Scorchful:Config File (Old): Difference between revisions

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; Temperature from cooling food {{code|temperatureFromCoolingFood}}: Temperature change to apply to players after eating items with the [[Minecraft:Tags|tag]] {{code|#scorchful:is_cooling_food}}
; Temperature from cooling food {{code|temperatureFromCoolingFood}}: Temperature change to apply to players after eating items with the [[Minecraft:Tags|tag]] {{code|#scorchful:is_cooling_food}}
=== Thirst Config ===
Server-side options for thirst and wetness.
; ''Temperature from Wetness {{code|temperatureFromWetness}}'': How much temperature to remove from wet entities, each tick
; Water from Refreshing food {{code|waterFromRefreshingFood}}: The amount of body water provided by consuming Refreshing food and drink
; Water from Sustaining food {{code|waterFromSustainingFood}}: The amount of body water provided by consuming Sustaining food and drink
; Water from Hydrating food {{code|waterFromHydratingFood}}: The amount of body water provided by consuming Hydrating food and drink
; Water from Parching food {{code|waterFromParchingFood}}: The amount of body water removed by consuming Parching food and drink
; Rehydration drink size {{code|rehydrationDrinkSize}}: The threshold for how much body water needs to be collected before Rehydration will automatically rehydrate the player
; Soaking from Splash Potions {{code|soakingFromSplashPotions}}: How much soaking is applied when an entity is hit with any Splash Potion
; Touching water or rain wetness increase per tick {{code|touchingWaterWetnessIncrease}}: How much to increase wetness by when touching water or rain each tick. Note that submerging yourself in water will fully soak you, regardless of what this is set to.
; On fire dry rate {{code|onFireDryDate}}: How many wetness points to remove each tick when on fire
; ''Humid biome sweating efficiency {{code|humidBiomeSweatEfficiency}}'': A multiplier for {{code|temperatureFromWetness}} when the humidity is in the range {{code|[65%, 80%)}}. This applies to rainy climates like Jungles, Swamps, etc.
; ''Extra Humid biome sweating efficiency {{code|extraHumidBiomeSweatEfficiency}}'': A multiplier for {{code|temperatureFromWetness}} when the humidity is at or above 80%. This applies to rainy climates like Jungles, Swamps during the Wet Season; to cave biomes; and to all non-arid biomes when it rains.
; ''Arid biome sweating efficiency {{code|aridBiomeSweatEfficiency}}'': A multiplier for {{code|temperatureFromWetness}} when the humidity is at or below 20%. This applies to arid climates like Deserts, Badlands, and Savannas, as well as The Nether.
; Maximum Rehydration Enchantment efficiency {{code|maxRehydrationEfficiency}}: Multiplier for {{code|rehydrationDrinkSize}} that controls the maximum amount of body water provided by a full suit of Rehydration armor
=== Combat Config ===
Server-side options for combat features in Scorchful.
; ''Fire Charge thrown type {{code|fireBallThrownType}}'': One of {{code|SMALL}}, {{code|LARGE}}, or {{code|DISABLED}}. Controls what type of fireball is creating when throwing a fire charge. Small is just like firing from a Dispener and creates a fire on impact. Large is more like a Ghast and creates an explosion, and disabled disables this feature.
; ''Enable Desert Visions {{code|enableDesertVisions}}'': Enable/disable [Heat Visions](./Heat-Visions)
; Fear detection range multiplier {{code|fearDetectionRangeMultiplier}}: How much to multiply an entity's (including players) hostile mob detection range by.
; Impaling damage per level {{code|impalingDamagePerLevel}}: How much damage the Impaling enchantment should do to wet entities, per level of Impaling
; Fire Protection heat resistance per level {{code|fireProtectionHeatResistancePerLevel}}: How much Heat Resistance the Fire Protection enchantment should give, per level of Fire Protection.
=== Weather Config ===
Server-side options for weather effects in Scorchful.
; ''Do Sand Pile accumulation {{code|doSandPileAccumulation}}'': Enable/disable sand piles accumulating on the ground during sandstorms
; Sand Pile accumulation height {{code|sandPileAccumulationHeight}}: Sets the maximum height of sand piles that can accumulate during sand storms. Maximum value is 8.
; Sandstorm Slowness amount (percent from -1 to +1) {{code|sandstormSlownessAmountPercent}}: How much to multiply the total speed of entities on the surface by during Sandstorms. Negative values provide slowness, positive values provide speed.
; Sandstorm Follow Range reduction amount (percent from -1 to +1) {{code|sandstormFollowRangeReductionPercent}}: How much to multiply the total follow range of entities on the surface by during Sandstorms. Negative values decrease follow range, positive values increase it.


=== Notes ===
=== Notes ===
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