Template:Command: Difference between revisions
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add clear options |
new /gamerule rule |
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| difficulty = <''difficulty'':[<span title="Peaceful">0</span>{{!}}<span title="Easy">1</span>{{!}}<span title="Normal">2</span>{{!}}<span title="Hard">3</span>]> | | difficulty = <''difficulty'':[<span title="Peaceful">0</span>{{!}}<span title="Easy">1</span>{{!}}<span title="Normal">2</span>{{!}}<span title="Hard">3</span>]> | ||
| gamemode = <''mode'':[<span title="Adventure">0</span>{{!}}<span title="Creative">1</span>{{!}}<span title="Survival">2</span>]> (<''player''>) | | gamemode = <''mode'':[<span title="Adventure">0</span>{{!}}<span title="Creative">1</span>{{!}}<span title="Survival">2</span>]> (<''player''>) | ||
| gamerule = <''rule'':[doFireTick{{!}}doMobLoot{{!}}doMobSpawning{{!}}doTileDrops{{!}}keepInventory{{!}}mobGriefing]> (<''enabled'':[true{{!}}false]>) | | gamerule = <''rule'':[commandBlockOutput{{!}}doFireTick{{!}}doMobLoot{{!}}doMobSpawning{{!}}doTileDrops{{!}}keepInventory{{!}}mobGriefing]> (<''enabled'':[true{{!}}false]>) | ||
| give = <''player''> <''data-value''> <''amount''> (<''damage-value''>) | | give = <''player''> <''data-value''> <''amount''> (<''damage-value''>) | ||
| me = <''action''> | | me = <''action''> |
Revision as of 22:31, 21 September 2012
/{{{1}}}
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