Scorchful:Heat Stroke: Difference between revisions
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{{Infobox effect | {{Infobox effect | ||
| title=Heat Stroke | |||
| image=Scorchful Heat Stroke.png | | image=Scorchful Heat Stroke.png | ||
| sources=[[Scorchful:Temperature System|Overheating]] | | sources=[[Scorchful:Temperature System|Overheating]] | ||
Revision as of 12:38, 16 April 2025
{
"title": "Heat Stroke",
"rows": [
{
"field": "(link to Scorchful:Temperature System article, displayed as Overheating)",
"label": "Sources"
},
{
"field": "<code>#FF1500</code> (red)",
"label": "Particle"
},
{
"field": "Negative",
"label": "Type"
}
],
"invimages": [],
"images": [
"Scorchful Heat Stroke.png"
]
}
Heat Stroke is a status effect that causes distorts player's vision and makes them hallucinate.
Effect

Heat Stroke has two effects: It distores the player's vision with a periodic blur and wobble effect; and causes them to begin seeing heat visions when exposed to intense sunlight in deserts and badlands.
Causes
Heat Stroke is exclusively caused by overheating. There is no heat stroke potion.
Data Values
The ID of the effect is scorchful:heat_stroke.
Shader Files
The shader effect definition uses post processing shaders to create the visual effects. These effects can be configured by resource packs. See Minecraft:Shader for a full description of the file formats. The following files contain the primary definitions relating to the effect:
- assets/scorchful/post_effect/heat_stroke.json: Defines the pass programs for the shader effect. Replace the program values with
minecraft:blitto disable the wobble or blur effects (or both). - assets/scorchful/shaders/post/(wobble|periodic_blur).json: Defines the variables (uniforms) used in the shader. You can use these to configure the strength of the effects.
- assets/scorchful/shaders/post/(wobble|periodic_blur).fsh: The fragment shader code for the effects. These are written in OpenGL Shading Language (GLSL).