Astral Arsenal: Difference between revisions

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=== Protection ===
=== Protection ===
Protection is completely removed in Astral Arsenal. However, in order to compensate there are the chest plate kosmogliphs, forcing you to specialize in a particular defense type.
Protection is completely removed in Astral Arsenal. However, in order to compensate there are the chest plate kosmogliphs, forcing you to specialize in a particular defense type.
=== Feather falling ===
Feather falling grants 20% damage reduction per level rather then 12%, this is to make up for Protection no longer existing.
=== Crimson Time ===
A new mechanic that makes it so that once your crosshair leaves an opponent, you can still hit them for 5 ticks. This is indicated by a red filter over your crosshair.
=== Shield ===
The shield has no delay between activation and starting to block things.
=== Using all items ===
Using items slows you down by a more variable amount, defaulting to 50% less movement speed (Vanilla minecraft usually changes it to 80% less movement speed for every item)
{| class="wikitable"
|+
!Item/Kosmogliph
!Movement speed penalty
|-
|[[AstralArsenal:Tome of Hexes|Tome of Hexes]]
|90%
|-
|Shield
|70%
|-
|Riptide Trident
|70%
|-
|[[AstralArsenal:Deep Wounds|Deep wounds]]
|60%
|-
|Drinking/eating
|60%
|-
|Bow
|50%
|-
|Crossbow
|50%
|-
|Trident
|50%
|-
|Mace
|30%
|-
|[[AstralArsenal:Nailcannon|Nailcannon]]
|20%
|-
|[[AstralArsenal:Astral Slash|Astral Slash]]
|0%
|-
|[[AstralArsenal:Parry|Parry]]
|0%
|}
=== Arrows of Harming ===
Deal 0 magic damage if the arrow deals less then 3 damage.
Now deals 2 damage per level instead of dealing ((6 * amplifier) - ArrowDamage) magic damage.
=== Power ===
Reduced the damage bonus power grants by 50%
=== Arrows ===
All damage from arrows (not including extra magic damage from Harming) deals 1.5x damage to non-players. This is to compensate for the power nerf.