Module:Inventory slot: Difference between revisions
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Actually, we were just using an old version of minetip. Updated to support an even newer version of minetip. Now passes along idData to the main sprite function rather than using the base function, so this gets its tracking categories. |
m 58 revisions imported |
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(35 intermediate revisions by 6 users not shown) | |||
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local p = {} | local p = {} | ||
local i18n = { | |||
local | filename = 'Invicon $1', | ||
legacyFilename = 'Grid $1.png', | |||
modLink = 'Mods/$1/$2', | |||
moduleAliases = [[Module:Inventory slot/Aliases]], | |||
moduleRandom = [[Module:Random]], | |||
-- List of special prefixes which should be handled by | |||
-- other modules (such as being moved outside links) | |||
prefixes = { | |||
any = 'Any', | |||
matching = 'Matching', | |||
damaged = 'Damaged', | |||
unwaxed = 'Unwaxed', | |||
}, | |||
suffixes = { | |||
be = 'BE', | |||
lce = 'LCE', | |||
}, | |||
} | |||
p.i18n = i18n | |||
local random = require( i18n.moduleRandom ).random | |||
local aliases = mw.loadData( i18n.moduleAliases ) | |||
local pageName = mw.title.getCurrentTitle().text | |||
--[[Splits a given text into fragments separated by semicolons that are not | |||
inside square brackets. Written by AttemptToCallNil for the Russian wiki | |||
--]] | |||
local function splitOnUnenclosedSemicolons(text) | |||
local semicolon, lbrace, rbrace = (";[]"):byte(1, 3) | |||
local nesting = false | |||
local splitStart = 1 | |||
local frameIndex = 1 | |||
local frames = {} | |||
for index = 1, text:len() do | |||
local byte = text:byte(index) | |||
if byte == semicolon and not nesting then | |||
frames[frameIndex] = text:sub(splitStart, index - 1) | |||
frameIndex = frameIndex + 1 | |||
splitStart = index + 1 | |||
elseif byte == lbrace then | |||
assert(not nesting, "Excessive square brackets found") | |||
nesting = true | |||
elseif byte == rbrace then | |||
assert(nesting, "Unbalanced square brackets found") | |||
nesting = false | |||
end | |||
end | end | ||
assert(not nesting, "Unbalanced square brackets found") | |||
frames[frameIndex] = text:sub(splitStart, text:len()) | |||
for index = 1, #frames do | |||
frames[index] = (frames[index]:gsub("^%s+", ""):gsub("%s+$", "")) -- faster mw.text.trim | |||
end | |||
-- | return frames | ||
local | end | ||
-- Performs a simple recursive clone of a table's values | |||
local function cloneTable( origTable ) | |||
local newTable = {} | |||
for k, v in pairs( origTable ) do | |||
if type( v ) == 'table' then | |||
v = cloneTable( v ) | |||
end | |||
newTable[k] = v | |||
end | |||
return newTable | |||
end | |||
--[[Merges a list, or inserts a string | |||
or table into a table | |||
--]] | |||
local function mergeList( parentTable, content ) | |||
local i = #parentTable + 1 | |||
if content[1] then | |||
-- Merge list into table | |||
for _, v in ipairs( content ) do | |||
parentTable[i] = v | |||
i = i + 1 | |||
end | |||
else | |||
-- Add strings or tables to table | |||
parentTable[i] = content | |||
end | |||
end | |||
-- Creates the HTML for an item | |||
local function makeItem( frame, i, args ) | |||
local item = mw.html.create( 'span' ):addClass( 'invslot-item' ) | |||
if args.imgclass then | |||
item:addClass( args.imgclass ) | |||
end | |||
if frame.name == '' then | |||
return item | |||
end | |||
local category | |||
local title = frame.title or mw.text.trim( args.title or '' ) | |||
local mod = frame.mod | |||
local name = frame.name or '' | |||
local num = frame.num | |||
local description = frame.text | |||
local | local img | ||
if mod then | |||
img = i18n.legacyFilename:gsub( '%$1', name .. ' (' .. mod .. ')' ) | |||
elseif name:match( '%.gif$' ) or name:match( '%.png$' ) then | |||
img = i18n.filename:gsub( '%$1', name ) | |||
-- Remove file extension from name | |||
name = name:sub( 0, -5 ) | |||
else | else | ||
-- Fall back to an individual image if the sprite is lacking | |||
img = i18n.filename:gsub( '%$1', name .. '.png' ) | |||
end | end | ||
if | local link = args.link or '' | ||
if link == '' then | |||
if mod then | |||
link = i18n.modLink:gsub( '%$1', mod ):gsub( '%$2', name ) | |||
else | |||
link = name:gsub( '^' .. i18n.prefixes.damaged .. ' ', '' ) | |||
for _, suffix in pairs( i18n.suffixes ) do | |||
link = link:gsub( ' ' .. suffix .. '$', '' ) | |||
end | end | ||
end | |||
elseif link:lower() == 'none' then | |||
link = nil | |||
end | |||
if link == pageName then | |||
link = nil | |||
end | |||
local formattedTitle | |||
local plainTitle | |||
if title == '' then | |||
plainTitle = name | |||
elseif title:lower() ~= 'none' then | |||
plainTitle = title:gsub( '\\\\', '\' ):gsub( '\\&', '&' ) | |||
local formatPattern = '&[0-9a-fk-or]' | |||
if plainTitle:match( formatPattern ) then | |||
formattedTitle = title | |||
plainTitle = plainTitle:gsub( formatPattern, '' ) | |||
end | end | ||
if plainTitle == '' then | |||
plainTitle = name | |||
else | |||
plainTitle = plainTitle:gsub( '\', '\\' ):gsub( '&', '&' ) | |||
end | |||
elseif link then | |||
formattedTitle = '' | |||
end | |||
item:attr{ | |||
['data-minetip-title'] = formattedTitle, | |||
['data-minetip-text'] = description | |||
} | |||
-- & is re-escaped because mw.html treats attributes | |||
-- as plain text, but MediaWiki doesn't | |||
local escapedTitle = ( plainTitle or '' ):gsub( '&', '&' ) | |||
local altText = img .. ': Inventory sprite for ' .. name .. ' in Minecraft as shown in-game' | |||
if link then | |||
altText = altText .. ' linking to ' .. link | |||
end | |||
if formattedTitle or plainTitle or link then | |||
altText = altText .. ' with description: ' .. ( formattedTitle or plainTitle or link ) | |||
if description then | |||
altText = altText .. ' ' .. description:gsub( '/', ' ' ) | |||
end | |||
altText = altText:gsub( '&[0-9a-fk-or]', '' ) | |||
end | |||
item:addClass( 'invslot-item-image' ) | |||
:wikitext( '[[File:', img, '|32x32px|link=', link or '', '|alt=', altText, '|', escapedTitle, ']]' ) | |||
if num and num > 1 and num < 1000 then | |||
if link then | |||
item:wikitext( '[[', link, '|' ) | |||
end | |||
local number = item | |||
:tag( 'span' ) | |||
:addClass( 'invslot-stacksize' ) | |||
:attr{ title = plainTitle } | |||
:wikitext( num ) | |||
if args.numstyle then | |||
number:cssText( args.numstyle ) | |||
end | |||
if link then | |||
item:wikitext( ']]' ) | |||
end | |||
end | end | ||
local | item:wikitext( category ) | ||
local | return item | ||
local | end | ||
-- Main entry point | |||
function p.slot( f ) | |||
local args = f.args or f | |||
if f == mw.getCurrentFrame() and args[1] == nil then | |||
args = f:getParent().args | |||
end | |||
if not args.parsed then | |||
args[1] = mw.text.trim( args[1] or '' ) | |||
end | |||
local modData = { | |||
aliases = args.modaliases or '', | |||
default = args.mod | |||
} | |||
if modData.aliases ~= '' then | |||
modData.aliases = mw.loadData( 'Module:' .. modData.aliases ) | |||
else | |||
modData.aliases = nil | |||
end | |||
if args.mod == '' then | |||
modData.default = nil | |||
end | |||
local frames | |||
if args.parsed then | |||
frames = args[1] | |||
elseif args[1] ~= '' then | |||
local randomise = args.class == 'invslot-large' and 'never' or nil | |||
frames = p.parseFrameText( args[1], randomise, false, modData ) | |||
end | |||
local animated = frames and #frames > 1 | |||
local imgClass = args.imgclass | local imgClass = args.imgclass | ||
local numStyle = args.numstyle | local numStyle = args.numstyle | ||
Line 62: | Line 243: | ||
if args.style then | if args.style then | ||
body:cssText( args.style ) | body:cssText( args.style ) | ||
end | |||
if ( args.default or '' ) ~= '' then | |||
body:addClass( 'invslot-default-' .. string.lower( args.default ):gsub( ' ', '-' ) ) | |||
end | end | ||
--mw.logObject( frames ) | |||
body | if not frames then | ||
return tostring( body ) | |||
end | end | ||
local | local activeFrame = frames.randomise == true and random( #frames ) or 1 | ||
for frame in | for i, frame in ipairs( frames ) do | ||
local item | local item | ||
if frame | -- Table is a list, must contain subframes | ||
item = body:tag( 'span' ):addClass( ' | if frame[1] then | ||
if | item = body:tag( 'span' ):addClass( 'animated-subframe' ) | ||
local subActiveFrame = frame.randomise and random( #frame ) or 1 | |||
for sI, sFrame in ipairs( frame ) do | |||
local sItem = makeItem( sFrame, sI, args ) | |||
item:node( sItem ) | |||
if sI == subActiveFrame then | |||
sItem:addClass( 'animated-active' ) | |||
end | |||
end | end | ||
else | |||
item = makeItem( frame, i, args ) | |||
body:node( item ) | |||
end | |||
if i == activeFrame and animated then | |||
item:addClass( 'animated-active' ) | |||
end | |||
end | |||
return tostring( body ) | |||
end | |||
--[[Parses the frame text into a table of frames and subframes, | |||
expanding aliases (and optionally retaining a reference), and | |||
deciding if the slot can be randomised | |||
--]] | |||
function p.parseFrameText( framesText, randomise, aliasReference, modData ) | |||
local frames = { randomise = randomise } | |||
local subframes = {} | |||
local subframe | |||
local expandedAliases | |||
local splitFrames = splitOnUnenclosedSemicolons( framesText ) | |||
for i, frameText in ipairs( splitFrames ) do | |||
frameText = frameText:gsub( '^%s*{%s*', function() | |||
subframe = true | |||
return '' | |||
end ) | |||
if subframe then | |||
frameText = frameText:gsub( '%s*}%s*$', function() | |||
subframe = 'last' | |||
return '' | |||
end ) | |||
end | end | ||
local frame = p.makeFrame( frameText, modData and modData.default ) | |||
local newFrame = frame | |||
if aliases or modData.aliases then | |||
local id = frame.name | |||
if frame.mod then | |||
local | id = frame.mod .. ':' .. id | ||
end | |||
local | local alias = modData and modData.aliases and modData.aliases[id] or | ||
if | aliases and aliases[id] | ||
if alias then | |||
if | newFrame = p.getAlias( alias, frame ) | ||
if aliasReference then | |||
local curFrame = #frames + 1 | |||
local aliasData = { frame = frame, length = #newFrame } | |||
if subframe then | |||
if not subframes.aliasReference then | |||
subframes.aliasReference = {} | |||
end | |||
subframes.aliasReference[#subframes + 1] = aliasData | |||
else | |||
if not expandedAliases then | |||
expandedAliases = {} | |||
end | |||
expandedAliases[curFrame] = aliasData | |||
end | |||
end | end | ||
end | |||
end | |||
if subframe then | |||
mergeList( subframes, newFrame ) | |||
-- Randomise starting frame for "Any *" aliases, as long as the alias is the only subframe | |||
if frames.randomise ~= 'never' and subframes.randomise == nil and | |||
frame.name:match( '^' .. i18n.prefixes.any .. ' ' ) then | |||
subframes.randomise = true | |||
else | else | ||
subframes.randomise = false | |||
end | end | ||
if | if frames.randomise ~= 'never' then | ||
frames.randomise = false | |||
end | end | ||
if subframe == 'last' then | |||
-- No point having a subframe containing a single frame, | |||
-- or the subframe being the only frame | |||
if | if #subframes == 1 or #splitFrames == i and #frames == 0 then | ||
mergeList( frames, subframes ) | |||
if | |||
else | else | ||
table.insert( frames, subframes ) | |||
end | end | ||
subframes = {} | |||
subframe = nil | |||
end | end | ||
else | |||
-- Randomise starting frame for "Any *" aliases, as long as the alias is the only frame | |||
if frames.randomise == nil and frame.name:match( '^' .. i18n.prefixes.any .. ' ' ) then | |||
frames.randomise = true | |||
elseif frames.randomise ~= 'never' then | |||
frames.randomise = false | |||
if | |||
end | end | ||
mergeList( frames, newFrame ) | |||
end | end | ||
end | end | ||
return | frames.aliasReference = expandedAliases | ||
return frames | |||
end | end | ||
function p. | --[[Returns a new table with the parts of the parent frame | ||
-- If the frame | added to the alias | ||
if | --]] | ||
function p.getAlias( aliasFrames, parentFrame ) | |||
-- If alias is just a name, return the parent frame with the new name | |||
if type( aliasFrames ) == 'string' then | |||
local expandedFrame = mw.clone( parentFrame ) | |||
expandedFrame.name = aliasFrames | |||
return { expandedFrame } | |||
end | |||
-- Single frame alias, put in list | |||
if aliasFrames.name then | |||
aliasFrames = { aliasFrames } | |||
end | end | ||
local expandedFrames = {} | local expandedFrames = {} | ||
for aliasFrame in | for i, aliasFrame in ipairs( aliasFrames ) do | ||
local | local expandedFrame | ||
if type( aliasFrame ) == 'string' then | |||
expandedFrame = { name = aliasFrame } | |||
else | |||
expandedFrame = cloneTable( aliasFrame ) | |||
end | |||
expandedFrame.title = parentFrame.title or expandedFrame.title | |||
expandedFrame.mod = parentFrame.mod or expandedFrame.mod | |||
expandedFrame.num = parentFrame.num or expandedFrame.num | |||
expandedFrame.text = parentFrame.text or expandedFrame.text | |||
expandedFrames[i] = expandedFrame | |||
end | end | ||
return | return expandedFrames | ||
end | |||
function p.expandAlias( parentFrame, alias ) | |||
return p.getAlias( alias, parentFrame ) | |||
end | end | ||
function p. | function p.stringifyFrame( frame ) | ||
if not frame.name then | |||
parts. | return '' | ||
end | |||
return string.format( | |||
'[%s]%s:%s,%s[%s]', | |||
frame.title or '', | |||
frame.mod or 'Minecraft', | |||
frame.name, | |||
frame.num or '', | |||
frame.text or '' | |||
) | |||
end | |||
function p.stringifyFrames( frames ) | |||
for i, frame in ipairs( frames ) do | |||
frames[i] = p.stringifyFrame( frame ) | |||
end | |||
return table.concat( frames, ';' ) | |||
end | |||
-- Splits up the frame text into its parts | |||
function p.makeFrame( frameText, mod ) | |||
-- Simple frame with no parts | |||
if not frameText:match( '[%[:,]' ) then | |||
return { | |||
mod = mod, | |||
name = mw.text.trim( frameText ), | |||
} | |||
end | |||
frameText = frameText:gsub( '%s*([%[%]:,;])%s*', '%1' ) | |||
local frame = {} | |||
frame.title = frameText:match( '^%[([^%]]+)%]' ) | |||
frame.mod = frameText:match( '([^:%]]+):' ) or mod | |||
local vanilla = { v = 1, vanilla = 1, mc = 1, minecraft = 1 } | local vanilla = { v = 1, vanilla = 1, mc = 1, minecraft = 1 } | ||
if | if frame.mod and vanilla[mw.ustring.lower( frame.mod )] or frame.mod == '' then | ||
frame.mod = nil | |||
end | end | ||
local nameStart = ( | local nameStart = ( frameText:find( ':' ) or frameText:find( '%]' ) or 0 ) + 1 | ||
if nameStart - 1 == # | if nameStart - 1 == #frameText then | ||
nameStart = 1 | nameStart = 1 | ||
end | end | ||
frame.name = frameText:sub( nameStart, ( frameText:find( '[,%[]', nameStart ) or 0 ) - 1 ) | |||
frame.num = math.floor( frameText:match( ',(%d+)' ) or 0 ) | |||
if | if frame.num == 0 then | ||
frame.num = nil | |||
end | end | ||
frame.text = frameText:match( '%[([^%]]+)%]$' ) | |||
return | return frame | ||
end | |||
function p.getParts( frameText, mod ) | |||
return p.makeFrame( frameText, mod ) | |||
end | end | ||
return p | return p |
Latest revision as of 08:10, 4 July 2024
This module implements {{inventory slot}}
.
Dependencies
de:Modul:Slot es:Módulo:Inventory slot fr:Module:Case inventaire ja:モジュール:Inventory slot ko:모듈:Inventory slot pl:Moduł:Inventory slot ru:Модуль:Инвентарный слот pt:Módulo:Inventory slot uk:Модуль:Інвентарний слот zh:模块:Inventory slot
local p = {}
local i18n = {
filename = 'Invicon $1',
legacyFilename = 'Grid $1.png',
modLink = 'Mods/$1/$2',
moduleAliases = [[Module:Inventory slot/Aliases]],
moduleRandom = [[Module:Random]],
-- List of special prefixes which should be handled by
-- other modules (such as being moved outside links)
prefixes = {
any = 'Any',
matching = 'Matching',
damaged = 'Damaged',
unwaxed = 'Unwaxed',
},
suffixes = {
be = 'BE',
lce = 'LCE',
},
}
p.i18n = i18n
local random = require( i18n.moduleRandom ).random
local aliases = mw.loadData( i18n.moduleAliases )
local pageName = mw.title.getCurrentTitle().text
--[[Splits a given text into fragments separated by semicolons that are not
inside square brackets. Written by AttemptToCallNil for the Russian wiki
--]]
local function splitOnUnenclosedSemicolons(text)
local semicolon, lbrace, rbrace = (";[]"):byte(1, 3)
local nesting = false
local splitStart = 1
local frameIndex = 1
local frames = {}
for index = 1, text:len() do
local byte = text:byte(index)
if byte == semicolon and not nesting then
frames[frameIndex] = text:sub(splitStart, index - 1)
frameIndex = frameIndex + 1
splitStart = index + 1
elseif byte == lbrace then
assert(not nesting, "Excessive square brackets found")
nesting = true
elseif byte == rbrace then
assert(nesting, "Unbalanced square brackets found")
nesting = false
end
end
assert(not nesting, "Unbalanced square brackets found")
frames[frameIndex] = text:sub(splitStart, text:len())
for index = 1, #frames do
frames[index] = (frames[index]:gsub("^%s+", ""):gsub("%s+$", "")) -- faster mw.text.trim
end
return frames
end
-- Performs a simple recursive clone of a table's values
local function cloneTable( origTable )
local newTable = {}
for k, v in pairs( origTable ) do
if type( v ) == 'table' then
v = cloneTable( v )
end
newTable[k] = v
end
return newTable
end
--[[Merges a list, or inserts a string
or table into a table
--]]
local function mergeList( parentTable, content )
local i = #parentTable + 1
if content[1] then
-- Merge list into table
for _, v in ipairs( content ) do
parentTable[i] = v
i = i + 1
end
else
-- Add strings or tables to table
parentTable[i] = content
end
end
-- Creates the HTML for an item
local function makeItem( frame, i, args )
local item = mw.html.create( 'span' ):addClass( 'invslot-item' )
if args.imgclass then
item:addClass( args.imgclass )
end
if frame.name == '' then
return item
end
local category
local title = frame.title or mw.text.trim( args.title or '' )
local mod = frame.mod
local name = frame.name or ''
local num = frame.num
local description = frame.text
local img
if mod then
img = i18n.legacyFilename:gsub( '%$1', name .. ' (' .. mod .. ')' )
elseif name:match( '%.gif$' ) or name:match( '%.png$' ) then
img = i18n.filename:gsub( '%$1', name )
-- Remove file extension from name
name = name:sub( 0, -5 )
else
-- Fall back to an individual image if the sprite is lacking
img = i18n.filename:gsub( '%$1', name .. '.png' )
end
local link = args.link or ''
if link == '' then
if mod then
link = i18n.modLink:gsub( '%$1', mod ):gsub( '%$2', name )
else
link = name:gsub( '^' .. i18n.prefixes.damaged .. ' ', '' )
for _, suffix in pairs( i18n.suffixes ) do
link = link:gsub( ' ' .. suffix .. '$', '' )
end
end
elseif link:lower() == 'none' then
link = nil
end
if link == pageName then
link = nil
end
local formattedTitle
local plainTitle
if title == '' then
plainTitle = name
elseif title:lower() ~= 'none' then
plainTitle = title:gsub( '\\\\', '\' ):gsub( '\\&', '&' )
local formatPattern = '&[0-9a-fk-or]'
if plainTitle:match( formatPattern ) then
formattedTitle = title
plainTitle = plainTitle:gsub( formatPattern, '' )
end
if plainTitle == '' then
plainTitle = name
else
plainTitle = plainTitle:gsub( '\', '\\' ):gsub( '&', '&' )
end
elseif link then
formattedTitle = ''
end
item:attr{
['data-minetip-title'] = formattedTitle,
['data-minetip-text'] = description
}
-- & is re-escaped because mw.html treats attributes
-- as plain text, but MediaWiki doesn't
local escapedTitle = ( plainTitle or '' ):gsub( '&', '&' )
local altText = img .. ': Inventory sprite for ' .. name .. ' in Minecraft as shown in-game'
if link then
altText = altText .. ' linking to ' .. link
end
if formattedTitle or plainTitle or link then
altText = altText .. ' with description: ' .. ( formattedTitle or plainTitle or link )
if description then
altText = altText .. ' ' .. description:gsub( '/', ' ' )
end
altText = altText:gsub( '&[0-9a-fk-or]', '' )
end
item:addClass( 'invslot-item-image' )
:wikitext( '[[File:', img, '|32x32px|link=', link or '', '|alt=', altText, '|', escapedTitle, ']]' )
if num and num > 1 and num < 1000 then
if link then
item:wikitext( '[[', link, '|' )
end
local number = item
:tag( 'span' )
:addClass( 'invslot-stacksize' )
:attr{ title = plainTitle }
:wikitext( num )
if args.numstyle then
number:cssText( args.numstyle )
end
if link then
item:wikitext( ']]' )
end
end
item:wikitext( category )
return item
end
-- Main entry point
function p.slot( f )
local args = f.args or f
if f == mw.getCurrentFrame() and args[1] == nil then
args = f:getParent().args
end
if not args.parsed then
args[1] = mw.text.trim( args[1] or '' )
end
local modData = {
aliases = args.modaliases or '',
default = args.mod
}
if modData.aliases ~= '' then
modData.aliases = mw.loadData( 'Module:' .. modData.aliases )
else
modData.aliases = nil
end
if args.mod == '' then
modData.default = nil
end
local frames
if args.parsed then
frames = args[1]
elseif args[1] ~= '' then
local randomise = args.class == 'invslot-large' and 'never' or nil
frames = p.parseFrameText( args[1], randomise, false, modData )
end
local animated = frames and #frames > 1
local imgClass = args.imgclass
local numStyle = args.numstyle
local body = mw.html.create( 'span' ):addClass( 'invslot' ):css{ ['vertical-align'] = args.align }
if animated then
body:addClass( 'animated' )
end
if args.class then
body:addClass( args.class )
end
if args.style then
body:cssText( args.style )
end
if ( args.default or '' ) ~= '' then
body:addClass( 'invslot-default-' .. string.lower( args.default ):gsub( ' ', '-' ) )
end
--mw.logObject( frames )
if not frames then
return tostring( body )
end
local activeFrame = frames.randomise == true and random( #frames ) or 1
for i, frame in ipairs( frames ) do
local item
-- Table is a list, must contain subframes
if frame[1] then
item = body:tag( 'span' ):addClass( 'animated-subframe' )
local subActiveFrame = frame.randomise and random( #frame ) or 1
for sI, sFrame in ipairs( frame ) do
local sItem = makeItem( sFrame, sI, args )
item:node( sItem )
if sI == subActiveFrame then
sItem:addClass( 'animated-active' )
end
end
else
item = makeItem( frame, i, args )
body:node( item )
end
if i == activeFrame and animated then
item:addClass( 'animated-active' )
end
end
return tostring( body )
end
--[[Parses the frame text into a table of frames and subframes,
expanding aliases (and optionally retaining a reference), and
deciding if the slot can be randomised
--]]
function p.parseFrameText( framesText, randomise, aliasReference, modData )
local frames = { randomise = randomise }
local subframes = {}
local subframe
local expandedAliases
local splitFrames = splitOnUnenclosedSemicolons( framesText )
for i, frameText in ipairs( splitFrames ) do
frameText = frameText:gsub( '^%s*{%s*', function()
subframe = true
return ''
end )
if subframe then
frameText = frameText:gsub( '%s*}%s*$', function()
subframe = 'last'
return ''
end )
end
local frame = p.makeFrame( frameText, modData and modData.default )
local newFrame = frame
if aliases or modData.aliases then
local id = frame.name
if frame.mod then
id = frame.mod .. ':' .. id
end
local alias = modData and modData.aliases and modData.aliases[id] or
aliases and aliases[id]
if alias then
newFrame = p.getAlias( alias, frame )
if aliasReference then
local curFrame = #frames + 1
local aliasData = { frame = frame, length = #newFrame }
if subframe then
if not subframes.aliasReference then
subframes.aliasReference = {}
end
subframes.aliasReference[#subframes + 1] = aliasData
else
if not expandedAliases then
expandedAliases = {}
end
expandedAliases[curFrame] = aliasData
end
end
end
end
if subframe then
mergeList( subframes, newFrame )
-- Randomise starting frame for "Any *" aliases, as long as the alias is the only subframe
if frames.randomise ~= 'never' and subframes.randomise == nil and
frame.name:match( '^' .. i18n.prefixes.any .. ' ' ) then
subframes.randomise = true
else
subframes.randomise = false
end
if frames.randomise ~= 'never' then
frames.randomise = false
end
if subframe == 'last' then
-- No point having a subframe containing a single frame,
-- or the subframe being the only frame
if #subframes == 1 or #splitFrames == i and #frames == 0 then
mergeList( frames, subframes )
else
table.insert( frames, subframes )
end
subframes = {}
subframe = nil
end
else
-- Randomise starting frame for "Any *" aliases, as long as the alias is the only frame
if frames.randomise == nil and frame.name:match( '^' .. i18n.prefixes.any .. ' ' ) then
frames.randomise = true
elseif frames.randomise ~= 'never' then
frames.randomise = false
end
mergeList( frames, newFrame )
end
end
frames.aliasReference = expandedAliases
return frames
end
--[[Returns a new table with the parts of the parent frame
added to the alias
--]]
function p.getAlias( aliasFrames, parentFrame )
-- If alias is just a name, return the parent frame with the new name
if type( aliasFrames ) == 'string' then
local expandedFrame = mw.clone( parentFrame )
expandedFrame.name = aliasFrames
return { expandedFrame }
end
-- Single frame alias, put in list
if aliasFrames.name then
aliasFrames = { aliasFrames }
end
local expandedFrames = {}
for i, aliasFrame in ipairs( aliasFrames ) do
local expandedFrame
if type( aliasFrame ) == 'string' then
expandedFrame = { name = aliasFrame }
else
expandedFrame = cloneTable( aliasFrame )
end
expandedFrame.title = parentFrame.title or expandedFrame.title
expandedFrame.mod = parentFrame.mod or expandedFrame.mod
expandedFrame.num = parentFrame.num or expandedFrame.num
expandedFrame.text = parentFrame.text or expandedFrame.text
expandedFrames[i] = expandedFrame
end
return expandedFrames
end
function p.expandAlias( parentFrame, alias )
return p.getAlias( alias, parentFrame )
end
function p.stringifyFrame( frame )
if not frame.name then
return ''
end
return string.format(
'[%s]%s:%s,%s[%s]',
frame.title or '',
frame.mod or 'Minecraft',
frame.name,
frame.num or '',
frame.text or ''
)
end
function p.stringifyFrames( frames )
for i, frame in ipairs( frames ) do
frames[i] = p.stringifyFrame( frame )
end
return table.concat( frames, ';' )
end
-- Splits up the frame text into its parts
function p.makeFrame( frameText, mod )
-- Simple frame with no parts
if not frameText:match( '[%[:,]' ) then
return {
mod = mod,
name = mw.text.trim( frameText ),
}
end
frameText = frameText:gsub( '%s*([%[%]:,;])%s*', '%1' )
local frame = {}
frame.title = frameText:match( '^%[([^%]]+)%]' )
frame.mod = frameText:match( '([^:%]]+):' ) or mod
local vanilla = { v = 1, vanilla = 1, mc = 1, minecraft = 1 }
if frame.mod and vanilla[mw.ustring.lower( frame.mod )] or frame.mod == '' then
frame.mod = nil
end
local nameStart = ( frameText:find( ':' ) or frameText:find( '%]' ) or 0 ) + 1
if nameStart - 1 == #frameText then
nameStart = 1
end
frame.name = frameText:sub( nameStart, ( frameText:find( '[,%[]', nameStart ) or 0 ) - 1 )
frame.num = math.floor( frameText:match( ',(%d+)' ) or 0 )
if frame.num == 0 then
frame.num = nil
end
frame.text = frameText:match( '%[([^%]]+)%]$' )
return frame
end
function p.getParts( frameText, mod )
return p.makeFrame( frameText, mod )
end
return p