Template:Command: Difference between revisions

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add clear options
new /gamerule rule
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     | difficulty = <''difficulty'':[<span title="Peaceful">0</span>{{!}}<span title="Easy">1</span>{{!}}<span title="Normal">2</span>{{!}}<span title="Hard">3</span>]>
     | difficulty = <''difficulty'':[<span title="Peaceful">0</span>{{!}}<span title="Easy">1</span>{{!}}<span title="Normal">2</span>{{!}}<span title="Hard">3</span>]>
     | gamemode = <''mode'':[<span title="Adventure">0</span>{{!}}<span title="Creative">1</span>{{!}}<span title="Survival">2</span>]> (<''player''>)
     | gamemode = <''mode'':[<span title="Adventure">0</span>{{!}}<span title="Creative">1</span>{{!}}<span title="Survival">2</span>]> (<''player''>)
     | gamerule = <''rule'':[doFireTick{{!}}doMobLoot{{!}}doMobSpawning{{!}}doTileDrops{{!}}keepInventory{{!}}mobGriefing]> (<''enabled'':[true{{!}}false]>)
     | gamerule = <''rule'':[commandBlockOutput{{!}}doFireTick{{!}}doMobLoot{{!}}doMobSpawning{{!}}doTileDrops{{!}}keepInventory{{!}}mobGriefing]> (<''enabled'':[true{{!}}false]>)
     | give = <''player''> <''data-value''> <''amount''> (<''damage-value''>)
     | give = <''player''> <''data-value''> <''amount''> (<''damage-value''>)
     | me = <''action''>
     | me = <''action''>

Revision as of 22:31, 21 September 2012