<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://modded.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheDeathlyCow</id>
	<title>Modded Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://modded.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheDeathlyCow"/>
	<link rel="alternate" type="text/html" href="https://modded.wiki/w/Special:Contributions/TheDeathlyCow"/>
	<updated>2026-04-05T17:10:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful&amp;diff=13995</id>
		<title>Frostiful</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful&amp;diff=13995"/>
		<updated>2026-04-05T12:29:27Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox mod&lt;br /&gt;
|title=Frostiful&lt;br /&gt;
|author=TheDeathlyCow&lt;br /&gt;
|latest_release=2.3.3+1.21.11 (2026-01-31)&lt;br /&gt;
|initial_release=Public release: 0.1.0 (2022-11-29)&lt;br /&gt;
|sources=https://github.com/TheDeathlyCow/frostiful&lt;br /&gt;
|discord=https://discord.thedeathlycow.com&lt;br /&gt;
|modrinth=https://modrinth.com/mod/frostiful&lt;br /&gt;
|curseforge=https://www.curseforge.com/minecraft/mc-mods/frostiful|&lt;br /&gt;
|translations=https://www.crowdin.com/project/frostiful&lt;br /&gt;
|minecraft_version=Supported: 26.1.x, 1.21.1 (LTS)&lt;br /&gt;
&lt;br /&gt;
Available: 1.19.2, 1.19.4, 1.20-1.20.2, 1.20.4, 1.21.x, 26.1.x&lt;br /&gt;
|modloader={{Fabric}},{{Quilt}},{{NeoForge}}&lt;br /&gt;
|image=Frostiful_Icon.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frostiful&#039;&#039;&#039; is a survival and combat-focused mod that aims to expand the freezing mechanic introduced with powder snow in new and interesting ways. It adds new ways to become cold, rather than just falling into powder snow. It also adds ways of getting warm, rather than just not being in powder snow. It is the cold-temperature counter part to [[Mod:Scorchful|Scorchful]].&lt;br /&gt;
&lt;br /&gt;
{{Message box|title=Notice|text=This wiki is currently being ported to here from GitHub, and may not be complete at this time. The current complete wiki can be found here: https://github.com/TheDeathlyCow/frostiful/wiki}}&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Temperature System|Temperature System]]&lt;br /&gt;
* [[Frostiful:Weather|Weather]]&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Brittle Ice|Brittle Ice]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice|Cut Blue Ice]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Slab|Cut Blue Ice Slab]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Stairs|Cut Blue Ice Stairs]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Wall|Cut Blue Ice Wall]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice|Cut Packed Ice]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Slab|Cut Packed Ice Slab]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Stairs|Cut Packed Ice Stairs]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Wall|Cut Packed Ice Wall]]&lt;br /&gt;
* [[Frostiful:Frozen Torch|Frozen Torch]]&lt;br /&gt;
* [[Frostiful:Ice Pane|Ice Pane]]&lt;br /&gt;
* [[Frostiful:Icicle|Icicle]]&lt;br /&gt;
* [[Frostiful:Icy Trial Spawner|Icy Trial Spawner]]&lt;br /&gt;
* [[Frostiful:Icy Vault|Icy Vault]]&lt;br /&gt;
* [[Frostiful:Packed Snow|Packed Snow]]&lt;br /&gt;
* [[Frostiful:Packed Snow Bricks|Packed Snow Bricks]]&lt;br /&gt;
* [[Frostiful:Sun Lichen|Sun Lichen]]&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Armor Trim Patterns|Armor Trim Patterns]]&lt;br /&gt;
* [[Frostiful:Banner Patterns|Banner Patterns]]&lt;br /&gt;
* [[Frostiful:Cloak of Frostology|Cloak of Frostology]]&lt;br /&gt;
* [[Frostiful:Inert Cloak of Frostology|Inert Cloak of Frostology]]&lt;br /&gt;
* [[Frostiful:Frost Wand|Frost Wand]]&lt;br /&gt;
* [[Frostiful:Frozen Rod|Frozen Rod]]&lt;br /&gt;
* [[Frostiful:Fur Armor|Fur Armor]]&lt;br /&gt;
* [[Frostiful:Fur Tufts|Fur Tufts]]&lt;br /&gt;
* [[Frostiful:Glacial Arrow|Glacial Arrow]]&lt;br /&gt;
* [[Frostiful:Glacial Heart|Glacial Heart]]&lt;br /&gt;
* [[Frostiful:Ice Skates|Ice Skates]]&lt;br /&gt;
* [[Frostiful:Packed Snow|Packed Snowball]]&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Biter|Biter]]&lt;br /&gt;
* [[Frostiful:Chillager|Chillager]]&lt;br /&gt;
* [[Frostiful:Frostologer|Frostologer]]&lt;br /&gt;
&lt;br /&gt;
=== Enchantments and Status Effects ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Enchantments|Enchantments]]&lt;br /&gt;
* [[Frostiful:Status Effects|Status Effects]]&lt;br /&gt;
&lt;br /&gt;
=== Structures ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Chillager Outpost|Chillager Outpost]]&lt;br /&gt;
* [[Frostiful:Frostologer&#039;s Castle|Frostologer&#039;s Castle]]&lt;br /&gt;
&lt;br /&gt;
== Developer Docs ==&lt;br /&gt;
For mod pack and addon developers. &lt;br /&gt;
&lt;br /&gt;
* [https://thermoo.thedeathlycow.com/ Thermoo Wiki] - A good resource for the general internals of Frostiful&lt;br /&gt;
* [[Frostiful:Config File (Old)|Config File (Old)]]&lt;br /&gt;
* [[Frostiful:Datapack Tags|Datapack Tags]]&lt;br /&gt;
* [[Frostiful:Data Component Types|Data Component Types]]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
&lt;br /&gt;
While this mod is designed to be as compatible as possible with other mods, it is inevitable that issues will arise. Specific incompatibilities will be documented here as they become known.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Alpha-s-Stuff/TinkersConstruct Hephaestus / Tinker&#039;s Construct]: Temperature bar not showing up. &#039;&#039;&#039;FIX:&#039;&#039;&#039; set {{code|extraHeartRenderer}} to {{code|false}} in the {{code|mantle-client.toml}} config.&lt;br /&gt;
&lt;br /&gt;
=== Other Temperature Mods ===&lt;br /&gt;
&lt;br /&gt;
Most other temperature mods do not work with Frostiful&#039;s temperature system and likely never will. Running Frostiful with these mods is redundant as they also add their own temperature system in addition to Frostiful. These mods may technically run together, however if you want to have a warm temperature system with Frostiful I would recommend using [[Mod:Scorchful|Scorchful]] instead, as it was made to work together with Frostiful.&lt;br /&gt;
&lt;br /&gt;
All of the following temperature mods should not be used with Frostiful (note that this list is not exhaustive, these are just the ones I&#039;ve heard of):&lt;br /&gt;
&lt;br /&gt;
* PyroFrost&lt;br /&gt;
* EnvironmentZ&lt;br /&gt;
* Thermite&lt;br /&gt;
* Tough as Nails&lt;br /&gt;
* Cold Sweat&lt;br /&gt;
* Homeostatic&lt;br /&gt;
* Metabolism&lt;br /&gt;
&lt;br /&gt;
For the mods that add thirst - [https://modrinth.com/mod/dehydration Dehydration] works with Scorchful and does not add a temperature system. A new thirst mod called [https://github.com/TheDeathlyCow/thirstful/ Thirstful] is also currently a work in progress.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods|Frostiful]]&lt;br /&gt;
[[Category:Frostiful]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Scorchful&amp;diff=13994</id>
		<title>Scorchful</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Scorchful&amp;diff=13994"/>
		<updated>2026-04-05T12:29:19Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox mod&lt;br /&gt;
|title=Scorchful&lt;br /&gt;
|author=TheDeathlyCow&lt;br /&gt;
|latest_release=0.15.6+1.21.1, 0.16.0+1.21.10 (2025-10-17)&lt;br /&gt;
|initial_release=Public release: 0.1.0 (2024-02-28)&lt;br /&gt;
|sources=https://github.com/TheDeathlyCow/scorchful&lt;br /&gt;
|discord=https://discord.thedeathlycow.com&lt;br /&gt;
|modrinth=https://modrinth.com/mod/scorchful&lt;br /&gt;
|curseforge=https://www.curseforge.com/minecraft/mc-mods/scorchful&lt;br /&gt;
|minecraft_version=Supported: 26.1.x, 1.21.1 (LTS)&lt;br /&gt;
&lt;br /&gt;
Available: 1.20.1, 1.20.4, 1.21-1.21.x, 26.1.x&lt;br /&gt;
|modloader={{Fabric}},{{Quilt}}&lt;br /&gt;
|image=Scorchful-Icon.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scorchful&#039;&#039;&#039; is a survival mod focused on Heat and Desert Survival. This mod increases the difficulty of the survival experience in warm biomes and The Nether. It is the warm-temperature counter part to [[Mod:Frostiful|Frostiful]].&lt;br /&gt;
&lt;br /&gt;
{{Message box|title=Notice|text=This wiki is written to reflect the current state of Scorchful for the latest available version of Minecraft (currently 1.21.4). Some information about older versions (particularly 1.21.1) may be available on some pages, but will not always be given. Some information on this wiki may not appear in game if you are using an older version. Features will only be backported according to the [https://github.com/TheDeathlyCow/scorchful?tab=readme-ov-file#lts-policy LTS Policy].}}&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Mechanics ===&lt;br /&gt;
* [[Scorchful:Temperature System|Temperature System]]&lt;br /&gt;
* [[Scorchful:Sandstorm|Sandstorms]]&lt;br /&gt;
* [[Scorchful:Heat Visions|Heat Visions]]&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Sand Pile|Sand Pile]]&lt;br /&gt;
* [[Scorchful:Red Sand Pile|Red Sand Pile]]&lt;br /&gt;
* [[Scorchful:Sand Cauldron|Sand Cauldron]]&lt;br /&gt;
* [[Scorchful:Crimson Lily|Crimson Lily]]&lt;br /&gt;
* [[Scorchful:Warped Lily|Warped Lily]]&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Bottle of Cactus Juice|Bottle of Cactus Juice]]&lt;br /&gt;
* [[Scorchful:Sun Hat|Sun Hat]]&lt;br /&gt;
* [[Scorchful:Turtle Armor|Turtle Armor]]&lt;br /&gt;
* [[Minecraft:Turtle Shell|Turtle Shell]] (Vanilla item)&lt;br /&gt;
* [[Scorchful:Turtle Carapace|Turtle Carapace]]&lt;br /&gt;
* [[Scorchful:Turtle Knee Pads|Turtle Knee Pads]]&lt;br /&gt;
* [[Scorchful:Turtle Flippers|Turtle Flippers]]&lt;br /&gt;
* [[Scorchful:Water Skin|Water Skin]]&lt;br /&gt;
&lt;br /&gt;
=== Enchantments and Status Effects ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Rehydration|Rehydration Enchantment]]&lt;br /&gt;
* [[Scorchful:Heat Stroke|Heat Stroke Status Effect]]&lt;br /&gt;
* [[Scorchful:Fear|Fear Status Effect]]&lt;br /&gt;
&lt;br /&gt;
=== Structures ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Warped Lily Farm|Warped Lily Farm]]&lt;br /&gt;
&lt;br /&gt;
== Developer Docs ==&lt;br /&gt;
For mod pack and addon developers.&lt;br /&gt;
&lt;br /&gt;
* [https://thermoo.thedeathlycow.com/ Thermoo Wiki] - A good resource for the general internals of Scorchful&lt;br /&gt;
* [[Scorchful:Datapack Tags|Datapack Tags]]&lt;br /&gt;
* [[Scorchful:Data Component Types|Data Component Types]]&lt;br /&gt;
* [[Scorchful:Temperature Effect Types|Temperature Effect Types]]&lt;br /&gt;
* [[Scorchful:Config File|Config File (Old)]]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
While this mod is designed to be as compatible as possible with other mods, it is inevitable that issues will arise. Specific incompatibilities will be documented here as they become known.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Alpha-s-Stuff/TinkersConstruct Hephaestus / Tinker&#039;s Construct]: Temperature bar not showing up. &#039;&#039;&#039;FIX:&#039;&#039;&#039; set {{code|extraHeartRenderer}} to {{code|false}} in the {{code|mantle-client.toml}} config.&lt;br /&gt;
&lt;br /&gt;
=== Other Temperature Mods ===&lt;br /&gt;
&lt;br /&gt;
Most other temperature mods do not work with Scorchful&#039;s temperature system and likely never will. Running Scorchful with these mods is redundant as they also add their own temperature system in addition to Scorchful. These mods may technically run together, however, if you want to have a cold temperature system with Scorchful, I would recommend using [[Mod:Frostiful|Frostiful]] instead, as Scorchful was made to work together with Frostiful.&lt;br /&gt;
&lt;br /&gt;
All of the following temperature mods should not be used with Scorchful (note that this list is not exhaustive; these are just the ones I&#039;ve heard of):&lt;br /&gt;
&lt;br /&gt;
* PyroFrost&lt;br /&gt;
* EnvironmentZ&lt;br /&gt;
* Thermite&lt;br /&gt;
* Tough as Nails&lt;br /&gt;
* Cold Sweat&lt;br /&gt;
* Homeostatic&lt;br /&gt;
* Metabolism&lt;br /&gt;
&lt;br /&gt;
For the mods that add thirst - [https://modrinth.com/mod/dehydration Dehydration] is integrated with Scorchful and does not add a temperature system. A new thirst mod called [https://github.com/TheDeathlyCow/thirstful/ Thirstful] is also currently a work in progress.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods|Scorchful]]&lt;br /&gt;
[[Category:Scorchful]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Scorchful&amp;diff=13993</id>
		<title>Scorchful</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Scorchful&amp;diff=13993"/>
		<updated>2026-04-05T12:29:04Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox mod&lt;br /&gt;
|title=Scorchful&lt;br /&gt;
|author=TheDeathlyCow&lt;br /&gt;
|latest_release=0.15.6+1.21.1, 0.16.0+1.21.10 (2025-10-17)&lt;br /&gt;
|initial_release=Public release: 0.1.0 (2024-02-28)&lt;br /&gt;
|sources=https://github.com/TheDeathlyCow/scorchful&lt;br /&gt;
|discord=https://discord.thedeathlycow.com&lt;br /&gt;
|modrinth=https://modrinth.com/mod/scorchful&lt;br /&gt;
|curseforge=https://www.curseforge.com/minecraft/mc-mods/scorchful&lt;br /&gt;
|minecraft_version=Supported: 26.1.x&lt;br /&gt;
&lt;br /&gt;
Available: 1.20.1, 1.20.4, 1.21-1.21.x, 26.1.x&lt;br /&gt;
|modloader={{Fabric}},{{Quilt}}&lt;br /&gt;
|image=Scorchful-Icon.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scorchful&#039;&#039;&#039; is a survival mod focused on Heat and Desert Survival. This mod increases the difficulty of the survival experience in warm biomes and The Nether. It is the warm-temperature counter part to [[Mod:Frostiful|Frostiful]].&lt;br /&gt;
&lt;br /&gt;
{{Message box|title=Notice|text=This wiki is written to reflect the current state of Scorchful for the latest available version of Minecraft (currently 1.21.4). Some information about older versions (particularly 1.21.1) may be available on some pages, but will not always be given. Some information on this wiki may not appear in game if you are using an older version. Features will only be backported according to the [https://github.com/TheDeathlyCow/scorchful?tab=readme-ov-file#lts-policy LTS Policy].}}&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Mechanics ===&lt;br /&gt;
* [[Scorchful:Temperature System|Temperature System]]&lt;br /&gt;
* [[Scorchful:Sandstorm|Sandstorms]]&lt;br /&gt;
* [[Scorchful:Heat Visions|Heat Visions]]&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Sand Pile|Sand Pile]]&lt;br /&gt;
* [[Scorchful:Red Sand Pile|Red Sand Pile]]&lt;br /&gt;
* [[Scorchful:Sand Cauldron|Sand Cauldron]]&lt;br /&gt;
* [[Scorchful:Crimson Lily|Crimson Lily]]&lt;br /&gt;
* [[Scorchful:Warped Lily|Warped Lily]]&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Bottle of Cactus Juice|Bottle of Cactus Juice]]&lt;br /&gt;
* [[Scorchful:Sun Hat|Sun Hat]]&lt;br /&gt;
* [[Scorchful:Turtle Armor|Turtle Armor]]&lt;br /&gt;
* [[Minecraft:Turtle Shell|Turtle Shell]] (Vanilla item)&lt;br /&gt;
* [[Scorchful:Turtle Carapace|Turtle Carapace]]&lt;br /&gt;
* [[Scorchful:Turtle Knee Pads|Turtle Knee Pads]]&lt;br /&gt;
* [[Scorchful:Turtle Flippers|Turtle Flippers]]&lt;br /&gt;
* [[Scorchful:Water Skin|Water Skin]]&lt;br /&gt;
&lt;br /&gt;
=== Enchantments and Status Effects ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Rehydration|Rehydration Enchantment]]&lt;br /&gt;
* [[Scorchful:Heat Stroke|Heat Stroke Status Effect]]&lt;br /&gt;
* [[Scorchful:Fear|Fear Status Effect]]&lt;br /&gt;
&lt;br /&gt;
=== Structures ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Warped Lily Farm|Warped Lily Farm]]&lt;br /&gt;
&lt;br /&gt;
== Developer Docs ==&lt;br /&gt;
For mod pack and addon developers.&lt;br /&gt;
&lt;br /&gt;
* [https://thermoo.thedeathlycow.com/ Thermoo Wiki] - A good resource for the general internals of Scorchful&lt;br /&gt;
* [[Scorchful:Datapack Tags|Datapack Tags]]&lt;br /&gt;
* [[Scorchful:Data Component Types|Data Component Types]]&lt;br /&gt;
* [[Scorchful:Temperature Effect Types|Temperature Effect Types]]&lt;br /&gt;
* [[Scorchful:Config File|Config File (Old)]]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
While this mod is designed to be as compatible as possible with other mods, it is inevitable that issues will arise. Specific incompatibilities will be documented here as they become known.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Alpha-s-Stuff/TinkersConstruct Hephaestus / Tinker&#039;s Construct]: Temperature bar not showing up. &#039;&#039;&#039;FIX:&#039;&#039;&#039; set {{code|extraHeartRenderer}} to {{code|false}} in the {{code|mantle-client.toml}} config.&lt;br /&gt;
&lt;br /&gt;
=== Other Temperature Mods ===&lt;br /&gt;
&lt;br /&gt;
Most other temperature mods do not work with Scorchful&#039;s temperature system and likely never will. Running Scorchful with these mods is redundant as they also add their own temperature system in addition to Scorchful. These mods may technically run together, however, if you want to have a cold temperature system with Scorchful, I would recommend using [[Mod:Frostiful|Frostiful]] instead, as Scorchful was made to work together with Frostiful.&lt;br /&gt;
&lt;br /&gt;
All of the following temperature mods should not be used with Scorchful (note that this list is not exhaustive; these are just the ones I&#039;ve heard of):&lt;br /&gt;
&lt;br /&gt;
* PyroFrost&lt;br /&gt;
* EnvironmentZ&lt;br /&gt;
* Thermite&lt;br /&gt;
* Tough as Nails&lt;br /&gt;
* Cold Sweat&lt;br /&gt;
* Homeostatic&lt;br /&gt;
* Metabolism&lt;br /&gt;
&lt;br /&gt;
For the mods that add thirst - [https://modrinth.com/mod/dehydration Dehydration] is integrated with Scorchful and does not add a temperature system. A new thirst mod called [https://github.com/TheDeathlyCow/thirstful/ Thirstful] is also currently a work in progress.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods|Scorchful]]&lt;br /&gt;
[[Category:Scorchful]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful&amp;diff=13992</id>
		<title>Frostiful</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful&amp;diff=13992"/>
		<updated>2026-04-05T12:28:48Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox mod&lt;br /&gt;
|title=Frostiful&lt;br /&gt;
|author=TheDeathlyCow&lt;br /&gt;
|latest_release=2.3.3+1.21.11 (2026-01-31)&lt;br /&gt;
|initial_release=Public release: 0.1.0 (2022-11-29)&lt;br /&gt;
|sources=https://github.com/TheDeathlyCow/frostiful&lt;br /&gt;
|discord=https://discord.thedeathlycow.com&lt;br /&gt;
|modrinth=https://modrinth.com/mod/frostiful&lt;br /&gt;
|curseforge=https://www.curseforge.com/minecraft/mc-mods/frostiful|&lt;br /&gt;
|translations=https://www.crowdin.com/project/frostiful&lt;br /&gt;
|minecraft_version=Supported: 26.1.x, 1.21.1&lt;br /&gt;
&lt;br /&gt;
Available: 1.19.2, 1.19.4, 1.20-1.20.2, 1.20.4, 1.21.x, 26.1.x&lt;br /&gt;
|modloader={{Fabric}},{{Quilt}},{{NeoForge}}&lt;br /&gt;
|image=Frostiful_Icon.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frostiful&#039;&#039;&#039; is a survival and combat-focused mod that aims to expand the freezing mechanic introduced with powder snow in new and interesting ways. It adds new ways to become cold, rather than just falling into powder snow. It also adds ways of getting warm, rather than just not being in powder snow. It is the cold-temperature counter part to [[Mod:Scorchful|Scorchful]].&lt;br /&gt;
&lt;br /&gt;
{{Message box|title=Notice|text=This wiki is currently being ported to here from GitHub, and may not be complete at this time. The current complete wiki can be found here: https://github.com/TheDeathlyCow/frostiful/wiki}}&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Temperature System|Temperature System]]&lt;br /&gt;
* [[Frostiful:Weather|Weather]]&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Brittle Ice|Brittle Ice]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice|Cut Blue Ice]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Slab|Cut Blue Ice Slab]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Stairs|Cut Blue Ice Stairs]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Wall|Cut Blue Ice Wall]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice|Cut Packed Ice]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Slab|Cut Packed Ice Slab]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Stairs|Cut Packed Ice Stairs]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Wall|Cut Packed Ice Wall]]&lt;br /&gt;
* [[Frostiful:Frozen Torch|Frozen Torch]]&lt;br /&gt;
* [[Frostiful:Ice Pane|Ice Pane]]&lt;br /&gt;
* [[Frostiful:Icicle|Icicle]]&lt;br /&gt;
* [[Frostiful:Icy Trial Spawner|Icy Trial Spawner]]&lt;br /&gt;
* [[Frostiful:Icy Vault|Icy Vault]]&lt;br /&gt;
* [[Frostiful:Packed Snow|Packed Snow]]&lt;br /&gt;
* [[Frostiful:Packed Snow Bricks|Packed Snow Bricks]]&lt;br /&gt;
* [[Frostiful:Sun Lichen|Sun Lichen]]&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Armor Trim Patterns|Armor Trim Patterns]]&lt;br /&gt;
* [[Frostiful:Banner Patterns|Banner Patterns]]&lt;br /&gt;
* [[Frostiful:Cloak of Frostology|Cloak of Frostology]]&lt;br /&gt;
* [[Frostiful:Inert Cloak of Frostology|Inert Cloak of Frostology]]&lt;br /&gt;
* [[Frostiful:Frost Wand|Frost Wand]]&lt;br /&gt;
* [[Frostiful:Frozen Rod|Frozen Rod]]&lt;br /&gt;
* [[Frostiful:Fur Armor|Fur Armor]]&lt;br /&gt;
* [[Frostiful:Fur Tufts|Fur Tufts]]&lt;br /&gt;
* [[Frostiful:Glacial Arrow|Glacial Arrow]]&lt;br /&gt;
* [[Frostiful:Glacial Heart|Glacial Heart]]&lt;br /&gt;
* [[Frostiful:Ice Skates|Ice Skates]]&lt;br /&gt;
* [[Frostiful:Packed Snow|Packed Snowball]]&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Biter|Biter]]&lt;br /&gt;
* [[Frostiful:Chillager|Chillager]]&lt;br /&gt;
* [[Frostiful:Frostologer|Frostologer]]&lt;br /&gt;
&lt;br /&gt;
=== Enchantments and Status Effects ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Enchantments|Enchantments]]&lt;br /&gt;
* [[Frostiful:Status Effects|Status Effects]]&lt;br /&gt;
&lt;br /&gt;
=== Structures ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Chillager Outpost|Chillager Outpost]]&lt;br /&gt;
* [[Frostiful:Frostologer&#039;s Castle|Frostologer&#039;s Castle]]&lt;br /&gt;
&lt;br /&gt;
== Developer Docs ==&lt;br /&gt;
For mod pack and addon developers. &lt;br /&gt;
&lt;br /&gt;
* [https://thermoo.thedeathlycow.com/ Thermoo Wiki] - A good resource for the general internals of Frostiful&lt;br /&gt;
* [[Frostiful:Config File (Old)|Config File (Old)]]&lt;br /&gt;
* [[Frostiful:Datapack Tags|Datapack Tags]]&lt;br /&gt;
* [[Frostiful:Data Component Types|Data Component Types]]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
&lt;br /&gt;
While this mod is designed to be as compatible as possible with other mods, it is inevitable that issues will arise. Specific incompatibilities will be documented here as they become known.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Alpha-s-Stuff/TinkersConstruct Hephaestus / Tinker&#039;s Construct]: Temperature bar not showing up. &#039;&#039;&#039;FIX:&#039;&#039;&#039; set {{code|extraHeartRenderer}} to {{code|false}} in the {{code|mantle-client.toml}} config.&lt;br /&gt;
&lt;br /&gt;
=== Other Temperature Mods ===&lt;br /&gt;
&lt;br /&gt;
Most other temperature mods do not work with Frostiful&#039;s temperature system and likely never will. Running Frostiful with these mods is redundant as they also add their own temperature system in addition to Frostiful. These mods may technically run together, however if you want to have a warm temperature system with Frostiful I would recommend using [[Mod:Scorchful|Scorchful]] instead, as it was made to work together with Frostiful.&lt;br /&gt;
&lt;br /&gt;
All of the following temperature mods should not be used with Frostiful (note that this list is not exhaustive, these are just the ones I&#039;ve heard of):&lt;br /&gt;
&lt;br /&gt;
* PyroFrost&lt;br /&gt;
* EnvironmentZ&lt;br /&gt;
* Thermite&lt;br /&gt;
* Tough as Nails&lt;br /&gt;
* Cold Sweat&lt;br /&gt;
* Homeostatic&lt;br /&gt;
* Metabolism&lt;br /&gt;
&lt;br /&gt;
For the mods that add thirst - [https://modrinth.com/mod/dehydration Dehydration] works with Scorchful and does not add a temperature system. A new thirst mod called [https://github.com/TheDeathlyCow/thirstful/ Thirstful] is also currently a work in progress.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods|Frostiful]]&lt;br /&gt;
[[Category:Frostiful]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful&amp;diff=13990</id>
		<title>Frostiful</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful&amp;diff=13990"/>
		<updated>2026-04-02T07:37:25Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: /* Developer Docs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox mod&lt;br /&gt;
|title=Frostiful&lt;br /&gt;
|author=TheDeathlyCow&lt;br /&gt;
|latest_release=2.3.3+1.21.11 (2026-01-31)&lt;br /&gt;
|initial_release=Public release: 0.1.0 (2022-11-29)&lt;br /&gt;
|sources=https://github.com/TheDeathlyCow/frostiful&lt;br /&gt;
|discord=https://discord.thedeathlycow.com&lt;br /&gt;
|modrinth=https://modrinth.com/mod/frostiful&lt;br /&gt;
|curseforge=https://www.curseforge.com/minecraft/mc-mods/frostiful|&lt;br /&gt;
|translations=https://www.crowdin.com/project/frostiful&lt;br /&gt;
|minecraft_version=Supported: 1.21.1, 1.21.11&lt;br /&gt;
&lt;br /&gt;
Available: 1.19.2, 1.19.4, 1.20-1.20.2, 1.20.4, 1.21-1.21.11&lt;br /&gt;
|modloader={{Fabric}},{{Quilt}},{{NeoForge}}&lt;br /&gt;
|image=Frostiful_Icon.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frostiful&#039;&#039;&#039; is a survival and combat-focused mod that aims to expand the freezing mechanic introduced with powder snow in new and interesting ways. It adds new ways to become cold, rather than just falling into powder snow. It also adds ways of getting warm, rather than just not being in powder snow. It is the cold-temperature counter part to [[Mod:Scorchful|Scorchful]].&lt;br /&gt;
&lt;br /&gt;
{{Message box|title=Notice|text=This wiki is currently being ported to here from GitHub, and may not be complete at this time. The current complete wiki can be found here: https://github.com/TheDeathlyCow/frostiful/wiki}}&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Temperature System|Temperature System]]&lt;br /&gt;
* [[Frostiful:Weather|Weather]]&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Brittle Ice|Brittle Ice]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice|Cut Blue Ice]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Slab|Cut Blue Ice Slab]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Stairs|Cut Blue Ice Stairs]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Wall|Cut Blue Ice Wall]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice|Cut Packed Ice]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Slab|Cut Packed Ice Slab]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Stairs|Cut Packed Ice Stairs]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Wall|Cut Packed Ice Wall]]&lt;br /&gt;
* [[Frostiful:Frozen Torch|Frozen Torch]]&lt;br /&gt;
* [[Frostiful:Ice Pane|Ice Pane]]&lt;br /&gt;
* [[Frostiful:Icicle|Icicle]]&lt;br /&gt;
* [[Frostiful:Icy Trial Spawner|Icy Trial Spawner]]&lt;br /&gt;
* [[Frostiful:Icy Vault|Icy Vault]]&lt;br /&gt;
* [[Frostiful:Packed Snow|Packed Snow]]&lt;br /&gt;
* [[Frostiful:Packed Snow Bricks|Packed Snow Bricks]]&lt;br /&gt;
* [[Frostiful:Sun Lichen|Sun Lichen]]&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Armor Trim Patterns|Armor Trim Patterns]]&lt;br /&gt;
* [[Frostiful:Banner Patterns|Banner Patterns]]&lt;br /&gt;
* [[Frostiful:Cloak of Frostology|Cloak of Frostology]]&lt;br /&gt;
* [[Frostiful:Inert Cloak of Frostology|Inert Cloak of Frostology]]&lt;br /&gt;
* [[Frostiful:Frost Wand|Frost Wand]]&lt;br /&gt;
* [[Frostiful:Frozen Rod|Frozen Rod]]&lt;br /&gt;
* [[Frostiful:Fur Armor|Fur Armor]]&lt;br /&gt;
* [[Frostiful:Fur Tufts|Fur Tufts]]&lt;br /&gt;
* [[Frostiful:Glacial Arrow|Glacial Arrow]]&lt;br /&gt;
* [[Frostiful:Glacial Heart|Glacial Heart]]&lt;br /&gt;
* [[Frostiful:Ice Skates|Ice Skates]]&lt;br /&gt;
* [[Frostiful:Packed Snow|Packed Snowball]]&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Biter|Biter]]&lt;br /&gt;
* [[Frostiful:Chillager|Chillager]]&lt;br /&gt;
* [[Frostiful:Frostologer|Frostologer]]&lt;br /&gt;
&lt;br /&gt;
=== Enchantments and Status Effects ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Enchantments|Enchantments]]&lt;br /&gt;
* [[Frostiful:Status Effects|Status Effects]]&lt;br /&gt;
&lt;br /&gt;
=== Structures ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Chillager Outpost|Chillager Outpost]]&lt;br /&gt;
* [[Frostiful:Frostologer&#039;s Castle|Frostologer&#039;s Castle]]&lt;br /&gt;
&lt;br /&gt;
== Developer Docs ==&lt;br /&gt;
For mod pack and addon developers. &lt;br /&gt;
&lt;br /&gt;
* [https://thermoo.thedeathlycow.com/ Thermoo Wiki] - A good resource for the general internals of Frostiful&lt;br /&gt;
* [[Frostiful:Config File (Old)|Config File (Old)]]&lt;br /&gt;
* [[Frostiful:Datapack Tags|Datapack Tags]]&lt;br /&gt;
* [[Frostiful:Data Component Types|Data Component Types]]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
&lt;br /&gt;
While this mod is designed to be as compatible as possible with other mods, it is inevitable that issues will arise. Specific incompatibilities will be documented here as they become known.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Alpha-s-Stuff/TinkersConstruct Hephaestus / Tinker&#039;s Construct]: Temperature bar not showing up. &#039;&#039;&#039;FIX:&#039;&#039;&#039; set {{code|extraHeartRenderer}} to {{code|false}} in the {{code|mantle-client.toml}} config.&lt;br /&gt;
&lt;br /&gt;
=== Other Temperature Mods ===&lt;br /&gt;
&lt;br /&gt;
Most other temperature mods do not work with Frostiful&#039;s temperature system and likely never will. Running Frostiful with these mods is redundant as they also add their own temperature system in addition to Frostiful. These mods may technically run together, however if you want to have a warm temperature system with Frostiful I would recommend using [[Mod:Scorchful|Scorchful]] instead, as it was made to work together with Frostiful.&lt;br /&gt;
&lt;br /&gt;
All of the following temperature mods should not be used with Frostiful (note that this list is not exhaustive, these are just the ones I&#039;ve heard of):&lt;br /&gt;
&lt;br /&gt;
* PyroFrost&lt;br /&gt;
* EnvironmentZ&lt;br /&gt;
* Thermite&lt;br /&gt;
* Tough as Nails&lt;br /&gt;
* Cold Sweat&lt;br /&gt;
* Homeostatic&lt;br /&gt;
* Metabolism&lt;br /&gt;
&lt;br /&gt;
For the mods that add thirst - [https://modrinth.com/mod/dehydration Dehydration] works with Scorchful and does not add a temperature system. A new thirst mod called [https://github.com/TheDeathlyCow/thirstful/ Thirstful] is also currently a work in progress.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods|Frostiful]]&lt;br /&gt;
[[Category:Frostiful]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful:Config_File&amp;diff=13989</id>
		<title>Frostiful:Config File</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful:Config_File&amp;diff=13989"/>
		<updated>2026-04-02T07:36:56Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: TheDeathlyCow moved page Frostiful:Config File to Frostiful:Config File (Old): deprecated with new config system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Frostiful:Config File (Old)]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful:Config_File_(Old)&amp;diff=13988</id>
		<title>Frostiful:Config File (Old)</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful:Config_File_(Old)&amp;diff=13988"/>
		<updated>2026-04-02T07:36:56Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: TheDeathlyCow moved page Frostiful:Config File to Frostiful:Config File (Old): deprecated with new config system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Mod:Frostiful|Frostiful]] &#039;&#039;&#039;config file&#039;&#039;&#039; is a bit of a beast, but this guide will help walk you through what each of the options do. Items in &#039;&#039;italics&#039;&#039; are the important options that are fairly straightforward and are the ones you most likely will want to adjust.&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=&#039;&#039;&#039;As of Frostiful 3.0, this page is no longer updated.&#039;&#039;&#039; This page reflects the state of the Frostiful config for mod versions 2.x (corresponding to most Minecraft 1.21.x versions). From Frostiful 3.0 onwards, a more robust config system with comments and descriptions has been implemented which should provide a much more accurate description of the config file for each version. Items documented here may not also necessarily reflect what appears in an older version of Minecraft, however some removed options are documented in [[#Removed Config Options]]. This page is kept up to be able to provide a resource for those still using older Frostiful versions.}}&lt;br /&gt;
&lt;br /&gt;
=== Update Config ===&lt;br /&gt;
&lt;br /&gt;
The update config is used to enable or disable automatic config updates when significant changes are made to the default config values.&lt;br /&gt;
&lt;br /&gt;
; Current config version {{code|currentConfigVersion}}: This just saves the current version of the config, &#039;&#039;&#039;you should not touch this.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable config auto updates {{code|enableConfigUpdates}}&#039;&#039;: Whether to allow the config to reset itself whenever the config is out of date. For most modpacks, I&#039;d recommend turning this off.&lt;br /&gt;
&lt;br /&gt;
=== Client Config ===&lt;br /&gt;
These are a set of client-side settings that contain options for things like accessibility, rendering, and the HUD. Changing these on a dedicated server will do nothing.&lt;br /&gt;
&lt;br /&gt;
; Frost overlay start percent (0-1) {{code|frostOverlayStart}}: Double between 0 and 1 that determines at what negative temperature scale the vanilla powder snow border overlay should start rendering at&lt;br /&gt;
; Do cold heart overlay {{code|doColdHeartOverlay}}: Whether to render the cold heart overlay or not&lt;br /&gt;
;  Render water drip particles when wet {{code|renderDripParticles}}: Whether to render water dripping particles on wet players (does nothing if Scorchful is installed)&lt;br /&gt;
; Disable frost overlay when wearing Cloak of Frostology {{code|disableFrostOverlayWhenWearingFrostologyCloak}}: Whether to disable the frost overlay (powder snow border) from showing when wearing the Cloak of Frostology&lt;br /&gt;
; &#039;&#039;Shake hand when shivering&#039;&#039; {{code|shakeHandWhenShivering}}: Whether to shake the player&#039;s hand in first person when [shivering](./Temperature-System).&lt;br /&gt;
; Hand shake intensity {{code|handShakeIntensity}}: How intense the hand shaking should be when shivering.&lt;br /&gt;
&lt;br /&gt;
=== Combat config ===&lt;br /&gt;
&lt;br /&gt;
This config contains anything related to combat.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Do chillager patrols&#039;&#039; {{code|doChillagerPatrols}}: Whether Chillagers should replace Pillagers in patrols in snowy biomes&lt;br /&gt;
; Strays carry frost arrows {{code|straysCarryFrostArrows}}: Whether Strays will carry Glacial Arrows.&lt;br /&gt;
; Max frost spell distance {{code|maxFrostSpellDistance}}: The maximum distance the spell cast by the Frost Wand should be able to go before exploding.&lt;br /&gt;
; Frost Wand cool down (ticks) {{code|frostWandCooldown}}: The cooldown time (in ticks) of the Frost Wand after casting a spell.&lt;br /&gt;
; Frost Wand root time (ticks) {{code|frostWandRootTime}}: The time (in ticks) that the Frozen Rooted effect of the Frost Wand should last.&lt;br /&gt;
; Frostologer heat drain per tick {{code|frostologerHeatDrainPerTick}}: How much heat the Frostologer should drain from nearby targets per tick when using its freezing attack.&lt;br /&gt;
; Packed snowball freeze amount {{code|packedSnowballFreezeAmount}}: The amount of temperature that the Packed Snowball should remove when thrown at an entity.&lt;br /&gt;
; Packed snowball damage {{code|packedSnowballDamage}}: The amount of Damage that the Packed Snowball should apply when thrown at an entity.&lt;br /&gt;
; Packed snowball vulnerable types damage {{code|packedSnowballVulnerableTypesDamage}}: The amount of Damage that the Packed Snowball should apply when thrown at an entity that belongs to the tag {{code|#minecraft:freeze_hurts_entity_types}}.&lt;br /&gt;
; Max Frost Bite Max Amplifier (inclusive) {{code|biterFrostBiteMaxAmplifier}}: The maximum level of the Frost Bite effect to apply to players frozen by the Frost Wand when attacked by a Biter (inclusive)&lt;br /&gt;
; Chillager fire damage multiplier {{code|chillagerFireDamageMultiplier}}: Increases damage Chillagers take from fire&lt;br /&gt;
; Frostologer fire damage multiplier {{code|frostologerFireDamageMultiplier}}: Increases damage Frostologers take from fire&lt;br /&gt;
; Ice Skate upgrade generate chance in Igloos (0-1) {{code|skateUpgradeTemplateIglooGenerateChance}}: Chance of an Ice Skate upgrade template appearing in an Igloo chest&lt;br /&gt;
&lt;br /&gt;
=== Freezing Config ===&lt;br /&gt;
&lt;br /&gt;
This config contains all of the values associated with freezing.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Do passive freezing&#039;&#039; {{code|doPassiveFreezing}}: Global toggle on whether passive freezing should be enabled. Both this config option and the gamerule {{code|frostiful.doPassiveFreezing}} must be true for passive freezing to take effect!&lt;br /&gt;
; &#039;&#039;Do wind spawning&#039;&#039; {{code|doWindSpawning}}: Whether Freezing Wind should spawn&lt;br /&gt;
; &#039;&#039;Wind spawn strategy&#039;&#039; {{code|windSpawnStrategy}}: The strategy to be used when spawning freezing wind. One of {{code|NONE}}, {{code|POINT}}, or {{code|ENTITY}}. Defaults to {{code|ENTITY}}. See the alternate strategies page on the Weather page for more information.&lt;br /&gt;
; Do wind spawning in air {{code|spawnWindInAir}}: Whether Freezing Wind should spawn in the air&lt;br /&gt;
; &#039;&#039;Wind destroys torches&#039;&#039; {{code|windDestroysTorches}}: Whether Freezing Wind can destroy open flames.&lt;br /&gt;
; Do snow packing from heavy entities {{code|doSnowPacking}}: Whether heavy entities should turn snow layers they step on into packed snow.&lt;br /&gt;
; &#039;&#039;Passive freezing tick interval&#039;&#039; {{code|passiveFreezingTickInterval}}: How many ticks occur between applying passive freezing. This is intended to be used to allow configuring passive freezing to work slower than it does by default. Setting less then or equal to 1 makes passive freezing occur every tick.&lt;br /&gt;
; Wind spawn cap per second {{code|windSpawnCapPerSecond}}: The maximum number of Freezing Wind events allowed to spawn per second&lt;br /&gt;
; Wind spawn rarity {{code|windSpawnRarity}}: Controls the chance of wind spawning when snowing. Higher values mean less wind.&lt;br /&gt;
; Wind spawn rarity {{code|windSpawnRarityThunder}}: Controls the chance of wind spawning in a thunder storm. Higher values mean less wind.&lt;br /&gt;
; &#039;&#039;Max passive freezing percent (0-1)&#039;&#039; {{code|maxPassiveFreezingPercent}}: The minimum temperature scale at which passive freezing should apply (higher values = you can freeze more)&lt;br /&gt;
; Soak percent from splash water bottle (0-1) {{code|soakPercentFromWaterPotion}}: A 0-1 percentage of how wet splash water bottles should make a player.&lt;br /&gt;
; Sun Lichen heat per level {{code|sunLichenHeatPerLevel}}: The amount of temperature that Sun Lichen adds to entities per level of warmth (The levels are cold=0, cool=1, warm=2, hot=3).&lt;br /&gt;
; Sun Lichen burn time {{code|sunLichenBurnTime}}: How long Sun Lichen should set entities on fire when overheating, in ticks.&lt;br /&gt;
; Campfire warmth search size {{code|campfireWarmthSearchRadius}}: How far away Campfires can warm players when a log is added.&lt;br /&gt;
; Campfire warmth time {{code|campfireWarmthTime}}: The amount of time in ticks that Warmth granted by campfires should last&lt;br /&gt;
; Freezing wind frost (per 5 ticks) {{code|freezingWindFrost}}: The amount of temperature to remove from players when colliding with wind&lt;br /&gt;
; Conduit Power warmth per tick {{code|conduitPowerWarmthPerTick}}: The amount of temperature gained from having the Conduit Power status effect whilst submerged in water.&lt;br /&gt;
; Heat from hot floor (magma block, campfire) {{code|heatFromHotFloor}}: How much heat to apply per tick to entites standing on hot floor blocks, such as magma blocks&lt;br /&gt;
; Start shivering when below temp {{code|shiverBelow}}: The temperature scale below which to have entities start shivering. Scale from -1 to +1.&lt;br /&gt;
; &#039;&#039;Shivering warmth per tick&#039;&#039; {{code|shiverWarmth}}: How much warmth shivering should apply per tick.&lt;br /&gt;
; Stop shivering warmth below food level {{code|stopShiverWarmingBelowFoodLevel}}: The food level below which shivering should not apply heat.&lt;br /&gt;
; Warming food and drink Warmth duration (ticks) {{code|warmFoodWarmthTime}}: How many ticks Warmth should be applied for when consuming Warming foods. That is, food with the item tag {{code|#frostiful:warm_foods}}. This tag is mainly used for integration with warming food and drinks from mods like Farmer&#039;s Delight.&lt;br /&gt;
&lt;br /&gt;
=== Icicle Config ===&lt;br /&gt;
&lt;br /&gt;
This config contains values associated with icicles.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Icicles form in weather&#039;&#039; {{code|iciclesFormInWeather}}: Whether Icicles should form during weather events.&lt;br /&gt;
; Become unstable chance {{code|becomeUnstableChance}}: The chance of an icicle block attempting to become unstable on random tick.&lt;br /&gt;
; Grow chance {{code|growChance}}: The chance of an icicle block attempting to grow on random tick.&lt;br /&gt;
; Grow chance during rain {{code|growChanceDuringRain}}: The chance of an icicle block attempting to grow on random tick when its raining.&lt;br /&gt;
; Grow chance during thunder {{code|growChanceDuringThunder}}: The chance of an icicle block attempting to grow on random tick when its thundering.&lt;br /&gt;
; Frost arrow freeze amount {{code|frostArrowFreezeAmount}}: The amount of temperature to remove from victims of a Glacial Arrow.&lt;br /&gt;
; Thrown icicle freeze amount {{code|thrownIcicleFreezeAmount}}: The amount of temperature to remove to from entities when they have an icicle thrown at them.&lt;br /&gt;
; Icicle collision freeze amount {{code|icicleCollisionFreezeAmount}}: The amount of temperature to remove from entities that hurt themselves on an icicle.&lt;br /&gt;
; Maximum light level to form (exclusive) {{code|maxLightLevelToForm}}: The maximum (block) light level that icicles are allowed to form at, exclusive upper bound.&lt;br /&gt;
; Minimum sky light level to form (inclusive) {{code|minSkylightLevelToForm}}: The minimum amount of sky light that icicles require to form.&lt;br /&gt;
; Thrown icicle damage {{code|thrownIcicleDamage}}: The amount of damage to apply to victims when they have an icicle thrown at them.&lt;br /&gt;
; Thrown icicle hurts extra damage {{code|thrownIcicleExtraDamage}}: The amount of damage to apply to entities belonging to the tag {{code|#minecraft:freeze_hurts_extra_types}}. Note: this is not additive with {{code|thrownIcicleDamage}}!&lt;br /&gt;
; Thrown icicle cooldown {{code|thrownIcicleCooldown}}: The cooldown in ticks between icicle throws.&lt;br /&gt;
&lt;br /&gt;
=== Environment Config ===&lt;br /&gt;
&lt;br /&gt;
This config contains all of the values associated with environmental temperature changes and effects.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Max temperature for cold (in °C)&#039;&#039; {{code|maxTemperatureForColdC}}&amp;lt;ref name=&amp;quot;env_temp_formula&amp;quot;&amp;gt;&lt;br /&gt;
The final value of the environment temperature change is calculated using the formula below. You can find a graphical representation on [https://www.desmos.com/calculator/01nd0aidxh Desmos].&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
    B(T) = \frac{T - maxTemp - degreesPerTempDec}{degreesPerTempDec}&lt;br /&gt;
&amp;lt;/math&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;math&amp;gt;&lt;br /&gt;
    TemperatureChange(T) = \operatorname{max}(0, \operatorname{ceil}(multiplier * B(T))&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;/ref&amp;gt;: Cutoff temperature for freezing in Celsius. Biomes at or below this temperature will apply environment freezing to players. May not exceed 15°C.&lt;br /&gt;
; &#039;&#039;Degrees per temperature level decrease (in °C/°K)&#039;&#039; {{code|degreesCPerTemperatureDecrease}} &amp;lt;ref name=&amp;quot;env_temp_formula&amp;quot;/&amp;gt;: Specifies the number of Celsius/Kelvin degrees the temperature must fall below the maximum cold threshold for each one-point decrease in player temperature per tick. Must be positive and non-zero.&lt;br /&gt;
; &#039;&#039;Environment temperature multiplier&#039;&#039; {{code|environmentTemperatureMultiplier}} &amp;lt;ref name=&amp;quot;env_temp_formula&amp;quot;/&amp;gt;: Multiplies the final temperature point change of an environment temperature change.&lt;br /&gt;
; Apply Environment Frost Resistance penalty when wet {{code|applyEnvironmentPenaltyWhenWet}}: When true, entities will have their Environment Frost Resistance attribute set to 0 when wet.&lt;br /&gt;
; Rain wetness increase per tick {{code|rainWetnessIncrease}}: How many points to increase wetness by each tick when in the rain.&lt;br /&gt;
; Touching water wetness increase per tick {{code|touchingWaterWetnessIncrease}}: How many points to increase wetness by each tick when touching, but not submerged in, water.&lt;br /&gt;
; On fire dry rate {{code|onFireDryDate}}: How many points of wetness to remove each tick when on fire.&lt;br /&gt;
; On fire warm rate {{code|onFireWarmRate}}: The amount of temperature per tick that should be added from entities that are on fire.&lt;br /&gt;
; Powder snow freeze rate {{code|powderSnowFreezeRate}}: The per-tick temperature reduction of entities submerged in Powder Snow.&lt;br /&gt;
; Warmth per light level {{code|warmthPerLightLevel}}: How much temperature per tick is added to entities in an area per light level.&lt;br /&gt;
; Minimum block light level for warmth {{code|minLightForWarmth}}: The minimum light level needed to an area to be warm.&lt;br /&gt;
; Ultrawarm dimension warm rate {{code|ultrawarmWarmRate}}: The amount of warmth to apply in Ultrawarm dimensions like The Nether (does nothing if Scorchful is installed).&lt;br /&gt;
; Maximum snow accumulation ticks {{code|maxSnowAccumulationTicks}}: Controls how much many ticks of snow can be accumulated on entities that will melt off them when they go inside or enter a warm area. Set to 0 to disable this feature.&lt;br /&gt;
&lt;br /&gt;
=== Removed Config Options ===&lt;br /&gt;
These reflect the removed config options from Frostiful, and their replacements (starting from Frostiful 2.2).&lt;br /&gt;
&lt;br /&gt;
; Passive freezing wetness scale multiplier {{code|passiveFreezingWetnessScaleMultiplier}}: Increases passive freezing when wet&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Replaced with {{code|environmentConfig/environmentFreezingSoakedMultiplier}}&lt;br /&gt;
&lt;br /&gt;
; Very protective Frost Resistance multiplier {{code|veryProtectiveFrostResistanceMultiplier}}: Multiplies the base frost resistance of very protective armour materials&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Replaced with the [./components.md#frost-resistance Frost Resistance Item Component]&lt;br /&gt;
&lt;br /&gt;
; Protective Frost Resistance multiplier {{code|protectiveFrostResistanceMultiplier}}: Multiplies the base frost resistance of protective armour materials&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Replaced with the [./components.md#frost-resistance Frost Resistance Item Component]&lt;br /&gt;
&lt;br /&gt;
; Do dry biome night freezing {{code|doDryBiomeNightFreezing}}: Whether dry biomes, like deserts, should be cold at night.&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Feature is now defined by [https://github.com/TheDeathlyCow/scorchful Scorchful]&#039;s {{code|scorchful:set_humidity/arid_climate}} [https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/ environment provider]&lt;br /&gt;
&lt;br /&gt;
; Cold biome base temperature change {{code|coldBiomeTemperatureChange}}: The base ambient temperature change per tick of snowy biomes that are not freezing. See Temperature System.&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Replaced by the {{code|frostiful:cold_climate}} [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environment]&lt;br /&gt;
&lt;br /&gt;
; Freezing biome base temperature change {{code|freezingBiomeTemperatureChange}}: The base ambient temperature change per tick of freezing biomes. See Temperature System.&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Replaced by the {{code|frostiful:freezing_climate}} [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environment]&lt;br /&gt;
&lt;br /&gt;
; Night time temperature shift {{code|nightTemperatureShift}}: Ambient temperature per tick shift in dark areas of cold or cool biomes. *This will also apply in dark places during the day.*&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Replaced by the {{code|frostiful:modifier/sun_light}} [https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/ environment provider]&lt;br /&gt;
&lt;br /&gt;
; Dry rate {{code|dryRate}}: How many points of wetness to remove each tick when not touching water in any way.&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: No replacement, hardcoded to be handled by Thermoo directly.&lt;br /&gt;
&lt;br /&gt;
; Enable seasons integration {{code|enableSeasonsIntegration}}: Allows the passive temperature of biomes to change depending on the Season. Requires a Seasons mod like Fabric Seasons or Serene Seasons and [https://modrinth.com/mod/thermoo-patches Thermoo Patches] to have any effect. If disabled, then the Season will always be treated as being like Spring.&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Replaced by the {{code|thermoo:seasonal/temperate}} [https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/#temperate-seasonal environment provider types], and used in the {{code|frostiful:temperate_climate}}, {{code|frostiful:cool_climate}}, {{code|frostiful:cold_climate}}, and {{code|frostiful:freezing_climate}} [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environments]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Frostiful|Developer Docs]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful:Config_File_(Old)&amp;diff=13987</id>
		<title>Frostiful:Config File (Old)</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful:Config_File_(Old)&amp;diff=13987"/>
		<updated>2026-04-02T07:36:26Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Mod:Frostiful|Frostiful]] &#039;&#039;&#039;config file&#039;&#039;&#039; is a bit of a beast, but this guide will help walk you through what each of the options do. Items in &#039;&#039;italics&#039;&#039; are the important options that are fairly straightforward and are the ones you most likely will want to adjust.&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=&#039;&#039;&#039;As of Frostiful 3.0, this page is no longer updated.&#039;&#039;&#039; This page reflects the state of the Frostiful config for mod versions 2.x (corresponding to most Minecraft 1.21.x versions). From Frostiful 3.0 onwards, a more robust config system with comments and descriptions has been implemented which should provide a much more accurate description of the config file for each version. Items documented here may not also necessarily reflect what appears in an older version of Minecraft, however some removed options are documented in [[#Removed Config Options]]. This page is kept up to be able to provide a resource for those still using older Frostiful versions.}}&lt;br /&gt;
&lt;br /&gt;
=== Update Config ===&lt;br /&gt;
&lt;br /&gt;
The update config is used to enable or disable automatic config updates when significant changes are made to the default config values.&lt;br /&gt;
&lt;br /&gt;
; Current config version {{code|currentConfigVersion}}: This just saves the current version of the config, &#039;&#039;&#039;you should not touch this.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable config auto updates {{code|enableConfigUpdates}}&#039;&#039;: Whether to allow the config to reset itself whenever the config is out of date. For most modpacks, I&#039;d recommend turning this off.&lt;br /&gt;
&lt;br /&gt;
=== Client Config ===&lt;br /&gt;
These are a set of client-side settings that contain options for things like accessibility, rendering, and the HUD. Changing these on a dedicated server will do nothing.&lt;br /&gt;
&lt;br /&gt;
; Frost overlay start percent (0-1) {{code|frostOverlayStart}}: Double between 0 and 1 that determines at what negative temperature scale the vanilla powder snow border overlay should start rendering at&lt;br /&gt;
; Do cold heart overlay {{code|doColdHeartOverlay}}: Whether to render the cold heart overlay or not&lt;br /&gt;
;  Render water drip particles when wet {{code|renderDripParticles}}: Whether to render water dripping particles on wet players (does nothing if Scorchful is installed)&lt;br /&gt;
; Disable frost overlay when wearing Cloak of Frostology {{code|disableFrostOverlayWhenWearingFrostologyCloak}}: Whether to disable the frost overlay (powder snow border) from showing when wearing the Cloak of Frostology&lt;br /&gt;
; &#039;&#039;Shake hand when shivering&#039;&#039; {{code|shakeHandWhenShivering}}: Whether to shake the player&#039;s hand in first person when [shivering](./Temperature-System).&lt;br /&gt;
; Hand shake intensity {{code|handShakeIntensity}}: How intense the hand shaking should be when shivering.&lt;br /&gt;
&lt;br /&gt;
=== Combat config ===&lt;br /&gt;
&lt;br /&gt;
This config contains anything related to combat.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Do chillager patrols&#039;&#039; {{code|doChillagerPatrols}}: Whether Chillagers should replace Pillagers in patrols in snowy biomes&lt;br /&gt;
; Strays carry frost arrows {{code|straysCarryFrostArrows}}: Whether Strays will carry Glacial Arrows.&lt;br /&gt;
; Max frost spell distance {{code|maxFrostSpellDistance}}: The maximum distance the spell cast by the Frost Wand should be able to go before exploding.&lt;br /&gt;
; Frost Wand cool down (ticks) {{code|frostWandCooldown}}: The cooldown time (in ticks) of the Frost Wand after casting a spell.&lt;br /&gt;
; Frost Wand root time (ticks) {{code|frostWandRootTime}}: The time (in ticks) that the Frozen Rooted effect of the Frost Wand should last.&lt;br /&gt;
; Frostologer heat drain per tick {{code|frostologerHeatDrainPerTick}}: How much heat the Frostologer should drain from nearby targets per tick when using its freezing attack.&lt;br /&gt;
; Packed snowball freeze amount {{code|packedSnowballFreezeAmount}}: The amount of temperature that the Packed Snowball should remove when thrown at an entity.&lt;br /&gt;
; Packed snowball damage {{code|packedSnowballDamage}}: The amount of Damage that the Packed Snowball should apply when thrown at an entity.&lt;br /&gt;
; Packed snowball vulnerable types damage {{code|packedSnowballVulnerableTypesDamage}}: The amount of Damage that the Packed Snowball should apply when thrown at an entity that belongs to the tag {{code|#minecraft:freeze_hurts_entity_types}}.&lt;br /&gt;
; Max Frost Bite Max Amplifier (inclusive) {{code|biterFrostBiteMaxAmplifier}}: The maximum level of the Frost Bite effect to apply to players frozen by the Frost Wand when attacked by a Biter (inclusive)&lt;br /&gt;
; Chillager fire damage multiplier {{code|chillagerFireDamageMultiplier}}: Increases damage Chillagers take from fire&lt;br /&gt;
; Frostologer fire damage multiplier {{code|frostologerFireDamageMultiplier}}: Increases damage Frostologers take from fire&lt;br /&gt;
; Ice Skate upgrade generate chance in Igloos (0-1) {{code|skateUpgradeTemplateIglooGenerateChance}}: Chance of an Ice Skate upgrade template appearing in an Igloo chest&lt;br /&gt;
&lt;br /&gt;
=== Freezing Config ===&lt;br /&gt;
&lt;br /&gt;
This config contains all of the values associated with freezing.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Do passive freezing&#039;&#039; {{code|doPassiveFreezing}}: Global toggle on whether passive freezing should be enabled. Both this config option and the gamerule {{code|frostiful.doPassiveFreezing}} must be true for passive freezing to take effect!&lt;br /&gt;
; &#039;&#039;Do wind spawning&#039;&#039; {{code|doWindSpawning}}: Whether Freezing Wind should spawn&lt;br /&gt;
; &#039;&#039;Wind spawn strategy&#039;&#039; {{code|windSpawnStrategy}}: The strategy to be used when spawning freezing wind. One of {{code|NONE}}, {{code|POINT}}, or {{code|ENTITY}}. Defaults to {{code|ENTITY}}. See the alternate strategies page on the Weather page for more information.&lt;br /&gt;
; Do wind spawning in air {{code|spawnWindInAir}}: Whether Freezing Wind should spawn in the air&lt;br /&gt;
; &#039;&#039;Wind destroys torches&#039;&#039; {{code|windDestroysTorches}}: Whether Freezing Wind can destroy open flames.&lt;br /&gt;
; Do snow packing from heavy entities {{code|doSnowPacking}}: Whether heavy entities should turn snow layers they step on into packed snow.&lt;br /&gt;
; &#039;&#039;Passive freezing tick interval&#039;&#039; {{code|passiveFreezingTickInterval}}: How many ticks occur between applying passive freezing. This is intended to be used to allow configuring passive freezing to work slower than it does by default. Setting less then or equal to 1 makes passive freezing occur every tick.&lt;br /&gt;
; Wind spawn cap per second {{code|windSpawnCapPerSecond}}: The maximum number of Freezing Wind events allowed to spawn per second&lt;br /&gt;
; Wind spawn rarity {{code|windSpawnRarity}}: Controls the chance of wind spawning when snowing. Higher values mean less wind.&lt;br /&gt;
; Wind spawn rarity {{code|windSpawnRarityThunder}}: Controls the chance of wind spawning in a thunder storm. Higher values mean less wind.&lt;br /&gt;
; &#039;&#039;Max passive freezing percent (0-1)&#039;&#039; {{code|maxPassiveFreezingPercent}}: The minimum temperature scale at which passive freezing should apply (higher values = you can freeze more)&lt;br /&gt;
; Soak percent from splash water bottle (0-1) {{code|soakPercentFromWaterPotion}}: A 0-1 percentage of how wet splash water bottles should make a player.&lt;br /&gt;
; Sun Lichen heat per level {{code|sunLichenHeatPerLevel}}: The amount of temperature that Sun Lichen adds to entities per level of warmth (The levels are cold=0, cool=1, warm=2, hot=3).&lt;br /&gt;
; Sun Lichen burn time {{code|sunLichenBurnTime}}: How long Sun Lichen should set entities on fire when overheating, in ticks.&lt;br /&gt;
; Campfire warmth search size {{code|campfireWarmthSearchRadius}}: How far away Campfires can warm players when a log is added.&lt;br /&gt;
; Campfire warmth time {{code|campfireWarmthTime}}: The amount of time in ticks that Warmth granted by campfires should last&lt;br /&gt;
; Freezing wind frost (per 5 ticks) {{code|freezingWindFrost}}: The amount of temperature to remove from players when colliding with wind&lt;br /&gt;
; Conduit Power warmth per tick {{code|conduitPowerWarmthPerTick}}: The amount of temperature gained from having the Conduit Power status effect whilst submerged in water.&lt;br /&gt;
; Heat from hot floor (magma block, campfire) {{code|heatFromHotFloor}}: How much heat to apply per tick to entites standing on hot floor blocks, such as magma blocks&lt;br /&gt;
; Start shivering when below temp {{code|shiverBelow}}: The temperature scale below which to have entities start shivering. Scale from -1 to +1.&lt;br /&gt;
; &#039;&#039;Shivering warmth per tick&#039;&#039; {{code|shiverWarmth}}: How much warmth shivering should apply per tick.&lt;br /&gt;
; Stop shivering warmth below food level {{code|stopShiverWarmingBelowFoodLevel}}: The food level below which shivering should not apply heat.&lt;br /&gt;
; Warming food and drink Warmth duration (ticks) {{code|warmFoodWarmthTime}}: How many ticks Warmth should be applied for when consuming Warming foods. That is, food with the item tag {{code|#frostiful:warm_foods}}. This tag is mainly used for integration with warming food and drinks from mods like Farmer&#039;s Delight.&lt;br /&gt;
&lt;br /&gt;
=== Icicle Config ===&lt;br /&gt;
&lt;br /&gt;
This config contains values associated with icicles.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Icicles form in weather&#039;&#039; {{code|iciclesFormInWeather}}: Whether Icicles should form during weather events.&lt;br /&gt;
; Become unstable chance {{code|becomeUnstableChance}}: The chance of an icicle block attempting to become unstable on random tick.&lt;br /&gt;
; Grow chance {{code|growChance}}: The chance of an icicle block attempting to grow on random tick.&lt;br /&gt;
; Grow chance during rain {{code|growChanceDuringRain}}: The chance of an icicle block attempting to grow on random tick when its raining.&lt;br /&gt;
; Grow chance during thunder {{code|growChanceDuringThunder}}: The chance of an icicle block attempting to grow on random tick when its thundering.&lt;br /&gt;
; Frost arrow freeze amount {{code|frostArrowFreezeAmount}}: The amount of temperature to remove from victims of a Glacial Arrow.&lt;br /&gt;
; Thrown icicle freeze amount {{code|thrownIcicleFreezeAmount}}: The amount of temperature to remove to from entities when they have an icicle thrown at them.&lt;br /&gt;
; Icicle collision freeze amount {{code|icicleCollisionFreezeAmount}}: The amount of temperature to remove from entities that hurt themselves on an icicle.&lt;br /&gt;
; Maximum light level to form (exclusive) {{code|maxLightLevelToForm}}: The maximum (block) light level that icicles are allowed to form at, exclusive upper bound.&lt;br /&gt;
; Minimum sky light level to form (inclusive) {{code|minSkylightLevelToForm}}: The minimum amount of sky light that icicles require to form.&lt;br /&gt;
; Thrown icicle damage {{code|thrownIcicleDamage}}: The amount of damage to apply to victims when they have an icicle thrown at them.&lt;br /&gt;
; Thrown icicle hurts extra damage {{code|thrownIcicleExtraDamage}}: The amount of damage to apply to entities belonging to the tag {{code|#minecraft:freeze_hurts_extra_types}}. Note: this is not additive with {{code|thrownIcicleDamage}}!&lt;br /&gt;
; Thrown icicle cooldown {{code|thrownIcicleCooldown}}: The cooldown in ticks between icicle throws.&lt;br /&gt;
&lt;br /&gt;
=== Environment Config ===&lt;br /&gt;
&lt;br /&gt;
This config contains all of the values associated with environmental temperature changes and effects.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Max temperature for cold (in °C)&#039;&#039; {{code|maxTemperatureForColdC}}&amp;lt;ref name=&amp;quot;env_temp_formula&amp;quot;&amp;gt;&lt;br /&gt;
The final value of the environment temperature change is calculated using the formula below. You can find a graphical representation on [https://www.desmos.com/calculator/01nd0aidxh Desmos].&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
    B(T) = \frac{T - maxTemp - degreesPerTempDec}{degreesPerTempDec}&lt;br /&gt;
&amp;lt;/math&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;math&amp;gt;&lt;br /&gt;
    TemperatureChange(T) = \operatorname{max}(0, \operatorname{ceil}(multiplier * B(T))&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;/ref&amp;gt;: Cutoff temperature for freezing in Celsius. Biomes at or below this temperature will apply environment freezing to players. May not exceed 15°C.&lt;br /&gt;
; &#039;&#039;Degrees per temperature level decrease (in °C/°K)&#039;&#039; {{code|degreesCPerTemperatureDecrease}} &amp;lt;ref name=&amp;quot;env_temp_formula&amp;quot;/&amp;gt;: Specifies the number of Celsius/Kelvin degrees the temperature must fall below the maximum cold threshold for each one-point decrease in player temperature per tick. Must be positive and non-zero.&lt;br /&gt;
; &#039;&#039;Environment temperature multiplier&#039;&#039; {{code|environmentTemperatureMultiplier}} &amp;lt;ref name=&amp;quot;env_temp_formula&amp;quot;/&amp;gt;: Multiplies the final temperature point change of an environment temperature change.&lt;br /&gt;
; Apply Environment Frost Resistance penalty when wet {{code|applyEnvironmentPenaltyWhenWet}}: When true, entities will have their Environment Frost Resistance attribute set to 0 when wet.&lt;br /&gt;
; Rain wetness increase per tick {{code|rainWetnessIncrease}}: How many points to increase wetness by each tick when in the rain.&lt;br /&gt;
; Touching water wetness increase per tick {{code|touchingWaterWetnessIncrease}}: How many points to increase wetness by each tick when touching, but not submerged in, water.&lt;br /&gt;
; On fire dry rate {{code|onFireDryDate}}: How many points of wetness to remove each tick when on fire.&lt;br /&gt;
; On fire warm rate {{code|onFireWarmRate}}: The amount of temperature per tick that should be added from entities that are on fire.&lt;br /&gt;
; Powder snow freeze rate {{code|powderSnowFreezeRate}}: The per-tick temperature reduction of entities submerged in Powder Snow.&lt;br /&gt;
; Warmth per light level {{code|warmthPerLightLevel}}: How much temperature per tick is added to entities in an area per light level.&lt;br /&gt;
; Minimum block light level for warmth {{code|minLightForWarmth}}: The minimum light level needed to an area to be warm.&lt;br /&gt;
; Ultrawarm dimension warm rate {{code|ultrawarmWarmRate}}: The amount of warmth to apply in Ultrawarm dimensions like The Nether (does nothing if Scorchful is installed).&lt;br /&gt;
; Maximum snow accumulation ticks {{code|maxSnowAccumulationTicks}}: Controls how much many ticks of snow can be accumulated on entities that will melt off them when they go inside or enter a warm area. Set to 0 to disable this feature.&lt;br /&gt;
&lt;br /&gt;
=== Removed Config Options ===&lt;br /&gt;
These reflect the removed config options from Frostiful, and their replacements (starting from Frostiful 2.2).&lt;br /&gt;
&lt;br /&gt;
; Passive freezing wetness scale multiplier {{code|passiveFreezingWetnessScaleMultiplier}}: Increases passive freezing when wet&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Replaced with {{code|environmentConfig/environmentFreezingSoakedMultiplier}}&lt;br /&gt;
&lt;br /&gt;
; Very protective Frost Resistance multiplier {{code|veryProtectiveFrostResistanceMultiplier}}: Multiplies the base frost resistance of very protective armour materials&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Replaced with the [./components.md#frost-resistance Frost Resistance Item Component]&lt;br /&gt;
&lt;br /&gt;
; Protective Frost Resistance multiplier {{code|protectiveFrostResistanceMultiplier}}: Multiplies the base frost resistance of protective armour materials&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Replaced with the [./components.md#frost-resistance Frost Resistance Item Component]&lt;br /&gt;
&lt;br /&gt;
; Do dry biome night freezing {{code|doDryBiomeNightFreezing}}: Whether dry biomes, like deserts, should be cold at night.&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Feature is now defined by [https://github.com/TheDeathlyCow/scorchful Scorchful]&#039;s {{code|scorchful:set_humidity/arid_climate}} [https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/ environment provider]&lt;br /&gt;
&lt;br /&gt;
; Cold biome base temperature change {{code|coldBiomeTemperatureChange}}: The base ambient temperature change per tick of snowy biomes that are not freezing. See Temperature System.&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Replaced by the {{code|frostiful:cold_climate}} [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environment]&lt;br /&gt;
&lt;br /&gt;
; Freezing biome base temperature change {{code|freezingBiomeTemperatureChange}}: The base ambient temperature change per tick of freezing biomes. See Temperature System.&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Replaced by the {{code|frostiful:freezing_climate}} [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environment]&lt;br /&gt;
&lt;br /&gt;
; Night time temperature shift {{code|nightTemperatureShift}}: Ambient temperature per tick shift in dark areas of cold or cool biomes. *This will also apply in dark places during the day.*&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Replaced by the {{code|frostiful:modifier/sun_light}} [https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/ environment provider]&lt;br /&gt;
&lt;br /&gt;
; Dry rate {{code|dryRate}}: How many points of wetness to remove each tick when not touching water in any way.&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: No replacement, hardcoded to be handled by Thermoo directly.&lt;br /&gt;
&lt;br /&gt;
; Enable seasons integration {{code|enableSeasonsIntegration}}: Allows the passive temperature of biomes to change depending on the Season. Requires a Seasons mod like Fabric Seasons or Serene Seasons and [https://modrinth.com/mod/thermoo-patches Thermoo Patches] to have any effect. If disabled, then the Season will always be treated as being like Spring.&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Replaced by the {{code|thermoo:seasonal/temperate}} [https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/#temperate-seasonal environment provider types], and used in the {{code|frostiful:temperate_climate}}, {{code|frostiful:cool_climate}}, {{code|frostiful:cold_climate}}, and {{code|frostiful:freezing_climate}} [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environments]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Frostiful|Developer Docs]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful:Config_File_(Old)&amp;diff=13986</id>
		<title>Frostiful:Config File (Old)</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful:Config_File_(Old)&amp;diff=13986"/>
		<updated>2026-04-02T07:36:13Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Mod:Frostiful|Frostiful]] &#039;&#039;&#039;config file&#039;&#039;&#039; is a bit of a beast, but this guide will help walk you through what each of the options do. Items in &#039;&#039;italics&#039;&#039; are the important options that are fairly straightforward and are the ones you most likely will want to adjust.&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=&#039;&#039;&#039;As of Frostiful 3.0, this page is no longer updated.&#039;&#039;&#039; This page reflects the state of the Scorchful config for mod versions 2.x (corresponding to most Minecraft 1.21.x versions). From Frostiful 3.0 onwards, a more robust config system with comments and descriptions has been implemented which should provide a much more accurate description of the config file for each version. Items documented here may not also necessarily reflect what appears in an older version of Minecraft, however some removed options are documented in [[#Removed Config Options]]. This page is kept up to be able to provide a resource for those still using older Frostiful versions.}}&lt;br /&gt;
&lt;br /&gt;
=== Update Config ===&lt;br /&gt;
&lt;br /&gt;
The update config is used to enable or disable automatic config updates when significant changes are made to the default config values.&lt;br /&gt;
&lt;br /&gt;
; Current config version {{code|currentConfigVersion}}: This just saves the current version of the config, &#039;&#039;&#039;you should not touch this.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable config auto updates {{code|enableConfigUpdates}}&#039;&#039;: Whether to allow the config to reset itself whenever the config is out of date. For most modpacks, I&#039;d recommend turning this off.&lt;br /&gt;
&lt;br /&gt;
=== Client Config ===&lt;br /&gt;
These are a set of client-side settings that contain options for things like accessibility, rendering, and the HUD. Changing these on a dedicated server will do nothing.&lt;br /&gt;
&lt;br /&gt;
; Frost overlay start percent (0-1) {{code|frostOverlayStart}}: Double between 0 and 1 that determines at what negative temperature scale the vanilla powder snow border overlay should start rendering at&lt;br /&gt;
; Do cold heart overlay {{code|doColdHeartOverlay}}: Whether to render the cold heart overlay or not&lt;br /&gt;
;  Render water drip particles when wet {{code|renderDripParticles}}: Whether to render water dripping particles on wet players (does nothing if Scorchful is installed)&lt;br /&gt;
; Disable frost overlay when wearing Cloak of Frostology {{code|disableFrostOverlayWhenWearingFrostologyCloak}}: Whether to disable the frost overlay (powder snow border) from showing when wearing the Cloak of Frostology&lt;br /&gt;
; &#039;&#039;Shake hand when shivering&#039;&#039; {{code|shakeHandWhenShivering}}: Whether to shake the player&#039;s hand in first person when [shivering](./Temperature-System).&lt;br /&gt;
; Hand shake intensity {{code|handShakeIntensity}}: How intense the hand shaking should be when shivering.&lt;br /&gt;
&lt;br /&gt;
=== Combat config ===&lt;br /&gt;
&lt;br /&gt;
This config contains anything related to combat.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Do chillager patrols&#039;&#039; {{code|doChillagerPatrols}}: Whether Chillagers should replace Pillagers in patrols in snowy biomes&lt;br /&gt;
; Strays carry frost arrows {{code|straysCarryFrostArrows}}: Whether Strays will carry Glacial Arrows.&lt;br /&gt;
; Max frost spell distance {{code|maxFrostSpellDistance}}: The maximum distance the spell cast by the Frost Wand should be able to go before exploding.&lt;br /&gt;
; Frost Wand cool down (ticks) {{code|frostWandCooldown}}: The cooldown time (in ticks) of the Frost Wand after casting a spell.&lt;br /&gt;
; Frost Wand root time (ticks) {{code|frostWandRootTime}}: The time (in ticks) that the Frozen Rooted effect of the Frost Wand should last.&lt;br /&gt;
; Frostologer heat drain per tick {{code|frostologerHeatDrainPerTick}}: How much heat the Frostologer should drain from nearby targets per tick when using its freezing attack.&lt;br /&gt;
; Packed snowball freeze amount {{code|packedSnowballFreezeAmount}}: The amount of temperature that the Packed Snowball should remove when thrown at an entity.&lt;br /&gt;
; Packed snowball damage {{code|packedSnowballDamage}}: The amount of Damage that the Packed Snowball should apply when thrown at an entity.&lt;br /&gt;
; Packed snowball vulnerable types damage {{code|packedSnowballVulnerableTypesDamage}}: The amount of Damage that the Packed Snowball should apply when thrown at an entity that belongs to the tag {{code|#minecraft:freeze_hurts_entity_types}}.&lt;br /&gt;
; Max Frost Bite Max Amplifier (inclusive) {{code|biterFrostBiteMaxAmplifier}}: The maximum level of the Frost Bite effect to apply to players frozen by the Frost Wand when attacked by a Biter (inclusive)&lt;br /&gt;
; Chillager fire damage multiplier {{code|chillagerFireDamageMultiplier}}: Increases damage Chillagers take from fire&lt;br /&gt;
; Frostologer fire damage multiplier {{code|frostologerFireDamageMultiplier}}: Increases damage Frostologers take from fire&lt;br /&gt;
; Ice Skate upgrade generate chance in Igloos (0-1) {{code|skateUpgradeTemplateIglooGenerateChance}}: Chance of an Ice Skate upgrade template appearing in an Igloo chest&lt;br /&gt;
&lt;br /&gt;
=== Freezing Config ===&lt;br /&gt;
&lt;br /&gt;
This config contains all of the values associated with freezing.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Do passive freezing&#039;&#039; {{code|doPassiveFreezing}}: Global toggle on whether passive freezing should be enabled. Both this config option and the gamerule {{code|frostiful.doPassiveFreezing}} must be true for passive freezing to take effect!&lt;br /&gt;
; &#039;&#039;Do wind spawning&#039;&#039; {{code|doWindSpawning}}: Whether Freezing Wind should spawn&lt;br /&gt;
; &#039;&#039;Wind spawn strategy&#039;&#039; {{code|windSpawnStrategy}}: The strategy to be used when spawning freezing wind. One of {{code|NONE}}, {{code|POINT}}, or {{code|ENTITY}}. Defaults to {{code|ENTITY}}. See the alternate strategies page on the Weather page for more information.&lt;br /&gt;
; Do wind spawning in air {{code|spawnWindInAir}}: Whether Freezing Wind should spawn in the air&lt;br /&gt;
; &#039;&#039;Wind destroys torches&#039;&#039; {{code|windDestroysTorches}}: Whether Freezing Wind can destroy open flames.&lt;br /&gt;
; Do snow packing from heavy entities {{code|doSnowPacking}}: Whether heavy entities should turn snow layers they step on into packed snow.&lt;br /&gt;
; &#039;&#039;Passive freezing tick interval&#039;&#039; {{code|passiveFreezingTickInterval}}: How many ticks occur between applying passive freezing. This is intended to be used to allow configuring passive freezing to work slower than it does by default. Setting less then or equal to 1 makes passive freezing occur every tick.&lt;br /&gt;
; Wind spawn cap per second {{code|windSpawnCapPerSecond}}: The maximum number of Freezing Wind events allowed to spawn per second&lt;br /&gt;
; Wind spawn rarity {{code|windSpawnRarity}}: Controls the chance of wind spawning when snowing. Higher values mean less wind.&lt;br /&gt;
; Wind spawn rarity {{code|windSpawnRarityThunder}}: Controls the chance of wind spawning in a thunder storm. Higher values mean less wind.&lt;br /&gt;
; &#039;&#039;Max passive freezing percent (0-1)&#039;&#039; {{code|maxPassiveFreezingPercent}}: The minimum temperature scale at which passive freezing should apply (higher values = you can freeze more)&lt;br /&gt;
; Soak percent from splash water bottle (0-1) {{code|soakPercentFromWaterPotion}}: A 0-1 percentage of how wet splash water bottles should make a player.&lt;br /&gt;
; Sun Lichen heat per level {{code|sunLichenHeatPerLevel}}: The amount of temperature that Sun Lichen adds to entities per level of warmth (The levels are cold=0, cool=1, warm=2, hot=3).&lt;br /&gt;
; Sun Lichen burn time {{code|sunLichenBurnTime}}: How long Sun Lichen should set entities on fire when overheating, in ticks.&lt;br /&gt;
; Campfire warmth search size {{code|campfireWarmthSearchRadius}}: How far away Campfires can warm players when a log is added.&lt;br /&gt;
; Campfire warmth time {{code|campfireWarmthTime}}: The amount of time in ticks that Warmth granted by campfires should last&lt;br /&gt;
; Freezing wind frost (per 5 ticks) {{code|freezingWindFrost}}: The amount of temperature to remove from players when colliding with wind&lt;br /&gt;
; Conduit Power warmth per tick {{code|conduitPowerWarmthPerTick}}: The amount of temperature gained from having the Conduit Power status effect whilst submerged in water.&lt;br /&gt;
; Heat from hot floor (magma block, campfire) {{code|heatFromHotFloor}}: How much heat to apply per tick to entites standing on hot floor blocks, such as magma blocks&lt;br /&gt;
; Start shivering when below temp {{code|shiverBelow}}: The temperature scale below which to have entities start shivering. Scale from -1 to +1.&lt;br /&gt;
; &#039;&#039;Shivering warmth per tick&#039;&#039; {{code|shiverWarmth}}: How much warmth shivering should apply per tick.&lt;br /&gt;
; Stop shivering warmth below food level {{code|stopShiverWarmingBelowFoodLevel}}: The food level below which shivering should not apply heat.&lt;br /&gt;
; Warming food and drink Warmth duration (ticks) {{code|warmFoodWarmthTime}}: How many ticks Warmth should be applied for when consuming Warming foods. That is, food with the item tag {{code|#frostiful:warm_foods}}. This tag is mainly used for integration with warming food and drinks from mods like Farmer&#039;s Delight.&lt;br /&gt;
&lt;br /&gt;
=== Icicle Config ===&lt;br /&gt;
&lt;br /&gt;
This config contains values associated with icicles.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Icicles form in weather&#039;&#039; {{code|iciclesFormInWeather}}: Whether Icicles should form during weather events.&lt;br /&gt;
; Become unstable chance {{code|becomeUnstableChance}}: The chance of an icicle block attempting to become unstable on random tick.&lt;br /&gt;
; Grow chance {{code|growChance}}: The chance of an icicle block attempting to grow on random tick.&lt;br /&gt;
; Grow chance during rain {{code|growChanceDuringRain}}: The chance of an icicle block attempting to grow on random tick when its raining.&lt;br /&gt;
; Grow chance during thunder {{code|growChanceDuringThunder}}: The chance of an icicle block attempting to grow on random tick when its thundering.&lt;br /&gt;
; Frost arrow freeze amount {{code|frostArrowFreezeAmount}}: The amount of temperature to remove from victims of a Glacial Arrow.&lt;br /&gt;
; Thrown icicle freeze amount {{code|thrownIcicleFreezeAmount}}: The amount of temperature to remove to from entities when they have an icicle thrown at them.&lt;br /&gt;
; Icicle collision freeze amount {{code|icicleCollisionFreezeAmount}}: The amount of temperature to remove from entities that hurt themselves on an icicle.&lt;br /&gt;
; Maximum light level to form (exclusive) {{code|maxLightLevelToForm}}: The maximum (block) light level that icicles are allowed to form at, exclusive upper bound.&lt;br /&gt;
; Minimum sky light level to form (inclusive) {{code|minSkylightLevelToForm}}: The minimum amount of sky light that icicles require to form.&lt;br /&gt;
; Thrown icicle damage {{code|thrownIcicleDamage}}: The amount of damage to apply to victims when they have an icicle thrown at them.&lt;br /&gt;
; Thrown icicle hurts extra damage {{code|thrownIcicleExtraDamage}}: The amount of damage to apply to entities belonging to the tag {{code|#minecraft:freeze_hurts_extra_types}}. Note: this is not additive with {{code|thrownIcicleDamage}}!&lt;br /&gt;
; Thrown icicle cooldown {{code|thrownIcicleCooldown}}: The cooldown in ticks between icicle throws.&lt;br /&gt;
&lt;br /&gt;
=== Environment Config ===&lt;br /&gt;
&lt;br /&gt;
This config contains all of the values associated with environmental temperature changes and effects.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Max temperature for cold (in °C)&#039;&#039; {{code|maxTemperatureForColdC}}&amp;lt;ref name=&amp;quot;env_temp_formula&amp;quot;&amp;gt;&lt;br /&gt;
The final value of the environment temperature change is calculated using the formula below. You can find a graphical representation on [https://www.desmos.com/calculator/01nd0aidxh Desmos].&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
    B(T) = \frac{T - maxTemp - degreesPerTempDec}{degreesPerTempDec}&lt;br /&gt;
&amp;lt;/math&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;math&amp;gt;&lt;br /&gt;
    TemperatureChange(T) = \operatorname{max}(0, \operatorname{ceil}(multiplier * B(T))&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;/ref&amp;gt;: Cutoff temperature for freezing in Celsius. Biomes at or below this temperature will apply environment freezing to players. May not exceed 15°C.&lt;br /&gt;
; &#039;&#039;Degrees per temperature level decrease (in °C/°K)&#039;&#039; {{code|degreesCPerTemperatureDecrease}} &amp;lt;ref name=&amp;quot;env_temp_formula&amp;quot;/&amp;gt;: Specifies the number of Celsius/Kelvin degrees the temperature must fall below the maximum cold threshold for each one-point decrease in player temperature per tick. Must be positive and non-zero.&lt;br /&gt;
; &#039;&#039;Environment temperature multiplier&#039;&#039; {{code|environmentTemperatureMultiplier}} &amp;lt;ref name=&amp;quot;env_temp_formula&amp;quot;/&amp;gt;: Multiplies the final temperature point change of an environment temperature change.&lt;br /&gt;
; Apply Environment Frost Resistance penalty when wet {{code|applyEnvironmentPenaltyWhenWet}}: When true, entities will have their Environment Frost Resistance attribute set to 0 when wet.&lt;br /&gt;
; Rain wetness increase per tick {{code|rainWetnessIncrease}}: How many points to increase wetness by each tick when in the rain.&lt;br /&gt;
; Touching water wetness increase per tick {{code|touchingWaterWetnessIncrease}}: How many points to increase wetness by each tick when touching, but not submerged in, water.&lt;br /&gt;
; On fire dry rate {{code|onFireDryDate}}: How many points of wetness to remove each tick when on fire.&lt;br /&gt;
; On fire warm rate {{code|onFireWarmRate}}: The amount of temperature per tick that should be added from entities that are on fire.&lt;br /&gt;
; Powder snow freeze rate {{code|powderSnowFreezeRate}}: The per-tick temperature reduction of entities submerged in Powder Snow.&lt;br /&gt;
; Warmth per light level {{code|warmthPerLightLevel}}: How much temperature per tick is added to entities in an area per light level.&lt;br /&gt;
; Minimum block light level for warmth {{code|minLightForWarmth}}: The minimum light level needed to an area to be warm.&lt;br /&gt;
; Ultrawarm dimension warm rate {{code|ultrawarmWarmRate}}: The amount of warmth to apply in Ultrawarm dimensions like The Nether (does nothing if Scorchful is installed).&lt;br /&gt;
; Maximum snow accumulation ticks {{code|maxSnowAccumulationTicks}}: Controls how much many ticks of snow can be accumulated on entities that will melt off them when they go inside or enter a warm area. Set to 0 to disable this feature.&lt;br /&gt;
&lt;br /&gt;
=== Removed Config Options ===&lt;br /&gt;
These reflect the removed config options from Frostiful, and their replacements (starting from Frostiful 2.2).&lt;br /&gt;
&lt;br /&gt;
; Passive freezing wetness scale multiplier {{code|passiveFreezingWetnessScaleMultiplier}}: Increases passive freezing when wet&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Replaced with {{code|environmentConfig/environmentFreezingSoakedMultiplier}}&lt;br /&gt;
&lt;br /&gt;
; Very protective Frost Resistance multiplier {{code|veryProtectiveFrostResistanceMultiplier}}: Multiplies the base frost resistance of very protective armour materials&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Replaced with the [./components.md#frost-resistance Frost Resistance Item Component]&lt;br /&gt;
&lt;br /&gt;
; Protective Frost Resistance multiplier {{code|protectiveFrostResistanceMultiplier}}: Multiplies the base frost resistance of protective armour materials&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Replaced with the [./components.md#frost-resistance Frost Resistance Item Component]&lt;br /&gt;
&lt;br /&gt;
; Do dry biome night freezing {{code|doDryBiomeNightFreezing}}: Whether dry biomes, like deserts, should be cold at night.&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Feature is now defined by [https://github.com/TheDeathlyCow/scorchful Scorchful]&#039;s {{code|scorchful:set_humidity/arid_climate}} [https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/ environment provider]&lt;br /&gt;
&lt;br /&gt;
; Cold biome base temperature change {{code|coldBiomeTemperatureChange}}: The base ambient temperature change per tick of snowy biomes that are not freezing. See Temperature System.&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Replaced by the {{code|frostiful:cold_climate}} [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environment]&lt;br /&gt;
&lt;br /&gt;
; Freezing biome base temperature change {{code|freezingBiomeTemperatureChange}}: The base ambient temperature change per tick of freezing biomes. See Temperature System.&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Replaced by the {{code|frostiful:freezing_climate}} [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environment]&lt;br /&gt;
&lt;br /&gt;
; Night time temperature shift {{code|nightTemperatureShift}}: Ambient temperature per tick shift in dark areas of cold or cool biomes. *This will also apply in dark places during the day.*&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Replaced by the {{code|frostiful:modifier/sun_light}} [https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/ environment provider]&lt;br /&gt;
&lt;br /&gt;
; Dry rate {{code|dryRate}}: How many points of wetness to remove each tick when not touching water in any way.&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: No replacement, hardcoded to be handled by Thermoo directly.&lt;br /&gt;
&lt;br /&gt;
; Enable seasons integration {{code|enableSeasonsIntegration}}: Allows the passive temperature of biomes to change depending on the Season. Requires a Seasons mod like Fabric Seasons or Serene Seasons and [https://modrinth.com/mod/thermoo-patches Thermoo Patches] to have any effect. If disabled, then the Season will always be treated as being like Spring.&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Replaced by the {{code|thermoo:seasonal/temperate}} [https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/#temperate-seasonal environment provider types], and used in the {{code|frostiful:temperate_climate}}, {{code|frostiful:cool_climate}}, {{code|frostiful:cold_climate}}, and {{code|frostiful:freezing_climate}} [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environments]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Frostiful|Developer Docs]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful:Temperature_System&amp;diff=13981</id>
		<title>Frostiful:Temperature System</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful:Temperature_System&amp;diff=13981"/>
		<updated>2026-03-20T13:05:11Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the temperature and environment related mechanics of freezing in [[Frostiful]]. Frostiful&#039;s temperature system was created using Thermoo, which you can find out more about here: https://thermoo.thedeathlycow.com/ &lt;br /&gt;
&lt;br /&gt;
{{Message box|title=TL;DR|text=You get cold from being in dark and cold places, and you can warm up from being near block light sources. Being wet will also increase the speed at which you get colder.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Frostiful replaces and greatly expands upon the power snow mechanic introduced in Minecraft 1.17. Freezing can now come from many sources in the world, not just [[Minecraft:Powder Snow|Powder Snow]]. Frostiful also adds new effects and displays to better indicate exactly how cold you are. &lt;br /&gt;
&lt;br /&gt;
Much like how {{code|TicksFrozen}} works in vanilla, the temperature &amp;quot;point&amp;quot; field is an integer field that measures how many ticks you have been exposed to extreme temperatures in Frostiful. The lower this value is, the colder an entity is. In Frostiful, the minimum value for temperature is {{code|-6300}} and the maximum value is {{code|0}}. With [[Mod:Scorchful|Scorchful]] installed, the maximum can be increased (providing for overheating/hyperthermia). &lt;br /&gt;
&lt;br /&gt;
Freezing is now also more permanent: the cold stays with you and you will need to seek out heat sources to recover from the cold. However, there are also new ways of protecting yourself against the cold. The system is also highly configurable, and pretty much all of the numbers can be changed to suit your liking.&lt;br /&gt;
&lt;br /&gt;
These are essentially two ways of getting cold in Frostiful: [[#Passive Freezing|passive freezing]] from the environment, and [[#Other Freezing Sources|active freezing]] from other sources like Powder Snow and combat.&lt;br /&gt;
&lt;br /&gt;
As you get hotter, you will face negative [[#Temperature Effects|effects]] such as slowness, mining fatigue, weakness, and eventually freezing damage.  &lt;br /&gt;
&lt;br /&gt;
To counteract cold, you need to warm up. Warming can come from a few sources, but the primary source is from [[#Heating|block light]]. This includes all [[Minecraft:Light|light sources]] - torches, glowstone, campfires, lava - and even modded ones.&lt;br /&gt;
&lt;br /&gt;
== Temperature Display on HUD ==&lt;br /&gt;
&lt;br /&gt;
Your body temperature is displayed as a freezing heart overlay on your health bar. When you reach the minimum body temperature, the hearts will become fully frozen. Once your temperature bar gets half full, a frosty overlay will beging to fade in until you reach your minimum body temperature. This is the same overlay used in vanilla for powder snow.&lt;br /&gt;
&lt;br /&gt;
[[File:Frostiful-cold hearts.png|thumb|The temperature bar just at half of minimum temperature.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Frostiful-freezing.png|thumb|A full temperature bar and Frosty overlay.]]&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
=== Passive Freezing ===&lt;br /&gt;
&lt;br /&gt;
Passive freezing is the primary survival mechanic of the mod. It can be disabled by setting the gamerule {{code|frostiful:enable_environment_freezing}}&amp;lt;ref&amp;gt;In some older versions this gamerule may be called either {{code|frostiful.doPassiveFreezing}} or {{code|frostiful:do_passive_freezing}}.&amp;lt;/ref&amp;gt; to {{code|false}}, or by disabling it in the config. Passive freezing primarily applies to the [[Minecraft:Overworld|Overworld]], and not [[Minecraft:The Nether|The Nether]] or [[Minecraft:The End|The End]].&lt;br /&gt;
&lt;br /&gt;
=== Climate Zones ===&lt;br /&gt;
&lt;br /&gt;
Frostiful uses four different climates to determine biome temperature, in decreasing order of average temperature: Temperate, Cool, Cold, and Freezing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Climate Zone biomes&lt;br /&gt;
|-&lt;br /&gt;
! Climate || Default Biomes List&lt;br /&gt;
|-&lt;br /&gt;
| Temperate || [[Minecraft:Plains|Plains]], [[Minecraft:Sunflower Plains|Sunflower Plains]], [[Minecraft:Forest|Forest]], [[Minecraft:Flower Forest|Flower Forest]], [[Minecraft:Birch Forest|Birch Forest]], [[Minecraft:Old Growth Birch Forest|Old Growth Bird Forest]], [[Minecraft:Dark Forest|Dark Forest]], [[Minecraft:Pale Garden|Pale Garden]], [[Minecraft:Beach|Beach]], [[Minecraft:Ocean|Ocean]], [[Minecraft:Deep Ocean|Deep Ocean]], [[Minecraft:Stony Peaks|Stony Peaks]]&lt;br /&gt;
|-&lt;br /&gt;
| Cool || [[Minecraft:Taiga|Taiga]], [[Minecraft:Old Growth Pine Taiga|Old Growth Pine Taiga]], [[Minecraft:Old Growth Spruce Taiga|Old Growth Spruce Taiga]], [[Minecraft:Windswept Hills|Windswept Hills]], [[Minecraft:Windswept Forest|Windswept Forest]], [[Minecraft:Windswept Gravelly Hills|Windswept Gravelly Hills]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || [[Minecraft:Snowy Taiga|Snowy Taiga]], [[Minecraft:Snowy Plains|Snowy Plains]], [[Minecraft:Snowy Beach|Snowy Beach]], [[Minecraft:Snowy Slopes|Snowy Slopes]], [[Minecraft:Jagged Peaks|Jagged Peaks]], [[Minecraft:Grove|Grove]], [[Minecraft:Frozen River|Frozen River]], [[Minecraft:Deep Frozen Ocean|Deep Frozen Ocean]], [[Minecraft:Frozen Ocean|Frozen Ocean]], [[Minecraft:Cherry Grove|Cherry Grove]], [[Minecraft:Meadow|Meadow]]&lt;br /&gt;
|-&lt;br /&gt;
| Freezing || [[Minecraft:Ice Spikes|Ice Spikes]], [[Minecraft:Frozen Peaks|Frozen Peaks]], [[Minecraft:Jagged Peaks|Jagged Peaks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Biome Temperature ===&lt;br /&gt;
&lt;br /&gt;
The temperature of each biome is used to determine how quickly a player will freeze. If a season mod is installed, the temperature of each biome will change depending on the season. Otherwise, biomes will use their Spring temperatures. Sunlight can also increase the environment, increasing it by 10°C in affected biomes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Day/Night Time Biome Temperatures by Season&lt;br /&gt;
|-&lt;br /&gt;
! Climate || Spring Day/Night Temperature (default) || Summer Day/Night Temperature  || Autumn Day/Night Temperature || Winter Day/Night Temperature&lt;br /&gt;
|-&lt;br /&gt;
| Temperate || Unset || Unset || Unset || 15°C / 5°C&lt;br /&gt;
|-&lt;br /&gt;
| Cool || 15°C / 5°C || 25°C / 15°C || 15°C / 5° || 5°C / -5°C&lt;br /&gt;
|-&lt;br /&gt;
| Cold || 5°C / -5°C || 15°C / 5°C || 5°C / -5°C || -5°C / -15°C&lt;br /&gt;
|-&lt;br /&gt;
| Freezing || -5°C / -15°C || 5°C / -5°C || -5°C / -15°C || -15°C / -25°C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Unset biomes will default to 20°C, unless overridden by another mod like [[Mod:Scorchful|Scorchful]].&lt;br /&gt;
&lt;br /&gt;
If you want to know the ambient temperature change at a particular location, you can use the command {{code|/thermoo environment temperature &amp;lt;pos&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
{{Message box|title=Important Note|text=Frostiful does not add seasons by itself. You must install a Seasons mod like [https://modrinth.com/mod/fabric-seasons Fabric Seasons] or [https://modrinth.com/mod/serene-seasons Serene Seasons] &#039;&#039;&#039;AND&#039;&#039;&#039; [https://modrinth.com/mod/thermoo-patches Thermoo Patches] to make Frostiful aware of the seasons. If no seasons mod is installed, the Spring temperatures will be used by default.}}&lt;br /&gt;
&lt;br /&gt;
=== Conversion to Entity Exposure ===&lt;br /&gt;
&lt;br /&gt;
When the temperature is at or below &#039;&#039;&#039;10°C&#039;&#039;&#039; (&#039;&#039;&#039;50°F&#039;&#039;&#039;), entities will begin to face increased exposure each tick, increasing in intensity for every 10°C (18°F) that the temperature decreases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Environment Temperature to Temperature Point per Tick &lt;br /&gt;
|-&lt;br /&gt;
! Temperature Range (°C) || Temperature Point Change per Tick&lt;br /&gt;
|-&lt;br /&gt;
| Above 10°C || 0&lt;br /&gt;
|-&lt;br /&gt;
| 0°C (exclusive) to 10°C (inclusive) || -1&lt;br /&gt;
|-&lt;br /&gt;
| -10°C (exclusive) to 0°C (inclusive) || -2&lt;br /&gt;
|-&lt;br /&gt;
| -20°C (exclusive) to -10°C (inclusive) || -3&lt;br /&gt;
|-&lt;br /&gt;
| -30°C (exclusive) to -20°C (inclusive) || -4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wetness ==&lt;br /&gt;
&lt;br /&gt;
Entities will become wet after being exposed to water. Being wet makes players become colder, faster, and makes all entities drip.&lt;br /&gt;
&lt;br /&gt;
Wetness (or soaking) has a minimum value of 0 and a maximum value of 600. However, it is mainly used as a 0-1 percentage scale. When out in the rain, this increases by 1 per tick. When touching, but not submerged in, water this increases by 5 per tick. When submerged in water, it will max out immediately. &lt;br /&gt;
&lt;br /&gt;
Entities that are not exposed to water will have their wetness value decreased by 1 per tick. Being near light sources also speeds this up somewhat.&lt;br /&gt;
&lt;br /&gt;
Wetness values can be read or adjusted using the command {{code|/thermoo soaking &amp;lt;target&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
If [[Mod:Scorchful|Scorchful]] is installed, Frostiful&#039;s soaking and drying mechanics will be automatically disabled, and replaced by Scorchful&#039;s.&lt;br /&gt;
&lt;br /&gt;
Wetness can also be accumulated from the Snow. When an entity enters a warm or interior area after being recently exposed to snow, it will melt and make the entity wet. This applies even if Scorchful is installed.&lt;br /&gt;
&lt;br /&gt;
== Temperature Effects ==&lt;br /&gt;
&lt;br /&gt;
As entities get colder, they will face an increasing number of negative effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&lt;br /&gt;
! Temperature Scale || Effect || Entity Types affected&lt;br /&gt;
|-&lt;br /&gt;
| -99% and below || Freeze Damage || All non-immune entities&lt;br /&gt;
|-&lt;br /&gt;
| -99% and below || Extra Freeze Damage || [[Minecraft:Blaze|Blaze]], [[Minecraft:Strider|Strider]], [[Minecraft:Magma Cube|Magma Cube]]&lt;br /&gt;
|-&lt;br /&gt;
| 0% and below || Increasing Slowness, scales with how cold you are || [[Minecraft:Player|Player]] only&lt;br /&gt;
|-&lt;br /&gt;
| -50% and below || [[Minecraft:Weakness|Weakness I]] || Player only&lt;br /&gt;
|-&lt;br /&gt;
| -75% and below || [[Minecraft:Mining Fatigue|Mining Fatigue I]] || Player only&lt;br /&gt;
|-&lt;br /&gt;
| -50% and below || [[Minecraft:Weakness|Weakness II]], [[Minecraft:Mining Fatigue|Mining Fatigue II]] || Player only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The [[Frostiful:Frostologer|Frostologer]] and the [[Frostiful:Cloak of Frostology|Cloak of Frostology]] also have associated temperature effects of their own.&lt;br /&gt;
&lt;br /&gt;
Temperature effects are defined in Frostiful&#039;s datapack. You can see the default Temperature Effects [https://github.com/TheDeathlyCow/frostiful/tree/main/src/main/resources/data/frostiful/thermoo/temperature_effect here]. Documentation for the temperature effect format is available on the [https://thermoo.thedeathlycow.com/datapacks/temperature_effect_definition/ Thermoo Wiki].&lt;br /&gt;
&lt;br /&gt;
== Heating ==&lt;br /&gt;
&lt;br /&gt;
Once cold, entities will remain cold until and must seek out heat. Some heat sources are provided below:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light Sources&#039;&#039;&#039;: Most artificial [[Minecraft:Light|light sources]] can provide heat. This includes [[Minecraft:Torch|Torches]], [[Minecraft:Glowstone|Glowstone]], [[Minecraft:Campfire|Campfires]], [[Minecraft:Lava|Lava]], [[Minecraft:Redstone Lamp|Redstone Lamps]] and more. Light-sourced heat increases with the strength of the light, and a minimum [[Minecraft:Light#Block_light|block light level]] of 5 is needed to provide heat. This will automatically apply to modded light sources, too. No need to configure anything!&lt;br /&gt;
* &#039;&#039;&#039;Shivering&#039;&#039;&#039;: When at least 50% cold, entities will begin to shiver. When shivering, a small amount of warmth is gained each tick. For players, this comes at the cost of hunger. When a player&#039;s [[Minecraft:Hunger|hunger]] gets too low, they will continue to shiver but gain no warmth. &lt;br /&gt;
* &#039;&#039;&#039;Sun Lichen&#039;&#039;&#039;: [[Frostiful:Sun Lichen|Sun Lichen]] provides some warmth when stepped on to help players in the early game not immediately freeze to death in snowy biomes.&lt;br /&gt;
* &#039;&#039;&#039;Fire&#039;&#039;&#039;: Being on [[Minecraft:Fire|fire]] will provide some warmth each tick. If the entity has [[Minecraft:Fire Resistance|Fire Resistance]], the fire will be immediately extinguished even when the entity is a little cold (has temperature &amp;lt; 0). &lt;br /&gt;
* &#039;&#039;&#039;Enchantments&#039;&#039;&#039;: The [[Frostiful:Enchantments|Enervation]] and [[Frostiful:Enchantments|Curse of Frozen Touch]] [[Minecraft:Enchantment|enchantments]] transfer heat between the attacker and their victim. See the [Enchantments](./Enchantments) page for more detail.&lt;br /&gt;
* &#039;&#039;&#039;Conduit Power&#039;&#039;&#039;: A large amount of warmth is gained from being submerged with the Conduit Power effect.&lt;br /&gt;
* &#039;&#039;&#039;Magma Blocks&#039;&#039;&#039;: [[Minecraft:Magma Block|Magma Blocks]] provide warmth when stood on, except when wearing boots enchanted with Frost Walker&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
Armor with the Frost Resistance and Environment Frost Resistance [[Minecraft:Attribute|attributes]] are used to protect against the cold. These armors won&#039;t make you inherently warmer; they will just prevent you from getting cold.&lt;br /&gt;
&lt;br /&gt;
Frost Resistance and Environment Frost Resistance can be gained from [[Minecraft:Netherite|Netherite Armor]], [[Frostiful:Fur Armor|Fur, and Fur Padded Chainmail Armor]]. The [[Frostiful:Cloak of Frostology|Cloak of Frostology]] reduces Frost Resistance (though, for that item, that is a good thing). However, Frost Resistance can be applied to other armors using the {{code|frostiful:frost_resistance}} [[Minecraft:Data Component Format|item component]]. More information about this component can be found on the config wiki: https://frostiful.thedeathlycow.com/components&lt;br /&gt;
&lt;br /&gt;
=== Frost Resistance ===&lt;br /&gt;
&lt;br /&gt;
Each point of Frost Resistance corresponds to a 10% decrease in incoming freezing. Entities can have up to 10 points of frost resistance, and no less than -10 points. Negative values will increase the amount of incoming freezing. Note that this does &#039;&#039;not&#039;&#039; apply to temperature changes from the [[#Environment|environment]], only to [[#Other Freezing Sources|active sources]].&lt;br /&gt;
&lt;br /&gt;
=== Environment Frost Resistance ===&lt;br /&gt;
&lt;br /&gt;
Provides a random chance of &amp;quot;dodging&amp;quot; a freezing environment temperature change, on a 0-1 scale. For example, an attribute value of 0.25 will provide a 25% chance of dodging environmental freezing.&lt;br /&gt;
&lt;br /&gt;
== Other Freezing Sources ==&lt;br /&gt;
&lt;br /&gt;
Freezing can be applied from many other sources. This list is non-exhaustive, as freezing sources are constantly being added to Frostiful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Freezing Wind&#039;&#039;&#039;: [[Frostiful:Weather|Freezing Wind]] will freeze players that it collides with. &lt;br /&gt;
* &#039;&#039;&#039;Frostologer&#039;&#039;&#039; The [[Frostiful:Frostologer|Frostologer]] will use freezing as one of its main attacks.&lt;br /&gt;
* &#039;&#039;&#039;Powder Snow&#039;&#039;&#039;: Falling in [[Minecraft:Powder Snow|Powder Snow]] will cool you just as quickly as it will in vanilla&lt;br /&gt;
* &#039;&#039;&#039;Glacial Arrows&#039;&#039;&#039;: [[Frostiful:Glacial Arrow|Glacial Arrows]] will freeze entities on hit. These arrows are carried by [[Minecraft:Stray|Strays]] and [[Frostiful:Chillager|Chillagers]].&lt;br /&gt;
* &#039;&#039;&#039;Icicles&#039;&#039;&#039;: Falling on [[Frostiful:Icicle|Icicles]] will provide freezing.&lt;br /&gt;
* &#039;&#039;&#039;Packed Snowballs&#039;&#039;&#039;: Being hit by a [[Frostiful:Packed Snow|Packed Snowballs]] will provide freezing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Frostiful|Surival Mechanics]]&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful:Temperature_System&amp;diff=13980</id>
		<title>Frostiful:Temperature System</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful:Temperature_System&amp;diff=13980"/>
		<updated>2026-03-20T13:04:25Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: /* Passive Freezing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the temperature and environment related mechanics of freezing in [[Frostiful]]. Frostiful&#039;s temperature system was created using Thermoo, which you can find out more about here: https://thermoo.thedeathlycow.com/ &lt;br /&gt;
&lt;br /&gt;
{{Message box|title=TL;DR|text=You get cold from being in dark and cold places, and you can warm up from being near block light sources. Being wet will also increase the speed at which you get colder.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Frostiful replaces and greatly expands upon the power snow mechanic introduced in Minecraft 1.17. Freezing can now come from many sources in the world, not just [[Minecraft:Powder Snow|Powder Snow]]. Frostiful also adds new effects and displays to better indicate exactly how cold you are. &lt;br /&gt;
&lt;br /&gt;
Much like how {{code|TicksFrozen}} works in vanilla, the temperature &amp;quot;point&amp;quot; field is an integer field that measures how many ticks you have been exposed to extreme temperatures in Frostiful. The lower this value is, the colder an entity is. In Frostiful, the minimum value for temperature is {{code|-6300}} and the maximum value is {{code|0}}. With [[Mod:Scorchful|Scorchful]] installed, the maximum can be increased (providing for overheating/hyperthermia). &lt;br /&gt;
&lt;br /&gt;
Freezing is now also more permanent: the cold stays with you and you will need to seek out heat sources to recover from the cold. However, there are also new ways of protecting yourself against the cold. The system is also highly configurable, and pretty much all of the numbers can be changed to suit your liking.&lt;br /&gt;
&lt;br /&gt;
These are essentially two ways of getting cold in Frostiful: [[#Passive Freezing|passive freezing]] from the environment, and [[#Other Freezing Sources|active freezing]] from other sources like Powder Snow and combat.&lt;br /&gt;
&lt;br /&gt;
As you get hotter, you will face negative [[#Temperature Effects|effects]] such as slowness, mining fatigue, weakness, and eventually freezing damage.  &lt;br /&gt;
&lt;br /&gt;
To counteract cold, you need to warm up. Warming can come from a few sources, but the primary source is from [[#Heating|block light]]. This includes all [[Minecraft:Light|light sources]] - torches, glowstone, campfires, lava - and even modded ones.&lt;br /&gt;
&lt;br /&gt;
== Temperature Display on HUD ==&lt;br /&gt;
&lt;br /&gt;
Your body temperature is displayed as a freezing heart overlay on your health bar. When you reach the minimum body temperature, the hearts will become fully frozen. Once your temperature bar gets half full, a frosty overlay will beging to fade in until you reach your minimum body temperature. This is the same overlay used in vanilla for powder snow.&lt;br /&gt;
&lt;br /&gt;
[[File:Frostiful-cold hearts.png|thumb|The temperature bar just at half of minimum temperature.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Frostiful-freezing.png|thumb|A full temperature bar and Frosty overlay.]]&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
=== Passive Freezing ===&lt;br /&gt;
&lt;br /&gt;
Passive freezing is the primary survival mechanic of the mod. It can be disabled by setting the gamerule {{code|frostiful:enable_environment_freezing}}&amp;lt;ref&amp;gt;In some older versions this gamerule may be called either {{code|frostiful.doPassiveFreezing}} or {{code|frostiful:do_passive_freezing}}.&amp;lt;/ref&amp;gt; to {{code|false}}, or by disabling it in the config. Passive freezing primarily applies to the [[Minecraft:Overworld|Overworld]], and not [[Minecraft:The Nether|The Nether]] or [[Minecraft:The End|The End]].&lt;br /&gt;
&lt;br /&gt;
=== Climate Zones ===&lt;br /&gt;
&lt;br /&gt;
Frostiful uses four different climates to determine biome temperature, in decreasing order of average temperature: Temperate, Cool, Cold, and Freezing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Climate Zone biomes&lt;br /&gt;
|-&lt;br /&gt;
! Climate || Default Biomes List&lt;br /&gt;
|-&lt;br /&gt;
| Temperate || [[Minecraft:Plains|Plains]], [[Minecraft:Sunflower Plains|Sunflower Plains]], [[Minecraft:Forest|Forest]], [[Minecraft:Flower Forest|Flower Forest]], [[Minecraft:Birch Forest|Birch Forest]], [[Minecraft:Old Growth Birch Forest|Old Growth Bird Forest]], [[Minecraft:Dark Forest|Dark Forest]], [[Minecraft:Pale Garden|Pale Garden]], [[Minecraft:Beach|Beach]], [[Minecraft:Ocean|Ocean]], [[Minecraft:Deep Ocean|Deep Ocean]], [[Minecraft:Stony Peaks|Stony Peaks]]&lt;br /&gt;
|-&lt;br /&gt;
| Cool || [[Minecraft:Taiga|Taiga]], [[Minecraft:Old Growth Pine Taiga|Old Growth Pine Taiga]], [[Minecraft:Old Growth Spruce Taiga|Old Growth Spruce Taiga]], [[Minecraft:Windswept Hills|Windswept Hills]], [[Minecraft:Windswept Forest|Windswept Forest]], [[Minecraft:Windswept Gravelly Hills|Windswept Gravelly Hills]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || [[Minecraft:Snowy Taiga|Snowy Taiga]], [[Minecraft:Snowy Plains|Snowy Plains]], [[Minecraft:Snowy Beach|Snowy Beach]], [[Minecraft:Snowy Slopes|Snowy Slopes]], [[Minecraft:Jagged Peaks|Jagged Peaks]], [[Minecraft:Grove|Grove]], [[Minecraft:Frozen River|Frozen River]], [[Minecraft:Deep Frozen Ocean|Deep Frozen Ocean]], [[Minecraft:Frozen Ocean|Frozen Ocean]], [[Minecraft:Cherry Grove|Cherry Grove]], [[Minecraft:Meadow|Meadow]]&lt;br /&gt;
|-&lt;br /&gt;
| Freezing || [[Minecraft:Ice Spikes|Ice Spikes]], [[Minecraft:Frozen Peaks|Frozen Peaks]], [[Minecraft:Jagged Peaks|Jagged Peaks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Biome Temperature ===&lt;br /&gt;
&lt;br /&gt;
The temperature of each biome is used to determine how quickly a player will freeze. If a season mod is installed, the temperature of each biome will change depending on the season. Otherwise, biomes will use their Spring temperatures. Sunlight can also increase the environment, increasing it by 10°C in affected biomes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Day/Night Time Biome Temperatures by Season&lt;br /&gt;
|-&lt;br /&gt;
! Climate || Spring Day/Night Temperature (default) || Summer Day/Night Temperature  || Autumn Day/Night Temperature || Winter Day/Night Temperature&lt;br /&gt;
|-&lt;br /&gt;
| Temperate || Unset || Unset || Unset || 15°C / 5°C&lt;br /&gt;
|-&lt;br /&gt;
| Cool || 15°C / 5°C || 25°C / 15°C || 15°C / 5° || 5°C / -5°C&lt;br /&gt;
|-&lt;br /&gt;
| Cold || 5°C / -5°C || 15°C / 5°C || 5°C / -5°C || -5°C / -15°C&lt;br /&gt;
|-&lt;br /&gt;
| Freezing || -5°C / -15°C || 5°C / -5°C || -5°C / -15°C || -15°C / -25°C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Unset biomes will default to 20°C, unless overridden by another mod like [[Mod:Scorchful|Scorchful]].&lt;br /&gt;
&lt;br /&gt;
If you want to know the ambient temperature change at a particular location, you can use the command {{code|/thermoo environment temperature &amp;lt;pos&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
{{Message box|title=Important Note|text=Frostiful does not add seasons by itself. You must install a Seasons mod like [https://modrinth.com/mod/fabric-seasons Fabric Seasons] or [https://modrinth.com/mod/serene-seasons Serene Seasons] &#039;&#039;&#039;AND&#039;&#039;&#039; [https://modrinth.com/mod/thermoo-patches Thermoo Patches] to make Frostiful aware of the seasons. If no seasons mod is installed, the Spring temperatures will be used by default.}}&lt;br /&gt;
&lt;br /&gt;
=== Conversion to Entity Exposure ===&lt;br /&gt;
&lt;br /&gt;
When the temperature is at or below &#039;&#039;&#039;10°C&#039;&#039;&#039; (&#039;&#039;&#039;50°F&#039;&#039;&#039;), entities will begin to face increased exposure each tick, increasing in intensity for every 10°C (18°F) that the temperature decreases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Environment Temperature to Temperature Point per Tick &lt;br /&gt;
|-&lt;br /&gt;
! Temperature Range (°C) || Temperature Point Change per Tick&lt;br /&gt;
|-&lt;br /&gt;
| Above 10°C || 0&lt;br /&gt;
|-&lt;br /&gt;
| 0°C (exclusive) to 10°C (inclusive) || -1&lt;br /&gt;
|-&lt;br /&gt;
| -10°C (exclusive) to 0°C (inclusive) || -2&lt;br /&gt;
|-&lt;br /&gt;
| -20°C (exclusive) to -10°C (inclusive) || -3&lt;br /&gt;
|-&lt;br /&gt;
| -30°C (exclusive) to -20°C (inclusive) || -4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wetness ==&lt;br /&gt;
&lt;br /&gt;
Entities will become wet after being exposed to water. Being wet makes players become colder, faster, and makes all entities drip.&lt;br /&gt;
&lt;br /&gt;
Wetness (or soaking) has a minimum value of 0 and a maximum value of 600. However, it is mainly used as a 0-1 percentage scale. When out in the rain, this increases by 1 per tick. When touching, but not submerged in, water this increases by 5 per tick. When submerged in water, it will max out immediately. &lt;br /&gt;
&lt;br /&gt;
Entities that are not exposed to water will have their wetness value decreased by 1 per tick. Being near light sources also speeds this up somewhat.&lt;br /&gt;
&lt;br /&gt;
Wetness values can be read or adjusted using the command {{code|/thermoo soaking &amp;lt;target&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
If [[Mod:Scorchful|Scorchful]] is installed, Frostiful&#039;s soaking and drying mechanics will be automatically disabled, and replaced by Scorchful&#039;s.&lt;br /&gt;
&lt;br /&gt;
Wetness can also be accumulated from the Snow. When an entity enters a warm or interior area after being recently exposed to snow, it will melt and make the entity wet. This applies even if Scorchful is installed.&lt;br /&gt;
&lt;br /&gt;
== Temperature Effects ==&lt;br /&gt;
&lt;br /&gt;
As entities get colder, they will face an increasing number of negative effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&lt;br /&gt;
! Temperature Scale || Effect || Entity Types affected&lt;br /&gt;
|-&lt;br /&gt;
| -99% and below || Freeze Damage || All non-immune entities&lt;br /&gt;
|-&lt;br /&gt;
| -99% and below || Extra Freeze Damage || [[Minecraft:Blaze|Blaze]], [[Minecraft:Strider|Strider]], [[Minecraft:Magma Cube|Magma Cube]]&lt;br /&gt;
|-&lt;br /&gt;
| 0% and below || Increasing Slowness, scales with how cold you are || [[Minecraft:Player|Player]] only&lt;br /&gt;
|-&lt;br /&gt;
| -50% and below || [[Minecraft:Weakness|Weakness I]] || Player only&lt;br /&gt;
|-&lt;br /&gt;
| -75% and below || [[Minecraft:Mining Fatigue|Mining Fatigue I]] || Player only&lt;br /&gt;
|-&lt;br /&gt;
| -50% and below || [[Minecraft:Weakness|Weakness II]], [[Minecraft:Mining Fatigue|Mining Fatigue II]] || Player only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The [[Frostiful:Frostologer|Frostologer]] and the [[Frostiful:Cloak of Frostology|Cloak of Frostology]] also have associated temperature effects of their own.&lt;br /&gt;
&lt;br /&gt;
Temperature effects are defined in Frostiful&#039;s datapack. You can see the default Temperature Effects [https://github.com/TheDeathlyCow/frostiful/tree/main/src/main/resources/data/frostiful/thermoo/temperature_effect here]. Documentation for the temperature effect format is available on the [https://thermoo.thedeathlycow.com/datapacks/temperature_effect_definition/ Thermoo Wiki].&lt;br /&gt;
&lt;br /&gt;
== Heating ==&lt;br /&gt;
&lt;br /&gt;
Once cold, entities will remain cold until and must seek out heat. Some heat sources are provided below:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light Sources&#039;&#039;&#039;: Most artificial [[Minecraft:Light|light sources]] can provide heat. This includes [[Minecraft:Torch|Torches]], [[Minecraft:Glowstone|Glowstone]], [[Minecraft:Campfire|Campfires]], [[Minecraft:Lava|Lava]], [[Minecraft:Redstone Lamp|Redstone Lamps]] and more. Light-sourced heat increases with the strength of the light, and a minimum [[Minecraft:Light#Block_light|block light level]] of 5 is needed to provide heat. This will automatically apply to modded light sources, too. No need to configure anything!&lt;br /&gt;
* &#039;&#039;&#039;Shivering&#039;&#039;&#039;: When at least 50% cold, entities will begin to shiver. When shivering, a small amount of warmth is gained each tick. For players, this comes at the cost of hunger. When a player&#039;s [[Minecraft:Hunger|hunger]] gets too low, they will continue to shiver but gain no warmth. &lt;br /&gt;
* &#039;&#039;&#039;Sun Lichen&#039;&#039;&#039;: [[Frostiful:Sun Lichen|Sun Lichen]] provides some warmth when stepped on to help players in the early game not immediately freeze to death in snowy biomes.&lt;br /&gt;
* &#039;&#039;&#039;Fire&#039;&#039;&#039;: Being on [[Minecraft:Fire|fire]] will provide some warmth each tick. If the entity has [[Minecraft:Fire Resistance|Fire Resistance]], the fire will be immediately extinguished even when the entity is a little cold (has temperature &amp;lt; 0). &lt;br /&gt;
* &#039;&#039;&#039;Enchantments&#039;&#039;&#039;: The [[Frostiful:Enchantments|Enervation]] and [[Frostiful:Enchantments|Curse of Frozen Touch]] [[Minecraft:Enchantment|enchantments]] transfer heat between the attacker and their victim. See the [Enchantments](./Enchantments) page for more detail.&lt;br /&gt;
* &#039;&#039;&#039;Conduit Power&#039;&#039;&#039;: A large amount of warmth is gained from being submerged with the Conduit Power effect.&lt;br /&gt;
* &#039;&#039;&#039;Magma Blocks&#039;&#039;&#039;: [[Minecraft:Magma Block|Magma Blocks]] provide warmth when stood on, except when wearing boots enchanted with Frost Walker&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
Armor with the Frost Resistance and Environment Frost Resistance [[Minecraft:Attribute|attributes]] are used to protect against the cold. These armors won&#039;t make you inherently warmer; they will just prevent you from getting cold.&lt;br /&gt;
&lt;br /&gt;
Frost Resistance and Environment Frost Resistance can be gained from [[Minecraft:Netherite|Netherite Armor]], [[Frostiful:Fur Armor|Fur, and Fur Padded Chainmail Armor]]. The [[Frostiful:Cloak of Frostology|Cloak of Frostology]] reduces Frost Resistance (though, for that item, that is a good thing). However, Frost Resistance can be applied to other armors using the {{code|frostiful:frost_resistance}} [[Minecraft:Data Component Format|item component]]. More information about this component can be found on the config wiki: https://frostiful.thedeathlycow.com/components&lt;br /&gt;
&lt;br /&gt;
=== Frost Resistance ===&lt;br /&gt;
&lt;br /&gt;
Each point of Frost Resistance corresponds to a 10% decrease in incoming freezing. Entities can have up to 10 points of frost resistance, and no less than -10 points. Negative values will increase the amount of incoming freezing. Note that this does &#039;&#039;not&#039;&#039; apply to temperature changes from the [[#Environment|environment]], only to [[#Other Freezing Sources|active sources]].&lt;br /&gt;
&lt;br /&gt;
=== Environment Frost Resistance ===&lt;br /&gt;
&lt;br /&gt;
Provides a random chance of &amp;quot;dodging&amp;quot; a freezing environment temperature change, on a 0-1 scale. For example, an attribute value of 0.25 will provide a 25% chance of dodging environmental freezing.&lt;br /&gt;
&lt;br /&gt;
== Other Freezing Sources ==&lt;br /&gt;
&lt;br /&gt;
Freezing can be applied from many other sources. This list is non-exhaustive, as freezing sources are constantly being added to Frostiful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Freezing Wind&#039;&#039;&#039;: [[Frostiful:Weather|Freezing Wind]] will freeze players that it collides with. &lt;br /&gt;
* &#039;&#039;&#039;Frostologer&#039;&#039;&#039; The [[Frostiful:Frostologer|Frostologer]] will use freezing as one of its main attacks.&lt;br /&gt;
* &#039;&#039;&#039;Powder Snow&#039;&#039;&#039;: Falling in [[Minecraft:Powder Snow|Powder Snow]] will cool you just as quickly as it will in vanilla&lt;br /&gt;
* &#039;&#039;&#039;Glacial Arrows&#039;&#039;&#039;: [[Frostiful:Glacial Arrow|Glacial Arrows]] will freeze entities on hit. These arrows are carried by [[Minecraft:Stray|Strays]] and [[Frostiful:Chillager|Chillagers]].&lt;br /&gt;
* &#039;&#039;&#039;Icicles&#039;&#039;&#039;: Falling on [[Frostiful:Icicle|Icicles]] will provide freezing.&lt;br /&gt;
* &#039;&#039;&#039;Packed Snowballs&#039;&#039;&#039;: Being hit by a [[Frostiful:Packed Snow|Packed Snowballs]] will provide freezing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Frostiful|Surival Mechanics]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful:Temperature_System&amp;diff=13979</id>
		<title>Frostiful:Temperature System</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful:Temperature_System&amp;diff=13979"/>
		<updated>2026-03-20T13:03:00Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the temperature and environment related mechanics of freezing in [[Frostiful]]. Frostiful&#039;s temperature system was created using Thermoo, which you can find out more about here: https://thermoo.thedeathlycow.com/ &lt;br /&gt;
&lt;br /&gt;
{{Message box|title=TL;DR|text=You get cold from being in dark and cold places, and you can warm up from being near block light sources. Being wet will also increase the speed at which you get colder.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Frostiful replaces and greatly expands upon the power snow mechanic introduced in Minecraft 1.17. Freezing can now come from many sources in the world, not just [[Minecraft:Powder Snow|Powder Snow]]. Frostiful also adds new effects and displays to better indicate exactly how cold you are. &lt;br /&gt;
&lt;br /&gt;
Much like how {{code|TicksFrozen}} works in vanilla, the temperature &amp;quot;point&amp;quot; field is an integer field that measures how many ticks you have been exposed to extreme temperatures in Frostiful. The lower this value is, the colder an entity is. In Frostiful, the minimum value for temperature is {{code|-6300}} and the maximum value is {{code|0}}. With [[Mod:Scorchful|Scorchful]] installed, the maximum can be increased (providing for overheating/hyperthermia). &lt;br /&gt;
&lt;br /&gt;
Freezing is now also more permanent: the cold stays with you and you will need to seek out heat sources to recover from the cold. However, there are also new ways of protecting yourself against the cold. The system is also highly configurable, and pretty much all of the numbers can be changed to suit your liking.&lt;br /&gt;
&lt;br /&gt;
These are essentially two ways of getting cold in Frostiful: [[#Passive Freezing|passive freezing]] from the environment, and [[#Other Freezing Sources|active freezing]] from other sources like Powder Snow and combat.&lt;br /&gt;
&lt;br /&gt;
As you get hotter, you will face negative [[#Temperature Effects|effects]] such as slowness, mining fatigue, weakness, and eventually freezing damage.  &lt;br /&gt;
&lt;br /&gt;
To counteract cold, you need to warm up. Warming can come from a few sources, but the primary source is from [[#Heating|block light]]. This includes all [[Minecraft:Light|light sources]] - torches, glowstone, campfires, lava - and even modded ones.&lt;br /&gt;
&lt;br /&gt;
== Temperature Display on HUD ==&lt;br /&gt;
&lt;br /&gt;
Your body temperature is displayed as a freezing heart overlay on your health bar. When you reach the minimum body temperature, the hearts will become fully frozen. Once your temperature bar gets half full, a frosty overlay will beging to fade in until you reach your minimum body temperature. This is the same overlay used in vanilla for powder snow.&lt;br /&gt;
&lt;br /&gt;
[[File:Frostiful-cold hearts.png|thumb|The temperature bar just at half of minimum temperature.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Frostiful-freezing.png|thumb|A full temperature bar and Frosty overlay.]]&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
=== Passive Freezing ===&lt;br /&gt;
&lt;br /&gt;
Passive freezing is the primary survival mechanic of the mod. It can be disabled by setting the gamerule {{code|frostiful.doPassiveFreezing}} to {{code|false}}, or by disabling it in the config. Passive freezing primarily applies to the [[Minecraft:Overworld|Overworld]], and not [[Minecraft:The Nether|The Nether]] or [[Minecraft:The End|The End]]. &lt;br /&gt;
&lt;br /&gt;
=== Climate Zones ===&lt;br /&gt;
&lt;br /&gt;
Frostiful uses four different climates to determine biome temperature, in decreasing order of average temperature: Temperate, Cool, Cold, and Freezing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Climate Zone biomes&lt;br /&gt;
|-&lt;br /&gt;
! Climate || Default Biomes List&lt;br /&gt;
|-&lt;br /&gt;
| Temperate || [[Minecraft:Plains|Plains]], [[Minecraft:Sunflower Plains|Sunflower Plains]], [[Minecraft:Forest|Forest]], [[Minecraft:Flower Forest|Flower Forest]], [[Minecraft:Birch Forest|Birch Forest]], [[Minecraft:Old Growth Birch Forest|Old Growth Bird Forest]], [[Minecraft:Dark Forest|Dark Forest]], [[Minecraft:Pale Garden|Pale Garden]], [[Minecraft:Beach|Beach]], [[Minecraft:Ocean|Ocean]], [[Minecraft:Deep Ocean|Deep Ocean]], [[Minecraft:Stony Peaks|Stony Peaks]]&lt;br /&gt;
|-&lt;br /&gt;
| Cool || [[Minecraft:Taiga|Taiga]], [[Minecraft:Old Growth Pine Taiga|Old Growth Pine Taiga]], [[Minecraft:Old Growth Spruce Taiga|Old Growth Spruce Taiga]], [[Minecraft:Windswept Hills|Windswept Hills]], [[Minecraft:Windswept Forest|Windswept Forest]], [[Minecraft:Windswept Gravelly Hills|Windswept Gravelly Hills]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || [[Minecraft:Snowy Taiga|Snowy Taiga]], [[Minecraft:Snowy Plains|Snowy Plains]], [[Minecraft:Snowy Beach|Snowy Beach]], [[Minecraft:Snowy Slopes|Snowy Slopes]], [[Minecraft:Jagged Peaks|Jagged Peaks]], [[Minecraft:Grove|Grove]], [[Minecraft:Frozen River|Frozen River]], [[Minecraft:Deep Frozen Ocean|Deep Frozen Ocean]], [[Minecraft:Frozen Ocean|Frozen Ocean]], [[Minecraft:Cherry Grove|Cherry Grove]], [[Minecraft:Meadow|Meadow]]&lt;br /&gt;
|-&lt;br /&gt;
| Freezing || [[Minecraft:Ice Spikes|Ice Spikes]], [[Minecraft:Frozen Peaks|Frozen Peaks]], [[Minecraft:Jagged Peaks|Jagged Peaks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Biome Temperature ===&lt;br /&gt;
&lt;br /&gt;
The temperature of each biome is used to determine how quickly a player will freeze. If a season mod is installed, the temperature of each biome will change depending on the season. Otherwise, biomes will use their Spring temperatures. Sunlight can also increase the environment, increasing it by 10°C in affected biomes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Day/Night Time Biome Temperatures by Season&lt;br /&gt;
|-&lt;br /&gt;
! Climate || Spring Day/Night Temperature (default) || Summer Day/Night Temperature  || Autumn Day/Night Temperature || Winter Day/Night Temperature&lt;br /&gt;
|-&lt;br /&gt;
| Temperate || Unset || Unset || Unset || 15°C / 5°C&lt;br /&gt;
|-&lt;br /&gt;
| Cool || 15°C / 5°C || 25°C / 15°C || 15°C / 5° || 5°C / -5°C&lt;br /&gt;
|-&lt;br /&gt;
| Cold || 5°C / -5°C || 15°C / 5°C || 5°C / -5°C || -5°C / -15°C&lt;br /&gt;
|-&lt;br /&gt;
| Freezing || -5°C / -15°C || 5°C / -5°C || -5°C / -15°C || -15°C / -25°C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Unset biomes will default to 20°C, unless overridden by another mod like [[Mod:Scorchful|Scorchful]].&lt;br /&gt;
&lt;br /&gt;
If you want to know the ambient temperature change at a particular location, you can use the command {{code|/thermoo environment temperature &amp;lt;pos&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
{{Message box|title=Important Note|text=Frostiful does not add seasons by itself. You must install a Seasons mod like [https://modrinth.com/mod/fabric-seasons Fabric Seasons] or [https://modrinth.com/mod/serene-seasons Serene Seasons] &#039;&#039;&#039;AND&#039;&#039;&#039; [https://modrinth.com/mod/thermoo-patches Thermoo Patches] to make Frostiful aware of the seasons. If no seasons mod is installed, the Spring temperatures will be used by default.}}&lt;br /&gt;
&lt;br /&gt;
=== Conversion to Entity Exposure ===&lt;br /&gt;
&lt;br /&gt;
When the temperature is at or below &#039;&#039;&#039;10°C&#039;&#039;&#039; (&#039;&#039;&#039;50°F&#039;&#039;&#039;), entities will begin to face increased exposure each tick, increasing in intensity for every 10°C (18°F) that the temperature decreases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Environment Temperature to Temperature Point per Tick &lt;br /&gt;
|-&lt;br /&gt;
! Temperature Range (°C) || Temperature Point Change per Tick&lt;br /&gt;
|-&lt;br /&gt;
| Above 10°C || 0&lt;br /&gt;
|-&lt;br /&gt;
| 0°C (exclusive) to 10°C (inclusive) || -1&lt;br /&gt;
|-&lt;br /&gt;
| -10°C (exclusive) to 0°C (inclusive) || -2&lt;br /&gt;
|-&lt;br /&gt;
| -20°C (exclusive) to -10°C (inclusive) || -3&lt;br /&gt;
|-&lt;br /&gt;
| -30°C (exclusive) to -20°C (inclusive) || -4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wetness ==&lt;br /&gt;
&lt;br /&gt;
Entities will become wet after being exposed to water. Being wet makes players become colder, faster, and makes all entities drip.&lt;br /&gt;
&lt;br /&gt;
Wetness (or soaking) has a minimum value of 0 and a maximum value of 600. However, it is mainly used as a 0-1 percentage scale. When out in the rain, this increases by 1 per tick. When touching, but not submerged in, water this increases by 5 per tick. When submerged in water, it will max out immediately. &lt;br /&gt;
&lt;br /&gt;
Entities that are not exposed to water will have their wetness value decreased by 1 per tick. Being near light sources also speeds this up somewhat.&lt;br /&gt;
&lt;br /&gt;
Wetness values can be read or adjusted using the command {{code|/thermoo soaking &amp;lt;target&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
If [[Mod:Scorchful|Scorchful]] is installed, Frostiful&#039;s soaking and drying mechanics will be automatically disabled, and replaced by Scorchful&#039;s.&lt;br /&gt;
&lt;br /&gt;
Wetness can also be accumulated from the Snow. When an entity enters a warm or interior area after being recently exposed to snow, it will melt and make the entity wet. This applies even if Scorchful is installed.&lt;br /&gt;
&lt;br /&gt;
== Temperature Effects ==&lt;br /&gt;
&lt;br /&gt;
As entities get colder, they will face an increasing number of negative effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&lt;br /&gt;
! Temperature Scale || Effect || Entity Types affected&lt;br /&gt;
|-&lt;br /&gt;
| -99% and below || Freeze Damage || All non-immune entities&lt;br /&gt;
|-&lt;br /&gt;
| -99% and below || Extra Freeze Damage || [[Minecraft:Blaze|Blaze]], [[Minecraft:Strider|Strider]], [[Minecraft:Magma Cube|Magma Cube]]&lt;br /&gt;
|-&lt;br /&gt;
| 0% and below || Increasing Slowness, scales with how cold you are || [[Minecraft:Player|Player]] only&lt;br /&gt;
|-&lt;br /&gt;
| -50% and below || [[Minecraft:Weakness|Weakness I]] || Player only&lt;br /&gt;
|-&lt;br /&gt;
| -75% and below || [[Minecraft:Mining Fatigue|Mining Fatigue I]] || Player only&lt;br /&gt;
|-&lt;br /&gt;
| -50% and below || [[Minecraft:Weakness|Weakness II]], [[Minecraft:Mining Fatigue|Mining Fatigue II]] || Player only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The [[Frostiful:Frostologer|Frostologer]] and the [[Frostiful:Cloak of Frostology|Cloak of Frostology]] also have associated temperature effects of their own.&lt;br /&gt;
&lt;br /&gt;
Temperature effects are defined in Frostiful&#039;s datapack. You can see the default Temperature Effects [https://github.com/TheDeathlyCow/frostiful/tree/main/src/main/resources/data/frostiful/thermoo/temperature_effect here]. Documentation for the temperature effect format is available on the [https://thermoo.thedeathlycow.com/datapacks/temperature_effect_definition/ Thermoo Wiki].&lt;br /&gt;
&lt;br /&gt;
== Heating ==&lt;br /&gt;
&lt;br /&gt;
Once cold, entities will remain cold until and must seek out heat. Some heat sources are provided below:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light Sources&#039;&#039;&#039;: Most artificial [[Minecraft:Light|light sources]] can provide heat. This includes [[Minecraft:Torch|Torches]], [[Minecraft:Glowstone|Glowstone]], [[Minecraft:Campfire|Campfires]], [[Minecraft:Lava|Lava]], [[Minecraft:Redstone Lamp|Redstone Lamps]] and more. Light-sourced heat increases with the strength of the light, and a minimum [[Minecraft:Light#Block_light|block light level]] of 5 is needed to provide heat. This will automatically apply to modded light sources, too. No need to configure anything!&lt;br /&gt;
* &#039;&#039;&#039;Shivering&#039;&#039;&#039;: When at least 50% cold, entities will begin to shiver. When shivering, a small amount of warmth is gained each tick. For players, this comes at the cost of hunger. When a player&#039;s [[Minecraft:Hunger|hunger]] gets too low, they will continue to shiver but gain no warmth. &lt;br /&gt;
* &#039;&#039;&#039;Sun Lichen&#039;&#039;&#039;: [[Frostiful:Sun Lichen|Sun Lichen]] provides some warmth when stepped on to help players in the early game not immediately freeze to death in snowy biomes.&lt;br /&gt;
* &#039;&#039;&#039;Fire&#039;&#039;&#039;: Being on [[Minecraft:Fire|fire]] will provide some warmth each tick. If the entity has [[Minecraft:Fire Resistance|Fire Resistance]], the fire will be immediately extinguished even when the entity is a little cold (has temperature &amp;lt; 0). &lt;br /&gt;
* &#039;&#039;&#039;Enchantments&#039;&#039;&#039;: The [[Frostiful:Enchantments|Enervation]] and [[Frostiful:Enchantments|Curse of Frozen Touch]] [[Minecraft:Enchantment|enchantments]] transfer heat between the attacker and their victim. See the [Enchantments](./Enchantments) page for more detail.&lt;br /&gt;
* &#039;&#039;&#039;Conduit Power&#039;&#039;&#039;: A large amount of warmth is gained from being submerged with the Conduit Power effect.&lt;br /&gt;
* &#039;&#039;&#039;Magma Blocks&#039;&#039;&#039;: [[Minecraft:Magma Block|Magma Blocks]] provide warmth when stood on, except when wearing boots enchanted with Frost Walker&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
Armor with the Frost Resistance and Environment Frost Resistance [[Minecraft:Attribute|attributes]] are used to protect against the cold. These armors won&#039;t make you inherently warmer; they will just prevent you from getting cold.&lt;br /&gt;
&lt;br /&gt;
Frost Resistance and Environment Frost Resistance can be gained from [[Minecraft:Netherite|Netherite Armor]], [[Frostiful:Fur Armor|Fur, and Fur Padded Chainmail Armor]]. The [[Frostiful:Cloak of Frostology|Cloak of Frostology]] reduces Frost Resistance (though, for that item, that is a good thing). However, Frost Resistance can be applied to other armors using the {{code|frostiful:frost_resistance}} [[Minecraft:Data Component Format|item component]]. More information about this component can be found on the config wiki: https://frostiful.thedeathlycow.com/components&lt;br /&gt;
&lt;br /&gt;
=== Frost Resistance ===&lt;br /&gt;
&lt;br /&gt;
Each point of Frost Resistance corresponds to a 10% decrease in incoming freezing. Entities can have up to 10 points of frost resistance, and no less than -10 points. Negative values will increase the amount of incoming freezing. Note that this does &#039;&#039;not&#039;&#039; apply to temperature changes from the [[#Environment|environment]], only to [[#Other Freezing Sources|active sources]].&lt;br /&gt;
&lt;br /&gt;
=== Environment Frost Resistance ===&lt;br /&gt;
&lt;br /&gt;
Provides a random chance of &amp;quot;dodging&amp;quot; a freezing environment temperature change, on a 0-1 scale. For example, an attribute value of 0.25 will provide a 25% chance of dodging environmental freezing.&lt;br /&gt;
&lt;br /&gt;
== Other Freezing Sources ==&lt;br /&gt;
&lt;br /&gt;
Freezing can be applied from many other sources. This list is non-exhaustive, as freezing sources are constantly being added to Frostiful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Freezing Wind&#039;&#039;&#039;: [[Frostiful:Weather|Freezing Wind]] will freeze players that it collides with. &lt;br /&gt;
* &#039;&#039;&#039;Frostologer&#039;&#039;&#039; The [[Frostiful:Frostologer|Frostologer]] will use freezing as one of its main attacks.&lt;br /&gt;
* &#039;&#039;&#039;Powder Snow&#039;&#039;&#039;: Falling in [[Minecraft:Powder Snow|Powder Snow]] will cool you just as quickly as it will in vanilla&lt;br /&gt;
* &#039;&#039;&#039;Glacial Arrows&#039;&#039;&#039;: [[Frostiful:Glacial Arrow|Glacial Arrows]] will freeze entities on hit. These arrows are carried by [[Minecraft:Stray|Strays]] and [[Frostiful:Chillager|Chillagers]].&lt;br /&gt;
* &#039;&#039;&#039;Icicles&#039;&#039;&#039;: Falling on [[Frostiful:Icicle|Icicles]] will provide freezing.&lt;br /&gt;
* &#039;&#039;&#039;Packed Snowballs&#039;&#039;&#039;: Being hit by a [[Frostiful:Packed Snow|Packed Snowballs]] will provide freezing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Frostiful|Surival Mechanics]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful:Data_Component_Types&amp;diff=13978</id>
		<title>Frostiful:Data Component Types</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful:Data_Component_Types&amp;diff=13978"/>
		<updated>2026-03-20T13:01:23Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Frostiful]] adds several &#039;&#039;&#039;data component types&#039;&#039;&#039; that can be used to configure item behaviours. See the vanilla [[Minecraft:Data component format|data component format]] page for a general overview of components&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of Components ==&lt;br /&gt;
&lt;br /&gt;
=== frostiful:cape ===&lt;br /&gt;
&#039;&#039;Available in 1.21.4+&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This component can be used to render capes when worn in the Chest or the Cape Trinket slot.&lt;br /&gt;
&lt;br /&gt;
* {{nbt|compound|components}}: Parent tag.&lt;br /&gt;
** {{nbt|compound|frostiful:cape}}: A compound component.&lt;br /&gt;
*** {{nbt|string|cape_texture}}: Resource location of the cape texture to use.&lt;br /&gt;
*** {{nbt|boolean|override_account_cape}}: Optional. Whether to render this cape over any capes on the player&#039;s account. Defaults to {{code|true}}.&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=The Cloak of Frostology texture path is {{code|frostiful:textures/entity/frostology_cloak.png}}. Other cape textures use hashed IDs that are not available unless seen by a player during your session. To use a specific texture, add a dedicated file to a resource pack first.}}&lt;br /&gt;
&lt;br /&gt;
=== frostiful:ice_like ===&lt;br /&gt;
&#039;&#039;Available in 1.21.4+&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When present on an item, causes that item to have the effects of the Cloak of Frostology, including the tooltip &#039;&#039;Reborn in Ice&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{nbt|compound|components}}: Parent tag.&lt;br /&gt;
** {{nbt|compound|frostiful:ice_like}}: A compound component.&lt;br /&gt;
*** {{nbt|string|block_damage_types}}: Optional resource location of a damage type tag. What damage types this item fully blocks when worn. Defaults to {{code|minecraft:is_freezing}}.&lt;br /&gt;
&lt;br /&gt;
=== frostiful:inert ===&lt;br /&gt;
&lt;br /&gt;
When present on an item, applies the tooltip &#039;&#039;Inert&#039;&#039; to it. Used by the [[Frostiful:Inert Cloak of Frostology|Inert Cloak of Frostology]] only.&lt;br /&gt;
&lt;br /&gt;
* {{nbt|compound|components}}: Parent tag.&lt;br /&gt;
** {{nbt|compound|frostiful:inert }}: An empty compound component.&lt;br /&gt;
&lt;br /&gt;
=== frostiful:frost_resistance ===&lt;br /&gt;
&lt;br /&gt;
This component adds Frost Resistance and Environment Frost Resistance attribute modifiers to items. It does &#039;&#039;not&#039;&#039; modify the underlying {{code|minecraft:attribute_modifiers}} component; it applies modifiers only when the item is equipped or displayed in a tooltip.&lt;br /&gt;
&lt;br /&gt;
The attributes are documented on the [https://thermoo.thedeathlycow.com/entity_attributes/ Thermoo Wiki].&lt;br /&gt;
&lt;br /&gt;
* {{nbt|compound|components}}: Parent tag.&lt;br /&gt;
** {{nbt|compound|frostiful:frost_resistance}}: A compound component.&lt;br /&gt;
*** {{nbt|double|frost_resistance_multiplier}}: Multiplier for the base frost resistance of the armor type (see below).&lt;br /&gt;
*** {{nbt|double|environment_frost_resistance_multiplier}}: Multiplier for the base environment frost resistance of the armor type  (see below).&lt;br /&gt;
&lt;br /&gt;
The final attribute modifiers are applied as an {{code|add_value}} [[Minecraft:Attribute#modifiers|modifier]] for the attributes {{code|thermoo:frost_resistance}} and {{code|thermoo:environment_frost_resistance}}&amp;lt;ref name=&amp;quot;attribute_ids&amp;quot;&amp;gt;In 1.21.1 and below, these attribute IDs are {{code|thermoo:generic.heat_resistance}} and {{code|thermoo:generic.environment_heat_resistance}}.&amp;lt;/ref&amp;gt; and {{code|thermoo:environment_heat_resistance}}&amp;lt;ref name=&amp;quot;attribute_ids&amp;quot;/&amp;gt; with modifier IDs of {{code|frostiful:base_frost_resistance/&amp;lt;slot_id&amp;gt;}} and {{code|frostiful:base_environment_frost_resistance/&amp;lt;slot_id&amp;gt;}}, respectively.&lt;br /&gt;
&lt;br /&gt;
==== Base Values for Armor Types ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Armor Type !! Base Frost Resistance !! Base Environment Frost Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Helmet || 1.5 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| Chestplate || 2.0 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Leggings || 1.0 || 0.125&lt;br /&gt;
|-&lt;br /&gt;
| Boots || 0.5 || 0.125&lt;br /&gt;
|-&lt;br /&gt;
| Body || 4.0 || 1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=These base values are not configurable. For fine-grained control, use a mod like [https://modrinth.com/mod/default-components Default Components] to set this component&#039;s multipliers to {{code|0}}, then add attribute modifiers using mods like [https://modrinth.com/mod/cia CIA] or Default Components on {{code|minecraft:attribute_modifiers}}.}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Frostiful|Developer Docs]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful:Cloak_of_Frostology&amp;diff=13977</id>
		<title>Frostiful:Cloak of Frostology</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful:Cloak_of_Frostology&amp;diff=13977"/>
		<updated>2026-03-20T12:58:46Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| title = Cloak of Frostology&lt;br /&gt;
| image = Frostiful Cloak of Frostology Player.png&lt;br /&gt;
| invimage = Frostiful Cloak of Frostology.png&lt;br /&gt;
| rarity = Epic&lt;br /&gt;
| renewable = No&lt;br /&gt;
| stackable = No&lt;br /&gt;
| rows2 = {{infobox row|label=[https://thermoo.thedeathlycow.com/entity_attributes/ Frost Resistance]|field=-3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Cloak of Frostology&#039;&#039;&#039; is an obtainable [[Minecraft:Cape|cape]] item added by [[Frostiful]] that inverts the effects of [[Frostiful:Temperature System|freezing]].&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
&lt;br /&gt;
Cloaks of Frostology are only able to be crafted from items found in the [[Frostiful:Frostologer Castle|Frostologer&#039;s Castle]].&lt;br /&gt;
&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1=Frostiful:Icicle|                                           |C1=Frostiful:Icicle&lt;br /&gt;
|A2=Frostiful:Fur Padding|B2=Frostiful:Glacial Heart            |C2=Frostiful:Fur Padding&lt;br /&gt;
|A3=Frostiful:Fur Padding|B3=Frostiful:Inert Cloak of Frostology|C3=Frostiful:Fur Padding&lt;br /&gt;
|Output=Frostiful:Cloak of Frostology}}&lt;br /&gt;
&lt;br /&gt;
=== Mob Loot ===&lt;br /&gt;
In versions prior to 1.21, the [[Frostiful:Frostologer|Frostologer]] would only drop a Cloak of Frostology if they were killed by a player and their [[Frostiful:Temperature System|temperature scale]] was at or above {{code|15%}}.&amp;lt;ref&amp;gt;This only applies in Minecraft versions 1.19.2-1.20.4 only&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Inverted Freezing ===&lt;br /&gt;
When worn in the chest or cape&amp;lt;ref&amp;gt;Integration with [https://modrinth.com/mod/trinkets Trinkets]&amp;lt;/ref&amp;gt; slots, the Cloak of Frostology will invert the effects of [[Frostiful:Temperature System|freezing]], making it beneficial to be cold; but harmful to be warm. The temperature effects of a player wearing a Cloak of Frostology are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&lt;br /&gt;
! Temperature Scale || Effect &lt;br /&gt;
|-&lt;br /&gt;
| 0% and above || Melt Damage&lt;br /&gt;
|-&lt;br /&gt;
| 0% and above || [[Minecraft:Mining Fatigue|Mining Fatigue II]], [[Minecraft:Weakness|Weakness II]]&lt;br /&gt;
|-&lt;br /&gt;
| 0% and below || Extra [[Minecraft:Movement speed|movement speed]], increasing as you get colder&lt;br /&gt;
|-&lt;br /&gt;
| -25% and above || [[Minecraft:Mining Fatigue|Mining Fatigue I]], [[Minecraft:Weakness|Weakness I]]&lt;br /&gt;
|-&lt;br /&gt;
| -75% and below || [[Minecraft:Resistance|Resistance I]]&lt;br /&gt;
|-&lt;br /&gt;
| -99% and below || [[Minecraft:Haste|Haste I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wearing ===&lt;br /&gt;
The Cloak of Frostology will render a [[Minecraft:Cape|cape]] on the wearer, replacing any other capes that the player may have on their account. Unlike regular capes, this cape does have effects on the player; for a version of this cape without any effects see the [[Frostiful:Inert Cloak of Frostology|Inert Cloak of Frostology]].&lt;br /&gt;
&lt;br /&gt;
When worn, the Cloak of Frostology will provide -3 [https://thermoo.thedeathlycow.com/entity_attributes/ Frost Resistance].&lt;br /&gt;
&lt;br /&gt;
The Cloak of Frostology is always enchanted with [[Minecraft:Curse of Binding|Curse of Binding]] and does not have durability. If you put this cape on, the only way to take it off is to die.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Frostiful|Items]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful:Cloak_of_Frostology&amp;diff=13976</id>
		<title>Frostiful:Cloak of Frostology</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful:Cloak_of_Frostology&amp;diff=13976"/>
		<updated>2026-03-20T12:58:12Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| title = Cloak of Frostology&lt;br /&gt;
| image = Frostiful Cloak of Frostology Player.png&lt;br /&gt;
| invimage = Frostiful Cloak of Frostology.png&lt;br /&gt;
| rarity = Epic&lt;br /&gt;
| renewable = No&lt;br /&gt;
| stackable = No&lt;br /&gt;
| rows2 = {{infobox row|label=[https://thermoo.thedeathlycow.com/entity_attributes/ Frost Resistance]|field=-3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Cloak of Frostology&#039;&#039;&#039; is an obtainable [[Minecraft:Cape|cape]] item that inverts the effects of [[Frostiful:Temperature System|freezing]].&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
&lt;br /&gt;
Cloaks of Frostology are only able to be crafted from items found in the [[Frostiful:Frostologer Castle|Frostologer&#039;s Castle]].&lt;br /&gt;
&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1=Frostiful:Icicle|                                           |C1=Frostiful:Icicle&lt;br /&gt;
|A2=Frostiful:Fur Padding|B2=Frostiful:Glacial Heart            |C2=Frostiful:Fur Padding&lt;br /&gt;
|A3=Frostiful:Fur Padding|B3=Frostiful:Inert Cloak of Frostology|C3=Frostiful:Fur Padding&lt;br /&gt;
|Output=Frostiful:Cloak of Frostology}}&lt;br /&gt;
&lt;br /&gt;
=== Mob Loot ===&lt;br /&gt;
In versions prior to 1.21, the [[Frostiful:Frostologer|Frostologer]] would only drop a Cloak of Frostology if they were killed by a player and their [[Frostiful:Temperature System|temperature scale]] was at or above {{code|15%}}.&amp;lt;ref&amp;gt;This only applies in Minecraft versions 1.19.2-1.20.4 only&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Inverted Freezing ===&lt;br /&gt;
When worn in the chest or cape&amp;lt;ref&amp;gt;Integration with [https://modrinth.com/mod/trinkets Trinkets]&amp;lt;/ref&amp;gt; slots, the Cloak of Frostology will invert the effects of [[Frostiful:Temperature System|freezing]], making it beneficial to be cold; but harmful to be warm. The temperature effects of a player wearing a Cloak of Frostology are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&lt;br /&gt;
! Temperature Scale || Effect &lt;br /&gt;
|-&lt;br /&gt;
| 0% and above || Melt Damage&lt;br /&gt;
|-&lt;br /&gt;
| 0% and above || [[Minecraft:Mining Fatigue|Mining Fatigue II]], [[Minecraft:Weakness|Weakness II]]&lt;br /&gt;
|-&lt;br /&gt;
| 0% and below || Extra [[Minecraft:Movement speed|movement speed]], increasing as you get colder&lt;br /&gt;
|-&lt;br /&gt;
| -25% and above || [[Minecraft:Mining Fatigue|Mining Fatigue I]], [[Minecraft:Weakness|Weakness I]]&lt;br /&gt;
|-&lt;br /&gt;
| -75% and below || [[Minecraft:Resistance|Resistance I]]&lt;br /&gt;
|-&lt;br /&gt;
| -99% and below || [[Minecraft:Haste|Haste I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wearing ===&lt;br /&gt;
The Cloak of Frostology will render a [[Minecraft:Cape|cape]] on the wearer, replacing any other capes that the player may have on their account. Unlike regular capes, this cape does have effects on the player; for a version of this cape without any effects see the [[Frostiful:Inert Cloak of Frostology|Inert Cloak of Frostology]].&lt;br /&gt;
&lt;br /&gt;
When worn, the Cloak of Frostology will provide -3 [https://thermoo.thedeathlycow.com/entity_attributes/ Frost Resistance].&lt;br /&gt;
&lt;br /&gt;
The Cloak of Frostology is always enchanted with [[Minecraft:Curse of Binding|Curse of Binding]] and does not have durability. If you put this cape on, the only way to take it off is to die.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Frostiful|Items]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful:Cloak_of_Frostology&amp;diff=13975</id>
		<title>Frostiful:Cloak of Frostology</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful:Cloak_of_Frostology&amp;diff=13975"/>
		<updated>2026-03-20T12:55:12Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| title = Cloak of Frostology&lt;br /&gt;
| image = Frostiful Cloak of Frostology Player.png&lt;br /&gt;
| invimage = Frostiful Cloak of Frostology.png&lt;br /&gt;
| rarity = Epic&lt;br /&gt;
| renewable = No&lt;br /&gt;
| stackable = No&lt;br /&gt;
| rows2 = {{infobox row|label=[https://thermoo.thedeathlycow.com/entity_attributes/ Frost Resistance]|field=-3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Cloak of Frostology&#039;&#039;&#039; is an obtainable [[Minecraft:Cape|cape]] item that inverts the effects of [[Frostiful:Temperature System|freezing]].&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
&lt;br /&gt;
Cloaks of Frostology are only able to be crafted from items found in the [[Frostiful:Frostologer Castle|Frostologer&#039;s Castle]].&lt;br /&gt;
&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1=Frostiful:Icicle|                                           |C1=Frostiful:Icicle&lt;br /&gt;
|A2=Frostiful:Fur Padding|B2=Frostiful:Glacial Heart            |C2=Frostiful:Fur Padding&lt;br /&gt;
|A3=Frostiful:Fur Padding|B3=Frostiful:Inert Cloak of Frostology|C3=Frostiful:Fur Padding&lt;br /&gt;
|Output=Frostiful:Cloak of Frostology}}&lt;br /&gt;
&lt;br /&gt;
=== Mob Loot ===&lt;br /&gt;
In versions prior to 1.21, the [[Frostiful:Frostologer|Frostologer]] would only drop a Cloak of Frostology if they were killed by a player and their [[Frostiful:Temperature System|temperature scale]] was at or above {{code|15%}}.&amp;lt;sup&amp;gt;[1.19.2-1.20.4 only]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Inverted Freezing ===&lt;br /&gt;
When worn in the chest or cape&amp;lt;ref&amp;gt;Integration with [https://modrinth.com/mod/trinkets Trinkets]&amp;lt;/ref&amp;gt; slots, the Cloak of Frostology will invert the effects of [[Frostiful:Temperature System|freezing]], making it beneficial to be cold; but harmful to be warm. The temperature effects of a player wearing a Cloak of Frostology are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&lt;br /&gt;
! Temperature Scale || Effect &lt;br /&gt;
|-&lt;br /&gt;
| 0% and above || Melt Damage&lt;br /&gt;
|-&lt;br /&gt;
| 0% and above || [[Minecraft:Mining Fatigue|Mining Fatigue II]], [[Minecraft:Weakness|Weakness II]]&lt;br /&gt;
|-&lt;br /&gt;
| 0% and below || Extra [[Minecraft:Movement speed|movement speed]], increasing as you get colder&lt;br /&gt;
|-&lt;br /&gt;
| -25% and above || [[Minecraft:Mining Fatigue|Mining Fatigue I]], [[Minecraft:Weakness|Weakness I]]&lt;br /&gt;
|-&lt;br /&gt;
| -75% and below || [[Minecraft:Resistance|Resistance I]]&lt;br /&gt;
|-&lt;br /&gt;
| -99% and below || [[Minecraft:Haste|Haste I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wearing ===&lt;br /&gt;
The Cloak of Frostology will render a [[Minecraft:Cape|cape]] on the wearer, replacing any other capes that the player may have on their account. Unlike regular capes, this cape does have effects on the player; for a version of this cape without any effects see the [[Frostiful:Inert Cloak of Frostology|Inert Cloak of Frostology]].&lt;br /&gt;
&lt;br /&gt;
When worn, the Cloak of Frostology will provide -3 [https://thermoo.thedeathlycow.com/entity_attributes/ Frost Resistance].&lt;br /&gt;
&lt;br /&gt;
The Cloak of Frostology is always enchanted with [[Minecraft:Curse of Binding|Curse of Binding]] and does not have durability. If you put this cape on, the only way to take it off is to die.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Frostiful|Items]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful:Cloak_of_Frostology&amp;diff=13974</id>
		<title>Frostiful:Cloak of Frostology</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful:Cloak_of_Frostology&amp;diff=13974"/>
		<updated>2026-03-20T12:39:43Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: add superscript to versioned section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| title = Cloak of Frostology&lt;br /&gt;
| image = Frostiful Cloak of Frostology Player.png&lt;br /&gt;
| invimage = Frostiful Cloak of Frostology.png&lt;br /&gt;
| rarity = Epic&lt;br /&gt;
| renewable = No&lt;br /&gt;
| stackable = No&lt;br /&gt;
| rows2 = {{infobox row|label=[https://thermoo.thedeathlycow.com/entity_attributes/ Frost Resistance]|field=-3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Cloak of Frostology&#039;&#039;&#039; is an obtainable [[Minecraft:Cape|cape]] item that inverts the effects of [[Frostiful:Temperature System|freezing]].&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
&lt;br /&gt;
Cloaks of Frostology are only able to be crafted from items found in the [[Frostiful:Frostologer Castle|Frostologer&#039;s Castle]].&lt;br /&gt;
&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1=Frostiful:Icicle|                                           |C1=Frostiful:Icicle&lt;br /&gt;
|A2=Frostiful:Fur Padding|B2=Frostiful:Glacial Heart            |C2=Frostiful:Fur Padding&lt;br /&gt;
|A3=Frostiful:Fur Padding|B3=Frostiful:Inert Cloak of Frostology|C3=Frostiful:Fur Padding&lt;br /&gt;
|Output=Frostiful:Cloak of Frostology}}&lt;br /&gt;
&lt;br /&gt;
=== Mob Loot&amp;lt;sup&amp;gt;[1.19.2-1.20.4 only]&amp;lt;/sup&amp;gt; ===&lt;br /&gt;
In versions prior to 1.21, the [[Frostiful:Frostologer|Frostologer]] would only drop a Cloak of Frostology if they were killed by a player and their [[Frostiful:Temperature System|temperature scale]] was at or above {{code|15%}}.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Inverted Freezing ===&lt;br /&gt;
When worn in the chest or cape&amp;lt;ref&amp;gt;Integration with [https://modrinth.com/mod/trinkets Trinkets]&amp;lt;/ref&amp;gt; slots, the Cloak of Frostology will invert the effects of [[Frostiful:Temperature System|freezing]], making it beneficial to be cold; but harmful to be warm. The temperature effects of a player wearing a Cloak of Frostology are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&lt;br /&gt;
! Temperature Scale || Effect &lt;br /&gt;
|-&lt;br /&gt;
| 0% and above || Melt Damage&lt;br /&gt;
|-&lt;br /&gt;
| 0% and above || [[Minecraft:Mining Fatigue|Mining Fatigue II]], [[Minecraft:Weakness|Weakness II]]&lt;br /&gt;
|-&lt;br /&gt;
| 0% and below || Extra [[Minecraft:Movement speed|movement speed]], increasing as you get colder&lt;br /&gt;
|-&lt;br /&gt;
| -25% and above || [[Minecraft:Mining Fatigue|Mining Fatigue I]], [[Minecraft:Weakness|Weakness I]]&lt;br /&gt;
|-&lt;br /&gt;
| -75% and below || [[Minecraft:Resistance|Resistance I]]&lt;br /&gt;
|-&lt;br /&gt;
| -99% and below || [[Minecraft:Haste|Haste I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wearing ===&lt;br /&gt;
The Cloak of Frostology will render a [[Minecraft:Cape|cape]] on the wearer, replacing any other capes that the player may have on their account. Unlike regular capes, this cape does have effects on the player; for a version of this cape without any effects see the [[Frostiful:Inert Cloak of Frostology|Inert Cloak of Frostology]].&lt;br /&gt;
&lt;br /&gt;
When worn, the Cloak of Frostology will provide -3 [https://thermoo.thedeathlycow.com/entity_attributes/ Frost Resistance].&lt;br /&gt;
&lt;br /&gt;
The Cloak of Frostology is always enchanted with [[Minecraft:Curse of Binding|Curse of Binding]] and does not have durability. If you put this cape on, the only way to take it off is to die.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Frostiful|Items]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful&amp;diff=13973</id>
		<title>Frostiful</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful&amp;diff=13973"/>
		<updated>2026-03-18T12:40:32Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: add neoforge to modloaders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox mod&lt;br /&gt;
|title=Frostiful&lt;br /&gt;
|author=TheDeathlyCow&lt;br /&gt;
|latest_release=2.3.3+1.21.11 (2026-01-31)&lt;br /&gt;
|initial_release=Public release: 0.1.0 (2022-11-29)&lt;br /&gt;
|sources=https://github.com/TheDeathlyCow/frostiful&lt;br /&gt;
|discord=https://discord.thedeathlycow.com&lt;br /&gt;
|modrinth=https://modrinth.com/mod/frostiful&lt;br /&gt;
|curseforge=https://www.curseforge.com/minecraft/mc-mods/frostiful|&lt;br /&gt;
|translations=https://www.crowdin.com/project/frostiful&lt;br /&gt;
|minecraft_version=Supported: 1.21.1, 1.21.11&lt;br /&gt;
&lt;br /&gt;
Available: 1.19.2, 1.19.4, 1.20-1.20.2, 1.20.4, 1.21-1.21.11&lt;br /&gt;
|modloader={{Fabric}},{{Quilt}},{{NeoForge}}&lt;br /&gt;
|image=Frostiful_Icon.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frostiful&#039;&#039;&#039; is a survival and combat-focused mod that aims to expand the freezing mechanic introduced with powder snow in new and interesting ways. It adds new ways to become cold, rather than just falling into powder snow. It also adds ways of getting warm, rather than just not being in powder snow. It is the cold-temperature counter part to [[Mod:Scorchful|Scorchful]].&lt;br /&gt;
&lt;br /&gt;
{{Message box|title=Notice|text=This wiki is currently being ported to here from GitHub, and may not be complete at this time. The current complete wiki can be found here: https://github.com/TheDeathlyCow/frostiful/wiki}}&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Temperature System|Temperature System]]&lt;br /&gt;
* [[Frostiful:Weather|Weather]]&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Brittle Ice|Brittle Ice]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice|Cut Blue Ice]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Slab|Cut Blue Ice Slab]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Stairs|Cut Blue Ice Stairs]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Wall|Cut Blue Ice Wall]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice|Cut Packed Ice]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Slab|Cut Packed Ice Slab]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Stairs|Cut Packed Ice Stairs]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Wall|Cut Packed Ice Wall]]&lt;br /&gt;
* [[Frostiful:Frozen Torch|Frozen Torch]]&lt;br /&gt;
* [[Frostiful:Ice Pane|Ice Pane]]&lt;br /&gt;
* [[Frostiful:Icicle|Icicle]]&lt;br /&gt;
* [[Frostiful:Icy Trial Spawner|Icy Trial Spawner]]&lt;br /&gt;
* [[Frostiful:Icy Vault|Icy Vault]]&lt;br /&gt;
* [[Frostiful:Packed Snow|Packed Snow]]&lt;br /&gt;
* [[Frostiful:Packed Snow Bricks|Packed Snow Bricks]]&lt;br /&gt;
* [[Frostiful:Sun Lichen|Sun Lichen]]&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Armor Trim Patterns|Armor Trim Patterns]]&lt;br /&gt;
* [[Frostiful:Banner Patterns|Banner Patterns]]&lt;br /&gt;
* [[Frostiful:Cloak of Frostology|Cloak of Frostology]]&lt;br /&gt;
* [[Frostiful:Inert Cloak of Frostology|Inert Cloak of Frostology]]&lt;br /&gt;
* [[Frostiful:Frost Wand|Frost Wand]]&lt;br /&gt;
* [[Frostiful:Frozen Rod|Frozen Rod]]&lt;br /&gt;
* [[Frostiful:Fur Armor|Fur Armor]]&lt;br /&gt;
* [[Frostiful:Fur Tufts|Fur Tufts]]&lt;br /&gt;
* [[Frostiful:Glacial Arrow|Glacial Arrow]]&lt;br /&gt;
* [[Frostiful:Glacial Heart|Glacial Heart]]&lt;br /&gt;
* [[Frostiful:Ice Skates|Ice Skates]]&lt;br /&gt;
* [[Frostiful:Packed Snow|Packed Snowball]]&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Biter|Biter]]&lt;br /&gt;
* [[Frostiful:Chillager|Chillager]]&lt;br /&gt;
* [[Frostiful:Frostologer|Frostologer]]&lt;br /&gt;
&lt;br /&gt;
=== Enchantments and Status Effects ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Enchantments|Enchantments]]&lt;br /&gt;
* [[Frostiful:Status Effects|Status Effects]]&lt;br /&gt;
&lt;br /&gt;
=== Structures ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Chillager Outpost|Chillager Outpost]]&lt;br /&gt;
* [[Frostiful:Frostologer&#039;s Castle|Frostologer&#039;s Castle]]&lt;br /&gt;
&lt;br /&gt;
== Developer Docs ==&lt;br /&gt;
For mod pack and addon developers. &lt;br /&gt;
&lt;br /&gt;
* [https://thermoo.thedeathlycow.com/ Thermoo Wiki] - A good resource for the general internals of Frostiful&lt;br /&gt;
* [[Frostiful:Config File|Config File]]&lt;br /&gt;
* [[Frostiful:Datapack Tags|Datapack Tags]]&lt;br /&gt;
* [[Frostiful:Data Component Types|Data Component Types]]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
&lt;br /&gt;
While this mod is designed to be as compatible as possible with other mods, it is inevitable that issues will arise. Specific incompatibilities will be documented here as they become known.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Alpha-s-Stuff/TinkersConstruct Hephaestus / Tinker&#039;s Construct]: Temperature bar not showing up. &#039;&#039;&#039;FIX:&#039;&#039;&#039; set {{code|extraHeartRenderer}} to {{code|false}} in the {{code|mantle-client.toml}} config.&lt;br /&gt;
&lt;br /&gt;
=== Other Temperature Mods ===&lt;br /&gt;
&lt;br /&gt;
Most other temperature mods do not work with Frostiful&#039;s temperature system and likely never will. Running Frostiful with these mods is redundant as they also add their own temperature system in addition to Frostiful. These mods may technically run together, however if you want to have a warm temperature system with Frostiful I would recommend using [[Mod:Scorchful|Scorchful]] instead, as it was made to work together with Frostiful.&lt;br /&gt;
&lt;br /&gt;
All of the following temperature mods should not be used with Frostiful (note that this list is not exhaustive, these are just the ones I&#039;ve heard of):&lt;br /&gt;
&lt;br /&gt;
* PyroFrost&lt;br /&gt;
* EnvironmentZ&lt;br /&gt;
* Thermite&lt;br /&gt;
* Tough as Nails&lt;br /&gt;
* Cold Sweat&lt;br /&gt;
* Homeostatic&lt;br /&gt;
* Metabolism&lt;br /&gt;
&lt;br /&gt;
For the mods that add thirst - [https://modrinth.com/mod/dehydration Dehydration] works with Scorchful and does not add a temperature system. A new thirst mod called [https://github.com/TheDeathlyCow/thirstful/ Thirstful] is also currently a work in progress.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods|Frostiful]]&lt;br /&gt;
[[Category:Frostiful]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful&amp;diff=13902</id>
		<title>Frostiful</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful&amp;diff=13902"/>
		<updated>2026-02-01T07:30:02Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox mod&lt;br /&gt;
|title=Frostiful&lt;br /&gt;
|author=TheDeathlyCow&lt;br /&gt;
|latest_release=2.3.3+1.21.11 (2026-01-31)&lt;br /&gt;
|initial_release=Public release: 0.1.0 (2022-11-29)&lt;br /&gt;
|sources=https://github.com/TheDeathlyCow/frostiful&lt;br /&gt;
|discord=https://discord.thedeathlycow.com&lt;br /&gt;
|modrinth=https://modrinth.com/mod/frostiful&lt;br /&gt;
|curseforge=https://www.curseforge.com/minecraft/mc-mods/frostiful|&lt;br /&gt;
|translations=https://www.crowdin.com/project/frostiful&lt;br /&gt;
|minecraft_version=Supported: 1.21.1, 1.21.11&lt;br /&gt;
&lt;br /&gt;
Available: 1.19.2, 1.19.4, 1.20-1.20.2, 1.20.4, 1.21-1.21.11&lt;br /&gt;
|modloader={{Fabric}},{{Quilt}}&lt;br /&gt;
|image=Frostiful_Icon.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frostiful&#039;&#039;&#039; is a survival and combat-focused mod that aims to expand the freezing mechanic introduced with powder snow in new and interesting ways. It adds new ways to become cold, rather than just falling into powder snow. It also adds ways of getting warm, rather than just not being in powder snow. It is the cold-temperature counter part to [[Mod:Scorchful|Scorchful]].&lt;br /&gt;
&lt;br /&gt;
{{Message box|title=Notice|text=This wiki is currently being ported to here from GitHub, and may not be complete at this time. The current complete wiki can be found here: https://github.com/TheDeathlyCow/frostiful/wiki}}&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Temperature System|Temperature System]]&lt;br /&gt;
* [[Frostiful:Weather|Weather]]&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Brittle Ice|Brittle Ice]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice|Cut Blue Ice]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Slab|Cut Blue Ice Slab]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Stairs|Cut Blue Ice Stairs]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Wall|Cut Blue Ice Wall]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice|Cut Packed Ice]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Slab|Cut Packed Ice Slab]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Stairs|Cut Packed Ice Stairs]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Wall|Cut Packed Ice Wall]]&lt;br /&gt;
* [[Frostiful:Frozen Torch|Frozen Torch]]&lt;br /&gt;
* [[Frostiful:Ice Pane|Ice Pane]]&lt;br /&gt;
* [[Frostiful:Icicle|Icicle]]&lt;br /&gt;
* [[Frostiful:Icy Trial Spawner|Icy Trial Spawner]]&lt;br /&gt;
* [[Frostiful:Icy Vault|Icy Vault]]&lt;br /&gt;
* [[Frostiful:Packed Snow|Packed Snow]]&lt;br /&gt;
* [[Frostiful:Packed Snow Bricks|Packed Snow Bricks]]&lt;br /&gt;
* [[Frostiful:Sun Lichen|Sun Lichen]]&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Armor Trim Patterns|Armor Trim Patterns]]&lt;br /&gt;
* [[Frostiful:Banner Patterns|Banner Patterns]]&lt;br /&gt;
* [[Frostiful:Cloak of Frostology|Cloak of Frostology]]&lt;br /&gt;
* [[Frostiful:Inert Cloak of Frostology|Inert Cloak of Frostology]]&lt;br /&gt;
* [[Frostiful:Frost Wand|Frost Wand]]&lt;br /&gt;
* [[Frostiful:Frozen Rod|Frozen Rod]]&lt;br /&gt;
* [[Frostiful:Fur Armor|Fur Armor]]&lt;br /&gt;
* [[Frostiful:Fur Tufts|Fur Tufts]]&lt;br /&gt;
* [[Frostiful:Glacial Arrow|Glacial Arrow]]&lt;br /&gt;
* [[Frostiful:Glacial Heart|Glacial Heart]]&lt;br /&gt;
* [[Frostiful:Ice Skates|Ice Skates]]&lt;br /&gt;
* [[Frostiful:Packed Snow|Packed Snowball]]&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Biter|Biter]]&lt;br /&gt;
* [[Frostiful:Chillager|Chillager]]&lt;br /&gt;
* [[Frostiful:Frostologer|Frostologer]]&lt;br /&gt;
&lt;br /&gt;
=== Enchantments and Status Effects ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Enchantments|Enchantments]]&lt;br /&gt;
* [[Frostiful:Status Effects|Status Effects]]&lt;br /&gt;
&lt;br /&gt;
=== Structures ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Chillager Outpost|Chillager Outpost]]&lt;br /&gt;
* [[Frostiful:Frostologer&#039;s Castle|Frostologer&#039;s Castle]]&lt;br /&gt;
&lt;br /&gt;
== Developer Docs ==&lt;br /&gt;
For mod pack and addon developers. &lt;br /&gt;
&lt;br /&gt;
* [https://thermoo.thedeathlycow.com/ Thermoo Wiki] - A good resource for the general internals of Frostiful&lt;br /&gt;
* [[Frostiful:Config File|Config File]]&lt;br /&gt;
* [[Frostiful:Datapack Tags|Datapack Tags]]&lt;br /&gt;
* [[Frostiful:Data Component Types|Data Component Types]]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
&lt;br /&gt;
While this mod is designed to be as compatible as possible with other mods, it is inevitable that issues will arise. Specific incompatibilities will be documented here as they become known.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Alpha-s-Stuff/TinkersConstruct Hephaestus / Tinker&#039;s Construct]: Temperature bar not showing up. &#039;&#039;&#039;FIX:&#039;&#039;&#039; set {{code|extraHeartRenderer}} to {{code|false}} in the {{code|mantle-client.toml}} config.&lt;br /&gt;
&lt;br /&gt;
=== Other Temperature Mods ===&lt;br /&gt;
&lt;br /&gt;
Most other temperature mods do not work with Frostiful&#039;s temperature system and likely never will. Running Frostiful with these mods is redundant as they also add their own temperature system in addition to Frostiful. These mods may technically run together, however if you want to have a warm temperature system with Frostiful I would recommend using [[Mod:Scorchful|Scorchful]] instead, as it was made to work together with Frostiful.&lt;br /&gt;
&lt;br /&gt;
All of the following temperature mods should not be used with Frostiful (note that this list is not exhaustive, these are just the ones I&#039;ve heard of):&lt;br /&gt;
&lt;br /&gt;
* PyroFrost&lt;br /&gt;
* EnvironmentZ&lt;br /&gt;
* Thermite&lt;br /&gt;
* Tough as Nails&lt;br /&gt;
* Cold Sweat&lt;br /&gt;
* Homeostatic&lt;br /&gt;
* Metabolism&lt;br /&gt;
&lt;br /&gt;
For the mods that add thirst - [https://modrinth.com/mod/dehydration Dehydration] works with Scorchful and does not add a temperature system. A new thirst mod called [https://github.com/TheDeathlyCow/thirstful/ Thirstful] is also currently a work in progress.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods|Frostiful]]&lt;br /&gt;
[[Category:Frostiful]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful&amp;diff=13527</id>
		<title>Frostiful</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful&amp;diff=13527"/>
		<updated>2025-12-29T08:27:49Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox mod&lt;br /&gt;
|title=Frostiful&lt;br /&gt;
|author=TheDeathlyCow&lt;br /&gt;
|latest_release=2.2.10+1.21.10 (2025-10-21)&lt;br /&gt;
|initial_release=Public release: 0.1.0 (2022-11-29)&lt;br /&gt;
|sources=https://github.com/TheDeathlyCow/frostiful&lt;br /&gt;
|discord=https://discord.thedeathlycow.com&lt;br /&gt;
|modrinth=https://modrinth.com/mod/frostiful&lt;br /&gt;
|curseforge=https://www.curseforge.com/minecraft/mc-mods/frostiful|&lt;br /&gt;
|translations=https://www.crowdin.com/project/frostiful&lt;br /&gt;
|minecraft_version=Supported: 1.21.1, 1.21.11&lt;br /&gt;
&lt;br /&gt;
Available: 1.19.2, 1.19.4, 1.20-1.20.2, 1.20.4, 1.21-1.21.11&lt;br /&gt;
|modloader={{Fabric}},{{Quilt}}&lt;br /&gt;
|image=Frostiful_Icon.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frostiful&#039;&#039;&#039; is a survival and combat-focused mod that aims to expand the freezing mechanic introduced with powder snow in new and interesting ways. It adds new ways to become cold, rather than just falling into powder snow. It also adds ways of getting warm, rather than just not being in powder snow. It is the cold-temperature counter part to [[Mod:Scorchful|Scorchful]].&lt;br /&gt;
&lt;br /&gt;
{{Message box|title=Notice|text=This wiki is currently being ported to here from GitHub, and may not be complete at this time. The current complete wiki can be found here: https://github.com/TheDeathlyCow/frostiful/wiki}}&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Temperature System|Temperature System]]&lt;br /&gt;
* [[Frostiful:Weather|Weather]]&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Brittle Ice|Brittle Ice]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice|Cut Blue Ice]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Slab|Cut Blue Ice Slab]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Stairs|Cut Blue Ice Stairs]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Wall|Cut Blue Ice Wall]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice|Cut Packed Ice]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Slab|Cut Packed Ice Slab]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Stairs|Cut Packed Ice Stairs]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Wall|Cut Packed Ice Wall]]&lt;br /&gt;
* [[Frostiful:Frozen Torch|Frozen Torch]]&lt;br /&gt;
* [[Frostiful:Ice Pane|Ice Pane]]&lt;br /&gt;
* [[Frostiful:Icicle|Icicle]]&lt;br /&gt;
* [[Frostiful:Icy Trial Spawner|Icy Trial Spawner]]&lt;br /&gt;
* [[Frostiful:Icy Vault|Icy Vault]]&lt;br /&gt;
* [[Frostiful:Packed Snow|Packed Snow]]&lt;br /&gt;
* [[Frostiful:Packed Snow Bricks|Packed Snow Bricks]]&lt;br /&gt;
* [[Frostiful:Sun Lichen|Sun Lichen]]&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Armor Trim Patterns|Armor Trim Patterns]]&lt;br /&gt;
* [[Frostiful:Banner Patterns|Banner Patterns]]&lt;br /&gt;
* [[Frostiful:Cloak of Frostology|Cloak of Frostology]]&lt;br /&gt;
* [[Frostiful:Inert Cloak of Frostology|Inert Cloak of Frostology]]&lt;br /&gt;
* [[Frostiful:Frost Wand|Frost Wand]]&lt;br /&gt;
* [[Frostiful:Frozen Rod|Frozen Rod]]&lt;br /&gt;
* [[Frostiful:Fur Armor|Fur Armor]]&lt;br /&gt;
* [[Frostiful:Fur Tufts|Fur Tufts]]&lt;br /&gt;
* [[Frostiful:Glacial Arrow|Glacial Arrow]]&lt;br /&gt;
* [[Frostiful:Glacial Heart|Glacial Heart]]&lt;br /&gt;
* [[Frostiful:Ice Skates|Ice Skates]]&lt;br /&gt;
* [[Frostiful:Packed Snow|Packed Snowball]]&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Biter|Biter]]&lt;br /&gt;
* [[Frostiful:Chillager|Chillager]]&lt;br /&gt;
* [[Frostiful:Frostologer|Frostologer]]&lt;br /&gt;
&lt;br /&gt;
=== Enchantments and Status Effects ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Enchantments|Enchantments]]&lt;br /&gt;
* [[Frostiful:Status Effects|Status Effects]]&lt;br /&gt;
&lt;br /&gt;
=== Structures ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Chillager Outpost|Chillager Outpost]]&lt;br /&gt;
* [[Frostiful:Frostologer&#039;s Castle|Frostologer&#039;s Castle]]&lt;br /&gt;
&lt;br /&gt;
== Developer Docs ==&lt;br /&gt;
For mod pack and addon developers. &lt;br /&gt;
&lt;br /&gt;
* [https://thermoo.thedeathlycow.com/ Thermoo Wiki] - A good resource for the general internals of Frostiful&lt;br /&gt;
* [[Frostiful:Config File|Config File]]&lt;br /&gt;
* [[Frostiful:Datapack Tags|Datapack Tags]]&lt;br /&gt;
* [[Frostiful:Data Component Types|Data Component Types]]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
&lt;br /&gt;
While this mod is designed to be as compatible as possible with other mods, it is inevitable that issues will arise. Specific incompatibilities will be documented here as they become known.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Alpha-s-Stuff/TinkersConstruct Hephaestus / Tinker&#039;s Construct]: Temperature bar not showing up. &#039;&#039;&#039;FIX:&#039;&#039;&#039; set {{code|extraHeartRenderer}} to {{code|false}} in the {{code|mantle-client.toml}} config.&lt;br /&gt;
&lt;br /&gt;
=== Other Temperature Mods ===&lt;br /&gt;
&lt;br /&gt;
Most other temperature mods do not work with Frostiful&#039;s temperature system and likely never will. Running Frostiful with these mods is redundant as they also add their own temperature system in addition to Frostiful. These mods may technically run together, however if you want to have a warm temperature system with Frostiful I would recommend using [[Mod:Scorchful|Scorchful]] instead, as it was made to work together with Frostiful.&lt;br /&gt;
&lt;br /&gt;
All of the following temperature mods should not be used with Frostiful (note that this list is not exhaustive, these are just the ones I&#039;ve heard of):&lt;br /&gt;
&lt;br /&gt;
* PyroFrost&lt;br /&gt;
* EnvironmentZ&lt;br /&gt;
* Thermite&lt;br /&gt;
* Tough as Nails&lt;br /&gt;
* Cold Sweat&lt;br /&gt;
* Homeostatic&lt;br /&gt;
* Metabolism&lt;br /&gt;
&lt;br /&gt;
For the mods that add thirst - [https://modrinth.com/mod/dehydration Dehydration] works with Scorchful and does not add a temperature system. A new thirst mod called [https://github.com/TheDeathlyCow/thirstful/ Thirstful] is also currently a work in progress.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods|Frostiful]]&lt;br /&gt;
[[Category:Frostiful]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Scorchful&amp;diff=13408</id>
		<title>Scorchful</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Scorchful&amp;diff=13408"/>
		<updated>2025-10-21T12:04:09Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox mod&lt;br /&gt;
|title=Scorchful&lt;br /&gt;
|author=TheDeathlyCow&lt;br /&gt;
|latest_release=0.15.6+1.21.1, 0.16.0+1.21.10 (2025-10-17)&lt;br /&gt;
|initial_release=Public release: 0.1.0 (2024-02-28)&lt;br /&gt;
|sources=https://github.com/TheDeathlyCow/scorchful&lt;br /&gt;
|discord=https://discord.thedeathlycow.com&lt;br /&gt;
|modrinth=https://modrinth.com/mod/scorchful&lt;br /&gt;
|curseforge=https://www.curseforge.com/minecraft/mc-mods/scorchful&lt;br /&gt;
|minecraft_version=Supported: 1.21.1, 1.21.10&lt;br /&gt;
&lt;br /&gt;
Available: 1.20.1, 1.20.4, 1.21-1.21.10&lt;br /&gt;
|modloader={{Fabric}},{{Quilt}}&lt;br /&gt;
|image=Scorchful-Icon.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scorchful&#039;&#039;&#039; is a survival mod focused on Heat and Desert Survival. This mod increases the difficulty of the survival experience in warm biomes and The Nether. It is the warm-temperature counter part to [[Mod:Frostiful|Frostiful]].&lt;br /&gt;
&lt;br /&gt;
{{Message box|title=Notice|text=This wiki is written to reflect the current state of Scorchful for the latest available version of Minecraft (currently 1.21.4). Some information about older versions (particularly 1.21.1) may be available on some pages, but will not always be given. Some information on this wiki may not appear in game if you are using an older version. Features will only be backported according to the [https://github.com/TheDeathlyCow/scorchful?tab=readme-ov-file#lts-policy LTS Policy].}}&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Mechanics ===&lt;br /&gt;
* [[Scorchful:Temperature System|Temperature System]]&lt;br /&gt;
* [[Scorchful:Sandstorm|Sandstorms]]&lt;br /&gt;
* [[Scorchful:Heat Visions|Heat Visions]]&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Sand Pile|Sand Pile]]&lt;br /&gt;
* [[Scorchful:Red Sand Pile|Red Sand Pile]]&lt;br /&gt;
* [[Scorchful:Sand Cauldron|Sand Cauldron]]&lt;br /&gt;
* [[Scorchful:Crimson Lily|Crimson Lily]]&lt;br /&gt;
* [[Scorchful:Warped Lily|Warped Lily]]&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Bottle of Cactus Juice|Bottle of Cactus Juice]]&lt;br /&gt;
* [[Scorchful:Sun Hat|Sun Hat]]&lt;br /&gt;
* [[Scorchful:Turtle Armor|Turtle Armor]]&lt;br /&gt;
* [[Minecraft:Turtle Shell|Turtle Shell]] (Vanilla item)&lt;br /&gt;
* [[Scorchful:Turtle Carapace|Turtle Carapace]]&lt;br /&gt;
* [[Scorchful:Turtle Knee Pads|Turtle Knee Pads]]&lt;br /&gt;
* [[Scorchful:Turtle Flippers|Turtle Flippers]]&lt;br /&gt;
* [[Scorchful:Water Skin|Water Skin]]&lt;br /&gt;
&lt;br /&gt;
=== Enchantments and Status Effects ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Rehydration|Rehydration Enchantment]]&lt;br /&gt;
* [[Scorchful:Heat Stroke|Heat Stroke Status Effect]]&lt;br /&gt;
* [[Scorchful:Fear|Fear Status Effect]]&lt;br /&gt;
&lt;br /&gt;
=== Structures ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Warped Lily Farm|Warped Lily Farm]]&lt;br /&gt;
&lt;br /&gt;
== Developer Docs ==&lt;br /&gt;
For mod pack and addon developers.&lt;br /&gt;
&lt;br /&gt;
* [https://thermoo.thedeathlycow.com/ Thermoo Wiki] - A good resource for the general internals of Scorchful&lt;br /&gt;
* [[Scorchful:Datapack Tags|Datapack Tags]]&lt;br /&gt;
* [[Scorchful:Data Component Types|Data Component Types]]&lt;br /&gt;
* [[Scorchful:Temperature Effect Types|Temperature Effect Types]]&lt;br /&gt;
* [[Scorchful:Config File|Config File (Old)]]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
While this mod is designed to be as compatible as possible with other mods, it is inevitable that issues will arise. Specific incompatibilities will be documented here as they become known.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Alpha-s-Stuff/TinkersConstruct Hephaestus / Tinker&#039;s Construct]: Temperature bar not showing up. &#039;&#039;&#039;FIX:&#039;&#039;&#039; set {{code|extraHeartRenderer}} to {{code|false}} in the {{code|mantle-client.toml}} config.&lt;br /&gt;
&lt;br /&gt;
=== Other Temperature Mods ===&lt;br /&gt;
&lt;br /&gt;
Most other temperature mods do not work with Scorchful&#039;s temperature system and likely never will. Running Scorchful with these mods is redundant as they also add their own temperature system in addition to Scorchful. These mods may technically run together, however, if you want to have a cold temperature system with Scorchful, I would recommend using [[Mod:Frostiful|Frostiful]] instead, as Scorchful was made to work together with Frostiful.&lt;br /&gt;
&lt;br /&gt;
All of the following temperature mods should not be used with Scorchful (note that this list is not exhaustive; these are just the ones I&#039;ve heard of):&lt;br /&gt;
&lt;br /&gt;
* PyroFrost&lt;br /&gt;
* EnvironmentZ&lt;br /&gt;
* Thermite&lt;br /&gt;
* Tough as Nails&lt;br /&gt;
* Cold Sweat&lt;br /&gt;
* Homeostatic&lt;br /&gt;
* Metabolism&lt;br /&gt;
&lt;br /&gt;
For the mods that add thirst - [https://modrinth.com/mod/dehydration Dehydration] is integrated with Scorchful and does not add a temperature system. A new thirst mod called [https://github.com/TheDeathlyCow/thirstful/ Thirstful] is also currently a work in progress.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods|Scorchful]]&lt;br /&gt;
[[Category:Scorchful]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful&amp;diff=13407</id>
		<title>Frostiful</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful&amp;diff=13407"/>
		<updated>2025-10-21T12:03:20Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox mod&lt;br /&gt;
|title=Frostiful&lt;br /&gt;
|author=TheDeathlyCow&lt;br /&gt;
|latest_release=2.2.10+1.21.10 (2025-10-21)&lt;br /&gt;
|initial_release=Public release: 0.1.0 (2022-11-29)&lt;br /&gt;
|sources=https://github.com/TheDeathlyCow/frostiful&lt;br /&gt;
|discord=https://discord.thedeathlycow.com&lt;br /&gt;
|modrinth=https://modrinth.com/mod/frostiful&lt;br /&gt;
|curseforge=https://www.curseforge.com/minecraft/mc-mods/frostiful|&lt;br /&gt;
|translations=https://www.crowdin.com/project/frostiful&lt;br /&gt;
|minecraft_version=Supported: 1.21.1, 1.21.10&lt;br /&gt;
&lt;br /&gt;
Available: 1.19.2, 1.19.4, 1.20-1.20.2, 1.20.4, 1.21-1.21.10&lt;br /&gt;
|modloader={{Fabric}},{{Quilt}}&lt;br /&gt;
|image=Frostiful_Icon.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frostiful&#039;&#039;&#039; is a survival and combat-focused mod that aims to expand the freezing mechanic introduced with powder snow in new and interesting ways. It adds new ways to become cold, rather than just falling into powder snow. It also adds ways of getting warm, rather than just not being in powder snow. It is the cold-temperature counter part to [[Mod:Scorchful|Scorchful]].&lt;br /&gt;
&lt;br /&gt;
{{Message box|title=Notice|text=This wiki is currently being ported to here from GitHub, and may not be complete at this time. The current complete wiki can be found here: https://github.com/TheDeathlyCow/frostiful/wiki}}&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Temperature System|Temperature System]]&lt;br /&gt;
* [[Frostiful:Weather|Weather]]&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Brittle Ice|Brittle Ice]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice|Cut Blue Ice]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Slab|Cut Blue Ice Slab]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Stairs|Cut Blue Ice Stairs]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Wall|Cut Blue Ice Wall]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice|Cut Packed Ice]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Slab|Cut Packed Ice Slab]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Stairs|Cut Packed Ice Stairs]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Wall|Cut Packed Ice Wall]]&lt;br /&gt;
* [[Frostiful:Frozen Torch|Frozen Torch]]&lt;br /&gt;
* [[Frostiful:Ice Pane|Ice Pane]]&lt;br /&gt;
* [[Frostiful:Icicle|Icicle]]&lt;br /&gt;
* [[Frostiful:Icy Trial Spawner|Icy Trial Spawner]]&lt;br /&gt;
* [[Frostiful:Icy Vault|Icy Vault]]&lt;br /&gt;
* [[Frostiful:Packed Snow|Packed Snow]]&lt;br /&gt;
* [[Frostiful:Packed Snow Bricks|Packed Snow Bricks]]&lt;br /&gt;
* [[Frostiful:Sun Lichen|Sun Lichen]]&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Armor Trim Patterns|Armor Trim Patterns]]&lt;br /&gt;
* [[Frostiful:Banner Patterns|Banner Patterns]]&lt;br /&gt;
* [[Frostiful:Cloak of Frostology|Cloak of Frostology]]&lt;br /&gt;
* [[Frostiful:Inert Cloak of Frostology|Inert Cloak of Frostology]]&lt;br /&gt;
* [[Frostiful:Frost Wand|Frost Wand]]&lt;br /&gt;
* [[Frostiful:Frozen Rod|Frozen Rod]]&lt;br /&gt;
* [[Frostiful:Fur Armor|Fur Armor]]&lt;br /&gt;
* [[Frostiful:Fur Tufts|Fur Tufts]]&lt;br /&gt;
* [[Frostiful:Glacial Arrow|Glacial Arrow]]&lt;br /&gt;
* [[Frostiful:Glacial Heart|Glacial Heart]]&lt;br /&gt;
* [[Frostiful:Ice Skates|Ice Skates]]&lt;br /&gt;
* [[Frostiful:Packed Snow|Packed Snowball]]&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Biter|Biter]]&lt;br /&gt;
* [[Frostiful:Chillager|Chillager]]&lt;br /&gt;
* [[Frostiful:Frostologer|Frostologer]]&lt;br /&gt;
&lt;br /&gt;
=== Enchantments and Status Effects ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Enchantments|Enchantments]]&lt;br /&gt;
* [[Frostiful:Status Effects|Status Effects]]&lt;br /&gt;
&lt;br /&gt;
=== Structures ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Chillager Outpost|Chillager Outpost]]&lt;br /&gt;
* [[Frostiful:Frostologer&#039;s Castle|Frostologer&#039;s Castle]]&lt;br /&gt;
&lt;br /&gt;
== Developer Docs ==&lt;br /&gt;
For mod pack and addon developers. &lt;br /&gt;
&lt;br /&gt;
* [https://thermoo.thedeathlycow.com/ Thermoo Wiki] - A good resource for the general internals of Frostiful&lt;br /&gt;
* [[Frostiful:Config File|Config File]]&lt;br /&gt;
* [[Frostiful:Datapack Tags|Datapack Tags]]&lt;br /&gt;
* [[Frostiful:Data Component Types|Data Component Types]]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
&lt;br /&gt;
While this mod is designed to be as compatible as possible with other mods, it is inevitable that issues will arise. Specific incompatibilities will be documented here as they become known.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Alpha-s-Stuff/TinkersConstruct Hephaestus / Tinker&#039;s Construct]: Temperature bar not showing up. &#039;&#039;&#039;FIX:&#039;&#039;&#039; set {{code|extraHeartRenderer}} to {{code|false}} in the {{code|mantle-client.toml}} config.&lt;br /&gt;
&lt;br /&gt;
=== Other Temperature Mods ===&lt;br /&gt;
&lt;br /&gt;
Most other temperature mods do not work with Frostiful&#039;s temperature system and likely never will. Running Frostiful with these mods is redundant as they also add their own temperature system in addition to Frostiful. These mods may technically run together, however if you want to have a warm temperature system with Frostiful I would recommend using [[Mod:Scorchful|Scorchful]] instead, as it was made to work together with Frostiful.&lt;br /&gt;
&lt;br /&gt;
All of the following temperature mods should not be used with Frostiful (note that this list is not exhaustive, these are just the ones I&#039;ve heard of):&lt;br /&gt;
&lt;br /&gt;
* PyroFrost&lt;br /&gt;
* EnvironmentZ&lt;br /&gt;
* Thermite&lt;br /&gt;
* Tough as Nails&lt;br /&gt;
* Cold Sweat&lt;br /&gt;
* Homeostatic&lt;br /&gt;
* Metabolism&lt;br /&gt;
&lt;br /&gt;
For the mods that add thirst - [https://modrinth.com/mod/dehydration Dehydration] works with Scorchful and does not add a temperature system. A new thirst mod called [https://github.com/TheDeathlyCow/thirstful/ Thirstful] is also currently a work in progress.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods|Frostiful]]&lt;br /&gt;
[[Category:Frostiful]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Scorchful&amp;diff=13406</id>
		<title>Scorchful</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Scorchful&amp;diff=13406"/>
		<updated>2025-10-17T11:23:55Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: /* Developer Docs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox mod&lt;br /&gt;
|title=Scorchful&lt;br /&gt;
|author=TheDeathlyCow&lt;br /&gt;
|latest_release=0.15.6+1.21.1, 0.15.7+1.21.7 (2025-07-16)&lt;br /&gt;
|initial_release=Public release: 0.1.0 (2024-02-28)&lt;br /&gt;
|sources=https://github.com/TheDeathlyCow/scorchful&lt;br /&gt;
|discord=https://discord.thedeathlycow.com&lt;br /&gt;
|modrinth=https://modrinth.com/mod/scorchful&lt;br /&gt;
|curseforge=https://www.curseforge.com/minecraft/mc-mods/scorchful&lt;br /&gt;
|minecraft_version=Supported: 1.21.1, 1.21.6-7&lt;br /&gt;
&lt;br /&gt;
Available: 1.20.1, 1.20.4, 1.21-1.21.7&lt;br /&gt;
|modloader={{Fabric}},{{Quilt}}&lt;br /&gt;
|image=Scorchful-Icon.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scorchful&#039;&#039;&#039; is a survival mod focused on Heat and Desert Survival. This mod increases the difficulty of the survival experience in warm biomes and The Nether. It is the warm-temperature counter part to [[Mod:Frostiful|Frostiful]].&lt;br /&gt;
&lt;br /&gt;
{{Message box|title=Notice|text=This wiki is written to reflect the current state of Scorchful for the latest available version of Minecraft (currently 1.21.4). Some information about older versions (particularly 1.21.1) may be available on some pages, but will not always be given. Some information on this wiki may not appear in game if you are using an older version. Features will only be backported according to the [https://github.com/TheDeathlyCow/scorchful?tab=readme-ov-file#lts-policy LTS Policy].}}&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Mechanics ===&lt;br /&gt;
* [[Scorchful:Temperature System|Temperature System]]&lt;br /&gt;
* [[Scorchful:Sandstorm|Sandstorms]]&lt;br /&gt;
* [[Scorchful:Heat Visions|Heat Visions]]&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Sand Pile|Sand Pile]]&lt;br /&gt;
* [[Scorchful:Red Sand Pile|Red Sand Pile]]&lt;br /&gt;
* [[Scorchful:Sand Cauldron|Sand Cauldron]]&lt;br /&gt;
* [[Scorchful:Crimson Lily|Crimson Lily]]&lt;br /&gt;
* [[Scorchful:Warped Lily|Warped Lily]]&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Bottle of Cactus Juice|Bottle of Cactus Juice]]&lt;br /&gt;
* [[Scorchful:Sun Hat|Sun Hat]]&lt;br /&gt;
* [[Scorchful:Turtle Armor|Turtle Armor]]&lt;br /&gt;
* [[Minecraft:Turtle Shell|Turtle Shell]] (Vanilla item)&lt;br /&gt;
* [[Scorchful:Turtle Carapace|Turtle Carapace]]&lt;br /&gt;
* [[Scorchful:Turtle Knee Pads|Turtle Knee Pads]]&lt;br /&gt;
* [[Scorchful:Turtle Flippers|Turtle Flippers]]&lt;br /&gt;
* [[Scorchful:Water Skin|Water Skin]]&lt;br /&gt;
&lt;br /&gt;
=== Enchantments and Status Effects ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Rehydration|Rehydration Enchantment]]&lt;br /&gt;
* [[Scorchful:Heat Stroke|Heat Stroke Status Effect]]&lt;br /&gt;
* [[Scorchful:Fear|Fear Status Effect]]&lt;br /&gt;
&lt;br /&gt;
=== Structures ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Warped Lily Farm|Warped Lily Farm]]&lt;br /&gt;
&lt;br /&gt;
== Developer Docs ==&lt;br /&gt;
For mod pack and addon developers.&lt;br /&gt;
&lt;br /&gt;
* [https://thermoo.thedeathlycow.com/ Thermoo Wiki] - A good resource for the general internals of Scorchful&lt;br /&gt;
* [[Scorchful:Datapack Tags|Datapack Tags]]&lt;br /&gt;
* [[Scorchful:Data Component Types|Data Component Types]]&lt;br /&gt;
* [[Scorchful:Temperature Effect Types|Temperature Effect Types]]&lt;br /&gt;
* [[Scorchful:Config File|Config File (Old)]]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
While this mod is designed to be as compatible as possible with other mods, it is inevitable that issues will arise. Specific incompatibilities will be documented here as they become known.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Alpha-s-Stuff/TinkersConstruct Hephaestus / Tinker&#039;s Construct]: Temperature bar not showing up. &#039;&#039;&#039;FIX:&#039;&#039;&#039; set {{code|extraHeartRenderer}} to {{code|false}} in the {{code|mantle-client.toml}} config.&lt;br /&gt;
&lt;br /&gt;
=== Other Temperature Mods ===&lt;br /&gt;
&lt;br /&gt;
Most other temperature mods do not work with Scorchful&#039;s temperature system and likely never will. Running Scorchful with these mods is redundant as they also add their own temperature system in addition to Scorchful. These mods may technically run together, however, if you want to have a cold temperature system with Scorchful, I would recommend using [[Mod:Frostiful|Frostiful]] instead, as Scorchful was made to work together with Frostiful.&lt;br /&gt;
&lt;br /&gt;
All of the following temperature mods should not be used with Scorchful (note that this list is not exhaustive; these are just the ones I&#039;ve heard of):&lt;br /&gt;
&lt;br /&gt;
* PyroFrost&lt;br /&gt;
* EnvironmentZ&lt;br /&gt;
* Thermite&lt;br /&gt;
* Tough as Nails&lt;br /&gt;
* Cold Sweat&lt;br /&gt;
* Homeostatic&lt;br /&gt;
* Metabolism&lt;br /&gt;
&lt;br /&gt;
For the mods that add thirst - [https://modrinth.com/mod/dehydration Dehydration] is integrated with Scorchful and does not add a temperature system. A new thirst mod called [https://github.com/TheDeathlyCow/thirstful/ Thirstful] is also currently a work in progress.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods|Scorchful]]&lt;br /&gt;
[[Category:Scorchful]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Scorchful:Config_File&amp;diff=13405</id>
		<title>Scorchful:Config File</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Scorchful:Config_File&amp;diff=13405"/>
		<updated>2025-10-17T11:23:32Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: TheDeathlyCow moved page Scorchful:Config File to Scorchful:Config File (Old): the config was updated in the mod and this page is no longer necessary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Scorchful:Config File (Old)]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Scorchful:Config_File_(Old)&amp;diff=13404</id>
		<title>Scorchful:Config File (Old)</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Scorchful:Config_File_(Old)&amp;diff=13404"/>
		<updated>2025-10-17T11:23:31Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: TheDeathlyCow moved page Scorchful:Config File to Scorchful:Config File (Old): the config was updated in the mod and this page is no longer necessary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Mod:Scorchful|Scorchful]] &#039;&#039;&#039;config file&#039;&#039;&#039; is a bit of a beast, but this guide will help walk you through what each of the options do. Items in &#039;&#039;italics&#039;&#039; are the important options that are fairly straightforward and are the ones you most likely will want to adjust.&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=&#039;&#039;&#039;As of Scorchful 0.16, this page is no longer updated.&#039;&#039;&#039; This page reflects the state of the Scorchful config for mod versions 0.15.x (corresponding to most Minecraft 1.21.x versions). From Scorchful 0.16 onwards, a more robust config system with comments and descriptions has been implemented which should provide a much more accurate description of the config file for each version. Items documented here may not also necessarily reflect what appears in an older version of Minecraft, however some removed options are documented in [[#Removed Config Options]]. This page is kept up to be able to provide a resource for those still using older Scorchful versions.}}&lt;br /&gt;
&lt;br /&gt;
=== Update Config ===&lt;br /&gt;
&lt;br /&gt;
The update config is used to enable or disable automatic config updates when significant changes are made to the default config values.&lt;br /&gt;
&lt;br /&gt;
; Current config version {{code|currentConfigVersion}}: This just saves the current version of the config, &#039;&#039;&#039;you should not touch this.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable config auto updates {{code|enableConfigUpdates}}&#039;&#039;: Whether to allow the config to reset itself whenever the config is out of date. For most modpacks, I&#039;d recommend turning this off.&lt;br /&gt;
&lt;br /&gt;
=== Client Config ===&lt;br /&gt;
&lt;br /&gt;
Config options that relate to various client-sided effects. Note that while this section appears on dedicated servers, changing it there has no effect on players.&lt;br /&gt;
&lt;br /&gt;
; Do burning heart overlay {{code|doBurningHeartOverlay}}: Enable/disable the burning heart overlay temperature indicator&lt;br /&gt;
&lt;br /&gt;
; Do soaking overlay {{code|doSoakingOverlay}}: Enable/disable the soaking overlay on the health bar&lt;br /&gt;
&lt;br /&gt;
; Do Sun Hat shading {{code|doSunHatShading}}: Enable/disable the shading effect of wearing a Sun Hat&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable sound temperature effects {{code|enableSoundTemperatureEffects}}&#039;&#039;: Used to enable/disable the heartbeat sound when warm.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable drip particles when wet {{code|enableWetDripParticles}}&#039;&#039;: Enable/disable the drip particles when wet&lt;br /&gt;
&lt;br /&gt;
; Enable heat stroke post processing {{code|enableHeatStrokePostProcessing}}: Enable/disable the blur and wobble effects of Heat Stroke. May improve performance on low end PCs&lt;br /&gt;
&lt;br /&gt;
; Enable fear post processing {{code|enableFearPostProcessing}}: Enable/disable the desaturation effects of the Fear status effect&lt;br /&gt;
&lt;br /&gt;
; Sun Hat shade opacity {{code|sunHatShadeOpacity}}: Controls how dark the sun hat shading is&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable sandstorm particles {{code|enableSandstormParticles}}&#039;&#039;: Enable/disable dust particles during [[Scorchful:Sandstorm|sandstorms]]&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable sandstorm fog {{code|enableSandstormFog}}&#039;&#039;: Enable/disable the dense fog effect during Sandstorms&lt;br /&gt;
&lt;br /&gt;
; Enable sandstorm sounds {{code|enableSandstormSounds}}: Enable/disable the wind sounds during Sandstorms&lt;br /&gt;
&lt;br /&gt;
; Sandstorm particle render distance {{code|sandStormParticleRenderDistance}}: How far from the camera to render sandstorm dust particles&lt;br /&gt;
&lt;br /&gt;
; Sandstorm particle rarity {{code|sandStormParticleRarity}}: How many sandstorm dust particles should appear, higher value = fewer particles&lt;br /&gt;
&lt;br /&gt;
; Sandstorm particle Z axis velocity {{code|sandStormParticleVelocity}}: How fast the sandstorm dust particles move&lt;br /&gt;
&lt;br /&gt;
; Sandstorm fog start distance {{code|sandStormFogStart}}: How far away to start rendering sandstorm fog&lt;br /&gt;
&lt;br /&gt;
; Sandstorm fog end distance {{code|sandStormFogEnd}}: How far away to stop rendering sandstorm fog&lt;br /&gt;
&lt;br /&gt;
=== Heating Config ===&lt;br /&gt;
&lt;br /&gt;
Server-side options for temperature and heating.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Do passive heating {{code|doPassiveHeating}}&#039;&#039;: Enable/disable passive environmental heating&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Passive heating tick interval {{code|passiveHeatingTickInterval}}&#039;&#039;: How many ticks should occur between applying heat to a player from the environment. Setting this to large values can be used to slow heat down.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Max passive heating percent (0-1) {{code|maxPassiveHeatingScale}}&#039;&#039;: The maximum scale that the environment can heat heat players to. Given as a percentage from 0 to 1 (0 = 0%, 1 = 100%)&lt;br /&gt;
&lt;br /&gt;
; Enable Turtle Armor status effects {{code|enableTurtleArmorEffects}}: Enable/disable water breathing from Turtle Armor&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Min temperature for heat (in °C) {{code|minTemperatureForHeatC}}&amp;lt;ref name=&amp;quot;env_temp_formula&amp;quot;&amp;gt;&lt;br /&gt;
The final value of the environment temperature change is calculated using the formula below. You can find a graphical representation on [https://www.desmos.com/calculator/42rvcpnxwx Desmos].&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
        B(T) = \frac{T - minTemp + degreesPerTempInc}{degreesPerTempInc}&lt;br /&gt;
&amp;lt;/math&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;math&amp;gt;&lt;br /&gt;
        TemperatureChange(T) = \operatorname{max}(0, \operatorname{floor}(multiplier * B(T))&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;/ref&amp;gt;&#039;&#039;:&lt;br /&gt;
Cutoff temperature for overheating in Celsius. Biomes at or above this temperature will apply environment heating to players. May not be less than 25°C.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Degrees per temperature level increase (in °C/°K) {{code|degreesCPerTemperatureIncrease}}&amp;lt;ref name=&amp;quot;env_temp_formula&amp;quot;/&amp;gt;&#039;&#039;: Specifies the number of Celsius/Kelvin degrees the temperature must be above the minimum heat threshold for each one-point increase in player temperature per tick. Must be positive and non-zero.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Environment temperature multiplier {{code|environmentTemperatureMultiplier}}&amp;lt;ref name=&amp;quot;env_temp_formula&amp;quot;/&amp;gt;&#039;&#039;: Multiplies the final temperature point change of an environment temperature change. &lt;br /&gt;
&lt;br /&gt;
; Cooling from ice {{code|coolingFromIce}}: How much temperature to remove each tick that the player is standing on packed or blue ice&lt;br /&gt;
&lt;br /&gt;
; Scorching biome heat increase {{code|scorchingBiomeHeatIncrease}}: How much to increase the environmental heating by when out in the Sun in a Scorching biome (Deserts and Badlands)&lt;br /&gt;
&lt;br /&gt;
; On fire warm rate {{code|onFireWarmRate}}: How much to increase the temperature of entities on fire each tick&lt;br /&gt;
&lt;br /&gt;
; On fire warm rate with Fire Resistance {{code|onFireWarmRateWithFireResistance}}: How much to increase the temperature of entities on fire each tick, when they have Fire Resistance&lt;br /&gt;
&lt;br /&gt;
; In lava warm rate {{code|inLavaWarmRate}}: The temperature change to apply to entities swimming in Lava each tick&lt;br /&gt;
&lt;br /&gt;
; Strider out of lava cool rate {{code|striderOutOfLavaCoolRate}}: The cooling to apply only to Striders each tick they are not in Lava&lt;br /&gt;
&lt;br /&gt;
; Powder Snow cool rate when warm {{code|powderSnowCoolRate}}: The cooling to apply to entities in Powder Snow each tick (only applies when their temperature is &amp;gt; 0)&lt;br /&gt;
&lt;br /&gt;
; Fireball strike heat {{code|fireballHeat}}: The amount of heat to apply to entities when struck by a fire ball / fire charge&lt;br /&gt;
&lt;br /&gt;
; Water breathing duration per worn piece of Turtle Armor (seconds) {{code|waterBreathingDurationPerTurtleArmorPieceSeconds}}: The amount of time to add to the dive water breathing per piece of turtle armor worn, in seconds&lt;br /&gt;
&lt;br /&gt;
; Temperature from cooling food {{code|temperatureFromCoolingFood}}: Temperature change to apply to players after eating items with the [[Minecraft:Tags|tag]] {{code|#scorchful:is_cooling_food}}&lt;br /&gt;
&lt;br /&gt;
=== Thirst Config ===&lt;br /&gt;
&lt;br /&gt;
Server-side options for thirst and wetness.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Temperature from Wetness {{code|temperatureFromWetness}}&#039;&#039;: How much temperature to remove from wet entities, each tick&lt;br /&gt;
&lt;br /&gt;
; Water from Refreshing food {{code|waterFromRefreshingFood}}: The amount of body water provided by consuming Refreshing food and drink&lt;br /&gt;
&lt;br /&gt;
; Water from Sustaining food {{code|waterFromSustainingFood}}: The amount of body water provided by consuming Sustaining food and drink&lt;br /&gt;
&lt;br /&gt;
; Water from Hydrating food {{code|waterFromHydratingFood}}: The amount of body water provided by consuming Hydrating food and drink&lt;br /&gt;
&lt;br /&gt;
; Water from Parching food {{code|waterFromParchingFood}}: The amount of body water removed by consuming Parching food and drink&lt;br /&gt;
&lt;br /&gt;
; Rehydration drink size {{code|rehydrationDrinkSize}}: The threshold for how much body water needs to be collected before Rehydration will automatically rehydrate the player&lt;br /&gt;
&lt;br /&gt;
; Soaking from Splash Potions {{code|soakingFromSplashPotions}}: How much soaking is applied when an entity is hit with any Splash Potion&lt;br /&gt;
&lt;br /&gt;
; Touching water or rain wetness increase per tick {{code|touchingWaterWetnessIncrease}}: How much to increase wetness by when touching water or rain each tick. Note that submerging yourself in water will fully soak you, regardless of what this is set to.&lt;br /&gt;
&lt;br /&gt;
; On fire dry rate {{code|onFireDryDate}}: How many wetness points to remove each tick when on fire&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Humid biome sweating efficiency {{code|humidBiomeSweatEfficiency}}&#039;&#039;: A multiplier for {{code|temperatureFromWetness}} when the humidity is in the range {{code|[65%, 80%)}}. This applies to rainy climates like Jungles, Swamps, etc.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Extra Humid biome sweating efficiency {{code|extraHumidBiomeSweatEfficiency}}&#039;&#039;: A multiplier for {{code|temperatureFromWetness}} when the humidity is at or above 80%. This applies to rainy climates like Jungles, Swamps during the Wet Season; to cave biomes; and to all non-arid biomes when it rains.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Arid biome sweating efficiency {{code|aridBiomeSweatEfficiency}}&#039;&#039;: A multiplier for {{code|temperatureFromWetness}} when the humidity is at or below 20%. This applies to arid climates like Deserts, Badlands, and Savannas, as well as The Nether.&lt;br /&gt;
&lt;br /&gt;
; Maximum Rehydration Enchantment efficiency {{code|maxRehydrationEfficiency}}: Multiplier for {{code|rehydrationDrinkSize}} that controls the maximum amount of body water provided by a full suit of Rehydration armor&lt;br /&gt;
&lt;br /&gt;
=== Combat Config ===&lt;br /&gt;
&lt;br /&gt;
Server-side options for combat features in Scorchful.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Fire Charge thrown type {{code|fireBallThrownType}}&#039;&#039;: One of {{code|SMALL}}, {{code|LARGE}}, or {{code|DISABLED}}. Controls what type of fireball is creating when throwing a fire charge. Small is just like firing from a Dispener and creates a fire on impact. Large is more like a Ghast and creates an explosion, and disabled disables this feature.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable Desert Visions {{code|enableDesertVisions}}&#039;&#039;: Enable/disable [Heat Visions](./Heat-Visions)&lt;br /&gt;
&lt;br /&gt;
; Fear detection range multiplier {{code|fearDetectionRangeMultiplier}}: How much to multiply an entity&#039;s (including players) hostile mob detection range by.&lt;br /&gt;
&lt;br /&gt;
; Impaling damage per level {{code|impalingDamagePerLevel}}: How much damage the Impaling enchantment should do to wet entities, per level of Impaling&lt;br /&gt;
&lt;br /&gt;
; Fire Protection heat resistance per level {{code|fireProtectionHeatResistancePerLevel}}: How much Heat Resistance the Fire Protection enchantment should give, per level of Fire Protection.&lt;br /&gt;
&lt;br /&gt;
=== Weather Config ===&lt;br /&gt;
&lt;br /&gt;
Server-side options for weather effects in Scorchful.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Do Sand Pile accumulation {{code|doSandPileAccumulation}}&#039;&#039;: Enable/disable sand piles accumulating on the ground during sandstorms&lt;br /&gt;
&lt;br /&gt;
; Sand Pile accumulation height {{code|sandPileAccumulationHeight}}: Sets the maximum height of sand piles that can accumulate during sand storms. Maximum value is 8.&lt;br /&gt;
&lt;br /&gt;
; Sandstorm Slowness amount (percent from -1 to +1) {{code|sandstormSlownessAmountPercent}}: How much to multiply the total speed of entities on the surface by during Sandstorms. Negative values provide slowness, positive values provide speed.&lt;br /&gt;
&lt;br /&gt;
; Sandstorm Follow Range reduction amount (percent from -1 to +1) {{code|sandstormFollowRangeReductionPercent}}: How much to multiply the total follow range of entities on the surface by during Sandstorms. Negative values decrease follow range, positive values increase it.&lt;br /&gt;
&lt;br /&gt;
=== Mod Integration Config ===&lt;br /&gt;
Options for mod integrations in Scorchful.&lt;br /&gt;
&lt;br /&gt;
==== Dehydration Config ====&lt;br /&gt;
Options for integration with [https://modrinth.com/mod/dehydration Dehydration].&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Minimum water level required for sweating {{code|minWaterLevelForSweat}}&#039;&#039;: The minimum number of water points needed to be able to sweat (similar to how much hunger you need to heal)&lt;br /&gt;
&lt;br /&gt;
=== Removed Config Options ===&lt;br /&gt;
These reflect the removed config options from Scorchful, and their replacements (starting from Scorchful 0.15).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Combat Config ====&lt;br /&gt;
&lt;br /&gt;
; Default armor piece heat resistance {{code|defaultArmorHeatResistance}}: The default Heat Resistance to apply to all armor pieces that are not explicitly overridden&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the item component [[Scorchful:Data Component Types#scorchful:heat_resistance|scorchful:heat_resistance]]&lt;br /&gt;
&lt;br /&gt;
; Very warm armor piece heat resistance {{code|veryHarmfulArmorHeatResistance}}: The amount of Heat Resistance to apply to very warm armor pieces (such as Fur Armor in Frostiful)&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the item component [[Scorchful:Data Component Types#scorchful:heat_resistance|scorchful:heat_resistance]]&lt;br /&gt;
&lt;br /&gt;
; Thermally protective armor piece heat resistance {{code|protectiveArmorHeatResistance}}: The amount of Heat Resistance to apply to protective armors, such as Netherite&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the item component [[Scorchful:Data Component Types#scorchful:heat_resistance|scorchful:heat_resistance]]&lt;br /&gt;
&lt;br /&gt;
; Very thermally protective armor piece heat resistance {{code|veryProtectiveArmorHeatResistance}}: The amount of Heat Resistance to apply to very protective armors, such as Turtle&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the item component [[Scorchful:Data Component Types#scorchful:heat_resistance|scorchful:heat_resistance]]&lt;br /&gt;
&lt;br /&gt;
==== Heating Config ==== &lt;br /&gt;
&lt;br /&gt;
; Minimum sky light level for heat {{code|minSkyLightLevelForHeat}}: The minimum &#039;&#039;sky light;; level that will start to apply environmental heating&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the [https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/ environment provider] {{code|scorchful:modifier/apply_shade_for_time}}.&lt;br /&gt;
&lt;br /&gt;
; Heat from the Sun {{code|heatFromSun}}: How much environmental heating to apply from the Sun every tick&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environments] {{code|scorchful:temperature/scorching_climate}}, {{code|scorchful:temperature/warm_climate}}, and {{code|scorchful:temperature/temperate_climate}}.&lt;br /&gt;
&lt;br /&gt;
; Sun Hat shade temperature change `sunHatShadeTemperatureChange`: The temperature change to apply to players wearing a Sun Hat in Scorching Biomes each tick&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with an [https://thermoo.thedeathlycow.com/entity_attributes/ Environment Heat Resistance] attribute modifier.&lt;br /&gt;
&lt;br /&gt;
; Light level per heat increase (in The Nether) {{code|lightLevelPerHeatInNether}}: How many light levels correspond to a +1 increase in passive temperature, in The Nether&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environment] {{code|scorchful:hell}}.&lt;br /&gt;
&lt;br /&gt;
; Minimum light level for heat (in The Nether) {{code|minLightLevelForHeatInNether}}: The minimum light level to begin facing heat, in The Nether&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environment] {{code|scorchful:hell}}.&lt;br /&gt;
&lt;br /&gt;
; Blocks above Lava Ocean per heat increase (in The Nether) {{code|blocksAboveLavaOceanPerHeatInNether}}: How many blocks above the lava ocean correspond to a +1 increase in passive temperature, in The Nether&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environment] {{code|scorchful:hell}}.&lt;br /&gt;
&lt;br /&gt;
; Maximum heat from Lava Ocean (in The Nether) {{code|maxHeatFromLavaOceanInNether}}: The maximum passive heat that the Lava Ocean can create, in The Nether&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environment] {{code|scorchful:hell}}.&lt;br /&gt;
&lt;br /&gt;
==== Thirst Config ====&lt;br /&gt;
&lt;br /&gt;
; Dry rate {{code|dryRate}}: How many wetness points to remove each tick when not in contact with water&lt;br /&gt;
: No replacement, hardcoded to be handled by Thermoo directly.&lt;br /&gt;
&lt;br /&gt;
==== Mod Integration Config ====&lt;br /&gt;
===== Seasons Config =====&lt;br /&gt;
&lt;br /&gt;
; Enable seasons integration {{code|enableSeasonsIntegration}}: Toggles seasons integration. If set to false, Scorchful will treat all biomes as if it were Spring.&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the {{code|thermoo:seasonal/temperate}} and {{code|thermoo:seasonal/tropical}} [https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/ environment provider].&lt;br /&gt;
&lt;br /&gt;
; Wet Season humid biome sweat efficiency {{code|wetSeasonHumidBiomeSweatEfficiency}}: How efficient [[Scorchful:Temperature System#Sweating|sweating]] is during the Wet Season in humid tropical biomes. This feature is exclusive to Serene Seasons.&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with {{code|thirstConfig/extraHumidBiomeSweatEfficiency}} &lt;br /&gt;
&lt;br /&gt;
; Dry Season humid biome sweat efficiency {{code|drySeasonHumidBiomeSweatEfficiency}}: How efficient [[Scorchful:Temperature System#Sweating|sweating]] is during the Dry Season in humid tropical biomes. This feature is exclusive to Serene Seasons.&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with `thirstConfig/aridBiomeSweatEfficiency`&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Scorchful|Developer Docs]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Scorchful:Config_File_(Old)&amp;diff=13403</id>
		<title>Scorchful:Config File (Old)</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Scorchful:Config_File_(Old)&amp;diff=13403"/>
		<updated>2025-10-17T11:22:57Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Mod:Scorchful|Scorchful]] &#039;&#039;&#039;config file&#039;&#039;&#039; is a bit of a beast, but this guide will help walk you through what each of the options do. Items in &#039;&#039;italics&#039;&#039; are the important options that are fairly straightforward and are the ones you most likely will want to adjust.&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=&#039;&#039;&#039;As of Scorchful 0.16, this page is no longer updated.&#039;&#039;&#039; This page reflects the state of the Scorchful config for mod versions 0.15.x (corresponding to most Minecraft 1.21.x versions). From Scorchful 0.16 onwards, a more robust config system with comments and descriptions has been implemented which should provide a much more accurate description of the config file for each version. Items documented here may not also necessarily reflect what appears in an older version of Minecraft, however some removed options are documented in [[#Removed Config Options]]. This page is kept up to be able to provide a resource for those still using older Scorchful versions.}}&lt;br /&gt;
&lt;br /&gt;
=== Update Config ===&lt;br /&gt;
&lt;br /&gt;
The update config is used to enable or disable automatic config updates when significant changes are made to the default config values.&lt;br /&gt;
&lt;br /&gt;
; Current config version {{code|currentConfigVersion}}: This just saves the current version of the config, &#039;&#039;&#039;you should not touch this.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable config auto updates {{code|enableConfigUpdates}}&#039;&#039;: Whether to allow the config to reset itself whenever the config is out of date. For most modpacks, I&#039;d recommend turning this off.&lt;br /&gt;
&lt;br /&gt;
=== Client Config ===&lt;br /&gt;
&lt;br /&gt;
Config options that relate to various client-sided effects. Note that while this section appears on dedicated servers, changing it there has no effect on players.&lt;br /&gt;
&lt;br /&gt;
; Do burning heart overlay {{code|doBurningHeartOverlay}}: Enable/disable the burning heart overlay temperature indicator&lt;br /&gt;
&lt;br /&gt;
; Do soaking overlay {{code|doSoakingOverlay}}: Enable/disable the soaking overlay on the health bar&lt;br /&gt;
&lt;br /&gt;
; Do Sun Hat shading {{code|doSunHatShading}}: Enable/disable the shading effect of wearing a Sun Hat&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable sound temperature effects {{code|enableSoundTemperatureEffects}}&#039;&#039;: Used to enable/disable the heartbeat sound when warm.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable drip particles when wet {{code|enableWetDripParticles}}&#039;&#039;: Enable/disable the drip particles when wet&lt;br /&gt;
&lt;br /&gt;
; Enable heat stroke post processing {{code|enableHeatStrokePostProcessing}}: Enable/disable the blur and wobble effects of Heat Stroke. May improve performance on low end PCs&lt;br /&gt;
&lt;br /&gt;
; Enable fear post processing {{code|enableFearPostProcessing}}: Enable/disable the desaturation effects of the Fear status effect&lt;br /&gt;
&lt;br /&gt;
; Sun Hat shade opacity {{code|sunHatShadeOpacity}}: Controls how dark the sun hat shading is&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable sandstorm particles {{code|enableSandstormParticles}}&#039;&#039;: Enable/disable dust particles during [[Scorchful:Sandstorm|sandstorms]]&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable sandstorm fog {{code|enableSandstormFog}}&#039;&#039;: Enable/disable the dense fog effect during Sandstorms&lt;br /&gt;
&lt;br /&gt;
; Enable sandstorm sounds {{code|enableSandstormSounds}}: Enable/disable the wind sounds during Sandstorms&lt;br /&gt;
&lt;br /&gt;
; Sandstorm particle render distance {{code|sandStormParticleRenderDistance}}: How far from the camera to render sandstorm dust particles&lt;br /&gt;
&lt;br /&gt;
; Sandstorm particle rarity {{code|sandStormParticleRarity}}: How many sandstorm dust particles should appear, higher value = fewer particles&lt;br /&gt;
&lt;br /&gt;
; Sandstorm particle Z axis velocity {{code|sandStormParticleVelocity}}: How fast the sandstorm dust particles move&lt;br /&gt;
&lt;br /&gt;
; Sandstorm fog start distance {{code|sandStormFogStart}}: How far away to start rendering sandstorm fog&lt;br /&gt;
&lt;br /&gt;
; Sandstorm fog end distance {{code|sandStormFogEnd}}: How far away to stop rendering sandstorm fog&lt;br /&gt;
&lt;br /&gt;
=== Heating Config ===&lt;br /&gt;
&lt;br /&gt;
Server-side options for temperature and heating.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Do passive heating {{code|doPassiveHeating}}&#039;&#039;: Enable/disable passive environmental heating&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Passive heating tick interval {{code|passiveHeatingTickInterval}}&#039;&#039;: How many ticks should occur between applying heat to a player from the environment. Setting this to large values can be used to slow heat down.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Max passive heating percent (0-1) {{code|maxPassiveHeatingScale}}&#039;&#039;: The maximum scale that the environment can heat heat players to. Given as a percentage from 0 to 1 (0 = 0%, 1 = 100%)&lt;br /&gt;
&lt;br /&gt;
; Enable Turtle Armor status effects {{code|enableTurtleArmorEffects}}: Enable/disable water breathing from Turtle Armor&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Min temperature for heat (in °C) {{code|minTemperatureForHeatC}}&amp;lt;ref name=&amp;quot;env_temp_formula&amp;quot;&amp;gt;&lt;br /&gt;
The final value of the environment temperature change is calculated using the formula below. You can find a graphical representation on [https://www.desmos.com/calculator/42rvcpnxwx Desmos].&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
        B(T) = \frac{T - minTemp + degreesPerTempInc}{degreesPerTempInc}&lt;br /&gt;
&amp;lt;/math&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;math&amp;gt;&lt;br /&gt;
        TemperatureChange(T) = \operatorname{max}(0, \operatorname{floor}(multiplier * B(T))&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;/ref&amp;gt;&#039;&#039;:&lt;br /&gt;
Cutoff temperature for overheating in Celsius. Biomes at or above this temperature will apply environment heating to players. May not be less than 25°C.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Degrees per temperature level increase (in °C/°K) {{code|degreesCPerTemperatureIncrease}}&amp;lt;ref name=&amp;quot;env_temp_formula&amp;quot;/&amp;gt;&#039;&#039;: Specifies the number of Celsius/Kelvin degrees the temperature must be above the minimum heat threshold for each one-point increase in player temperature per tick. Must be positive and non-zero.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Environment temperature multiplier {{code|environmentTemperatureMultiplier}}&amp;lt;ref name=&amp;quot;env_temp_formula&amp;quot;/&amp;gt;&#039;&#039;: Multiplies the final temperature point change of an environment temperature change. &lt;br /&gt;
&lt;br /&gt;
; Cooling from ice {{code|coolingFromIce}}: How much temperature to remove each tick that the player is standing on packed or blue ice&lt;br /&gt;
&lt;br /&gt;
; Scorching biome heat increase {{code|scorchingBiomeHeatIncrease}}: How much to increase the environmental heating by when out in the Sun in a Scorching biome (Deserts and Badlands)&lt;br /&gt;
&lt;br /&gt;
; On fire warm rate {{code|onFireWarmRate}}: How much to increase the temperature of entities on fire each tick&lt;br /&gt;
&lt;br /&gt;
; On fire warm rate with Fire Resistance {{code|onFireWarmRateWithFireResistance}}: How much to increase the temperature of entities on fire each tick, when they have Fire Resistance&lt;br /&gt;
&lt;br /&gt;
; In lava warm rate {{code|inLavaWarmRate}}: The temperature change to apply to entities swimming in Lava each tick&lt;br /&gt;
&lt;br /&gt;
; Strider out of lava cool rate {{code|striderOutOfLavaCoolRate}}: The cooling to apply only to Striders each tick they are not in Lava&lt;br /&gt;
&lt;br /&gt;
; Powder Snow cool rate when warm {{code|powderSnowCoolRate}}: The cooling to apply to entities in Powder Snow each tick (only applies when their temperature is &amp;gt; 0)&lt;br /&gt;
&lt;br /&gt;
; Fireball strike heat {{code|fireballHeat}}: The amount of heat to apply to entities when struck by a fire ball / fire charge&lt;br /&gt;
&lt;br /&gt;
; Water breathing duration per worn piece of Turtle Armor (seconds) {{code|waterBreathingDurationPerTurtleArmorPieceSeconds}}: The amount of time to add to the dive water breathing per piece of turtle armor worn, in seconds&lt;br /&gt;
&lt;br /&gt;
; Temperature from cooling food {{code|temperatureFromCoolingFood}}: Temperature change to apply to players after eating items with the [[Minecraft:Tags|tag]] {{code|#scorchful:is_cooling_food}}&lt;br /&gt;
&lt;br /&gt;
=== Thirst Config ===&lt;br /&gt;
&lt;br /&gt;
Server-side options for thirst and wetness.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Temperature from Wetness {{code|temperatureFromWetness}}&#039;&#039;: How much temperature to remove from wet entities, each tick&lt;br /&gt;
&lt;br /&gt;
; Water from Refreshing food {{code|waterFromRefreshingFood}}: The amount of body water provided by consuming Refreshing food and drink&lt;br /&gt;
&lt;br /&gt;
; Water from Sustaining food {{code|waterFromSustainingFood}}: The amount of body water provided by consuming Sustaining food and drink&lt;br /&gt;
&lt;br /&gt;
; Water from Hydrating food {{code|waterFromHydratingFood}}: The amount of body water provided by consuming Hydrating food and drink&lt;br /&gt;
&lt;br /&gt;
; Water from Parching food {{code|waterFromParchingFood}}: The amount of body water removed by consuming Parching food and drink&lt;br /&gt;
&lt;br /&gt;
; Rehydration drink size {{code|rehydrationDrinkSize}}: The threshold for how much body water needs to be collected before Rehydration will automatically rehydrate the player&lt;br /&gt;
&lt;br /&gt;
; Soaking from Splash Potions {{code|soakingFromSplashPotions}}: How much soaking is applied when an entity is hit with any Splash Potion&lt;br /&gt;
&lt;br /&gt;
; Touching water or rain wetness increase per tick {{code|touchingWaterWetnessIncrease}}: How much to increase wetness by when touching water or rain each tick. Note that submerging yourself in water will fully soak you, regardless of what this is set to.&lt;br /&gt;
&lt;br /&gt;
; On fire dry rate {{code|onFireDryDate}}: How many wetness points to remove each tick when on fire&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Humid biome sweating efficiency {{code|humidBiomeSweatEfficiency}}&#039;&#039;: A multiplier for {{code|temperatureFromWetness}} when the humidity is in the range {{code|[65%, 80%)}}. This applies to rainy climates like Jungles, Swamps, etc.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Extra Humid biome sweating efficiency {{code|extraHumidBiomeSweatEfficiency}}&#039;&#039;: A multiplier for {{code|temperatureFromWetness}} when the humidity is at or above 80%. This applies to rainy climates like Jungles, Swamps during the Wet Season; to cave biomes; and to all non-arid biomes when it rains.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Arid biome sweating efficiency {{code|aridBiomeSweatEfficiency}}&#039;&#039;: A multiplier for {{code|temperatureFromWetness}} when the humidity is at or below 20%. This applies to arid climates like Deserts, Badlands, and Savannas, as well as The Nether.&lt;br /&gt;
&lt;br /&gt;
; Maximum Rehydration Enchantment efficiency {{code|maxRehydrationEfficiency}}: Multiplier for {{code|rehydrationDrinkSize}} that controls the maximum amount of body water provided by a full suit of Rehydration armor&lt;br /&gt;
&lt;br /&gt;
=== Combat Config ===&lt;br /&gt;
&lt;br /&gt;
Server-side options for combat features in Scorchful.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Fire Charge thrown type {{code|fireBallThrownType}}&#039;&#039;: One of {{code|SMALL}}, {{code|LARGE}}, or {{code|DISABLED}}. Controls what type of fireball is creating when throwing a fire charge. Small is just like firing from a Dispener and creates a fire on impact. Large is more like a Ghast and creates an explosion, and disabled disables this feature.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable Desert Visions {{code|enableDesertVisions}}&#039;&#039;: Enable/disable [Heat Visions](./Heat-Visions)&lt;br /&gt;
&lt;br /&gt;
; Fear detection range multiplier {{code|fearDetectionRangeMultiplier}}: How much to multiply an entity&#039;s (including players) hostile mob detection range by.&lt;br /&gt;
&lt;br /&gt;
; Impaling damage per level {{code|impalingDamagePerLevel}}: How much damage the Impaling enchantment should do to wet entities, per level of Impaling&lt;br /&gt;
&lt;br /&gt;
; Fire Protection heat resistance per level {{code|fireProtectionHeatResistancePerLevel}}: How much Heat Resistance the Fire Protection enchantment should give, per level of Fire Protection.&lt;br /&gt;
&lt;br /&gt;
=== Weather Config ===&lt;br /&gt;
&lt;br /&gt;
Server-side options for weather effects in Scorchful.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Do Sand Pile accumulation {{code|doSandPileAccumulation}}&#039;&#039;: Enable/disable sand piles accumulating on the ground during sandstorms&lt;br /&gt;
&lt;br /&gt;
; Sand Pile accumulation height {{code|sandPileAccumulationHeight}}: Sets the maximum height of sand piles that can accumulate during sand storms. Maximum value is 8.&lt;br /&gt;
&lt;br /&gt;
; Sandstorm Slowness amount (percent from -1 to +1) {{code|sandstormSlownessAmountPercent}}: How much to multiply the total speed of entities on the surface by during Sandstorms. Negative values provide slowness, positive values provide speed.&lt;br /&gt;
&lt;br /&gt;
; Sandstorm Follow Range reduction amount (percent from -1 to +1) {{code|sandstormFollowRangeReductionPercent}}: How much to multiply the total follow range of entities on the surface by during Sandstorms. Negative values decrease follow range, positive values increase it.&lt;br /&gt;
&lt;br /&gt;
=== Mod Integration Config ===&lt;br /&gt;
Options for mod integrations in Scorchful.&lt;br /&gt;
&lt;br /&gt;
==== Dehydration Config ====&lt;br /&gt;
Options for integration with [https://modrinth.com/mod/dehydration Dehydration].&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Minimum water level required for sweating {{code|minWaterLevelForSweat}}&#039;&#039;: The minimum number of water points needed to be able to sweat (similar to how much hunger you need to heal)&lt;br /&gt;
&lt;br /&gt;
=== Removed Config Options ===&lt;br /&gt;
These reflect the removed config options from Scorchful, and their replacements (starting from Scorchful 0.15).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Combat Config ====&lt;br /&gt;
&lt;br /&gt;
; Default armor piece heat resistance {{code|defaultArmorHeatResistance}}: The default Heat Resistance to apply to all armor pieces that are not explicitly overridden&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the item component [[Scorchful:Data Component Types#scorchful:heat_resistance|scorchful:heat_resistance]]&lt;br /&gt;
&lt;br /&gt;
; Very warm armor piece heat resistance {{code|veryHarmfulArmorHeatResistance}}: The amount of Heat Resistance to apply to very warm armor pieces (such as Fur Armor in Frostiful)&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the item component [[Scorchful:Data Component Types#scorchful:heat_resistance|scorchful:heat_resistance]]&lt;br /&gt;
&lt;br /&gt;
; Thermally protective armor piece heat resistance {{code|protectiveArmorHeatResistance}}: The amount of Heat Resistance to apply to protective armors, such as Netherite&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the item component [[Scorchful:Data Component Types#scorchful:heat_resistance|scorchful:heat_resistance]]&lt;br /&gt;
&lt;br /&gt;
; Very thermally protective armor piece heat resistance {{code|veryProtectiveArmorHeatResistance}}: The amount of Heat Resistance to apply to very protective armors, such as Turtle&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the item component [[Scorchful:Data Component Types#scorchful:heat_resistance|scorchful:heat_resistance]]&lt;br /&gt;
&lt;br /&gt;
==== Heating Config ==== &lt;br /&gt;
&lt;br /&gt;
; Minimum sky light level for heat {{code|minSkyLightLevelForHeat}}: The minimum &#039;&#039;sky light;; level that will start to apply environmental heating&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the [https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/ environment provider] {{code|scorchful:modifier/apply_shade_for_time}}.&lt;br /&gt;
&lt;br /&gt;
; Heat from the Sun {{code|heatFromSun}}: How much environmental heating to apply from the Sun every tick&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environments] {{code|scorchful:temperature/scorching_climate}}, {{code|scorchful:temperature/warm_climate}}, and {{code|scorchful:temperature/temperate_climate}}.&lt;br /&gt;
&lt;br /&gt;
; Sun Hat shade temperature change `sunHatShadeTemperatureChange`: The temperature change to apply to players wearing a Sun Hat in Scorching Biomes each tick&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with an [https://thermoo.thedeathlycow.com/entity_attributes/ Environment Heat Resistance] attribute modifier.&lt;br /&gt;
&lt;br /&gt;
; Light level per heat increase (in The Nether) {{code|lightLevelPerHeatInNether}}: How many light levels correspond to a +1 increase in passive temperature, in The Nether&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environment] {{code|scorchful:hell}}.&lt;br /&gt;
&lt;br /&gt;
; Minimum light level for heat (in The Nether) {{code|minLightLevelForHeatInNether}}: The minimum light level to begin facing heat, in The Nether&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environment] {{code|scorchful:hell}}.&lt;br /&gt;
&lt;br /&gt;
; Blocks above Lava Ocean per heat increase (in The Nether) {{code|blocksAboveLavaOceanPerHeatInNether}}: How many blocks above the lava ocean correspond to a +1 increase in passive temperature, in The Nether&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environment] {{code|scorchful:hell}}.&lt;br /&gt;
&lt;br /&gt;
; Maximum heat from Lava Ocean (in The Nether) {{code|maxHeatFromLavaOceanInNether}}: The maximum passive heat that the Lava Ocean can create, in The Nether&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environment] {{code|scorchful:hell}}.&lt;br /&gt;
&lt;br /&gt;
==== Thirst Config ====&lt;br /&gt;
&lt;br /&gt;
; Dry rate {{code|dryRate}}: How many wetness points to remove each tick when not in contact with water&lt;br /&gt;
: No replacement, hardcoded to be handled by Thermoo directly.&lt;br /&gt;
&lt;br /&gt;
==== Mod Integration Config ====&lt;br /&gt;
===== Seasons Config =====&lt;br /&gt;
&lt;br /&gt;
; Enable seasons integration {{code|enableSeasonsIntegration}}: Toggles seasons integration. If set to false, Scorchful will treat all biomes as if it were Spring.&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the {{code|thermoo:seasonal/temperate}} and {{code|thermoo:seasonal/tropical}} [https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/ environment provider].&lt;br /&gt;
&lt;br /&gt;
; Wet Season humid biome sweat efficiency {{code|wetSeasonHumidBiomeSweatEfficiency}}: How efficient [[Scorchful:Temperature System#Sweating|sweating]] is during the Wet Season in humid tropical biomes. This feature is exclusive to Serene Seasons.&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with {{code|thirstConfig/extraHumidBiomeSweatEfficiency}} &lt;br /&gt;
&lt;br /&gt;
; Dry Season humid biome sweat efficiency {{code|drySeasonHumidBiomeSweatEfficiency}}: How efficient [[Scorchful:Temperature System#Sweating|sweating]] is during the Dry Season in humid tropical biomes. This feature is exclusive to Serene Seasons.&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with `thirstConfig/aridBiomeSweatEfficiency`&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Scorchful|Developer Docs]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful&amp;diff=12571</id>
		<title>Frostiful</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful&amp;diff=12571"/>
		<updated>2025-07-19T11:04:52Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox mod&lt;br /&gt;
|title=Frostiful&lt;br /&gt;
|author=TheDeathlyCow&lt;br /&gt;
|latest_release=2.2.4+1.21.8 (2025-07-19)&lt;br /&gt;
|initial_release=Public release: 0.1.0 (2022-11-29)&lt;br /&gt;
|sources=https://github.com/TheDeathlyCow/frostiful&lt;br /&gt;
|discord=https://discord.thedeathlycow.com&lt;br /&gt;
|modrinth=https://modrinth.com/mod/frostiful&lt;br /&gt;
|curseforge=https://www.curseforge.com/minecraft/mc-mods/frostiful|&lt;br /&gt;
|translations=https://www.crowdin.com/project/frostiful&lt;br /&gt;
|minecraft_version=Supported: 1.21.1, 1.21.8&lt;br /&gt;
&lt;br /&gt;
Available: 1.19.2, 1.19.4, 1.20-1.20.2, 1.20.4, 1.21-1.21.8&lt;br /&gt;
|modloader={{Fabric}},{{Quilt}}&lt;br /&gt;
|image=Frostiful_Icon.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frostiful&#039;&#039;&#039; is a survival and combat-focused mod that aims to expand the freezing mechanic introduced with powder snow in new and interesting ways. It adds new ways to become cold, rather than just falling into powder snow. It also adds ways of getting warm, rather than just not being in powder snow. It is the cold-temperature counter part to [[Mod:Scorchful|Scorchful]].&lt;br /&gt;
&lt;br /&gt;
{{Message box|title=Notice|text=This wiki is currently being ported to here from GitHub, and may not be complete at this time. The current complete wiki can be found here: https://github.com/TheDeathlyCow/frostiful/wiki}}&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Temperature System|Temperature System]]&lt;br /&gt;
* [[Frostiful:Weather|Weather]]&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Brittle Ice|Brittle Ice]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice|Cut Blue Ice]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Slab|Cut Blue Ice Slab]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Stairs|Cut Blue Ice Stairs]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Wall|Cut Blue Ice Wall]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice|Cut Packed Ice]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Slab|Cut Packed Ice Slab]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Stairs|Cut Packed Ice Stairs]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Wall|Cut Packed Ice Wall]]&lt;br /&gt;
* [[Frostiful:Frozen Torch|Frozen Torch]]&lt;br /&gt;
* [[Frostiful:Ice Pane|Ice Pane]]&lt;br /&gt;
* [[Frostiful:Icicle|Icicle]]&lt;br /&gt;
* [[Frostiful:Icy Trial Spawner|Icy Trial Spawner]]&lt;br /&gt;
* [[Frostiful:Icy Vault|Icy Vault]]&lt;br /&gt;
* [[Frostiful:Packed Snow|Packed Snow]]&lt;br /&gt;
* [[Frostiful:Packed Snow Bricks|Packed Snow Bricks]]&lt;br /&gt;
* [[Frostiful:Sun Lichen|Sun Lichen]]&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Armor Trim Patterns|Armor Trim Patterns]]&lt;br /&gt;
* [[Frostiful:Banner Patterns|Banner Patterns]]&lt;br /&gt;
* [[Frostiful:Cloak of Frostology|Cloak of Frostology]]&lt;br /&gt;
* [[Frostiful:Inert Cloak of Frostology|Inert Cloak of Frostology]]&lt;br /&gt;
* [[Frostiful:Frost Wand|Frost Wand]]&lt;br /&gt;
* [[Frostiful:Frozen Rod|Frozen Rod]]&lt;br /&gt;
* [[Frostiful:Fur Armor|Fur Armor]]&lt;br /&gt;
* [[Frostiful:Fur Tufts|Fur Tufts]]&lt;br /&gt;
* [[Frostiful:Glacial Arrow|Glacial Arrow]]&lt;br /&gt;
* [[Frostiful:Glacial Heart|Glacial Heart]]&lt;br /&gt;
* [[Frostiful:Ice Skates|Ice Skates]]&lt;br /&gt;
* [[Frostiful:Packed Snow|Packed Snowball]]&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Biter|Biter]]&lt;br /&gt;
* [[Frostiful:Chillager|Chillager]]&lt;br /&gt;
* [[Frostiful:Frostologer|Frostologer]]&lt;br /&gt;
&lt;br /&gt;
=== Enchantments and Status Effects ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Enchantments|Enchantments]]&lt;br /&gt;
* [[Frostiful:Status Effects|Status Effects]]&lt;br /&gt;
&lt;br /&gt;
=== Structures ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Chillager Outpost|Chillager Outpost]]&lt;br /&gt;
* [[Frostiful:Frostologer&#039;s Castle|Frostologer&#039;s Castle]]&lt;br /&gt;
&lt;br /&gt;
== Developer Docs ==&lt;br /&gt;
For mod pack and addon developers. &lt;br /&gt;
&lt;br /&gt;
* [https://thermoo.thedeathlycow.com/ Thermoo Wiki] - A good resource for the general internals of Frostiful&lt;br /&gt;
* [[Frostiful:Config File|Config File]]&lt;br /&gt;
* [[Frostiful:Datapack Tags|Datapack Tags]]&lt;br /&gt;
* [[Frostiful:Data Component Types|Data Component Types]]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
&lt;br /&gt;
While this mod is designed to be as compatible as possible with other mods, it is inevitable that issues will arise. Specific incompatibilities will be documented here as they become known.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Alpha-s-Stuff/TinkersConstruct Hephaestus / Tinker&#039;s Construct]: Temperature bar not showing up. &#039;&#039;&#039;FIX:&#039;&#039;&#039; set {{code|extraHeartRenderer}} to {{code|false}} in the {{code|mantle-client.toml}} config.&lt;br /&gt;
&lt;br /&gt;
=== Other Temperature Mods ===&lt;br /&gt;
&lt;br /&gt;
Most other temperature mods do not work with Frostiful&#039;s temperature system and likely never will. Running Frostiful with these mods is redundant as they also add their own temperature system in addition to Frostiful. These mods may technically run together, however if you want to have a warm temperature system with Frostiful I would recommend using [[Mod:Scorchful|Scorchful]] instead, as it was made to work together with Frostiful.&lt;br /&gt;
&lt;br /&gt;
All of the following temperature mods should not be used with Frostiful (note that this list is not exhaustive, these are just the ones I&#039;ve heard of):&lt;br /&gt;
&lt;br /&gt;
* PyroFrost&lt;br /&gt;
* EnvironmentZ&lt;br /&gt;
* Thermite&lt;br /&gt;
* Tough as Nails&lt;br /&gt;
* Cold Sweat&lt;br /&gt;
* Homeostatic&lt;br /&gt;
* Metabolism&lt;br /&gt;
&lt;br /&gt;
For the mods that add thirst - [https://modrinth.com/mod/dehydration Dehydration] works with Scorchful and does not add a temperature system. A new thirst mod called [https://github.com/TheDeathlyCow/thirstful/ Thirstful] is also currently a work in progress.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods|Frostiful]]&lt;br /&gt;
[[Category:Frostiful]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Scorchful&amp;diff=12544</id>
		<title>Scorchful</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Scorchful&amp;diff=12544"/>
		<updated>2025-07-17T03:42:52Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: update version availability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox mod&lt;br /&gt;
|title=Scorchful&lt;br /&gt;
|author=TheDeathlyCow&lt;br /&gt;
|latest_release=0.15.6+1.21.1, 0.15.7+1.21.7 (2025-07-16)&lt;br /&gt;
|initial_release=Public release: 0.1.0 (2024-02-28)&lt;br /&gt;
|sources=https://github.com/TheDeathlyCow/scorchful&lt;br /&gt;
|discord=https://discord.thedeathlycow.com&lt;br /&gt;
|modrinth=https://modrinth.com/mod/scorchful&lt;br /&gt;
|curseforge=https://www.curseforge.com/minecraft/mc-mods/scorchful&lt;br /&gt;
|minecraft_version=Supported: 1.21.1, 1.21.6-7&lt;br /&gt;
&lt;br /&gt;
Available: 1.20.1, 1.20.4, 1.21-1.21.7&lt;br /&gt;
|modloader={{Fabric}},{{Quilt}}&lt;br /&gt;
|image=Scorchful-Icon.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scorchful&#039;&#039;&#039; is a survival mod focused on Heat and Desert Survival. This mod increases the difficulty of the survival experience in warm biomes and The Nether. It is the warm-temperature counter part to [[Mod:Frostiful|Frostiful]].&lt;br /&gt;
&lt;br /&gt;
{{Message box|title=Notice|text=This wiki is written to reflect the current state of Scorchful for the latest available version of Minecraft (currently 1.21.4). Some information about older versions (particularly 1.21.1) may be available on some pages, but will not always be given. Some information on this wiki may not appear in game if you are using an older version. Features will only be backported according to the [https://github.com/TheDeathlyCow/scorchful?tab=readme-ov-file#lts-policy LTS Policy].}}&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Mechanics ===&lt;br /&gt;
* [[Scorchful:Temperature System|Temperature System]]&lt;br /&gt;
* [[Scorchful:Sandstorm|Sandstorms]]&lt;br /&gt;
* [[Scorchful:Heat Visions|Heat Visions]]&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Sand Pile|Sand Pile]]&lt;br /&gt;
* [[Scorchful:Red Sand Pile|Red Sand Pile]]&lt;br /&gt;
* [[Scorchful:Sand Cauldron|Sand Cauldron]]&lt;br /&gt;
* [[Scorchful:Crimson Lily|Crimson Lily]]&lt;br /&gt;
* [[Scorchful:Warped Lily|Warped Lily]]&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Bottle of Cactus Juice|Bottle of Cactus Juice]]&lt;br /&gt;
* [[Scorchful:Sun Hat|Sun Hat]]&lt;br /&gt;
* [[Scorchful:Turtle Armor|Turtle Armor]]&lt;br /&gt;
* [[Minecraft:Turtle Shell|Turtle Shell]] (Vanilla item)&lt;br /&gt;
* [[Scorchful:Turtle Carapace|Turtle Carapace]]&lt;br /&gt;
* [[Scorchful:Turtle Knee Pads|Turtle Knee Pads]]&lt;br /&gt;
* [[Scorchful:Turtle Flippers|Turtle Flippers]]&lt;br /&gt;
* [[Scorchful:Water Skin|Water Skin]]&lt;br /&gt;
&lt;br /&gt;
=== Enchantments and Status Effects ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Rehydration|Rehydration Enchantment]]&lt;br /&gt;
* [[Scorchful:Heat Stroke|Heat Stroke Status Effect]]&lt;br /&gt;
* [[Scorchful:Fear|Fear Status Effect]]&lt;br /&gt;
&lt;br /&gt;
=== Structures ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Warped Lily Farm|Warped Lily Farm]]&lt;br /&gt;
&lt;br /&gt;
== Developer Docs ==&lt;br /&gt;
For mod pack and addon developers.&lt;br /&gt;
&lt;br /&gt;
* [https://thermoo.thedeathlycow.com/ Thermoo Wiki] - A good resource for the general internals of Scorchful&lt;br /&gt;
* [[Scorchful:Config File|Config File]]&lt;br /&gt;
* [[Scorchful:Datapack Tags|Datapack Tags]]&lt;br /&gt;
* [[Scorchful:Data Component Types|Data Component Types]]&lt;br /&gt;
* [[Scorchful:Temperature Effect Types|Temperature Effect Types]]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
While this mod is designed to be as compatible as possible with other mods, it is inevitable that issues will arise. Specific incompatibilities will be documented here as they become known.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Alpha-s-Stuff/TinkersConstruct Hephaestus / Tinker&#039;s Construct]: Temperature bar not showing up. &#039;&#039;&#039;FIX:&#039;&#039;&#039; set {{code|extraHeartRenderer}} to {{code|false}} in the {{code|mantle-client.toml}} config.&lt;br /&gt;
&lt;br /&gt;
=== Other Temperature Mods ===&lt;br /&gt;
&lt;br /&gt;
Most other temperature mods do not work with Scorchful&#039;s temperature system and likely never will. Running Scorchful with these mods is redundant as they also add their own temperature system in addition to Scorchful. These mods may technically run together, however, if you want to have a cold temperature system with Scorchful, I would recommend using [[Mod:Frostiful|Frostiful]] instead, as Scorchful was made to work together with Frostiful.&lt;br /&gt;
&lt;br /&gt;
All of the following temperature mods should not be used with Scorchful (note that this list is not exhaustive; these are just the ones I&#039;ve heard of):&lt;br /&gt;
&lt;br /&gt;
* PyroFrost&lt;br /&gt;
* EnvironmentZ&lt;br /&gt;
* Thermite&lt;br /&gt;
* Tough as Nails&lt;br /&gt;
* Cold Sweat&lt;br /&gt;
* Homeostatic&lt;br /&gt;
* Metabolism&lt;br /&gt;
&lt;br /&gt;
For the mods that add thirst - [https://modrinth.com/mod/dehydration Dehydration] is integrated with Scorchful and does not add a temperature system. A new thirst mod called [https://github.com/TheDeathlyCow/thirstful/ Thirstful] is also currently a work in progress.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods|Scorchful]]&lt;br /&gt;
[[Category:Scorchful]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful&amp;diff=12496</id>
		<title>Frostiful</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful&amp;diff=12496"/>
		<updated>2025-06-17T03:51:18Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: update discord link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox mod&lt;br /&gt;
|title=Frostiful&lt;br /&gt;
|author=TheDeathlyCow&lt;br /&gt;
|latest_release=2.2.3+1.21.5 (2025-05-24)&lt;br /&gt;
|initial_release=Public release: 0.1.0 (2022-11-29)&lt;br /&gt;
|sources=https://github.com/TheDeathlyCow/frostiful&lt;br /&gt;
|discord=https://discord.thedeathlycow.com&lt;br /&gt;
|modrinth=https://modrinth.com/mod/frostiful&lt;br /&gt;
|curseforge=https://www.curseforge.com/minecraft/mc-mods/frostiful|&lt;br /&gt;
|translations=https://www.crowdin.com/project/frostiful&lt;br /&gt;
|minecraft_version=Supported: 1.21.1, 1.21.5&lt;br /&gt;
&lt;br /&gt;
Available: 1.19.2, 1.19.4, 1.20-1.20.2, 1.20.4, 1.21-1.21.5&lt;br /&gt;
|modloader={{Fabric}},{{Quilt}}&lt;br /&gt;
|image=Frostiful_Icon.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frostiful&#039;&#039;&#039; is a survival and combat-focused mod that aims to expand the freezing mechanic introduced with powder snow in new and interesting ways. It adds new ways to become cold, rather than just falling into powder snow. It also adds ways of getting warm, rather than just not being in powder snow. It is the cold-temperature counter part to [[Mod:Scorchful|Scorchful]].&lt;br /&gt;
&lt;br /&gt;
{{Message box|title=Notice|text=This wiki is currently being ported to here from GitHub, and may not be complete at this time. The current complete wiki can be found here: https://github.com/TheDeathlyCow/frostiful/wiki}}&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Temperature System|Temperature System]]&lt;br /&gt;
* [[Frostiful:Weather|Weather]]&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Brittle Ice|Brittle Ice]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice|Cut Blue Ice]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Slab|Cut Blue Ice Slab]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Stairs|Cut Blue Ice Stairs]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Wall|Cut Blue Ice Wall]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice|Cut Packed Ice]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Slab|Cut Packed Ice Slab]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Stairs|Cut Packed Ice Stairs]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Wall|Cut Packed Ice Wall]]&lt;br /&gt;
* [[Frostiful:Frozen Torch|Frozen Torch]]&lt;br /&gt;
* [[Frostiful:Ice Pane|Ice Pane]]&lt;br /&gt;
* [[Frostiful:Icicle|Icicle]]&lt;br /&gt;
* [[Frostiful:Icy Trial Spawner|Icy Trial Spawner]]&lt;br /&gt;
* [[Frostiful:Icy Vault|Icy Vault]]&lt;br /&gt;
* [[Frostiful:Packed Snow|Packed Snow]]&lt;br /&gt;
* [[Frostiful:Packed Snow Bricks|Packed Snow Bricks]]&lt;br /&gt;
* [[Frostiful:Sun Lichen|Sun Lichen]]&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Armor Trim Patterns|Armor Trim Patterns]]&lt;br /&gt;
* [[Frostiful:Banner Patterns|Banner Patterns]]&lt;br /&gt;
* [[Frostiful:Cloak of Frostology|Cloak of Frostology]]&lt;br /&gt;
* [[Frostiful:Inert Cloak of Frostology|Inert Cloak of Frostology]]&lt;br /&gt;
* [[Frostiful:Frost Wand|Frost Wand]]&lt;br /&gt;
* [[Frostiful:Frozen Rod|Frozen Rod]]&lt;br /&gt;
* [[Frostiful:Fur Armor|Fur Armor]]&lt;br /&gt;
* [[Frostiful:Fur Tufts|Fur Tufts]]&lt;br /&gt;
* [[Frostiful:Glacial Arrow|Glacial Arrow]]&lt;br /&gt;
* [[Frostiful:Glacial Heart|Glacial Heart]]&lt;br /&gt;
* [[Frostiful:Ice Skates|Ice Skates]]&lt;br /&gt;
* [[Frostiful:Packed Snow|Packed Snowball]]&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Biter|Biter]]&lt;br /&gt;
* [[Frostiful:Chillager|Chillager]]&lt;br /&gt;
* [[Frostiful:Frostologer|Frostologer]]&lt;br /&gt;
&lt;br /&gt;
=== Enchantments and Status Effects ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Enchantments|Enchantments]]&lt;br /&gt;
* [[Frostiful:Status Effects|Status Effects]]&lt;br /&gt;
&lt;br /&gt;
=== Structures ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Chillager Outpost|Chillager Outpost]]&lt;br /&gt;
* [[Frostiful:Frostologer&#039;s Castle|Frostologer&#039;s Castle]]&lt;br /&gt;
&lt;br /&gt;
== Developer Docs ==&lt;br /&gt;
For mod pack and addon developers. &lt;br /&gt;
&lt;br /&gt;
* [https://thermoo.thedeathlycow.com/ Thermoo Wiki] - A good resource for the general internals of Frostiful&lt;br /&gt;
* [[Frostiful:Config File|Config File]]&lt;br /&gt;
* [[Frostiful:Datapack Tags|Datapack Tags]]&lt;br /&gt;
* [[Frostiful:Data Component Types|Data Component Types]]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
&lt;br /&gt;
While this mod is designed to be as compatible as possible with other mods, it is inevitable that issues will arise. Specific incompatibilities will be documented here as they become known.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Alpha-s-Stuff/TinkersConstruct Hephaestus / Tinker&#039;s Construct]: Temperature bar not showing up. &#039;&#039;&#039;FIX:&#039;&#039;&#039; set {{code|extraHeartRenderer}} to {{code|false}} in the {{code|mantle-client.toml}} config.&lt;br /&gt;
&lt;br /&gt;
=== Other Temperature Mods ===&lt;br /&gt;
&lt;br /&gt;
Most other temperature mods do not work with Frostiful&#039;s temperature system and likely never will. Running Frostiful with these mods is redundant as they also add their own temperature system in addition to Frostiful. These mods may technically run together, however if you want to have a warm temperature system with Frostiful I would recommend using [[Mod:Scorchful|Scorchful]] instead, as it was made to work together with Frostiful.&lt;br /&gt;
&lt;br /&gt;
All of the following temperature mods should not be used with Frostiful (note that this list is not exhaustive, these are just the ones I&#039;ve heard of):&lt;br /&gt;
&lt;br /&gt;
* PyroFrost&lt;br /&gt;
* EnvironmentZ&lt;br /&gt;
* Thermite&lt;br /&gt;
* Tough as Nails&lt;br /&gt;
* Cold Sweat&lt;br /&gt;
* Homeostatic&lt;br /&gt;
* Metabolism&lt;br /&gt;
&lt;br /&gt;
For the mods that add thirst - [https://modrinth.com/mod/dehydration Dehydration] works with Scorchful and does not add a temperature system. A new thirst mod called [https://github.com/TheDeathlyCow/thirstful/ Thirstful] is also currently a work in progress.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods|Frostiful]]&lt;br /&gt;
[[Category:Frostiful]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Scorchful&amp;diff=12495</id>
		<title>Scorchful</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Scorchful&amp;diff=12495"/>
		<updated>2025-06-17T03:50:53Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: update discord link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox mod&lt;br /&gt;
|title=Scorchful&lt;br /&gt;
|author=TheDeathlyCow&lt;br /&gt;
|latest_release=0.15.6+1.21.1, 0.15.5+1.21.4 (2025-04-30)&lt;br /&gt;
|initial_release=Public release: 0.1.0 (2024-02-28)&lt;br /&gt;
|sources=https://github.com/TheDeathlyCow/scorchful&lt;br /&gt;
|discord=https://discord.thedeathlycow.com&lt;br /&gt;
|modrinth=https://modrinth.com/mod/scorchful&lt;br /&gt;
|curseforge=https://www.curseforge.com/minecraft/mc-mods/scorchful&lt;br /&gt;
|minecraft_version=Supported: 1.21.1, 1.21.4&lt;br /&gt;
&lt;br /&gt;
Available: 1.20.1, 1.20.4, 1.21-1.21.4&lt;br /&gt;
|modloader={{Fabric}},{{Quilt}}&lt;br /&gt;
|image=Scorchful-Icon.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scorchful&#039;&#039;&#039; is a survival mod focused on Heat and Desert Survival. This mod increases the difficulty of the survival experience in warm biomes and The Nether. It is the warm-temperature counter part to [[Mod:Frostiful|Frostiful]].&lt;br /&gt;
&lt;br /&gt;
{{Message box|title=Notice|text=This wiki is written to reflect the current state of Scorchful for the latest available version of Minecraft (currently 1.21.4). Some information about older versions (particularly 1.21.1) may be available on some pages, but will not always be given. Some information on this wiki may not appear in game if you are using an older version. Features will only be backported according to the [https://github.com/TheDeathlyCow/scorchful?tab=readme-ov-file#lts-policy LTS Policy].}}&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Mechanics ===&lt;br /&gt;
* [[Scorchful:Temperature System|Temperature System]]&lt;br /&gt;
* [[Scorchful:Sandstorm|Sandstorms]]&lt;br /&gt;
* [[Scorchful:Heat Visions|Heat Visions]]&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Sand Pile|Sand Pile]]&lt;br /&gt;
* [[Scorchful:Red Sand Pile|Red Sand Pile]]&lt;br /&gt;
* [[Scorchful:Sand Cauldron|Sand Cauldron]]&lt;br /&gt;
* [[Scorchful:Crimson Lily|Crimson Lily]]&lt;br /&gt;
* [[Scorchful:Warped Lily|Warped Lily]]&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Bottle of Cactus Juice|Bottle of Cactus Juice]]&lt;br /&gt;
* [[Scorchful:Sun Hat|Sun Hat]]&lt;br /&gt;
* [[Scorchful:Turtle Armor|Turtle Armor]]&lt;br /&gt;
* [[Minecraft:Turtle Shell|Turtle Shell]] (Vanilla item)&lt;br /&gt;
* [[Scorchful:Turtle Carapace|Turtle Carapace]]&lt;br /&gt;
* [[Scorchful:Turtle Knee Pads|Turtle Knee Pads]]&lt;br /&gt;
* [[Scorchful:Turtle Flippers|Turtle Flippers]]&lt;br /&gt;
* [[Scorchful:Water Skin|Water Skin]]&lt;br /&gt;
&lt;br /&gt;
=== Enchantments and Status Effects ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Rehydration|Rehydration Enchantment]]&lt;br /&gt;
* [[Scorchful:Heat Stroke|Heat Stroke Status Effect]]&lt;br /&gt;
* [[Scorchful:Fear|Fear Status Effect]]&lt;br /&gt;
&lt;br /&gt;
=== Structures ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Warped Lily Farm|Warped Lily Farm]]&lt;br /&gt;
&lt;br /&gt;
== Developer Docs ==&lt;br /&gt;
For mod pack and addon developers.&lt;br /&gt;
&lt;br /&gt;
* [https://thermoo.thedeathlycow.com/ Thermoo Wiki] - A good resource for the general internals of Scorchful&lt;br /&gt;
* [[Scorchful:Config File|Config File]]&lt;br /&gt;
* [[Scorchful:Datapack Tags|Datapack Tags]]&lt;br /&gt;
* [[Scorchful:Data Component Types|Data Component Types]]&lt;br /&gt;
* [[Scorchful:Temperature Effect Types|Temperature Effect Types]]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
While this mod is designed to be as compatible as possible with other mods, it is inevitable that issues will arise. Specific incompatibilities will be documented here as they become known.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Alpha-s-Stuff/TinkersConstruct Hephaestus / Tinker&#039;s Construct]: Temperature bar not showing up. &#039;&#039;&#039;FIX:&#039;&#039;&#039; set {{code|extraHeartRenderer}} to {{code|false}} in the {{code|mantle-client.toml}} config.&lt;br /&gt;
&lt;br /&gt;
=== Other Temperature Mods ===&lt;br /&gt;
&lt;br /&gt;
Most other temperature mods do not work with Scorchful&#039;s temperature system and likely never will. Running Scorchful with these mods is redundant as they also add their own temperature system in addition to Scorchful. These mods may technically run together, however, if you want to have a cold temperature system with Scorchful, I would recommend using [[Mod:Frostiful|Frostiful]] instead, as Scorchful was made to work together with Frostiful.&lt;br /&gt;
&lt;br /&gt;
All of the following temperature mods should not be used with Scorchful (note that this list is not exhaustive; these are just the ones I&#039;ve heard of):&lt;br /&gt;
&lt;br /&gt;
* PyroFrost&lt;br /&gt;
* EnvironmentZ&lt;br /&gt;
* Thermite&lt;br /&gt;
* Tough as Nails&lt;br /&gt;
* Cold Sweat&lt;br /&gt;
* Homeostatic&lt;br /&gt;
* Metabolism&lt;br /&gt;
&lt;br /&gt;
For the mods that add thirst - [https://modrinth.com/mod/dehydration Dehydration] is integrated with Scorchful and does not add a temperature system. A new thirst mod called [https://github.com/TheDeathlyCow/thirstful/ Thirstful] is also currently a work in progress.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods|Scorchful]]&lt;br /&gt;
[[Category:Scorchful]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful&amp;diff=12435</id>
		<title>Frostiful</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful&amp;diff=12435"/>
		<updated>2025-05-24T14:09:26Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox mod&lt;br /&gt;
|title=Frostiful&lt;br /&gt;
|author=TheDeathlyCow&lt;br /&gt;
|latest_release=2.2.3+1.21.5 (2025-05-24)&lt;br /&gt;
|initial_release=Public release: 0.1.0 (2022-11-29)&lt;br /&gt;
|sources=https://github.com/TheDeathlyCow/frostiful&lt;br /&gt;
|discord=https://discord.gg/aqASuWebRU&lt;br /&gt;
|modrinth=https://modrinth.com/mod/frostiful&lt;br /&gt;
|curseforge=https://www.curseforge.com/minecraft/mc-mods/frostiful|&lt;br /&gt;
|translations=https://www.crowdin.com/project/frostiful&lt;br /&gt;
|minecraft_version=Supported: 1.21.1, 1.21.5&lt;br /&gt;
&lt;br /&gt;
Available: 1.19.2, 1.19.4, 1.20-1.20.2, 1.20.4, 1.21-1.21.5&lt;br /&gt;
|modloader={{Fabric}},{{Quilt}}&lt;br /&gt;
|image=Frostiful_Icon.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frostiful&#039;&#039;&#039; is a survival and combat-focused mod that aims to expand the freezing mechanic introduced with powder snow in new and interesting ways. It adds new ways to become cold, rather than just falling into powder snow. It also adds ways of getting warm, rather than just not being in powder snow. It is the cold-temperature counter part to [[Mod:Scorchful|Scorchful]].&lt;br /&gt;
&lt;br /&gt;
{{Message box|title=Notice|text=This wiki is currently being ported to here from GitHub, and may not be complete at this time. The current complete wiki can be found here: https://github.com/TheDeathlyCow/frostiful/wiki}}&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Temperature System|Temperature System]]&lt;br /&gt;
* [[Frostiful:Weather|Weather]]&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Brittle Ice|Brittle Ice]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice|Cut Blue Ice]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Slab|Cut Blue Ice Slab]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Stairs|Cut Blue Ice Stairs]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Wall|Cut Blue Ice Wall]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice|Cut Packed Ice]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Slab|Cut Packed Ice Slab]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Stairs|Cut Packed Ice Stairs]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Wall|Cut Packed Ice Wall]]&lt;br /&gt;
* [[Frostiful:Frozen Torch|Frozen Torch]]&lt;br /&gt;
* [[Frostiful:Ice Pane|Ice Pane]]&lt;br /&gt;
* [[Frostiful:Icicle|Icicle]]&lt;br /&gt;
* [[Frostiful:Icy Trial Spawner|Icy Trial Spawner]]&lt;br /&gt;
* [[Frostiful:Icy Vault|Icy Vault]]&lt;br /&gt;
* [[Frostiful:Packed Snow|Packed Snow]]&lt;br /&gt;
* [[Frostiful:Packed Snow Bricks|Packed Snow Bricks]]&lt;br /&gt;
* [[Frostiful:Sun Lichen|Sun Lichen]]&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Armor Trim Patterns|Armor Trim Patterns]]&lt;br /&gt;
* [[Frostiful:Banner Patterns|Banner Patterns]]&lt;br /&gt;
* [[Frostiful:Cloak of Frostology|Cloak of Frostology]]&lt;br /&gt;
* [[Frostiful:Inert Cloak of Frostology|Inert Cloak of Frostology]]&lt;br /&gt;
* [[Frostiful:Frost Wand|Frost Wand]]&lt;br /&gt;
* [[Frostiful:Frozen Rod|Frozen Rod]]&lt;br /&gt;
* [[Frostiful:Fur Armor|Fur Armor]]&lt;br /&gt;
* [[Frostiful:Fur Tufts|Fur Tufts]]&lt;br /&gt;
* [[Frostiful:Glacial Arrow|Glacial Arrow]]&lt;br /&gt;
* [[Frostiful:Glacial Heart|Glacial Heart]]&lt;br /&gt;
* [[Frostiful:Ice Skates|Ice Skates]]&lt;br /&gt;
* [[Frostiful:Packed Snow|Packed Snowball]]&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Biter|Biter]]&lt;br /&gt;
* [[Frostiful:Chillager|Chillager]]&lt;br /&gt;
* [[Frostiful:Frostologer|Frostologer]]&lt;br /&gt;
&lt;br /&gt;
=== Enchantments and Status Effects ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Enchantments|Enchantments]]&lt;br /&gt;
* [[Frostiful:Status Effects|Status Effects]]&lt;br /&gt;
&lt;br /&gt;
=== Structures ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Chillager Outpost|Chillager Outpost]]&lt;br /&gt;
* [[Frostiful:Frostologer&#039;s Castle|Frostologer&#039;s Castle]]&lt;br /&gt;
&lt;br /&gt;
== Developer Docs ==&lt;br /&gt;
For mod pack and addon developers. &lt;br /&gt;
&lt;br /&gt;
* [https://thermoo.thedeathlycow.com/ Thermoo Wiki] - A good resource for the general internals of Frostiful&lt;br /&gt;
* [[Frostiful:Config File|Config File]]&lt;br /&gt;
* [[Frostiful:Datapack Tags|Datapack Tags]]&lt;br /&gt;
* [[Frostiful:Data Component Types|Data Component Types]]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
&lt;br /&gt;
While this mod is designed to be as compatible as possible with other mods, it is inevitable that issues will arise. Specific incompatibilities will be documented here as they become known.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Alpha-s-Stuff/TinkersConstruct Hephaestus / Tinker&#039;s Construct]: Temperature bar not showing up. &#039;&#039;&#039;FIX:&#039;&#039;&#039; set {{code|extraHeartRenderer}} to {{code|false}} in the {{code|mantle-client.toml}} config.&lt;br /&gt;
&lt;br /&gt;
=== Other Temperature Mods ===&lt;br /&gt;
&lt;br /&gt;
Most other temperature mods do not work with Frostiful&#039;s temperature system and likely never will. Running Frostiful with these mods is redundant as they also add their own temperature system in addition to Frostiful. These mods may technically run together, however if you want to have a warm temperature system with Frostiful I would recommend using [[Mod:Scorchful|Scorchful]] instead, as it was made to work together with Frostiful.&lt;br /&gt;
&lt;br /&gt;
All of the following temperature mods should not be used with Frostiful (note that this list is not exhaustive, these are just the ones I&#039;ve heard of):&lt;br /&gt;
&lt;br /&gt;
* PyroFrost&lt;br /&gt;
* EnvironmentZ&lt;br /&gt;
* Thermite&lt;br /&gt;
* Tough as Nails&lt;br /&gt;
* Cold Sweat&lt;br /&gt;
* Homeostatic&lt;br /&gt;
* Metabolism&lt;br /&gt;
&lt;br /&gt;
For the mods that add thirst - [https://modrinth.com/mod/dehydration Dehydration] works with Scorchful and does not add a temperature system. A new thirst mod called [https://github.com/TheDeathlyCow/thirstful/ Thirstful] is also currently a work in progress.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods|Frostiful]]&lt;br /&gt;
[[Category:Frostiful]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Template:Infobox_mod&amp;diff=12434</id>
		<title>Template:Infobox mod</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Template:Infobox_mod&amp;diff=12434"/>
		<updated>2025-05-24T14:08:56Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: Add optional translations row&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#invoke:infobox|infobox&lt;br /&gt;
| defaultimagesize = 160px&lt;br /&gt;
| defaultimageclass = pixel-image&lt;br /&gt;
| invimage = title&lt;br /&gt;
| rows =&lt;br /&gt;
{{infobox row|label=Author|field={{{author}}} }}&lt;br /&gt;
{{ #if: {{{contributors|}}} | {{infobox row|label=contributors|field={{{contributors}}} }} }}&lt;br /&gt;
{{infobox row|label=Latest Release|field={{{latest_release}}} }}&lt;br /&gt;
{{infobox row|label=Initial Release|field={{{initial_release}}} }}&lt;br /&gt;
{{infobox row|label=Mod Loaders|field={{{modloader}}} }}&lt;br /&gt;
{{infobox row|label=Minecraft Versions|field={{{minecraft_version}}} }}&lt;br /&gt;
{{ #if: {{{modrinth|}}} | {{infobox row|label=Modrinth|field={{{modrinth}}} }} }}&lt;br /&gt;
{{ #if: {{{curseforge|}}} | {{infobox row|label=CurseForge|field={{{curseforge}}} }} }}&lt;br /&gt;
{{ #if: {{{discord|}}} | {{infobox row|label=Discord|field={{{discord}}} }} }}&lt;br /&gt;
{{ #if: {{{sources|}}} | {{infobox row|label=Sources|field={{{sources}}} }} }}&lt;br /&gt;
{{ #if: {{{translations|}}} | {{infobox row|label=Translations|field={{{translations}}} }} }}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;image&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;wiki-file-name&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;author&amp;quot;: {},&lt;br /&gt;
		&amp;quot;contributors&amp;quot;: {},&lt;br /&gt;
		&amp;quot;latest_release&amp;quot;: {},&lt;br /&gt;
		&amp;quot;initial_release&amp;quot;: {},&lt;br /&gt;
		&amp;quot;modloader&amp;quot;: {},&lt;br /&gt;
		&amp;quot;minecraft_version&amp;quot;: {},&lt;br /&gt;
		&amp;quot;modrinth&amp;quot;: {},&lt;br /&gt;
		&amp;quot;curseforge&amp;quot;: {},&lt;br /&gt;
		&amp;quot;discord&amp;quot;: {},&lt;br /&gt;
		&amp;quot;sources&amp;quot;: {},&lt;br /&gt;
        &amp;quot;translations&amp;quot;: {},&lt;br /&gt;
		&amp;quot;title&amp;quot;: {}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;title&amp;quot;,&lt;br /&gt;
		&amp;quot;image&amp;quot;,&lt;br /&gt;
		&amp;quot;author&amp;quot;,&lt;br /&gt;
		&amp;quot;contributors&amp;quot;,&lt;br /&gt;
		&amp;quot;latest_release&amp;quot;,&lt;br /&gt;
		&amp;quot;initial_release&amp;quot;,&lt;br /&gt;
		&amp;quot;modloader&amp;quot;,&lt;br /&gt;
		&amp;quot;minecraft_version&amp;quot;,&lt;br /&gt;
		&amp;quot;modrinth&amp;quot;,&lt;br /&gt;
		&amp;quot;curseforge&amp;quot;,&lt;br /&gt;
		&amp;quot;discord&amp;quot;,&lt;br /&gt;
		&amp;quot;sources&amp;quot;,&lt;br /&gt;
        &amp;quot;translations&amp;quot;&lt;br /&gt;
	]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful&amp;diff=12433</id>
		<title>Frostiful</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful&amp;diff=12433"/>
		<updated>2025-05-24T13:58:31Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox mod&lt;br /&gt;
|title=Frostiful&lt;br /&gt;
|author=TheDeathlyCow&lt;br /&gt;
|latest_release=2.2.3+1.21.5 (2025-05-24)&lt;br /&gt;
|initial_release=Public release: 0.1.0 (2022-11-29)&lt;br /&gt;
|sources=https://github.com/TheDeathlyCow/frostiful&lt;br /&gt;
|discord=https://discord.gg/aqASuWebRU&lt;br /&gt;
|modrinth=https://modrinth.com/mod/frostiful&lt;br /&gt;
|curseforge=https://www.curseforge.com/minecraft/mc-mods/frostiful|&lt;br /&gt;
|rows2={{infobox row|label=Crowdin|field=https://www.crowdin.com/project/frostiful}}&lt;br /&gt;
|minecraft_version=Supported: 1.21.1, 1.21.5&lt;br /&gt;
&lt;br /&gt;
Available: 1.19.2, 1.19.4, 1.20-1.20.2, 1.20.4, 1.21-1.21.5&lt;br /&gt;
|modloader={{Fabric}},{{Quilt}}&lt;br /&gt;
|image=Frostiful_Icon.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frostiful&#039;&#039;&#039; is a survival and combat-focused mod that aims to expand the freezing mechanic introduced with powder snow in new and interesting ways. It adds new ways to become cold, rather than just falling into powder snow. It also adds ways of getting warm, rather than just not being in powder snow. It is the cold-temperature counter part to [[Mod:Scorchful|Scorchful]].&lt;br /&gt;
&lt;br /&gt;
{{Message box|title=Notice|text=This wiki is currently being ported to here from GitHub, and may not be complete at this time. The current complete wiki can be found here: https://github.com/TheDeathlyCow/frostiful/wiki}}&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Temperature System|Temperature System]]&lt;br /&gt;
* [[Frostiful:Weather|Weather]]&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Brittle Ice|Brittle Ice]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice|Cut Blue Ice]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Slab|Cut Blue Ice Slab]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Stairs|Cut Blue Ice Stairs]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Wall|Cut Blue Ice Wall]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice|Cut Packed Ice]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Slab|Cut Packed Ice Slab]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Stairs|Cut Packed Ice Stairs]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Wall|Cut Packed Ice Wall]]&lt;br /&gt;
* [[Frostiful:Frozen Torch|Frozen Torch]]&lt;br /&gt;
* [[Frostiful:Ice Pane|Ice Pane]]&lt;br /&gt;
* [[Frostiful:Icicle|Icicle]]&lt;br /&gt;
* [[Frostiful:Icy Trial Spawner|Icy Trial Spawner]]&lt;br /&gt;
* [[Frostiful:Icy Vault|Icy Vault]]&lt;br /&gt;
* [[Frostiful:Packed Snow|Packed Snow]]&lt;br /&gt;
* [[Frostiful:Packed Snow Bricks|Packed Snow Bricks]]&lt;br /&gt;
* [[Frostiful:Sun Lichen|Sun Lichen]]&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Armor Trim Patterns|Armor Trim Patterns]]&lt;br /&gt;
* [[Frostiful:Banner Patterns|Banner Patterns]]&lt;br /&gt;
* [[Frostiful:Cloak of Frostology|Cloak of Frostology]]&lt;br /&gt;
* [[Frostiful:Inert Cloak of Frostology|Inert Cloak of Frostology]]&lt;br /&gt;
* [[Frostiful:Frost Wand|Frost Wand]]&lt;br /&gt;
* [[Frostiful:Frozen Rod|Frozen Rod]]&lt;br /&gt;
* [[Frostiful:Fur Armor|Fur Armor]]&lt;br /&gt;
* [[Frostiful:Fur Tufts|Fur Tufts]]&lt;br /&gt;
* [[Frostiful:Glacial Arrow|Glacial Arrow]]&lt;br /&gt;
* [[Frostiful:Glacial Heart|Glacial Heart]]&lt;br /&gt;
* [[Frostiful:Ice Skates|Ice Skates]]&lt;br /&gt;
* [[Frostiful:Packed Snow|Packed Snowball]]&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Biter|Biter]]&lt;br /&gt;
* [[Frostiful:Chillager|Chillager]]&lt;br /&gt;
* [[Frostiful:Frostologer|Frostologer]]&lt;br /&gt;
&lt;br /&gt;
=== Enchantments and Status Effects ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Enchantments|Enchantments]]&lt;br /&gt;
* [[Frostiful:Status Effects|Status Effects]]&lt;br /&gt;
&lt;br /&gt;
=== Structures ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Chillager Outpost|Chillager Outpost]]&lt;br /&gt;
* [[Frostiful:Frostologer&#039;s Castle|Frostologer&#039;s Castle]]&lt;br /&gt;
&lt;br /&gt;
== Developer Docs ==&lt;br /&gt;
For mod pack and addon developers. &lt;br /&gt;
&lt;br /&gt;
* [https://thermoo.thedeathlycow.com/ Thermoo Wiki] - A good resource for the general internals of Frostiful&lt;br /&gt;
* [[Frostiful:Config File|Config File]]&lt;br /&gt;
* [[Frostiful:Datapack Tags|Datapack Tags]]&lt;br /&gt;
* [[Frostiful:Data Component Types|Data Component Types]]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
&lt;br /&gt;
While this mod is designed to be as compatible as possible with other mods, it is inevitable that issues will arise. Specific incompatibilities will be documented here as they become known.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Alpha-s-Stuff/TinkersConstruct Hephaestus / Tinker&#039;s Construct]: Temperature bar not showing up. &#039;&#039;&#039;FIX:&#039;&#039;&#039; set {{code|extraHeartRenderer}} to {{code|false}} in the {{code|mantle-client.toml}} config.&lt;br /&gt;
&lt;br /&gt;
=== Other Temperature Mods ===&lt;br /&gt;
&lt;br /&gt;
Most other temperature mods do not work with Frostiful&#039;s temperature system and likely never will. Running Frostiful with these mods is redundant as they also add their own temperature system in addition to Frostiful. These mods may technically run together, however if you want to have a warm temperature system with Frostiful I would recommend using [[Mod:Scorchful|Scorchful]] instead, as it was made to work together with Frostiful.&lt;br /&gt;
&lt;br /&gt;
All of the following temperature mods should not be used with Frostiful (note that this list is not exhaustive, these are just the ones I&#039;ve heard of):&lt;br /&gt;
&lt;br /&gt;
* PyroFrost&lt;br /&gt;
* EnvironmentZ&lt;br /&gt;
* Thermite&lt;br /&gt;
* Tough as Nails&lt;br /&gt;
* Cold Sweat&lt;br /&gt;
* Homeostatic&lt;br /&gt;
* Metabolism&lt;br /&gt;
&lt;br /&gt;
For the mods that add thirst - [https://modrinth.com/mod/dehydration Dehydration] works with Scorchful and does not add a temperature system. A new thirst mod called [https://github.com/TheDeathlyCow/thirstful/ Thirstful] is also currently a work in progress.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods|Frostiful]]&lt;br /&gt;
[[Category:Frostiful]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful&amp;diff=12432</id>
		<title>Frostiful</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful&amp;diff=12432"/>
		<updated>2025-05-24T13:55:53Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox mod&lt;br /&gt;
|title=Frostiful&lt;br /&gt;
|author=TheDeathlyCow&lt;br /&gt;
|latest_release=2.2.3+1.21.5 (2025-05-24)&lt;br /&gt;
|initial_release=Public release: 0.1.0 (2022-11-29)&lt;br /&gt;
|sources=https://github.com/TheDeathlyCow/frostiful&lt;br /&gt;
|discord=https://discord.gg/aqASuWebRU&lt;br /&gt;
|modrinth=https://modrinth.com/mod/frostiful&lt;br /&gt;
|curseforge=https://www.curseforge.com/minecraft/mc-mods/frostiful&lt;br /&gt;
|minecraft_version=Supported: 1.21.1, 1.21.5&lt;br /&gt;
&lt;br /&gt;
Available: 1.19.2, 1.19.4, 1.20-1.20.2, 1.20.4, 1.21-1.21.5&lt;br /&gt;
|modloader={{Fabric}},{{Quilt}}&lt;br /&gt;
|image=Frostiful_Icon.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frostiful&#039;&#039;&#039; is a survival and combat-focused mod that aims to expand the freezing mechanic introduced with powder snow in new and interesting ways. It adds new ways to become cold, rather than just falling into powder snow. It also adds ways of getting warm, rather than just not being in powder snow. It is the cold-temperature counter part to [[Mod:Scorchful|Scorchful]].&lt;br /&gt;
&lt;br /&gt;
{{Message box|title=Notice|text=This wiki is currently being ported to here from GitHub, and may not be complete at this time. The current complete wiki can be found here: https://github.com/TheDeathlyCow/frostiful/wiki}}&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Temperature System|Temperature System]]&lt;br /&gt;
* [[Frostiful:Weather|Weather]]&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Brittle Ice|Brittle Ice]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice|Cut Blue Ice]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Slab|Cut Blue Ice Slab]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Stairs|Cut Blue Ice Stairs]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Wall|Cut Blue Ice Wall]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice|Cut Packed Ice]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Slab|Cut Packed Ice Slab]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Stairs|Cut Packed Ice Stairs]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Wall|Cut Packed Ice Wall]]&lt;br /&gt;
* [[Frostiful:Frozen Torch|Frozen Torch]]&lt;br /&gt;
* [[Frostiful:Ice Pane|Ice Pane]]&lt;br /&gt;
* [[Frostiful:Icicle|Icicle]]&lt;br /&gt;
* [[Frostiful:Icy Trial Spawner|Icy Trial Spawner]]&lt;br /&gt;
* [[Frostiful:Icy Vault|Icy Vault]]&lt;br /&gt;
* [[Frostiful:Packed Snow|Packed Snow]]&lt;br /&gt;
* [[Frostiful:Packed Snow Bricks|Packed Snow Bricks]]&lt;br /&gt;
* [[Frostiful:Sun Lichen|Sun Lichen]]&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Armor Trim Patterns|Armor Trim Patterns]]&lt;br /&gt;
* [[Frostiful:Banner Patterns|Banner Patterns]]&lt;br /&gt;
* [[Frostiful:Cloak of Frostology|Cloak of Frostology]]&lt;br /&gt;
* [[Frostiful:Inert Cloak of Frostology|Inert Cloak of Frostology]]&lt;br /&gt;
* [[Frostiful:Frost Wand|Frost Wand]]&lt;br /&gt;
* [[Frostiful:Frozen Rod|Frozen Rod]]&lt;br /&gt;
* [[Frostiful:Fur Armor|Fur Armor]]&lt;br /&gt;
* [[Frostiful:Fur Tufts|Fur Tufts]]&lt;br /&gt;
* [[Frostiful:Glacial Arrow|Glacial Arrow]]&lt;br /&gt;
* [[Frostiful:Glacial Heart|Glacial Heart]]&lt;br /&gt;
* [[Frostiful:Ice Skates|Ice Skates]]&lt;br /&gt;
* [[Frostiful:Packed Snow|Packed Snowball]]&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Biter|Biter]]&lt;br /&gt;
* [[Frostiful:Chillager|Chillager]]&lt;br /&gt;
* [[Frostiful:Frostologer|Frostologer]]&lt;br /&gt;
&lt;br /&gt;
=== Enchantments and Status Effects ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Enchantments|Enchantments]]&lt;br /&gt;
* [[Frostiful:Status Effects|Status Effects]]&lt;br /&gt;
&lt;br /&gt;
=== Structures ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Chillager Outpost|Chillager Outpost]]&lt;br /&gt;
* [[Frostiful:Frostologer&#039;s Castle|Frostologer&#039;s Castle]]&lt;br /&gt;
&lt;br /&gt;
== Developer Docs ==&lt;br /&gt;
For mod pack and addon developers. &lt;br /&gt;
&lt;br /&gt;
* [https://thermoo.thedeathlycow.com/ Thermoo Wiki] - A good resource for the general internals of Frostiful&lt;br /&gt;
* [[Frostiful:Config File|Config File]]&lt;br /&gt;
* [[Frostiful:Datapack Tags|Datapack Tags]]&lt;br /&gt;
* [[Frostiful:Data Component Types|Data Component Types]]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
&lt;br /&gt;
While this mod is designed to be as compatible as possible with other mods, it is inevitable that issues will arise. Specific incompatibilities will be documented here as they become known.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Alpha-s-Stuff/TinkersConstruct Hephaestus / Tinker&#039;s Construct]: Temperature bar not showing up. &#039;&#039;&#039;FIX:&#039;&#039;&#039; set {{code|extraHeartRenderer}} to {{code|false}} in the {{code|mantle-client.toml}} config.&lt;br /&gt;
&lt;br /&gt;
=== Other Temperature Mods ===&lt;br /&gt;
&lt;br /&gt;
Most other temperature mods do not work with Frostiful&#039;s temperature system and likely never will. Running Frostiful with these mods is redundant as they also add their own temperature system in addition to Frostiful. These mods may technically run together, however if you want to have a warm temperature system with Frostiful I would recommend using [[Mod:Scorchful|Scorchful]] instead, as it was made to work together with Frostiful.&lt;br /&gt;
&lt;br /&gt;
All of the following temperature mods should not be used with Frostiful (note that this list is not exhaustive, these are just the ones I&#039;ve heard of):&lt;br /&gt;
&lt;br /&gt;
* PyroFrost&lt;br /&gt;
* EnvironmentZ&lt;br /&gt;
* Thermite&lt;br /&gt;
* Tough as Nails&lt;br /&gt;
* Cold Sweat&lt;br /&gt;
* Homeostatic&lt;br /&gt;
* Metabolism&lt;br /&gt;
&lt;br /&gt;
For the mods that add thirst - [https://modrinth.com/mod/dehydration Dehydration] works with Scorchful and does not add a temperature system. A new thirst mod called [https://github.com/TheDeathlyCow/thirstful/ Thirstful] is also currently a work in progress.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods|Frostiful]]&lt;br /&gt;
[[Category:Frostiful]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Scorchful:Config_File_(Old)&amp;diff=12431</id>
		<title>Scorchful:Config File (Old)</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Scorchful:Config_File_(Old)&amp;diff=12431"/>
		<updated>2025-05-23T13:05:49Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Mod:Scorchful|Scorchful]] &#039;&#039;&#039;config file&#039;&#039;&#039; is a bit of a beast, but this guide will help walk you through what each of the options do. Items in &#039;&#039;italics&#039;&#039; are the important options that are fairly straightforward and are the ones you most likely will want to adjust.&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=This page reflects the latest version of the config for Minecraft 1.21.x. Items documented here may not necessarily reflect what appears in an older version of Scorchful. Starting from Scorchful 0.15, removed options will be documented in [[#Removed Config Options]].}}&lt;br /&gt;
&lt;br /&gt;
=== Update Config ===&lt;br /&gt;
&lt;br /&gt;
The update config is used to enable or disable automatic config updates when significant changes are made to the default config values.&lt;br /&gt;
&lt;br /&gt;
; Current config version {{code|currentConfigVersion}}: This just saves the current version of the config, &#039;&#039;&#039;you should not touch this.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable config auto updates {{code|enableConfigUpdates}}&#039;&#039;: Whether to allow the config to reset itself whenever the config is out of date. For most modpacks, I&#039;d recommend turning this off.&lt;br /&gt;
&lt;br /&gt;
=== Client Config ===&lt;br /&gt;
&lt;br /&gt;
Config options that relate to various client-sided effects. Note that while this section appears on dedicated servers, changing it there has no effect on players.&lt;br /&gt;
&lt;br /&gt;
; Do burning heart overlay {{code|doBurningHeartOverlay}}: Enable/disable the burning heart overlay temperature indicator&lt;br /&gt;
&lt;br /&gt;
; Do soaking overlay {{code|doSoakingOverlay}}: Enable/disable the soaking overlay on the health bar&lt;br /&gt;
&lt;br /&gt;
; Do Sun Hat shading {{code|doSunHatShading}}: Enable/disable the shading effect of wearing a Sun Hat&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable sound temperature effects {{code|enableSoundTemperatureEffects}}&#039;&#039;: Used to enable/disable the heartbeat sound when warm.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable drip particles when wet {{code|enableWetDripParticles}}&#039;&#039;: Enable/disable the drip particles when wet&lt;br /&gt;
&lt;br /&gt;
; Enable heat stroke post processing {{code|enableHeatStrokePostProcessing}}: Enable/disable the blur and wobble effects of Heat Stroke. May improve performance on low end PCs&lt;br /&gt;
&lt;br /&gt;
; Enable fear post processing {{code|enableFearPostProcessing}}: Enable/disable the desaturation effects of the Fear status effect&lt;br /&gt;
&lt;br /&gt;
; Sun Hat shade opacity {{code|sunHatShadeOpacity}}: Controls how dark the sun hat shading is&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable sandstorm particles {{code|enableSandstormParticles}}&#039;&#039;: Enable/disable dust particles during [[Scorchful:Sandstorm|sandstorms]]&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable sandstorm fog {{code|enableSandstormFog}}&#039;&#039;: Enable/disable the dense fog effect during Sandstorms&lt;br /&gt;
&lt;br /&gt;
; Enable sandstorm sounds {{code|enableSandstormSounds}}: Enable/disable the wind sounds during Sandstorms&lt;br /&gt;
&lt;br /&gt;
; Sandstorm particle render distance {{code|sandStormParticleRenderDistance}}: How far from the camera to render sandstorm dust particles&lt;br /&gt;
&lt;br /&gt;
; Sandstorm particle rarity {{code|sandStormParticleRarity}}: How many sandstorm dust particles should appear, higher value = fewer particles&lt;br /&gt;
&lt;br /&gt;
; Sandstorm particle Z axis velocity {{code|sandStormParticleVelocity}}: How fast the sandstorm dust particles move&lt;br /&gt;
&lt;br /&gt;
; Sandstorm fog start distance {{code|sandStormFogStart}}: How far away to start rendering sandstorm fog&lt;br /&gt;
&lt;br /&gt;
; Sandstorm fog end distance {{code|sandStormFogEnd}}: How far away to stop rendering sandstorm fog&lt;br /&gt;
&lt;br /&gt;
=== Heating Config ===&lt;br /&gt;
&lt;br /&gt;
Server-side options for temperature and heating.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Do passive heating {{code|doPassiveHeating}}&#039;&#039;: Enable/disable passive environmental heating&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Passive heating tick interval {{code|passiveHeatingTickInterval}}&#039;&#039;: How many ticks should occur between applying heat to a player from the environment. Setting this to large values can be used to slow heat down.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Max passive heating percent (0-1) {{code|maxPassiveHeatingScale}}&#039;&#039;: The maximum scale that the environment can heat heat players to. Given as a percentage from 0 to 1 (0 = 0%, 1 = 100%)&lt;br /&gt;
&lt;br /&gt;
; Enable Turtle Armor status effects {{code|enableTurtleArmorEffects}}: Enable/disable water breathing from Turtle Armor&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Min temperature for heat (in °C) {{code|minTemperatureForHeatC}}&amp;lt;ref name=&amp;quot;env_temp_formula&amp;quot;&amp;gt;&lt;br /&gt;
The final value of the environment temperature change is calculated using the formula below. You can find a graphical representation on [https://www.desmos.com/calculator/42rvcpnxwx Desmos].&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
        B(T) = \frac{T - minTemp + degreesPerTempInc}{degreesPerTempInc}&lt;br /&gt;
&amp;lt;/math&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;math&amp;gt;&lt;br /&gt;
        TemperatureChange(T) = \operatorname{max}(0, \operatorname{floor}(multiplier * B(T))&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;/ref&amp;gt;&#039;&#039;:&lt;br /&gt;
Cutoff temperature for overheating in Celsius. Biomes at or above this temperature will apply environment heating to players. May not be less than 25°C.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Degrees per temperature level increase (in °C/°K) {{code|degreesCPerTemperatureIncrease}}&amp;lt;ref name=&amp;quot;env_temp_formula&amp;quot;/&amp;gt;&#039;&#039;: Specifies the number of Celsius/Kelvin degrees the temperature must be above the minimum heat threshold for each one-point increase in player temperature per tick. Must be positive and non-zero.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Environment temperature multiplier {{code|environmentTemperatureMultiplier}}&amp;lt;ref name=&amp;quot;env_temp_formula&amp;quot;/&amp;gt;&#039;&#039;: Multiplies the final temperature point change of an environment temperature change. &lt;br /&gt;
&lt;br /&gt;
; Cooling from ice {{code|coolingFromIce}}: How much temperature to remove each tick that the player is standing on packed or blue ice&lt;br /&gt;
&lt;br /&gt;
; Scorching biome heat increase {{code|scorchingBiomeHeatIncrease}}: How much to increase the environmental heating by when out in the Sun in a Scorching biome (Deserts and Badlands)&lt;br /&gt;
&lt;br /&gt;
; On fire warm rate {{code|onFireWarmRate}}: How much to increase the temperature of entities on fire each tick&lt;br /&gt;
&lt;br /&gt;
; On fire warm rate with Fire Resistance {{code|onFireWarmRateWithFireResistance}}: How much to increase the temperature of entities on fire each tick, when they have Fire Resistance&lt;br /&gt;
&lt;br /&gt;
; In lava warm rate {{code|inLavaWarmRate}}: The temperature change to apply to entities swimming in Lava each tick&lt;br /&gt;
&lt;br /&gt;
; Strider out of lava cool rate {{code|striderOutOfLavaCoolRate}}: The cooling to apply only to Striders each tick they are not in Lava&lt;br /&gt;
&lt;br /&gt;
; Powder Snow cool rate when warm {{code|powderSnowCoolRate}}: The cooling to apply to entities in Powder Snow each tick (only applies when their temperature is &amp;gt; 0)&lt;br /&gt;
&lt;br /&gt;
; Fireball strike heat {{code|fireballHeat}}: The amount of heat to apply to entities when struck by a fire ball / fire charge&lt;br /&gt;
&lt;br /&gt;
; Water breathing duration per worn piece of Turtle Armor (seconds) {{code|waterBreathingDurationPerTurtleArmorPieceSeconds}}: The amount of time to add to the dive water breathing per piece of turtle armor worn, in seconds&lt;br /&gt;
&lt;br /&gt;
; Temperature from cooling food {{code|temperatureFromCoolingFood}}: Temperature change to apply to players after eating items with the [[Minecraft:Tags|tag]] {{code|#scorchful:is_cooling_food}}&lt;br /&gt;
&lt;br /&gt;
=== Thirst Config ===&lt;br /&gt;
&lt;br /&gt;
Server-side options for thirst and wetness.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Temperature from Wetness {{code|temperatureFromWetness}}&#039;&#039;: How much temperature to remove from wet entities, each tick&lt;br /&gt;
&lt;br /&gt;
; Water from Refreshing food {{code|waterFromRefreshingFood}}: The amount of body water provided by consuming Refreshing food and drink&lt;br /&gt;
&lt;br /&gt;
; Water from Sustaining food {{code|waterFromSustainingFood}}: The amount of body water provided by consuming Sustaining food and drink&lt;br /&gt;
&lt;br /&gt;
; Water from Hydrating food {{code|waterFromHydratingFood}}: The amount of body water provided by consuming Hydrating food and drink&lt;br /&gt;
&lt;br /&gt;
; Water from Parching food {{code|waterFromParchingFood}}: The amount of body water removed by consuming Parching food and drink&lt;br /&gt;
&lt;br /&gt;
; Rehydration drink size {{code|rehydrationDrinkSize}}: The threshold for how much body water needs to be collected before Rehydration will automatically rehydrate the player&lt;br /&gt;
&lt;br /&gt;
; Soaking from Splash Potions {{code|soakingFromSplashPotions}}: How much soaking is applied when an entity is hit with any Splash Potion&lt;br /&gt;
&lt;br /&gt;
; Touching water or rain wetness increase per tick {{code|touchingWaterWetnessIncrease}}: How much to increase wetness by when touching water or rain each tick. Note that submerging yourself in water will fully soak you, regardless of what this is set to.&lt;br /&gt;
&lt;br /&gt;
; On fire dry rate {{code|onFireDryDate}}: How many wetness points to remove each tick when on fire&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Humid biome sweating efficiency {{code|humidBiomeSweatEfficiency}}&#039;&#039;: A multiplier for {{code|temperatureFromWetness}} when the humidity is in the range {{code|[65%, 80%)}}. This applies to rainy climates like Jungles, Swamps, etc.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Extra Humid biome sweating efficiency {{code|extraHumidBiomeSweatEfficiency}}&#039;&#039;: A multiplier for {{code|temperatureFromWetness}} when the humidity is at or above 80%. This applies to rainy climates like Jungles, Swamps during the Wet Season; to cave biomes; and to all non-arid biomes when it rains.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Arid biome sweating efficiency {{code|aridBiomeSweatEfficiency}}&#039;&#039;: A multiplier for {{code|temperatureFromWetness}} when the humidity is at or below 20%. This applies to arid climates like Deserts, Badlands, and Savannas, as well as The Nether.&lt;br /&gt;
&lt;br /&gt;
; Maximum Rehydration Enchantment efficiency {{code|maxRehydrationEfficiency}}: Multiplier for {{code|rehydrationDrinkSize}} that controls the maximum amount of body water provided by a full suit of Rehydration armor&lt;br /&gt;
&lt;br /&gt;
=== Combat Config ===&lt;br /&gt;
&lt;br /&gt;
Server-side options for combat features in Scorchful.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Fire Charge thrown type {{code|fireBallThrownType}}&#039;&#039;: One of {{code|SMALL}}, {{code|LARGE}}, or {{code|DISABLED}}. Controls what type of fireball is creating when throwing a fire charge. Small is just like firing from a Dispener and creates a fire on impact. Large is more like a Ghast and creates an explosion, and disabled disables this feature.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable Desert Visions {{code|enableDesertVisions}}&#039;&#039;: Enable/disable [Heat Visions](./Heat-Visions)&lt;br /&gt;
&lt;br /&gt;
; Fear detection range multiplier {{code|fearDetectionRangeMultiplier}}: How much to multiply an entity&#039;s (including players) hostile mob detection range by.&lt;br /&gt;
&lt;br /&gt;
; Impaling damage per level {{code|impalingDamagePerLevel}}: How much damage the Impaling enchantment should do to wet entities, per level of Impaling&lt;br /&gt;
&lt;br /&gt;
; Fire Protection heat resistance per level {{code|fireProtectionHeatResistancePerLevel}}: How much Heat Resistance the Fire Protection enchantment should give, per level of Fire Protection.&lt;br /&gt;
&lt;br /&gt;
=== Weather Config ===&lt;br /&gt;
&lt;br /&gt;
Server-side options for weather effects in Scorchful.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Do Sand Pile accumulation {{code|doSandPileAccumulation}}&#039;&#039;: Enable/disable sand piles accumulating on the ground during sandstorms&lt;br /&gt;
&lt;br /&gt;
; Sand Pile accumulation height {{code|sandPileAccumulationHeight}}: Sets the maximum height of sand piles that can accumulate during sand storms. Maximum value is 8.&lt;br /&gt;
&lt;br /&gt;
; Sandstorm Slowness amount (percent from -1 to +1) {{code|sandstormSlownessAmountPercent}}: How much to multiply the total speed of entities on the surface by during Sandstorms. Negative values provide slowness, positive values provide speed.&lt;br /&gt;
&lt;br /&gt;
; Sandstorm Follow Range reduction amount (percent from -1 to +1) {{code|sandstormFollowRangeReductionPercent}}: How much to multiply the total follow range of entities on the surface by during Sandstorms. Negative values decrease follow range, positive values increase it.&lt;br /&gt;
&lt;br /&gt;
=== Mod Integration Config ===&lt;br /&gt;
Options for mod integrations in Scorchful.&lt;br /&gt;
&lt;br /&gt;
==== Dehydration Config ====&lt;br /&gt;
Options for integration with [https://modrinth.com/mod/dehydration Dehydration].&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Minimum water level required for sweating {{code|minWaterLevelForSweat}}&#039;&#039;: The minimum number of water points needed to be able to sweat (similar to how much hunger you need to heal)&lt;br /&gt;
&lt;br /&gt;
=== Removed Config Options ===&lt;br /&gt;
These reflect the removed config options from Scorchful, and their replacements (starting from Scorchful 0.15).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Combat Config ====&lt;br /&gt;
&lt;br /&gt;
; Default armor piece heat resistance {{code|defaultArmorHeatResistance}}: The default Heat Resistance to apply to all armor pieces that are not explicitly overridden&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the item component [[Scorchful:Data Component Types#scorchful:heat_resistance|scorchful:heat_resistance]]&lt;br /&gt;
&lt;br /&gt;
; Very warm armor piece heat resistance {{code|veryHarmfulArmorHeatResistance}}: The amount of Heat Resistance to apply to very warm armor pieces (such as Fur Armor in Frostiful)&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the item component [[Scorchful:Data Component Types#scorchful:heat_resistance|scorchful:heat_resistance]]&lt;br /&gt;
&lt;br /&gt;
; Thermally protective armor piece heat resistance {{code|protectiveArmorHeatResistance}}: The amount of Heat Resistance to apply to protective armors, such as Netherite&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the item component [[Scorchful:Data Component Types#scorchful:heat_resistance|scorchful:heat_resistance]]&lt;br /&gt;
&lt;br /&gt;
; Very thermally protective armor piece heat resistance {{code|veryProtectiveArmorHeatResistance}}: The amount of Heat Resistance to apply to very protective armors, such as Turtle&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the item component [[Scorchful:Data Component Types#scorchful:heat_resistance|scorchful:heat_resistance]]&lt;br /&gt;
&lt;br /&gt;
==== Heating Config ==== &lt;br /&gt;
&lt;br /&gt;
; Minimum sky light level for heat {{code|minSkyLightLevelForHeat}}: The minimum &#039;&#039;sky light;; level that will start to apply environmental heating&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the [https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/ environment provider] {{code|scorchful:modifier/apply_shade_for_time}}.&lt;br /&gt;
&lt;br /&gt;
; Heat from the Sun {{code|heatFromSun}}: How much environmental heating to apply from the Sun every tick&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environments] {{code|scorchful:temperature/scorching_climate}}, {{code|scorchful:temperature/warm_climate}}, and {{code|scorchful:temperature/temperate_climate}}.&lt;br /&gt;
&lt;br /&gt;
; Sun Hat shade temperature change `sunHatShadeTemperatureChange`: The temperature change to apply to players wearing a Sun Hat in Scorching Biomes each tick&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with an [https://thermoo.thedeathlycow.com/entity_attributes/ Environment Heat Resistance] attribute modifier.&lt;br /&gt;
&lt;br /&gt;
; Light level per heat increase (in The Nether) {{code|lightLevelPerHeatInNether}}: How many light levels correspond to a +1 increase in passive temperature, in The Nether&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environment] {{code|scorchful:hell}}.&lt;br /&gt;
&lt;br /&gt;
; Minimum light level for heat (in The Nether) {{code|minLightLevelForHeatInNether}}: The minimum light level to begin facing heat, in The Nether&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environment] {{code|scorchful:hell}}.&lt;br /&gt;
&lt;br /&gt;
; Blocks above Lava Ocean per heat increase (in The Nether) {{code|blocksAboveLavaOceanPerHeatInNether}}: How many blocks above the lava ocean correspond to a +1 increase in passive temperature, in The Nether&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environment] {{code|scorchful:hell}}.&lt;br /&gt;
&lt;br /&gt;
; Maximum heat from Lava Ocean (in The Nether) {{code|maxHeatFromLavaOceanInNether}}: The maximum passive heat that the Lava Ocean can create, in The Nether&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environment] {{code|scorchful:hell}}.&lt;br /&gt;
&lt;br /&gt;
==== Thirst Config ====&lt;br /&gt;
&lt;br /&gt;
; Dry rate {{code|dryRate}}: How many wetness points to remove each tick when not in contact with water&lt;br /&gt;
: No replacement, hardcoded to be handled by Thermoo directly.&lt;br /&gt;
&lt;br /&gt;
==== Mod Integration Config ====&lt;br /&gt;
===== Seasons Config =====&lt;br /&gt;
&lt;br /&gt;
; Enable seasons integration {{code|enableSeasonsIntegration}}: Toggles seasons integration. If set to false, Scorchful will treat all biomes as if it were Spring.&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the {{code|thermoo:seasonal/temperate}} and {{code|thermoo:seasonal/tropical}} [https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/ environment provider].&lt;br /&gt;
&lt;br /&gt;
; Wet Season humid biome sweat efficiency {{code|wetSeasonHumidBiomeSweatEfficiency}}: How efficient [[Scorchful:Temperature System#Sweating|sweating]] is during the Wet Season in humid tropical biomes. This feature is exclusive to Serene Seasons.&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with {{code|thirstConfig/extraHumidBiomeSweatEfficiency}} &lt;br /&gt;
&lt;br /&gt;
; Dry Season humid biome sweat efficiency {{code|drySeasonHumidBiomeSweatEfficiency}}: How efficient [[Scorchful:Temperature System#Sweating|sweating]] is during the Dry Season in humid tropical biomes. This feature is exclusive to Serene Seasons.&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with `thirstConfig/aridBiomeSweatEfficiency`&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Scorchful|Developer Docs]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful:Data_Component_Types&amp;diff=12430</id>
		<title>Frostiful:Data Component Types</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful:Data_Component_Types&amp;diff=12430"/>
		<updated>2025-05-23T12:36:42Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: Created page with &amp;quot;Frostiful adds several &amp;#039;&amp;#039;&amp;#039;component types&amp;#039;&amp;#039;&amp;#039; that can be used to configure item behaviours. See the vanilla data component format page for a general overview of components   == List of Components ==  === frostiful:cape === {{Message box|text=Available 1.21.4+}}  This component can be used to render capes when worn in the Chest or the Cape Trinket slot.  * {{nbt|compound|components}}: Parent tag. ** {{nbt|compound|frostiful:cape}}: A co...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frostiful adds several &#039;&#039;&#039;component types&#039;&#039;&#039; that can be used to configure item behaviours. See the vanilla [[Minecraft:Data component format|data component format]] page for a general overview of components&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of Components ==&lt;br /&gt;
&lt;br /&gt;
=== frostiful:cape ===&lt;br /&gt;
{{Message box|text=Available 1.21.4+}}&lt;br /&gt;
&lt;br /&gt;
This component can be used to render capes when worn in the Chest or the Cape Trinket slot.&lt;br /&gt;
&lt;br /&gt;
* {{nbt|compound|components}}: Parent tag.&lt;br /&gt;
** {{nbt|compound|frostiful:cape}}: A compound component.&lt;br /&gt;
*** {{nbt|string|cape_texture}}: Resource location of the cape texture to use.&lt;br /&gt;
*** {{nbt|boolean|override_account_cape}}: Optional. Whether to render this cape over any capes on the player&#039;s account. Defaults to {{code|true}}.&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=The Cloak of Frostology texture path is {{code|frostiful:textures/entity/frostology_cloak.png}}. Other cape textures use hashed IDs that are not available unless seen by a player during your session. To use a specific texture, add a dedicated file to a resource pack first.}}&lt;br /&gt;
&lt;br /&gt;
=== frostiful:ice_like ===&lt;br /&gt;
{{Message box|text=Available 1.21.4+}}&lt;br /&gt;
&lt;br /&gt;
When present on an item, causes that item to have the effects of the Cloak of Frostology, including the tooltip &#039;&#039;Reborn in Ice&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{nbt|compound|components}}: Parent tag.&lt;br /&gt;
** {{nbt|compound|frostiful:ice_like}}: A compound component.&lt;br /&gt;
*** {{nbt|string|block_damage_types}}: Optional resource location of a damage type tag. What damage types this item fully blocks when worn. Defaults to {{code|minecraft:is_freezing}}.&lt;br /&gt;
&lt;br /&gt;
=== frostiful:inert ===&lt;br /&gt;
&lt;br /&gt;
When present on an item, applies the tooltip &#039;&#039;Inert&#039;&#039; to it. Used by the [[Frostiful:Inert Cloak of Frostology|Inert Cloak of Frostology]] only.&lt;br /&gt;
&lt;br /&gt;
* {{nbt|compound|components}}: Parent tag.&lt;br /&gt;
** {{nbt|compound|frostiful:inert }}: An empty compound component.&lt;br /&gt;
&lt;br /&gt;
=== frostiful:frost_resistance ===&lt;br /&gt;
&lt;br /&gt;
This component adds Frost Resistance and Environment Frost Resistance attribute modifiers to items. It does &#039;&#039;not&#039;&#039; modify the underlying {{code|minecraft:attribute_modifiers}} component; it applies modifiers only when the item is equipped or displayed in a tooltip.&lt;br /&gt;
&lt;br /&gt;
The attributes are documented on the [https://thermoo.thedeathlycow.com/entity_attributes/ Thermoo Wiki].&lt;br /&gt;
&lt;br /&gt;
* {{nbt|compound|components}}: Parent tag.&lt;br /&gt;
** {{nbt|compound|frostiful:frost_resistance}}: A compound component.&lt;br /&gt;
*** {{nbt|double|frost_resistance_multiplier}}: Multiplier for the base frost resistance of the armor type (see below).&lt;br /&gt;
*** {{nbt|double|environment_frost_resistance_multiplier}}: Multiplier for the base environment frost resistance of the armor type  (see below).&lt;br /&gt;
&lt;br /&gt;
The final attribute modifiers are applied as an {{code|add_value}} [[Minecraft:Attribute#modifiers|modifier]] for the attributes {{code|thermoo:frost_resistance}} and {{code|thermoo:environment_frost_resistance}}&amp;lt;ref name=&amp;quot;attribute_ids&amp;quot;&amp;gt;In 1.21.1 and below, these attribute IDs are {{code|thermoo:generic.heat_resistance}} and {{code|thermoo:generic.environment_heat_resistance}}.&amp;lt;/ref&amp;gt; and {{code|thermoo:environment_heat_resistance}}&amp;lt;ref name=&amp;quot;attribute_ids&amp;quot;/&amp;gt; with modifier IDs of {{code|frostiful:base_frost_resistance/&amp;lt;slot_id&amp;gt;}} and {{code|frostiful:base_environment_frost_resistance/&amp;lt;slot_id&amp;gt;}}, respectively.&lt;br /&gt;
&lt;br /&gt;
==== Base Values for Armor Types ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Armor Type !! Base Frost Resistance !! Base Environment Frost Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Helmet || 1.5 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| Chestplate || 2.0 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Leggings || 1.0 || 0.125&lt;br /&gt;
|-&lt;br /&gt;
| Boots || 0.5 || 0.125&lt;br /&gt;
|-&lt;br /&gt;
| Body || 4.0 || 1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=These base values are not configurable. For fine-grained control, use a mod like [https://modrinth.com/mod/default-components Default Components] to set this component&#039;s multipliers to {{code|0}}, then add attribute modifiers using mods like [https://modrinth.com/mod/cia CIA] or Default Components on {{code|minecraft:attribute_modifiers}}.}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Frostiful|Developer Docs]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful:Datapack_Tags&amp;diff=12429</id>
		<title>Frostiful:Datapack Tags</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful:Datapack_Tags&amp;diff=12429"/>
		<updated>2025-05-23T12:20:42Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: /* Item Tags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Mod:Frostiful|Frostiful]] uses many [[Minecraft:Tag|datapack tags]] to configure certain behaviors. It includes both new tags added by Frostiful, and tags from Thermoo that Frostiful appends to.&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=This page reflects the latest set of tags available for Minecraft 1.21.x. Items documented here may not necessarily reflect what appears in an older version of Frostiful. Starting from Frostiful 2.2, removed options will be documented in [[#Removed Tags|Removed Tags]].}}&lt;br /&gt;
&lt;br /&gt;
=== Banner Patterns ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/banner_pattern}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:pattern_item/icicle}} || Can be chosen in the loom with the icicle banner pattern || Icicle&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:pattern_item/snowflake}} || Can be chosen in the loom with the snowflake banner pattern || Snowflake&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:pattern_item/frostology}} || Can be chosen in the loom with the frostology banner pattern || Frostology&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/block}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:icicle_growable}} || The root of an icicle will not fall from these blocks once placed, allowing for infinite growth || Ice&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:icicle_replaceable_blocks}} || Blocks that an icicle can replace when growing || Ice&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:is_open_flame}} || Fire blocks that will be replaced with air when blown out by Freezing Wind || Fire, Soul Fire&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_open_flame}} || Light blocks with a boolean &amp;quot;lit&amp;quot; property that will be set to false when blown out by Freezing Wind || Campfires, Candles, Candle Cakes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:frostologer_cannot_freeze}} || Blocks that the Frostologer cannot freeze with their destroy heat sources spell || Portals, Beacons, Vaults, Spawners&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:hot_floor}} || Provide heat when stood on || Magma blocks&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:frozen_torches}} || The frozen torch blocks. Exists for purely technical reasons || Frozen Torch and Frozen Wall Torch&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:covered_rocks_cannot_replace}} || Blocks that covered rocks can&#039;t replace with cobble stone during generation || Logs, leaves, and other blocks/features cannot replace&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:covered_rock_covering_replaceable}} || Blocks that the sun lichen generated on covered rocks can replace || Sun lichen, glow lichen, snow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Biomes ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/worldgen/biome}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_feature/sun_lichen_covered_rock}} || Biomes that sun lichen covered rocks generate in || Snowy, icy, and taiga biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_feature/icicle_cluster}} || Biomes that icicle clusters generate in || Snowy and icy biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_feature/brittle_ice}} || Biomes that brittle ice sheets generate in || Frozen ocean&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_structure/chillager_outpost}} || Biomes that the Chillager Outpost generates in || Snowy plains, ice spikes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_structure/frostologer_castle}} || Biomes that the Frostologer Castle generates in || Snowy plains, ice spikes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:freezing_blacklist_biomes}} || Biomes that can never be cold || Nether and End biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:freezing_wind_always_spawns}} || Biomes where freezing wind will always appear on the ground || Mountains and windswept biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:freezing_wind_spawns_in_storms}} || Biomes where freezing wind will appear on the ground in storms || Snowy and hilly biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:freezing_wind_never_spawns}} || Biomes that freezing wind will never spawn in || Nether and End biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:is_climate/*}} tags || Biomes that belong to the named climate || See [[Frostiful:Temperature System|Temperature System]] for a comprehensive list.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:is_not_climate/*}} tags || Biomes that cannot belong to the named climate || See [[Frostiful:Temperature System|Temperature System]] for a comprehensive list.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Damage Types ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/worldgen/damage_type}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:does_not_break_root}} || Damage types that do not break the freezing root of the Frost Wand || Freezing damage, broken ice&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:is_icicle}} || Damage types from being impaled by/falling on an icicle || Icicle, falling icicle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enchantments ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/enchantment}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:exclusive_set/heat_drain}} || Heat-drain like enchantments that can&#039;t both be put on the same item at the same time. || Enervation, Curse of Frozen Touch&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:is_frosty}} || If the player&#039;s boots are enchanted with this enchantment, then they gain no heat from magma blocks. || Frost Walker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entity Types ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/entity_type}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:benefits_from_cold}} || Mobs that benefit from freezing, like the Frostologer. || Frostologer, Snow Golem&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:heavy_entity_types}} || Mobs that pack snow when walking on it. || Iron Golem, Ravager, Warden&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:root_immune}} || Mobs that are immune to the freezing root effect of the Frost Wand. || Cold Immune, Frostologer&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:is_brushable}} || Animals that can be brushed for fur tufts || All entities in the brushing tags below&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:advancement/creepers}} || Which mobs count for the Stop Right There advancement || Creepers + Conventional creepers&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:brushing/drops_ocelot_fur}} || Which animals drop Ocelot Fur Tufts when brushed || Ocelot + Conventional ocelots&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:brushing/drops_wolf_fur}} || Which animals drop Wolf Fur Tufts when brushed || Wolf + Conventional wolves&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:brushing/drops_polar_bear_fur}} || Which animals drop Polar Bear Fur Tufts when brushed || Polar Bear + Conventional polar bears&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#thermoo:benefits_from_cold}} || Mobs that benefit from freezing, like the Frostologer. || Entities in the benefits from cold tag above&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#thermoo:cold_immune}} || Entities that are immune to freezing in all forms || Bosses, vanilla freeze immune entities, Biters, and Chillagers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/entity_type}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:fur_armor}} || Items that trigger the craft fur armor advancement || All fur armour items&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:fur_boots}} || Items that are fur boots || Fur boots items&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:fur_tufts}} || Used for crafting Fur Padding and Fur Armor || Rabbit hide and all fur tuft items&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:ice_skates}} || Items that allow you to skate on ice || Ice Skates, Armored Ice Skates&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:icicles}} || Items that are Icicles for crafting purposes || Icicles and Icicles from Immersive Weathering&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:powder_snow_walkable}} || Items that will let you walk on powder snow when worn in the feet or body slot || Leather, fur, fur padded chainmail boots and leather horse armour&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:sun_lichens}} || The sun lichen block items || All variants of sun lichen&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:supports_heat_drain}} || Items that support the Enervation and Curse of Frozen Touch enchantments || Swords, axes, spears, and the Frost Wand&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:warming_foods}} || Items that provide the Warmth status effect when consumed || Various modded drinks, like teas, coffees, and hot chocolate&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:enchantable/frost_wand}} || Items that can receive the Frost Wand&#039;s enchantments in the Enchanting Table || Frost Wand&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:repairs_fur_armor}} || Used to repair Fur Armor || Fur Tufts&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:repairs_fur_lined_chainmail_armor}} || Used to repair Fur Lined Chainmail Armor || Iron Ingots&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:repairs_frost_wand}} || Used to repair the Frost Wand || Frozen Rod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Trim Patterns ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/trim_pattern}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:custom_patterns}} || The custom patterns of Frostiful, used for rendering || Glacial, snow man, frosty&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Environment Providers ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/thermoo/environment_provider}}&lt;br /&gt;
&lt;br /&gt;
[https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/ Environment Provider] is a custom registry, defined in Thermoo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:temperature_modifiers}} || Modifies temperature in cold biomes || Add Sun light modifier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Removed Tags ==&lt;br /&gt;
&lt;br /&gt;
Starting from Frostiful 2.2, removed tags will be documented here.&lt;br /&gt;
&lt;br /&gt;
=== Armor Materials ===&lt;br /&gt;
&#039;&#039;Available for 1.21.1 only&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/armor_material}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#thermoo:resistant_to_cold}} || Armour materials that are somewhat resistant to cold || Netherite&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#thermoo:very_resistant_to_cold}} || Armour materials that are very resistant to cold || Fur and Fur Padded Chainmail&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These tags are defined in Thermoo, which you may want to read more about [https://thermoo.thedeathlycow.com/mods/armor_material here].&lt;br /&gt;
&lt;br /&gt;
These tags will apply a {{code|frostiful:frost_resistance}} component to any new stacks created with these tags that do not already have this component. Editing these tags and reloading will not update existing stacks.&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=These tags are deprecated, it is preferred that you use the {{code|frostiful:frost_resistance}} [[Frostiful:Data Component Types|component]] to modify attributes of custom armours instead.}}&lt;br /&gt;
&lt;br /&gt;
=== Biome Tags ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Removed version !! Replacement&lt;br /&gt;
|-&lt;br /&gt;
| Seasonal temperature tags || Categorizes biome temperature based on season || 2.2 || {{code|#frostiful:is_climate/*}} and {{code|#frostiful:is_not_climate/*}} tags&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:dry_biomes}} || Biomes that are cold at night || 2.2 || Feature moved to Scorchful (Frostiful still required for freezing to apply)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Tags ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Removed version !! Replacement&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:frostology_cloaks}} || Items that make the Frostology Cloak appear when worn || 2.2+1.21.4 || Replaced with {{code|frostiful:cape}} and {{code|frostiful:ice_like}} [[Frostiful:Data Component Types|item components]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Frostiful|Developer Docs]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful:Datapack_Tags&amp;diff=12428</id>
		<title>Frostiful:Datapack Tags</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful:Datapack_Tags&amp;diff=12428"/>
		<updated>2025-05-23T12:20:03Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: /* Armor Materials (deprecated) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Mod:Frostiful|Frostiful]] uses many [[Minecraft:Tag|datapack tags]] to configure certain behaviors. It includes both new tags added by Frostiful, and tags from Thermoo that Frostiful appends to.&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=This page reflects the latest set of tags available for Minecraft 1.21.x. Items documented here may not necessarily reflect what appears in an older version of Frostiful. Starting from Frostiful 2.2, removed options will be documented in [[#Removed Tags|Removed Tags]].}}&lt;br /&gt;
&lt;br /&gt;
=== Banner Patterns ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/banner_pattern}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:pattern_item/icicle}} || Can be chosen in the loom with the icicle banner pattern || Icicle&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:pattern_item/snowflake}} || Can be chosen in the loom with the snowflake banner pattern || Snowflake&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:pattern_item/frostology}} || Can be chosen in the loom with the frostology banner pattern || Frostology&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/block}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:icicle_growable}} || The root of an icicle will not fall from these blocks once placed, allowing for infinite growth || Ice&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:icicle_replaceable_blocks}} || Blocks that an icicle can replace when growing || Ice&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:is_open_flame}} || Fire blocks that will be replaced with air when blown out by Freezing Wind || Fire, Soul Fire&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_open_flame}} || Light blocks with a boolean &amp;quot;lit&amp;quot; property that will be set to false when blown out by Freezing Wind || Campfires, Candles, Candle Cakes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:frostologer_cannot_freeze}} || Blocks that the Frostologer cannot freeze with their destroy heat sources spell || Portals, Beacons, Vaults, Spawners&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:hot_floor}} || Provide heat when stood on || Magma blocks&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:frozen_torches}} || The frozen torch blocks. Exists for purely technical reasons || Frozen Torch and Frozen Wall Torch&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:covered_rocks_cannot_replace}} || Blocks that covered rocks can&#039;t replace with cobble stone during generation || Logs, leaves, and other blocks/features cannot replace&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:covered_rock_covering_replaceable}} || Blocks that the sun lichen generated on covered rocks can replace || Sun lichen, glow lichen, snow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Biomes ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/worldgen/biome}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_feature/sun_lichen_covered_rock}} || Biomes that sun lichen covered rocks generate in || Snowy, icy, and taiga biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_feature/icicle_cluster}} || Biomes that icicle clusters generate in || Snowy and icy biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_feature/brittle_ice}} || Biomes that brittle ice sheets generate in || Frozen ocean&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_structure/chillager_outpost}} || Biomes that the Chillager Outpost generates in || Snowy plains, ice spikes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_structure/frostologer_castle}} || Biomes that the Frostologer Castle generates in || Snowy plains, ice spikes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:freezing_blacklist_biomes}} || Biomes that can never be cold || Nether and End biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:freezing_wind_always_spawns}} || Biomes where freezing wind will always appear on the ground || Mountains and windswept biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:freezing_wind_spawns_in_storms}} || Biomes where freezing wind will appear on the ground in storms || Snowy and hilly biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:freezing_wind_never_spawns}} || Biomes that freezing wind will never spawn in || Nether and End biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:is_climate/*}} tags || Biomes that belong to the named climate || See [[Frostiful:Temperature System|Temperature System]] for a comprehensive list.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:is_not_climate/*}} tags || Biomes that cannot belong to the named climate || See [[Frostiful:Temperature System|Temperature System]] for a comprehensive list.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Damage Types ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/worldgen/damage_type}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:does_not_break_root}} || Damage types that do not break the freezing root of the Frost Wand || Freezing damage, broken ice&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:is_icicle}} || Damage types from being impaled by/falling on an icicle || Icicle, falling icicle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enchantments ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/enchantment}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:exclusive_set/heat_drain}} || Heat-drain like enchantments that can&#039;t both be put on the same item at the same time. || Enervation, Curse of Frozen Touch&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:is_frosty}} || If the player&#039;s boots are enchanted with this enchantment, then they gain no heat from magma blocks. || Frost Walker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entity Types ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/entity_type}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:benefits_from_cold}} || Mobs that benefit from freezing, like the Frostologer. || Frostologer, Snow Golem&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:heavy_entity_types}} || Mobs that pack snow when walking on it. || Iron Golem, Ravager, Warden&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:root_immune}} || Mobs that are immune to the freezing root effect of the Frost Wand. || Cold Immune, Frostologer&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:is_brushable}} || Animals that can be brushed for fur tufts || All entities in the brushing tags below&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:advancement/creepers}} || Which mobs count for the Stop Right There advancement || Creepers + Conventional creepers&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:brushing/drops_ocelot_fur}} || Which animals drop Ocelot Fur Tufts when brushed || Ocelot + Conventional ocelots&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:brushing/drops_wolf_fur}} || Which animals drop Wolf Fur Tufts when brushed || Wolf + Conventional wolves&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:brushing/drops_polar_bear_fur}} || Which animals drop Polar Bear Fur Tufts when brushed || Polar Bear + Conventional polar bears&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#thermoo:benefits_from_cold}} || Mobs that benefit from freezing, like the Frostologer. || Entities in the benefits from cold tag above&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#thermoo:cold_immune}} || Entities that are immune to freezing in all forms || Bosses, vanilla freeze immune entities, Biters, and Chillagers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/entity_type}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:fur_armor}} || Items that trigger the craft fur armor advancement || All fur armour items&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:fur_boots}} || Items that are fur boots || Fur boots items&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:fur_tufts}} || Used for crafting Fur Padding and Fur Armor || Rabbit hide and all fur tuft items&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:ice_skates}} || Items that allow you to skate on ice || Ice Skates, Armored Ice Skates&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:icicles}} || Items that are Icicles for crafting purposes || Icicles and Icicles from Immersive Weathering&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:powder_snow_walkable}} || Items that will let you walk on powder snow when worn in the feet or body slot || Leather, fur, fur padded chainmail boots and leather horse armour&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:sun_lichens}} || The sun lichen block items || All variants of sun lichen&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:supports_heat_drain}} || Items that support the Enervation and Curse of Frozen Touch enchantments || Swords, axes, spears, and the Frost Wand&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:warming_foods}} || Items that provide the Warmth status effect when consumed || Various modded drinks, like teas, coffees, and hot chocolate&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:enchantable/frost_wand}} || Items that can receive the Frost Wand&#039;s enchantments in the Enchanting Table || Frost Wand&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:repairs_fur_armor}} || Used to repair Fur Armor || Fur Tufts&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:repairs_fur_lined_chainmail_armor}} || Used to repair Fur Lined Chainmail Armor || Iron Ingots&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:repairs_frost_wand}} || Used to repair the Frost Wand || Frozen Rod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Trim Patterns ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/trim_pattern}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:custom_patterns}} || The custom patterns of Frostiful, used for rendering || Glacial, snow man, frosty&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Environment Providers ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/thermoo/environment_provider}}&lt;br /&gt;
&lt;br /&gt;
[https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/ Environment Provider] is a custom registry, defined in Thermoo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:temperature_modifiers}} || Modifies temperature in cold biomes || Add Sun light modifier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Removed Tags ==&lt;br /&gt;
&lt;br /&gt;
Starting from Frostiful 2.2, removed tags will be documented here.&lt;br /&gt;
&lt;br /&gt;
=== Armor Materials ===&lt;br /&gt;
&#039;&#039;Available for 1.21.1 only&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/armor_material}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#thermoo:resistant_to_cold}} || Armour materials that are somewhat resistant to cold || Netherite&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#thermoo:very_resistant_to_cold}} || Armour materials that are very resistant to cold || Fur and Fur Padded Chainmail&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These tags are defined in Thermoo, which you may want to read more about [https://thermoo.thedeathlycow.com/mods/armor_material here].&lt;br /&gt;
&lt;br /&gt;
These tags will apply a {{code|frostiful:frost_resistance}} component to any new stacks created with these tags that do not already have this component. Editing these tags and reloading will not update existing stacks.&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=These tags are deprecated, it is preferred that you use the {{code|frostiful:frost_resistance}} [[Frostiful:Data Component Types|component]] to modify attributes of custom armours instead.}}&lt;br /&gt;
&lt;br /&gt;
=== Biome Tags ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Removed version !! Replacement&lt;br /&gt;
|-&lt;br /&gt;
| Seasonal temperature tags || Categorizes biome temperature based on season || 2.2 || {{code|#frostiful:is_climate/*}} and {{code|#frostiful:is_not_climate/*}} tags&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:dry_biomes}} || Biomes that are cold at night || 2.2 || Feature moved to Scorchful (Frostiful still required for freezing to apply)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Tags ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Removed version !! Replacement&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:frostology_cloaks}} || Items that make the Frostology Cloak appear when worn || 2.2+1.21.4 || Replaced with {{code|frostiful:cape}} and {{code|frostiful:ice_like}} [[Frostiful:Data Component Types|item components]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful:Datapack_Tags&amp;diff=12427</id>
		<title>Frostiful:Datapack Tags</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful:Datapack_Tags&amp;diff=12427"/>
		<updated>2025-05-23T12:19:32Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Mod:Frostiful|Frostiful]] uses many [[Minecraft:Tag|datapack tags]] to configure certain behaviors. It includes both new tags added by Frostiful, and tags from Thermoo that Frostiful appends to.&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=This page reflects the latest set of tags available for Minecraft 1.21.x. Items documented here may not necessarily reflect what appears in an older version of Frostiful. Starting from Frostiful 2.2, removed options will be documented in [[#Removed Tags|Removed Tags]].}}&lt;br /&gt;
&lt;br /&gt;
=== Banner Patterns ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/banner_pattern}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:pattern_item/icicle}} || Can be chosen in the loom with the icicle banner pattern || Icicle&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:pattern_item/snowflake}} || Can be chosen in the loom with the snowflake banner pattern || Snowflake&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:pattern_item/frostology}} || Can be chosen in the loom with the frostology banner pattern || Frostology&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/block}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:icicle_growable}} || The root of an icicle will not fall from these blocks once placed, allowing for infinite growth || Ice&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:icicle_replaceable_blocks}} || Blocks that an icicle can replace when growing || Ice&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:is_open_flame}} || Fire blocks that will be replaced with air when blown out by Freezing Wind || Fire, Soul Fire&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_open_flame}} || Light blocks with a boolean &amp;quot;lit&amp;quot; property that will be set to false when blown out by Freezing Wind || Campfires, Candles, Candle Cakes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:frostologer_cannot_freeze}} || Blocks that the Frostologer cannot freeze with their destroy heat sources spell || Portals, Beacons, Vaults, Spawners&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:hot_floor}} || Provide heat when stood on || Magma blocks&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:frozen_torches}} || The frozen torch blocks. Exists for purely technical reasons || Frozen Torch and Frozen Wall Torch&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:covered_rocks_cannot_replace}} || Blocks that covered rocks can&#039;t replace with cobble stone during generation || Logs, leaves, and other blocks/features cannot replace&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:covered_rock_covering_replaceable}} || Blocks that the sun lichen generated on covered rocks can replace || Sun lichen, glow lichen, snow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Biomes ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/worldgen/biome}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_feature/sun_lichen_covered_rock}} || Biomes that sun lichen covered rocks generate in || Snowy, icy, and taiga biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_feature/icicle_cluster}} || Biomes that icicle clusters generate in || Snowy and icy biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_feature/brittle_ice}} || Biomes that brittle ice sheets generate in || Frozen ocean&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_structure/chillager_outpost}} || Biomes that the Chillager Outpost generates in || Snowy plains, ice spikes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_structure/frostologer_castle}} || Biomes that the Frostologer Castle generates in || Snowy plains, ice spikes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:freezing_blacklist_biomes}} || Biomes that can never be cold || Nether and End biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:freezing_wind_always_spawns}} || Biomes where freezing wind will always appear on the ground || Mountains and windswept biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:freezing_wind_spawns_in_storms}} || Biomes where freezing wind will appear on the ground in storms || Snowy and hilly biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:freezing_wind_never_spawns}} || Biomes that freezing wind will never spawn in || Nether and End biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:is_climate/*}} tags || Biomes that belong to the named climate || See [[Frostiful:Temperature System|Temperature System]] for a comprehensive list.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:is_not_climate/*}} tags || Biomes that cannot belong to the named climate || See [[Frostiful:Temperature System|Temperature System]] for a comprehensive list.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Damage Types ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/worldgen/damage_type}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:does_not_break_root}} || Damage types that do not break the freezing root of the Frost Wand || Freezing damage, broken ice&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:is_icicle}} || Damage types from being impaled by/falling on an icicle || Icicle, falling icicle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enchantments ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/enchantment}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:exclusive_set/heat_drain}} || Heat-drain like enchantments that can&#039;t both be put on the same item at the same time. || Enervation, Curse of Frozen Touch&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:is_frosty}} || If the player&#039;s boots are enchanted with this enchantment, then they gain no heat from magma blocks. || Frost Walker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entity Types ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/entity_type}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:benefits_from_cold}} || Mobs that benefit from freezing, like the Frostologer. || Frostologer, Snow Golem&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:heavy_entity_types}} || Mobs that pack snow when walking on it. || Iron Golem, Ravager, Warden&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:root_immune}} || Mobs that are immune to the freezing root effect of the Frost Wand. || Cold Immune, Frostologer&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:is_brushable}} || Animals that can be brushed for fur tufts || All entities in the brushing tags below&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:advancement/creepers}} || Which mobs count for the Stop Right There advancement || Creepers + Conventional creepers&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:brushing/drops_ocelot_fur}} || Which animals drop Ocelot Fur Tufts when brushed || Ocelot + Conventional ocelots&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:brushing/drops_wolf_fur}} || Which animals drop Wolf Fur Tufts when brushed || Wolf + Conventional wolves&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:brushing/drops_polar_bear_fur}} || Which animals drop Polar Bear Fur Tufts when brushed || Polar Bear + Conventional polar bears&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#thermoo:benefits_from_cold}} || Mobs that benefit from freezing, like the Frostologer. || Entities in the benefits from cold tag above&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#thermoo:cold_immune}} || Entities that are immune to freezing in all forms || Bosses, vanilla freeze immune entities, Biters, and Chillagers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/entity_type}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:fur_armor}} || Items that trigger the craft fur armor advancement || All fur armour items&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:fur_boots}} || Items that are fur boots || Fur boots items&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:fur_tufts}} || Used for crafting Fur Padding and Fur Armor || Rabbit hide and all fur tuft items&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:ice_skates}} || Items that allow you to skate on ice || Ice Skates, Armored Ice Skates&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:icicles}} || Items that are Icicles for crafting purposes || Icicles and Icicles from Immersive Weathering&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:powder_snow_walkable}} || Items that will let you walk on powder snow when worn in the feet or body slot || Leather, fur, fur padded chainmail boots and leather horse armour&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:sun_lichens}} || The sun lichen block items || All variants of sun lichen&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:supports_heat_drain}} || Items that support the Enervation and Curse of Frozen Touch enchantments || Swords, axes, spears, and the Frost Wand&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:warming_foods}} || Items that provide the Warmth status effect when consumed || Various modded drinks, like teas, coffees, and hot chocolate&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:enchantable/frost_wand}} || Items that can receive the Frost Wand&#039;s enchantments in the Enchanting Table || Frost Wand&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:repairs_fur_armor}} || Used to repair Fur Armor || Fur Tufts&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:repairs_fur_lined_chainmail_armor}} || Used to repair Fur Lined Chainmail Armor || Iron Ingots&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:repairs_frost_wand}} || Used to repair the Frost Wand || Frozen Rod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Trim Patterns ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/trim_pattern}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:custom_patterns}} || The custom patterns of Frostiful, used for rendering || Glacial, snow man, frosty&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Environment Providers ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/thermoo/environment_provider}}&lt;br /&gt;
&lt;br /&gt;
[https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/ Environment Provider] is a custom registry, defined in Thermoo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:temperature_modifiers}} || Modifies temperature in cold biomes || Add Sun light modifier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Removed Tags ==&lt;br /&gt;
&lt;br /&gt;
Starting from Frostiful 2.2, removed tags will be documented here.&lt;br /&gt;
&lt;br /&gt;
=== Armor Materials (deprecated) ===&lt;br /&gt;
&#039;&#039;Available for 1.21.1 only&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/armor_material}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#thermoo:resistant_to_cold}} || Armour materials that are somewhat resistant to cold || Netherite&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#thermoo:very_resistant_to_cold}} || Armour materials that are very resistant to cold || Fur and Fur Padded Chainmail&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These tags are defined in Thermoo, which you may want to read more about [https://thermoo.thedeathlycow.com/mods/armor_material here].&lt;br /&gt;
&lt;br /&gt;
These tags will apply a {{code|frostiful:frost_resistance}} component to any new stacks created with these tags that do not already have this component. Editing these tags and reloading will not update existing stacks.&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=These tags are deprecated, it is preferred that you use the {{code|frostiful:frost_resistance}} [[Frostiful:Data Component Types|component]] to modify attributes of custom armours instead.}}&lt;br /&gt;
&lt;br /&gt;
=== Biome Tags ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Removed version !! Replacement&lt;br /&gt;
|-&lt;br /&gt;
| Seasonal temperature tags || Categorizes biome temperature based on season || 2.2 || {{code|#frostiful:is_climate/*}} and {{code|#frostiful:is_not_climate/*}} tags&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:dry_biomes}} || Biomes that are cold at night || 2.2 || Feature moved to Scorchful (Frostiful still required for freezing to apply)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Tags ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Removed version !! Replacement&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:frostology_cloaks}} || Items that make the Frostology Cloak appear when worn || 2.2+1.21.4 || Replaced with {{code|frostiful:cape}} and {{code|frostiful:ice_like}} [[Frostiful:Data Component Types|item components]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful:Datapack_Tags&amp;diff=12426</id>
		<title>Frostiful:Datapack Tags</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful:Datapack_Tags&amp;diff=12426"/>
		<updated>2025-05-23T12:18:29Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Mod:Frostiful|Frostiful]] uses many [[Minecraft:Tag|datapack tags]] to configure certain behaviors. It includes both new tags added by Frostiful, and tags from Thermoo that Frostiful appends to.&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=This page reflects the latest set of tags available for Minecraft 1.21.x. Items documented here may not necessarily reflect what appears in an older version of Frostiful. Starting from Frostiful 2.2, removed options will be documented in [[#Removed Tags|Removed Tags]].}}&lt;br /&gt;
&lt;br /&gt;
=== Banner Patterns ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/banner_pattern}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:pattern_item/icicle}} || Can be chosen in the loom with the icicle banner pattern || Icicle&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:pattern_item/snowflake}} || Can be chosen in the loom with the snowflake banner pattern || Snowflake&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:pattern_item/frostology}} || Can be chosen in the loom with the frostology banner pattern || Frostology&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/block}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:icicle_growable}} || The root of an icicle will not fall from these blocks once placed, allowing for infinite growth || Ice&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:icicle_replaceable_blocks}} || Blocks that an icicle can replace when growing || Ice&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:is_open_flame}} || Fire blocks that will be replaced with air when blown out by Freezing Wind || Fire, Soul Fire&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_open_flame}} || Light blocks with a boolean &amp;quot;lit&amp;quot; property that will be set to false when blown out by Freezing Wind || Campfires, Candles, Candle Cakes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:frostologer_cannot_freeze}} || Blocks that the Frostologer cannot freeze with their destroy heat sources spell || Portals, Beacons, Vaults, Spawners&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:hot_floor}} || Provide heat when stood on || Magma blocks&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:frozen_torches}} || The frozen torch blocks. Exists for purely technical reasons || Frozen Torch and Frozen Wall Torch&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:covered_rocks_cannot_replace}} || Blocks that covered rocks can&#039;t replace with cobble stone during generation || Logs, leaves, and other blocks/features cannot replace&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:covered_rock_covering_replaceable}} || Blocks that the sun lichen generated on covered rocks can replace || Sun lichen, glow lichen, snow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Biomes ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/worldgen/biome}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_feature/sun_lichen_covered_rock}} || Biomes that sun lichen covered rocks generate in || Snowy, icy, and taiga biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_feature/icicle_cluster}} || Biomes that icicle clusters generate in || Snowy and icy biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_feature/brittle_ice}} || Biomes that brittle ice sheets generate in || Frozen ocean&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_structure/chillager_outpost}} || Biomes that the Chillager Outpost generates in || Snowy plains, ice spikes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_structure/frostologer_castle}} || Biomes that the Frostologer Castle generates in || Snowy plains, ice spikes&lt;br /&gt;
|-&lt;br /&gt;
| :star: {{code|#frostiful:freezing_blacklist_biomes}} || Biomes that can never be cold || Nether and End biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:freezing_wind_always_spawns}} || Biomes where freezing wind will always appear on the ground || Mountains and windswept biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:freezing_wind_spawns_in_storms}} || Biomes where freezing wind will appear on the ground in storms || Snowy and hilly biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:freezing_wind_never_spawns}} || Biomes that freezing wind will never spawn in || Nether and End biomes&lt;br /&gt;
|-&lt;br /&gt;
| :star: {{code|#frostiful:is_climate/*}} tags || Biomes that belong to the named climate || See [[Frostiful:Temperature System|Temperature System]] for a comprehensive list.&lt;br /&gt;
|-&lt;br /&gt;
| :star: {{code|#frostiful:is_not_climate/*}} tags || Biomes that cannot belong to the named climate || See [[Frostiful:Temperature System|Temperature System]] for a comprehensive list.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Damage Types ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/worldgen/damage_type}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:does_not_break_root}} || Damage types that do not break the freezing root of the Frost Wand || Freezing damage, broken ice&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:is_icicle}} || Damage types from being impaled by/falling on an icicle || Icicle, falling icicle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enchantments ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/enchantment}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:exclusive_set/heat_drain}} || Heat-drain like enchantments that can&#039;t both be put on the same item at the same time. || Enervation, Curse of Frozen Touch&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:is_frosty}} || If the player&#039;s boots are enchanted with this enchantment, then they gain no heat from magma blocks. || Frost Walker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entity Types ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/entity_type}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:benefits_from_cold}} || Mobs that benefit from freezing, like the Frostologer. || Frostologer, Snow Golem&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:heavy_entity_types}} || Mobs that pack snow when walking on it. || Iron Golem, Ravager, Warden&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:root_immune}} || Mobs that are immune to the freezing root effect of the Frost Wand. || Cold Immune, Frostologer&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:is_brushable}} || Animals that can be brushed for fur tufts || All entities in the brushing tags below&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:advancement/creepers}} || Which mobs count for the Stop Right There advancement || Creepers + Conventional creepers&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:brushing/drops_ocelot_fur}} || Which animals drop Ocelot Fur Tufts when brushed || Ocelot + Conventional ocelots&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:brushing/drops_wolf_fur}} || Which animals drop Wolf Fur Tufts when brushed || Wolf + Conventional wolves&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:brushing/drops_polar_bear_fur}} || Which animals drop Polar Bear Fur Tufts when brushed || Polar Bear + Conventional polar bears&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#thermoo:benefits_from_cold}} || Mobs that benefit from freezing, like the Frostologer. || Entities in the benefits from cold tag above&lt;br /&gt;
|-&lt;br /&gt;
| :star: {{code|#thermoo:cold_immune}} || Entities that are immune to freezing in all forms || Bosses, vanilla freeze immune entities, Biters, and Chillagers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/entity_type}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:fur_armor}} || Items that trigger the craft fur armor advancement || All fur armour items&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:fur_boots}} || Items that are fur boots || Fur boots items&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:fur_tufts}} || Used for crafting Fur Padding and Fur Armor || Rabbit hide and all fur tuft items&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:ice_skates}} || Items that allow you to skate on ice || Ice Skates, Armored Ice Skates&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:icicles}} || Items that are Icicles for crafting purposes || Icicles and Icicles from Immersive Weathering&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:powder_snow_walkable}} || Items that will let you walk on powder snow when worn in the feet or body slot || Leather, fur, fur padded chainmail boots and leather horse armour&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:sun_lichens}} || The sun lichen block items || All variants of sun lichen&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:supports_heat_drain}} || Items that support the Enervation and Curse of Frozen Touch enchantments || Swords, axes, spears, and the Frost Wand&lt;br /&gt;
|-&lt;br /&gt;
| :star: {{code|#frostiful:warming_foods}} || Items that provide the Warmth status effect when consumed || Various modded drinks, like teas, coffees, and hot chocolate&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:enchantable/frost_wand}} || Items that can receive the Frost Wand&#039;s enchantments in the Enchanting Table || Frost Wand&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:repairs_fur_armor}} || Used to repair Fur Armor || Fur Tufts&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:repairs_fur_lined_chainmail_armor}} || Used to repair Fur Lined Chainmail Armor || Iron Ingots&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:repairs_frost_wand}} || Used to repair the Frost Wand || Frozen Rod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Trim Patterns ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/trim_pattern}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:custom_patterns}} || The custom patterns of Frostiful, used for rendering || Glacial, snow man, frosty&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Environment Providers ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/thermoo/environment_provider}}&lt;br /&gt;
&lt;br /&gt;
[https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/ Environment Provider] is a custom registry, defined in Thermoo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:temperature_modifiers}} || Modifies temperature in cold biomes || Add Sun light modifier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Removed Tags ==&lt;br /&gt;
&lt;br /&gt;
Starting from Frostiful 2.2, removed tags will be documented here.&lt;br /&gt;
&lt;br /&gt;
=== Armor Materials (deprecated) ===&lt;br /&gt;
&#039;&#039;Available for 1.21.1 only&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/armor_material}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#thermoo:resistant_to_cold}} || Armour materials that are somewhat resistant to cold || Netherite&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#thermoo:very_resistant_to_cold}} || Armour materials that are very resistant to cold || Fur and Fur Padded Chainmail&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These tags are defined in Thermoo, which you may want to read more about [https://thermoo.thedeathlycow.com/mods/armor_material here].&lt;br /&gt;
&lt;br /&gt;
These tags will apply a {{code|frostiful:frost_resistance}} component to any new stacks created with these tags that do not already have this component. Editing these tags and reloading will not update existing stacks.&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=These tags are deprecated, it is preferred that you use the {{code|frostiful:frost_resistance}} [[Frostiful:Data Component Types|component]] to modify attributes of custom armours instead.}}&lt;br /&gt;
&lt;br /&gt;
=== Biome Tags ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Removed version !! Replacement&lt;br /&gt;
|-&lt;br /&gt;
| Seasonal temperature tags || Categorizes biome temperature based on season || 2.2 || {{code|#frostiful:is_climate/*}} and {{code|#frostiful:is_not_climate/*}} tags&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:dry_biomes}} || Biomes that are cold at night || 2.2 || Feature moved to Scorchful (Frostiful still required for freezing to apply)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Tags ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Removed version !! Replacement&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:frostology_cloaks}} || Items that make the Frostology Cloak appear when worn || 2.2+1.21.4 || Replaced with {{code|frostiful:cape}} and {{code|frostiful:ice_like}} [[Frostiful:Data Component Types|item components]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful:Datapack_Tags&amp;diff=12425</id>
		<title>Frostiful:Datapack Tags</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful:Datapack_Tags&amp;diff=12425"/>
		<updated>2025-05-23T12:16:42Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: Created page with &amp;quot;{{Message box|text=This page describes the various datapack tags used by Frostiful. It includes both new tags added by Frostiful, and tags from Thermoo that Frostiful appends to.}}  {{Message box|text=Items that are most relevant to mod pack authors have been marked with :star:.}}  {{Message box|text=This page reflects the latest set of tags available for Minecraft 1.21.x. Items documented here may not necessarily reflect what appears in an older version of Frostiful. St...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Message box|text=This page describes the various datapack tags used by Frostiful. It includes both new tags added by Frostiful, and tags from Thermoo that Frostiful appends to.}}&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=Items that are most relevant to mod pack authors have been marked with :star:.}}&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=This page reflects the latest set of tags available for Minecraft 1.21.x. Items documented here may not necessarily reflect what appears in an older version of Frostiful. Starting from Frostiful 2.2, removed options will be documented in [[#Removed Tags|Removed Tags]].}}&lt;br /&gt;
&lt;br /&gt;
=== Banner Patterns ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/banner_pattern}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:pattern_item/icicle}} || Can be chosen in the loom with the icicle banner pattern || Icicle&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:pattern_item/snowflake}} || Can be chosen in the loom with the snowflake banner pattern || Snowflake&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:pattern_item/frostology}} || Can be chosen in the loom with the frostology banner pattern || Frostology&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/block}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:icicle_growable}} || The root of an icicle will not fall from these blocks once placed, allowing for infinite growth || Ice&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:icicle_replaceable_blocks}} || Blocks that an icicle can replace when growing || Ice&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:is_open_flame}} || Fire blocks that will be replaced with air when blown out by Freezing Wind || Fire, Soul Fire&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_open_flame}} || Light blocks with a boolean &amp;quot;lit&amp;quot; property that will be set to false when blown out by Freezing Wind || Campfires, Candles, Candle Cakes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:frostologer_cannot_freeze}} || Blocks that the Frostologer cannot freeze with their destroy heat sources spell || Portals, Beacons, Vaults, Spawners&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:hot_floor}} || Provide heat when stood on || Magma blocks&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:frozen_torches}} || The frozen torch blocks. Exists for purely technical reasons || Frozen Torch and Frozen Wall Torch&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:covered_rocks_cannot_replace}} || Blocks that covered rocks can&#039;t replace with cobble stone during generation || Logs, leaves, and other blocks/features cannot replace&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:covered_rock_covering_replaceable}} || Blocks that the sun lichen generated on covered rocks can replace || Sun lichen, glow lichen, snow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Biomes ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/worldgen/biome}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_feature/sun_lichen_covered_rock}} || Biomes that sun lichen covered rocks generate in || Snowy, icy, and taiga biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_feature/icicle_cluster}} || Biomes that icicle clusters generate in || Snowy and icy biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_feature/brittle_ice}} || Biomes that brittle ice sheets generate in || Frozen ocean&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_structure/chillager_outpost}} || Biomes that the Chillager Outpost generates in || Snowy plains, ice spikes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:has_structure/frostologer_castle}} || Biomes that the Frostologer Castle generates in || Snowy plains, ice spikes&lt;br /&gt;
|-&lt;br /&gt;
| :star: {{code|#frostiful:freezing_blacklist_biomes}} || Biomes that can never be cold || Nether and End biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:freezing_wind_always_spawns}} || Biomes where freezing wind will always appear on the ground || Mountains and windswept biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:freezing_wind_spawns_in_storms}} || Biomes where freezing wind will appear on the ground in storms || Snowy and hilly biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:freezing_wind_never_spawns}} || Biomes that freezing wind will never spawn in || Nether and End biomes&lt;br /&gt;
|-&lt;br /&gt;
| :star: {{code|#frostiful:is_climate/*}} tags || Biomes that belong to the named climate || See [[Frostiful:Temperature System|Temperature System]] for a comprehensive list.&lt;br /&gt;
|-&lt;br /&gt;
| :star: {{code|#frostiful:is_not_climate/*}} tags || Biomes that cannot belong to the named climate || See [[Frostiful:Temperature System|Temperature System]] for a comprehensive list.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Damage Types ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/worldgen/damage_type}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:does_not_break_root}} || Damage types that do not break the freezing root of the Frost Wand || Freezing damage, broken ice&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:is_icicle}} || Damage types from being impaled by/falling on an icicle || Icicle, falling icicle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enchantments ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/enchantment}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:exclusive_set/heat_drain}} || Heat-drain like enchantments that can&#039;t both be put on the same item at the same time. || Enervation, Curse of Frozen Touch&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:is_frosty}} || If the player&#039;s boots are enchanted with this enchantment, then they gain no heat from magma blocks. || Frost Walker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entity Types ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/entity_type}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:benefits_from_cold}} || Mobs that benefit from freezing, like the Frostologer. || Frostologer, Snow Golem&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:heavy_entity_types}} || Mobs that pack snow when walking on it. || Iron Golem, Ravager, Warden&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:root_immune}} || Mobs that are immune to the freezing root effect of the Frost Wand. || Cold Immune, Frostologer&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:is_brushable}} || Animals that can be brushed for fur tufts || All entities in the brushing tags below&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:advancement/creepers}} || Which mobs count for the Stop Right There advancement || Creepers + Conventional creepers&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:brushing/drops_ocelot_fur}} || Which animals drop Ocelot Fur Tufts when brushed || Ocelot + Conventional ocelots&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:brushing/drops_wolf_fur}} || Which animals drop Wolf Fur Tufts when brushed || Wolf + Conventional wolves&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:brushing/drops_polar_bear_fur}} || Which animals drop Polar Bear Fur Tufts when brushed || Polar Bear + Conventional polar bears&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#thermoo:benefits_from_cold}} || Mobs that benefit from freezing, like the Frostologer. || Entities in the benefits from cold tag above&lt;br /&gt;
|-&lt;br /&gt;
| :star: {{code|#thermoo:cold_immune}} || Entities that are immune to freezing in all forms || Bosses, vanilla freeze immune entities, Biters, and Chillagers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/entity_type}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:fur_armor}} || Items that trigger the craft fur armor advancement || All fur armour items&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:fur_boots}} || Items that are fur boots || Fur boots items&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:fur_tufts}} || Used for crafting Fur Padding and Fur Armor || Rabbit hide and all fur tuft items&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:ice_skates}} || Items that allow you to skate on ice || Ice Skates, Armored Ice Skates&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:icicles}} || Items that are Icicles for crafting purposes || Icicles and Icicles from Immersive Weathering&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:powder_snow_walkable}} || Items that will let you walk on powder snow when worn in the feet or body slot || Leather, fur, fur padded chainmail boots and leather horse armour&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:sun_lichens}} || The sun lichen block items || All variants of sun lichen&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:supports_heat_drain}} || Items that support the Enervation and Curse of Frozen Touch enchantments || Swords, axes, spears, and the Frost Wand&lt;br /&gt;
|-&lt;br /&gt;
| :star: {{code|#frostiful:warming_foods}} || Items that provide the Warmth status effect when consumed || Various modded drinks, like teas, coffees, and hot chocolate&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:enchantable/frost_wand}} || Items that can receive the Frost Wand&#039;s enchantments in the Enchanting Table || Frost Wand&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:repairs_fur_armor}} || Used to repair Fur Armor || Fur Tufts&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:repairs_fur_lined_chainmail_armor}} || Used to repair Fur Lined Chainmail Armor || Iron Ingots&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:repairs_frost_wand}} || Used to repair the Frost Wand || Frozen Rod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Trim Patterns ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/trim_pattern}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:custom_patterns}} || The custom patterns of Frostiful, used for rendering || Glacial, snow man, frosty&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Environment Providers ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/thermoo/environment_provider}}&lt;br /&gt;
&lt;br /&gt;
[https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/ Environment Provider] is a custom registry, defined in Thermoo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:temperature_modifiers}} || Modifies temperature in cold biomes || Add Sun light modifier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Removed Tags ==&lt;br /&gt;
&lt;br /&gt;
Starting from Frostiful 2.2, removed tags will be documented here.&lt;br /&gt;
&lt;br /&gt;
=== Armor Materials (deprecated) ===&lt;br /&gt;
&#039;&#039;Available for 1.21.1 only&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/frostiful/tags/armor_material}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#thermoo:resistant_to_cold}} || Armour materials that are somewhat resistant to cold || Netherite&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#thermoo:very_resistant_to_cold}} || Armour materials that are very resistant to cold || Fur and Fur Padded Chainmail&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These tags are defined in Thermoo, which you may want to read more about [https://thermoo.thedeathlycow.com/mods/armor_material here].&lt;br /&gt;
&lt;br /&gt;
These tags will apply a {{code|frostiful:frost_resistance}} component to any new stacks created with these tags that do not already have this component. Editing these tags and reloading will not update existing stacks.&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=These tags are deprecated, it is preferred that you use the {{code|frostiful:frost_resistance}} [[Frostiful:Data Component Types|component]] to modify attributes of custom armours instead.}}&lt;br /&gt;
&lt;br /&gt;
=== Biome Tags ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Removed version !! Replacement&lt;br /&gt;
|-&lt;br /&gt;
| Seasonal temperature tags || Categorizes biome temperature based on season || 2.2 || {{code|#frostiful:is_climate/*}} and {{code|#frostiful:is_not_climate/*}} tags&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:dry_biomes}} || Biomes that are cold at night || 2.2 || Feature moved to Scorchful (Frostiful still required for freezing to apply)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Tags ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tag ID !! Description !! Removed version !! Replacement&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#frostiful:frostology_cloaks}} || Items that make the Frostology Cloak appear when worn || 2.2+1.21.4 || Replaced with {{code|frostiful:cape}} and {{code|frostiful:ice_like}} [item components](./components.md)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful:Config_File_(Old)&amp;diff=12424</id>
		<title>Frostiful:Config File (Old)</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful:Config_File_(Old)&amp;diff=12424"/>
		<updated>2025-05-23T12:09:11Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: Created page with &amp;quot;The Frostiful &amp;#039;&amp;#039;&amp;#039;config file&amp;#039;&amp;#039;&amp;#039; is a bit of a beast, but this guide will help walk you through what each of the options do. Items in &amp;#039;&amp;#039;italics&amp;#039;&amp;#039; are the important options that are fairly straightforward and are the ones you most likely will want to adjust.  {{Message box|text=This page reflects the latest version of the config for Minecraft 1.21.x. Items documented here may not necessarily reflect what appears in an older version of Frostiful. Starting...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Mod:Frostiful|Frostiful]] &#039;&#039;&#039;config file&#039;&#039;&#039; is a bit of a beast, but this guide will help walk you through what each of the options do. Items in &#039;&#039;italics&#039;&#039; are the important options that are fairly straightforward and are the ones you most likely will want to adjust.&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=This page reflects the latest version of the config for Minecraft 1.21.x. Items documented here may not necessarily reflect what appears in an older version of Frostiful. Starting from Frostiful 2.2, removed options will be documented in [[#Removed Config Options]].}}&lt;br /&gt;
&lt;br /&gt;
=== Update Config ===&lt;br /&gt;
&lt;br /&gt;
The update config is used to enable or disable automatic config updates when significant changes are made to the default config values.&lt;br /&gt;
&lt;br /&gt;
; Current config version {{code|currentConfigVersion}}: This just saves the current version of the config, &#039;&#039;&#039;you should not touch this.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable config auto updates {{code|enableConfigUpdates}}&#039;&#039;: Whether to allow the config to reset itself whenever the config is out of date. For most modpacks, I&#039;d recommend turning this off.&lt;br /&gt;
&lt;br /&gt;
=== Client Config ===&lt;br /&gt;
These are a set of client-side settings that contain options for things like accessibility, rendering, and the HUD. Changing these on a dedicated server will do nothing.&lt;br /&gt;
&lt;br /&gt;
; Frost overlay start percent (0-1) {{code|frostOverlayStart}}: Double between 0 and 1 that determines at what negative temperature scale the vanilla powder snow border overlay should start rendering at&lt;br /&gt;
; Do cold heart overlay {{code|doColdHeartOverlay}}: Whether to render the cold heart overlay or not&lt;br /&gt;
;  Render water drip particles when wet {{code|renderDripParticles}}: Whether to render water dripping particles on wet players (does nothing if Scorchful is installed)&lt;br /&gt;
; Disable frost overlay when wearing Cloak of Frostology {{code|disableFrostOverlayWhenWearingFrostologyCloak}}: Whether to disable the frost overlay (powder snow border) from showing when wearing the Cloak of Frostology&lt;br /&gt;
; &#039;&#039;Shake hand when shivering&#039;&#039; {{code|shakeHandWhenShivering}}: Whether to shake the player&#039;s hand in first person when [shivering](./Temperature-System).&lt;br /&gt;
; Hand shake intensity {{code|handShakeIntensity}}: How intense the hand shaking should be when shivering.&lt;br /&gt;
&lt;br /&gt;
=== Combat config ===&lt;br /&gt;
&lt;br /&gt;
This config contains anything related to combat.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Do chillager patrols&#039;&#039; {{code|doChillagerPatrols}}: Whether Chillagers should replace Pillagers in patrols in snowy biomes&lt;br /&gt;
; Strays carry frost arrows {{code|straysCarryFrostArrows}}: Whether Strays will carry Glacial Arrows.&lt;br /&gt;
; Max frost spell distance {{code|maxFrostSpellDistance}}: The maximum distance the spell cast by the Frost Wand should be able to go before exploding.&lt;br /&gt;
; Frost Wand cool down (ticks) {{code|frostWandCooldown}}: The cooldown time (in ticks) of the Frost Wand after casting a spell.&lt;br /&gt;
; Frost Wand root time (ticks) {{code|frostWandRootTime}}: The time (in ticks) that the Frozen Rooted effect of the Frost Wand should last.&lt;br /&gt;
; Frostologer heat drain per tick {{code|frostologerHeatDrainPerTick}}: How much heat the Frostologer should drain from nearby targets per tick when using its freezing attack.&lt;br /&gt;
; Packed snowball freeze amount {{code|packedSnowballFreezeAmount}}: The amount of temperature that the Packed Snowball should remove when thrown at an entity.&lt;br /&gt;
; Packed snowball damage {{code|packedSnowballDamage}}: The amount of Damage that the Packed Snowball should apply when thrown at an entity.&lt;br /&gt;
; Packed snowball vulnerable types damage {{code|packedSnowballVulnerableTypesDamage}}: The amount of Damage that the Packed Snowball should apply when thrown at an entity that belongs to the tag {{code|#minecraft:freeze_hurts_entity_types}}.&lt;br /&gt;
; Max Frost Bite Max Amplifier (inclusive) {{code|biterFrostBiteMaxAmplifier}}: The maximum level of the Frost Bite effect to apply to players frozen by the Frost Wand when attacked by a Biter (inclusive)&lt;br /&gt;
; Chillager fire damage multiplier {{code|chillagerFireDamageMultiplier}}: Increases damage Chillagers take from fire&lt;br /&gt;
; Frostologer fire damage multiplier {{code|frostologerFireDamageMultiplier}}: Increases damage Frostologers take from fire&lt;br /&gt;
; Ice Skate upgrade generate chance in Igloos (0-1) {{code|skateUpgradeTemplateIglooGenerateChance}}: Chance of an Ice Skate upgrade template appearing in an Igloo chest&lt;br /&gt;
&lt;br /&gt;
=== Freezing Config ===&lt;br /&gt;
&lt;br /&gt;
This config contains all of the values associated with freezing.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Do passive freezing&#039;&#039; {{code|doPassiveFreezing}}: Global toggle on whether passive freezing should be enabled. Both this config option and the gamerule {{code|frostiful.doPassiveFreezing}} must be true for passive freezing to take effect!&lt;br /&gt;
; &#039;&#039;Do wind spawning&#039;&#039; {{code|doWindSpawning}}: Whether Freezing Wind should spawn&lt;br /&gt;
; &#039;&#039;Wind spawn strategy&#039;&#039; {{code|windSpawnStrategy}}: The strategy to be used when spawning freezing wind. One of {{code|NONE}}, {{code|POINT}}, or {{code|ENTITY}}. Defaults to {{code|ENTITY}}. See the alternate strategies page on the Weather page for more information.&lt;br /&gt;
; Do wind spawning in air {{code|spawnWindInAir}}: Whether Freezing Wind should spawn in the air&lt;br /&gt;
; &#039;&#039;Wind destroys torches&#039;&#039; {{code|windDestroysTorches}}: Whether Freezing Wind can destroy open flames.&lt;br /&gt;
; Do snow packing from heavy entities {{code|doSnowPacking}}: Whether heavy entities should turn snow layers they step on into packed snow.&lt;br /&gt;
; &#039;&#039;Passive freezing tick interval&#039;&#039; {{code|passiveFreezingTickInterval}}: How many ticks occur between applying passive freezing. This is intended to be used to allow configuring passive freezing to work slower than it does by default. Setting less then or equal to 1 makes passive freezing occur every tick.&lt;br /&gt;
; Wind spawn cap per second {{code|windSpawnCapPerSecond}}: The maximum number of Freezing Wind events allowed to spawn per second&lt;br /&gt;
; Wind spawn rarity {{code|windSpawnRarity}}: Controls the chance of wind spawning when snowing. Higher values mean less wind.&lt;br /&gt;
; Wind spawn rarity {{code|windSpawnRarityThunder}}: Controls the chance of wind spawning in a thunder storm. Higher values mean less wind.&lt;br /&gt;
; &#039;&#039;Max passive freezing percent (0-1)&#039;&#039; {{code|maxPassiveFreezingPercent}}: The minimum temperature scale at which passive freezing should apply (higher values = you can freeze more)&lt;br /&gt;
; Soak percent from splash water bottle (0-1) {{code|soakPercentFromWaterPotion}}: A 0-1 percentage of how wet splash water bottles should make a player.&lt;br /&gt;
; Sun Lichen heat per level {{code|sunLichenHeatPerLevel}}: The amount of temperature that Sun Lichen adds to entities per level of warmth (The levels are cold=0, cool=1, warm=2, hot=3).&lt;br /&gt;
; Sun Lichen burn time {{code|sunLichenBurnTime}}: How long Sun Lichen should set entities on fire when overheating, in ticks.&lt;br /&gt;
; Campfire warmth search size {{code|campfireWarmthSearchRadius}}: How far away Campfires can warm players when a log is added.&lt;br /&gt;
; Campfire warmth time {{code|campfireWarmthTime}}: The amount of time in ticks that Warmth granted by campfires should last&lt;br /&gt;
; Freezing wind frost (per 5 ticks) {{code|freezingWindFrost}}: The amount of temperature to remove from players when colliding with wind&lt;br /&gt;
; Conduit Power warmth per tick {{code|conduitPowerWarmthPerTick}}: The amount of temperature gained from having the Conduit Power status effect whilst submerged in water.&lt;br /&gt;
; Heat from hot floor (magma block, campfire) {{code|heatFromHotFloor}}: How much heat to apply per tick to entites standing on hot floor blocks, such as magma blocks&lt;br /&gt;
; Start shivering when below temp {{code|shiverBelow}}: The temperature scale below which to have entities start shivering. Scale from -1 to +1.&lt;br /&gt;
; &#039;&#039;Shivering warmth per tick&#039;&#039; {{code|shiverWarmth}}: How much warmth shivering should apply per tick.&lt;br /&gt;
; Stop shivering warmth below food level {{code|stopShiverWarmingBelowFoodLevel}}: The food level below which shivering should not apply heat.&lt;br /&gt;
; Warming food and drink Warmth duration (ticks) {{code|warmFoodWarmthTime}}: How many ticks Warmth should be applied for when consuming Warming foods. That is, food with the item tag {{code|#frostiful:warm_foods}}. This tag is mainly used for integration with warming food and drinks from mods like Farmer&#039;s Delight.&lt;br /&gt;
&lt;br /&gt;
=== Icicle Config ===&lt;br /&gt;
&lt;br /&gt;
This config contains values associated with icicles.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Icicles form in weather&#039;&#039; {{code|iciclesFormInWeather}}: Whether Icicles should form during weather events.&lt;br /&gt;
; Become unstable chance {{code|becomeUnstableChance}}: The chance of an icicle block attempting to become unstable on random tick.&lt;br /&gt;
; Grow chance {{code|growChance}}: The chance of an icicle block attempting to grow on random tick.&lt;br /&gt;
; Grow chance during rain {{code|growChanceDuringRain}}: The chance of an icicle block attempting to grow on random tick when its raining.&lt;br /&gt;
; Grow chance during thunder {{code|growChanceDuringThunder}}: The chance of an icicle block attempting to grow on random tick when its thundering.&lt;br /&gt;
; Frost arrow freeze amount {{code|frostArrowFreezeAmount}}: The amount of temperature to remove from victims of a Glacial Arrow.&lt;br /&gt;
; Thrown icicle freeze amount {{code|thrownIcicleFreezeAmount}}: The amount of temperature to remove to from entities when they have an icicle thrown at them.&lt;br /&gt;
; Icicle collision freeze amount {{code|icicleCollisionFreezeAmount}}: The amount of temperature to remove from entities that hurt themselves on an icicle.&lt;br /&gt;
; Maximum light level to form (exclusive) {{code|maxLightLevelToForm}}: The maximum (block) light level that icicles are allowed to form at, exclusive upper bound.&lt;br /&gt;
; Minimum sky light level to form (inclusive) {{code|minSkylightLevelToForm}}: The minimum amount of sky light that icicles require to form.&lt;br /&gt;
; Thrown icicle damage {{code|thrownIcicleDamage}}: The amount of damage to apply to victims when they have an icicle thrown at them.&lt;br /&gt;
; Thrown icicle hurts extra damage {{code|thrownIcicleExtraDamage}}: The amount of damage to apply to entities belonging to the tag {{code|#minecraft:freeze_hurts_extra_types}}. Note: this is not additive with {{code|thrownIcicleDamage}}!&lt;br /&gt;
; Thrown icicle cooldown {{code|thrownIcicleCooldown}}: The cooldown in ticks between icicle throws.&lt;br /&gt;
&lt;br /&gt;
=== Environment Config ===&lt;br /&gt;
&lt;br /&gt;
This config contains all of the values associated with environmental temperature changes and effects.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Max temperature for cold (in °C)&#039;&#039; {{code|maxTemperatureForColdC}}&amp;lt;ref name=&amp;quot;env_temp_formula&amp;quot;&amp;gt;&lt;br /&gt;
The final value of the environment temperature change is calculated using the formula below. You can find a graphical representation on [https://www.desmos.com/calculator/01nd0aidxh Desmos].&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
    B(T) = \frac{T - maxTemp - degreesPerTempDec}{degreesPerTempDec}&lt;br /&gt;
&amp;lt;/math&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;math&amp;gt;&lt;br /&gt;
    TemperatureChange(T) = \operatorname{max}(0, \operatorname{ceil}(multiplier * B(T))&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;/ref&amp;gt;: Cutoff temperature for freezing in Celsius. Biomes at or below this temperature will apply environment freezing to players. May not exceed 15°C.&lt;br /&gt;
; &#039;&#039;Degrees per temperature level decrease (in °C/°K)&#039;&#039; {{code|degreesCPerTemperatureDecrease}} &amp;lt;ref name=&amp;quot;env_temp_formula&amp;quot;/&amp;gt;: Specifies the number of Celsius/Kelvin degrees the temperature must fall below the maximum cold threshold for each one-point decrease in player temperature per tick. Must be positive and non-zero.&lt;br /&gt;
; &#039;&#039;Environment temperature multiplier&#039;&#039; {{code|environmentTemperatureMultiplier}} &amp;lt;ref name=&amp;quot;env_temp_formula&amp;quot;/&amp;gt;: Multiplies the final temperature point change of an environment temperature change.&lt;br /&gt;
; Apply Environment Frost Resistance penalty when wet {{code|applyEnvironmentPenaltyWhenWet}}: When true, entities will have their Environment Frost Resistance attribute set to 0 when wet.&lt;br /&gt;
; Rain wetness increase per tick {{code|rainWetnessIncrease}}: How many points to increase wetness by each tick when in the rain.&lt;br /&gt;
; Touching water wetness increase per tick {{code|touchingWaterWetnessIncrease}}: How many points to increase wetness by each tick when touching, but not submerged in, water.&lt;br /&gt;
; On fire dry rate {{code|onFireDryDate}}: How many points of wetness to remove each tick when on fire.&lt;br /&gt;
; On fire warm rate {{code|onFireWarmRate}}: The amount of temperature per tick that should be added from entities that are on fire.&lt;br /&gt;
; Powder snow freeze rate {{code|powderSnowFreezeRate}}: The per-tick temperature reduction of entities submerged in Powder Snow.&lt;br /&gt;
; Warmth per light level {{code|warmthPerLightLevel}}: How much temperature per tick is added to entities in an area per light level.&lt;br /&gt;
; Minimum block light level for warmth {{code|minLightForWarmth}}: The minimum light level needed to an area to be warm.&lt;br /&gt;
; Ultrawarm dimension warm rate {{code|ultrawarmWarmRate}}: The amount of warmth to apply in Ultrawarm dimensions like The Nether (does nothing if Scorchful is installed).&lt;br /&gt;
; Maximum snow accumulation ticks {{code|maxSnowAccumulationTicks}}: Controls how much many ticks of snow can be accumulated on entities that will melt off them when they go inside or enter a warm area. Set to 0 to disable this feature.&lt;br /&gt;
&lt;br /&gt;
=== Removed Config Options ===&lt;br /&gt;
These reflect the removed config options from Frostiful, and their replacements (starting from Frostiful 2.2).&lt;br /&gt;
&lt;br /&gt;
; Passive freezing wetness scale multiplier {{code|passiveFreezingWetnessScaleMultiplier}}: Increases passive freezing when wet&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Replaced with {{code|environmentConfig/environmentFreezingSoakedMultiplier}}&lt;br /&gt;
&lt;br /&gt;
; Very protective Frost Resistance multiplier {{code|veryProtectiveFrostResistanceMultiplier}}: Multiplies the base frost resistance of very protective armour materials&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Replaced with the [./components.md#frost-resistance Frost Resistance Item Component]&lt;br /&gt;
&lt;br /&gt;
; Protective Frost Resistance multiplier {{code|protectiveFrostResistanceMultiplier}}: Multiplies the base frost resistance of protective armour materials&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Replaced with the [./components.md#frost-resistance Frost Resistance Item Component]&lt;br /&gt;
&lt;br /&gt;
; Do dry biome night freezing {{code|doDryBiomeNightFreezing}}: Whether dry biomes, like deserts, should be cold at night.&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Feature is now defined by [https://github.com/TheDeathlyCow/scorchful Scorchful]&#039;s {{code|scorchful:set_humidity/arid_climate}} [https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/ environment provider]&lt;br /&gt;
&lt;br /&gt;
; Cold biome base temperature change {{code|coldBiomeTemperatureChange}}: The base ambient temperature change per tick of snowy biomes that are not freezing. See Temperature System.&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Replaced by the {{code|frostiful:cold_climate}} [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environment]&lt;br /&gt;
&lt;br /&gt;
; Freezing biome base temperature change {{code|freezingBiomeTemperatureChange}}: The base ambient temperature change per tick of freezing biomes. See Temperature System.&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Replaced by the {{code|frostiful:freezing_climate}} [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environment]&lt;br /&gt;
&lt;br /&gt;
; Night time temperature shift {{code|nightTemperatureShift}}: Ambient temperature per tick shift in dark areas of cold or cool biomes. *This will also apply in dark places during the day.*&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Replaced by the {{code|frostiful:modifier/sun_light}} [https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/ environment provider]&lt;br /&gt;
&lt;br /&gt;
; Dry rate {{code|dryRate}}: How many points of wetness to remove each tick when not touching water in any way.&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: No replacement, hardcoded to be handled by Thermoo directly.&lt;br /&gt;
&lt;br /&gt;
; Enable seasons integration {{code|enableSeasonsIntegration}}: Allows the passive temperature of biomes to change depending on the Season. Requires a Seasons mod like Fabric Seasons or Serene Seasons and [https://modrinth.com/mod/thermoo-patches Thermoo Patches] to have any effect. If disabled, then the Season will always be treated as being like Spring.&lt;br /&gt;
: Removed in 2.2&lt;br /&gt;
: Replaced by the {{code|thermoo:seasonal/temperate}} [https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/#temperate-seasonal environment provider types], and used in the {{code|frostiful:temperate_climate}}, {{code|frostiful:cool_climate}}, {{code|frostiful:cold_climate}}, and {{code|frostiful:freezing_climate}} [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environments]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Frostiful|Developer Docs]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Frostiful&amp;diff=12288</id>
		<title>Frostiful</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Frostiful&amp;diff=12288"/>
		<updated>2025-05-14T11:38:04Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: /* Developer Docs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox mod&lt;br /&gt;
|title=Frostiful&lt;br /&gt;
|author=TheDeathlyCow&lt;br /&gt;
|latest_release=2.2+1.21.4 (2025-04-03)&lt;br /&gt;
|initial_release=Public release: 0.1.0 (2022-11-29)&lt;br /&gt;
|sources=https://github.com/TheDeathlyCow/frostiful&lt;br /&gt;
|discord=https://discord.gg/aqASuWebRU&lt;br /&gt;
|modrinth=https://modrinth.com/mod/frostiful&lt;br /&gt;
|curseforge=https://www.curseforge.com/minecraft/mc-mods/frostiful&lt;br /&gt;
|minecraft_version=Supported: 1.21.1, 1.21.4&lt;br /&gt;
&lt;br /&gt;
Available: 1.19.2, 1.19.4, 1.20-1.20.2, 1.20.4, 1.21-1.21.4&lt;br /&gt;
|modloader={{Fabric}},{{Quilt}}&lt;br /&gt;
|image=Frostiful_Icon.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frostiful&#039;&#039;&#039; is a survival and combat-focused mod that aims to expand the freezing mechanic introduced with powder snow in new and interesting ways. It adds new ways to become cold, rather than just falling into powder snow. It also adds ways of getting warm, rather than just not being in powder snow. It is the cold-temperature counter part to [[Mod:Scorchful|Scorchful]].&lt;br /&gt;
&lt;br /&gt;
{{Message box|title=Notice|text=This wiki is currently being ported to here from GitHub, and may not be complete at this time. The current complete wiki can be found here: https://github.com/TheDeathlyCow/frostiful/wiki}}&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Temperature System|Temperature System]]&lt;br /&gt;
* [[Frostiful:Weather|Weather]]&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Brittle Ice|Brittle Ice]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice|Cut Blue Ice]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Slab|Cut Blue Ice Slab]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Stairs|Cut Blue Ice Stairs]]&lt;br /&gt;
* [[Frostiful:Cut Blue Ice Wall|Cut Blue Ice Wall]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice|Cut Packed Ice]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Slab|Cut Packed Ice Slab]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Stairs|Cut Packed Ice Stairs]]&lt;br /&gt;
* [[Frostiful:Cut Packed Ice Wall|Cut Packed Ice Wall]]&lt;br /&gt;
* [[Frostiful:Frozen Torch|Frozen Torch]]&lt;br /&gt;
* [[Frostiful:Ice Pane|Ice Pane]]&lt;br /&gt;
* [[Frostiful:Icicle|Icicle]]&lt;br /&gt;
* [[Frostiful:Icy Trial Spawner|Icy Trial Spawner]]&lt;br /&gt;
* [[Frostiful:Icy Vault|Icy Vault]]&lt;br /&gt;
* [[Frostiful:Packed Snow|Packed Snow]]&lt;br /&gt;
* [[Frostiful:Packed Snow Bricks|Packed Snow Bricks]]&lt;br /&gt;
* [[Frostiful:Sun Lichen|Sun Lichen]]&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Armor Trim Patterns|Armor Trim Patterns]]&lt;br /&gt;
* [[Frostiful:Banner Patterns|Banner Patterns]]&lt;br /&gt;
* [[Frostiful:Cloak of Frostology|Cloak of Frostology]]&lt;br /&gt;
* [[Frostiful:Inert Cloak of Frostology|Inert Cloak of Frostology]]&lt;br /&gt;
* [[Frostiful:Frost Wand|Frost Wand]]&lt;br /&gt;
* [[Frostiful:Frozen Rod|Frozen Rod]]&lt;br /&gt;
* [[Frostiful:Fur Armor|Fur Armor]]&lt;br /&gt;
* [[Frostiful:Fur Tufts|Fur Tufts]]&lt;br /&gt;
* [[Frostiful:Glacial Arrow|Glacial Arrow]]&lt;br /&gt;
* [[Frostiful:Glacial Heart|Glacial Heart]]&lt;br /&gt;
* [[Frostiful:Ice Skates|Ice Skates]]&lt;br /&gt;
* [[Frostiful:Packed Snow|Packed Snowball]]&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Biter|Biter]]&lt;br /&gt;
* [[Frostiful:Chillager|Chillager]]&lt;br /&gt;
* [[Frostiful:Frostologer|Frostologer]]&lt;br /&gt;
&lt;br /&gt;
=== Enchantments and Status Effects ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Enchantments|Enchantments]]&lt;br /&gt;
* [[Frostiful:Status Effects|Status Effects]]&lt;br /&gt;
&lt;br /&gt;
=== Structures ===&lt;br /&gt;
&lt;br /&gt;
* [[Frostiful:Chillager Outpost|Chillager Outpost]]&lt;br /&gt;
* [[Frostiful:Frostologer&#039;s Castle|Frostologer&#039;s Castle]]&lt;br /&gt;
&lt;br /&gt;
== Developer Docs ==&lt;br /&gt;
For mod pack and addon developers. &lt;br /&gt;
&lt;br /&gt;
* [https://thermoo.thedeathlycow.com/ Thermoo Wiki] - A good resource for the general internals of Frostiful&lt;br /&gt;
* [[Frostiful:Config File|Config File]]&lt;br /&gt;
* [[Frostiful:Datapack Tags|Datapack Tags]]&lt;br /&gt;
* [[Frostiful:Data Component Types|Data Component Types]]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
&lt;br /&gt;
While this mod is designed to be as compatible as possible with other mods, it is inevitable that issues will arise. Specific incompatibilities will be documented here as they become known.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Alpha-s-Stuff/TinkersConstruct Hephaestus / Tinker&#039;s Construct]: Temperature bar not showing up. &#039;&#039;&#039;FIX:&#039;&#039;&#039; set {{code|extraHeartRenderer}} to {{code|false}} in the {{code|mantle-client.toml}} config.&lt;br /&gt;
&lt;br /&gt;
=== Other Temperature Mods ===&lt;br /&gt;
&lt;br /&gt;
Most other temperature mods do not work with Frostiful&#039;s temperature system and likely never will. Running Frostiful with these mods is redundant as they also add their own temperature system in addition to Frostiful. These mods may technically run together, however if you want to have a warm temperature system with Frostiful I would recommend using [[Mod:Scorchful|Scorchful]] instead, as it was made to work together with Frostiful.&lt;br /&gt;
&lt;br /&gt;
All of the following temperature mods should not be used with Frostiful (note that this list is not exhaustive, these are just the ones I&#039;ve heard of):&lt;br /&gt;
&lt;br /&gt;
* PyroFrost&lt;br /&gt;
* EnvironmentZ&lt;br /&gt;
* Thermite&lt;br /&gt;
* Tough as Nails&lt;br /&gt;
* Cold Sweat&lt;br /&gt;
* Homeostatic&lt;br /&gt;
* Metabolism&lt;br /&gt;
&lt;br /&gt;
For the mods that add thirst - [https://modrinth.com/mod/dehydration Dehydration] works with Scorchful and does not add a temperature system. A new thirst mod called [https://github.com/TheDeathlyCow/thirstful/ Thirstful] is also currently a work in progress.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods|Frostiful]]&lt;br /&gt;
[[Category:Frostiful]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Scorchful&amp;diff=12076</id>
		<title>Scorchful</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Scorchful&amp;diff=12076"/>
		<updated>2025-04-30T13:03:42Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: /* Compatibility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox mod&lt;br /&gt;
|title=Scorchful&lt;br /&gt;
|author=TheDeathlyCow&lt;br /&gt;
|latest_release=0.15.6+1.21.1, 0.15.5+1.21.4 (2025-04-30)&lt;br /&gt;
|initial_release=Public release: 0.1.0 (2024-02-28)&lt;br /&gt;
|sources=https://github.com/TheDeathlyCow/scorchful&lt;br /&gt;
|discord=https://discord.gg/aqASuWebRU&lt;br /&gt;
|modrinth=https://modrinth.com/mod/scorchful&lt;br /&gt;
|curseforge=https://www.curseforge.com/minecraft/mc-mods/scorchful&lt;br /&gt;
|minecraft_version=Supported: 1.21.1, 1.21.4&lt;br /&gt;
&lt;br /&gt;
Available: 1.20.1, 1.20.4, 1.21-1.21.4&lt;br /&gt;
|modloader={{Fabric}},{{Quilt}}&lt;br /&gt;
|image=Scorchful-Icon.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scorchful&#039;&#039;&#039; is a survival mod focused on Heat and Desert Survival. This mod increases the difficulty of the survival experience in warm biomes and The Nether. It is the warm-temperature counter part to [[Mod:Frostiful|Frostiful]].&lt;br /&gt;
&lt;br /&gt;
{{Message box|title=Notice|text=This wiki is written to reflect the current state of Scorchful for the latest available version of Minecraft (currently 1.21.4). Some information about older versions (particularly 1.21.1) may be available on some pages, but will not always be given. Some information on this wiki may not appear in game if you are using an older version. Features will only be backported according to the [https://github.com/TheDeathlyCow/scorchful?tab=readme-ov-file#lts-policy LTS Policy].}}&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Mechanics ===&lt;br /&gt;
* [[Scorchful:Temperature System|Temperature System]]&lt;br /&gt;
* [[Scorchful:Sandstorm|Sandstorms]]&lt;br /&gt;
* [[Scorchful:Heat Visions|Heat Visions]]&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Sand Pile|Sand Pile]]&lt;br /&gt;
* [[Scorchful:Red Sand Pile|Red Sand Pile]]&lt;br /&gt;
* [[Scorchful:Sand Cauldron|Sand Cauldron]]&lt;br /&gt;
* [[Scorchful:Crimson Lily|Crimson Lily]]&lt;br /&gt;
* [[Scorchful:Warped Lily|Warped Lily]]&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Bottle of Cactus Juice|Bottle of Cactus Juice]]&lt;br /&gt;
* [[Scorchful:Sun Hat|Sun Hat]]&lt;br /&gt;
* [[Scorchful:Turtle Armor|Turtle Armor]]&lt;br /&gt;
* [[Minecraft:Turtle Shell|Turtle Shell]] (Vanilla item)&lt;br /&gt;
* [[Scorchful:Turtle Carapace|Turtle Carapace]]&lt;br /&gt;
* [[Scorchful:Turtle Knee Pads|Turtle Knee Pads]]&lt;br /&gt;
* [[Scorchful:Turtle Flippers|Turtle Flippers]]&lt;br /&gt;
* [[Scorchful:Water Skin|Water Skin]]&lt;br /&gt;
&lt;br /&gt;
=== Enchantments and Status Effects ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Rehydration|Rehydration Enchantment]]&lt;br /&gt;
* [[Scorchful:Heat Stroke|Heat Stroke Status Effect]]&lt;br /&gt;
* [[Scorchful:Fear|Fear Status Effect]]&lt;br /&gt;
&lt;br /&gt;
=== Structures ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Warped Lily Farm|Warped Lily Farm]]&lt;br /&gt;
&lt;br /&gt;
== Developer Docs ==&lt;br /&gt;
For mod pack and addon developers.&lt;br /&gt;
&lt;br /&gt;
* [https://thermoo.thedeathlycow.com/ Thermoo Wiki] - A good resource for the general internals of Scorchful&lt;br /&gt;
* [[Scorchful:Config File|Config File]]&lt;br /&gt;
* [[Scorchful:Datapack Tags|Datapack Tags]]&lt;br /&gt;
* [[Scorchful:Data Component Types|Data Component Types]]&lt;br /&gt;
* [[Scorchful:Temperature Effect Types|Temperature Effect Types]]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
While this mod is designed to be as compatible as possible with other mods, it is inevitable that issues will arise. Specific incompatibilities will be documented here as they become known.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Alpha-s-Stuff/TinkersConstruct Hephaestus / Tinker&#039;s Construct]: Temperature bar not showing up. &#039;&#039;&#039;FIX:&#039;&#039;&#039; set {{code|extraHeartRenderer}} to {{code|false}} in the {{code|mantle-client.toml}} config.&lt;br /&gt;
&lt;br /&gt;
=== Other Temperature Mods ===&lt;br /&gt;
&lt;br /&gt;
Most other temperature mods do not work with Scorchful&#039;s temperature system and likely never will. Running Scorchful with these mods is redundant as they also add their own temperature system in addition to Scorchful. These mods may technically run together, however, if you want to have a cold temperature system with Scorchful, I would recommend using [[Mod:Frostiful|Frostiful]] instead, as Scorchful was made to work together with Frostiful.&lt;br /&gt;
&lt;br /&gt;
All of the following temperature mods should not be used with Scorchful (note that this list is not exhaustive; these are just the ones I&#039;ve heard of):&lt;br /&gt;
&lt;br /&gt;
* PyroFrost&lt;br /&gt;
* EnvironmentZ&lt;br /&gt;
* Thermite&lt;br /&gt;
* Tough as Nails&lt;br /&gt;
* Cold Sweat&lt;br /&gt;
* Homeostatic&lt;br /&gt;
* Metabolism&lt;br /&gt;
&lt;br /&gt;
For the mods that add thirst - [https://modrinth.com/mod/dehydration Dehydration] is integrated with Scorchful and does not add a temperature system. A new thirst mod called [https://github.com/TheDeathlyCow/thirstful/ Thirstful] is also currently a work in progress.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods|Scorchful]]&lt;br /&gt;
[[Category:Scorchful]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Scorchful&amp;diff=12075</id>
		<title>Scorchful</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Scorchful&amp;diff=12075"/>
		<updated>2025-04-30T13:02:53Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox mod&lt;br /&gt;
|title=Scorchful&lt;br /&gt;
|author=TheDeathlyCow&lt;br /&gt;
|latest_release=0.15.6+1.21.1, 0.15.5+1.21.4 (2025-04-30)&lt;br /&gt;
|initial_release=Public release: 0.1.0 (2024-02-28)&lt;br /&gt;
|sources=https://github.com/TheDeathlyCow/scorchful&lt;br /&gt;
|discord=https://discord.gg/aqASuWebRU&lt;br /&gt;
|modrinth=https://modrinth.com/mod/scorchful&lt;br /&gt;
|curseforge=https://www.curseforge.com/minecraft/mc-mods/scorchful&lt;br /&gt;
|minecraft_version=Supported: 1.21.1, 1.21.4&lt;br /&gt;
&lt;br /&gt;
Available: 1.20.1, 1.20.4, 1.21-1.21.4&lt;br /&gt;
|modloader={{Fabric}},{{Quilt}}&lt;br /&gt;
|image=Scorchful-Icon.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scorchful&#039;&#039;&#039; is a survival mod focused on Heat and Desert Survival. This mod increases the difficulty of the survival experience in warm biomes and The Nether. It is the warm-temperature counter part to [[Mod:Frostiful|Frostiful]].&lt;br /&gt;
&lt;br /&gt;
{{Message box|title=Notice|text=This wiki is written to reflect the current state of Scorchful for the latest available version of Minecraft (currently 1.21.4). Some information about older versions (particularly 1.21.1) may be available on some pages, but will not always be given. Some information on this wiki may not appear in game if you are using an older version. Features will only be backported according to the [https://github.com/TheDeathlyCow/scorchful?tab=readme-ov-file#lts-policy LTS Policy].}}&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Mechanics ===&lt;br /&gt;
* [[Scorchful:Temperature System|Temperature System]]&lt;br /&gt;
* [[Scorchful:Sandstorm|Sandstorms]]&lt;br /&gt;
* [[Scorchful:Heat Visions|Heat Visions]]&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Sand Pile|Sand Pile]]&lt;br /&gt;
* [[Scorchful:Red Sand Pile|Red Sand Pile]]&lt;br /&gt;
* [[Scorchful:Sand Cauldron|Sand Cauldron]]&lt;br /&gt;
* [[Scorchful:Crimson Lily|Crimson Lily]]&lt;br /&gt;
* [[Scorchful:Warped Lily|Warped Lily]]&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Bottle of Cactus Juice|Bottle of Cactus Juice]]&lt;br /&gt;
* [[Scorchful:Sun Hat|Sun Hat]]&lt;br /&gt;
* [[Scorchful:Turtle Armor|Turtle Armor]]&lt;br /&gt;
* [[Minecraft:Turtle Shell|Turtle Shell]] (Vanilla item)&lt;br /&gt;
* [[Scorchful:Turtle Carapace|Turtle Carapace]]&lt;br /&gt;
* [[Scorchful:Turtle Knee Pads|Turtle Knee Pads]]&lt;br /&gt;
* [[Scorchful:Turtle Flippers|Turtle Flippers]]&lt;br /&gt;
* [[Scorchful:Water Skin|Water Skin]]&lt;br /&gt;
&lt;br /&gt;
=== Enchantments and Status Effects ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Rehydration|Rehydration Enchantment]]&lt;br /&gt;
* [[Scorchful:Heat Stroke|Heat Stroke Status Effect]]&lt;br /&gt;
* [[Scorchful:Fear|Fear Status Effect]]&lt;br /&gt;
&lt;br /&gt;
=== Structures ===&lt;br /&gt;
&lt;br /&gt;
* [[Scorchful:Warped Lily Farm|Warped Lily Farm]]&lt;br /&gt;
&lt;br /&gt;
== Developer Docs ==&lt;br /&gt;
For mod pack and addon developers.&lt;br /&gt;
&lt;br /&gt;
* [https://thermoo.thedeathlycow.com/ Thermoo Wiki] - A good resource for the general internals of Scorchful&lt;br /&gt;
* [[Scorchful:Config File|Config File]]&lt;br /&gt;
* [[Scorchful:Datapack Tags|Datapack Tags]]&lt;br /&gt;
* [[Scorchful:Data Component Types|Data Component Types]]&lt;br /&gt;
* [[Scorchful:Temperature Effect Types|Temperature Effect Types]]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
While this mod is designed to be as compatible as possible with other mods, it is inevitable that issues will arise. Specific incompatibilities will be documented here as they become known.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Alpha-s-Stuff/TinkersConstruct Hephaestus / Tinker&#039;s Construct]: Temperature bar not showing up. **FIX:** set {{code|extraHeartRenderer}} to {{code|false}} in the {{code|mantle-client.toml}} config.&lt;br /&gt;
&lt;br /&gt;
=== Other Temperature Mods ===&lt;br /&gt;
&lt;br /&gt;
Most other temperature mods do not work with Scorchful&#039;s temperature system and likely never will. Running Scorchful with these mods is redundant as they also add their own temperature system in addition to Scorchful. These mods may technically run together, however, if you want to have a cold temperature system with Scorchful, I would recommend using [[Mod:Frostiful|Frostiful]] instead, as Scorchful was made to work together with Frostiful.&lt;br /&gt;
&lt;br /&gt;
All of the following temperature mods should not be used with Scorchful (note that this list is not exhaustive; these are just the ones I&#039;ve heard of):&lt;br /&gt;
&lt;br /&gt;
* PyroFrost&lt;br /&gt;
* EnvironmentZ&lt;br /&gt;
* Thermite&lt;br /&gt;
* Tough as Nails&lt;br /&gt;
* Cold Sweat&lt;br /&gt;
* Homeostatic&lt;br /&gt;
* Metabolism&lt;br /&gt;
&lt;br /&gt;
For the mods that add thirst - [https://modrinth.com/mod/dehydration Dehydration] is integrated with Scorchful and does not add a temperature system. A new thirst mod called [https://github.com/TheDeathlyCow/thirstful/ Thirstful] is also currently a work in progress.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods|Scorchful]]&lt;br /&gt;
[[Category:Scorchful]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Scorchful:Config_File_(Old)&amp;diff=12065</id>
		<title>Scorchful:Config File (Old)</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Scorchful:Config_File_(Old)&amp;diff=12065"/>
		<updated>2025-04-30T12:26:20Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: i hate this config&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Mod:Scorchful|Scorchful]] &#039;&#039;&#039;config file&#039;&#039;&#039; is a bit of a beast, but this guide will help walk you through what each of the options do. Items in &#039;&#039;italics&#039;&#039; are the important options that are fairly straightforward and are the ones you most likely will want to adjust.&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=This page reflects the latest version of the config for Minecraft 1.21.1. Items documented here may not necessarily reflect what appears in an older version of Scorchful. Starting from Scorchful 0.15, removed options will be documented in [[#Removed Config Options]].}}&lt;br /&gt;
&lt;br /&gt;
=== Update Config ===&lt;br /&gt;
&lt;br /&gt;
The update config is used to enable or disable automatic config updates when significant changes are made to the default config values.&lt;br /&gt;
&lt;br /&gt;
; Current config version {{code|currentConfigVersion}}: This just saves the current version of the config, &#039;&#039;&#039;you should not touch this.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable config auto updates {{code|enableConfigUpdates}}&#039;&#039;: Whether to allow the config to reset itself whenever the config is out of date. For most modpacks, I&#039;d recommend turning this off.&lt;br /&gt;
&lt;br /&gt;
=== Client Config ===&lt;br /&gt;
&lt;br /&gt;
Config options that relate to various client-sided effects. Note that while this section appears on dedicated servers, changing it there has no effect on players.&lt;br /&gt;
&lt;br /&gt;
; Do burning heart overlay {{code|doBurningHeartOverlay}}: Enable/disable the burning heart overlay temperature indicator&lt;br /&gt;
&lt;br /&gt;
; Do soaking overlay {{code|doSoakingOverlay}}: Enable/disable the soaking overlay on the health bar&lt;br /&gt;
&lt;br /&gt;
; Do Sun Hat shading {{code|doSunHatShading}}: Enable/disable the shading effect of wearing a Sun Hat&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable sound temperature effects {{code|enableSoundTemperatureEffects}}&#039;&#039;: Used to enable/disable the heartbeat sound when warm.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable drip particles when wet {{code|enableWetDripParticles}}&#039;&#039;: Enable/disable the drip particles when wet&lt;br /&gt;
&lt;br /&gt;
; Enable heat stroke post processing {{code|enableHeatStrokePostProcessing}}: Enable/disable the blur and wobble effects of Heat Stroke. May improve performance on low end PCs&lt;br /&gt;
&lt;br /&gt;
; Enable fear post processing {{code|enableFearPostProcessing}}: Enable/disable the desaturation effects of the Fear status effect&lt;br /&gt;
&lt;br /&gt;
; Sun Hat shade opacity {{code|sunHatShadeOpacity}}: Controls how dark the sun hat shading is&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable sandstorm particles {{code|enableSandstormParticles}}&#039;&#039;: Enable/disable dust particles during [[Scorchful:Sandstorm|sandstorms]]&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable sandstorm fog {{code|enableSandstormFog}}&#039;&#039;: Enable/disable the dense fog effect during Sandstorms&lt;br /&gt;
&lt;br /&gt;
; Enable sandstorm sounds {{code|enableSandstormSounds}}: Enable/disable the wind sounds during Sandstorms&lt;br /&gt;
&lt;br /&gt;
; Sandstorm particle render distance {{code|sandStormParticleRenderDistance}}: How far from the camera to render sandstorm dust particles&lt;br /&gt;
&lt;br /&gt;
; Sandstorm particle rarity {{code|sandStormParticleRarity}}: How many sandstorm dust particles should appear, higher value = fewer particles&lt;br /&gt;
&lt;br /&gt;
; Sandstorm particle Z axis velocity {{code|sandStormParticleVelocity}}: How fast the sandstorm dust particles move&lt;br /&gt;
&lt;br /&gt;
; Sandstorm fog start distance {{code|sandStormFogStart}}: How far away to start rendering sandstorm fog&lt;br /&gt;
&lt;br /&gt;
; Sandstorm fog end distance {{code|sandStormFogEnd}}: How far away to stop rendering sandstorm fog&lt;br /&gt;
&lt;br /&gt;
=== Heating Config ===&lt;br /&gt;
&lt;br /&gt;
Server-side options for temperature and heating.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Do passive heating {{code|doPassiveHeating}}&#039;&#039;: Enable/disable passive environmental heating&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Passive heating tick interval {{code|passiveHeatingTickInterval}}&#039;&#039;: How many ticks should occur between applying heat to a player from the environment. Setting this to large values can be used to slow heat down.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Max passive heating percent (0-1) {{code|maxPassiveHeatingScale}}&#039;&#039;: The maximum scale that the environment can heat heat players to. Given as a percentage from 0 to 1 (0 = 0%, 1 = 100%)&lt;br /&gt;
&lt;br /&gt;
; Enable Turtle Armor status effects {{code|enableTurtleArmorEffects}}: Enable/disable water breathing from Turtle Armor&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Min temperature for heat (in °C) {{code|minTemperatureForHeatC}}&amp;lt;ref name=&amp;quot;env_temp_formula&amp;quot;&amp;gt;&lt;br /&gt;
The final value of the environment temperature change is calculated using the formula below. You can find a graphical representation on [https://www.desmos.com/calculator/42rvcpnxwx Desmos].&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
        B(T) = \frac{T - minTemp + degreesPerTempInc}{degreesPerTempInc}&lt;br /&gt;
&amp;lt;/math&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;math&amp;gt;&lt;br /&gt;
        TemperatureChange(T) = \operatorname{max}(0, \operatorname{floor}(multiplier * B(T))&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;/ref&amp;gt;&#039;&#039;:&lt;br /&gt;
Cutoff temperature for overheating in Celsius. Biomes at or above this temperature will apply environment heating to players. May not be less than 25°C.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Degrees per temperature level increase (in °C/°K) {{code|degreesCPerTemperatureIncrease}}&amp;lt;ref name=&amp;quot;env_temp_formula&amp;quot;/&amp;gt;&#039;&#039;: Specifies the number of Celsius/Kelvin degrees the temperature must be above the minimum heat threshold for each one-point increase in player temperature per tick. Must be positive and non-zero.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Environment temperature multiplier {{code|environmentTemperatureMultiplier}}&amp;lt;ref name=&amp;quot;env_temp_formula&amp;quot;/&amp;gt;&#039;&#039;: Multiplies the final temperature point change of an environment temperature change. &lt;br /&gt;
&lt;br /&gt;
; Cooling from ice {{code|coolingFromIce}}: How much temperature to remove each tick that the player is standing on packed or blue ice&lt;br /&gt;
&lt;br /&gt;
; Scorching biome heat increase {{code|scorchingBiomeHeatIncrease}}: How much to increase the environmental heating by when out in the Sun in a Scorching biome (Deserts and Badlands)&lt;br /&gt;
&lt;br /&gt;
; On fire warm rate {{code|onFireWarmRate}}: How much to increase the temperature of entities on fire each tick&lt;br /&gt;
&lt;br /&gt;
; On fire warm rate with Fire Resistance {{code|onFireWarmRateWithFireResistance}}: How much to increase the temperature of entities on fire each tick, when they have Fire Resistance&lt;br /&gt;
&lt;br /&gt;
; In lava warm rate {{code|inLavaWarmRate}}: The temperature change to apply to entities swimming in Lava each tick&lt;br /&gt;
&lt;br /&gt;
; Strider out of lava cool rate {{code|striderOutOfLavaCoolRate}}: The cooling to apply only to Striders each tick they are not in Lava&lt;br /&gt;
&lt;br /&gt;
; Powder Snow cool rate when warm {{code|powderSnowCoolRate}}: The cooling to apply to entities in Powder Snow each tick (only applies when their temperature is &amp;gt; 0)&lt;br /&gt;
&lt;br /&gt;
; Fireball strike heat {{code|fireballHeat}}: The amount of heat to apply to entities when struck by a fire ball / fire charge&lt;br /&gt;
&lt;br /&gt;
; Water breathing duration per worn piece of Turtle Armor (seconds) {{code|waterBreathingDurationPerTurtleArmorPieceSeconds}}: The amount of time to add to the dive water breathing per piece of turtle armor worn, in seconds&lt;br /&gt;
&lt;br /&gt;
; Temperature from cooling food {{code|temperatureFromCoolingFood}}: Temperature change to apply to players after eating items with the [[Minecraft:Tags|tag]] {{code|#scorchful:is_cooling_food}}&lt;br /&gt;
&lt;br /&gt;
=== Thirst Config ===&lt;br /&gt;
&lt;br /&gt;
Server-side options for thirst and wetness.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Temperature from Wetness {{code|temperatureFromWetness}}&#039;&#039;: How much temperature to remove from wet entities, each tick&lt;br /&gt;
&lt;br /&gt;
; Water from Refreshing food {{code|waterFromRefreshingFood}}: The amount of body water provided by consuming Refreshing food and drink&lt;br /&gt;
&lt;br /&gt;
; Water from Sustaining food {{code|waterFromSustainingFood}}: The amount of body water provided by consuming Sustaining food and drink&lt;br /&gt;
&lt;br /&gt;
; Water from Hydrating food {{code|waterFromHydratingFood}}: The amount of body water provided by consuming Hydrating food and drink&lt;br /&gt;
&lt;br /&gt;
; Water from Parching food {{code|waterFromParchingFood}}: The amount of body water removed by consuming Parching food and drink&lt;br /&gt;
&lt;br /&gt;
; Rehydration drink size {{code|rehydrationDrinkSize}}: The threshold for how much body water needs to be collected before Rehydration will automatically rehydrate the player&lt;br /&gt;
&lt;br /&gt;
; Soaking from Splash Potions {{code|soakingFromSplashPotions}}: How much soaking is applied when an entity is hit with any Splash Potion&lt;br /&gt;
&lt;br /&gt;
; Touching water or rain wetness increase per tick {{code|touchingWaterWetnessIncrease}}: How much to increase wetness by when touching water or rain each tick. Note that submerging yourself in water will fully soak you, regardless of what this is set to.&lt;br /&gt;
&lt;br /&gt;
; On fire dry rate {{code|onFireDryDate}}: How many wetness points to remove each tick when on fire&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Humid biome sweating efficiency {{code|humidBiomeSweatEfficiency}}&#039;&#039;: A multiplier for {{code|temperatureFromWetness}} when the humidity is in the range {{code|[65%, 80%)}}. This applies to rainy climates like Jungles, Swamps, etc.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Extra Humid biome sweating efficiency {{code|extraHumidBiomeSweatEfficiency}}&#039;&#039;: A multiplier for {{code|temperatureFromWetness}} when the humidity is at or above 80%. This applies to rainy climates like Jungles, Swamps during the Wet Season; to cave biomes; and to all non-arid biomes when it rains.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Arid biome sweating efficiency {{code|aridBiomeSweatEfficiency}}&#039;&#039;: A multiplier for {{code|temperatureFromWetness}} when the humidity is at or below 20%. This applies to arid climates like Deserts, Badlands, and Savannas, as well as The Nether.&lt;br /&gt;
&lt;br /&gt;
; Maximum Rehydration Enchantment efficiency {{code|maxRehydrationEfficiency}}: Multiplier for {{code|rehydrationDrinkSize}} that controls the maximum amount of body water provided by a full suit of Rehydration armor&lt;br /&gt;
&lt;br /&gt;
=== Combat Config ===&lt;br /&gt;
&lt;br /&gt;
Server-side options for combat features in Scorchful.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Fire Charge thrown type {{code|fireBallThrownType}}&#039;&#039;: One of {{code|SMALL}}, {{code|LARGE}}, or {{code|DISABLED}}. Controls what type of fireball is creating when throwing a fire charge. Small is just like firing from a Dispener and creates a fire on impact. Large is more like a Ghast and creates an explosion, and disabled disables this feature.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable Desert Visions {{code|enableDesertVisions}}&#039;&#039;: Enable/disable [Heat Visions](./Heat-Visions)&lt;br /&gt;
&lt;br /&gt;
; Fear detection range multiplier {{code|fearDetectionRangeMultiplier}}: How much to multiply an entity&#039;s (including players) hostile mob detection range by.&lt;br /&gt;
&lt;br /&gt;
; Impaling damage per level {{code|impalingDamagePerLevel}}: How much damage the Impaling enchantment should do to wet entities, per level of Impaling&lt;br /&gt;
&lt;br /&gt;
; Fire Protection heat resistance per level {{code|fireProtectionHeatResistancePerLevel}}: How much Heat Resistance the Fire Protection enchantment should give, per level of Fire Protection.&lt;br /&gt;
&lt;br /&gt;
=== Weather Config ===&lt;br /&gt;
&lt;br /&gt;
Server-side options for weather effects in Scorchful.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Do Sand Pile accumulation {{code|doSandPileAccumulation}}&#039;&#039;: Enable/disable sand piles accumulating on the ground during sandstorms&lt;br /&gt;
&lt;br /&gt;
; Sand Pile accumulation height {{code|sandPileAccumulationHeight}}: Sets the maximum height of sand piles that can accumulate during sand storms. Maximum value is 8.&lt;br /&gt;
&lt;br /&gt;
; Sandstorm Slowness amount (percent from -1 to +1) {{code|sandstormSlownessAmountPercent}}: How much to multiply the total speed of entities on the surface by during Sandstorms. Negative values provide slowness, positive values provide speed.&lt;br /&gt;
&lt;br /&gt;
; Sandstorm Follow Range reduction amount (percent from -1 to +1) {{code|sandstormFollowRangeReductionPercent}}: How much to multiply the total follow range of entities on the surface by during Sandstorms. Negative values decrease follow range, positive values increase it.&lt;br /&gt;
&lt;br /&gt;
=== Mod Integration Config ===&lt;br /&gt;
Options for mod integrations in Scorchful.&lt;br /&gt;
&lt;br /&gt;
==== Dehydration Config ====&lt;br /&gt;
Options for integration with [https://modrinth.com/mod/dehydration Dehydration].&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Minimum water level required for sweating {{code|minWaterLevelForSweat}}&#039;&#039;: The minimum number of water points needed to be able to sweat (similar to how much hunger you need to heal)&lt;br /&gt;
&lt;br /&gt;
=== Removed Config Options ===&lt;br /&gt;
These reflect the removed config options from Scorchful, and their replacements (starting from Scorchful 0.15).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Combat Config ====&lt;br /&gt;
&lt;br /&gt;
; Default armor piece heat resistance {{code|defaultArmorHeatResistance}}: The default Heat Resistance to apply to all armor pieces that are not explicitly overridden&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the item component [[Scorchful:Data Component Types#scorchful:heat_resistance|scorchful:heat_resistance]]&lt;br /&gt;
&lt;br /&gt;
; Very warm armor piece heat resistance {{code|veryHarmfulArmorHeatResistance}}: The amount of Heat Resistance to apply to very warm armor pieces (such as Fur Armor in Frostiful)&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the item component [[Scorchful:Data Component Types#scorchful:heat_resistance|scorchful:heat_resistance]]&lt;br /&gt;
&lt;br /&gt;
; Thermally protective armor piece heat resistance {{code|protectiveArmorHeatResistance}}: The amount of Heat Resistance to apply to protective armors, such as Netherite&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the item component [[Scorchful:Data Component Types#scorchful:heat_resistance|scorchful:heat_resistance]]&lt;br /&gt;
&lt;br /&gt;
; Very thermally protective armor piece heat resistance {{code|veryProtectiveArmorHeatResistance}}: The amount of Heat Resistance to apply to very protective armors, such as Turtle&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the item component [[Scorchful:Data Component Types#scorchful:heat_resistance|scorchful:heat_resistance]]&lt;br /&gt;
&lt;br /&gt;
==== Heating Config ==== &lt;br /&gt;
&lt;br /&gt;
; Minimum sky light level for heat {{code|minSkyLightLevelForHeat}}: The minimum &#039;&#039;sky light;; level that will start to apply environmental heating&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the [https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/ environment provider] {{code|scorchful:modifier/apply_shade_for_time}}.&lt;br /&gt;
&lt;br /&gt;
; Heat from the Sun {{code|heatFromSun}}: How much environmental heating to apply from the Sun every tick&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environments] {{code|scorchful:temperature/scorching_climate}}, {{code|scorchful:temperature/warm_climate}}, and {{code|scorchful:temperature/temperate_climate}}.&lt;br /&gt;
&lt;br /&gt;
; Sun Hat shade temperature change `sunHatShadeTemperatureChange`: The temperature change to apply to players wearing a Sun Hat in Scorching Biomes each tick&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with an [https://thermoo.thedeathlycow.com/entity_attributes/ Environment Heat Resistance] attribute modifier.&lt;br /&gt;
&lt;br /&gt;
; Light level per heat increase (in The Nether) {{code|lightLevelPerHeatInNether}}: How many light levels correspond to a +1 increase in passive temperature, in The Nether&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environment] {{code|scorchful:hell}}.&lt;br /&gt;
&lt;br /&gt;
; Minimum light level for heat (in The Nether) {{code|minLightLevelForHeatInNether}}: The minimum light level to begin facing heat, in The Nether&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environment] {{code|scorchful:hell}}.&lt;br /&gt;
&lt;br /&gt;
; Blocks above Lava Ocean per heat increase (in The Nether) {{code|blocksAboveLavaOceanPerHeatInNether}}: How many blocks above the lava ocean correspond to a +1 increase in passive temperature, in The Nether&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environment] {{code|scorchful:hell}}.&lt;br /&gt;
&lt;br /&gt;
; Maximum heat from Lava Ocean (in The Nether) {{code|maxHeatFromLavaOceanInNether}}: The maximum passive heat that the Lava Ocean can create, in The Nether&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the [https://thermoo.thedeathlycow.com/datapacks/environment_definition/ environment] {{code|scorchful:hell}}.&lt;br /&gt;
&lt;br /&gt;
==== Thirst Config ====&lt;br /&gt;
&lt;br /&gt;
; Dry rate {{code|dryRate}}: How many wetness points to remove each tick when not in contact with water&lt;br /&gt;
: No replacement, hardcoded to be handled by Thermoo directly.&lt;br /&gt;
&lt;br /&gt;
==== Mod Integration Config ====&lt;br /&gt;
===== Seasons Config =====&lt;br /&gt;
&lt;br /&gt;
; Enable seasons integration {{code|enableSeasonsIntegration}}: Toggles seasons integration. If set to false, Scorchful will treat all biomes as if it were Spring.&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with the {{code|thermoo:seasonal/temperate}} and {{code|thermoo:seasonal/tropical}} [https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/ environment provider].&lt;br /&gt;
&lt;br /&gt;
; Wet Season humid biome sweat efficiency {{code|wetSeasonHumidBiomeSweatEfficiency}}: How efficient [[Scorchful:Temperature System#Sweating|sweating]] is during the Wet Season in humid tropical biomes. This feature is exclusive to Serene Seasons.&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with {{code|thirstConfig/extraHumidBiomeSweatEfficiency}} &lt;br /&gt;
&lt;br /&gt;
; Dry Season humid biome sweat efficiency {{code|drySeasonHumidBiomeSweatEfficiency}}: How efficient [[Scorchful:Temperature System#Sweating|sweating]] is during the Dry Season in humid tropical biomes. This feature is exclusive to Serene Seasons.&lt;br /&gt;
: Removed in 0.15&lt;br /&gt;
: Replaced with `thirstConfig/aridBiomeSweatEfficiency`&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Scorchful|Developer Docs]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Scorchful:Datapack_Tags&amp;diff=12062</id>
		<title>Scorchful:Datapack Tags</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Scorchful:Datapack_Tags&amp;diff=12062"/>
		<updated>2025-04-30T12:16:23Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Mod:Scorchful|Scorchful]] uses many [[Minecraft:Tag|datapack tags]] to configure certain behaviors. This page describes all the tags currently used by Scorchful. It includes both new tags added by Scorchful, and tags from Thermoo that Scorchful appends to.&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=This page reflects the latest set of tags available for Minecraft 1.21.1. Items documented here may not necessarily reflect what appears in an older version of Scorchful. Starting from Scorchful 0.15, removed options will be documented in [[#Removed Tags|removed tags]] }}&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=Items marked with {{code|+}} are data generated, and so their definitions are found in {{code|src/main/generated/data/}}. All other tags are defined in {{code|src/main/resources/data/}}.}}&lt;br /&gt;
&lt;br /&gt;
== Block Tags ==&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/{namespace}/tags/block}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; margin=auto&lt;br /&gt;
! Tag ID || Description || Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:heavy_ice}} || What ice blocks can provide a &#039;cool floor&#039; effect || All ice blocks&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:nether_lily_can_absorb_water}} || What blocks that [[Scorchful:Warped Lily|warped lillies]] and [[Scorchful:Crimson Lily|crimson lillies]] can absorb water from when placed in [[Minecraft:The Nether|The Nether]]. || [[Scorchful:Rooted Nylium|Rooted Nylium]], [[Scorchful:Rooted Netherrack|Rooted Netherrack]], [[Minecraft:Rooted Dirt|Rooted Dirt]]&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:nether_root_replaceable}} || What blocks Rooted Nylium can replaced when generating a Nether Lily patch || [[Minecraft:Netherrack|Netherrack]], [[Minecraft:Nylium|Nylium]], [[Scorchful:Rooted Nylium|Rooted Nylium]]&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:sand_cauldrons}} || The Sand Cauldron blocks || [[Scorchful:Sand Cauldron|Sand Cauldron]], [[Scorchful:Red Sand Cauldron|Red Sand Cauldron]]&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:sand_pile_can_survive_on}} || What blocks [[Scorchful:Sand Pile|sand piles]] can be placed on. || [[Minecraft:Honey Block|Honey blocks]], [[Minecraft:Soul Sand|soul sand]], [[Minecraft:Mud|mud]], other blocks that [[Minecraft:Snow|Snow Layers]] can survive on.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:sand_pile_cannot_survive_on}} || What blocks [[Scorchful:Sand Pile|sand piles]] can NOT be placed on. || [[Minecraft:Barrier|Barrier]].&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:sand_piles}} || The sand pile blocks || [[Scorchful:Sand Pile]], [[Scorchful:Red Sand Pile|Red Sand Pile]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entity Type Tags ==&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/{namespace}/tags/entity_type}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; margin=auto&lt;br /&gt;
! Tag ID || Description || Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:crimson_lily_hurts}} || What entities that Crimson Lillies will hurt when stepped on || [[Minecraft:Enderman|Endermen]], as well as enties extra suseptible to [[Minecraft:Powder Snow|cold]], and entities that benefit from [[Scorchful:Temperature System|heat]].&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:does_not_slow_in_sandstorm}} || Entities that are not slowed by the wind of a [[Scorchful:Sandstorms|sandstorms]]. || [[Minecraft:Camel|Camels]] and Bosses &lt;br /&gt;
|-&lt;br /&gt;
| {{code|#thermoo:benefits_from_heat}} || Entities that benefit from being warm || [[Minecraft:Strider|Striders]], [[Minecraft:Blaze|Blazes]] [[Minecraft:Magma Cube|Magma Cubes]], as well as enties extra suseptible to cold.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#thermoo:heat_immune}} || Entities that are fully immune to heat || [[Minecraft:Husk|Husks]], [[Minecraft:Camel|Camels]], [[Minecraft:Wither Skeletons|Wither Skeleton]], [[Minecraft:Ghast|Ghasts]], and [[Minecraft:Boss|Bosses]].&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:unbendable_mind}} || A base tag for entities that cannot be affected by illusion magic || [[Minecraft:Boss|Bosses]], [[Minecraft:Elder Guardian|Elder Guardian]], [[Minecraft:Phantom|Phantoms]].&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:immune_to_fear}} || Entities that are immune to [[Scorchful:Fear|Fear]]. || {{code|#scorchful:unbendable_mind}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Item Tags ==&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/scorchful/tags/item}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; margin=auto&lt;br /&gt;
! Tag ID || Description || Default values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| Water based tags || Determines how much water to give (or take) from the player when they consume certain food/drink || See below &lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:is_sun_protecting_hat}} || Items that, when worn in the Head slot, provide a shade effect similar to the [[Scorchful:Sun Hat|Sun Hat]]. || Sun Hat&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:sand_piles}} || The sand pile items || Sand Pile, Red Sand Pile &lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:turtle_armor}} || The turtle armor set || All [[Scorchful:Turtle Armor|turtle armor]] items, including the vanilla [[Minecraft:Turtle Shell|turtle shell]].  &lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:is_cooling_food}} || Directly applies cooling to players when consumed || ce creams from Let&#039;s Do Beachparty, and Icicles from Immersive Weathering&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:blocks_rain_when_holding}} || Blocks soaking effects from rain when held in main or off hand || Umbrella items from Origins: Umbrellas and Artifacts&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:heat_resistance_modified}}+ || Items that have a [[Scorchful:Data Component Types#Heat Resistance|heat resistance component]]. || All [[Minecraft:Armor|armor]].&lt;br /&gt;
|- &lt;br /&gt;
| {{code|#scorchful:heat_resistance/*}}+ || Sets a default value for the heat resistance component ||  Fur armor items (Very Harmful), Chainmail and Golden armor items (Neutral), Netherite armor items (Protective), Turtle armor items (Very Protective)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot; | List of food and drink items that provide water by default in Scorchful &lt;br /&gt;
|-&lt;br /&gt;
! Food or Drink item !! Water provided &lt;br /&gt;
|-&lt;br /&gt;
| Water Bottles and Potions || Hydrating (300)&lt;br /&gt;
|-&lt;br /&gt;
| Water Skin || Hydrating (300)&lt;br /&gt;
|-&lt;br /&gt;
| Bottle of Cactus Juice || Hydrating (300) &lt;br /&gt;
|-&lt;br /&gt;
| Ominous Bottle || Hydrating (300)&lt;br /&gt;
|-&lt;br /&gt;
| Bucket of Milk || Hydrating (300)&lt;br /&gt;
|-&lt;br /&gt;
| Drinks from most other mods || Hydrating (300)&lt;br /&gt;
|-&lt;br /&gt;
| Melon Slice || Sustaining (120)&lt;br /&gt;
|-&lt;br /&gt;
| Rabbit Stew || Sustaining (120)&lt;br /&gt;
|-&lt;br /&gt;
| Mushroom Stew || Sustaining (120)&lt;br /&gt;
|-&lt;br /&gt;
| Beetroot Soup || Sustaining (120)&lt;br /&gt;
|-&lt;br /&gt;
| Suspicious Stew || Sustaining (120)&lt;br /&gt;
|-&lt;br /&gt;
| Soups and Stews from most other mods || Sustaining (120)&lt;br /&gt;
|- &lt;br /&gt;
| Apple || Refreshing (60)&lt;br /&gt;
|- &lt;br /&gt;
| Golden Apple || Refreshing (60)&lt;br /&gt;
|- &lt;br /&gt;
| Enchanted Golden Apple || Refreshing (60)&lt;br /&gt;
|- &lt;br /&gt;
| Raw Cod || Refreshing (60)&lt;br /&gt;
|- &lt;br /&gt;
| Raw Salmon || Refreshing (60)&lt;br /&gt;
|- &lt;br /&gt;
| Raw Tropical Fish || Refreshing (60)&lt;br /&gt;
|- &lt;br /&gt;
| Pufferfish || Refreshing (60)&lt;br /&gt;
|- &lt;br /&gt;
| Sweet Berries|| Refreshing (60)&lt;br /&gt;
|- &lt;br /&gt;
| Glow Berries || Refreshing (60)&lt;br /&gt;
|- &lt;br /&gt;
| Carrot || Refreshing (60)&lt;br /&gt;
|- &lt;br /&gt;
| Golden Carrot || Refreshing (60)&lt;br /&gt;
|- &lt;br /&gt;
| Raw Potato || Refreshing (60)&lt;br /&gt;
|- &lt;br /&gt;
| Beetroot || Refreshing (60)&lt;br /&gt;
|- &lt;br /&gt;
| Melon Popsicle (Farmer&#039;s Delight) || Refreshing (60)&lt;br /&gt;
|- &lt;br /&gt;
| Fruits, vegetables, raw fish, and berries from most other mods || Refreshing (60)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Biome Tags ==&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/{namespace}/tags/worldgen/biome}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; margin=auto&lt;br /&gt;
! Tag ID || Description || Default values (summarized) &lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:has_feature/crimson_lily_patch}} || Which biomes Crimson Lily patches generate in. || [[Minecraft:Crimson Forest|Crimson Forest]]&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:has_feature/sparse_crimson_lily_patch}} || Which biomes Sparse Crimson Lily patches generate in. || [[Minecraft:Nether Wastes|Nether Wastes]].&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:has_structure/warped_lily_farm}} || Which biomes [[Scorchful:Warped Lily Farm|Warped Lily Farms]] generate in. || [[Minecraft:Warped Forest|Warped Forest]]|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Heat vision&#039; tags || Controls the biomes of the various [[Scorchful:Heat Vision|heat visions]]. || See [[Scorchful:Heat Vision|heat visions]] for a more detailed breakdown.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:has_red_sand_storms}} || Which biomes should have Red Sandstorms || All [[Minecraft:Badlands|badlands]]-like biomes.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:has_regular_sand_storms}} || Which biomes should have regular Sandstorms || All [[Minecraft:Desert|desert]]-like biomes.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:is_climate/*}}+ || Set the biomes for each climate || See [[Scorchful:Temperature System|Temperature System]].&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:is_not_climate/*}}+ || Excludes biomes from a particular climate || See [[Scorchful:Temperature System|Temperature System]].&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:is_never_warm}}+ || Biomes that are never warm || Empty&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Environment Providers ==&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/{namespace}/tags/thermoo/environment_provider}}.&lt;br /&gt;
&lt;br /&gt;
[https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/ Environment Provider] is a custom registry, defined in Thermoo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; margin=auto&lt;br /&gt;
! Tag ID || Description || Default Values (summarized)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:nether_modifiers}}+ || Sets humidity and adjust temperature for nether biomes || Set nether humidity, add temperature for block light&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:temperature_modifiers}}+ || Sets humidity and adjust temperature for overworld biomes || {{code|#scorchful:humidity_modifiers}}, set temperature for shade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Removed Tags ==&lt;br /&gt;
&lt;br /&gt;
Starting from Scorchful 0.15, removed tags will now be documented here.&lt;br /&gt;
&lt;br /&gt;
=== Armor Material Tags ===&lt;br /&gt;
&lt;br /&gt;
Location: {{code|data/{namespace}/tags/armor_material/}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; margin=auto&lt;br /&gt;
! Tag ID || Description || Default values (summarized) &lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:heat_neutral}} || All armor materials that provide no heat resistance buffs or debuff || Chainmail and gold&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#thermoo:resistant_to_heat}} || All armor materials that provide heat resistance buffs  || Netherite and Armadillo&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#thermoo:very_resistant_to_heat}} || All armor materials that provide strong heat resistance buffs || Vanilla turtle and Scorchful turtle&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#thermoo:weak_to_heat}} || All armor materials that provide heat resistance debuffs || Iron, Diamond, Leather&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These tags will apply a [[Scorchful:Data Component Types#Heat Resistance|{{code|scorchful:heat_resistance}} component]] component to any new stacks created with these tags that does not already have this component. Editing these tags and reloading will not update existing stacks.&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=These tags are deprecated, it is preferred that you use a the scorchful:heat_resistance component to modify attributes of custom armours instead. The {{code|#scorchful:heat_resistance/*}} item tags can also be used as a shorthand to apply these components.}}&lt;br /&gt;
&lt;br /&gt;
=== Biome Tags ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; margin=auto&lt;br /&gt;
! Tag ID || Description || Removed Version || Replacement&lt;br /&gt;
|-&lt;br /&gt;
| Seasonal Temperature tags || Which tags are used to define warm and scorching biomes, depending on the current season || 0.15 || {{code|#scorchful:is_climate/*}} and {{code|#scorchful:is_not_climate/*}} tags&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:humid_biomes}} || Which biomes are &#039;humid&#039; in the temperature system || 0.15 || {{code|#scorchful:is_climate/rainy}}&lt;br /&gt;
|-&lt;br /&gt;
| {{code|#scorchful:temperature/is_never_warm}} || Which biomes are never warm, regardless of season || 0.15 || {{code|#scorchful:temperature/is_never_warm}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scorchful|Developer Docs]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Scorchful:Temperature_Effect_Types&amp;diff=12061</id>
		<title>Scorchful:Temperature Effect Types</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Scorchful:Temperature_Effect_Types&amp;diff=12061"/>
		<updated>2025-04-30T12:16:00Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scorchful adds a few new temperature effect types. These are further variants of the temperature effect types provided by Thermoo. Consider this page an extension of the Thermoo page for temperature effects, which you can find the full version of [https://thermoo.thedeathlycow.com/datapacks/temperature_effect_definition/ here].&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=Scorchful does not provide the same guarantees for stability of the JSON API that Thermoo does. Formats may change at any time.}}&lt;br /&gt;
&lt;br /&gt;
== Temperature Effect Format ==&lt;br /&gt;
=== scorchful:sound ===&lt;br /&gt;
Plays a sound event on an interval.&lt;br /&gt;
&lt;br /&gt;
* {{nbt|compound|type}}: {{code|scorchful:sound}}&lt;br /&gt;
** {{nbt|string|sound}}: Resource location of the sound event be played. For example {{code|minecraft:entity.wolf.pant}}.&lt;br /&gt;
** {{nbt|string|category}}: Enum. The category to play the sound in. For example: {{code|master}}, {{code|ambient}}, or {{code|voice}}. See [[Minecraft:Sound#Categories|here]] for the full list.&lt;br /&gt;
** {{nbt|float}}{{nbt|compound|volume}}: Float provider, provides the range of the sound.&lt;br /&gt;
** {{nbt|float}}{{nbt|compound|pitch}}: Float provider, the pitch to play the sound at.&lt;br /&gt;
** {{nbt|int|interval}}: The length, in ticks, of the interval for how often to play the sound.&lt;br /&gt;
** {{nbt|bool|only_play_to_source}}: Optional. If true, the sound is only played to the player that this effect is active for. Defaults to {{code|false}}.&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=You can disable the sound effect with the config option {{code|enableSoundTemperatureEffects}} in the [[Scorchful:Config|client config]].}}&lt;br /&gt;
&lt;br /&gt;
=== scorchful:change_temperature ===&lt;br /&gt;
&lt;br /&gt;
Changes the target&#039;s [https://thermoo.thedeathlycow.com/api_overview/#entity-temperature temperature] on an interval.&lt;br /&gt;
&lt;br /&gt;
* {{nbt|compound|type}}: {{code|scorchful:change_temperature}}&lt;br /&gt;
** {{nbt|int|temperature_change}}: How much to change the entity&#039;s temperature by.&lt;br /&gt;
** {{nbt|int|interval}}: Positive integer.The length, in ticks, of the interval for how often to apply the temperature change.&lt;br /&gt;
** {{nbt|string|heating_code}}: Optional. What [https://thermoo.thedeathlycow.com/api_overview/#temperature-changes-and-resistances mode] to apply the temperature change in. Must be one of {{code|absolute}}, {{code|active}}, or {{code|passive}}. Defaults to {{code|absolute}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Scorchful|Developer Docs]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Scorchful:Data_Component_Types&amp;diff=12060</id>
		<title>Scorchful:Data Component Types</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Scorchful:Data_Component_Types&amp;diff=12060"/>
		<updated>2025-04-30T12:15:31Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scorchful adds several &#039;&#039;&#039;component types&#039;&#039;&#039; that can be used to configure item behaviours. See the vanilla [[Minecraft:Data component format|data component format]] page for a general overview of components.&lt;br /&gt;
&lt;br /&gt;
== List of Components == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== scorchful:drink_level ===&lt;br /&gt;
{{Message box|text=Available 1.21.1+}}&lt;br /&gt;
&lt;br /&gt;
Sets how much water this item should restore to players when consumed. This does not apply if a thirst mod like Dehydration is installed.&lt;br /&gt;
&lt;br /&gt;
* {{nbt|compound|components}}: Parent tag.&lt;br /&gt;
** {{nbt|string|scorchful:heat_resistance}}: One of {{code|parching}}, {{code|refreshing}}, {{code|sustaining}}, or {{code|hydrating}}. The final water replenishing values are set by [[Scorchful:Config File|config]].&lt;br /&gt;
&lt;br /&gt;
=== scorchful:num_drinks ===&lt;br /&gt;
{{Message box|text=Available 1.21.1-1.21.3. Replaced with {{code|scorchful:drink_container}} in 1.21.4.}}&lt;br /&gt;
&lt;br /&gt;
Sets the number of drinks in a [[Scorchful:Water Skin|Water Skin]].&lt;br /&gt;
&lt;br /&gt;
* {{nbt|compound|components}}: Parent tag.&lt;br /&gt;
** {{nbt|int|scorchful:num_drinks}}: Integer in the range {{code|[0, 16]}}. Used by the [[Scorchful:Water Skin|Water Skin]] item to determine how many drinks it has left.&lt;br /&gt;
&lt;br /&gt;
=== scorchful:drink_container ===&lt;br /&gt;
{{Message box|text=Available 1.21.4+}}&lt;br /&gt;
&lt;br /&gt;
Sets the current and max number of drinks in a drinkable item, such as a [[Scorchful:Water Skin|Water Skin]]. This component cannot exist on a stackable item stack.&lt;br /&gt;
&lt;br /&gt;
* {{nbt|compound|components}}: Parent tag.&lt;br /&gt;
** {{nbt|compound|scorchful:drink_container}}: A compound component.&lt;br /&gt;
*** {{nbt|int|num_drinks}}: Integer in the range {{code|[0, max_drinks]}}. Determines the number of drinks left in this item container.&lt;br /&gt;
*** {{nbt|int|max_drinks}}: Optional positive integer. The maximum number of drinks this container may have. Defaults to {{code|16}}.&lt;br /&gt;
&lt;br /&gt;
Alternative format:&lt;br /&gt;
&lt;br /&gt;
* {{nbt|compound|components}}: Parent tag.&lt;br /&gt;
** {{nbt|int|scorchful:drink_container}}: Integer in the range {{code|[0, 16]}}. Determines the number of drinks left in this item container.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example:&#039;&#039; {{command|/give @s scorchful:water_skin[scorchful:drink_container{{=}}16]}}&lt;br /&gt;
* Gives a full water skin&lt;br /&gt;
&lt;br /&gt;
=== scorchful:heat_resistance ===&lt;br /&gt;
{{Message box|text=Available 1.21.1+}}&lt;br /&gt;
&lt;br /&gt;
This component adds Heat Resistance and Environment Heat Resistance attribute modifiers to items. This does not modify the underlying `minecraft:attribute_modifiers` component, it only applies modifiers when the item is equipped or displayed in a tooltip.&lt;br /&gt;
&lt;br /&gt;
The attributes are documented on the [https://thermoo.thedeathlycow.com/entity_attributes/ Thermoo Wiki].&lt;br /&gt;
&lt;br /&gt;
* {{nbt|compound|components}}&lt;br /&gt;
** {{nbt|compound|scorchful:heat_resistance}}: A compound component. &lt;br /&gt;
*** {{nbt|double|heat_resistance}}: The heat resistance value to add to the entity when this item is worn.&lt;br /&gt;
*** {{nbt|double|environment_heat_resistance}}: The environment heat resistance value to add to the entity when this item is worn.&lt;br /&gt;
&lt;br /&gt;
The final attribute modifiers are applied as an {{code|add_value}} [[Minecraft:Attribute#modifiers|modifier]] for the {{code|thermoo:heat_resistance}}&amp;lt;ref name=&amp;quot;attribute_ids&amp;quot;&amp;gt;In 1.21.1 and below, these attribute IDs are {{code|thermoo:generic.heat_resistance}} and {{code|thermoo:generic.environment_heat_resistance}}.&amp;lt;/ref&amp;gt; and {{code|thermoo:environment_heat_resistance}}&amp;lt;ref name=&amp;quot;attribute_ids&amp;quot;/&amp;gt; attributes with modifier IDs of {{code|scorchful:base_heat_resistance/&amp;lt;slot_id&amp;gt;}} and {{code|scorchful:base_environment_heat_resistance/&amp;lt;slot_id&amp;gt;}}, respectively.&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=These base values are not currently configurable. If you wish to have more fine-grained control over the item attribute modifier values, you will need to use another mod like [https://modrinth.com/mod/default-components Default Components] to set the default value to {{code|0}} in this component, and then add a regular attribute modifier to the underlying {{code|minecraft:attribute_modifiers}} component using a mod like [https://modrinth.com/mod/cia CIA] or Default Components.}}&lt;br /&gt;
&lt;br /&gt;
=== scorchful:sun_hat_renderer ===&lt;br /&gt;
{{Message box|text=Available 1.21.4+}}&lt;br /&gt;
&lt;br /&gt;
When present, replaces the normal item rendering with that of the [[Scorchful:Sun Hat|sun hat]] when the item is worn on an entity&#039;s head. This includes a 3D sun hat model, a tooltip, and adjusting the opacity of the {{code|camera_overlay}} texture (if an [[Minecraft:Data component format#equippable|equippable component]] is present). &lt;br /&gt;
&lt;br /&gt;
* {{nbt|compound|components}}: Parent tag.&lt;br /&gt;
** {{nbt|compound|scorchful:has_sun_hat_model}}: Compound component.&lt;br /&gt;
*** {{nbt|bool|replace_armor_model}}: Optional. Whether the regular armor model should be replaced with the Sun Hat. If false, a Sun Hat will be rendered in addition to the regular armor model when worn. Defaults to {{code|true}}.&lt;br /&gt;
*** {{nbt|bool|show_tooltip}}: Optional. Whether to show the tooltip &#039;&#039;Reduces heat from the Sun when worn&#039;&#039;. Defaults to {{code|true}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Scorchful|Developer Docs]]&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
	<entry>
		<id>https://modded.wiki/index.php?title=Scorchful:Config_File_(Old)&amp;diff=12058</id>
		<title>Scorchful:Config File (Old)</title>
		<link rel="alternate" type="text/html" href="https://modded.wiki/index.php?title=Scorchful:Config_File_(Old)&amp;diff=12058"/>
		<updated>2025-04-30T12:11:42Z</updated>

		<summary type="html">&lt;p&gt;TheDeathlyCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Mod:Scorchful|Scorchful]] &#039;&#039;&#039;config file&#039;&#039;&#039; is a bit of a beast, but this guide will help walk you through what each of the options do. Items in &#039;&#039;italics&#039;&#039; are the important options that are fairly straightforward and are the ones you most likely will want to adjust.&lt;br /&gt;
&lt;br /&gt;
{{Message box|text=This page reflects the latest version of the config for Minecraft 1.21.1. Items documented here may not necessarily reflect what appears in an older version of Scorchful. Starting from Scorchful 0.15, removed options will be documented in [[#Removed Config Options]].}}&lt;br /&gt;
&lt;br /&gt;
=== Update Config ===&lt;br /&gt;
&lt;br /&gt;
The update config is used to enable or disable automatic config updates when significant changes are made to the default config values.&lt;br /&gt;
&lt;br /&gt;
; Current config version {{code|currentConfigVersion}}: This just saves the current version of the config, &#039;&#039;&#039;you should not touch this.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable config auto updates {{code|enableConfigUpdates}}&#039;&#039;: Whether to allow the config to reset itself whenever the config is out of date. For most modpacks, I&#039;d recommend turning this off.&lt;br /&gt;
&lt;br /&gt;
=== Client Config ===&lt;br /&gt;
&lt;br /&gt;
Config options that relate to various client-sided effects. Note that while this section appears on dedicated servers, changing it there has no effect on players.&lt;br /&gt;
&lt;br /&gt;
; Do burning heart overlay {{code|doBurningHeartOverlay}}: Enable/disable the burning heart overlay temperature indicator&lt;br /&gt;
&lt;br /&gt;
; Do soaking overlay {{code|doSoakingOverlay}}: Enable/disable the soaking overlay on the health bar&lt;br /&gt;
&lt;br /&gt;
; Do Sun Hat shading {{code|doSunHatShading}}: Enable/disable the shading effect of wearing a Sun Hat&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable sound temperature effects {{code|enableSoundTemperatureEffects}}&#039;&#039;: Used to enable/disable the heartbeat sound when warm.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable drip particles when wet {{code|enableWetDripParticles}}&#039;&#039;: Enable/disable the drip particles when wet&lt;br /&gt;
&lt;br /&gt;
; Enable heat stroke post processing {{code|enableHeatStrokePostProcessing}}: Enable/disable the blur and wobble effects of Heat Stroke. May improve performance on low end PCs&lt;br /&gt;
&lt;br /&gt;
; Enable fear post processing {{code|enableFearPostProcessing}}: Enable/disable the desaturation effects of the Fear status effect&lt;br /&gt;
&lt;br /&gt;
; Sun Hat shade opacity {{code|sunHatShadeOpacity}}: Controls how dark the sun hat shading is&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable sandstorm particles {{code|enableSandstormParticles}}&#039;&#039;: Enable/disable dust particles during [[Scorchful:Sandstorm|sandstorms]]&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable sandstorm fog {{code|enableSandstormFog}}&#039;&#039;: Enable/disable the dense fog effect during Sandstorms&lt;br /&gt;
&lt;br /&gt;
; Enable sandstorm sounds {{code|enableSandstormSounds}}: Enable/disable the wind sounds during Sandstorms&lt;br /&gt;
&lt;br /&gt;
; Sandstorm particle render distance {{code|sandStormParticleRenderDistance}}: How far from the camera to render sandstorm dust particles&lt;br /&gt;
&lt;br /&gt;
; Sandstorm particle rarity {{code|sandStormParticleRarity}}: How many sandstorm dust particles should appear, higher value = fewer particles&lt;br /&gt;
&lt;br /&gt;
; Sandstorm particle Z axis velocity {{code|sandStormParticleVelocity}}: How fast the sandstorm dust particles move&lt;br /&gt;
&lt;br /&gt;
; Sandstorm fog start distance {{code|sandStormFogStart}}: How far away to start rendering sandstorm fog&lt;br /&gt;
&lt;br /&gt;
; Sandstorm fog end distance {{code|sandStormFogEnd}}: How far away to stop rendering sandstorm fog&lt;br /&gt;
&lt;br /&gt;
=== Heating Config ===&lt;br /&gt;
&lt;br /&gt;
Server-side options for temperature and heating.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Do passive heating {{code|doPassiveHeating}}&#039;&#039;: Enable/disable passive environmental heating&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Passive heating tick interval {{code|passiveHeatingTickInterval}}&#039;&#039;: How many ticks should occur between applying heat to a player from the environment. Setting this to large values can be used to slow heat down.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Max passive heating percent (0-1) {{code|maxPassiveHeatingScale}}&#039;&#039;: The maximum scale that the environment can heat heat players to. Given as a percentage from 0 to 1 (0 = 0%, 1 = 100%)&lt;br /&gt;
&lt;br /&gt;
; Enable Turtle Armor status effects {{code|enableTurtleArmorEffects}}: Enable/disable water breathing from Turtle Armor&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Min temperature for heat (in °C) {{code|minTemperatureForHeatC}}&amp;lt;ref name=&amp;quot;env_temp_formula&amp;quot;&amp;gt;&lt;br /&gt;
The final value of the environment temperature change is calculated using the formula below. You can find a graphical representation on [https://www.desmos.com/calculator/42rvcpnxwx Desmos].&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
        B(T) = \frac{T - minTemp + degreesPerTempInc}{degreesPerTempInc}&lt;br /&gt;
&amp;lt;/math&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;math&amp;gt;&lt;br /&gt;
        TemperatureChange(T) = \operatorname{max}(0, \operatorname{floor}(multiplier * B(T))&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;/ref&amp;gt;&#039;&#039;:&lt;br /&gt;
Cutoff temperature for overheating in Celsius. Biomes at or above this temperature will apply environment heating to players. May not be less than 25°C.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Degrees per temperature level increase (in °C/°K) {{code|degreesCPerTemperatureIncrease}}&amp;lt;ref name=&amp;quot;env_temp_formula&amp;quot;/&amp;gt;&#039;&#039;: Specifies the number of Celsius/Kelvin degrees the temperature must be above the minimum heat threshold for each one-point increase in player temperature per tick. Must be positive and non-zero.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Environment temperature multiplier {{code|environmentTemperatureMultiplier}}&amp;lt;ref name=&amp;quot;env_temp_formula&amp;quot;/&amp;gt;&#039;&#039;: Multiplies the final temperature point change of an environment temperature change. &lt;br /&gt;
&lt;br /&gt;
; Cooling from ice {{code|coolingFromIce}}: How much temperature to remove each tick that the player is standing on packed or blue ice&lt;br /&gt;
&lt;br /&gt;
; Scorching biome heat increase {{code|scorchingBiomeHeatIncrease}}: How much to increase the environmental heating by when out in the Sun in a Scorching biome (Deserts and Badlands)&lt;br /&gt;
&lt;br /&gt;
; On fire warm rate {{code|onFireWarmRate}}: How much to increase the temperature of entities on fire each tick&lt;br /&gt;
&lt;br /&gt;
; On fire warm rate with Fire Resistance {{code|onFireWarmRateWithFireResistance}}: How much to increase the temperature of entities on fire each tick, when they have Fire Resistance&lt;br /&gt;
&lt;br /&gt;
; In lava warm rate {{code|inLavaWarmRate}}: The temperature change to apply to entities swimming in Lava each tick&lt;br /&gt;
&lt;br /&gt;
; Strider out of lava cool rate {{code|striderOutOfLavaCoolRate}}: The cooling to apply only to Striders each tick they are not in Lava&lt;br /&gt;
&lt;br /&gt;
; Powder Snow cool rate when warm {{code|powderSnowCoolRate}}: The cooling to apply to entities in Powder Snow each tick (only applies when their temperature is &amp;gt; 0)&lt;br /&gt;
&lt;br /&gt;
; Fireball strike heat {{code|fireballHeat}}: The amount of heat to apply to entities when struck by a fire ball / fire charge&lt;br /&gt;
&lt;br /&gt;
; Water breathing duration per worn piece of Turtle Armor (seconds) {{code|waterBreathingDurationPerTurtleArmorPieceSeconds}}: The amount of time to add to the dive water breathing per piece of turtle armor worn, in seconds&lt;br /&gt;
&lt;br /&gt;
; Temperature from cooling food {{code|temperatureFromCoolingFood}}: Temperature change to apply to players after eating items with the [[Minecraft:Tags|tag]] {{code|#scorchful:is_cooling_food}}&lt;br /&gt;
&lt;br /&gt;
=== Thirst Config ===&lt;br /&gt;
&lt;br /&gt;
Server-side options for thirst and wetness.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Temperature from Wetness {{code|temperatureFromWetness}}&#039;&#039;: How much temperature to remove from wet entities, each tick&lt;br /&gt;
&lt;br /&gt;
; Water from Refreshing food {{code|waterFromRefreshingFood}}: The amount of body water provided by consuming Refreshing food and drink&lt;br /&gt;
&lt;br /&gt;
; Water from Sustaining food {{code|waterFromSustainingFood}}: The amount of body water provided by consuming Sustaining food and drink&lt;br /&gt;
&lt;br /&gt;
; Water from Hydrating food {{code|waterFromHydratingFood}}: The amount of body water provided by consuming Hydrating food and drink&lt;br /&gt;
&lt;br /&gt;
; Water from Parching food {{code|waterFromParchingFood}}: The amount of body water removed by consuming Parching food and drink&lt;br /&gt;
&lt;br /&gt;
; Rehydration drink size {{code|rehydrationDrinkSize}}: The threshold for how much body water needs to be collected before Rehydration will automatically rehydrate the player&lt;br /&gt;
&lt;br /&gt;
; Soaking from Splash Potions {{code|soakingFromSplashPotions}}: How much soaking is applied when an entity is hit with any Splash Potion&lt;br /&gt;
&lt;br /&gt;
; Touching water or rain wetness increase per tick {{code|touchingWaterWetnessIncrease}}: How much to increase wetness by when touching water or rain each tick. Note that submerging yourself in water will fully soak you, regardless of what this is set to.&lt;br /&gt;
&lt;br /&gt;
; On fire dry rate {{code|onFireDryDate}}: How many wetness points to remove each tick when on fire&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Humid biome sweating efficiency {{code|humidBiomeSweatEfficiency}}&#039;&#039;: A multiplier for {{code|temperatureFromWetness}} when the humidity is in the range {{code|[65%, 80%)}}. This applies to rainy climates like Jungles, Swamps, etc.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Extra Humid biome sweating efficiency {{code|extraHumidBiomeSweatEfficiency}}&#039;&#039;: A multiplier for {{code|temperatureFromWetness}} when the humidity is at or above 80%. This applies to rainy climates like Jungles, Swamps during the Wet Season; to cave biomes; and to all non-arid biomes when it rains.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Arid biome sweating efficiency {{code|aridBiomeSweatEfficiency}}&#039;&#039;: A multiplier for {{code|temperatureFromWetness}} when the humidity is at or below 20%. This applies to arid climates like Deserts, Badlands, and Savannas, as well as The Nether.&lt;br /&gt;
&lt;br /&gt;
; Maximum Rehydration Enchantment efficiency {{code|maxRehydrationEfficiency}}: Multiplier for {{code|rehydrationDrinkSize}} that controls the maximum amount of body water provided by a full suit of Rehydration armor&lt;br /&gt;
&lt;br /&gt;
=== Combat Config ===&lt;br /&gt;
&lt;br /&gt;
Server-side options for combat features in Scorchful.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Fire Charge thrown type {{code|fireBallThrownType}}&#039;&#039;: One of {{code|SMALL}}, {{code|LARGE}}, or {{code|DISABLED}}. Controls what type of fireball is creating when throwing a fire charge. Small is just like firing from a Dispener and creates a fire on impact. Large is more like a Ghast and creates an explosion, and disabled disables this feature.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Enable Desert Visions {{code|enableDesertVisions}}&#039;&#039;: Enable/disable [Heat Visions](./Heat-Visions)&lt;br /&gt;
&lt;br /&gt;
; Fear detection range multiplier {{code|fearDetectionRangeMultiplier}}: How much to multiply an entity&#039;s (including players) hostile mob detection range by.&lt;br /&gt;
&lt;br /&gt;
; Impaling damage per level {{code|impalingDamagePerLevel}}: How much damage the Impaling enchantment should do to wet entities, per level of Impaling&lt;br /&gt;
&lt;br /&gt;
; Fire Protection heat resistance per level {{code|fireProtectionHeatResistancePerLevel}}: How much Heat Resistance the Fire Protection enchantment should give, per level of Fire Protection.&lt;br /&gt;
&lt;br /&gt;
=== Weather Config ===&lt;br /&gt;
&lt;br /&gt;
Server-side options for weather effects in Scorchful.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Do Sand Pile accumulation {{code|doSandPileAccumulation}}&#039;&#039;: Enable/disable sand piles accumulating on the ground during sandstorms&lt;br /&gt;
&lt;br /&gt;
; Sand Pile accumulation height {{code|sandPileAccumulationHeight}}: Sets the maximum height of sand piles that can accumulate during sand storms. Maximum value is 8.&lt;br /&gt;
&lt;br /&gt;
; Sandstorm Slowness amount (percent from -1 to +1) {{code|sandstormSlownessAmountPercent}}: How much to multiply the total speed of entities on the surface by during Sandstorms. Negative values provide slowness, positive values provide speed.&lt;br /&gt;
&lt;br /&gt;
; Sandstorm Follow Range reduction amount (percent from -1 to +1) {{code|sandstormFollowRangeReductionPercent}}: How much to multiply the total follow range of entities on the surface by during Sandstorms. Negative values decrease follow range, positive values increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheDeathlyCow</name></author>
	</entry>
</feed>