Scorchful:Heat Stroke: Difference between revisions
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{{Infobox effect | {{Infobox effect | ||
| title=Heat Stroke | |||
| image=Scorchful Heat Stroke.png | | image=Scorchful Heat Stroke.png | ||
| sources=[[Scorchful:Temperature System|Overheating]] | | sources=[[Scorchful:Temperature System|Overheating]] | ||
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}} | }} | ||
'''Heat Stroke''' is a [[Minecraft:Status Effect|status effect]] that | '''Heat Stroke''' is a [[Minecraft:Status Effect|status effect]] that distorts the player's vision and makes them [[Scorchful:Heat Visions|hallucinate]]. | ||
== Effect == | == Effect == | ||
[[File:Scorchful Heat Stroke shader effect.gif|thumb|The [[Minecraft:Shader#Post-processing effects|shader effect]] of | [[File:Scorchful Heat Stroke shader effect.gif|thumb|The [[Minecraft:Shader#Post-processing effects|shader effect]] of Heat Stroke.]] | ||
Heat Stroke has two effects: It distores the player's vision with a periodic blur and wobble effect; and causes them to begin seeing [[Scorchful:Heat Visions|heat visions]] when exposed to intense sunlight in [[Minecraft:Desert|deserts]] and [[Minecraft:Badlands|badlands]]. | Heat Stroke has two effects: It distores the player's vision with a periodic blur and wobble effect; and causes them to begin seeing [[Scorchful:Heat Visions|heat visions]] when exposed to intense sunlight in [[Minecraft:Desert|deserts]] and [[Minecraft:Badlands|badlands]]. | ||
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* '''assets/scorchful/post_effect/heat_stroke.json''': Defines the pass programs for the shader effect. Replace the program values with {{code|minecraft:blit}} to disable the wobble or blur effects (or both). | * '''assets/scorchful/post_effect/heat_stroke.json''': Defines the pass programs for the shader effect. Replace the program values with {{code|minecraft:blit}} to disable the wobble or blur effects (or both). | ||
* '''assets/scorchful/shaders/post/(wobble|periodic_blur).json''': Defines the variables (uniforms) used in the shader. You can use these to configure the strength of the effects. | * '''assets/scorchful/shaders/post/(wobble|periodic_blur).json''': Defines the variables (uniforms) used in the shader. You can use these to configure the strength of the effects. | ||
* '''assets/scorchful/shaders/post/(wobble|periodic_blur).fsh''': The fragment shader code for the effects | * '''assets/scorchful/shaders/post/(wobble|periodic_blur).fsh''': The fragment shader code for the effects. These are written in [[Wikipedia:OpenGL Shading Language|OpenGL Shading Language (GLSL)]]. | ||
[[Category:Scorchful|Status Effects]] | |||