gif' }, 'Prismarine Bricks', 'Dark Prismarine' },
['Ore'] = { 'Coal Ore', 'Iron Ore', 'Gold Ore', 'Lapis Lazuli Ore', 'Redstone Ore', 'Emerald Ore', 'Diamond Ore', 'Nether Quartz Ore', 'Nether Gold Ore', 'Deepslate Coal Ore',
'Deepslate Copper Ore', 'Deepslate Emerald Ore', 'Deepslate Iron Ore', 'Deepslate Gold Ore', 'Deepslate Lapis Lazuli Ore', 'Deepslate Redstone Ore', 'Deepslate Diamond Ore'},
['Dead Coral Block'] = { 'Dead Tube Coral Block', 'Dead Brain Coral Block', 'Dead Bubble Coral Block', 'Dead Fire Coral Block', 'Dead Horn Coral Block' },
['Coral Block'] = { 'Tube Coral Block', 'Brain Coral Block', 'Bubble Coral Block', 'Fire Coral Block', 'Horn Coral Block' },
['Dead Coral'] = { 'Dead Tube Coral', 'Dead Brain Coral', 'Dead Bubble Coral', 'Dead Fire Coral', 'Dead Horn Coral' },
['Dead Coral Fan'] = { 'Dead Tube Coral Fan', 'Dead Brain Coral Fan', 'Dead Bubble Coral Fan', 'Dead Fire Coral Fan', 'Dead Horn Coral Fan' },
['Coral'] = { 'Tube Coral', 'Brain Coral', 'Bubble Coral', 'Fire Coral', 'Horn Coral' },
['Coral Fan'] = { 'Tube Coral Fan', 'Brain Coral Fan', 'Bubble Coral Fan', 'Fire Coral Fan', 'Horn Coral Fan' },
['Wall'] = { 'Cobblestone Wall', 'Mossy Cobblestone Wall', 'Stone Brick Wall', 'Mossy Stone Brick Wall', 'Andesite Wall', 'Diorite Wall', 'Granite Wall', 'Sandstone Wall',
'Red Sandstone Wall', 'Brick Wall', { title = 'Prismarine Wall', name = 'Prismarine Wall.gif' }, 'Nether Brick Wall', 'Red Nether Brick Wall', 'End Stone Brick Wall', 'Blackstone Wall', 'Polished Blackstone Wall',
'Polished Blackstone Brick Wall', 'Cobbled Deepslate Wall', 'Deepslate Brick Wall', 'Deepslate Tile Wall', 'Polished Deepslate Wall' },
['Torch'] = { 'Torch', 'Soul Torch' },
['Lantern'] = { 'Lantern', 'Soul Lantern' },
['Fungus'] = { 'Crimson Fungus', 'Warped Fungus' },
['Fungi'] = { 'Crimson Fungus', 'Warped Fungus' },
['Roots'] = { 'Crimson Roots', 'Warped Roots' },
['Nylium'] = { 'Crimson Nylium', 'Warped Nylium' },
['Soul Sand'] = { 'Soul Sand', 'Soul Soil' },
['Campfire'] = { 'Campfire', 'Soul Campfire' },
['Blackstone'] = { 'Blackstone', 'Polished Blackstone', 'Chiseled Polished Blackstone', 'Polished Blackstone Bricks', 'Cracked Polished Blackstone Bricks' },
['Stone Button'] = { 'Stone Button', 'Polished Blackstone Button' },
['Stone Pressure Plate'] = { 'Stone Pressure Plate', 'Polished Blackstone Pressure Plate' },
['Candle'] = { 'Candle', 'White Candle', 'Light Gray Candle', 'Gray Candle', 'Black Candle', 'Brown Candle', 'Red Candle', 'Orange Candle', 'Yellow Candle',
'Lime Candle', 'Green Candle', 'Cyan Candle', 'Light Blue Candle', 'Blue Candle', 'Purple Candle', 'Magenta Candle', 'Pink Candle', },
}
table.insert( itemVariants['Dye'], 1, 'White Dye' )
-- Copper --
local copperstuff = {
'Block of Copper',
'Cut Copper',
'Cut Copper Stairs',
'Cut Copper Slab',
'Chiseled Copper',
'Copper Grate',
'Copper Bulb',
'Copper Door',
'Copper Trapdoor',
}
local coppervariants = { '', 'Exposed ', 'Weathered ', 'Oxidized ' }
for _, copper in ipairs( copperstuff ) do
itemVariants['Unwaxed ' .. copper] = {}
itemVariants['Waxed ' .. copper] = {}
for _, coppervariant in ipairs( coppervariants ) do
local name = coppervariant .. copper
if copper == 'Block of Copper' and coppervariant ~= '' then
name = coppervariant .. 'Copper'
end
table.insert( itemVariants['Unwaxed ' .. copper], name )
table.insert( itemVariants['Waxed ' .. copper], 'Waxed ' .. name )
end
itemVariants[copper] = {}
for _, copperitem in ipairs( itemVariants['Unwaxed ' .. copper] ) do
table.insert( itemVariants[copper], copperitem )
end
for _, copperitem in ipairs( itemVariants['Waxed ' .. copper] ) do
table.insert( itemVariants[copper], copperitem )
end
end
for aliasName, aliasItems in pairs( itemVariants ) do
aliases['Any ' .. aliasName] = aliasItems
aliases['Matching ' .. aliasName] = aliasItems
end
-- Discs --
local discs = {
{ '13', 'C418', },
{ 'Cat', 'C418', 'cat' },
{ 'Blocks', 'C418', 'blocks' },
{ 'Chirp', 'C418', 'chirp' },
{ 'Far', 'C418', 'far' },
{ 'Mall', 'C418', 'mall' },
{ 'Mellohi', 'C418', 'mellohi' },
{ 'Stal', 'C418', 'stal' },
{ 'Strad', 'C418', 'strad' },
{ 'Ward', 'C418', 'ward' },
{ '11', 'C418', },
{ 'Wait', 'C418', 'wait' },
{ 'Otherside', 'Lena Raine', 'otherside' },
{ 'Pigstep', 'Lena Raine', },
{ '5', 'Samuel Åberg', },
{ 'Relic', 'Aaron Cherof', },
}
for _, disc in ipairs( discs ) do
local name = 'Music Disc ' .. disc[1]
local artist = disc[2]
local trackname = disc[1]
if disc[3] ~= nil then
trackname = disc[3]
end
aliases[name] = { title = '&bMusic Disc', name = name, text = '&7' .. artist .. ' - ' .. trackname }
end
-- Disc Fragments --
local disc_fragments = {
{ '5', },
}
for _, disc_fragment in ipairs( disc_fragments ) do
local name = 'Disc Fragment ' .. disc_fragment[1]
local trackname = disc_fragment[1]
if disc_fragment[2] ~= nil then
trackname = disc_fragment[2]
end
aliases[name] = { title = '&fDisc Fragment', name = name, text = '&7Music Disc - ' .. trackname }
end
-- Damaged armor, note it skips tools and weapons as they are handled above to add the damage tooltip --
local damagedItems = {
'Bow',
'Brush',
'Carrot on a Stick',
'Chainmail Boots',
'Chainmail Chestplate',
'Chainmail Helmet',
'Chainmail Leggings',
'Crossbow',
'Diamond Boots',
'Diamond Chestplate',
'Diamond Helmet',
'Diamond Leggings',
'Elytra',
'Fishing Rod',
'Flint and Steel',
'Golden Boots',
'Golden Chestplate',
'Golden Helmet',
'Golden Leggings',
'Iron Boots',
'Iron Chestplate',
'Iron Helmet',
'Iron Leggings',
'Leather Boots',
'Leather Tunic',
'Leather Cap',
'Leather Pants',
'Netherite Boots',
'Netherite Chestplate',
'Netherite Helmet',
'Netherite Leggings',
'Shears',
'Shield'
}
for _, item in ipairs( damagedItems ) do
local name = 'Damaged ' .. item
aliases[name] = { title = item, name = name }
end
-- Banners and colored items --
local patterns = {
'Base Dexter Canton',
'Base',
'Base Gradient',
'Base Indented',
'Base Sinister Canton',
'Bend',
'Bend Sinister',
'Bordure',
'Bordure Indented',
'Chevron',
'Chief Dexter Canton',
'Chief',
'Chief Indented',
'Chief Sinister Canton',
'Creeper Charge',
'Cross',
'Fess',
'Field Masoned',
'Flower Charge',
'Globe',
'Gradient',
'Inverted Chevron',
'Lozenge',
'Thing',
'Pale',
'Pale Dexter',
'Pale Sinister',
'Paly',
'Per Bend',
'Per Bend Inverted',
'Per Bend Sinister',
'Per Bend Sinister Inverted',
'Per Fess',
'Per Fess Inverted',
'Per Pale',
'Per Pale Inverted',
'Piglin',
'Snout',
'Roundel',
'Saltire',
'Skull Charge'
}
local colors = {
'White',
'Light Gray',
'Gray',
'Black',
'Brown',
'Red',
'Orange',
'Yellow',
'Lime',
'Green',
'Cyan',
'Light Blue',
'Blue',
'Purple',
'Magenta',
'Pink'
}
-- Firework Stars --
local fireworkStar = {}
for _, color in ipairs( colors ) do
local name = color .. ' Firework Star'
aliases[name] = { title = 'Firework Star', name = name, text = '&7' .. color }
table.insert( fireworkStar, aliases[name] )
for _, pattern in ipairs( patterns ) do
name = color .. ' ' .. pattern .. ' Banner'
aliases[name] = { title = 'Banner', name = name, text = '&7' .. color .. ' ' .. pattern }
end
end
aliases['Any Firework Star'] = fireworkStar
aliases['Matching Firework Star'] = fireworkStar
-- Items that use the sixteen colors --
local coloredItems = {
'Balloon',
'Banner',
'Bed',
'Carpet',
'Concrete',
'Concrete Powder',
'Glazed Terracotta',
'Hardened $1 Stained Glass',
'Hardened $1 Stained Glass Pane',
'Shield',
'Shulker Box',
'Stained Glass',
'Stained Glass Pane',
'Wool'
}
for _, item in ipairs( coloredItems ) do
local coloredItemAliases = {}
local itemName = ''
for _, color in ipairs( colors ) do
if item:find( '%$1' ) then
itemName = item:gsub( '%$1', color )
else
itemName = color .. ' ' .. item
end
table.insert( coloredItemAliases, itemName )
end
item = item:gsub( '%$1 ', '')
aliases['Any ' .. item] = coloredItemAliases
aliases['Matching ' .. item] = coloredItemAliases
end
-- list of all potions with no effects
local noEffects = {
'Water Bottle',
'Awkward Potion',
'Thick Potion',
'Mundane Potion',
'Uncraftable Potion',
'Splash Water Bottle',
'Awkward Splash Potion',
'Thick Splash Potion',
'Mundane Splash Potion',
'Uncraftable Splash Potion',
'Lingering Water Bottle',
'Awkward Lingering Potion',
'Thick Lingering Potion',
'Mundane Lingering Potion',
'Uncraftable Lingering Potion',
'Tipped Arrow',
'Arrow of Splashing',
'Uncraftable Tipped Arrow',
}
for _, name in ipairs(noEffects) do
aliases[name] = { name = name, text = '&7No effects' }
end
-- start these lists with the no effect items as names are not normal
local potionItems = {
['Potion'] = {
aliases['Water Bottle'],
aliases['Awkward Potion'],
aliases['Thick Potion'],
aliases['Mundane Potion'],
},
['Splash Potion'] = {
aliases['Splash Water Bottle'],
aliases['Awkward Splash Potion'],
aliases['Thick Splash Potion'],
aliases['Mundane Splash Potion'],
},
['Lingering Potion'] = {
aliases['Lingering Water Bottle'],
aliases['Awkward Lingering Potion'],
aliases['Thick Lingering Potion'],
aliases['Mundane Lingering Potion'],
},
['Tipped Arrow'] = {
aliases['Arrow of Splashing'],
aliases['Tipped Arrow'],
aliases['Tipped Arrow'],
aliases['Tipped Arrow'],
},
}
-- Potions --
local effects = {
-- durations are in the order normal, extended, enhanced
{name = 'Regeneration', effect = '&9Regeneration', enhanced = 'II',
durations = { normal = { '0:45', '1:30', '0:22' }, lingering = { '0:11', '0:22', '0:05' }, arrow = { '0:05', '0:11', '0:02' }}},
{ name = 'Swiftness', effect = '&9Speed', enhanced = 'II',
durations = { normal = { '3:00', '8:00', '1:30' }, lingering = { '0:45', '2:00', '0:22' }, arrow = { '0:22', '1:00', '0:11' }}},
{ name = 'Fire Resistance', effect = '&9Fire Resistance', durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
{ name = 'Poison', effect = '&cPoison', enhanced = 'II',
durations = { normal = { '0:45', '1:30', '0:21' }, lingering = { '0:11', '0:22', '0:05' }, arrow = { '0:05', '0:11', '0:02' }}},
{ name = 'Healing', effect = '&9Instant Health', enhanced = 'II' },
{ name = 'Night Vision', effect = '&9Night Vision', durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
{ name = 'Weakness', effect = '&cWeakness', durations = { normal = { '1:30', '4:00' }, lingering = { '0:22', '1:00' }, arrow = { '0:11', '0:30' }}},
{ name = 'Strength', effect = '&9Strength', enhanced = 'II',
durations = { normal = { '3:00', '8:00', '1:30'}, lingering = {'0:45', '2:00', '0:22'}, arrow = { '0:22', '1:00', '0:11' }}},
{ name = 'Slowness', effect = '&cSlowness', enhanced = 'IV',
durations = { normal = { '1:30', '4:00', '0:20'}, lingering = {'0:22', '1:00', '0:05'}, arrow = { '0:11', '0:30', '0:02' }}},
{ name = 'Leaping', effect = '&9Jump Boost', enhanced = 'II',
durations = { normal = { '3:00', '8:00', '1:30' }, lingering = {'0:45', '2:00', '0:22'}, arrow = { '0:22', '1:00', '0:11' }}},
{ name = 'Harming', effect = '&cInstant Damage', enhanced = 'II' },
{ name = 'Water Breathing', effect = '&9Water Breathing', durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
{ name = 'Invisibility', effect = '&9Invisibility', durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
{ name = 'Slow Falling', effect = '&9Slow Falling', durations = { normal = { '1:30', '4:00' }, lingering = { '0:22', '1:00' }, arrow = { '0:11', '0:30' }}},
{ name = 'Luck', effect = '&9Luck', durations = { normal = { '5:00' }, lingering = { '1:15' }, arrow = { '0:37' }}},
{ name = 'Decay', effect = '&cWither', durations = { normal = { '0:40' }, lingering = { '0:10' }, arrow = { '0:05' }}},
{ name = 'the Turtle Master', text = '&cSlowness IV ($1)/&9Resistance III ($1)', enhanced = '&cSlowness VI ($1)/&9Resistance IV ($1)',
durations = { normal = { '0:20', '0:40', '0:20' }, lingering = { '0:15', '0:45', '0:15' }, arrow = { '0:07', '0:22', '0:07' }}}
}
local types = {
{name = 'Potion', durations = 'normal', text = 'Potion of '},
{name = 'Splash Potion', durations = 'normal', text = 'Splash Potion of '},
{name = 'Lingering Potion', durations = 'lingering', text = 'Lingering Potion of '},
{name = 'Tipped Arrow', durations = 'arrow', text = 'Arrow of '},
}
for _, effect in ipairs(effects) do
for _, type in ipairs(types) do
-- form name, it will be reused
local name = type.text .. effect.name
local potionName = {}
if type.name == 'Tipped Arrow' then
potionName = type.text .. effect.name
else
potionName = type.text .. effect.name
end
-- if we have durations, add times
if effect.durations then
local durations = effect.durations[type.durations]
-- turtle master is weird, so just do a fancy string replacement
if effect.text then
aliases[name] = { name = potionName, text = effect.text:gsub( '%$1', durations[1] ) }
aliases[name .. ' Extended'] = { name = potionName, text = effect.text:gsub( '%$1', durations[2] ) }
aliases[name .. ' Enhanced'] = { name = potionName, text = effect.enhanced:gsub( '%$1', durations[3] ) }
else
-- we always have normal
aliases[name] = { name = potionName, text = string.format( '%s (%s)', effect.effect, durations[1] ) }
-- ensure we have extended
if durations[2] then
aliases[name .. ' Extended'] = { name = potionName, text = string.format( '%s (%s)', effect.effect, durations[2] ) }
-- and enhanced, currently there is nothing with a duration that can be extended but not enhanced
if effect.enhanced then
aliases[name .. ' Enhanced'] = { name = potionName, text = string.format( '%s %s (%s)', effect.effect, effect.enhanced, durations[3] ) }
end
end
end
else
-- otherwise its just effect, currently every potion with no duration can be enhanced
aliases[name] = { name = potionName, text = effect.effect}
aliases[name .. ' Enhanced'] = { name = potionName, text = effect.effect .. ' ' .. effect.enhanced }
end
-- add the base potion to the any list
table.insert(potionItems[type.name], aliases[name])
end
end
-- build the any lists
for item, potionAliases in pairs( potionItems ) do
aliases['Any ' .. item] = potionAliases
aliases['Matching ' .. item] = potionAliases
end
-- Wood --
local woodTypes = {
overworld = {
'Oak',
'Spruce',
'Birch',
'Jungle',
'Acacia',
'Dark Oak',
'Mangrove',
'Cherry',
'Bamboo',
},
nether = {
'Crimson',
'Warped',
},
both = {},
}
local woodTypeWorld = {}
for _, world in ipairs({'overworld', 'nether'}) do
local woods = woodTypes[world]
for _, type in ipairs(woods) do
woodTypeWorld[type] = world
table.insert(woodTypes.both, type)
end
end
local woodItems = {
overworld = {
'Log',
'Wood',
'Stripped $1 Log',
'Stripped $1 Wood',
'Boat',
'Boat with Chest',
'Sapling',
},
nether = {
'Stem',
'Hyphae',
'Stripped $1 Stem',
'Stripped $1 Hyphae',
},
both = {
-- Any/Matching X or Y
'${Log,Stem}',
'${Wood,Hyphae}',
'Stripped $1 ${Wood,Hyphae}',
'Stripped $1 ${Log,Stem}',
-- Dimensional prefixes
'$world Planks',
'$world $wood Stairs',
'$world $wood Slab',
'$world $wood Fence',
'$world $wood Fence Gate',
'$world $wood Door',
'$world $wood Trapdoor',
'$world $wood Pressure Plate',
'$world $wood Button',
'$world $wood Sign',
'$world $wood Hanging Sign',
-- Both dimensions
-- Items with non-wood variants include $wood
'Planks',
'$wood Stairs',
'$wood Slab',
'$wood Fence',
'Fence Gate',
'$wood Door',
'$wood Trapdoor',
'$wood Pressure Plate',
'$wood Button',
'Sign',
'Hanging Sign',
}
}
local woodItemWorld = {}
for world, items in pairs(woodItems) do
for _, item in ipairs(items) do
-- expand $world (should only happen in "both")
if (item:find('%$world')) and world == 'both' then
item = item:gsub('%$world ', '')
woodItemWorld['Overworld ' .. item] = 'overworld'
woodItemWorld['Nether ' .. item] = 'nether'
else
woodItemWorld[item] = world
end
end
end
local woodBadItems = {
['Bamboo Sapling'] = 1,
['Bamboo Wood'] = 1,
['Bamboo Log'] = 1,
['Stripped Bamboo Wood'] = 1,
['Stripped Bamboo Log'] = 1,
}
local woodNameMapping = {
['Mangrove Sapling'] = 'Mangrove Propagule',
['Bamboo Boat'] = 'Bamboo Raft',
['Bamboo Boat with Chest'] = 'Bamboo Raft with Chest',
}
for item, world in pairs(woodItemWorld) do
local itemName = ''
local woodAliases = {}
-- real "linkable" name
local realItem = item:gsub('^Overworld ', '')
realItem = realItem:gsub('^Nether ', '')
for _, wood in ipairs(woodTypes[world]) do
-- Parse ${,} (world-select) syntax
local selector = (woodTypeWorld[wood] == 'overworld') and "%1" or "%2"
itemName = realItem:gsub("%${(.-),(.-)}", selector)
if itemName:find('%$wood') then
itemName = itemName:gsub('%$wood', wood)
elseif itemName:find('%$1') then
itemName = itemName:gsub( '%$1', wood)
else
itemName = wood .. ' ' .. itemName
end
-- special handling
if woodNameMapping[itemName] then
itemName = woodNameMapping[itemName]
end
if not woodBadItems[itemName] then
table.insert(woodAliases, itemName)
end
end
-- Parse ${,} (world-select) syntax
item = item:gsub("%${(.-),(.-)}", "%1 or %2")
item = item:gsub('%$wood', 'Wood')
item = item:gsub('%$1 ', '')
aliases['Any ' .. item] = woodAliases
aliases['Matching ' .. item] = woodAliases
end
-- Bedrock Edition Items --
local editionItems = {
BE = {
'Acacia Fence Gate',
'Beacon',
'Birch Fence Gate',
'Black Stained Glass Pane',
'Blue Ice',
'Blue Stained Glass Pane',
'Bow',
'Brown Stained Glass Pane',
'Bucket of Pufferfish',
'Bucket of Tropical Fish',
'Chest',
'Conduit',
'Creeper Head',
'Crimson Fence Gate',
'Crying Obsidian',
'Cyan Stained Glass Pane',
'Dark Oak Fence Gate',
'Dragon Egg',
'Dragon Head',
'Enchanting Table',
'End Gateway',
'End Portal Frame',
'End Portal',
'End Rod',
'Ender Chest',
'Flowing Lava',
'Glass Pane',
'Glowstone',
'Gray Stained Glass Pane',
'Green Stained Glass Pane',
'Head',
'Honey Block',
'Horn Coral Block',
'Iron Bars',
'Jack o\'Lantern',
'Jungle Fence Gate',
'Jungle Leaves',
'Lava',
'Leather Horse Armor',
'Light Blue Stained Glass Pane',
'Light Gray Stained Glass Pane',
'Lime Stained Glass Pane',
'Magenta Stained Glass Pane',
'Magma Block',
'Map',
'Minecart with Command Block',
'Monster Spawner',
'Oak Fence Gate',
'Observer',
'Ocean Explorer Map',
'Orange Stained Glass Pane',
'Peony',
'Pink Stained Glass Pane',
'Purple Stained Glass Pane',
'Red Stained Glass Pane',
'Rose Bush',
'Scaffolding',
'Sea Lantern',
'Shroomlight',
'Skeleton Skull',
'Spawn Cat',
'Spawn Panda',
'Spawn Wandering Trader',
'Spawner',
'Spruce Fence Gate',
'Stonecutter',
'Structure Void',
'Trapped Chest',
'Warped Fence Gate',
'White Stained Glass Pane',
'Wither Skeleton Skull',
'Woodland Explorer Map',
'Yellow Stained Glass Pane',
'Zombie Head',
},
LCE = {
'Peony',
'Rose Bush',
'Shrub'
}
}
for edition, items in pairs(editionItems) do
for _, item in ipairs(items) do
local name = item .. ' ' .. edition
aliases[name] = { title = item, name = name }
end
end
-- Light blocks
for level = 0, 15 do
aliases["Light Block " .. level] = {title = "Light Block", name = "Light Block " .. level}
aliases["Light " .. level] = {title = "&dLight", name = "Light " .. level}
end
aliases["Light Negative"] = {title = "&dLight", name = "Light Negative"}
-- Smithing Template
local smithing_templates = {
{ 'Netherite Upgrade', 'Diamond Equipment', 'Netherite Ingot' },
{ 'Coast Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Dune Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Eye Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Host Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Raiser Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Rib Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Sentry Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Shaper Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Silence Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Snout Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Spire Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Tide Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Vex Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Ward Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Wayfinder Armor Trim', 'Armor', 'Ingot & Crystals' },
{ 'Wild Armor Trim', 'Armor', 'Ingot & Crystals' },
}
local smithing_template_array = {}
local armor_trims_array = {}
for _,smithing_template in pairs(smithing_templates) do
local current_alias = {
title = 'Smithing Template',
name = smithing_template[1] .. ' Smithing Template',
text = '&7' .. smithing_template[1] .. '//Applies to:/ &9' .. smithing_template[2] .. '/&7Ingredients:/ &9' .. smithing_template[3],
}
aliases[smithing_template[1]] = current_alias
aliases[smithing_template[1] .. ' Smithing Template'] = current_alias
table.insert(smithing_template_array,current_alias)
if string.find(smithing_template[1],' Armor Trim$') then
table.insert(armor_trims_array,current_alias)
end
end
aliases['Matching Smithing Template'] = smithing_template_array
aliases['Any Smithing Template'] = smithing_template_array
aliases['Matching Armor Trim'] = armor_trims_array
aliases['Any Armor Trim'] = armor_trims_array
aliases['Matching Armor Trim Smithing Template'] = armor_trims_array
aliases['Any Armor Trim Smithing Template'] = armor_trims_array
return aliases