Module:Inventory slot/Aliases: Difference between revisions

mNo edit summary
m Okay, I had no idea for the animated icons.
Line 96: Line 96:
'Zombie Head',
'Zombie Head',
}
}
for _, yellowTooltip in ipairs( yellowTooltips ) do
for _, name in ipairs( yellowTooltips ) do
aliases[yellowTooltip] = { title = '&e', name = yellowTooltip }
aliases[name] = { title = '&e', name = name }
end
end


Line 106: Line 106:
'Golden Apple',
'Golden Apple',
}
}
for _, aquaTooltip in ipairs( aquaTooltips ) do
for _, name in ipairs( aquaTooltips ) do
aliases[aquaTooltip] = { title = '&b', name = aquaTooltip }
aliases[name] = { title = '&b', name = name }
end
end


local lightPurpleTooltips = {
local lightPurpleTooltips = {
'Chain Command Block.gif',
'Chain Command Block',
'Command Block.gif',
'Command Block',
'Dragon Egg',
'Dragon Egg',
'Repeating Command Block.gif',
'Repeating Command Block',
'Structure Block',
'Structure Block',
}
}
for _, lightPurpleTooltip in ipairs( lightPurpleTooltips ) do
for _, name in ipairs( lightPurpleTooltips ) do
aliases[lightPurpleTooltip] = { title = '&d', name = lightPurpleTooltip }
aliases[name] = { title = '&d', name = name }
end
end


Line 159: Line 159:
for _, toolProps in ipairs( tools ) do
for _, toolProps in ipairs( tools ) do
local aliasName = toolProps[1] .. ' ' .. toolProps[2]
local aliasName = toolProps[1] .. ' ' .. toolProps[2]
aliases[aliasName] = { title = aliasName, name = aliasName, text = '/&7When in main hand:/ &7' .. toolProps[3] .. ' Attack Speed/ &7' .. toolProps[4] .. ' Attack Damage' }
aliases[aliasName] = { title = aliasName, name = aliasName, text = '/&7When in main hand:/ &2' .. toolProps[3] .. ' Attack Speed/ &2' .. toolProps[4] .. ' Attack Damage' }
local materialGroup = toolProps[1]:lower();
local materialGroup = toolProps[1]:lower();