Scorchful:Config File (Old): Difference between revisions
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; Temperature from cooling food {{code|temperatureFromCoolingFood}}: Temperature change to apply to players after eating items with the [[Minecraft:Tags|tag]] {{code|#scorchful:is_cooling_food}} | ; Temperature from cooling food {{code|temperatureFromCoolingFood}}: Temperature change to apply to players after eating items with the [[Minecraft:Tags|tag]] {{code|#scorchful:is_cooling_food}} | ||
=== Thirst Config === | |||
Server-side options for thirst and wetness. | |||
; ''Temperature from Wetness {{code|temperatureFromWetness}}'': How much temperature to remove from wet entities, each tick | |||
; Water from Refreshing food {{code|waterFromRefreshingFood}}: The amount of body water provided by consuming Refreshing food and drink | |||
; Water from Sustaining food {{code|waterFromSustainingFood}}: The amount of body water provided by consuming Sustaining food and drink | |||
; Water from Hydrating food {{code|waterFromHydratingFood}}: The amount of body water provided by consuming Hydrating food and drink | |||
; Water from Parching food {{code|waterFromParchingFood}}: The amount of body water removed by consuming Parching food and drink | |||
; Rehydration drink size {{code|rehydrationDrinkSize}}: The threshold for how much body water needs to be collected before Rehydration will automatically rehydrate the player | |||
; Soaking from Splash Potions {{code|soakingFromSplashPotions}}: How much soaking is applied when an entity is hit with any Splash Potion | |||
; Touching water or rain wetness increase per tick {{code|touchingWaterWetnessIncrease}}: How much to increase wetness by when touching water or rain each tick. Note that submerging yourself in water will fully soak you, regardless of what this is set to. | |||
; On fire dry rate {{code|onFireDryDate}}: How many wetness points to remove each tick when on fire | |||
; ''Humid biome sweating efficiency {{code|humidBiomeSweatEfficiency}}'': A multiplier for {{code|temperatureFromWetness}} when the humidity is in the range {{code|[65%, 80%)}}. This applies to rainy climates like Jungles, Swamps, etc. | |||
; ''Extra Humid biome sweating efficiency {{code|extraHumidBiomeSweatEfficiency}}'': A multiplier for {{code|temperatureFromWetness}} when the humidity is at or above 80%. This applies to rainy climates like Jungles, Swamps during the Wet Season; to cave biomes; and to all non-arid biomes when it rains. | |||
; ''Arid biome sweating efficiency {{code|aridBiomeSweatEfficiency}}'': A multiplier for {{code|temperatureFromWetness}} when the humidity is at or below 20%. This applies to arid climates like Deserts, Badlands, and Savannas, as well as The Nether. | |||
; Maximum Rehydration Enchantment efficiency {{code|maxRehydrationEfficiency}}: Multiplier for {{code|rehydrationDrinkSize}} that controls the maximum amount of body water provided by a full suit of Rehydration armor | |||
=== Combat Config === | |||
Server-side options for combat features in Scorchful. | |||
; ''Fire Charge thrown type {{code|fireBallThrownType}}'': One of {{code|SMALL}}, {{code|LARGE}}, or {{code|DISABLED}}. Controls what type of fireball is creating when throwing a fire charge. Small is just like firing from a Dispener and creates a fire on impact. Large is more like a Ghast and creates an explosion, and disabled disables this feature. | |||
; ''Enable Desert Visions {{code|enableDesertVisions}}'': Enable/disable [Heat Visions](./Heat-Visions) | |||
; Fear detection range multiplier {{code|fearDetectionRangeMultiplier}}: How much to multiply an entity's (including players) hostile mob detection range by. | |||
; Impaling damage per level {{code|impalingDamagePerLevel}}: How much damage the Impaling enchantment should do to wet entities, per level of Impaling | |||
; Fire Protection heat resistance per level {{code|fireProtectionHeatResistancePerLevel}}: How much Heat Resistance the Fire Protection enchantment should give, per level of Fire Protection. | |||
=== Weather Config === | |||
Server-side options for weather effects in Scorchful. | |||
; ''Do Sand Pile accumulation {{code|doSandPileAccumulation}}'': Enable/disable sand piles accumulating on the ground during sandstorms | |||
; Sand Pile accumulation height {{code|sandPileAccumulationHeight}}: Sets the maximum height of sand piles that can accumulate during sand storms. Maximum value is 8. | |||
; Sandstorm Slowness amount (percent from -1 to +1) {{code|sandstormSlownessAmountPercent}}: How much to multiply the total speed of entities on the surface by during Sandstorms. Negative values provide slowness, positive values provide speed. | |||
; Sandstorm Follow Range reduction amount (percent from -1 to +1) {{code|sandstormFollowRangeReductionPercent}}: How much to multiply the total follow range of entities on the surface by during Sandstorms. Negative values decrease follow range, positive values increase it. | |||
=== Notes === | === Notes === | ||
<references /> | <references /> | ||