Astral Arsenal: Difference between revisions
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{{Infobox mod | |||
|title=Astral Arsenal | |||
|image=Astral Arsenal Icon.png | |||
|author=[https://modded.wiki/w/User:Astratene Astratene] | |||
|latest_release=4.0.0 for 1.21 and 1.21.1 (2025-05-29) | |||
|initial_release=1.1.0 (2024-07-29) | |||
|modloader={{Fabric}} | |||
|minecraft_version=1.21 and 1.21.1 | |||
|modrinth=https://modrinth.com/mod/astral-arsenal | |||
|discord=https://discord.gg/39RdXrvrHR | |||
|sources=https://github.com/TeamVoided/AstralArsenal | |||
}} | |||
'''Astral Arsenal''' is a Fabric 1.21.1 mod developed by [[User:Astratene|Astratene]] and [https://modrinth.com/organization/teamvoided TeamVoided]. It is designed to change Minecraft combat significantly | '''Astral Arsenal''' is a Fabric 1.21.1 mod developed by [[User:Astratene|Astratene]] and [https://modrinth.com/organization/teamvoided TeamVoided]. It is designed to change Minecraft combat significantly | ||
== Weapons == | == Weapons == | ||
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==== Chestplate ==== | ==== Chestplate ==== | ||
The chestplate has 6 Kosmogliphs, each one is made to cover Astral Arsenals | The chestplate has 6 Kosmogliphs, each one is made to cover Astral Arsenals 7 [[AstralArsenal:Damage Types|Damage Types]] | ||
* [[AstralArsenal:Antidote|Antidote]] | * [[AstralArsenal:Antidote|Antidote]] | ||
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* [[AstralArsenal:Reaper|Reaper]] | * [[AstralArsenal:Reaper|Reaper]] | ||
==== Melee (Sword, Axe, Greathammer) | ==== Melee ==== | ||
(Sword, Axe, Greathammer) | |||
* [[AstralArsenal:Astral Strike|Astral Strike]] | * [[AstralArsenal:Astral Strike|Astral Strike]] | ||
* [[AstralArsenal:Freeze|Freeze]] | * [[AstralArsenal:Freeze|Freeze]] | ||
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* [[AstralArsenal:Cannonball|Cannonball]] | * [[AstralArsenal:Cannonball|Cannonball]] | ||
==== Ranged (Bow, Crossbow, Trident) | ==== Ranged ==== | ||
(Bow, Crossbow, Trident) | |||
* [[AstralArsenal:Alchemist|Alchemist]] | * [[AstralArsenal:Alchemist|Alchemist]] | ||
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=== Feather falling === | === Feather falling === | ||
Feather falling grants 20% damage reduction per level rather then 12%, this is to make up for Protection no longer existing. | Feather falling grants 20% damage reduction per level rather then 12%, this is to make up for Protection no longer existing. | ||
=== Shield === | === Shield === | ||
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== Projectiles == | == Projectiles == | ||
This list contains projectiles and similar things. | This list contains projectiles and similar things. | ||
* [[AstralArsenal:FlameShot|Flame Shot]] | |||
* [[AstralArsenal:FreezeShot|Freeze Shot]] | |||
* [[AstralArsenal:Cannonball|Cannonball]] | |||
* [[AstralArsenal:Beam of Light Arrow|Beam of Light Arrow]] | |||
* [[AstralArsenal:Beam of Light|Beam of Light]] | |||
== Effects == | == Effects == | ||
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=== Beneficial === | === Beneficial === | ||
* [[AstralArsenal:Slam Jump|Slam Jump]] | |||
* [[AstralArsenal:OverHeal|OverHeal]] | |||
* [[AstralArsenal:Immortal|Immortal]] | |||
* [[AstralArsenal:Positive Hex Effects|Positive Hex Effects]] | |||
=== Harmful === | === Harmful === | ||
* [[AstralArsenal:Diminished Life|Diminished Life]] | |||
* [[AstralArsenal:Weak Diminished Life|Weak Diminished Life]] | |||
* [[AstralArsenal:Reduce Effect|Reduce]] | |||
* [[AstralArsenal:Bleed Effect|Bleed]] | |||
* [[AstralArsenal:Conductive|Conductive]] | |||
* [[AstralArsenal:Impaled|Impaled]] | |||
* [[AstralArsenal:Charge Leak|Charge Leak]] | |||
* [[AstralArsenal:Negative Hex Effects Category|Negative Hex Effects(Category)]] | |||
== Other General Mechanics == | |||
=== Damage Types === | |||
Astral arsenal divides vanilla and Astral Arsenals damage types into 7 tags that are used in several places. | |||
* [[AstralArsenal:Melee Damage Tag|Melee]] | |||
* [[AstralArsenal:Projectile Damage Type|Projectile]] | |||
* [[AstralArsenal:Explosion Damage Type|Explosion]] | |||
* [[AstralArsenal:Fire Damage Type|Fire]] | |||
* [[AstralArsenal:Ice Damage Type|Ice]] | |||
* [[AstralArsenal:Magic Damage Type|Magic]] | |||
* [[AstralArsenal:Plasma Damage Type|Plasma/Electric]] | |||
=== Explosions === | |||
Explosions added by astral arsenal are unique in that they do not have damage fall off, if you are within the radius of the explosion, you will take the damage the explosion deals. | |||
These explosions also do not scale with difficulty. | |||
=== Crimson Time === | |||
A new mechanic that makes it so that once your crosshair leaves an opponent, you can still hit them for 5 ticks. This is indicated by a red filter over your crosshair. | |||
[[Category:Mods|Astral Arsenal]] | |||