Scorchful:Heat Stroke: Difference between revisions

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* '''assets/scorchful/post_effect/heat_stroke.json''': Defines the pass programs for the shader effect. Replace the program values with {{code|minecraft:blit}} to disable the wobble or blur effects (or both).  
* '''assets/scorchful/post_effect/heat_stroke.json''': Defines the pass programs for the shader effect. Replace the program values with {{code|minecraft:blit}} to disable the wobble or blur effects (or both).  
* '''assets/scorchful/shaders/post/(wobble|periodic_blur).json''': Defines the variables (uniforms) used in the shader. You can use these to configure the strength of the effects.
* '''assets/scorchful/shaders/post/(wobble|periodic_blur).json''': Defines the variables (uniforms) used in the shader. You can use these to configure the strength of the effects.
* '''assets/scorchful/shaders/post/(wobble|periodic_blur).fsh''': The fragment shader code for the effects that is run on the GPU. This is written in [[Wikipedia:OpenGL Shading Language|OpenGL Shading Language]].
* '''assets/scorchful/shaders/post/(wobble|periodic_blur).fsh''': The fragment shader code for the effects. These are written in [[Wikipedia:OpenGL Shading Language|OpenGL Shading Language (GLSL)]].