Astral Arsenal: Difference between revisions
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=== Protection === | === Protection === | ||
Protection is completely removed in Astral Arsenal. However, in order to compensate there are the chest plate kosmogliphs, forcing you to specialize in a particular defense type. | Protection is completely removed in Astral Arsenal. However, in order to compensate there are the chest plate kosmogliphs, forcing you to specialize in a particular defense type. | ||
=== Feather falling === | |||
Feather falling grants 20% damage reduction per level rather then 12%, this is to make up for Protection no longer existing. | |||
=== Crimson Time === | |||
A new mechanic that makes it so that once your crosshair leaves an opponent, you can still hit them for 5 ticks. This is indicated by a red filter over your crosshair. | |||
=== Shield === | |||
The shield has no delay between activation and starting to block things. | |||
=== Using all items === | |||
Using items slows you down by a more variable amount, defaulting to 50% less movement speed (Vanilla minecraft usually changes it to 80% less movement speed for every item) | |||
{| class="wikitable" | |||
|+ | |||
!Item/Kosmogliph | |||
!Movement speed penalty | |||
|- | |||
|[[AstralArsenal:Tome of Hexes|Tome of Hexes]] | |||
|90% | |||
|- | |||
|Shield | |||
|70% | |||
|- | |||
|Riptide Trident | |||
|70% | |||
|- | |||
|[[AstralArsenal:Deep Wounds|Deep wounds]] | |||
|60% | |||
|- | |||
|Drinking/eating | |||
|60% | |||
|- | |||
|Bow | |||
|50% | |||
|- | |||
|Crossbow | |||
|50% | |||
|- | |||
|Trident | |||
|50% | |||
|- | |||
|Mace | |||
|30% | |||
|- | |||
|[[AstralArsenal:Nailcannon|Nailcannon]] | |||
|20% | |||
|- | |||
|[[AstralArsenal:Astral Slash|Astral Slash]] | |||
|0% | |||
|- | |||
|[[AstralArsenal:Parry|Parry]] | |||
|0% | |||
|} | |||
=== Arrows of Harming === | |||
Deal 0 magic damage if the arrow deals less then 3 damage. | |||
Now deals 2 damage per level instead of dealing ((6 * amplifier) - ArrowDamage) magic damage. | |||
=== Power === | |||
Reduced the damage bonus power grants by 50% | |||
=== Arrows === | |||
All damage from arrows (not including extra magic damage from Harming) deals 1.5x damage to non-players. This is to compensate for the power nerf. | |||