Scorchful:Heat Stroke: Difference between revisions
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{{Infobox effect | {{Infobox effect | ||
| title=Heat Stroke | |||
| image=Scorchful Heat Stroke.png | | image=Scorchful Heat Stroke.png | ||
| sources=[[Scorchful:Temperature System|Overheating]] | | sources=[[Scorchful:Temperature System|Overheating]] | ||
| Line 6: | Line 7: | ||
}} | }} | ||
'''Heat Stroke''' is a [[Minecraft:Status Effect|status effect]] that | '''Heat Stroke''' is a [[Minecraft:Status Effect|status effect]] that distorts the player's vision and makes them [[Scorchful:Heat Visions|hallucinate]]. | ||
== Effect == | == Effect == | ||
[[File:Scorchful Heat Stroke shader effect.gif|thumb|The [[Minecraft:Shader#Post-processing effects|shader effect]] of | [[File:Scorchful Heat Stroke shader effect.gif|thumb|The [[Minecraft:Shader#Post-processing effects|shader effect]] of Heat Stroke.]] | ||
Heat Stroke has two effects: It distores the player's vision with a periodic blur and wobble effect; and causes them to begin seeing [[Scorchful:Heat Visions|heat visions]] when exposed to intense sunlight in [[Minecraft:Desert|deserts]] and [[Minecraft:Badlands|badlands]]. | Heat Stroke has two effects: It distores the player's vision with a periodic blur and wobble effect; and causes them to begin seeing [[Scorchful:Heat Visions|heat visions]] when exposed to intense sunlight in [[Minecraft:Desert|deserts]] and [[Minecraft:Badlands|badlands]]. | ||
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* '''assets/scorchful/shaders/post/(wobble|periodic_blur).json''': Defines the variables (uniforms) used in the shader. You can use these to configure the strength of the effects. | * '''assets/scorchful/shaders/post/(wobble|periodic_blur).json''': Defines the variables (uniforms) used in the shader. You can use these to configure the strength of the effects. | ||
* '''assets/scorchful/shaders/post/(wobble|periodic_blur).fsh''': The fragment shader code for the effects. These are written in [[Wikipedia:OpenGL Shading Language|OpenGL Shading Language (GLSL)]]. | * '''assets/scorchful/shaders/post/(wobble|periodic_blur).fsh''': The fragment shader code for the effects. These are written in [[Wikipedia:OpenGL Shading Language|OpenGL Shading Language (GLSL)]]. | ||
[[Category:Scorchful|Status Effects]] | |||
Latest revision as of 08:59, 19 April 2025
{
"title": "Heat Stroke",
"rows": [
{
"field": "(link to Scorchful:Temperature System article, displayed as Overheating)",
"label": "Sources"
},
{
"field": "<code>#FF1500</code> (red)",
"label": "Particle"
},
{
"field": "Negative",
"label": "Type"
}
],
"invimages": [],
"images": [
"Scorchful Heat Stroke.png"
]
}
Heat Stroke is a status effect that distorts the player's vision and makes them hallucinate.
Effect

Heat Stroke has two effects: It distores the player's vision with a periodic blur and wobble effect; and causes them to begin seeing heat visions when exposed to intense sunlight in deserts and badlands.
Causes
Heat Stroke is exclusively caused by overheating. There is no heat stroke potion.
Data Values
The ID of the effect is scorchful:heat_stroke.
Shader Files
The shader effect definition uses post processing shaders to create the visual effects. These effects can be configured by resource packs. See Minecraft:Shader for a full description of the file formats. The following files contain the primary definitions relating to the effect:
- assets/scorchful/post_effect/heat_stroke.json: Defines the pass programs for the shader effect. Replace the program values with
minecraft:blitto disable the wobble or blur effects (or both). - assets/scorchful/shaders/post/(wobble|periodic_blur).json: Defines the variables (uniforms) used in the shader. You can use these to configure the strength of the effects.
- assets/scorchful/shaders/post/(wobble|periodic_blur).fsh: The fragment shader code for the effects. These are written in OpenGL Shading Language (GLSL).