Astral Arsenal: Difference between revisions
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=== Feather falling === | === Feather falling === | ||
Feather falling grants 20% damage reduction per level rather then 12%, this is to make up for Protection no longer existing. | Feather falling grants 20% damage reduction per level rather then 12%, this is to make up for Protection no longer existing. | ||
=== Shield === | === Shield === | ||
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== Projectiles == | == Projectiles == | ||
This list contains projectiles and similar things. | This list contains projectiles and similar things. | ||
* [[AstralArsenal:FlameShot|Flame Shot]] | |||
* [[AstralArsenal:FreezeShot|Freeze Shot]] | |||
* [[AstralArsenal:Cannonball|Cannonball]] | |||
* [[AstralArsenal:Beam of Light Arrow|Beam of Light Arrow]] | |||
* [[AstralArsenal:Beam of Light|Beam of Light]] | |||
== Effects == | == Effects == | ||
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These explosions also do not scale with difficulty. | These explosions also do not scale with difficulty. | ||
=== Crimson Time === | |||
A new mechanic that makes it so that once your crosshair leaves an opponent, you can still hit them for 5 ticks. This is indicated by a red filter over your crosshair. | |||
[[Category:Mods|Astral Arsenal]] | [[Category:Mods|Astral Arsenal]] | ||