Module:Inventory slot/Aliases: Difference between revisions

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Make potion code readable and have it fill the any/matching aliases, move another set of BE names to the new loop
mNo edit summary
Line 507: Line 507:
-- ensure we have extended
-- ensure we have extended
if durations[2] then
if durations[2] then
aliases[name .. ' Extended'] = { name = name, string.format( '%s (%s)', effect.effect, durations[2] ) }
aliases[name .. ' Extended'] = { name = name, text = string.format( '%s (%s)', effect.effect, durations[2] ) }
-- and enhanced, currently there is nothing with a duration that can be extended but not enhanced
-- and enhanced, currently there is nothing with a duration that can be extended but not enhanced
if effect.enhanced then
if effect.enhanced then
aliases[name .. ' Enhanced'] = { name = name, string.format( '%s %s (%s)', effect.effect, effect.enhanced, durations[3] ) }
aliases[name .. ' Enhanced'] = { name = name, text = string.format( '%s %s (%s)', effect.effect, effect.enhanced, durations[3] ) }
end
end
end
end

Revision as of 05:17, 21 November 2018

This table defines the aliases used in Module:Inventory slot.


de:Modul:Inventar slot/Aliases es:Módulo:Inventory slot/Aliases fr:Module:Case inventaire/Alias ja:モジュール:Inventory slot/Aliases ko:모듈:Inventory slot/Aliases pt:Módulo:Inventory slot/Aliases ru:Модуль:Инвентарный слот/Псевдонимы uk:Модуль:Інвентарний слот/Псевдоніми zh:模块:Inventory slot/Aliases



local coloredDyes = {
	'Orange Dye', 'Magenta Dye', 'Light Blue Dye', 'Dandelion Yellow', 'Lime Dye',
	'Pink Dye', 'Gray Dye', 'Light Gray Dye', 'Cyan Dye', 'Purple Dye',
	'Lapis Lazuli', 'Blue Dye', 'Cocoa Beans', 'Brown Dye', 'Cactus Green',
	'Rose Red', 'Ink Sac', 'Black Dye',
}
local aliases = {
	-- Common fuel types for furnace --
	['Any fuel'] = { 'Coal', 'Charcoal', { title = 'Log', name = 'Oak Log' }, { title = 'Wood Planks', name = 'Oak Planks' }, 'Block of Coal' },
	['Any leather armor'] = { 'Leather Cap', 'Leather Tunic', 'Leather Pants', 'Leather Boots' },
	['Any golden armor'] = { 'Golden Helmet', 'Golden Chestplate', 'Golden Leggings', 'Golden Boots' },
	['Any chainmail armor'] = { 'Chainmail Helmet', 'Chainmail Chestplate', 'Chainmail Leggings', 'Chainmail Boots' },
	['Any iron armor'] = { 'Iron Helmet', 'Iron Chestplate', 'Iron Leggings', 'Iron Boots' },
	['Any diamond armor'] = { 'Diamond Helmet', 'Diamond Chestplate', 'Diamond Leggings', 'Diamond Boots' },
	
	-- Display names --
	['Broken Elytra'] = { title = '&eElytra', name = 'Broken Elytra' },
	['Clay (block)'] = { title = 'Clay', name = 'Clay (block)' },
	['Enchanted Golden Apple'] = { title = '&dEnchanted Golden Apple', name = 'Golden Apple' },
	['Banner Pattern Flower'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Flower Charge'},
	['Banner Pattern Creeper'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Creeper Charge'},
	['Banner Pattern Skull'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Skull Charge'},
	['Banner Pattern Thing'] = { title = '&dBanner Pattern', name = 'Banner Pattern', text = '&7Thing'},
	['Snow (layer)'] = { title = 'Snow', name = 'Snow (layer)' },
	['Button'] = { title = 'Button', name = 'Stone Button'},
	['Wooden Button'] = { title = 'Button', name = 'Oak Button'},
	['Arrow Loaded Crossbow'] = { title = 'Crossbow', name = 'Arrow Loaded Crossbow' },
	['Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Firework Loaded Crossbow' },
	['Illager Banner'] = { title = '&6&oIllager Banner', name = 'Illager Banner', text = 
		'&7Cyan Lozenge/&7Light Gray Base/&7Gray Pale/&7Light Gray Bordure/&7Black Fess/&7Light Gray Per Fess'},
	['Jigsaw block'] = { title = '&dJigsaw block', name = 'Jigsaw block' },

	-- Weapons --
	['Trident'] = { name = 'Trident', text = '/&7 When in main hand:/ &2 1.1 Attack Speed/ &2 9 Attack Damage'},

	-- Bedrock and Education Edition display names --
	['Elytra Wings'] = { title = 'Elytra Wings', name = 'Elytra' },
	['Cooked Beef'] = { title = 'Cooked Beef', name = 'Steak' },
	['Map (no markers)'] = { title = 'Map', name = 'Map', text = 'Display Markers: &cNo' },
	['Locator Map'] = { title = 'Map', name = 'Map', text = 'Display Markers: &aYes' },

	-- Chemistry --
	['Lead (element)'] = { title = 'Lead', name = 'Lead (element)' },
	['Water (compound)'] = { title = 'Water', name = 'Water (compound)' },
	['Chloride'] = { 'Calcium Chloride', 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' },
	['Sparkler'] = { 'Orange Sparkler', 'Blue Sparkler', 'Red Sparkler', 'Purple Sparkler', 'Green Sparkler' },
	['Matching Chloride'] = { 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' },
	['Matching Colored Torch'] = { 'Blue Torch', 'Red Torch', 'Purple Torch', 'Green Torch' },
	['Applicable Dye'] = { 'White Dye', 'Orange Dye', 'Magenta Dye', 'Light Blue Dye', 'Dandelion Yellow', 'Lime Dye',
		'Pink Dye', 'Gray Dye', 'Cyan Dye', 'Purple Dye', 'Blue Dye', 'Brown Dye', 'Cactus Green', 'Rose Red' },
	['Matching Glow Stick'] = { 'White Glow Stick', 'Orange Glow Stick', 'Magenta Glow Stick', 'Light Blue Glow Stick',
		'Yellow Glow Stick', 'Lime Glow Stick', 'Pink Glow Stick', 'Gray Glow Stick', 'Cyan Glow Stick',
		'Purple Glow Stick', 'Blue Glow Stick', 'Brown Glow Stick', 'Green Glow Stick', 'Red Glow Stick' },
}

-- Tooltip colors --
local yellowTooltips = {
	'Bottle o\' Enchanting',
	'Creeper Head',
	'Damaged Elytra',
	'Dragon Head',
	'Dragon\'s Breath',
	'Elytra',
	'Enchanted Book',
	'Head',
	'Heart of the Sea',
	'Nether Star',
	'Player Head',
	'Skeleton Skull',
	'Totem of Undying',
	'Wither Skeleton Skull',
	'Zombie Head',
}
for _, name in ipairs( yellowTooltips ) do
	aliases[name] = { title = '&e', name = name }
end

local aquaTooltips = {
	'Beacon',
	'Conduit',
	'End Crystal',
	'Golden Apple',
}
for _, name in ipairs( aquaTooltips ) do
	aliases[name] = { title = '&b', name = name }
end

local lightPurpleTooltips = {
	'Dragon Egg',
	'Structure Block',
}
for _, name in ipairs( lightPurpleTooltips ) do
	aliases[name] = { title = '&d', name = name }
end

-- Animated icons --
local animatedIcons = {
	'Fire',
	'Heat Block',
	'Magma Block',
	'Prismarine',
	'Sea Lantern',
}
for _, icon in ipairs( animatedIcons ) do
	aliases[icon] = icon .. '.gif'
end

-- Command blocks are both animated and purple --
local commandBlocks = {
	'Command Block',
	'Chain Command Block',
	'Repeating Command Block',
}
for _, name in ipairs( commandBlocks ) do
	aliases[name] = { title = '&d', name = name .. '.gif' }
end

-- Tools and weapons --
local tools = {
	{'Wooden', 'Sword', 1.6, 4 },
	{'Stone', 'Sword', 1.6, 5 },
	{'Iron', 'Sword', 1.6, 4 },
	{'Golden', 'Sword', 1.6, 7 },
	{'Diamond', 'Sword', 1.6, 6 },
	
	{'Wooden', 'Pickaxe', 1.2, 2 },
	{'Stone', 'Pickaxe', 1.2, 3 },
	{'Iron', 'Pickaxe', 1.2, 4 },
	{'Golden', 'Pickaxe', 1.2, 2 },
	{'Diamond', 'Pickaxe', 1.2, 5 },
	
	{'Wooden', 'Axe', 0.8, 7 },
	{'Stone', 'Axe', 0.8, 9 },
	{'Iron', 'Axe', 0.9, 9 },
	{'Golden', 'Axe', 1, 7 },
	{'Diamond', 'Axe', 1, 9 },
	
	{'Wooden', 'Shovel', 1, 2.5 },
	{'Stone', 'Shovel', 1, 3.5 },
	{'Iron', 'Shovel', 1, 4.5 },
	{'Golden', 'Shovel', 1, 2.5 },
	{'Diamond', 'Shovel', 1, 5.5 },
	
	{'Wooden', 'Hoe', 1, 1 },
	{'Stone', 'Hoe', 2, 1 },
	{'Iron', 'Hoe', 3, 1 },
	{'Golden', 'Hoe', 1, 1 },
	{'Diamond', 'Hoe', 4, 1 }
}

local materialGroups = {}
local toolGroups = {}

for _, toolProps in ipairs( tools ) do
	local aliasName = toolProps[1] .. ' ' .. toolProps[2]
	aliases[aliasName] = { title = aliasName, name = aliasName, text = '/&7When in main hand:/ &2' .. toolProps[3] .. ' Attack Speed/ &2' .. toolProps[4] .. ' Attack Damage' }
	
	local materialGroup = toolProps[1]:lower();
	local toolGroup = toolProps[2]:lower();
	
	if toolProps[2] ~= 'Sword' then
		if materialGroups[materialGroup] == nil then materialGroups[materialGroup] = {} end
		table.insert( materialGroups[materialGroup], aliases[aliasName] )
	end
	if toolGroups[toolGroup] == nil then toolGroups[toolGroup] = {} end
	table.insert( toolGroups[toolGroup], aliases[aliasName] )
end

for materialGroup, items in pairs( materialGroups ) do
	aliases['Any ' .. materialGroup .. ' tools'] = items
end

for toolGroup, items in pairs( toolGroups ) do
	aliases['Any ' .. toolGroup] = items
end

-- Lists of item variants --
local itemVariants = {
	['Dye'] = mw.clone( coloredDyes ),
	['Colored Dye'] = coloredDyes,
	['Dyed Wool'] = {
		'Orange Wool', 'Magenta Wool', 'Light Blue Wool', 'Yellow Wool', 'Lime Wool',
		'Pink Wool', 'Gray Wool', 'Light Gray Wool', 'Cyan Wool', 'Purple Wool',
		'Blue Wool', 'Blue Wool', 'Brown Wool', 'Brown Wool', 'Green Wool', 'Red Wool', 'Black Wool', 'Black Wool',
	},
	['Dyed Bed'] = {
		'Orange Bed', 'Magenta Bed', 'Light Blue Bed', 'Yellow Bed', 'Lime Bed',
		'Pink Bed', 'Gray Bed', 'Light Gray Bed', 'Cyan Bed', 'Purple Bed',
		'Blue Bed', 'Blue Bed', 'Brown Bed', 'Brown Bed', 'Green Bed',
		'Red Bed', 'Black Bed', 'Black Bed',
	},
	['Dyed Carpet'] = {
		'Orange Carpet', 'Magenta Carpet', 'Light Blue Carpet', 'Yellow Carpet', 'Lime Carpet',
		'Pink Carpet', 'Gray Carpet', 'Light Gray Carpet', 'Cyan Carpet', 'Purple Carpet',
		'Blue Carpet', 'Blue Carpet', 'Brown Carpet', 'Brown Carpet', 'Green Carpet',
		'Red Carpet', 'Black Carpet', 'Black Carpet',
	},
	['Dyed Terracotta'] = {
		'White Terracotta', 'White Terracotta', 'Orange Terracotta', 'Magenta Terracotta', 'Light Blue Terracotta',
		'Yellow Terracotta', 'Lime Terracotta', 'Pink Terracotta', 'Gray Terracotta', 'Light Gray Terracotta',
		'Cyan Terracotta', 'Purple Terracotta', 'Blue Terracotta', 'Blue Terracotta', 'Brown Terracotta',
		'Brown Terracotta', 'Green Terracotta', 'Red Terracotta', 'Black Terracotta', 'Black Terracotta',
	},
	['Flower'] = { 'Oxeye Daisy', 'Cornflower', 'Lily of the Valley', 'Wither Rose', 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip', 'Azure Bluet', 'Allium', 'Blue Orchid', 'Poppy', 'Dandelion' },
	['Mushroom'] = { 'Red Mushroom', 'Brown Mushroom' },
	['Quartz Block'] = { 'Block of Quartz', 'Chiseled Quartz Block', 'Quartz Pillar' },
	['Red Sandstone'] = { 'Red Sandstone', 'Chiseled Red Sandstone', 'Smooth Red Sandstone' },
	['Sandstone'] = { 'Sandstone', 'Chiseled Sandstone', 'Smooth Sandstone' },
	['Stone Bricks'] = { 'Stone Bricks', 'Mossy Stone Bricks', 'Cracked Stone Bricks', 'Chiseled Stone Bricks' },
	['Stone Slab'] = { 'Smooth Stone Slab', 'Sandstone Slab', 'Cobblestone Slab', 'Brick Slab', 'Stone Brick Slab', 'Nether Brick Slab', 'Quartz Slab' },
	['Purpur Block'] = { 'Purpur Block', 'Purpur Pillar' },
	['Stone'] = { 'Stone', 'Andesite', 'Granite', 'Diorite', 'Polished Andesite', 'Polished Granite', 'Polished Diorite' },
	['Tulip'] = { 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip' },
}
table.insert( itemVariants['Dye'], 1, 'White Dye' )
table.insert( itemVariants['Dye'], 1, 'Bone Meal' )
for aliasName, aliasItems in pairs( itemVariants ) do
	aliases['Any ' .. aliasName] = aliasItems
	aliases['Matching ' .. aliasName] = aliasItems
end

-- Discs --
local discs = { '13', 'Cat', 'Blocks', 'Chirp', 'Far', 'Mall', 'Mellohi', 'Stal', 'Strad', 'Ward', '11', 'Wait' }
for _, disc in ipairs( discs ) do
	local name = 'Music Disc ' .. disc
	aliases[name] = { title = '&bMusic Disc', name = name, text = '&7C418 - ' .. disc }
end

-- Damaged armor, tools and weapons --
local damagedItems = {
	'Arrow Loaded Crossbow',
	'Bow',
	'Carrot on a Stick',
	'Chainmail Boots',
	'Chainmail Chestplate',
	'Chainmail Helmet',
	'Chainmail Leggings',
	'Crossbow',
	'Diamond Axe',
	'Diamond Boots',
	'Diamond Chestplate',
	'Diamond Helmet',
	'Diamond Hoe',
	'Diamond Leggings',
	'Diamond Pickaxe',
	'Diamond Shovel',
	'Diamond Sword',
	'Elytra',
	'Firework Loaded Crossbow',
	'Fishing Rod',
	'Flint and Steel',
	'Golden Axe',
	'Golden Boots',
	'Golden Chestplate',
	'Golden Helmet',
	'Golden Hoe',
	'Golden Leggings',
	'Golden Pickaxe',
	'Golden Shovel',
	'Golden Sword',
	'Iron Axe',
	'Iron Boots',
	'Iron Chestplate',
	'Iron Helmet',
	'Iron Hoe',
	'Iron Leggings',
	'Iron Pickaxe',
	'Iron Shovel',
	'Iron Sword',
	'Leather Boots',
	'Leather Tunic',
	'Leather Cap',
	'Leather Pants',
	'Shears',
	'Shield',
	'Stone Axe',
	'Stone Hoe',
	'Stone Pickaxe',
	'Stone Shovel',
	'Stone Sword',
	'Wooden Axe',
	'Wooden Hoe',
	'Wooden Pickaxe',
	'Wooden Shovel',
	'Wooden Sword'
}
for _, item in ipairs( damagedItems ) do
	local name = 'Damaged ' .. item
	aliases[name] = { title = item, name = name }
end

-- Banners and colored items --
local patterns = {
	'Base Dexter Canton',
	'Base',
	'Base Gradient',
	'Base Indented',
	'Base Sinister Canton',
	'Bend',
	'Bend Sinister',
	'Bordure',
	'Bordure Indented',
	'Chevron',
	'Chief Dexter Canton',
	'Chief',
	'Chief Indented',
	'Chief Sinister Canton',
	'Creeper Charge',
	'Cross',
	'Fess',
	'Field Masoned',
	'Flower Charge',
	'Gradient',
	'Inverted Chevron',
	'Lozenge',
	'Thing',
	'Pale',
	'Pale Dexter',
	'Pale Sinister',
	'Paly',
	'Per Bend',
	'Per Bend Inverted',
	'Per Bend Sinister',
	'Per Bend Sinister Inverted',
	'Per Fess',
	'Per Fess Inverted',
	'Per Pale',
	'Per Pale Inverted',
	'Roundel',
	'Saltire',
	'Skull Charge'
}
local colors = {
	'White',
	'White',
	'Orange',
	'Magenta',
	'Light Blue',
	'Yellow',
	'Lime',
	'Pink',
	'Gray',
	'Light Gray',
	'Cyan',
	'Purple',
	'Blue',
	'Blue',
	'Brown',
	'Brown',
	'Green',
	'Red',
	'Black',
	'Black'
}

-- Firework Stars --
local fireworkStar = {}
for _, color in ipairs( colors ) do
	local name = color .. ' Firework Star'
	aliases[name] = { title = 'Firework Star', name = name, text = '&7' .. color }
	table.insert( fireworkStar, aliases[name] )
	for _, pattern in ipairs( patterns ) do
		name = color .. ' ' .. pattern .. ' Banner'
		aliases[name] = { title = 'Banner', name = name, text = '&7' .. color .. ' ' .. pattern }
	end
end
aliases['Any Firework Star'] = fireworkStar
aliases['Matching Firework Star'] = fireworkStar

-- Items that use the sixteen colors --
local coloredItems = {
	'Balloon',
	'Banner',
	'Bed',
	'Carpet',
	'Concrete',
	'Concrete Powder',
	'Glazed Terracotta',
	'Hardened $1 Stained Glass',
	'Hardened $1 Stained Glass Pane',
	'Shield',
	'Shulker Box',
	'Stained Glass',
	'Stained Glass Pane',
	'Wool'
}
for _, item in ipairs( coloredItems ) do
	local coloredItemAliases = {}
	local itemName = ''
	
	for _, color in ipairs( colors ) do
		if item:find( '%$1' ) then
			itemName = string.gsub( item, '%$1', color )
		else
			itemName = color .. ' ' .. item
		end
		table.insert( coloredItemAliases, itemName )
	end
	
	item = item:gsub( '%$1 ', '')
	aliases['Any ' .. item] = coloredItemAliases
	aliases['Matching ' .. item] = coloredItemAliases
end
-- list of all potions with no effects
local noEffects = {
	'Water Bottle',
	'Awkward Potion',
	'Thick Potion',
	'Mundane Potion',
	'Uncraftable Potion',
	'Splash Water Bottle',
	'Awkward Splash Potion',
	'Thick Splash Potion',
	'Mundane Splash Potion',
	'Uncraftable Splash Potion',
	'Lingering Water Bottle',
	'Awkward Lingering Potion',
	'Thick Lingering Potion',
	'Mundane Lingering Potion',
	'Uncraftable Lingering Potion',
	'Tipped Arrow',
	'Arrow of Splashing',
	'Uncraftable Tipped Arrow',
}
for _, name in ipairs(noEffects) do
	aliases[name] = { name = name, text = '&7No effects' }
end

-- start these lists with the no effect items as names are not normal
local potionItems = {
	['Potion'] = {
		aliases['Water Bottle'],
		aliases['Awkward Potion'],
		aliases['Thick Potion'],
		aliases['Mundane Potion'],
	},
	['Splash Potion'] = {
		aliases['Splash Water Bottle'],
		aliases['Awkward Splash Potion'],
		aliases['Thick Splash Potion'],
		aliases['Mundane Splash Potion'],
	},
	['Lingering Potion'] = {
		aliases['Lingering Water Bottle'],
		aliases['Awkward Lingering Potion'],
		aliases['Thick Lingering Potion'],
		aliases['Mundane Lingering Potion'],
	},
	['Tipped Arrow'] = {
		aliases['Arrow of Splashing'],
	},
}

-- Potions --
local effects = {
	-- durations are in the order normal, extended, enhanced
	{name = 'Regeneration', effect = '&9Regeneration', enhanced = 'II',
		durations = { normal = { '0:45', '1:30', '0:22' }, lingering = { '0:11', '0:22', '0:05' }, arrow = { '0:05', '0:11', '0:02' }}},
	{ name = 'Swiftness', effect = '&9Speed', enhanced = 'II', 
		durations = { normal = { '3:00', '8:00', '1:30' }, lingering = { '0:45', '2:00', '0:22' }, arrow = { '0:22', '1:00', '0:11' }}},
	{ name = 'Fire Resistance', effect = '&9Fire Resistance', durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
	{ name = 'Poison', effect = '&cPoison', enhanced = 'II', 
		durations = { normal = { '0:45', '1:30', '0:21' }, lingering = { '0:11', '0:22', '0:05' }, arrow = { '0:05', '0:11', '0:02' }}},
	{ name = 'Healing', effect = '&9Instant Health', enhanced = 'II' },
	{ name = 'Night Vision',    effect = '&9Night Vision',    durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
	{ name = 'Weakness',        effect = '&cWeakness',        durations = { normal = { '1:30', '4:00' }, lingering = { '0:22', '1:00' }, arrow = { '0:11', '0:30' }}},
	{ name = 'Strength', effect = '&9Strength', enhanced = 'II', 
		durations = { normal = { '3:00', '8:00', '1:30'}, lingering = {'0:45', '2:00', '0:22'}, arrow = { '0:22', '1:00', '0:11' }}},
	{ name = 'Slowness', effect = '&cSlowness', enhanced = 'IV', 
		durations = { normal = { '1:30', '4:00', '0:20'}, lingering = {'0:22', '1:00', '0:05'}, arrow = { '0:11', '0:30', '0:02' }}},
	{ name = 'Leaping', effect = '&9Jump Boost', enhanced = 'II', 
		durations = { normal = { '3:00', '8:00', '1:30' }, lingering = {'0:45', '2:00', '0:22'}, arrow = { '0:22', '1:00', '0:11' }}},
	{ name = 'Harming', effect = '&cInstant Damage', enhanced = 'II' },
	{ name = 'Water Breathing', effect = '&9Water Breathing', durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
	{ name = 'Invisibility',    effect = '&9Invisibility',    durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
	{ name = 'Slow Falling',    effect = '&9Slow Falling',    durations = { normal = { '1:30', '4:00' }, lingering = { '0:22', '1:00' }, arrow = { '0:11', '0:30' }}},
	{ name = 'Luck',  effect = '&9Luck',   durations = { normal = { '5:00' }, lingering = { '1:15' }, arrow = { '0:37' }}},
	{ name = 'Decay', effect = '&cWither', durations = { normal = { '0:40' }, lingering = { '0:10' }, arrow = { '0:05' }}},
	{ name = 'the Turtle Master', text = '&cSlowness IV ($1)/&9Resistance III ($1)', enhanced = '&cSlowness VI ($1)/&9Resistance IV ($1)',
		durations = { normal = { '0:20', '0:40', '0:20' }, lingering = { '0:15', '0:45', '0:15' }, arrow = {  '0:07', '0:22', '0:07' }}}
}
local types = {
	{name = 'Potion',           durations = 'normal',    text = 'Potion of '},
	{name = 'Splash Potion',    durations = 'normal',    text = 'Splash Potion of '},
	{name = 'Lingering Potion', durations = 'lingering', text = 'Potion of '},
	{name = 'Tipped Arrow',     durations = 'arrow',     text = 'Arrow of '},
}

for _, effect in ipairs(effects) do
	for _, type in ipairs(types) do
		-- form name, it will be reused
		local name = type.text .. effect.name
		
		-- if we have durations, add times
		if effect.durations then
			local durations = effect.durations[type.durations]
			
			-- turtle master is weird, so just do a fancy string replacement
			if effect.text then
				aliases[name] = { name = name, text = string.gsub( effect.text, '%$1', durations[1] ) }
				aliases[name .. ' Extended'] = { name = name, text = string.gsub( effect.text, '%$1', durations[2] ) }
				aliases[name .. ' Enhanced'] = { name = name, text = string.gsub( effect.enhanced, '%$1', durations[3] ) }
			else
				-- we always have normal
				aliases[name] = { name = name, text = string.format( '%s (%s)', effect.effect, durations[1] ) }
			
				-- ensure we have extended
				if durations[2] then
					aliases[name .. ' Extended'] = { name = name, text = string.format( '%s (%s)', effect.effect, durations[2] ) }
					
					-- and enhanced, currently there is nothing with a duration that can be extended but not enhanced
					if effect.enhanced then
						aliases[name .. ' Enhanced'] = { name = name, text = string.format( '%s %s (%s)', effect.effect, effect.enhanced, durations[3] ) }
					end
				end
			end
		else
			-- otherwise its just effect, currently every potion with no duration can be enhanced
			aliases[name] = { name = name, text = effect.effect}
			aliases[name .. ' Enhanced'] = { name = name, text = effect.effect .. ' ' .. effect.enhanced }
		end
		
		-- add the base potion to the any list
		table.insert(potionItems[type.name], aliases[name])
	end
end

-- build the any lists
for item, potionAliases in pairs( potionItems ) do
	aliases['Any ' .. item] = potionAliases
	aliases['Matching ' .. item] = potionAliases
end

-- Wood --
local woods = {
	'Oak',
	'Spruce',
	'Birch',
	'Jungle',
	'Acacia',
	'Dark Oak'
}
local woodItems = {
	'Wood',
	'Log',
	'Planks',
	'Fence Gate',
	'Boat',
	'wood Door',
	'wood Fence',
	'wood Button',
	'wood Pressure Plate',
	'wood Trapdoor',
	'wood Slab',
	'wood Stairs',
	'Stripped $1 Log',
	'Stripped $1 Wood',
	'Wood Planks',
	'Wood Slab',
	'Wood Stairs',
}

for _, item in ipairs( woodItems ) do
	local itemName = ''
	local woodAliases = {}
	
	for _, wood in ipairs( woods ) do
		if item:find('wood') then
			itemName = string.gsub( item, 'wood', wood )
		elseif item:find('%$1') then
			itemName = string.gsub( item, '%$1', wood )
		else
			itemName = wood .. ' ' .. item
		end
		table.insert( woodAliases, itemName )
	end
	
	item = string.gsub( item, '%$1 ', '' )
	aliases['Any ' .. item] = woodAliases
	aliases['Matching ' .. item] = woodAliases
end


-- Bedrock Edition Items --
local editionItems = {
	BE = {
		'Bow',
		'Bucket of Pufferfish',
		'Bucket of Tropical Fish',
		'Cat Spawn Egg', 'Spawn Cat',
		'Chest',
		'Cobblestone Wall',
		'Ender Chest',
		'Glass Pane',
		'Horn Coral Block',
		'Iron Bars',
		'Lava', 'Flowing Lava',
		'Minecart with Command Block',
		'Mossy Cobblestone Wall',
		'Oak Fence Gate',
		'Observer',
		'Panda Spawn Egg', 'Spawn Panda',
		'Peony',
		'Rose Bush',
		'Scaffolding',
		'Stonecutter',
	},
	LCE = {
		'Peony',
		'Rose Bush'
	}
}
for edition, items in pairs(editionItems) do
	for _, item in ipairs(items) do
		local name = item .. ' ' .. edition
		aliases[name] = { title = item, name = name }
	end
end

return aliases