Fabric Archipelago Mod:Optional Locations: Difference between revisions

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Some Locations that can be added by the randomizer can be annoying to do, or unrealistic for a shorter time-frame. Due to this, there are 3 categories of locations which can be enabled or disabled by the randomizer, making it so that items can't be locked behind them!
Some Locations that can be added by the randomizer can be annoying to do, or unrealistic for a shorter time-frame. Due to this, some locations can be disabled based on their category.


The 3 Location Categories are:
The Location Categories that can be disabled are:
*• '''Hard'''
** Locations that are Difficult or Time-Consuming, often times making it hard to complete a Randomizer in under 4 hours.
*• '''Exploration'''
** Locations that might require a decent amount of exploration in order to find specific [[minecraft:Structure|Structures]] or [[minecraft:Biome|Biomes]].
*• '''Unreasonable'''
** Locations that are '''extremely''' difficult or time consuming (such as ''[[minecraft:How_Did_We_Get_Here%3F|How Did We Get Here?]]'')


== Advancement Locations ==
== Advancement Locations ==


In the base version of the mod, there are '''18''' ''hard'' Advancements, '''10''' ''exploration'' Advancements, and '''2''' ''unreasonable'' Advancements.
=== Hard Advacements ===
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
! colspan="3" | '''Hard Advancements'''
! colspan="3" | '''Hard Advancements'''