Module:Inventory slot/Aliases: Difference between revisions

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Nether stuff to logs and wood - added to tags and usable in most cases. Create "Overworld Logs" if needed
m 522 revisions imported
 
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local coloredDyes = {
'Orange Dye', 'Magenta Dye', 'Light Blue Dye', 'Yellow Dye', 'Lime Dye',
'Pink Dye', 'Gray Dye', 'Light Gray Dye', 'Cyan Dye', 'Purple Dye',
'Blue Dye', 'Brown Dye', 'Green Dye',
'Red Dye', 'Black Dye',
}
local aliases = {
local aliases = {
-- Common fuel types for furnace --
-- Common fuel types for furnace --
['Any fuel'] = { 'Coal', 'Charcoal', { title = 'Log', name = 'Oak Log' }, { title = 'Wood Planks', name = 'Oak Planks' }, 'Block of Coal' },
['Any fuel'] = { 'Coal', 'Charcoal', { title = 'Log', name = 'Oak Log' }, { title = 'Overworld Planks', name = 'Oak Planks' }, 'Block of Coal' },
['Any leather armor'] = { 'Leather Cap', 'Leather Tunic', 'Leather Pants', 'Leather Boots' },
['Any leather armor'] = { 'Leather Cap', 'Leather Tunic', 'Leather Pants', 'Leather Boots' },
['Any golden armor'] = { 'Golden Helmet', 'Golden Chestplate', 'Golden Leggings', 'Golden Boots' },
['Any golden armor'] = { 'Golden Helmet', 'Golden Chestplate', 'Golden Leggings', 'Golden Boots' },
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['Any diamond armor'] = { 'Diamond Helmet', 'Diamond Chestplate', 'Diamond Leggings', 'Diamond Boots' },
['Any diamond armor'] = { 'Diamond Helmet', 'Diamond Chestplate', 'Diamond Leggings', 'Diamond Boots' },
['Any netherite armor'] = { 'Netherite Helmet', 'Netherite Chestplate', 'Netherite Leggings', 'Netherite Boots' },
['Any netherite armor'] = { 'Netherite Helmet', 'Netherite Chestplate', 'Netherite Leggings', 'Netherite Boots' },
['Any Pottery Sherd'] = { 'Angler Pottery Sherd', 'Arms Up Pottery Sherd', 'Archer Pottery Sherd', 'Blade Pottery Sherd', 'Brewer Pottery Sherd', 'Burn Pottery Sherd', 'Danger Pottery Sherd', 'Explorer Pottery Sherd', 'Flow Pottery Sherd', 'Friend Pottery Sherd', 'Guster Pottery Sherd', 'Heart Pottery Sherd', 'Heartbreak Pottery Sherd', 'Howl Pottery Sherd', 'Miner Pottery Sherd', 'Mourner Pottery Sherd', 'Plenty Pottery Sherd', 'Prize Pottery Sherd', 'Scrape Pottery Sherd', 'Sheaf Pottery Sherd', 'Shelter Pottery Sherd', 'Skull Pottery Sherd', 'Snort Pottery Sherd', 'Brick' },
-- Wood --
    -- Stones --
['Any Log'] = { 'Oak Log', 'Spruce Log', 'Birch Log', 'Jungle Log', 'Acacia Log', 'Dark Oak Log', 'Crimson Stem', 'Warped Stem' },
['Any Cobblestone or Blackstone'] = { 'Cobblestone', 'Blackstone' },
['Any Stripped Log'] = { 'Stripped Oak Log', 'Stripped Spruce Log', 'Stripped Birch Log', 'Stripped Jungle Log', 'Stripped Acacia Log', 'Stripped Dark Oak Log', 'Stripped Crimson Stem', 'Stripped Warped Stem' },
['Any stone-tier block'] = { 'Cobblestone', 'Blackstone', 'Cobbled Deepslate' },
['Any Wood'] = { 'Oak Wood', 'Spruce Wood', 'Birch Wood', 'Jungle Wood', 'Acacia Wood', 'Dark Oak Wood', 'Crimson Hyphae', 'Warped Hyphae' },
 
['Any Stripped Wood'] = { 'Stripped Oak Wood', 'Stripped Spruce Wood', 'Stripped Birch Wood', 'Stripped Jungle Wood', 'Stripped Acacia Wood', 'Stripped Dark Oak Wood', 'Stripped Crimson Hyphae', 'Stripped Warped Hyphae' },
['Any Sapling'] = { 'Oak Sapling', 'Spruce Sapling', 'Birch Sapling', 'Jungle Sapling', 'Acacia Sapling', 'Dark Oak Sapling' },
['Any Planks'] = { 'Oak Planks', 'Spruce Planks', 'Birch Planks', 'Jungle Planks', 'Acacia Planks', 'Dark Oak Planks', 'Crimson Planks', 'Warped Planks' },
['Any wood Stairs'] = { 'Oak Stairs', 'Spruce Stairs', 'Birch Stairs', 'Jungle Stairs', 'Acacia Stairs', 'Dark Oak Stairs', 'Crimson Stairs', 'Warped Stairs' },
['Any wood Slab'] = { 'Oak Slab', 'Spruce Slab', 'Birch Slab', 'Jungle Slab', 'Acacia Slab', 'Dark Oak Slab', 'Crimson Slab', 'Warped Slab' },
['Any wood Trapdoor'] = { 'Oak Trapdoor', 'Spruce Trapdoor', 'Birch Trapdoor', 'Jungle Trapdoor', 'Acacia Trapdoor', 'Dark Oak Trapdoor', 'Crimson Trapdoor', 'Warped Trapdoor' },
['Any wood Button'] = { 'Oak Button', 'Spruce Button', 'Birch Button', 'Jungle Button', 'Acacia Button', 'Dark Oak Button', 'Crimson Button', 'Warped Button' },
['Any wood Pressure Plate'] = { 'Oak Pressure Plate', 'Spruce Pressure Plate', 'Birch Pressure Plate', 'Jungle Pressure Plate', 'Acacia Pressure Plate', 'Dark Oak Pressure Plate', 'Crimson Pressure Plate', 'Warped Pressure Plate' },
['Any wood Door'] = { 'Oak Door', 'Spruce Door', 'Birch Door', 'Jungle Door', 'Acacia Door', 'Dark Oak Door', 'Crimson Door', 'Warped Door' },
['Any wood Fence'] = { 'Oak Fence', 'Spruce Fence', 'Birch Fence', 'Jungle Fence', 'Acacia Fence', 'Dark Oak Fence', 'Crimson Fence', 'Warped Fence' },
['Any Fence Gate'] = { 'Oak Fence Gate', 'Spruce Fence Gate', 'Birch Fence Gate', 'Jungle Fence Gate', 'Acacia Fence Gate', 'Dark Oak Fence Gate', 'Crimson Fence Gate', 'Warped Fence Gate' },
['Any Sign'] = { 'Oak Sign', 'Spruce Sign', 'Birch Sign', 'Jungle Sign', 'Acacia Sign', 'Dark Oak Sign', 'Crimson Sign', 'Warped Sign' },
['Any Boat'] = { 'Oak Boat', 'Spruce Boat', 'Birch Boat', 'Jungle Boat', 'Acacia Boat', 'Dark Oak Boat' },
-- Display names --
-- Display names --
['Broken Elytra'] = { title = '&eElytra', name = 'Broken Elytra' },
['Broken Elytra'] = { title = '&eElytra', name = 'Broken Elytra' },
['Clay (block)'] = { title = 'Clay', name = 'Clay (block)' }, --remove on Nether Update's release if bedrock also changes the item name
['Clay (ball)'] = { title = 'Clay', name = 'Clay (ball)' }, --remove on Nether Update's release if bedrock also changes the item name
['Banner Pattern Flower'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Flower Charge'},
['Banner Pattern Flower Charge'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Flower Charge'},
['Banner Pattern Creeper Charge'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Creeper Charge'},
['Banner Pattern Creeper'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Creeper Charge'},
['Banner Pattern Bordure Indented'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Bordure Indented'},
['Banner Pattern Field Masoned'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Field Masoned'},
['Banner Pattern Skull Charge'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Skull Charge'},
['Banner Pattern Skull'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Skull Charge'},
['Banner Pattern Thing'] = { title = '&dBanner Pattern', name = 'Banner Pattern', text = '&7Thing'},
['Banner Pattern Globe'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Globe'},
['Button'] = { title = 'Button', name = 'Stone Button'},
['Button'] = { title = 'Button', name = 'Stone Button'},
['Wooden Button'] = { title = 'Button', name = 'Oak Button'},
['Wooden Button'] = { title = 'Button', name = 'Oak Button'},
['Arrow Loaded Crossbow'] = { title = 'Crossbow', name = 'Arrow Loaded Crossbow' },
['Arrow Loaded Crossbow'] = { title = 'Crossbow', name = 'Arrow Loaded Crossbow' },
['Damaged Arrow Loaded Crossbow'] = { title = 'Crossbow', name = 'Damaged Arrow Loaded Crossbow' },
['Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Firework Loaded Crossbow' },
['Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Firework Loaded Crossbow' },
['Damaged Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Damaged Firework Loaded Crossbow' },
['Illager Banner'] = { title = '&6&oIllager Banner', name = 'Illager Banner', text =  
['Illager Banner'] = { title = '&6&oIllager Banner', name = 'Illager Banner', text =  
'&7Cyan Lozenge/&7Light Gray Base/&7Gray Pale/&7Light Gray Bordure/&7Black Fess/&7Light Gray Per Fess'},
'&7Cyan Lozenge/&7Light Gray Base/&7Gray Pale/&7Light Gray Bordure/&7Black Fess/&7Light Gray Per Fess'},
['Jigsaw Block'] = { title = '&dJigsaw Block', name = 'Jigsaw Block' },
['Half Filled Bundle'] = { title = 'Bundle', name = 'Half Filled Bundle' },
['Filled Bundle'] = { title = 'Bundle', name = 'Filled Bundle' },
['Flower Charge Banner Pattern'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Flower Charge'},
['Flower Banner Pattern'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Flower Charge'},
['Creeper Charge Banner Pattern'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Creeper Charge'},
['Creeper Banner Pattern'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Creeper Charge'},
['Bordure Indented Banner Pattern'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Bordure Indented'},
['Field Masoned Banner Pattern'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Field Masoned'},
['Skull Charge Banner Pattern'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Skull Charge'},
['Skull Banner Pattern'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Skull Charge'},
['Thing Banner Pattern'] = { title = '&dBanner Pattern', name = 'Banner Pattern', text = '&7Thing'},
['Mojang Banner Pattern'] = { title = '&dBanner Pattern', name = 'Banner Pattern', text = '&7Thing'},
['Globe Banner Pattern'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Globe'},
['Snout Banner Pattern'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Snout'},
['Piglin Banner Pattern'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Snout'},
['New Thing Banner Pattern'] = { title = '&dBanner Pattern', name = 'Banner Pattern', text = '&7New Thing'},
['New Mojang Banner Pattern'] = { title = '&dBanner Pattern', name = 'Banner Pattern', text = '&7New Thing'},
['Flow Banner Pattern'] = { title = '&bBanner Pattern', name = 'Banner Pattern', text = '&7Flow'},
['Guster Banner Pattern'] = { title = '&bBanner Pattern', name = 'Banner Pattern', text = '&7Guster'},
-- Empty display name --
['debug_fourj_item'] = { title = '\226\128\140', name = 'debug_fourj_item' },


-- Weapons --
-- Weapons --
['Trident'] = { name = 'Trident', text = '/&7 When in main hand:/ &2 1.1 Attack Speed/ &2 9 Attack Damage'},
['Trident'] = { title = '&dTrident', name = 'Trident', text = '/&7 When in Main Hand:/ &29 Attack Damage/ &21.1 Attack Speed'},
['Damaged Trident'] = { title = '&dTrident', name = 'Damaged Trident', text = '/&7 When in Main Hand:/ &29 Attack Damage/ &21.1 Attack Speed'},
['Trident BE'] = { name = '&dTrident', text = '/&9 +8 Attack Damage'},
['Mace'] = { title = '&dMace', name = 'Mace', text = '/&7 When in Main Hand:/ &26 Attack Damage/ &20.6 Attack Speed'},
['Damaged Mace'] = { title = '&dMace', name = 'Damaged Mace', text = '/&7 When in Main Hand:/ &26 Attack Damage/ &20.6 Attack Speed'},
['Mace BE'] = { title = '&dMace', name = 'Mace', text = '/&9 +7 Attack Damage'},
-- Ominous Bottles --
    ['Ominous Bottle'] = { name = 'Ominous Bottle', text = '&9Bad Omen (01:40:00)'},
    ['Ominous Bottle II'] = { name = 'Ominous Bottle', text = '&9Bad Omen II (01:40:00)'},
    ['Ominous Bottle III'] = { name = 'Ominous Bottle', text = '&9Bad Omen III (01:40:00)'},
    ['Ominous Bottle IV'] = { name = 'Ominous Bottle', text = '&9Bad Omen IV (01:40:00)'},
    ['Ominous Bottle V'] = { name = 'Ominous Bottle', text = '&9Bad Omen V (01:40:00)'},


-- Bedrock and Education Edition display names --
-- Bedrock and Education Edition display names --
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['Map (no markers)'] = { title = 'Map', name = 'Map', text = 'Display Markers: &cNo' },
['Map (no markers)'] = { title = 'Map', name = 'Map', text = 'Display Markers: &cNo' },
['Locator Map'] = { title = 'Map', name = 'Map', text = 'Display Markers: &aYes' },
['Locator Map'] = { title = 'Map', name = 'Map', text = 'Display Markers: &aYes' },
['Shrub BE'] = { title = 'Fern', name = 'Short Grass' },
['Unknown'] = { title = 'Unknown', name = 'Missing Tile' },
['info_update'] = { title = 'tile.info_update.name', name = 'Missing Tile' },
['info_update2'] = { title = 'tile.info_update2.name', name = 'Missing Tile' },
['reserved6'] = { title = 'tile.reserved6.name', name = 'Missing Tile' },


-- Chemistry --
-- Chemistry --
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['Matching Chloride'] = { 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' },
['Matching Chloride'] = { 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' },
['Matching Colored Torch'] = { 'Blue Torch', 'Red Torch', 'Purple Torch', 'Green Torch' },
['Matching Colored Torch'] = { 'Blue Torch', 'Red Torch', 'Purple Torch', 'Green Torch' },
['Matching Glow Stick'] = { 'White Glow Stick', 'Orange Glow Stick', 'Magenta Glow Stick', 'Light Blue Glow Stick',
'Yellow Glow Stick', 'Lime Glow Stick', 'Pink Glow Stick', 'Gray Glow Stick', 'Cyan Glow Stick',
-- Potato peels from 24w14 potato --
'Purple Glow Stick', 'Blue Glow Stick', 'Brown Glow Stick', 'Green Glow Stick', 'Red Glow Stick' },
-- Note: These can't use this module's default color handling because potato peels have no white variant but do include the uncolored variant in recipes --
['Any Potato Peels'] = { 'Potato Peels', 'Light Gray Potato Peels', 'Gray Potato Peels', 'Black Potato Peels', 'Brown Potato Peels', 'Red Potato Peels', 'Orange Potato Peels', 'Yellow Potato Peels', 'Lime Potato Peels', 'Green Potato Peels', 'Cyan Potato Peels', 'Light Blue Potato Peels', 'Blue Potato Peels', 'Purple Potato Peels', 'Magenta Potato Peels', 'Pink Potato Peels' },
}
}


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'Heart of the Sea',
'Heart of the Sea',
'Nether Star',
'Nether Star',
'Piglin Head',
'Player Head',
'Player Head',
'Skeleton Skull',
'Skeleton Skull',
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local lightPurpleTooltips = {
local lightPurpleTooltips = {
'Command Block',
'Chain Command Block',
'Repeating Command Block',
'Dragon Egg',
'Dragon Egg',
'Enchanted Golden Apple',
'Structure Block',
'Structure Block',
'Structure Void',
    'Jigsaw Block',
    'Barrier',
    'Heavy Core',
}
}
for _, name in ipairs( lightPurpleTooltips ) do
for _, name in ipairs( lightPurpleTooltips ) do
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end
end


-- Animated icons --
local orangeTooltips = {
local animatedIcons = {
'Ominous Banner',
'Fire',
'Heat Block',
'Magma Block',
'Prismarine',
'Prismarine Slab',
'Prismarine Stairs',
'Prismarine Wall',
'Sea Lantern',
'Stonecutter',
'Soul Fire'
}
}
for _, icon in ipairs( animatedIcons ) do
for _, name in ipairs( orangeTooltips ) do
aliases[icon] = icon .. '.gif'
aliases[name] = { title = '&6', name = name }
end
 
-- Enchanted items and command blocks are both animated and purple --
local enchantedItems = {
'Command Block',
'Chain Command Block',
'Repeating Command Block',
'Enchanted Golden Apple',
}
for _, name in ipairs( enchantedItems ) do
aliases[name] = { title = '&d', name = name .. '.gif' }
end
end


-- Tools and weapons --
-- Tools and weapons --
local tools = {
local tools = {
{'Wooden', 'Sword', 1.6, 4 },
{'Wooden', 'Sword', 4, 1.6 },
{'Stone', 'Sword', 1.6, 5 },
{'Stone', 'Sword', 5, 1.6 },
{'Iron', 'Sword', 1.6, 6 },
{'Iron', 'Sword', 6, 1.6 },
{'Golden', 'Sword', 1.6, 4 },
{'Golden', 'Sword', 4, 1.6 },
{'Diamond', 'Sword', 1.6, 7 },
{'Diamond', 'Sword', 7, 1.6 },
{'Netherite', 'Sword', 1.6, 8 },
{'Netherite', 'Sword', 8, 1.6 },
{'Wooden', 'Pickaxe', 1.2, 2 },
{'Wooden', 'Pickaxe', 2, 1.2 },
{'Stone', 'Pickaxe', 1.2, 3 },
{'Stone', 'Pickaxe', 3, 1.2 },
{'Iron', 'Pickaxe', 1.2, 4 },
{'Iron', 'Pickaxe', 4, 1.2 },
{'Golden', 'Pickaxe', 1.2, 2 },
{'Golden', 'Pickaxe', 2, 1.2 },
{'Diamond', 'Pickaxe', 1.2, 5 },
{'Diamond', 'Pickaxe', 5, 1.2 },
{'Netherite', 'Pickaxe', 1.2, 6 },
{'Netherite', 'Pickaxe', 6, 1.2 },
{'Wooden', 'Axe', 0.8, 7 },
{'Wooden', 'Axe', 7, 0.8 },
{'Stone', 'Axe', 0.8, 9 },
{'Stone', 'Axe', 9, 0.8 },
{'Iron', 'Axe', 0.9, 9 },
{'Iron', 'Axe', 9, 0.9 },
{'Golden', 'Axe', 1, 7 },
{'Golden', 'Axe', 7, 1 },
{'Diamond', 'Axe', 1, 9 },
{'Diamond', 'Axe', 9, 1 },
{'Netherite', 'Axe', 1, 9 },
{'Netherite', 'Axe', 10, 1 },
{'Wooden', 'Shovel', 1, 2.5 },
{'Wooden', 'Shovel', 2.5, 1 },
{'Stone', 'Shovel', 1, 3.5 },
{'Stone', 'Shovel', 3.5, 1 },
{'Iron', 'Shovel', 1, 4.5 },
{'Iron', 'Shovel', 4.5, 1 },
{'Golden', 'Shovel', 1, 2.5 },
{'Golden', 'Shovel', 2.5, 1 },
{'Diamond', 'Shovel', 1, 5.5 },
{'Diamond', 'Shovel', 5.5, 1 },
{'Netherite', 'Shovel', 1.6, 6.5 },
{'Netherite', 'Shovel', 6.5, 1 },
{'Wooden', 'Hoe', 1, 1 },
{'Wooden', 'Hoe', 1, 1 },
{'Stone', 'Hoe', 2, 1 },
{'Stone', 'Hoe', 1, 2 },
{'Iron', 'Hoe', 3, 1 },
{'Iron', 'Hoe', 1, 3 },
{'Golden', 'Hoe', 1, 1 },
{'Golden', 'Hoe', 1, 1 },
{'Diamond', 'Hoe', 4, 1 },
{'Diamond', 'Hoe', 1, 4 },
{'Netherite', 'Hoe', 4, 1 }
{'Netherite', 'Hoe', 1, 4 }
}
}


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for _, toolProps in ipairs( tools ) do
for _, toolProps in ipairs( tools ) do
local aliasName = toolProps[1] .. ' ' .. toolProps[2]
local aliasName = toolProps[1] .. ' ' .. toolProps[2]
aliases[aliasName] = { title = aliasName, name = aliasName, text = '/&7When in main hand:/ &2' .. toolProps[3] .. ' Attack Speed/ &2' .. toolProps[4] .. ' Attack Damage' }
local damagedName = 'Damaged ' .. aliasName
local text = '/&7When in Main Hand:/ &2' .. toolProps[3] .. ' Attack Damage/ &2' .. toolProps[4] .. ' Attack Speed'
aliases[aliasName] = { title = aliasName, name = aliasName, text = text }
-- add damaged here as well so it gets the proper tooltip
aliases[damagedName] = { title = aliasName, name = damagedName, text = text }
local materialGroup = toolProps[1]:lower();
local materialGroup = toolProps[1]:lower()
local toolGroup = toolProps[2]:lower();
local toolGroup = toolProps[2]:lower()
if toolProps[2] ~= 'Sword' then
if toolProps[2] ~= 'Sword' then
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for toolGroup, items in pairs( toolGroups ) do
for toolGroup, items in pairs( toolGroups ) do
aliases['Any ' .. toolGroup] = items
aliases['Any ' .. toolGroup] = items
end
-- Tools and weapons in Bedrock Edition --
local toolsBE = {
{'Wooden', 'Sword', 4 },
{'Stone', 'Sword', 5 },
{'Iron', 'Sword', 6 },
{'Golden', 'Sword', 4 },
{'Diamond', 'Sword', 7 },
{'Netherite', 'Sword', 8 },
{'Wooden', 'Pickaxe', 2 },
{'Stone', 'Pickaxe', 3 },
{'Iron', 'Pickaxe', 4 },
{'Golden', 'Pickaxe', 2 },
{'Diamond', 'Pickaxe', 5 },
{'Netherite', 'Pickaxe', 6 },
{'Wooden', 'Axe', 3 },
{'Stone', 'Axe', 4 },
{'Iron', 'Axe', 5 },
{'Golden', 'Axe', 3 },
{'Diamond', 'Axe', 6 },
{'Netherite', 'Axe', 7 },
{'Wooden', 'Shovel', 1 },
{'Stone', 'Shovel', 2 },
{'Iron', 'Shovel', 3 },
{'Golden', 'Shovel', 1 },
{'Diamond', 'Shovel', 4 },
{'Netherite', 'Shovel', 5 },
{'Wooden', 'Hoe', 2 },
{'Stone', 'Hoe', 3 },
{'Iron', 'Hoe', 4 },
{'Golden', 'Hoe', 2 },
{'Diamond', 'Hoe', 5 },
{'Netherite', 'Hoe', 6 }
}
for _, toolProps in ipairs( toolsBE ) do
local aliasName = toolProps[1] .. ' ' .. toolProps[2]
aliases[aliasName .. ' BE'] = { title = aliasName, name = aliasName, text = '/&9+' .. toolProps[3] .. ' Attack Damage'}
end
-- Armor tooltips --
local head = {
{'Leather Cap', 1 },
{'Chainmail Helmet', 2 },
{'Iron Helmet', 2 },
{'Golden Helmet', 2 },
{'Diamond Helmet', 3, 2 },
{'Netherite Helmet', 3, 3, 1 },
{'Turtle Shell', 2 },
}
local body = {
{'Leather Tunic', 3 },
{'Chainmail Chestplate', 5 },
{'Iron Chestplate', 6 },
{'Golden Chestplate', 5 },
{'Diamond Chestplate', 8, 2 },
{'Netherite Chestplate', 8, 3, 1 },
}
local legs = {
{'Leather Pants', 2 },
{'Chainmail Leggings', 4 },
{'Iron Leggings', 5 },
{'Golden Leggings', 3 },
{'Diamond Leggings', 6, 2 },
{'Netherite Leggings', 6, 3, 1 },
}
local feet = {
{'Leather Boots', 1 },
{'Chainmail Boots', 1 },
{'Iron Boots', 2 },
{'Golden Boots', 1 },
{'Diamond Boots', 3, 2 },
{'Netherite Boots', 3, 3, 1 },
}
local equipped = {
{'Leather Horse Armor', 3 },
{'Iron Horse Armor', 5 },
{'Golden Horse Armor', 7 },
{'Diamond Horse Armor', 11, 2 },
{'Wolf Armor', 11 },
}
local bodyParts = {
    {head, "on Head"},
    {body, "on Body"},
    {legs, "on Legs"},
    {feet, "on Feet"},
    {equipped, "equipped"}
}
local allItems = {}
for _, bodyPart in ipairs(bodyParts) do
    local items = bodyPart[1]
    local bodyPartName = bodyPart[2]
   
    for _, toolProps in ipairs(items) do
        local aliasName = toolProps[1]
        local text = '/&7When ' .. bodyPartName .. ':/&9+' .. toolProps[2] .. ' Armor/'
        if toolProps[3] then
            text = text .. '+' .. toolProps[3] .. ' Armor Toughness/'
        end
        if toolProps[4] then
            text = text .. '+' .. toolProps[4] .. ' Knockback Resistance'
        end
        aliases[aliasName] = { title = aliasName, name = aliasName, text = text }
        allItems[aliasName] = {title = aliasName, name = aliasName, text = text}
    end
end
end


-- Lists of item variants --
-- Lists of item variants --
local itemVariants = {
local itemVariants = {
['Dye'] = mw.clone( coloredDyes ),
['Small Flower'] = { 'Oxeye Daisy', 'Cornflower', 'Lily of the Valley', 'Wither Rose', 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip', 'Azure Bluet', 'Allium', 'Blue Orchid', 'Poppy', 'Dandelion', 'Torchflower' },
['Colored Dye'] = coloredDyes,
['Dyed Wool'] = {
'Orange Wool', 'Magenta Wool', 'Light Blue Wool', 'Yellow Wool', 'Lime Wool',
'Pink Wool', 'Gray Wool', 'Light Gray Wool', 'Cyan Wool', 'Purple Wool',
'Blue Wool', 'Brown Wool', 'Green Wool', 'Red Wool', 'Black Wool',
},
['Dyed Bed'] = {
'Orange Bed', 'Magenta Bed', 'Light Blue Bed', 'Yellow Bed', 'Lime Bed',
'Pink Bed', 'Gray Bed', 'Light Gray Bed', 'Cyan Bed', 'Purple Bed',
'Blue Bed', 'Brown Bed', 'Green Bed', 'Red Bed', 'Black Bed',
},
['Dyed Carpet'] = {
'Orange Carpet', 'Magenta Carpet', 'Light Blue Carpet', 'Yellow Carpet', 'Lime Carpet',
'Pink Carpet', 'Gray Carpet', 'Light Gray Carpet', 'Cyan Carpet', 'Purple Carpet',
'Blue Carpet', 'Brown Carpet', 'Green Carpet', 'Red Carpet', 'Black Carpet',
},
['Dyed Terracotta'] = {
'White Terracotta', 'Orange Terracotta', 'Magenta Terracotta', 'Light Blue Terracotta',
'Yellow Terracotta', 'Lime Terracotta', 'Pink Terracotta', 'Gray Terracotta',
'Light Gray Terracotta', 'Cyan Terracotta', 'Purple Terracotta', 'Blue Terracotta',
'Brown Terracotta', 'Green Terracotta', 'Red Terracotta', 'Black Terracotta',
},
['Flower'] = { 'Oxeye Daisy', 'Cornflower', 'Lily of the Valley', 'Wither Rose', 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip', 'Azure Bluet', 'Allium', 'Blue Orchid', 'Poppy', 'Dandelion' },
['Mushroom'] = { 'Red Mushroom', 'Brown Mushroom' },
['Mushroom'] = { 'Red Mushroom', 'Brown Mushroom' },
['Quartz Block'] = { 'Block of Quartz', 'Chiseled Quartz Block', 'Quartz Pillar' },
['Quartz Block'] = { 'Block of Quartz', 'Chiseled Quartz Block', 'Quartz Pillar' },
['Red Sandstone'] = { 'Red Sandstone', 'Chiseled Red Sandstone', 'Smooth Red Sandstone' },
['Red Sandstone'] = { 'Red Sandstone', 'Cut Red Sandstone', 'Chiseled Red Sandstone', 'Smooth Red Sandstone' },
['Sandstone'] = { 'Sandstone', 'Chiseled Sandstone', 'Smooth Sandstone' },
['Sandstone'] = { 'Sandstone', 'Cut Sandstone', 'Chiseled Sandstone', 'Smooth Sandstone' },
['Stone Bricks'] = { 'Stone Bricks', 'Mossy Stone Bricks', 'Cracked Stone Bricks', 'Chiseled Stone Bricks' },
['Stone Bricks'] = { 'Stone Bricks', 'Mossy Stone Bricks', 'Cracked Stone Bricks', 'Chiseled Stone Bricks' },
['Stone Slab'] = { 'Stone Slab', 'Smooth Stone Slab', 'Cobblestone Slab', 'Mossy Cobblestone Slab', 'Stone Brick Slab', 'Mossy Stone Brick Slab', 'Andesite Slab', 'Polished Andesite Slab',
['Stone Slab'] = { 'Stone Slab', 'Cobblestone Slab', 'Mossy Cobblestone Slab', 'Smooth Stone Slab', 'Stone Brick Slab', 'Mossy Stone Brick Slab',
'Diorite Slab', 'Polished Diorite Slab', 'Granite Slab', 'Polished Granite Slab', 'Sandstone Slab', 'Cut Sandstone Slab', 'Smooth Sandstone Slab', 'Red Sandstone Slab', 'Cut Red Sandstone Slab',  
'Granite Slab', 'Polished Granite Slab', 'Diorite Slab', 'Polished Diorite Slab', 'Andesite Slab', 'Polished Andesite Slab',  
'Smooth Red Sandstone Slab', 'Brick Slab', 'Prismarine Slab', 'Prismarine Brick Slab', 'Dark Prismarine Slab', 'Nether Brick Slab', 'Red Nether Brick Slab', 'Quartz Slab',  
'Cobbled Deepslate Slab', 'Polished Deepslate Slab', 'Deepslate Brick Slab', 'Deepslate Tile Slab', 'Brick Slab', 'Mud Brick Slab',  
'Smooth Quartz Slab', 'Purpur Slab', 'End Stone Brick Slab', 'Petrified Oak Slab' },
'Sandstone Slab', 'Smooth Sandstone Slab', 'Cut Sandstone Slab', 'Red Sandstone Slab', 'Smooth Red Sandstone Slab', 'Cut Red Sandstone Slab', 'Prismarine Slab', 'Prismarine Brick Slab', 'Dark Prismarine Slab',  
['Stone Stairs'] = { 'Stone Stairs', 'Cobblestone Stairs', 'Mossy Cobblestone Stairs', 'Stone Brick Stairs', 'Mossy Stone Brick Stairs', 'Andesite Stairs', 'Polished Andesite Stairs',  
'Nether Brick Slab', 'Red Nether Brick Slab', 'Blackstone Slab', 'Polished Blackstone Slab', 'Polished Blackstone Brick Slab', 'End Stone Brick Slab', 'Purpur Slab', 'Quartz Slab', 'Smooth Quartz Slab', 'Petrified Oak Slab' },
'Diorite Stairs', 'Polished Diorite Stairs', 'Granite Stairs', 'Polished Granite Stairs', 'Sandstone Stairs', 'Smooth Sandstone Stairs', 'Red Sandstone Stairs', 'Smooth Red Sandstone Stairs',
['Stone Stairs'] = { 'Stone Stairs', 'Cobblestone Stairs', 'Mossy Cobblestone Stairs', 'Stone Brick Stairs', 'Mossy Stone Brick Stairs',
'Brick Stairs', 'Prismarine Stairs', 'Prismarine Brick Stairs', 'Dark Prismarine Stairs', 'Nether Brick Stairs', 'Red Nether Brick Stairs', 'Quartz Stairs', 'Smooth Quartz Stairs', 'Purpur Stairs',  
'Granite Stairs', 'Polished Granite Stairs', 'Diorite Stairs', 'Polished Diorite Stairs', 'Andesite Stairs', 'Polished Andesite Stairs',  
'End Stone Brick Stairs' },
'Cobbled Deepslate Stairs', 'Polished Deepslate Stairs', 'Deepslate Brick Stairs', 'Deepslate Tile Stairs', 'Brick Stairs', 'Mud Brick Stairs',  
'Sandstone Stairs', 'Smooth Sandstone Stairs', 'Red Sandstone Stairs', 'Smooth Red Sandstone Stairs', 'Prismarine Stairs', 'Prismarine Brick Stairs', 'Dark Prismarine Stairs',  
'Nether Brick Stairs', 'Red Nether Brick Stairs', 'Blackstone Stairs', 'Polished Blackstone Stairs', 'Polished Blackstone Brick Stairs', 'End Stone Brick Stairs', 'Purpur Stairs', 'Quartz Stairs', 'Smooth Quartz Stairs' },
['Wall'] = { 'Cobblestone Wall', 'Mossy Cobblestone Wall', 'Stone Brick Wall', 'Mossy Stone Brick Wall', 'Granite Wall', 'Diorite Wall', 'Andesite Wall',
'Cobbled Deepslate Wall', 'Polished Deepslate Wall', 'Deepslate Brick Wall', 'Deepslate Tile Wall', 'Brick Wall', 'Mud Brick Wall', 'Sandstone Wall', 'Red Sandstone Wall', 'Prismarine Wall',  
'Nether Brick Wall', 'Red Nether Brick Wall', 'Blackstone Wall', 'Polished Blackstone Wall', 'Polished Blackstone Brick Wall', 'End Stone Brick Wall' },
['Purpur Block'] = { 'Purpur Block', 'Purpur Pillar' },
['Purpur Block'] = { 'Purpur Block', 'Purpur Pillar' },
['Stone'] = { 'Stone', 'Andesite', 'Granite', 'Diorite', 'Polished Andesite', 'Polished Granite', 'Polished Diorite' },
['Stone'] = { 'Stone', 'Andesite', 'Granite', 'Diorite', 'Polished Andesite', 'Polished Granite', 'Polished Diorite' },
['Tulip'] = { 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip' },
['Tulip'] = { 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip' },
['Prismarine'] = { 'Prismarine', 'Prismarine Bricks', 'Dark Prismarine' },
['Prismarine'] = { 'Prismarine', 'Prismarine Bricks', 'Dark Prismarine' },
['Ore'] = { 'Coal Ore', 'Iron Ore', 'Gold Ore', 'Lapis Lazuli Ore', 'Redstone Ore', 'Emerald Ore', 'Diamond Ore', 'Nether Quartz Ore' },
['Ore'] = { 'Coal Ore', 'Iron Ore', 'Gold Ore', 'Lapis Lazuli Ore', 'Redstone Ore', 'Emerald Ore', 'Diamond Ore', 'Nether Quartz Ore', 'Nether Gold Ore', 'Deepslate Coal Ore',
'Deepslate Copper Ore', 'Deepslate Emerald Ore', 'Deepslate Iron Ore', 'Deepslate Gold Ore', 'Deepslate Lapis Lazuli Ore', 'Deepslate Redstone Ore', 'Deepslate Diamond Ore'},
['Dead Coral Block'] = { 'Dead Tube Coral Block', 'Dead Brain Coral Block', 'Dead Bubble Coral Block', 'Dead Fire Coral Block', 'Dead Horn Coral Block' },
['Dead Coral Block'] = { 'Dead Tube Coral Block', 'Dead Brain Coral Block', 'Dead Bubble Coral Block', 'Dead Fire Coral Block', 'Dead Horn Coral Block' },
['Coral Block'] = { 'Tube Coral Block', 'Brain Coral Block', 'Bubble Coral Block', 'Fire Coral Block', 'Horn Coral Block' },
['Coral Block'] = { 'Tube Coral Block', 'Brain Coral Block', 'Bubble Coral Block', 'Fire Coral Block', 'Horn Coral Block' },
Line 258: Line 360:
['Coral'] = { 'Tube Coral', 'Brain Coral', 'Bubble Coral', 'Fire Coral', 'Horn Coral' },
['Coral'] = { 'Tube Coral', 'Brain Coral', 'Bubble Coral', 'Fire Coral', 'Horn Coral' },
['Coral Fan'] = { 'Tube Coral Fan', 'Brain Coral Fan', 'Bubble Coral Fan', 'Fire Coral Fan', 'Horn Coral Fan' },
['Coral Fan'] = { 'Tube Coral Fan', 'Brain Coral Fan', 'Bubble Coral Fan', 'Fire Coral Fan', 'Horn Coral Fan' },
['Wall'] = { 'Cobblestone Wall', 'Mossy Cobblestone Wall', 'Stone Brick Wall', 'Mossy Stone Brick Wall', 'Andesite Wall', 'Diorite Wall', 'Granite Wall', 'Sandstone Wall',
['Torch'] = { 'Torch', 'Soul Torch' },
'Red Sandstone Wall', 'Brick Wall', 'Prismarine Wall', 'Nether Brick Wall', 'Red Nether Brick Wall', 'End Stone Brick Wall' },
['Lantern'] = { 'Lantern', 'Soul Lantern' },
['Torch'] = { 'Torch', 'Soul Fire Torch' },
['Lantern'] = { 'Lantern', 'Soul Fire Lantern' },
['Fungus'] = { 'Crimson Fungus', 'Warped Fungus' },
['Fungus'] = { 'Crimson Fungus', 'Warped Fungus' },
['Fungi'] = { 'Crimson Fungus', 'Warped Fungus' },
['Roots'] = { 'Crimson Roots', 'Warped Roots' },
['Roots'] = { 'Crimson Roots', 'Warped Roots' },
['Nylium'] = { 'Crimson Nylium', 'Warped Nylium' },
['Nylium'] = { 'Crimson Nylium', 'Warped Nylium' },
['Nether Planks'] = { 'Crimson Planks', 'Warped Planks' },
['Soul Sand'] = { 'Soul Sand', 'Soul Soil' },
['Stem'] = { 'Crimson Stem', 'Warped Stem' },
['Campfire'] = { 'Campfire', 'Soul Campfire' },
['Stripped Stem'] = { 'Stripped Crimson Stem', 'Stripped Warped Stem' },
['Blackstone'] = { 'Blackstone', 'Polished Blackstone', 'Chiseled Polished Blackstone', 'Polished Blackstone Bricks', 'Cracked Polished Blackstone Bricks' },
['Hyphae'] = { 'Crimson Hyphae', 'Warped Hyphae' },
['Stone Button'] = { 'Stone Button', 'Polished Blackstone Button' },
['Stripped Hyphae'] = { 'Stripped Crimson Hyphae', 'Stripped Warped Hyphae' },
['Stone Pressure Plate'] = { 'Stone Pressure Plate', 'Polished Blackstone Pressure Plate' },
['Nether Wood Button'] = { 'Crimson Button', 'Warped Button' },
}
['Nether Wood Pressure Plate'] = { 'Crimson Pressure Plate', 'Warped Pressure Plate' },
 
['Nether Wood Fence'] = { 'Crimson Fence', 'Warped Fence' },
-- Copper --
['Nether Wood Trapdoor'] = { 'Crimson Trapdoor', 'Warped Trapdoor' },
local copperstuff = {
['Nether Wood Fence Gate'] = { 'Crimson Trapdoor', 'Warped Trapdoor' },
'Block of Copper',
['Nether Wood Stairs'] = { 'Crimson Stairs', 'Warped Stairs' },
'Cut Copper',
['Nether Wood Door'] = { 'Crimson Door', 'Warped Door' },
'Cut Copper Stairs',
['Nether Wood Sign'] = { 'Crimson Sign', 'Warped Sign' },
'Cut Copper Slab',
'Chiseled Copper',
'Copper Grate',
'Copper Bulb',
'Copper Door',
'Copper Trapdoor',
}
}
table.insert( itemVariants['Dye'], 1, 'White Dye' )
local coppervariants = { '', 'Exposed ', 'Weathered ', 'Oxidized ' }
for _, copper in ipairs( copperstuff ) do
itemVariants['Unwaxed ' .. copper] = {}
itemVariants['Waxed ' .. copper] = {}
for _, coppervariant in ipairs( coppervariants ) do
local name = coppervariant .. copper
if copper == 'Block of Copper' and coppervariant ~= '' then
name = coppervariant .. 'Copper'
end
table.insert( itemVariants['Unwaxed ' .. copper], name )
table.insert( itemVariants['Waxed ' .. copper], 'Waxed ' .. name )
end
itemVariants[copper] = {}
for _, copperitem in ipairs( itemVariants['Unwaxed ' .. copper] ) do
table.insert( itemVariants[copper], copperitem )
end
for _, copperitem in ipairs( itemVariants['Waxed ' .. copper] ) do
table.insert( itemVariants[copper], copperitem )
end
end
 
for aliasName, aliasItems in pairs( itemVariants ) do
for aliasName, aliasItems in pairs( itemVariants ) do
aliases['Any ' .. aliasName] = aliasItems
aliases['Any ' .. aliasName] = aliasItems
Line 287: Line 412:


-- Discs --
-- Discs --
local discs = { '13', 'Cat', 'Blocks', 'Chirp', 'Far', 'Mall', 'Mellohi', 'Stal', 'Strad', 'Ward', '11', 'Wait' }
local discs = {
{ '13',       'C418',                    },
{ 'Cat',       'C418',        'cat'      },
{ 'Blocks',   'C418',        'blocks'    },
{ 'Chirp',     'C418',        'chirp'    },
{ 'Far',       'C418',        'far'      },
{ 'Mall',     'C418',        'mall'      },
{ 'Mellohi',   'C418',        'mellohi'  },
{ 'Stal',     'C418',        'stal'      },
{ 'Strad',     'C418',        'strad'    },
{ 'Ward',     'C418',        'ward'      },
{ '11',       'C418',                    },
{ 'Wait',      'C418',        'wait'      },
{ 'Otherside', 'Lena Raine',  'otherside' },
{ 'Pigstep',  'Lena Raine',              },
{ '5',        'Samuel Åberg',            },
{ 'Relic',    'Aaron Cherof',            },
{ 'Precipice',          'Aaron Cherof',            },
{ 'Creator',            'Lena Raine',            },
{ 'Creator (Music Box)', 'Lena Raine',            },
}
for _, disc in ipairs( discs ) do
for _, disc in ipairs( discs ) do
local name = 'Music Disc ' .. disc
local name = 'Music Disc ' .. disc[1]
aliases[name] = { title = '&bMusic Disc', name = name, text = '&7C418 - ' .. disc }
local artist = disc[2]
local trackname = disc[1]
if disc[3] ~= nil then
trackname = disc[3]
end
aliases[name] = { title = '&bMusic Disc', name = name, text = '&7' .. artist .. ' - ' .. trackname }
end
end


-- Damaged armor, tools and weapons --
-- Disc Fragments --
local disc_fragments = {
{ '5',    },
}
for _, disc_fragment in ipairs( disc_fragments ) do
local name = 'Disc Fragment ' .. disc_fragment[1]
local trackname = disc_fragment[1]
if disc_fragment[2] ~= nil then
trackname = disc_fragment[2]
end
aliases[name] = { title = '&fDisc Fragment', name = name, text = '&7Music Disc - ' .. trackname }
end
 
-- Paintings --
local paintings = {
{ 'Kebab med tre pepperoni ',  'Kristoffer Zetterstrand', '1x1'},
{ 'de_aztec',                  'Kristoffer Zetterstrand', '1x1'},
{ 'Albanian',                  'Kristoffer Zetterstrand', '1x1'},
{ 'Target Successfully Bombed', 'Kristoffer Zetterstrand', '1x1'},
{ 'Paradisträd',                'Kristoffer Zetterstrand', '1x1'},
{ 'Wasteland',                  'Kristoffer Zetterstrand', '1x1'},
{ 'Meditative',                'Sarah Boeving',          '1x1'},
{ 'Wanderer',                  'Kristoffer Zetterstrand', '1x2'},
{ 'Graham',                    'Kristoffer Zetterstrand', '1x2'},
{ 'Prairie Ride',              'Sarah Boeving',          '1x2'},
{ 'The Pool',                  'Kristoffer Zetterstrand', '2x1'},
{ 'Bonjour Monsieur Courbet ',  'Kristoffer Zetterstrand', '2x1'},
{ 'sunset_dense',              'Kristoffer Zetterstrand', '2x1'},
{ 'Seaside',                    'Kristoffer Zetterstrand', '2x1'},
{ 'Creebet',                    'Kristoffer Zetterstrand', '2x1'},
{ 'Match',                      'Kristoffer Zetterstrand', '2x2'},
{ 'Bust',                      'Kristoffer Zetterstrand', '2x2'},
{ 'The Stage Is Set',          'Kristoffer Zetterstrand', '2x2'},
{ 'The void',                  'Kristoffer Zetterstrand', '2x2'},
{ 'Skull and Roses',            'Kristoffer Zetterstrand', '2x2'},
{ 'Wither',                    'Mojang',                  '2x2'},
{ 'Baroque',                    'Sarah Boeving',          '2x2'},
{ 'Humble',                    'Sarah Boeving',          '2x2'},
{ 'Bouquet',                    'Kristoffer Zetterstrand', '3x3'},
{ 'Cavebird',                  'Kristoffer Zetterstrand', '3x3'},
{ 'Cotán',                      'Kristoffer Zetterstrand', '3x3'},
{ 'Endboss',                    'Kristoffer Zetterstrand', '3x3'},
{ 'Fern',                      'Kristoffer Zetterstrand', '3x3'},
{ 'Owlemons',                  'Kristoffer Zetterstrand', '3x3'},
{ 'Sunflowers',                'Kristoffer Zetterstrand', '3x3'},
{ 'Tides',                      'Kristoffer Zetterstrand', '3x3'},
{ 'Backyard',                  'Kristoffer Zetterstrand', '3x4'},
{ 'Pond',                      'Kristoffer Zetterstrand', '3x4'},
{ 'Fighters',                  'Kristoffer Zetterstrand', '4x2'},
{ 'Changing',                  'Kristoffer Zetterstrand', '4x2'},
{ 'Finding',                    'Kristoffer Zetterstrand', '4x2'},
{ 'Lowmist',                    'Kristoffer Zetterstrand', '4x2'},
{ 'Passage',                    'Kristoffer Zetterstrand', '4x2'},
{ 'Mortal Coil',                'Kristoffer Zetterstrand', '4x3'},
{ 'Kong',                      'Kristoffer Zetterstrand', '4x3'},
{ 'Pointer',                    'Kristoffer Zetterstrand', '4x4'},
{ 'Pigscene',                  'Kristoffer Zetterstrand', '4x4'},
{ 'Skull On Fire',              'Kristoffer Zetterstrand', '4x4'},
{ 'Unpacked',                  'Sarah Boeving',          '4x4'},
{ 'Orb',                        'Kristoffer Zetterstrand', '4x4'},
{ 'Earth',                      'Mojang',                  '2x2'},
{ 'Wind',                      'Mojang',                  '2x2'},
{ 'Fire',                      'Mojang',                  '2x2'},
{ 'Water',                      'Mojang',                  '2x2'}
}
for _, painting in ipairs( paintings ) do
local name = 'Painting ' .. painting[1]
local artist = painting[2]
local artwork = painting[1]
local size = painting[3]
aliases[name] = { title = 'Painting', name = 'Painting', text = '&e' .. artwork .. '/&7' .. artist .. '/' .. '&f' .. size }
end
 
-- Damaged armor, note it skips tools and weapons as they are handled above to add the damage tooltip --
local damagedItems = {
local damagedItems = {
'Arrow Loaded Crossbow',
'Bow',
'Bow',
'Brush',
'Carrot on a Stick',
'Carrot on a Stick',
'Chainmail Boots',
'Chainmail Boots',
Line 303: Line 526:
'Chainmail Leggings',
'Chainmail Leggings',
'Crossbow',
'Crossbow',
'Diamond Axe',
'Diamond Boots',
'Diamond Boots',
'Diamond Chestplate',
'Diamond Chestplate',
'Diamond Helmet',
'Diamond Helmet',
'Diamond Hoe',
'Diamond Leggings',
'Diamond Leggings',
'Diamond Pickaxe',
'Diamond Shovel',
'Diamond Sword',
'Elytra',
'Elytra',
'Firework Loaded Crossbow',
'Fishing Rod',
'Fishing Rod',
'Flint and Steel',
'Flint and Steel',
'Golden Axe',
'Golden Boots',
'Golden Boots',
'Golden Chestplate',
'Golden Chestplate',
'Golden Helmet',
'Golden Helmet',
'Golden Hoe',
'Golden Leggings',
'Golden Leggings',
'Golden Pickaxe',
'Golden Shovel',
'Golden Sword',
'Iron Axe',
'Iron Boots',
'Iron Boots',
'Iron Chestplate',
'Iron Chestplate',
'Iron Helmet',
'Iron Helmet',
'Iron Hoe',
'Iron Leggings',
'Iron Leggings',
'Iron Pickaxe',
'Iron Shovel',
'Iron Sword',
'Leather Boots',
'Leather Boots',
'Leather Tunic',
'Leather Tunic',
'Leather Cap',
'Leather Cap',
'Leather Pants',
'Leather Pants',
'Netherite Axe',
'Netherite Boots',
'Netherite Boots',
'Netherite Chestplate',
'Netherite Chestplate',
'Netherite Helmet',
'Netherite Helmet',
'Netherite Hoe',
'Netherite Leggings',
'Netherite Leggings',
'Netherite Pickaxe',
'Netherite Shovel',
'Netherite Sword',
'Shears',
'Shears',
'Shield',
'Shield'
'Stone Axe',
'Stone Hoe',
'Stone Pickaxe',
'Stone Shovel',
'Stone Sword',
'Wooden Axe',
'Wooden Hoe',
'Wooden Pickaxe',
'Wooden Shovel',
'Wooden Sword'
}
}
for _, item in ipairs( damagedItems ) do
for _, item in ipairs( damagedItems ) do
Line 385: Line 577:
'Fess',
'Fess',
'Field Masoned',
'Field Masoned',
'Flow',
'Flower Charge',
'Flower Charge',
'Globe',
'Globe',
'Gradient',
'Gradient',
'Guster',
'Inverted Chevron',
'Inverted Chevron',
'Lozenge',
'Lozenge',
Line 403: Line 597:
'Per Pale',
'Per Pale',
'Per Pale Inverted',
'Per Pale Inverted',
'Piglin',
'Snout',
'Roundel',
'Roundel',
'Saltire',
'Saltire',
Line 409: Line 605:
local colors = {
local colors = {
'White',
'White',
'Light Gray',
'Gray',
'Black',
'Brown',
'Red',
'Orange',
'Orange',
'Magenta',
'Light Blue',
'Yellow',
'Yellow',
'Lime',
'Lime',
'Pink',
'Green',
'Gray',
'Light Gray',
'Cyan',
'Cyan',
'Light Blue',
'Blue',
'Purple',
'Purple',
'Blue',
'Magenta',
'Brown',
'Pink'
'Green',
'Red',
'Black'
}
}


Line 442: Line 638:
-- Items that use the sixteen colors --
-- Items that use the sixteen colors --
local coloredItems = {
local coloredItems = {
'Balloon',
withWhite = {
'Banner',
'Balloon',
'Bed',
'Banner',
'Carpet',
'Bed',
'Concrete',
'Carpet',
'Concrete Powder',
'Concrete',
'Glazed Terracotta',
'Concrete Powder',
'Hardened $1 Stained Glass',
'Glazed Terracotta',
'Hardened $1 Stained Glass Pane',
'Glow Stick',
'Shield',
'Hardened $1 Stained Glass',
'Shulker Box',
'Hardened $1 Stained Glass Pane',
'Stained Glass',
'Shield',
'Stained Glass Pane',
'Shulker Box',
'Wool'
'Stained Glass',
'Stained Glass Pane',
'Wool',
 
'$Dyed Terracotta',
'$Dyed Candle',
},
noWhite = {
'$Dyed Wool',
'$Dyed Bed',
'$Dyed Carpet',
'$Colored Dye',
}
}
 
local coloredBadItems = {
['Light Gray Glow Stick'] = 1,
['Black Glow Stick'] = 1,
}
}
for _, item in ipairs( coloredItems ) do
 
local coloredItemAliases = {}
for type, items in pairs( coloredItems ) do
local itemName = ''
for _, item in ipairs( items ) do
local coloredItemAliases = {}
for _, color in ipairs( colors ) do
local defaultItemAliases
if item:find( '%$1' ) then
 
itemName = string.gsub( item, '%$1', color )
if item:find( '%$[^1]' ) then
else
defaultItemAliases = {}
itemName = color .. ' ' .. item
local itemName
if type == 'noWhite' then
itemName = item:gsub( '%$%w+', 'White' )
else
itemName = item:gsub( '%$%w+ ', '' )
end
table.insert( defaultItemAliases, itemName )
end
 
for _, color in ipairs( colors ) do
local itemName
if type ~= 'noWhite' or color ~= 'White' then
if item:find( '%$1' ) then
itemName = item:gsub( '%$1', color )
elseif item:find( '%$' ) then
itemName = item:gsub( '%$%w+', color )
else
itemName = color .. ' ' .. item
end
end
 
if not coloredBadItems[itemName] then
if defaultItemAliases then
table.insert( defaultItemAliases, itemName )
end
 
table.insert( coloredItemAliases, itemName )
end
end
 
if defaultItemAliases then
local defaultItem = item:gsub( '%$%w+ ', '' )
aliases['Any ' .. defaultItem] = defaultItemAliases
aliases['Matching ' .. defaultItem] = defaultItemAliases
end
end
table.insert( coloredItemAliases, itemName )
item = item:gsub( '%$1 ', '' )
item = item:gsub( '%$', '' )
aliases['Any ' .. item] = coloredItemAliases
aliases['Matching ' .. item] = coloredItemAliases
end
end
item = item:gsub( '%$1 ', '')
aliases['Any ' .. item] = coloredItemAliases
aliases['Matching ' .. item] = coloredItemAliases
end
end
-- list of all potions with no effects
-- list of all potions with no effects
Line 521: Line 766:
['Tipped Arrow'] = {
['Tipped Arrow'] = {
aliases['Arrow of Splashing'],
aliases['Arrow of Splashing'],
aliases['Tipped Arrow'],
aliases['Tipped Arrow'],
aliases['Tipped Arrow'],
},
},
}
}
Line 550: Line 798:
{ name = 'Decay', effect = '&cWither', durations = { normal = { '0:40' }, lingering = { '0:10' }, arrow = { '0:05' }}},
{ name = 'Decay', effect = '&cWither', durations = { normal = { '0:40' }, lingering = { '0:10' }, arrow = { '0:05' }}},
{ name = 'the Turtle Master', text = '&cSlowness IV ($1)/&9Resistance III ($1)', enhanced = '&cSlowness VI ($1)/&9Resistance IV ($1)',
{ name = 'the Turtle Master', text = '&cSlowness IV ($1)/&9Resistance III ($1)', enhanced = '&cSlowness VI ($1)/&9Resistance IV ($1)',
durations = { normal = { '0:20', '0:40', '0:20' }, lingering = { '0:15', '0:45', '0:15' }, arrow = {  '0:07', '0:22', '0:07' }}}
durations = { normal = { '0:20', '0:40', '0:20' }, lingering = { '0:15', '0:45', '0:15' }, arrow = {  '0:07', '0:22', '0:07' }}},
{ name = 'Oozing',  effect = '&cOozing', durations = { normal = { '3:00' }, lingering = { '0:45' }, arrow = { '0:22' }}},
{ name = 'Infestation',  effect = '&cInfested', durations = { normal = { '3:00' }, lingering = { '0:45' }, arrow = { '0:22' }}},
{ name = 'Weaving',  effect = '&cWeaving', durations = { normal = { '3:00' }, lingering = { '0:45' }, arrow = { '0:22' }}},
{ name = 'Wind Charging',  effect = '&cWind Charged', durations = { normal = { '3:00' }, lingering = { '0:45' }, arrow = { '0:22' }}}
}
}
local types = {
local types = {
Line 562: Line 814:
for _, type in ipairs(types) do
for _, type in ipairs(types) do
-- form name, it will be reused
-- form name, it will be reused
local name = type.text .. effect.name
local name = type.text .. effect.name
local potionName = {}
if type.name == 'Tipped Arrow' then
potionName = type.text .. effect.name
else
potionName = type.text .. effect.name
end
-- if we have durations, add times
-- if we have durations, add times
Line 570: Line 828:
-- turtle master is weird, so just do a fancy string replacement
-- turtle master is weird, so just do a fancy string replacement
if effect.text then
if effect.text then
aliases[name] = { name = name, text = string.gsub( effect.text, '%$1', durations[1] ) }
aliases[name] = { name = potionName, text = effect.text:gsub( '%$1', durations[1] ) }
aliases[name .. ' Extended'] = { name = name, text = string.gsub( effect.text, '%$1', durations[2] ) }
aliases[name .. ' Extended'] = { name = potionName, text = effect.text:gsub( '%$1', durations[2] ) }
aliases[name .. ' Enhanced'] = { name = name, text = string.gsub( effect.enhanced, '%$1', durations[3] ) }
aliases[name .. ' Enhanced'] = { name = potionName, text = effect.enhanced:gsub( '%$1', durations[3] ) }
else
else
-- we always have normal
-- we always have normal
aliases[name] = { name = name, text = string.format( '%s (%s)', effect.effect, durations[1] ) }
aliases[name] = { name = potionName, text = string.format( '%s (%s)', effect.effect, durations[1] ) }
-- ensure we have extended
-- ensure we have extended
if durations[2] then
if durations[2] then
aliases[name .. ' Extended'] = { name = name, text = string.format( '%s (%s)', effect.effect, durations[2] ) }
aliases[name .. ' Extended'] = { name = potionName, text = string.format( '%s (%s)', effect.effect, durations[2] ) }
-- and enhanced, currently there is nothing with a duration that can be extended but not enhanced
-- and enhanced, currently there is nothing with a duration that can be extended but not enhanced
if effect.enhanced then
if effect.enhanced then
aliases[name .. ' Enhanced'] = { name = name, text = string.format( '%s %s (%s)', effect.effect, effect.enhanced, durations[3] ) }
aliases[name .. ' Enhanced'] = { name = potionName, text = string.format( '%s %s (%s)', effect.effect, effect.enhanced, durations[3] ) }
end
end
end
end
Line 589: Line 847:
else
else
-- otherwise its just effect, currently every potion with no duration can be enhanced
-- otherwise its just effect, currently every potion with no duration can be enhanced
aliases[name] = { name = name, text = effect.effect}
aliases[name] = { name = potionName, text = effect.effect}
aliases[name .. ' Enhanced'] = { name = name, text = effect.effect .. ' ' .. effect.enhanced }
aliases[name .. ' Enhanced'] = { name = potionName, text = effect.effect .. ' ' .. effect.enhanced }
end
end
Line 605: Line 863:


-- Wood --
-- Wood --
local logs = {
local woodTypes = {
'Oak',
    overworld = {
'Spruce',
        'Oak',
'Birch',
    'Spruce',
'Jungle',
    'Birch',
'Acacia',
    'Jungle',
'Dark Oak',
    'Acacia',
        'Dark Oak',
        'Mangrove',
        'Cherry',
        'Bamboo',
    },
    nether = {
        'Crimson',
        'Warped',
    },
    both = {},
}
}
local woodTypeWorld = {}
for _, world in ipairs({'overworld', 'nether'}) do
local woods = woodTypes[world]
for _, type in ipairs(woods) do
woodTypeWorld[type] = world
        table.insert(woodTypes.both, type)
    end
end
local woodItems = {
local woodItems = {
'Wood',
    overworld = {
'Log',
        'Log',
'Planks',
        'Wood',
'Fence Gate',
        'Stripped $1 Log',
'Boat',
        'Stripped $1 Wood',
'wood Door',
        'Boat',
'wood Fence',
        'Boat with Chest',
'wood Button',
        'Sapling',
'wood Pressure Plate',
    },
'wood Trapdoor',
    nether = {
'wood Slab',
        'Stem',
'wood Stairs',
        'Hyphae',
'Stripped $1 Log',
        'Stripped $1 Stem',
'Stripped $1 Wood',
        'Stripped $1 Hyphae',
'Wood Planks',
    },
'Wood Slab',
    both = {
'Wood Stairs',
-- Any/Matching X or Y
'Sign',
        '${Log,Stem}',
'Sapling',
        '${Wood,Hyphae}',
        'Stripped $1 ${Wood,Hyphae}',
        'Stripped $1 ${Log,Stem}',
 
-- Dimensional prefixes
        '$world Planks',
        '$world $wood Stairs',
        '$world $wood Slab',
        '$world $wood Fence',
        '$world $wood Fence Gate',
        '$world $wood Door',
        '$world $wood Trapdoor',
        '$world $wood Pressure Plate',
        '$world $wood Button',
        '$world $wood Sign',
        '$world $wood Hanging Sign',
 
-- Both dimensions
-- Items with non-wood variants include $wood
        'Planks',
        '$wood Stairs',
        '$wood Slab',
        '$wood Fence',
        'Fence Gate',
        '$wood Door',
        '$wood Trapdoor',
        '$wood Pressure Plate',
        '$wood Button',
        'Sign',
        'Hanging Sign',
    }
}
local woodItemWorld = {}
for world, items in pairs(woodItems) do
    for _, item in ipairs(items) do
-- expand $world (should only happen in "both")
        if (item:find('%$world')) and world == 'both' then
            item = item:gsub('%$world ', '')
            woodItemWorld['Overworld ' .. item] = 'overworld'
woodItemWorld['Nether ' .. item] = 'nether'
else
woodItemWorld[item] = world
end
    end
end
 
local woodBadItems = {
['Bamboo Sapling'] = 1,
['Bamboo Wood'] = 1,
['Bamboo Log'] = 1,
['Stripped Bamboo Wood'] = 1,
['Stripped Bamboo Log'] = 1,
}
}


for _, item in ipairs( woodItems ) do
local woodNameMapping = {
['Mangrove Sapling'] = 'Mangrove Propagule',
['Bamboo Boat'] = 'Bamboo Raft',
['Bamboo Boat with Chest'] = 'Bamboo Raft with Chest',
}
 
for item, world in pairs(woodItemWorld) do
local itemName = ''
local itemName = ''
local woodAliases = {}
local woodAliases = {}
 
for _, wood in ipairs( logs ) do
-- real "linkable" name
if item:find('wood') then
    local realItem = item:gsub('^Overworld ', '')
itemName = string.gsub( item, 'wood', wood )
    realItem = realItem:gsub('^Nether ', '')
elseif item:find('%$1') then
 
itemName = string.gsub( item, '%$1', wood )
for _, wood in ipairs(woodTypes[world]) do
-- Parse ${,} (world-select) syntax
local selector = (woodTypeWorld[wood] == 'overworld') and "%1" or "%2"
itemName = realItem:gsub("%${(.-),(.-)}", selector)
 
if itemName:find('%$wood') then
itemName = itemName:gsub('%$wood', wood)
elseif itemName:find('%$1') then
itemName = itemName:gsub( '%$1', wood)
else
else
itemName = wood .. ' ' .. item
itemName = wood .. ' ' .. itemName
end
-- special handling
if woodNameMapping[itemName] then
itemName = woodNameMapping[itemName]
end
 
if not woodBadItems[itemName] then
table.insert(woodAliases, itemName)
end
end
table.insert( woodAliases, itemName )
end
end
 
item = string.gsub( item, '%$1 ', '' )
-- Parse ${,} (world-select) syntax
item = item:gsub("%${(.-),(.-)}", "%1 or %2")
    item = item:gsub('%$wood', 'Wooden')
    item = item:gsub('%$1 ', '')
    aliases['Any ' .. item] = woodAliases
aliases['Matching ' .. item] = woodAliases
aliases['Matching ' .. item] = woodAliases
end
end


-- Light blocks
for level = 0, 15 do
aliases["Light Block " .. level] = {title = "Light Block", name = "Light Block " .. level}
end
-- Bedrock Edition Items --
-- Bedrock Edition Items --
local editionItems = {
local editionItems = {
BE = {
BE = {
'Acacia Fence Gate',
'Andesite Wall',
'Beacon',
'Birch Fence Gate',
'Black Stained Glass Pane',
'Blackstone Wall',
'Blue Ice',
'Blue Stained Glass Pane',
'Bow',
'Bow',
'Brick Wall',
'Brown Stained Glass Pane',
'Bucket of Pufferfish',
'Bucket of Pufferfish',
'Bucket of Tropical Fish',
'Bucket of Tropical Fish',
'Spawn Cat',
'Buried Treasure Map',
'Cat Spawn Egg',
'Chest',
'Chest',
'Cobbled Deepslate Wall',
'Cobblestone Wall',
'Cobblestone Wall',
'Conduit',
'Creeper Head',
'Crimson Fence Gate',
'Crying Obsidian',
'Cyan Stained Glass Pane',
'Dark Oak Fence Gate',
'Deepslate Brick Wall',
'Deepslate Tile Wall',
'Desert Village Map',
'Diorite Wall',
'Dragon Egg',
'Dragon Head',
'Enchanting Table',
'End Gateway',
'End Portal Frame',
'End Portal',
'End Rod',
'End Stone Brick Wall',
'Ender Chest',
'Ender Chest',
'Flowing Lava',
'Glass Pane',
'Glass Pane',
'Glowstone',
'Granite Wall',
'Gray Stained Glass Pane',
'Green Stained Glass Pane',
'Head',
'Honey Block',
'Horn Coral Block',
'Horn Coral Block',
'Iron Bars',
'Iron Bars',
'Jigsaw Block',
'Jack o\'Lantern',
'Jungle Explorer Map',
'Jungle Fence Gate',
'Jungle Leaves',
'Lava',
'Lava',
'Flowing Lava',
'Leather Horse Armor',
'Light Blue Stained Glass Pane',
'Light Gray Stained Glass Pane',
'Lime Stained Glass Pane',
        'Lodestone Compass',
'Magenta Stained Glass Pane',
'Magma Block',
'Map',
'Minecart with Command Block',
'Minecart with Command Block',
'Monster Spawner',
'Mossy Cobblestone Wall',
'Mossy Cobblestone Wall',
'Mossy Stone Brick Wall',
'Mud Brick Wall',
'Nether Brick Wall',
'Oak Fence Gate',
'Oak Fence Gate',
'Observer',
'Observer',
'Spawn Panda',
'Ocean Explorer Map',
'Orange Stained Glass Pane',
'Panda Spawn Egg',
'Peony',
'Peony',
'Pink Stained Glass Pane',
'Plains Village Map',
'Polished Blackstone Wall',
'Polished Blackstone Brick Wall',
'Polished Deepslate Wall',
'Prismarine Wall',
'Purple Stained Glass Pane',
'Red Nether Brick Wall',
'Red Sandstone Wall',
'Red Stained Glass Pane',
'Rose Bush',
'Rose Bush',
'Sandstone Wall',
'Savanna Village Map',
'Scaffolding',
'Scaffolding',
'Sea Lantern',
'Shroomlight',
'Skeleton Skull',
'Snowy Village Map',
'Spawn Cat',
'Spawn Panda',
'Spawn Wandering Trader',
'Spawner',
'Spruce Fence Gate',
'Stone Brick Wall',
'Stonecutter',
'Stonecutter',
'Honey Block',
'Structure Void',
'Swamp Explorer Map',
'Taiga Village Map',
'Trapped Chest',
'Trial Explorer Map',
'Wandering Trader Spawn Egg',
'Warped Fence Gate',
'White Stained Glass Pane',
'Wither Skeleton Skull',
'Woodland Explorer Map',
'Yellow Stained Glass Pane',
'Zombie Head',
},
},
LCE = {
LCE = {
Line 697: Line 1,132:
end
end
end
end
-- Light blocks
for level = 0, 15 do
aliases["Light Block " .. level] = {title = "Light Block", name = "Light Block " .. level}
aliases["Light " .. level] = {title = "&dLight", name = "Light " .. level}
end
aliases["Light Negative"] = {title = "&dLight", name = "Light Negative"}
-- Smithing Template
local smithing_templates = {
{ 'Netherite Upgrade',    'Diamond Equipment', 'Netherite Ingot'  },
{ 'Bolt Armor Trim',      'Armor',            'Ingot & Crystals' },
{ 'Coast Armor Trim',    'Armor',            'Ingot & Crystals' },
{ 'Dune Armor Trim',      'Armor',            'Ingot & Crystals' },
{ 'Eye Armor Trim',      'Armor',            'Ingot & Crystals' },
{ 'Flow Armor Trim',      'Armor',            'Ingot & Crystals' },
{ 'Host Armor Trim',      'Armor',            'Ingot & Crystals' },
{ 'Raiser Armor Trim',    'Armor',            'Ingot & Crystals' },
{ 'Rib Armor Trim',      'Armor',            'Ingot & Crystals' },
{ 'Sentry Armor Trim',    'Armor',            'Ingot & Crystals' },
{ 'Shaper Armor Trim',    'Armor',            'Ingot & Crystals' },
{ 'Silence Armor Trim',  'Armor',            'Ingot & Crystals' },
{ 'Snout Armor Trim',    'Armor',            'Ingot & Crystals' },
{ 'Spire Armor Trim',    'Armor',            'Ingot & Crystals' },
{ 'Tide Armor Trim',      'Armor',            'Ingot & Crystals' },
{ 'Vex Armor Trim',      'Armor',            'Ingot & Crystals' },
{ 'Ward Armor Trim',      'Armor',            'Ingot & Crystals' },
{ 'Wayfinder Armor Trim', 'Armor',            'Ingot & Crystals' },
{ 'Wild Armor Trim',      'Armor',            'Ingot & Crystals' },
}
local smithing_template_array = {}
local armor_trims_array = {}
for _,smithing_template in pairs(smithing_templates) do
local current_alias = {
title = 'Smithing Template',
name = smithing_template[1] .. ' Smithing Template',
text = '&7' .. smithing_template[1] .. '//Applies to:/ &9' .. smithing_template[2] .. '/&7Ingredients:/ &9' .. smithing_template[3],
}
aliases[smithing_template[1]] = current_alias
aliases[smithing_template[1] .. ' Smithing Template'] = current_alias
table.insert(smithing_template_array,current_alias)
if string.find(smithing_template[1],' Armor Trim$') then
table.insert(armor_trims_array,current_alias)
end
end
aliases['Matching Smithing Template'] = smithing_template_array
aliases['Any Smithing Template'] = smithing_template_array
aliases['Matching Armor Trim'] = armor_trims_array
aliases['Any Armor Trim'] = armor_trims_array
aliases['Matching Armor Trim Smithing Template'] = armor_trims_array
aliases['Any Armor Trim Smithing Template'] = armor_trims_array


return aliases
return aliases

Latest revision as of 08:10, 4 July 2024

This table defines the aliases used in Module:Inventory slot.


de:Modul:Inventar slot/Aliases es:Módulo:Inventory slot/Aliases fr:Module:Case inventaire/Alias ja:モジュール:Inventory slot/Aliases ko:모듈:Inventory slot/Aliases pt:Módulo:Inventory slot/Aliases ru:Модуль:Инвентарный слот/Псевдонимы uk:Модуль:Інвентарний слот/Псевдоніми zh:模块:Inventory slot/Aliases



local aliases = {
	-- Common fuel types for furnace --
	['Any fuel'] = { 'Coal', 'Charcoal', { title = 'Log', name = 'Oak Log' }, { title = 'Overworld Planks', name = 'Oak Planks' }, 'Block of Coal' },
	['Any leather armor'] = { 'Leather Cap', 'Leather Tunic', 'Leather Pants', 'Leather Boots' },
	['Any golden armor'] = { 'Golden Helmet', 'Golden Chestplate', 'Golden Leggings', 'Golden Boots' },
	['Any chainmail armor'] = { 'Chainmail Helmet', 'Chainmail Chestplate', 'Chainmail Leggings', 'Chainmail Boots' },
	['Any iron armor'] = { 'Iron Helmet', 'Iron Chestplate', 'Iron Leggings', 'Iron Boots' },
	['Any diamond armor'] = { 'Diamond Helmet', 'Diamond Chestplate', 'Diamond Leggings', 'Diamond Boots' },
	['Any netherite armor'] = { 'Netherite Helmet', 'Netherite Chestplate', 'Netherite Leggings', 'Netherite Boots' },
	['Any Pottery Sherd'] = { 'Angler Pottery Sherd', 'Arms Up Pottery Sherd', 'Archer Pottery Sherd', 'Blade Pottery Sherd', 'Brewer Pottery Sherd', 'Burn Pottery Sherd', 'Danger Pottery Sherd', 'Explorer Pottery Sherd', 'Flow Pottery Sherd', 'Friend Pottery Sherd', 'Guster Pottery Sherd', 'Heart Pottery Sherd', 'Heartbreak Pottery Sherd', 'Howl Pottery Sherd', 'Miner Pottery Sherd', 'Mourner Pottery Sherd', 'Plenty Pottery Sherd', 'Prize Pottery Sherd', 'Scrape Pottery Sherd', 'Sheaf Pottery Sherd', 'Shelter Pottery Sherd', 'Skull Pottery Sherd', 'Snort Pottery Sherd', 'Brick' },
	
    -- Stones --
	['Any Cobblestone or Blackstone'] = { 'Cobblestone', 'Blackstone' },
	['Any stone-tier block'] = { 'Cobblestone', 'Blackstone', 'Cobbled Deepslate' },

	-- Display names --
	['Broken Elytra'] = { title = '&eElytra', name = 'Broken Elytra' },
	['Button'] = { title = 'Button', name = 'Stone Button'},
	['Wooden Button'] = { title = 'Button', name = 'Oak Button'},
	['Arrow Loaded Crossbow'] = { title = 'Crossbow', name = 'Arrow Loaded Crossbow' },
	['Damaged Arrow Loaded Crossbow'] = { title = 'Crossbow', name = 'Damaged Arrow Loaded Crossbow' },
	['Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Firework Loaded Crossbow' },
	['Damaged Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Damaged Firework Loaded Crossbow' },
	['Illager Banner'] = { title = '&6&oIllager Banner', name = 'Illager Banner', text = 
		'&7Cyan Lozenge/&7Light Gray Base/&7Gray Pale/&7Light Gray Bordure/&7Black Fess/&7Light Gray Per Fess'},
	['Half Filled Bundle'] = { title = 'Bundle', name = 'Half Filled Bundle' },
	['Filled Bundle'] = { title = 'Bundle', name = 'Filled Bundle' },
	['Flower Charge Banner Pattern'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Flower Charge'},
	['Flower Banner Pattern'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Flower Charge'},
	['Creeper Charge Banner Pattern'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Creeper Charge'},
	['Creeper Banner Pattern'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Creeper Charge'},
	['Bordure Indented Banner Pattern'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Bordure Indented'},
	['Field Masoned Banner Pattern'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Field Masoned'},
	['Skull Charge Banner Pattern'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Skull Charge'},
	['Skull Banner Pattern'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Skull Charge'},
	['Thing Banner Pattern'] = { title = '&dBanner Pattern', name = 'Banner Pattern', text = '&7Thing'},
	['Mojang Banner Pattern'] = { title = '&dBanner Pattern', name = 'Banner Pattern', text = '&7Thing'},
	['Globe Banner Pattern'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Globe'},
	['Snout Banner Pattern'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Snout'},
	['Piglin Banner Pattern'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Snout'},
	['New Thing Banner Pattern'] = { title = '&dBanner Pattern', name = 'Banner Pattern', text = '&7New Thing'},
	['New Mojang Banner Pattern'] = { title = '&dBanner Pattern', name = 'Banner Pattern', text = '&7New Thing'},
	['Flow Banner Pattern'] = { title = '&bBanner Pattern', name = 'Banner Pattern', text = '&7Flow'},
	['Guster Banner Pattern'] = { title = '&bBanner Pattern', name = 'Banner Pattern', text = '&7Guster'},
	
	-- Empty display name --
	['debug_fourj_item'] = { title = '\226\128\140', name = 'debug_fourj_item' },

	-- Weapons --
	['Trident'] = { title = '&dTrident', name = 'Trident', text = '/&7 When in Main Hand:/ &29 Attack Damage/ &21.1 Attack Speed'},
	['Damaged Trident'] = { title = '&dTrident', name = 'Damaged Trident', text = '/&7 When in Main Hand:/ &29 Attack Damage/ &21.1 Attack Speed'},
	['Trident BE'] = { name = '&dTrident', text = '/&9 +8 Attack Damage'},
	['Mace'] = { title = '&dMace', name = 'Mace', text = '/&7 When in Main Hand:/ &26 Attack Damage/ &20.6 Attack Speed'},
	['Damaged Mace'] = { title = '&dMace', name = 'Damaged Mace', text = '/&7 When in Main Hand:/ &26 Attack Damage/ &20.6 Attack Speed'},
	['Mace BE'] = { title = '&dMace', name = 'Mace', text = '/&9 +7 Attack Damage'},
	
	-- Ominous Bottles --
    ['Ominous Bottle'] = { name = 'Ominous Bottle', text = '&9Bad Omen (01:40:00)'},
    ['Ominous Bottle II'] = { name = 'Ominous Bottle', text = '&9Bad Omen II (01:40:00)'},
    ['Ominous Bottle III'] = { name = 'Ominous Bottle', text = '&9Bad Omen III (01:40:00)'},
    ['Ominous Bottle IV'] = { name = 'Ominous Bottle', text = '&9Bad Omen IV (01:40:00)'},
    ['Ominous Bottle V'] = { name = 'Ominous Bottle', text = '&9Bad Omen V (01:40:00)'},

	-- Bedrock and Education Edition display names --
	['Elytra Wings'] = { title = 'Elytra Wings', name = 'Elytra' },
	['Cooked Beef'] = { title = 'Cooked Beef', name = 'Steak' },
	['Map (no markers)'] = { title = 'Map', name = 'Map', text = 'Display Markers: &cNo' },
	['Locator Map'] = { title = 'Map', name = 'Map', text = 'Display Markers: &aYes' },
	['Shrub BE'] = { title = 'Fern', name = 'Short Grass' },
	['Unknown'] = { title = 'Unknown', name = 'Missing Tile' },
	['info_update'] = { title = 'tile.info_update.name', name = 'Missing Tile' },
	['info_update2'] = { title = 'tile.info_update2.name', name = 'Missing Tile' },
	['reserved6'] = { title = 'tile.reserved6.name', name = 'Missing Tile' },

	-- Chemistry --
	['Lead (element)'] = { title = 'Lead', name = 'Lead (element)' },
	['Water (compound)'] = { title = 'Water', name = 'Water (compound)' },
	['Chloride'] = { 'Calcium Chloride', 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' },
	['Sparkler'] = { 'Orange Sparkler', 'Blue Sparkler', 'Red Sparkler', 'Purple Sparkler', 'Green Sparkler' },
	['Matching Chloride'] = { 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' },
	['Matching Colored Torch'] = { 'Blue Torch', 'Red Torch', 'Purple Torch', 'Green Torch' },
	
	-- Potato peels from 24w14 potato --
	-- Note: These can't use this module's default color handling because potato peels have no white variant but do include the uncolored variant in recipes --
	['Any Potato Peels'] = { 'Potato Peels', 'Light Gray Potato Peels', 'Gray Potato Peels', 'Black Potato Peels', 'Brown Potato Peels', 'Red Potato Peels', 'Orange Potato Peels', 'Yellow Potato Peels', 'Lime Potato Peels', 'Green Potato Peels', 'Cyan Potato Peels', 'Light Blue Potato Peels', 'Blue Potato Peels', 'Purple Potato Peels', 'Magenta Potato Peels', 'Pink Potato Peels' },
}

-- Tooltip colors --
local yellowTooltips = {
	'Bottle o\' Enchanting',
	'Creeper Head',
	'Damaged Elytra',
	'Dragon Head',
	'Dragon\'s Breath',
	'Elytra',
	'Enchanted Book',
	'Head',
	'Heart of the Sea',
	'Nether Star',
	'Piglin Head',
	'Player Head',
	'Skeleton Skull',
	'Totem of Undying',
	'Wither Skeleton Skull',
	'Zombie Head',
}
for _, name in ipairs( yellowTooltips ) do
	aliases[name] = { title = '&e', name = name }
end

local aquaTooltips = {
	'Beacon',
	'Conduit',
	'End Crystal',
	'Golden Apple',
}
for _, name in ipairs( aquaTooltips ) do
	aliases[name] = { title = '&b', name = name }
end

local lightPurpleTooltips = {
	'Command Block',
	'Chain Command Block',
	'Repeating Command Block',
	'Dragon Egg',
	'Enchanted Golden Apple',
	'Structure Block',
	'Structure Void',
    'Jigsaw Block',
    'Barrier',
    'Heavy Core',
}
for _, name in ipairs( lightPurpleTooltips ) do
	aliases[name] = { title = '&d', name = name }
end

local orangeTooltips = {
	'Ominous Banner',
}
for _, name in ipairs( orangeTooltips ) do
	aliases[name] = { title = '&6', name = name }
end

-- Tools and weapons --
local tools = {
	{'Wooden', 'Sword', 4, 1.6 },
	{'Stone', 'Sword', 5, 1.6 },
	{'Iron', 'Sword', 6, 1.6 },
	{'Golden', 'Sword', 4, 1.6 },
	{'Diamond', 'Sword', 7, 1.6 },
	{'Netherite', 'Sword', 8, 1.6 },
	
	{'Wooden', 'Pickaxe', 2, 1.2 },
	{'Stone', 'Pickaxe', 3, 1.2 },
	{'Iron', 'Pickaxe', 4, 1.2 },
	{'Golden', 'Pickaxe', 2, 1.2 },
	{'Diamond', 'Pickaxe', 5, 1.2 },
	{'Netherite', 'Pickaxe', 6, 1.2 },
	
	{'Wooden', 'Axe', 7, 0.8 },
	{'Stone', 'Axe', 9, 0.8 },
	{'Iron', 'Axe', 9, 0.9 },
	{'Golden', 'Axe', 7, 1 },
	{'Diamond', 'Axe', 9, 1 },
	{'Netherite', 'Axe', 10, 1 },
	
	{'Wooden', 'Shovel', 2.5, 1 },
	{'Stone', 'Shovel', 3.5, 1 },
	{'Iron', 'Shovel', 4.5, 1 },
	{'Golden', 'Shovel', 2.5, 1 },
	{'Diamond', 'Shovel', 5.5, 1 },
	{'Netherite', 'Shovel', 6.5, 1 },
	
	{'Wooden', 'Hoe', 1, 1 },
	{'Stone', 'Hoe', 1, 2 },
	{'Iron', 'Hoe', 1, 3 },
	{'Golden', 'Hoe', 1, 1 },
	{'Diamond', 'Hoe', 1, 4 },
	{'Netherite', 'Hoe', 1, 4 }
}

local materialGroups = {}
local toolGroups = {}

for _, toolProps in ipairs( tools ) do
	local aliasName = toolProps[1] .. ' ' .. toolProps[2]
	local damagedName = 'Damaged ' .. aliasName
	local text = '/&7When in Main Hand:/ &2' .. toolProps[3] .. ' Attack Damage/ &2' .. toolProps[4] .. ' Attack Speed'
	aliases[aliasName] = { title = aliasName, name = aliasName, text = text }
	-- add damaged here as well so it gets the proper tooltip
	aliases[damagedName] = { title = aliasName, name = damagedName, text = text }
	
	local materialGroup = toolProps[1]:lower()
	local toolGroup = toolProps[2]:lower()
	
	if toolProps[2] ~= 'Sword' then
		if materialGroups[materialGroup] == nil then materialGroups[materialGroup] = {} end
		table.insert( materialGroups[materialGroup], aliases[aliasName] )
	end
	if toolGroups[toolGroup] == nil then toolGroups[toolGroup] = {} end
	table.insert( toolGroups[toolGroup], aliases[aliasName] )
end

for materialGroup, items in pairs( materialGroups ) do
	aliases['Any ' .. materialGroup .. ' tools'] = items
end

for toolGroup, items in pairs( toolGroups ) do
	aliases['Any ' .. toolGroup] = items
end

-- Tools and weapons in Bedrock Edition --
local toolsBE = {
	{'Wooden', 'Sword', 4 },
	{'Stone', 'Sword', 5 },
	{'Iron', 'Sword', 6 },
	{'Golden', 'Sword', 4 },
	{'Diamond', 'Sword', 7 },
	{'Netherite', 'Sword', 8 },
	
	{'Wooden', 'Pickaxe', 2 },
	{'Stone', 'Pickaxe', 3 },
	{'Iron', 'Pickaxe', 4 },
	{'Golden', 'Pickaxe', 2 },
	{'Diamond', 'Pickaxe', 5 },
	{'Netherite', 'Pickaxe', 6 },
	
	{'Wooden', 'Axe', 3 },
	{'Stone', 'Axe', 4 },
	{'Iron', 'Axe', 5 },
	{'Golden', 'Axe', 3 },
	{'Diamond', 'Axe', 6 },
	{'Netherite', 'Axe', 7 },
	
	{'Wooden', 'Shovel', 1 },
	{'Stone', 'Shovel', 2 },
	{'Iron', 'Shovel', 3 },
	{'Golden', 'Shovel', 1 },
	{'Diamond', 'Shovel', 4 },
	{'Netherite', 'Shovel', 5 },
	
	{'Wooden', 'Hoe', 2 },
	{'Stone', 'Hoe', 3 },
	{'Iron', 'Hoe', 4 },
	{'Golden', 'Hoe', 2 },
	{'Diamond', 'Hoe', 5 },
	{'Netherite', 'Hoe', 6 }
}

for _, toolProps in ipairs( toolsBE ) do
	local aliasName = toolProps[1] .. ' ' .. toolProps[2]
	aliases[aliasName .. ' BE'] = { title = aliasName, name = aliasName, text = '/&9+' .. toolProps[3] .. ' Attack Damage'}
end

-- Armor tooltips --
local head = {
	{'Leather Cap', 1 },
	{'Chainmail Helmet', 2 },
	{'Iron Helmet', 2 },
	{'Golden Helmet', 2 },
	{'Diamond Helmet', 3, 2 },
	{'Netherite Helmet', 3, 3, 1 },
	{'Turtle Shell', 2 },
}

local body = {
	{'Leather Tunic', 3 },
	{'Chainmail Chestplate', 5 },
	{'Iron Chestplate', 6 },
	{'Golden Chestplate', 5 },
	{'Diamond Chestplate', 8, 2 },
	{'Netherite Chestplate', 8, 3, 1 },
}

local legs = {
	{'Leather Pants', 2 },
	{'Chainmail Leggings', 4 },
	{'Iron Leggings', 5 },
	{'Golden Leggings', 3 },
	{'Diamond Leggings', 6, 2 },
	{'Netherite Leggings', 6, 3, 1 },
}

local feet = {
	{'Leather Boots', 1 },
	{'Chainmail Boots', 1 },
	{'Iron Boots', 2 },
	{'Golden Boots', 1 },
	{'Diamond Boots', 3, 2 },
	{'Netherite Boots', 3, 3, 1 },
}

local equipped = {
	{'Leather Horse Armor', 3 },
	{'Iron Horse Armor', 5 },
	{'Golden Horse Armor', 7 },
	{'Diamond Horse Armor', 11, 2 },
	{'Wolf Armor', 11 },
}

local bodyParts = {
    {head, "on Head"},
    {body, "on Body"},
    {legs, "on Legs"},
    {feet, "on Feet"},
    {equipped, "equipped"}
}

local allItems = {}

for _, bodyPart in ipairs(bodyParts) do
    local items = bodyPart[1]
    local bodyPartName = bodyPart[2]
    
    for _, toolProps in ipairs(items) do
        local aliasName = toolProps[1]
        local text = '/&7When ' .. bodyPartName .. ':/&9+' .. toolProps[2] .. ' Armor/'
        if toolProps[3] then
            text = text .. '+' .. toolProps[3] .. ' Armor Toughness/'
        end
        if toolProps[4] then
            text = text .. '+' .. toolProps[4] .. ' Knockback Resistance'
        end
        aliases[aliasName] = { title = aliasName, name = aliasName, text = text }
        allItems[aliasName] = {title = aliasName, name = aliasName, text = text}
    end
end

-- Lists of item variants --
local itemVariants = {
	['Small Flower'] = { 'Oxeye Daisy', 'Cornflower', 'Lily of the Valley', 'Wither Rose', 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip', 'Azure Bluet', 'Allium', 'Blue Orchid', 'Poppy', 'Dandelion', 'Torchflower' },
	['Mushroom'] = { 'Red Mushroom', 'Brown Mushroom' },
	['Quartz Block'] = { 'Block of Quartz', 'Chiseled Quartz Block', 'Quartz Pillar' },
	['Red Sandstone'] = { 'Red Sandstone', 'Cut Red Sandstone', 'Chiseled Red Sandstone', 'Smooth Red Sandstone' },
	['Sandstone'] = { 'Sandstone', 'Cut Sandstone', 'Chiseled Sandstone', 'Smooth Sandstone' },
	['Stone Bricks'] = { 'Stone Bricks', 'Mossy Stone Bricks', 'Cracked Stone Bricks', 'Chiseled Stone Bricks' },
	['Stone Slab'] = { 'Stone Slab', 'Cobblestone Slab', 'Mossy Cobblestone Slab', 'Smooth Stone Slab', 'Stone Brick Slab', 'Mossy Stone Brick Slab', 
		'Granite Slab', 'Polished Granite Slab', 'Diorite Slab', 'Polished Diorite Slab', 'Andesite Slab', 'Polished Andesite Slab', 
		'Cobbled Deepslate Slab', 'Polished Deepslate Slab', 'Deepslate Brick Slab', 'Deepslate Tile Slab', 'Brick Slab', 'Mud Brick Slab', 
		'Sandstone Slab', 'Smooth Sandstone Slab', 'Cut Sandstone Slab', 'Red Sandstone Slab', 'Smooth Red Sandstone Slab', 'Cut Red Sandstone Slab', 'Prismarine Slab', 'Prismarine Brick Slab', 'Dark Prismarine Slab', 
		'Nether Brick Slab', 'Red Nether Brick Slab', 'Blackstone Slab', 'Polished Blackstone Slab', 'Polished Blackstone Brick Slab', 'End Stone Brick Slab', 'Purpur Slab', 'Quartz Slab', 'Smooth Quartz Slab', 'Petrified Oak Slab' },
	['Stone Stairs'] = { 'Stone Stairs', 'Cobblestone Stairs', 'Mossy Cobblestone Stairs', 'Stone Brick Stairs', 'Mossy Stone Brick Stairs', 
		'Granite Stairs', 'Polished Granite Stairs', 'Diorite Stairs', 'Polished Diorite Stairs', 'Andesite Stairs', 'Polished Andesite Stairs', 
		'Cobbled Deepslate Stairs', 'Polished Deepslate Stairs', 'Deepslate Brick Stairs', 'Deepslate Tile Stairs', 'Brick Stairs', 'Mud Brick Stairs', 
		'Sandstone Stairs', 'Smooth Sandstone Stairs', 'Red Sandstone Stairs', 'Smooth Red Sandstone Stairs', 'Prismarine Stairs', 'Prismarine Brick Stairs', 'Dark Prismarine Stairs', 
		'Nether Brick Stairs', 'Red Nether Brick Stairs', 'Blackstone Stairs', 'Polished Blackstone Stairs', 'Polished Blackstone Brick Stairs', 'End Stone Brick Stairs', 'Purpur Stairs', 'Quartz Stairs', 'Smooth Quartz Stairs' },
	['Wall'] = { 'Cobblestone Wall', 'Mossy Cobblestone Wall', 'Stone Brick Wall', 'Mossy Stone Brick Wall', 'Granite Wall', 'Diorite Wall', 'Andesite Wall', 
		'Cobbled Deepslate Wall', 'Polished Deepslate Wall', 'Deepslate Brick Wall', 'Deepslate Tile Wall', 'Brick Wall', 'Mud Brick Wall', 'Sandstone Wall', 'Red Sandstone Wall', 'Prismarine Wall', 
		'Nether Brick Wall', 'Red Nether Brick Wall', 'Blackstone Wall', 'Polished Blackstone Wall', 'Polished Blackstone Brick Wall', 'End Stone Brick Wall' },
	['Purpur Block'] = { 'Purpur Block', 'Purpur Pillar' },
	['Stone'] = { 'Stone', 'Andesite', 'Granite', 'Diorite', 'Polished Andesite', 'Polished Granite', 'Polished Diorite' },
	['Tulip'] = { 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip' },
	['Prismarine'] = { 'Prismarine', 'Prismarine Bricks', 'Dark Prismarine' },
	['Ore'] = { 'Coal Ore', 'Iron Ore', 'Gold Ore', 'Lapis Lazuli Ore', 'Redstone Ore', 'Emerald Ore', 'Diamond Ore', 'Nether Quartz Ore', 'Nether Gold Ore', 'Deepslate Coal Ore', 
		'Deepslate Copper Ore', 'Deepslate Emerald Ore', 'Deepslate Iron Ore', 'Deepslate Gold Ore', 'Deepslate Lapis Lazuli Ore', 'Deepslate Redstone Ore', 'Deepslate Diamond Ore'},
	['Dead Coral Block'] = { 'Dead Tube Coral Block', 'Dead Brain Coral Block', 'Dead Bubble Coral Block', 'Dead Fire Coral Block', 'Dead Horn Coral Block' },
	['Coral Block'] = { 'Tube Coral Block', 'Brain Coral Block', 'Bubble Coral Block', 'Fire Coral Block', 'Horn Coral Block' },
	['Dead Coral'] = { 'Dead Tube Coral', 'Dead Brain Coral', 'Dead Bubble Coral', 'Dead Fire Coral', 'Dead Horn Coral' },
	['Dead Coral Fan'] = { 'Dead Tube Coral Fan', 'Dead Brain Coral Fan', 'Dead Bubble Coral Fan', 'Dead Fire Coral Fan', 'Dead Horn Coral Fan' },
	['Coral'] = { 'Tube Coral', 'Brain Coral', 'Bubble Coral', 'Fire Coral', 'Horn Coral' },
	['Coral Fan'] = { 'Tube Coral Fan', 'Brain Coral Fan', 'Bubble Coral Fan', 'Fire Coral Fan', 'Horn Coral Fan' },
	['Torch'] = { 'Torch', 'Soul Torch' },
	['Lantern'] = { 'Lantern', 'Soul Lantern' },
	['Fungus'] = { 'Crimson Fungus', 'Warped Fungus' },
	['Fungi'] = { 'Crimson Fungus', 'Warped Fungus' },
	['Roots'] = { 'Crimson Roots', 'Warped Roots' },
	['Nylium'] = { 'Crimson Nylium', 'Warped Nylium' },
	['Soul Sand'] = { 'Soul Sand', 'Soul Soil' },
	['Campfire'] = { 'Campfire', 'Soul Campfire' },
	['Blackstone'] = { 'Blackstone', 'Polished Blackstone', 'Chiseled Polished Blackstone', 'Polished Blackstone Bricks', 'Cracked Polished Blackstone Bricks' },
	['Stone Button'] = { 'Stone Button', 'Polished Blackstone Button' },
	['Stone Pressure Plate'] = { 'Stone Pressure Plate', 'Polished Blackstone Pressure Plate' },
}

-- Copper --
local copperstuff = {
	'Block of Copper',
	'Cut Copper',
	'Cut Copper Stairs',
	'Cut Copper Slab',
	'Chiseled Copper',
	'Copper Grate',
	'Copper Bulb',
	'Copper Door',
	'Copper Trapdoor',
}
local coppervariants = { '', 'Exposed ', 'Weathered ', 'Oxidized ' }
for _, copper in ipairs( copperstuff ) do
	itemVariants['Unwaxed ' .. copper] = {}
	itemVariants['Waxed ' .. copper] = {}
	for _, coppervariant in ipairs( coppervariants ) do
		local name = coppervariant .. copper
		if copper == 'Block of Copper' and coppervariant ~= '' then
			name = coppervariant .. 'Copper'
		end
		table.insert( itemVariants['Unwaxed ' .. copper], name )
		table.insert( itemVariants['Waxed ' .. copper], 'Waxed ' .. name )
	end
	itemVariants[copper] = {}
	for _, copperitem in ipairs( itemVariants['Unwaxed ' .. copper] ) do
		table.insert( itemVariants[copper], copperitem )
	end
	for _, copperitem in ipairs( itemVariants['Waxed ' .. copper] ) do
		table.insert( itemVariants[copper], copperitem )
	end
end

for aliasName, aliasItems in pairs( itemVariants ) do
	aliases['Any ' .. aliasName] = aliasItems
	aliases['Matching ' .. aliasName] = aliasItems
end

-- Discs --
local discs = { 
	{ '13',        'C418',                     },
	{ 'Cat',       'C418',         'cat'       },
	{ 'Blocks',    'C418',         'blocks'    },
	{ 'Chirp',     'C418',         'chirp'     },
	{ 'Far',       'C418',         'far'       },
	{ 'Mall',      'C418',         'mall'      },
	{ 'Mellohi',   'C418',         'mellohi'   },
	{ 'Stal',      'C418',         'stal'      },
	{ 'Strad',     'C418',         'strad'     },
	{ 'Ward',      'C418',         'ward'      },
	{ '11',        'C418',                     },
	{ 'Wait',      'C418',         'wait'      },
	{ 'Otherside', 'Lena Raine',   'otherside' },
	{ 'Pigstep',   'Lena Raine',               },
	{ '5',         'Samuel Åberg',             },
	{ 'Relic',     'Aaron Cherof',             },
	{ 'Precipice',           'Aaron Cherof',             },
	{ 'Creator',             'Lena Raine',             },
	{ 'Creator (Music Box)', 'Lena Raine',             },
}
for _, disc in ipairs( discs ) do
	local name = 'Music Disc ' .. disc[1]
	local artist = disc[2]
	local trackname = disc[1]
	if disc[3] ~= nil then
		trackname = disc[3]
	end
	aliases[name] = { title = '&bMusic Disc', name = name, text = '&7' .. artist .. ' - ' .. trackname }
end

-- Disc Fragments --
local disc_fragments = { 
	{ '5',    },
}
for _, disc_fragment in ipairs( disc_fragments ) do
	local name = 'Disc Fragment ' .. disc_fragment[1]
	local trackname = disc_fragment[1]
	if disc_fragment[2] ~= nil then
		trackname = disc_fragment[2]
	end
	aliases[name] = { title = '&fDisc Fragment', name = name, text = '&7Music Disc - ' .. trackname }
end

-- Paintings --
local paintings = { 
	{ 'Kebab med tre pepperoni ',   'Kristoffer Zetterstrand', '1x1'},
	{ 'de_aztec',                   'Kristoffer Zetterstrand', '1x1'},
	{ 'Albanian',                   'Kristoffer Zetterstrand', '1x1'},
	{ 'Target Successfully Bombed', 'Kristoffer Zetterstrand', '1x1'},
	{ 'Paradisträd',                'Kristoffer Zetterstrand', '1x1'},
	{ 'Wasteland',                  'Kristoffer Zetterstrand', '1x1'},
	{ 'Meditative',                 'Sarah Boeving',           '1x1'},
	{ 'Wanderer',                   'Kristoffer Zetterstrand', '1x2'},
	{ 'Graham',                     'Kristoffer Zetterstrand', '1x2'},
	{ 'Prairie Ride',               'Sarah Boeving',           '1x2'},
	{ 'The Pool',                   'Kristoffer Zetterstrand', '2x1'},
	{ 'Bonjour Monsieur Courbet ',  'Kristoffer Zetterstrand', '2x1'},
	{ 'sunset_dense',               'Kristoffer Zetterstrand', '2x1'},
	{ 'Seaside',                    'Kristoffer Zetterstrand', '2x1'},
	{ 'Creebet',                    'Kristoffer Zetterstrand', '2x1'},
	{ 'Match',                      'Kristoffer Zetterstrand', '2x2'},
	{ 'Bust',                       'Kristoffer Zetterstrand', '2x2'},
	{ 'The Stage Is Set',           'Kristoffer Zetterstrand', '2x2'},
	{ 'The void',                   'Kristoffer Zetterstrand', '2x2'},
	{ 'Skull and Roses',            'Kristoffer Zetterstrand', '2x2'},
	{ 'Wither',                     'Mojang',                  '2x2'},
	{ 'Baroque',                    'Sarah Boeving',           '2x2'},
	{ 'Humble',                     'Sarah Boeving',           '2x2'},
	{ 'Bouquet',                    'Kristoffer Zetterstrand', '3x3'},
	{ 'Cavebird',                   'Kristoffer Zetterstrand', '3x3'},
	{ 'Cotán',                      'Kristoffer Zetterstrand', '3x3'},
	{ 'Endboss',                    'Kristoffer Zetterstrand', '3x3'},
	{ 'Fern',                       'Kristoffer Zetterstrand', '3x3'},
	{ 'Owlemons',                   'Kristoffer Zetterstrand', '3x3'},
	{ 'Sunflowers',                 'Kristoffer Zetterstrand', '3x3'},
	{ 'Tides',                      'Kristoffer Zetterstrand', '3x3'},
	{ 'Backyard',                   'Kristoffer Zetterstrand', '3x4'},
	{ 'Pond',                       'Kristoffer Zetterstrand', '3x4'},
	{ 'Fighters',                   'Kristoffer Zetterstrand', '4x2'},
	{ 'Changing',                   'Kristoffer Zetterstrand', '4x2'},
	{ 'Finding',                    'Kristoffer Zetterstrand', '4x2'},
	{ 'Lowmist',                    'Kristoffer Zetterstrand', '4x2'},
	{ 'Passage',                    'Kristoffer Zetterstrand', '4x2'},
	{ 'Mortal Coil',                'Kristoffer Zetterstrand', '4x3'},
	{ 'Kong',                       'Kristoffer Zetterstrand', '4x3'},
	{ 'Pointer',                    'Kristoffer Zetterstrand', '4x4'},
	{ 'Pigscene',                   'Kristoffer Zetterstrand', '4x4'},
	{ 'Skull On Fire',              'Kristoffer Zetterstrand', '4x4'},
	{ 'Unpacked',                   'Sarah Boeving',           '4x4'},
	{ 'Orb',                        'Kristoffer Zetterstrand', '4x4'},
	{ 'Earth',                      'Mojang',                  '2x2'},
	{ 'Wind',                       'Mojang',                  '2x2'},
	{ 'Fire',                       'Mojang',                  '2x2'},
	{ 'Water',                      'Mojang',                  '2x2'}
}
for _, painting in ipairs( paintings ) do
	local name = 'Painting ' .. painting[1]
	local artist = painting[2]
	local artwork = painting[1]
	local size = painting[3]
	aliases[name] = { title = 'Painting', name = 'Painting', text = '&e' .. artwork .. '/&7' .. artist .. '/' .. '&f' .. size }
end

-- Damaged armor, note it skips tools and weapons as they are handled above to add the damage tooltip --
local damagedItems = {
	'Bow',
	'Brush',
	'Carrot on a Stick',
	'Chainmail Boots',
	'Chainmail Chestplate',
	'Chainmail Helmet',
	'Chainmail Leggings',
	'Crossbow',
	'Diamond Boots',
	'Diamond Chestplate',
	'Diamond Helmet',
	'Diamond Leggings',
	'Elytra',
	'Fishing Rod',
	'Flint and Steel',
	'Golden Boots',
	'Golden Chestplate',
	'Golden Helmet',
	'Golden Leggings',
	'Iron Boots',
	'Iron Chestplate',
	'Iron Helmet',
	'Iron Leggings',
	'Leather Boots',
	'Leather Tunic',
	'Leather Cap',
	'Leather Pants',
	'Netherite Boots',
	'Netherite Chestplate',
	'Netherite Helmet',
	'Netherite Leggings',
	'Shears',
	'Shield'
}
for _, item in ipairs( damagedItems ) do
	local name = 'Damaged ' .. item
	aliases[name] = { title = item, name = name }
end

-- Banners and colored items --
local patterns = {
	'Base Dexter Canton',
	'Base',
	'Base Gradient',
	'Base Indented',
	'Base Sinister Canton',
	'Bend',
	'Bend Sinister',
	'Bordure',
	'Bordure Indented',
	'Chevron',
	'Chief Dexter Canton',
	'Chief',
	'Chief Indented',
	'Chief Sinister Canton',
	'Creeper Charge',
	'Cross',
	'Fess',
	'Field Masoned',
	'Flow',
	'Flower Charge',
	'Globe',
	'Gradient',
	'Guster',
	'Inverted Chevron',
	'Lozenge',
	'Thing',
	'Pale',
	'Pale Dexter',
	'Pale Sinister',
	'Paly',
	'Per Bend',
	'Per Bend Inverted',
	'Per Bend Sinister',
	'Per Bend Sinister Inverted',
	'Per Fess',
	'Per Fess Inverted',
	'Per Pale',
	'Per Pale Inverted',
	'Piglin',
	'Snout',
	'Roundel',
	'Saltire',
	'Skull Charge'
}
local colors = {
	'White',
	'Light Gray',
	'Gray',
	'Black',
	'Brown',
	'Red',
	'Orange',
	'Yellow',
	'Lime',
	'Green',
	'Cyan',
	'Light Blue',
	'Blue',
	'Purple',
	'Magenta',
	'Pink'
}

-- Firework Stars --
local fireworkStar = {}
for _, color in ipairs( colors ) do
	local name = color .. ' Firework Star'
	aliases[name] = { title = 'Firework Star', name = name, text = '&7' .. color }
	table.insert( fireworkStar, aliases[name] )
	for _, pattern in ipairs( patterns ) do
		name = color .. ' ' .. pattern .. ' Banner'
		aliases[name] = { title = 'Banner', name = name, text = '&7' .. color .. ' ' .. pattern }
	end
end
aliases['Any Firework Star'] = fireworkStar
aliases['Matching Firework Star'] = fireworkStar

-- Items that use the sixteen colors --
local coloredItems = {
	withWhite = {
		'Balloon',
		'Banner',
		'Bed',
		'Carpet',
		'Concrete',
		'Concrete Powder',
		'Glazed Terracotta',
		'Glow Stick',
		'Hardened $1 Stained Glass',
		'Hardened $1 Stained Glass Pane',
		'Shield',
		'Shulker Box',
		'Stained Glass',
		'Stained Glass Pane',
		'Wool',

		'$Dyed Terracotta',
		'$Dyed Candle',
	},
	noWhite = {
		'$Dyed Wool',
		'$Dyed Bed',
		'$Dyed Carpet',
		'$Colored Dye',
	}
}

local coloredBadItems = {
	['Light Gray Glow Stick'] = 1,
	['Black Glow Stick'] = 1,
}

for type, items in pairs( coloredItems ) do
	for _, item in ipairs( items ) do
		local coloredItemAliases = {}
		local defaultItemAliases

		if item:find( '%$[^1]' ) then
			defaultItemAliases = {}
			local itemName
			if type == 'noWhite' then
				itemName = item:gsub( '%$%w+', 'White' )
			else
				itemName = item:gsub( '%$%w+ ', '' )
			end
			table.insert( defaultItemAliases, itemName )
		end

		for _, color in ipairs( colors ) do
			local itemName
			if type ~= 'noWhite' or color ~= 'White' then
				if item:find( '%$1' ) then
					itemName = item:gsub( '%$1', color )
				elseif item:find( '%$' ) then
					itemName = item:gsub( '%$%w+', color )
				else
					itemName = color .. ' ' .. item
				end
			end

			if not coloredBadItems[itemName] then
				if defaultItemAliases then
					table.insert( defaultItemAliases, itemName )
				end

				table.insert( coloredItemAliases, itemName )
			end
		end

		if defaultItemAliases then
			local defaultItem = item:gsub( '%$%w+ ', '' )
			aliases['Any ' .. defaultItem] = defaultItemAliases
			aliases['Matching ' .. defaultItem] = defaultItemAliases
		end
		item = item:gsub( '%$1 ', '' )
		item = item:gsub( '%$', '' )
		aliases['Any ' .. item] = coloredItemAliases
		aliases['Matching ' .. item] = coloredItemAliases
	end
end
-- list of all potions with no effects
local noEffects = {
	'Water Bottle',
	'Awkward Potion',
	'Thick Potion',
	'Mundane Potion',
	'Uncraftable Potion',
	'Splash Water Bottle',
	'Awkward Splash Potion',
	'Thick Splash Potion',
	'Mundane Splash Potion',
	'Uncraftable Splash Potion',
	'Lingering Water Bottle',
	'Awkward Lingering Potion',
	'Thick Lingering Potion',
	'Mundane Lingering Potion',
	'Uncraftable Lingering Potion',
	'Tipped Arrow',
	'Arrow of Splashing',
	'Uncraftable Tipped Arrow',
}
for _, name in ipairs(noEffects) do
	aliases[name] = { name = name, text = '&7No effects' }
end

-- start these lists with the no effect items as names are not normal
local potionItems = {
	['Potion'] = {
		aliases['Water Bottle'],
		aliases['Awkward Potion'],
		aliases['Thick Potion'],
		aliases['Mundane Potion'],
	},
	['Splash Potion'] = {
		aliases['Splash Water Bottle'],
		aliases['Awkward Splash Potion'],
		aliases['Thick Splash Potion'],
		aliases['Mundane Splash Potion'],
	},
	['Lingering Potion'] = {
		aliases['Lingering Water Bottle'],
		aliases['Awkward Lingering Potion'],
		aliases['Thick Lingering Potion'],
		aliases['Mundane Lingering Potion'],
	},
	['Tipped Arrow'] = {
		aliases['Arrow of Splashing'],
		aliases['Tipped Arrow'],
		aliases['Tipped Arrow'],
		aliases['Tipped Arrow'],
	},
}

-- Potions --
local effects = {
	-- durations are in the order normal, extended, enhanced
	{name = 'Regeneration', effect = '&9Regeneration', enhanced = 'II',
		durations = { normal = { '0:45', '1:30', '0:22' }, lingering = { '0:11', '0:22', '0:05' }, arrow = { '0:05', '0:11', '0:02' }}},
	{ name = 'Swiftness', effect = '&9Speed', enhanced = 'II', 
		durations = { normal = { '3:00', '8:00', '1:30' }, lingering = { '0:45', '2:00', '0:22' }, arrow = { '0:22', '1:00', '0:11' }}},
	{ name = 'Fire Resistance', effect = '&9Fire Resistance', durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
	{ name = 'Poison', effect = '&cPoison', enhanced = 'II', 
		durations = { normal = { '0:45', '1:30', '0:21' }, lingering = { '0:11', '0:22', '0:05' }, arrow = { '0:05', '0:11', '0:02' }}},
	{ name = 'Healing', effect = '&9Instant Health', enhanced = 'II' },
	{ name = 'Night Vision',    effect = '&9Night Vision',    durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
	{ name = 'Weakness',        effect = '&cWeakness',        durations = { normal = { '1:30', '4:00' }, lingering = { '0:22', '1:00' }, arrow = { '0:11', '0:30' }}},
	{ name = 'Strength', effect = '&9Strength', enhanced = 'II', 
		durations = { normal = { '3:00', '8:00', '1:30'}, lingering = {'0:45', '2:00', '0:22'}, arrow = { '0:22', '1:00', '0:11' }}},
	{ name = 'Slowness', effect = '&cSlowness', enhanced = 'IV', 
		durations = { normal = { '1:30', '4:00', '0:20'}, lingering = {'0:22', '1:00', '0:05'}, arrow = { '0:11', '0:30', '0:02' }}},
	{ name = 'Leaping', effect = '&9Jump Boost', enhanced = 'II', 
		durations = { normal = { '3:00', '8:00', '1:30' }, lingering = {'0:45', '2:00', '0:22'}, arrow = { '0:22', '1:00', '0:11' }}},
	{ name = 'Harming', effect = '&cInstant Damage', enhanced = 'II' },
	{ name = 'Water Breathing', effect = '&9Water Breathing', durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
	{ name = 'Invisibility',    effect = '&9Invisibility',    durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
	{ name = 'Slow Falling',    effect = '&9Slow Falling',    durations = { normal = { '1:30', '4:00' }, lingering = { '0:22', '1:00' }, arrow = { '0:11', '0:30' }}},
	{ name = 'Luck',  effect = '&9Luck',   durations = { normal = { '5:00' }, lingering = { '1:15' }, arrow = { '0:37' }}},
	{ name = 'Decay', effect = '&cWither', durations = { normal = { '0:40' }, lingering = { '0:10' }, arrow = { '0:05' }}},
	{ name = 'the Turtle Master', text = '&cSlowness IV ($1)/&9Resistance III ($1)', enhanced = '&cSlowness VI ($1)/&9Resistance IV ($1)',
		durations = { normal = { '0:20', '0:40', '0:20' }, lingering = { '0:15', '0:45', '0:15' }, arrow = {  '0:07', '0:22', '0:07' }}},
	{ name = 'Oozing',  effect = '&cOozing', durations = { normal = { '3:00' }, lingering = { '0:45' }, arrow = { '0:22' }}},
	{ name = 'Infestation',  effect = '&cInfested', durations = { normal = { '3:00' }, lingering = { '0:45' }, arrow = { '0:22' }}},
	{ name = 'Weaving',  effect = '&cWeaving', durations = { normal = { '3:00' }, lingering = { '0:45' }, arrow = { '0:22' }}},
	{ name = 'Wind Charging',  effect = '&cWind Charged', durations = { normal = { '3:00' }, lingering = { '0:45' }, arrow = { '0:22' }}}
}
local types = {
	{name = 'Potion',           durations = 'normal',    text = 'Potion of '},
	{name = 'Splash Potion',    durations = 'normal',    text = 'Splash Potion of '},
	{name = 'Lingering Potion', durations = 'lingering', text = 'Lingering Potion of '},
	{name = 'Tipped Arrow',     durations = 'arrow',     text = 'Arrow of '},
}

for _, effect in ipairs(effects) do
	for _, type in ipairs(types) do
		-- form name, it will be reused
		local name =  type.text .. effect.name
		local potionName = {}
		if type.name == 'Tipped Arrow' then
		potionName = type.text .. effect.name
		else
		potionName = type.text .. effect.name
		end
		
		-- if we have durations, add times
		if effect.durations then
			local durations = effect.durations[type.durations]
			
			-- turtle master is weird, so just do a fancy string replacement
			if effect.text then
				aliases[name] = { name = potionName, text = effect.text:gsub( '%$1', durations[1] ) }
				aliases[name .. ' Extended'] = { name = potionName, text = effect.text:gsub( '%$1', durations[2] ) }
				aliases[name .. ' Enhanced'] = { name = potionName, text = effect.enhanced:gsub( '%$1', durations[3] ) }
			else
				-- we always have normal
				aliases[name] = { name = potionName, text = string.format( '%s (%s)', effect.effect, durations[1] ) }
			
				-- ensure we have extended
				if durations[2] then
					aliases[name .. ' Extended'] = { name = potionName, text = string.format( '%s (%s)', effect.effect, durations[2] ) }
					
					-- and enhanced, currently there is nothing with a duration that can be extended but not enhanced
					if effect.enhanced then
						aliases[name .. ' Enhanced'] = { name = potionName, text = string.format( '%s %s (%s)', effect.effect, effect.enhanced, durations[3] ) }
					end
				end
			end
		else
			-- otherwise its just effect, currently every potion with no duration can be enhanced
			aliases[name] = { name = potionName, text = effect.effect}
			aliases[name .. ' Enhanced'] = { name = potionName, text = effect.effect .. ' ' .. effect.enhanced }
		end
		
		-- add the base potion to the any list
		table.insert(potionItems[type.name], aliases[name])
	end
end

-- build the any lists
for item, potionAliases in pairs( potionItems ) do
	aliases['Any ' .. item] = potionAliases
	aliases['Matching ' .. item] = potionAliases
end

-- Wood --
local woodTypes = {
    overworld = {
        'Oak',
	    'Spruce',
	    'Birch',
	    'Jungle',
	    'Acacia',
        'Dark Oak',
        'Mangrove',
        'Cherry',
        'Bamboo',
    },
    nether = {
        'Crimson',
        'Warped',
    },
    both = {},
}
local woodTypeWorld = {}
for _, world in ipairs({'overworld', 'nether'}) do
	local woods = woodTypes[world]
	for _, type in ipairs(woods) do
		woodTypeWorld[type] = world
        table.insert(woodTypes.both, type)
    end
end
local woodItems = {
    overworld = {
        'Log',
        'Wood',
        'Stripped $1 Log',
        'Stripped $1 Wood',
        'Boat',
        'Boat with Chest',
        'Sapling',
    },
    nether = {
        'Stem',
        'Hyphae',
        'Stripped $1 Stem',
        'Stripped $1 Hyphae',
    },
    both = {
		-- Any/Matching X or Y
        '${Log,Stem}',
        '${Wood,Hyphae}',
        'Stripped $1 ${Wood,Hyphae}',
        'Stripped $1 ${Log,Stem}',

		-- Dimensional prefixes
        '$world Planks',
        '$world $wood Stairs',
        '$world $wood Slab',
        '$world $wood Fence',
        '$world $wood Fence Gate',
        '$world $wood Door',
        '$world $wood Trapdoor',
        '$world $wood Pressure Plate',
        '$world $wood Button',
        '$world $wood Sign',
        '$world $wood Hanging Sign',

		-- Both dimensions
		-- Items with non-wood variants include $wood
        'Planks',
        '$wood Stairs',
        '$wood Slab',
        '$wood Fence',
        'Fence Gate',
        '$wood Door',
        '$wood Trapdoor',
        '$wood Pressure Plate',
        '$wood Button',
        'Sign',
        'Hanging Sign',
    }
}
local woodItemWorld = {}
for world, items in pairs(woodItems) do
    for _, item in ipairs(items) do
		-- expand $world (should only happen in "both")
        if (item:find('%$world')) and world == 'both' then
            item = item:gsub('%$world ', '')
            woodItemWorld['Overworld ' .. item] = 'overworld'
			woodItemWorld['Nether ' .. item] = 'nether'
		else
			woodItemWorld[item] = world
		end
    end
end

local woodBadItems = {
	['Bamboo Sapling'] = 1,
	['Bamboo Wood'] = 1,
	['Bamboo Log'] = 1,
	['Stripped Bamboo Wood'] = 1,
	['Stripped Bamboo Log'] = 1,
}

local woodNameMapping = {
	['Mangrove Sapling'] = 'Mangrove Propagule',
	['Bamboo Boat'] = 'Bamboo Raft',
	['Bamboo Boat with Chest'] = 'Bamboo Raft with Chest',
}

for item, world in pairs(woodItemWorld) do
	local itemName = ''
	local woodAliases = {}

	-- real "linkable" name
    local realItem = item:gsub('^Overworld ', '')
    realItem = realItem:gsub('^Nether ', '')

	for _, wood in ipairs(woodTypes[world]) do
		-- Parse ${,} (world-select) syntax
		local selector = (woodTypeWorld[wood] == 'overworld') and "%1" or "%2"
		itemName = realItem:gsub("%${(.-),(.-)}", selector)

		if itemName:find('%$wood') then
			itemName = itemName:gsub('%$wood', wood)
		elseif itemName:find('%$1') then
			itemName = itemName:gsub( '%$1', wood)
		else
			itemName = wood .. ' ' .. itemName
		end
		
		-- special handling
		if woodNameMapping[itemName] then
			itemName = woodNameMapping[itemName]
		end

		if not woodBadItems[itemName] then
			table.insert(woodAliases, itemName)
		end
	end

	-- Parse ${,} (world-select) syntax
	item = item:gsub("%${(.-),(.-)}", "%1 or %2")
    item = item:gsub('%$wood', 'Wooden')
    item = item:gsub('%$1 ', '')
    aliases['Any ' .. item] = woodAliases
	aliases['Matching ' .. item] = woodAliases
end

-- Bedrock Edition Items --
local editionItems = {
	BE = {
		'Acacia Fence Gate',
		'Andesite Wall',
		'Beacon',
		'Birch Fence Gate',
		'Black Stained Glass Pane',
		'Blackstone Wall',
		'Blue Ice',
		'Blue Stained Glass Pane',
		'Bow',
		'Brick Wall',
		'Brown Stained Glass Pane',
		'Bucket of Pufferfish',
		'Bucket of Tropical Fish',
		'Buried Treasure Map',
		'Cat Spawn Egg',
		'Chest',
		'Cobbled Deepslate Wall',
		'Cobblestone Wall',
		'Conduit',
		'Creeper Head',
		'Crimson Fence Gate',
		'Crying Obsidian',
		'Cyan Stained Glass Pane',
		'Dark Oak Fence Gate',
		'Deepslate Brick Wall',
		'Deepslate Tile Wall',
		'Desert Village Map',
		'Diorite Wall',
		'Dragon Egg',
		'Dragon Head',
		'Enchanting Table',
		'End Gateway',
		'End Portal Frame',
		'End Portal',
		'End Rod',
		'End Stone Brick Wall',
		'Ender Chest',
		'Flowing Lava',
		'Glass Pane',
		'Glowstone',
		'Granite Wall',
		'Gray Stained Glass Pane',
		'Green Stained Glass Pane',
		'Head',
		'Honey Block',
		'Horn Coral Block',
		'Iron Bars',
		'Jack o\'Lantern',
		'Jungle Explorer Map',
		'Jungle Fence Gate',
		'Jungle Leaves',
		'Lava',
		'Leather Horse Armor',
		'Light Blue Stained Glass Pane',
		'Light Gray Stained Glass Pane',
		'Lime Stained Glass Pane',
        'Lodestone Compass',
		'Magenta Stained Glass Pane',
		'Magma Block',
		'Map',
		'Minecart with Command Block',
		'Monster Spawner',
		'Mossy Cobblestone Wall',
		'Mossy Stone Brick Wall',
		'Mud Brick Wall',
		'Nether Brick Wall',
		'Oak Fence Gate',
		'Observer',
		'Ocean Explorer Map',
		'Orange Stained Glass Pane',
		'Panda Spawn Egg',
		'Peony',
		'Pink Stained Glass Pane',
		'Plains Village Map',
		'Polished Blackstone Wall',
		'Polished Blackstone Brick Wall',
		'Polished Deepslate Wall',
		'Prismarine Wall',
		'Purple Stained Glass Pane',
		'Red Nether Brick Wall',
		'Red Sandstone Wall',
		'Red Stained Glass Pane',
		'Rose Bush',
		'Sandstone Wall',
		'Savanna Village Map',
		'Scaffolding',
		'Sea Lantern',
		'Shroomlight',
		'Skeleton Skull',
		'Snowy Village Map',
		'Spawn Cat',
		'Spawn Panda',
		'Spawn Wandering Trader',
		'Spawner',
		'Spruce Fence Gate',
		'Stone Brick Wall',
		'Stonecutter',
		'Structure Void',
		'Swamp Explorer Map',
		'Taiga Village Map',
		'Trapped Chest',
		'Trial Explorer Map',
		'Wandering Trader Spawn Egg',
		'Warped Fence Gate',
		'White Stained Glass Pane',
		'Wither Skeleton Skull',
		'Woodland Explorer Map',
		'Yellow Stained Glass Pane',
		'Zombie Head',
	},
	LCE = {
		'Peony',
		'Rose Bush',
		'Shrub'
	}
}
for edition, items in pairs(editionItems) do
	for _, item in ipairs(items) do
		local name = item .. ' ' .. edition
		aliases[name] = { title = item, name = name }
	end
end

-- Light blocks
for level = 0, 15 do
aliases["Light Block " .. level] = {title = "Light Block", name = "Light Block " .. level}
aliases["Light " .. level] = {title = "&dLight", name = "Light " .. level}
end
aliases["Light Negative"] = {title = "&dLight", name = "Light Negative"}

-- Smithing Template
local smithing_templates = {
	{ 'Netherite Upgrade',    'Diamond Equipment', 'Netherite Ingot'  },
	{ 'Bolt Armor Trim',      'Armor',             'Ingot & Crystals' },
	{ 'Coast Armor Trim',     'Armor',             'Ingot & Crystals' },
	{ 'Dune Armor Trim',      'Armor',             'Ingot & Crystals' },
	{ 'Eye Armor Trim',       'Armor',             'Ingot & Crystals' },
	{ 'Flow Armor Trim',      'Armor',             'Ingot & Crystals' },
	{ 'Host Armor Trim',      'Armor',             'Ingot & Crystals' },
	{ 'Raiser Armor Trim',    'Armor',             'Ingot & Crystals' },
	{ 'Rib Armor Trim',       'Armor',             'Ingot & Crystals' },
	{ 'Sentry Armor Trim',    'Armor',             'Ingot & Crystals' },
	{ 'Shaper Armor Trim',    'Armor',             'Ingot & Crystals' },
	{ 'Silence Armor Trim',   'Armor',             'Ingot & Crystals' },
	{ 'Snout Armor Trim',     'Armor',             'Ingot & Crystals' },
	{ 'Spire Armor Trim',     'Armor',             'Ingot & Crystals' },
	{ 'Tide Armor Trim',      'Armor',             'Ingot & Crystals' },
	{ 'Vex Armor Trim',       'Armor',             'Ingot & Crystals' },
	{ 'Ward Armor Trim',      'Armor',             'Ingot & Crystals' },
	{ 'Wayfinder Armor Trim', 'Armor',             'Ingot & Crystals' },
	{ 'Wild Armor Trim',      'Armor',             'Ingot & Crystals' },

}
local smithing_template_array = {}
local armor_trims_array = {}
for _,smithing_template in pairs(smithing_templates) do
	local current_alias = {
		title = 'Smithing Template',
		name = smithing_template[1] .. ' Smithing Template',
		text = '&7' .. smithing_template[1] .. '//Applies to:/ &9' .. smithing_template[2] .. '/&7Ingredients:/ &9' .. smithing_template[3],
	}
	aliases[smithing_template[1]] = current_alias
	aliases[smithing_template[1] .. ' Smithing Template'] = current_alias
	table.insert(smithing_template_array,current_alias)
	if string.find(smithing_template[1],' Armor Trim$') then
		table.insert(armor_trims_array,current_alias)
	end
end
aliases['Matching Smithing Template'] = smithing_template_array
aliases['Any Smithing Template'] = smithing_template_array
aliases['Matching Armor Trim'] = armor_trims_array
aliases['Any Armor Trim'] = armor_trims_array
aliases['Matching Armor Trim Smithing Template'] = armor_trims_array
aliases['Any Armor Trim Smithing Template'] = armor_trims_array

return aliases