Astral Arsenal: Difference between revisions

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=== Feather falling ===
=== Feather falling ===
Feather falling grants 20% damage reduction per level rather then 12%, this is to make up for Protection no longer existing.
Feather falling grants 20% damage reduction per level rather then 12%, this is to make up for Protection no longer existing.
=== Crimson Time ===
A new mechanic that makes it so that once your crosshair leaves an opponent, you can still hit them for 5 ticks. This is indicated by a red filter over your crosshair.


=== Shield ===
=== Shield ===
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== Projectiles ==
== Projectiles ==
This list contains projectiles and similar things.
This list contains projectiles and similar things.
* [[AstralArsenal:FlameShot|Flame Shot]]
* [[AstralArsenal:FreezeShot|Freeze Shot]]
* [[AstralArsenal:Cannonball|Cannonball]]
* [[AstralArsenal:Beam of Light Arrow|Beam of Light Arrow]]
* [[AstralArsenal:Beam of Light|Beam of Light]]


== Effects ==
== Effects ==
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These explosions also do not scale with difficulty.
These explosions also do not scale with difficulty.
=== Crimson Time ===
A new mechanic that makes it so that once your crosshair leaves an opponent, you can still hit them for 5 ticks. This is indicated by a red filter over your crosshair.
[[Category:Mods|Astral Arsenal]]
[[Category:Mods|Astral Arsenal]]