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local p = {}
local seeded
local randomseed = math.randomseed
local random = math.random
function p.random( m, n )
if not seeded then
p.seed()
end
return random( n and m or m and 1 or 0, n or m or 1 )
end
function p.seed( seed )
randomseed( seed or ( os.time() + os.clock() * 1000000000 ) )
-- First few values of seed is not guaranteed to be random on some platforms
random()
random()
seeded = true
end
 
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Debug console
* The module exports are available as the variable "p", including unsaved modifications. * Precede a line with "=" to evaluate it as an expression or use print(). Use mw.logObject() for tables. * Use mw.log() and mw.logObject() in module code to send messages to this console.

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