<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://modded.wiki/index.php?action=history&amp;feed=atom&amp;title=Scorchful%3ATemperature_System</id>
	<title>Scorchful:Temperature System - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://modded.wiki/index.php?action=history&amp;feed=atom&amp;title=Scorchful%3ATemperature_System"/>
	<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Scorchful:Temperature_System&amp;action=history"/>
	<updated>2026-05-01T03:49:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://modded.wiki/index.php?title=Scorchful:Temperature_System&amp;diff=11961&amp;oldid=prev</id>
		<title>TheDeathlyCow: /* Sweating */</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Scorchful:Temperature_System&amp;diff=11961&amp;oldid=prev"/>
		<updated>2025-04-10T09:03:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Sweating&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:03, 10 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l149&quot;&gt;Line 149:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 149:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Different foods and drinks provide different amounts of water. Datapacks can configure how much water a food or drink item provides with the item tags {{code|scorchful:is_refreshing}}, {{code|scorchful:is_sustaining}}, and {{code|scorchful:is_hydrating}}. By default these items provide 60, 120, and 300 body water points respectively.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Different foods and drinks provide different amounts of water. Datapacks can configure how much water a food or drink item provides with the item tags {{code|scorchful:is_refreshing}}, {{code|scorchful:is_sustaining}}, and {{code|scorchful:is_hydrating}}. By default these items provide 60, 120, and 300 body water points respectively.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Message box|title=Note|text=If Dehydration is installed, this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;system is replaced with theirs&lt;/del&gt;.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Message box|title=Note|text=If Dehydration is installed, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sweating will draw from the Dehydration thirst system instead of &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one&lt;/ins&gt;.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Temperature Effects ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Temperature Effects ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key modded_wiki:diff:1.41:old-11960:rev-11961:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Scorchful:Temperature_System&amp;diff=11960&amp;oldid=prev</id>
		<title>TheDeathlyCow: /* Sweating */</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Scorchful:Temperature_System&amp;diff=11960&amp;oldid=prev"/>
		<updated>2025-04-10T09:02:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Sweating&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:02, 10 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l147&quot;&gt;Line 147:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 147:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Internally, by water is also sorted on a point system from {{code|0}} to {{code|600}}. However, when sweating, for every point of body water consumed, {{code|2}} points are added to wetness. Body water is not consumed unless the player has a temperature greater than {{code|0}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Internally, by water is also sorted on a point system from {{code|0}} to {{code|600}}. However, when sweating, for every point of body water consumed, {{code|2}} points are added to wetness. Body water is not consumed unless the player has a temperature greater than {{code|0}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Different foods and drinks provide different amounts of water. Datapacks can configure how much water a food or drink item provides with the item tags {{code|scorchful:is_refreshing}}, {{code|scorchful:is_sustaining}}, and {{code|scorchful:is_hydrating}}. By default these items provide 60, 120, and 300 body water points respectively&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. You can find the full list of entries for these tags on the [https://scorchful.thedeathlycow.com/tags/#item-tags Config Wiki]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Different foods and drinks provide different amounts of water. Datapacks can configure how much water a food or drink item provides with the item tags {{code|scorchful:is_refreshing}}, {{code|scorchful:is_sustaining}}, and {{code|scorchful:is_hydrating}}. By default these items provide 60, 120, and 300 body water points respectively.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Message box|title=Note|text=If Dehydration is installed, this system is replaced with theirs.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Message box|title=Note|text=If Dehydration is installed, this system is replaced with theirs.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key modded_wiki:diff:1.41:old-11959:rev-11960:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Scorchful:Temperature_System&amp;diff=11959&amp;oldid=prev</id>
		<title>TheDeathlyCow: /* Armor */</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Scorchful:Temperature_System&amp;diff=11959&amp;oldid=prev"/>
		<updated>2025-04-10T09:02:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Armor&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:02, 10 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l188&quot;&gt;Line 188:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 188:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most armors reduce your ability to stay cool, some improve that ability, and some have no effect. Wearing armor by itself does not make you warmer, but instead increases the amount of heat you receive anytime you do get warmer. By default, ALL armors are assumed to provide a negative heat resistance penalty. They must be explicitly be given a [https://scorchful.thedeathlycow.com/components/#heat-resistance heat resistance component] for this to not be the case.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most armors reduce your ability to stay cool, some improve that ability, and some have no effect. Wearing armor by itself does not make you warmer, but instead increases the amount of heat you receive anytime you do get warmer. By default, ALL armors are assumed to provide a negative heat resistance penalty. They must be explicitly be given a [https://scorchful.thedeathlycow.com/components/#heat-resistance heat resistance component] for this to not be the case.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The protectiveness of armor is determined by the attributes &#039;&#039;&#039;Heat Resistance&#039;&#039;&#039; and &#039;&#039;&#039;Environment Heat Resistance&#039;&#039;&#039;. These attributes can be gained from [[Minecraft:Netherite|Netherite armor]] and [[Scorchful:Turtle Shell|Turtle armor]]. [[Minecraft:Leather|Leather armor]], [[Minecraft:Iron|Iron armor]], [[Minecraft:Diamond|Diamond armor]] all decrease these attributes&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. You can find the full list with attribute values on the [http://scorchful.thedeathlycow.com/components/#heat-resistance Config Wiki]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The protectiveness of armor is determined by the attributes &#039;&#039;&#039;Heat Resistance&#039;&#039;&#039; and &#039;&#039;&#039;Environment Heat Resistance&#039;&#039;&#039;. These attributes can be gained from [[Minecraft:Netherite|Netherite armor]] and [[Scorchful:Turtle Shell|Turtle armor]]. [[Minecraft:Leather|Leather armor]], [[Minecraft:Iron|Iron armor]], [[Minecraft:Diamond|Diamond armor]] all decrease these attributes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For an explanation of how Heat Resistance and Environment Heat Resistance work internally, see the [https://thermoo.thedeathlycow.com/entity_attributes/ Thermoo Wiki].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For an explanation of how Heat Resistance and Environment Heat Resistance work internally, see the [https://thermoo.thedeathlycow.com/entity_attributes/ Thermoo Wiki].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key modded_wiki:diff:1.41:old-11958:rev-11959:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Scorchful:Temperature_System&amp;diff=11958&amp;oldid=prev</id>
		<title>TheDeathlyCow: /* Sweating */</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Scorchful:Temperature_System&amp;diff=11958&amp;oldid=prev"/>
		<updated>2025-04-10T09:01:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Sweating&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:01, 10 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l149&quot;&gt;Line 149:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 149:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Different foods and drinks provide different amounts of water. Datapacks can configure how much water a food or drink item provides with the item tags {{code|scorchful:is_refreshing}}, {{code|scorchful:is_sustaining}}, and {{code|scorchful:is_hydrating}}. By default these items provide 60, 120, and 300 body water points respectively. You can find the full list of entries for these tags on the [https://scorchful.thedeathlycow.com/tags/#item-tags Config Wiki].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Different foods and drinks provide different amounts of water. Datapacks can configure how much water a food or drink item provides with the item tags {{code|scorchful:is_refreshing}}, {{code|scorchful:is_sustaining}}, and {{code|scorchful:is_hydrating}}. By default these items provide 60, 120, and 300 body water points respectively. You can find the full list of entries for these tags on the [https://scorchful.thedeathlycow.com/tags/#item-tags Config Wiki].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Message box|title=Note|text=If Dehydration is installed, this system is replaced with theirs&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. See the [https://scorchful.thedeathlycow.com/#compatibility Config Wiki] for more details&lt;/del&gt;.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Message box|title=Note|text=If Dehydration is installed, this system is replaced with theirs.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Temperature Effects ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Temperature Effects ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key modded_wiki:diff:1.41:old-11937:rev-11958:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Scorchful:Temperature_System&amp;diff=11937&amp;oldid=prev</id>
		<title>TheDeathlyCow: /* Sweating */</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Scorchful:Temperature_System&amp;diff=11937&amp;oldid=prev"/>
		<updated>2025-04-09T13:49:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Sweating&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:49, 9 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l147&quot;&gt;Line 147:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 147:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Internally, by water is also sorted on a point system from {{code|0}} to {{code|600}}. However, when sweating, for every point of body water consumed, {{code|2}} points are added to wetness. Body water is not consumed unless the player has a temperature greater than {{code|0}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Internally, by water is also sorted on a point system from {{code|0}} to {{code|600}}. However, when sweating, for every point of body water consumed, {{code|2}} points are added to wetness. Body water is not consumed unless the player has a temperature greater than {{code|0}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Different foods and drinks provide different amounts of water. Datapacks can configure how much water a food or drink item provides with the item tags &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;`&lt;/del&gt;scorchful:is_refreshing&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;`&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;`&lt;/del&gt;scorchful:is_sustaining&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;`&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;`&lt;/del&gt;scorchful:is_hydrating&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;`&lt;/del&gt;. By default these items provide 60, 120, and 300 body water points respectively. You can find the full list of entries for these tags on the [https://scorchful.thedeathlycow.com/tags/#item-tags Config Wiki].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Different foods and drinks provide different amounts of water. Datapacks can configure how much water a food or drink item provides with the item tags &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{code|&lt;/ins&gt;scorchful:is_refreshing&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{code|&lt;/ins&gt;scorchful:is_sustaining&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{code|&lt;/ins&gt;scorchful:is_hydrating&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;. By default these items provide 60, 120, and 300 body water points respectively. You can find the full list of entries for these tags on the [https://scorchful.thedeathlycow.com/tags/#item-tags Config Wiki].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Message box|title=Note|text=If Dehydration is installed, this system is replaced with theirs. See the [https://scorchful.thedeathlycow.com/#compatibility Config Wiki] for more details.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Message box|title=Note|text=If Dehydration is installed, this system is replaced with theirs. See the [https://scorchful.thedeathlycow.com/#compatibility Config Wiki] for more details.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key modded_wiki:diff:1.41:old-11934:rev-11937:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Scorchful:Temperature_System&amp;diff=11934&amp;oldid=prev</id>
		<title>TheDeathlyCow: /* Overworld Climate Zones */</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Scorchful:Temperature_System&amp;diff=11934&amp;oldid=prev"/>
		<updated>2025-03-28T12:19:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Overworld Climate Zones&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:19, 28 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Climate || Default Biomes List&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Climate || Default Biomes List&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Temperate || [[Minecraft:Plains|Plains]], [[Minecraft:Sunflower Plains|Sunflower Plains]], [[Minecraft:Forest|Forest]], [[Minecraft:Flower Forest|Flower Forest]], [[Minecraft:Birch Forest|Birch Forest]], [[Minecraft:Old Growth Birch Forest|Old Growth Bird Forest]], [[Minecraft:Dark Forest|Dark Forest]], [[Minecraft:Pale Garden|Pale Garden]], [[Minecraft:Beach|Beach]], [[Minecraft:Ocean|Ocean]], [[Minecraft:Deep Ocean|Deep Ocean]], [[Minecraft:Stony Peaks|Stony Peaks]], [[Minecraft:Beach|Beach]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Temperate || [[Minecraft:Plains|Plains]], [[Minecraft:Sunflower Plains|Sunflower Plains]], [[Minecraft:Forest|Forest]], [[Minecraft:Flower Forest|Flower Forest]], [[Minecraft:Birch Forest|Birch Forest]], [[Minecraft:Old Growth Birch Forest|Old Growth Bird Forest]], [[Minecraft:Dark Forest|Dark Forest]], [[Minecraft:Pale Garden|Pale Garden]], [[Minecraft:Beach|Beach]], [[Minecraft:Ocean|Ocean]], [[Minecraft:Deep Ocean|Deep Ocean]], [[Minecraft:Stony Peaks|Stony Peaks&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]], [[Minecraft:Swamp|Swamp&lt;/ins&gt;]], [[Minecraft:Beach|Beach]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Warm || [[Minecraft:Jungle|Jungle]], [[Minecraft:Bamboo Jungle|Bamboo Jungle]], [[Minecraft:Sparse Jungle|Sparse Jungle]], [[Minecraft:Savanna|Savanna]], [[Minecraft:Savanna Plateau|Savanna Plateau]], [[Minecraft:Windswept Savanna|Windswept Savanna]], [[Minecraft:Mushroom Fields|Mushroom Fields]], [[Minecraft:Warm Ocean|Warm Ocean]], &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:Swamp|Swamp]], &lt;/del&gt;[[Minecraft:Mangrove Swamp|Mangrove Swamp]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Warm || [[Minecraft:Jungle|Jungle]], [[Minecraft:Bamboo Jungle|Bamboo Jungle]], [[Minecraft:Sparse Jungle|Sparse Jungle]], [[Minecraft:Savanna|Savanna]], [[Minecraft:Savanna Plateau|Savanna Plateau]], [[Minecraft:Windswept Savanna|Windswept Savanna]], [[Minecraft:Mushroom Fields|Mushroom Fields]], [[Minecraft:Warm Ocean|Warm Ocean]], &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;[[Minecraft:Mangrove Swamp|Mangrove Swamp]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Scorching || [[Minecraft:Desert|Desert]], [[Minecraft:Badlands|Badlands]], [[Minecraft:Wooded Badlands|Wooded Badlands]], [[Minecraft:Eroded Badlands|Eroded Badlands]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Scorching || [[Minecraft:Desert|Desert]], [[Minecraft:Badlands|Badlands]], [[Minecraft:Wooded Badlands|Wooded Badlands]], [[Minecraft:Eroded Badlands|Eroded Badlands]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scorchful also uses humidity as a core mechanic that can affect both the ambient temperature and the effectiveness of [[#Sweating|sweating]]. Similar to temperature, Scorchful also has several climate zones for humidity, in increasing order of average relative humidity: Arid, Rainy, and Cave. If a biome does is not in an extremely humidity climate, it will have a comfortable relative humidity of {{code|50%}}. If it is raining, relative humidity will be increased to {{code|95%}}, however this only applies where it is actually raining - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cloudy &lt;/del&gt;and snowy biomes will not be affected by this.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scorchful also uses humidity as a core mechanic that can affect both the ambient temperature and the effectiveness of [[#Sweating|sweating]]. Similar to temperature, Scorchful also has several climate zones for humidity, in increasing order of average relative humidity: Arid, Rainy, and Cave. If a biome does is not in an extremely humidity climate, it will have a comfortable relative humidity of {{code|50%}}. If it is raining, relative humidity will be increased to {{code|95%}}, however this only applies where it is actually raining - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dry &lt;/ins&gt;and snowy biomes will not be affected by this.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key modded_wiki:diff:1.41:old-11561:rev-11934:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Scorchful:Temperature_System&amp;diff=11561&amp;oldid=prev</id>
		<title>TheDeathlyCow: /* Other Heat and Cooling Sources */</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Scorchful:Temperature_System&amp;diff=11561&amp;oldid=prev"/>
		<updated>2025-03-23T09:41:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Other Heat and Cooling Sources&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:41, 23 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l200&quot;&gt;Line 200:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 200:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Standing on ice&amp;#039;&amp;#039;&amp;#039;: Standing on [[Minecraft:Ice|ice]] removes 12 heat per tick, but only when the player is warm.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Standing on ice&amp;#039;&amp;#039;&amp;#039;: Standing on [[Minecraft:Ice|ice]] removes 12 heat per tick, but only when the player is warm.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Rehydration&amp;#039;&amp;#039;&amp;#039;: The [[Scorchful:Rehydration|Rehydration Enchantment]] is an [[Minecraft:Armor|armor]] [[Minecraft:Enchantment|enchantment]] that can recycle water lost to cooling in order to provide even more cooling.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Rehydration&amp;#039;&amp;#039;&amp;#039;: The [[Scorchful:Rehydration|Rehydration Enchantment]] is an [[Minecraft:Armor|armor]] [[Minecraft:Enchantment|enchantment]] that can recycle water lost to cooling in order to provide even more cooling.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Being out of lava (Striders only)&#039;&#039;&#039;: When a [[Minecraft:Strider|Strider]] is not in lava, it will rapidly cool down.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Being out of lava (Striders only)&#039;&#039;&#039;: When a [[Minecraft:Strider|Strider]] is not in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:Lava|&lt;/ins&gt;lava&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, it will rapidly cool down.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Eating cold food&amp;#039;&amp;#039;&amp;#039;: Eating cold [[Minecraft:Food|foods]] from other mods (like ice cream, icicles, etc) can provide some immediate relief. This feature is controlled by the item tag {{code|#scorchful:is_cooling_food}} and is only meant for mod integration.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Eating cold food&amp;#039;&amp;#039;&amp;#039;: Eating cold [[Minecraft:Food|foods]] from other mods (like ice cream, icicles, etc) can provide some immediate relief. This feature is controlled by the item tag {{code|#scorchful:is_cooling_food}} and is only meant for mod integration.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Scorchful|Surival Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Scorchful|Surival Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key modded_wiki:diff:1.41:old-11560:rev-11561:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Scorchful:Temperature_System&amp;diff=11560&amp;oldid=prev</id>
		<title>TheDeathlyCow: /* Other Heat and Cooling Sources */</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Scorchful:Temperature_System&amp;diff=11560&amp;oldid=prev"/>
		<updated>2025-03-23T09:41:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Other Heat and Cooling Sources&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:41, 23 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l196&quot;&gt;Line 196:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 196:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;: Being on fire adds 24 heat per tick without [[Minecraft:Fire Resistance|Fire Resistance]], and 6 heat per tick with Fire Resistance.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;: Being on fire adds 24 heat per tick without [[Minecraft:Fire Resistance|Fire Resistance]], and 6 heat per tick with Fire Resistance.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Fire Charges&amp;#039;&amp;#039;&amp;#039;: [[Minecraft:Fireball_(disambiguation)|Fire charges]] (e.g. from Blazes and Ghasts) instantly add 1000 heat when they damage you.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Fire Charges&amp;#039;&amp;#039;&amp;#039;: [[Minecraft:Fireball_(disambiguation)|Fire charges]] (e.g. from Blazes and Ghasts) instantly add 1000 heat when they damage you.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Being In Lava&#039;&#039;&#039;: Being submerged in [[Minecraft:Lava|lava]] adds heat, separately from being on fire.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Powder Snow&amp;#039;&amp;#039;&amp;#039;: [[Minecraft:Powder Snow|Powder Snow]] &amp;#039;&amp;#039;removes&amp;#039;&amp;#039; 24 heat per tick when your temperature is above 0. If Frostiful is &amp;#039;&amp;#039;not&amp;#039;&amp;#039; installed, this will also prevent Freezing Ticks from being applied until your temperature reaches 0.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Powder Snow&amp;#039;&amp;#039;&amp;#039;: [[Minecraft:Powder Snow|Powder Snow]] &amp;#039;&amp;#039;removes&amp;#039;&amp;#039; 24 heat per tick when your temperature is above 0. If Frostiful is &amp;#039;&amp;#039;not&amp;#039;&amp;#039; installed, this will also prevent Freezing Ticks from being applied until your temperature reaches 0.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Standing on ice&amp;#039;&amp;#039;&amp;#039;: Standing on [[Minecraft:Ice|ice]] removes 12 heat per tick, but only when the player is warm.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Standing on ice&amp;#039;&amp;#039;&amp;#039;: Standing on [[Minecraft:Ice|ice]] removes 12 heat per tick, but only when the player is warm.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Rehydration&amp;#039;&amp;#039;&amp;#039;: The [[Scorchful:Rehydration|Rehydration Enchantment]] is an [[Minecraft:Armor|armor]] [[Minecraft:Enchantment|enchantment]] that can recycle water lost to cooling in order to provide even more cooling.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Rehydration&amp;#039;&amp;#039;&amp;#039;: The [[Scorchful:Rehydration|Rehydration Enchantment]] is an [[Minecraft:Armor|armor]] [[Minecraft:Enchantment|enchantment]] that can recycle water lost to cooling in order to provide even more cooling.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Being out of lava (Striders only)&#039;&#039;&#039;: When a [[Minecraft:Strider|Strider]] is not in lava, it will rapidly cool down.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Eating cold food&#039;&#039;&#039;: Eating cold [[Minecraft:Food|foods]] from other mods (like ice cream, icicles, etc) can provide some immediate relief. This feature is controlled by the item tag {{code|#scorchful:is_cooling_food}} and is only meant for mod integration.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Scorchful|Surival Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Scorchful|Surival Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key modded_wiki:diff:1.41:old-11157:rev-11560:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Scorchful:Temperature_System&amp;diff=11157&amp;oldid=prev</id>
		<title>TheDeathlyCow at 05:39, 14 March 2025</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Scorchful:Temperature_System&amp;diff=11157&amp;oldid=prev"/>
		<updated>2025-03-14T05:39:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:39, 14 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l199&quot;&gt;Line 199:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 199:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Standing on ice&amp;#039;&amp;#039;&amp;#039;: Standing on [[Minecraft:Ice|ice]] removes 12 heat per tick, but only when the player is warm.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Standing on ice&amp;#039;&amp;#039;&amp;#039;: Standing on [[Minecraft:Ice|ice]] removes 12 heat per tick, but only when the player is warm.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Rehydration&amp;#039;&amp;#039;&amp;#039;: The [[Scorchful:Rehydration|Rehydration Enchantment]] is an [[Minecraft:Armor|armor]] [[Minecraft:Enchantment|enchantment]] that can recycle water lost to cooling in order to provide even more cooling.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Rehydration&amp;#039;&amp;#039;&amp;#039;: The [[Scorchful:Rehydration|Rehydration Enchantment]] is an [[Minecraft:Armor|armor]] [[Minecraft:Enchantment|enchantment]] that can recycle water lost to cooling in order to provide even more cooling.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Scorchful|Surival Mechanics]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key modded_wiki:diff:1.41:old-11156:rev-11157:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Scorchful:Temperature_System&amp;diff=11156&amp;oldid=prev</id>
		<title>TheDeathlyCow: Created page with &quot;This page describes the temperature and environment related mechanics of overheating. Scorchful&#039;s temperature system was created using Thermoo, which you can find out more about here: https://thermoo.thedeathlycow.com/   {{Message box|title=TL;DR|text=You get hot from being outside during the day in the Overworld and from being close to the Lava Ocean in The Nether. Swimming in water and drinking water to sweat is how you cool down.}}  == Overview ==  Scorchful expands o...&quot;</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Scorchful:Temperature_System&amp;diff=11156&amp;oldid=prev"/>
		<updated>2025-03-14T05:38:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This page describes the temperature and environment related mechanics of overheating. Scorchful&amp;#039;s temperature system was created using Thermoo, which you can find out more about here: https://thermoo.thedeathlycow.com/   {{Message box|title=TL;DR|text=You get hot from being outside during the day in the Overworld and from being close to the Lava Ocean in The Nether. Swimming in water and drinking water to sweat is how you cool down.}}  == Overview ==  Scorchful expands o...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This page describes the temperature and environment related mechanics of overheating. Scorchful&amp;#039;s temperature system was created using Thermoo, which you can find out more about here: https://thermoo.thedeathlycow.com/ &lt;br /&gt;
&lt;br /&gt;
{{Message box|title=TL;DR|text=You get hot from being outside during the day in the Overworld and from being close to the Lava Ocean in The Nether. Swimming in water and drinking water to sweat is how you cool down.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Scorchful expands on the freezing temperature system in [[Mod:Frostiful|Frostiful]] with warm temperatures and overheating. Frostiful is itself an expansion of Powder Snow freezing; so internally temperature in Scorchful is very similar to Powder Snow. It uses an integer point system where {{code|0}} is the minimum temperature and {{code|6,300}} is the maximum. The value {{code|6,300}} was chosen as it is a suitably high multiple of {{code|140}} - the vanilla maximum freezing ticks value for Powder Snow. With [[Mod:Frostiful|Frostiful]] installed, the minimum can be decreased (providing for freezing/hypothermia). &lt;br /&gt;
&lt;br /&gt;
There are essentially two ways of getting warm in Scorchful: [[#Environment|passive heating]] from the environment, and [[#Other Heat and Cooling Sources|active heating]] from combat activities like fire and fire charges. Passive heating is primarily sourced from the [[Minecraft:Sun|Sun]] in the [[Minecraft:Overworld|Overworld]], and from [[Minecraft:Light#Block light|Block Light]] and the [[Minecraft:Terrain features#Lava_sea|Lava Ocean]] in [[Minecraft:The Nether|The Nether]].&lt;br /&gt;
&lt;br /&gt;
As you get hotter, you will face negative [[#Temperature Effects|effects]] such as slowness, mining fatigue, hunger, and eventually overheating damage.  &lt;br /&gt;
&lt;br /&gt;
To counteract heat, you need to cool off. Cooling can come from a few sources, but the primary source is from [[#Cooling|wetness]]. Standing out in the rain, swimming in water, or splashing yourself with a splash potion are all ways you can directly get wet. &lt;br /&gt;
&lt;br /&gt;
Another way to get wet is by [[#Sweating|sweating]]. When you drink water, you gain the ability to lose that water to sweat. This allows you to carry water to places it cannot normally be placed, like [[Minecraft:The Nether|The Nether]]. &lt;br /&gt;
&lt;br /&gt;
== Temperature Display on HUD ==&lt;br /&gt;
&lt;br /&gt;
Your body temperature is displayed as a burning heart overlay on your health bar. When you reach the maximum body temperature, the hearts become engulfed, similar to frozen hearts (engulfed hearts do not currently work with health bar rework mods like Colourful Hearts).&lt;br /&gt;
&lt;br /&gt;
[[File:Scorchful-burning-hearts.png|thumb|The temperature bar just over half of max temperature.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scorchful-engulfed-hearts.png|thumb|A full temperature bar.]]&lt;br /&gt;
&lt;br /&gt;
== Wetness Display on HUD ==&lt;br /&gt;
&lt;br /&gt;
Your wetness is also displayed on the HUD, as a checkerboard behind your hearts. Wetness is also displayed by drips of water falling off the player&amp;#039;s body, with more drips meaning the player is wetter.&lt;br /&gt;
&lt;br /&gt;
[[File:Scorchful-wetness-bar.png|thumb|A full wetness bar]]&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
=== Overworld Climate Zones ===&lt;br /&gt;
&lt;br /&gt;
In the [[Minecraft:Overworld|Overworld]], passive heating primarily comes from the [[Minecraft:Sun|Sun]]. During the day, when the player is exposed to the Sun in a warm biome, they will slowly gain heat over time. This heat is increased in Scorching biomes. &lt;br /&gt;
&lt;br /&gt;
Some biomes are warmer than others. Scorchful sorts biomes into three temperature climate zones, in increasing order of average temperature: Temperate, Warm, and Scorching.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Temperature Climate Zone biomes&lt;br /&gt;
|-&lt;br /&gt;
! Climate || Default Biomes List&lt;br /&gt;
|-&lt;br /&gt;
| Temperate || [[Minecraft:Plains|Plains]], [[Minecraft:Sunflower Plains|Sunflower Plains]], [[Minecraft:Forest|Forest]], [[Minecraft:Flower Forest|Flower Forest]], [[Minecraft:Birch Forest|Birch Forest]], [[Minecraft:Old Growth Birch Forest|Old Growth Bird Forest]], [[Minecraft:Dark Forest|Dark Forest]], [[Minecraft:Pale Garden|Pale Garden]], [[Minecraft:Beach|Beach]], [[Minecraft:Ocean|Ocean]], [[Minecraft:Deep Ocean|Deep Ocean]], [[Minecraft:Stony Peaks|Stony Peaks]], [[Minecraft:Beach|Beach]]&lt;br /&gt;
|-&lt;br /&gt;
| Warm || [[Minecraft:Jungle|Jungle]], [[Minecraft:Bamboo Jungle|Bamboo Jungle]], [[Minecraft:Sparse Jungle|Sparse Jungle]], [[Minecraft:Savanna|Savanna]], [[Minecraft:Savanna Plateau|Savanna Plateau]], [[Minecraft:Windswept Savanna|Windswept Savanna]], [[Minecraft:Mushroom Fields|Mushroom Fields]], [[Minecraft:Warm Ocean|Warm Ocean]], [[Minecraft:Swamp|Swamp]], [[Minecraft:Mangrove Swamp|Mangrove Swamp]]&lt;br /&gt;
|-&lt;br /&gt;
| Scorching || [[Minecraft:Desert|Desert]], [[Minecraft:Badlands|Badlands]], [[Minecraft:Wooded Badlands|Wooded Badlands]], [[Minecraft:Eroded Badlands|Eroded Badlands]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Scorchful also uses humidity as a core mechanic that can affect both the ambient temperature and the effectiveness of [[#Sweating|sweating]]. Similar to temperature, Scorchful also has several climate zones for humidity, in increasing order of average relative humidity: Arid, Rainy, and Cave. If a biome does is not in an extremely humidity climate, it will have a comfortable relative humidity of {{code|50%}}. If it is raining, relative humidity will be increased to {{code|95%}}, however this only applies where it is actually raining - cloudy and snowy biomes will not be affected by this.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Extreme Humidity Climate Zone biomes&lt;br /&gt;
|-&lt;br /&gt;
! Climate || Dry/Wet Season [[Wikipedia:Humidity#Relative humidity|Relative Humidity]] || Default Biomes List&lt;br /&gt;
|-&lt;br /&gt;
| Arid || 10% / 50% || [[Minecraft:Desert|Desert]], [[Minecraft:Badlands|Badlands]], [[Minecraft:Wooded Badlands|Wooded Badlands]], [[Minecraft:Eroded Badlands|Eroded Badlands]], [[Minecraft:Savanna|Savanna]], [[Minecraft:Savanna Plateau|Savanna Plateau]], [[Minecraft:Windswept Savanna|Windswept Savanna]]&lt;br /&gt;
|-&lt;br /&gt;
| Rainy || 65% / 95% || [[Minecraft:Swamp|Swamp]], [[Minecraft:Mangrove Swamp|Mangrove Swamp]], [[Minecraft:Jungle|Jungle]], [[Minecraft:Bamboo Jungle|Bamboo Jungle]], [[Minecraft:Sparse Jungle|Sparse Jungle]], [[Minecraft:Beach|Beach]]&lt;br /&gt;
|-&lt;br /&gt;
| Cave || 95% (constant) || [[Minecraft:Lush Caves|Lush Caves]], [[Minecraft:Dripstone Caves|Dripstone Caves]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you want to know the ambient temperature change at a particular location, you can use the command {{code|/thermoo environment relativehumidity &amp;lt;pos&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Message box|title=Important Note|text=Scorchful does not add tropical seasons by itself. You must install a Seasons mod like [https://modrinth.com/mod/fabric-seasons Fabric Seasons] or [https://modrinth.com/mod/serene-seasons Serene Seasons] &amp;#039;&amp;#039;&amp;#039;AND&amp;#039;&amp;#039;&amp;#039; [https://modrinth.com/mod/thermoo-patches Thermoo Patches] to make Scorchful aware of the tropical seasons. If no seasons mod is installed, the Dry Season humidities will be used by default.}}&lt;br /&gt;
&lt;br /&gt;
=== Overworld Biome Temperature ===&lt;br /&gt;
&lt;br /&gt;
The temperature of each overworld biome can vary by day and throughout the year if a seasons mod is installed. The temperature of each biome is used to determine how quickly a player will overheat. Humidity can also affect how cold biomes get at night, with dry biomes (relative humidity below 35%) getting much colder than humid ones. With [[Mod:Frostiful|Frostiful]], these dry biomes can even get cold enough to cause freezing!&lt;br /&gt;
&lt;br /&gt;
In all warm areas during the day, shaded areas will have a temperature of &amp;#039;&amp;#039;&amp;#039;20°C&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Day/Night Time Biome Temperatures by Season&lt;br /&gt;
|-&lt;br /&gt;
! Temperature Climate (Humid Climate) || Spring Day/Night/ Temperature (default) || Summer Day/Night Temperature  || Autumn Day/Night Temperature || Winter Day/Night Temperature&lt;br /&gt;
|-&lt;br /&gt;
| Temperate (Comfortable, Rainy) || Unset || 30°C / 20°C || Unset || Unset&lt;br /&gt;
|-&lt;br /&gt;
| Temperate (Arid) || Unset || 30°C / 0°C || Unset || Unset&lt;br /&gt;
|-&lt;br /&gt;
| Warm (Comfortable, Rainy) || 30°C / 20°C || 40°C / 20°C || 30°C / 20°C || 20°C / 20°C&lt;br /&gt;
|-&lt;br /&gt;
| Warm (Arid) || 30°C / 0°C || 40°C / 10°C || 30°C / 0°C || 20°C / -10°C&lt;br /&gt;
|-&lt;br /&gt;
| Scorching (Comfortable, Rainy) || 40°C / 20°C || 50°C / 20°C || 40°C / 20°C || 30°C / 20°C&lt;br /&gt;
|-&lt;br /&gt;
| Scorching (Arid) || 40°C / 10°C || 50°C / 20°C || 40°C / 10°C || 30°C / 0°C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: Some biomes may be able to shift between Arid and Comfortable climates depending on the current &amp;#039;&amp;#039;tropical&amp;#039;&amp;#039; season. Exactly when this happens depends on your seasons mod; Serene and Fabric Seasons have a Summer Dry Season, and Simple Seasons has a Summer Wet Season.&lt;br /&gt;
&lt;br /&gt;
Unset temperatures will default to 20°C, unless overridden by another mod like [[Mod:Frostiful|Frostiful]].&lt;br /&gt;
&lt;br /&gt;
If you want to know the ambient temperature change at a particular location, you can use the command {{code|/thermoo environment temperature &amp;lt;pos&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Message box|title=Important Note|text=Scorchful does not add seasons by itself. You must install a Seasons mod like [https://modrinth.com/mod/fabric-seasons Fabric Seasons] or [https://modrinth.com/mod/serene-seasons Serene Seasons] &amp;#039;&amp;#039;&amp;#039;AND&amp;#039;&amp;#039;&amp;#039; [https://modrinth.com/mod/thermoo-patches Thermoo Patches] to make Scorchful aware of the seasons. If no seasons mod is installed, the Spring temperatures will be used by default.}}&lt;br /&gt;
&lt;br /&gt;
=== The Nether ===&lt;br /&gt;
&lt;br /&gt;
In The Nether, due to the lack of Sun, the passive heating system is a little different: heat is instead sourced from the [[Minecraft:Terrain features#Lava_sea|Lava Ocean]] and [[Minecraft:Light#Block light|artificial light]].&lt;br /&gt;
&lt;br /&gt;
Being close to the Lava Ocean increases the temperature up to &amp;#039;&amp;#039;&amp;#039;50°C&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;122°F&amp;#039;&amp;#039;&amp;#039;), with the temperature decreasing by &amp;#039;&amp;#039;&amp;#039;1.5 C°&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;2.7 F°&amp;#039;&amp;#039;&amp;#039;) per block you travel above the ocean&amp;#039;s surface.&lt;br /&gt;
&lt;br /&gt;
Block light can also increase temperature in The Nether. Areas with a block light at or above 13 will have their local temperature increased by &amp;#039;&amp;#039;&amp;#039;10 C°&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;18 F°&amp;#039;&amp;#039;&amp;#039;), allowing for a maximum possible temperature in The Nether of &amp;#039;&amp;#039;&amp;#039;60°C&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;140°F&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
=== Conversion to Entity Exposure ===&lt;br /&gt;
&lt;br /&gt;
When the temperature is at or above &amp;#039;&amp;#039;&amp;#039;30°C&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;86°F&amp;#039;&amp;#039;&amp;#039;), entities will begin to face increased exposure each tick, increasing in intensity for every &amp;#039;&amp;#039;&amp;#039;10 C°&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;18 F°&amp;#039;&amp;#039;&amp;#039;) that the temperature increases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Environment Temperature to Temperature Point per Tick &lt;br /&gt;
|-&lt;br /&gt;
! Temperature Range (°C) || Temperature Point Change per Tick&lt;br /&gt;
|-&lt;br /&gt;
| Below 30°C || 0&lt;br /&gt;
|-&lt;br /&gt;
| 30°C (inclusive) to 40°C (exclusive) || +1&lt;br /&gt;
|-&lt;br /&gt;
| 40°C (inclusive) to 50°C (exclusive) || +2&lt;br /&gt;
|-&lt;br /&gt;
| 50°C (inclusive) to 60°C (exclusive) || +3&lt;br /&gt;
|-&lt;br /&gt;
| 60°C (inclusive) to 70°C (exclusive) || +4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cooling ==&lt;br /&gt;
&lt;br /&gt;
Cooling in Scorchful is primarily based around wetness: when an entity is wet, it will cool off. &lt;br /&gt;
&lt;br /&gt;
Swimming in water, standing out in the rain, being hit with a Splash Potion, and stepping on a [[Scorchful:Crimson Lily|crimson lily]] are all ways you can increase your wetness. Wetness also works on a similar point scale to temperature, with a minimum of {{code|0}} and a maximum of {{code|600}}. &lt;br /&gt;
&lt;br /&gt;
Swimming in water and standing in rain both increase wetness by 1 point per tick. Going underwater or being soaked by a crimson lily fully soaks the player by immediately setting their wetness to the full amount ({{code|600}}). Being hit by a Splash Potion increase it by half of the maximum ({{code|300}}). &lt;br /&gt;
&lt;br /&gt;
When wetness is not increased, then wetness will instead &amp;#039;&amp;#039;decrease&amp;#039;&amp;#039; by 1 point per tick. Being on fire will also quickly dry an entity.&lt;br /&gt;
&lt;br /&gt;
When you are both warm and wet, then the water will take 6 points of heat from you each tick. This amount is decreased to just 2 points per tick when the humidity is above 65%, and further decreased to just 1 point per tick when the humidity is above 80%. However, it can also be doubled to 12 points per tick when the humidity is below 20%. This simulates the effect of high [[Wikipedia:Wet-bulb temperature|wet bulb temperatures]].&lt;br /&gt;
&lt;br /&gt;
If the player is wearing armor enchanted with [Rehydration](./Rehydration), then some of the water lost to cooling in this way will be recycled as thirst.&lt;br /&gt;
&lt;br /&gt;
=== Sweating ===&lt;br /&gt;
&lt;br /&gt;
An alternative to swimming, you can also drink water and sweat as a means of getting wet. You can get water from some foods, and also from [[Minecraft:Potion|potions]], [[Scorchful:Water Skin|water skins]], and [[Scorchful:Bottle of Cactus Juice|cactus juice]].&lt;br /&gt;
&lt;br /&gt;
Internally, by water is also sorted on a point system from {{code|0}} to {{code|600}}. However, when sweating, for every point of body water consumed, {{code|2}} points are added to wetness. Body water is not consumed unless the player has a temperature greater than {{code|0}}.&lt;br /&gt;
&lt;br /&gt;
Different foods and drinks provide different amounts of water. Datapacks can configure how much water a food or drink item provides with the item tags `scorchful:is_refreshing`, `scorchful:is_sustaining`, and `scorchful:is_hydrating`. By default these items provide 60, 120, and 300 body water points respectively. You can find the full list of entries for these tags on the [https://scorchful.thedeathlycow.com/tags/#item-tags Config Wiki].&lt;br /&gt;
&lt;br /&gt;
{{Message box|title=Note|text=If Dehydration is installed, this system is replaced with theirs. See the [https://scorchful.thedeathlycow.com/#compatibility Config Wiki] for more details.}}&lt;br /&gt;
&lt;br /&gt;
== Temperature Effects ==&lt;br /&gt;
&lt;br /&gt;
As an entity gets hotter, it will face an increasing number of negative effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&lt;br /&gt;
! Temperature Scale || Effect || Entity Types affected&lt;br /&gt;
|-&lt;br /&gt;
| 50% and over || [[Minecraft:Weakness|Weakness I]] || Player only&lt;br /&gt;
|-&lt;br /&gt;
| 75% and over || [[Minecraft:Mining Fatigue|Mining Fatigue I]], [[Minecraft:Hunger|Hunger I]] || Player only&lt;br /&gt;
|-&lt;br /&gt;
| 99% and over || [[Minecraft:Weakness|Weakness II]], [[Minecraft:Hunger|Hunger II]] || Player only&lt;br /&gt;
|-&lt;br /&gt;
| 99% and over || 1 point overheating damage per second || All non-immune entities&lt;br /&gt;
|-&lt;br /&gt;
| 99% and over || [[Scorchful:Heat Stroke|Heat Stroke]] || Player only when they do not have [[Minecraft:Fire Resistance|Fire Resistance]].&lt;br /&gt;
|-&lt;br /&gt;
| 50% to 75% || One heartbeat [https://scorchful.thedeathlycow.com/temperature_effect_types/#sound sound effect] every 66 ticks (~3 seconds) || Player only&lt;br /&gt;
|-&lt;br /&gt;
| 75% to 90% || One heartbeat [https://scorchful.thedeathlycow.com/temperature_effect_types/#sound sound effect] every 22 ticks (~1 second) || Player only&lt;br /&gt;
|-&lt;br /&gt;
| 90% to 99% || One heartbeat [https://scorchful.thedeathlycow.com/temperature_effect_types/#sound sound effect] every 11 ticks (~0.5 seconds) || Player only&lt;br /&gt;
|-&lt;br /&gt;
| 99% and over || One heartbeat [https://scorchful.thedeathlycow.com/temperature_effect_types/#sound sound effect] every 6 ticks (~0.25 seconds) || Player only&lt;br /&gt;
|-&lt;br /&gt;
| 0% and over || Extra speed (scales with temperature) || [[Minecraft:Strider|Striders]] only&lt;br /&gt;
|-&lt;br /&gt;
| 99% and over || [[Minecraft:Regeneration|Regeneration III]] || [[Minecraft:Strider|Striders]] only&lt;br /&gt;
|-&lt;br /&gt;
| 25% and over || Pant sound and [https://scorchful.thedeathlycow.com/temperature_effect_types/#change-temperature cooling] (panting sound gets faster with temperature) || [[Minecraft:Wolf|Wolves and Dogs]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
Most armors reduce your ability to stay cool, some improve that ability, and some have no effect. Wearing armor by itself does not make you warmer, but instead increases the amount of heat you receive anytime you do get warmer. By default, ALL armors are assumed to provide a negative heat resistance penalty. They must be explicitly be given a [https://scorchful.thedeathlycow.com/components/#heat-resistance heat resistance component] for this to not be the case.&lt;br /&gt;
&lt;br /&gt;
The protectiveness of armor is determined by the attributes &amp;#039;&amp;#039;&amp;#039;Heat Resistance&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Environment Heat Resistance&amp;#039;&amp;#039;&amp;#039;. These attributes can be gained from [[Minecraft:Netherite|Netherite armor]] and [[Scorchful:Turtle Shell|Turtle armor]]. [[Minecraft:Leather|Leather armor]], [[Minecraft:Iron|Iron armor]], [[Minecraft:Diamond|Diamond armor]] all decrease these attributes. You can find the full list with attribute values on the [http://scorchful.thedeathlycow.com/components/#heat-resistance Config Wiki].&lt;br /&gt;
&lt;br /&gt;
For an explanation of how Heat Resistance and Environment Heat Resistance work internally, see the [https://thermoo.thedeathlycow.com/entity_attributes/ Thermoo Wiki].&lt;br /&gt;
&lt;br /&gt;
== Other Heat and Cooling Sources ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;: Being on fire adds 24 heat per tick without [[Minecraft:Fire Resistance|Fire Resistance]], and 6 heat per tick with Fire Resistance. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fire Charges&amp;#039;&amp;#039;&amp;#039;: [[Minecraft:Fireball_(disambiguation)|Fire charges]] (e.g. from Blazes and Ghasts) instantly add 1000 heat when they damage you. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Powder Snow&amp;#039;&amp;#039;&amp;#039;: [[Minecraft:Powder Snow|Powder Snow]] &amp;#039;&amp;#039;removes&amp;#039;&amp;#039; 24 heat per tick when your temperature is above 0. If Frostiful is &amp;#039;&amp;#039;not&amp;#039;&amp;#039; installed, this will also prevent Freezing Ticks from being applied until your temperature reaches 0.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Standing on ice&amp;#039;&amp;#039;&amp;#039;: Standing on [[Minecraft:Ice|ice]] removes 12 heat per tick, but only when the player is warm.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rehydration&amp;#039;&amp;#039;&amp;#039;: The [[Scorchful:Rehydration|Rehydration Enchantment]] is an [[Minecraft:Armor|armor]] [[Minecraft:Enchantment|enchantment]] that can recycle water lost to cooling in order to provide even more cooling.&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
</feed>